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/cvs/deliantra/server/server/cfperl.xs
Revision: 1.17
Committed: Sun Aug 27 17:59:26 2006 UTC (17 years, 9 months ago) by root
Branch: MAIN
Changes since 1.16: +11 -14 lines
Log Message:
fixes, objects on maps get instantiated properly

File Contents

# User Rev Content
1 root 1.1 /*****************************************************************************/
2     /* CrossFire, A Multiplayer game for the X Window System */
3     /*****************************************************************************/
4    
5     /*
6     * This code is placed under the GNU General Public Licence (GPL)
7     *
8     * Copyright (C) 2001-2005 by Chachkoff Yann
9     * Copyright (C) 2006 by Marc Lehmann <cf@schmorpd.e>
10     *
11     * This program is free software; you can redistribute it and/or modify
12     * it under the terms of the GNU General Public License as published by
13     * the Free Software Foundation; either version 2 of the License, or
14     * (at your option) any later version.
15     *
16     * This program is distributed in the hope that it will be useful,
17     * but WITHOUT ANY WARRANTY; without even the implied warranty of
18     * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
19     * GNU General Public License for more details.
20     *
21     * You should have received a copy of the GNU General Public License
22     * along with this program; if not, write to the Free Software
23     * Foundation, Inc. 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
24     */
25    
26     #include <EXTERN.h>
27     #include <perl.h>
28     #include <XSUB.h>
29    
30     #undef save_long // clashes with libproto.h
31    
32     #define PLUGIN_NAME "perl"
33 root 1.13 #define PLUGIN_VERSION "cfperl 0.5"
34 root 1.1
35     #ifndef __CEXTRACT__
36     #include <plugin.h>
37     #endif
38    
39     #undef MODULEAPI
40     #ifdef WIN32
41     #else
42     #define MODULEAPI
43     #endif
44    
45     #include <plugin_common.h>
46     #include <sounds.h>
47 root 1.6 #include <cstdarg>
48     #include <sproto.h>
49 root 1.1
50 root 1.6 #include "cfperl.h"
51 root 1.12 #include "shstr.h"
52 root 1.1
53     #include "perlxsi.c"
54    
55     extern sint64 *levels; // the experience table
56    
57     typedef object object_ornull;
58     typedef mapstruct mapstruct_ornull;
59    
60     typedef double val64;
61     #define newSVval64 newSVnv
62     #define SvVAL64 SvNV
63    
64     static f_plug_api gethook;
65     static f_plug_api systemDirectory;
66     static f_plug_api object_set_property;
67     static f_plug_api map_get_map;
68     static f_plug_api object_insert;
69    
70     /* this is a stupid way to do things, and awkward to use for plug-in authors */
71     typedef struct
72     {
73     object* who;
74     object* activator;
75     object* third;
76     object* event;
77     mapstruct* map;
78     char message[1024];
79     int fix; // seems to be python-only, and should not be part of the API
80     int event_code;
81     char extension[1024]; // name field, should invoke specific perl extension
82     char options[1024]; // slaying field of event_connectors
83     int returnvalue;
84     } CFPContext;
85    
86     static HV *obj_cache;
87     static PerlInterpreter *perl;
88    
89 root 1.8 static AV *cb_global, *cb_object, *cb_player, *cb_type, *cb_map;
90    
91 root 1.1 #define PUSHcfapi(type,value) PUSHs (sv_2mortal (newSVcfapi (CFAPI_ ## type, (value))))
92     #define PUSHcfapi_va(type,ctype) PUSHcfapi (type, va_arg (args, ctype))
93     #define PUSH_OB PUSHcfapi_va(POBJECT, object *)
94     #define PUSH_PL PUSHcfapi_va(PPLAYER, player *)
95     #define PUSH_MAP PUSHcfapi_va(PMAP, mapstruct *)
96     #define PUSH_PV PUSHcfapi_va(STRING, const char *)
97     #define PUSH_IV PUSHs (sv_2mortal (newSViv (va_arg (args, int))))
98    
99     //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
100    
101     static SV *
102 root 1.13 newSVptr (void *ptr, const char *klass, HV *hv = newHV ())
103 root 1.1 {
104     SV *sv;
105    
106     if (!ptr)
107     return &PL_sv_undef;
108    
109 root 1.13 sv_magic ((SV *)hv, 0, PERL_MAGIC_ext, (char *)ptr, 0);
110     return sv_bless (newRV_noinc ((SV *)hv), gv_stashpv (klass, 1));
111 root 1.1 }
112    
113 root 1.17 template<class attachable>
114 root 1.11 SV *
115 root 1.17 newSVattachable (attachable *obj, const char *klass)
116 root 1.11 {
117     if (!obj)
118     return &PL_sv_undef;
119    
120     if (!obj->self)
121     obj->self = newSVptr (obj, klass);
122    
123     return newSVsv (static_cast<SV *>(obj->self));
124     }
125    
126 root 1.1 static void
127     SVptr_cache_set (void *ptr, SV *sv)
128     {
129     hv_store (obj_cache, (char *)&ptr, sizeof (ptr), sv, 0);
130     }
131    
132     static SV *
133     SVptr_cache_get (void *ptr)
134     {
135     SV **he = hv_fetch (obj_cache, (char *)&ptr, sizeof (ptr), 0);
136    
137     return he ? *he : 0;
138     }
139    
140     static SV *
141     newSVptr_cached (void *ptr, const char *klass)
142     {
143     SV *sv;
144    
145     if (!ptr)
146     return &PL_sv_undef;
147    
148     sv = SVptr_cache_get (ptr);
149    
150     if (!sv)
151     {
152     HV *hv = newHV ();
153     sv_magic ((SV *)hv, 0, PERL_MAGIC_ext, (char *)ptr, 0);
154     sv = sv_bless (newRV_noinc ((SV *)hv), gv_stashpv (klass, 1));
155    
156     SVptr_cache_set (ptr, sv);
157     }
158    
159     return newSVsv (sv);
160     }
161    
162     static void
163     clearSVptr (SV *sv)
164     {
165     if (SvROK (sv))
166     sv = SvRV (sv);
167    
168     hv_clear ((HV *)sv);
169     sv_unmagic (sv, PERL_MAGIC_ext);
170     }
171    
172     static long
173     SvPTR (SV *sv, const char *klass)
174     {
175     if (!sv_derived_from (sv, klass))
176     croak ("object of type %s expected", klass);
177    
178     MAGIC *mg = mg_find (SvRV (sv), PERL_MAGIC_ext);
179    
180     if (!mg)
181     croak ("perl code used %s object, but C object is already destroyed, caught", klass);
182    
183     return (long)mg->mg_ptr;
184     }
185    
186     static long
187     SvPTR_ornull (SV *sv, const char *klass)
188     {
189     if (SvOK (sv))
190     return SvPTR (sv, klass);
191     else
192     return 0;
193     }
194    
195     static SV *
196 root 1.6 newSVdt_va (va_list &ap, data_type type)
197 root 1.1 {
198     SV *sv;
199    
200     switch (type)
201     {
202 root 1.10 case DT_INT:
203     sv = newSViv (va_arg (ap, int));
204     break;
205    
206     case DT_INT64:
207     sv = newSVval64 ((val64)va_arg (ap, sint64));
208     break;
209    
210 root 1.6 case DT_DOUBLE:
211 root 1.10 sv = newSVnv (va_arg (ap, double));
212 root 1.1 break;
213    
214 root 1.6 case DT_STRING:
215     {
216 root 1.10 char *str = (char *)va_arg (ap, const char *);
217 root 1.6 sv = str ? newSVpv (str, 0) : &PL_sv_undef;
218     }
219 root 1.1 break;
220    
221 root 1.6 case DT_DATA:
222 root 1.1 {
223 root 1.10 char *str = (char *)va_arg (ap, const void *);
224 root 1.6 int len = va_arg (ap, int);
225     sv = str ? newSVpv (str, len) : &PL_sv_undef;
226 root 1.1 }
227     break;
228    
229 root 1.6 case DT_OBJECT:
230 root 1.1 {
231 root 1.6 object *obj = va_arg (ap, object *);
232 root 1.17 sv = newSVattachable (obj, obj && obj->type == PLAYER ? "cf::object::player::wrap" : "cf::object::wrap");
233 root 1.1 }
234     break;
235    
236 root 1.6 case DT_MAP:
237 root 1.11 // va_arg (object *) when void * is passed is an XSI extension
238 root 1.17 sv = newSVattachable (va_arg (ap, mapstruct *), "cf::map::wrap");
239 root 1.1 break;
240    
241 root 1.6 case DT_PLAYER:
242 root 1.17 sv = newSVattachable (va_arg (ap, player *), "cf::player::wrap");
243 root 1.1 break;
244    
245 root 1.6 case DT_ARCH:
246     sv = newSVptr (va_arg (ap, archetype *), "cf::arch::wrap");
247 root 1.1 break;
248    
249 root 1.6 case DT_PARTY:
250     sv = newSVptr (va_arg (ap, partylist *), "cf::party::wrap");
251 root 1.1 break;
252    
253 root 1.6 case DT_REGION:
254     sv = newSVptr (va_arg (ap, region *), "cf::region::wrap");
255 root 1.1 break;
256    
257     default:
258 root 1.6 assert (("unhandled type in newSVdt_va", 0));
259     }
260    
261     return sv;
262     }
263    
264     static SV *
265     newSVdt (data_type type, ...)
266     {
267     va_list ap;
268    
269     va_start (ap, type);
270     SV *sv = newSVdt_va (ap, type);
271     va_end (ap);
272    
273     return sv;
274     }
275    
276     static SV *
277     newSVcfapi (int type, ...)
278     {
279     SV *sv;
280    
281     va_list ap;
282     va_start (ap, type);
283    
284     switch (type)
285     {
286 root 1.12 case CFAPI_INT: sv = newSViv (*va_arg (ap, int * )); break;
287     case CFAPI_LONG: sv = newSVval64 (*va_arg (ap, sint64 *)); break;
288     case CFAPI_DOUBLE: sv = newSVnv (*va_arg (ap, double *)); break;
289 root 1.6 case CFAPI_STRING: sv = newSVdt_va (ap, DT_STRING); break;
290     case CFAPI_POBJECT: sv = newSVdt_va (ap, DT_OBJECT); break;
291     case CFAPI_PMAP: sv = newSVdt_va (ap, DT_MAP ); break;
292     case CFAPI_PPLAYER: sv = newSVdt_va (ap, DT_PLAYER); break;
293     case CFAPI_PARCH: sv = newSVdt_va (ap, DT_ARCH ); break;
294     case CFAPI_PPARTY: sv = newSVdt_va (ap, DT_PARTY ); break;
295     case CFAPI_PREGION: sv = newSVdt_va (ap, DT_REGION); break;
296    
297     default:
298 root 1.1 assert (("unhandled type in newSVcfapi", 0));
299     }
300    
301 root 1.6 va_end (ap);
302 root 1.1
303     return sv;
304     }
305    
306 root 1.11 //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
307    
308 root 1.12 SV *
309 root 1.17 registry_of (attachable_base *ext)
310 root 1.12 {
311 root 1.13 if (!ext->cb)
312     ext->cb = newAV ();
313 root 1.12
314 root 1.13 return newRV_inc ((SV *)ext->cb);
315 root 1.12 }
316    
317 root 1.17 void attachable_base::clear ()
318 root 1.11 {
319 root 1.12 //if (self) fprintf (stderr, "free_ob_self %p %s (%p,%p)\n", this, ((object *)this)->name, self, cb);//D
320    
321     if (self) SvREFCNT_dec (self);
322     if (cb) SvREFCNT_dec (cb);
323    
324     if (attach) free_string (attach);
325    
326     self = 0;
327     cb = 0;
328     attach = 0;
329 root 1.11 }
330    
331 root 1.17 void attachable_base::optimise ()
332 root 1.11 {
333 root 1.13 if (!self)
334     return;
335 root 1.11
336 root 1.13 HV *hv = (HV *)SvRV ((SV *)self);
337    
338     if (SvREFCNT ((SV *)self) == 1
339     && SvREFCNT ((SV *)hv) == 1
340     && !HvKEYS (hv))
341     {
342     SvREFCNT_dec ((SV *)self);
343     self = 0;
344     }
345     }
346    
347     void
348     object::instantiate_ ()
349     {
350     dSP;
351     ENTER;
352     SAVETMPS;
353     PUSHMARK (SP);
354     EXTEND (SP, 2);
355     PUSHs (sv_2mortal (newSVdt (DT_OBJECT, static_cast<object *>(this))));
356     PUSHs (sv_2mortal (newSVpv (attach, 0)));
357     PUTBACK;
358     call_pv ("cf::instantiate", G_DISCARD | G_VOID | G_EVAL);
359     FREETMPS;
360     LEAVE;
361 root 1.16
362     INVOKE_OBJECT (INSTANTIATE, this);
363 root 1.13 }
364    
365     /////////////////////////////////////////////////////////////////////////////
366    
367     object_freezer::object_freezer (const char *filename)
368     : filename (filename)
369     {
370     av = (AV *)newAV ();
371     idx = 0;
372     av_extend ((AV *)av, 1024);
373 root 1.11 }
374    
375 root 1.13 object_freezer::~object_freezer ()
376 root 1.11 {
377     dSP;
378     ENTER;
379     SAVETMPS;
380     PUSHMARK (SP);
381 root 1.13 XPUSHs (sv_2mortal (newSVpv (filename, 0)));
382     XPUSHs (sv_2mortal (newRV_noinc ((SV *)av)));
383 root 1.11 PUTBACK;
384 root 1.13 call_pv ("cf::object_freezer_save", G_VOID | G_DISCARD | G_EVAL);
385 root 1.11 FREETMPS;
386     LEAVE;
387 root 1.13 }
388    
389 root 1.17 void object_freezer::put (attachable_base *ext)
390 root 1.13 {
391     ext->optimise ();
392 root 1.12
393 root 1.13 if (ext->self)
394     av_store ((AV *)av, idx, SvREFCNT_inc ((SV *)ext->self));
395    
396     ++idx;
397 root 1.11 }
398    
399 root 1.13 object_thawer::object_thawer (const char *filename)
400 root 1.11 {
401 root 1.13 av = 0;
402     idx = 0;
403    
404     if (!filename)
405     return;
406    
407 root 1.11 dSP;
408     ENTER;
409     SAVETMPS;
410     PUSHMARK (SP);
411 root 1.13 XPUSHs (sv_2mortal (newSVpv (filename, 0)));
412 root 1.11 PUTBACK;
413 root 1.13
414     if (0 < call_pv ("cf::object_thawer_load", G_SCALAR | G_EVAL))
415     {
416     SPAGAIN;
417     SV *sv = POPs;
418     if (SvROK (sv))
419     av = SvREFCNT_inc (SvRV (sv));
420     }
421    
422 root 1.11 FREETMPS;
423     LEAVE;
424     }
425    
426 root 1.14 void reattach (data_type type, void *obj)
427     {
428     dSP;
429     ENTER;
430     SAVETMPS;
431     PUSHMARK (SP);
432     XPUSHs (sv_2mortal (newSVdt (type, obj)));
433     PUTBACK;
434     call_pv ("cf::reattach", G_DISCARD | G_VOID | G_EVAL);
435     FREETMPS;
436     LEAVE;
437    
438     switch (type)
439     {
440     case DT_OBJECT: INVOKE_OBJECT (REATTACH, obj); break;
441     case DT_PLAYER: INVOKE_PLAYER (REATTACH, obj); break;
442     case DT_MAP: INVOKE_MAP (REATTACH, obj); break;
443     }
444     }
445    
446     template<class subclass>
447 root 1.17 void reattach (attachable<subclass> *obj)
448 root 1.14 {
449 root 1.15 obj->optimise ();
450    
451 root 1.14 if (obj->self)
452     reattach (subclass::get_dt (), (subclass *)obj);
453     }
454    
455 root 1.17 void object_thawer::get (data_type type, void *obj, attachable_base *ext)
456 root 1.13 {
457     if (!av)
458     return;
459    
460     // we have to "re-instantiate"/reattach to an object, so nuke ext->attach
461     ext->clear ();
462    
463     SV **svp = av_fetch ((AV *)av, idx, 0);
464    
465     ++idx;
466    
467     if (!svp)
468     return;
469    
470     if (SvROK (*svp))
471     {
472     ext->self = SvREFCNT_inc (*svp);
473     sv_magic (SvRV ((SV *)ext->self), 0, PERL_MAGIC_ext, (char *)obj, 0);
474    
475 root 1.14 reattach (type, obj);
476 root 1.13 }
477     }
478    
479     object_thawer::~object_thawer ()
480     {
481     if (av)
482     SvREFCNT_dec ((SV *)av);
483     }
484    
485 root 1.1 /////////////////////////////////////////////////////////////////////////////
486    
487     extern "C" int cfperl_initPlugin (const char *iversion, f_plug_api gethooksptr)
488     {
489     gethook = gethooksptr;
490    
491     return 0;
492     }
493    
494     static CommArray_s rtn_cmd;
495    
496     static int
497     runPluginCommand (object *obj, char *params)
498     {
499     dSP;
500    
501     ENTER;
502     SAVETMPS;
503    
504     PUSHMARK (SP);
505    
506     EXTEND (SP, 3);
507     PUSHs (sv_2mortal (newSVpv (rtn_cmd.name, 0)));
508     PUSHs (sv_2mortal (newSVcfapi (CFAPI_POBJECT, obj)));
509    
510     if (params)
511     PUSHs (sv_2mortal (newSVpv (params, 0)));
512    
513     PUTBACK;
514     int count = call_pv ("cf::inject_command", G_SCALAR | G_EVAL);
515     SPAGAIN;
516    
517     if (SvTRUE (ERRSV))
518     LOG (llevError, "command '%s' callback evaluation error: %s", rtn_cmd.name, SvPV_nolen (ERRSV));
519    
520     int returnvalue = count > 0 ? POPi : -1;
521    
522     PUTBACK;
523     FREETMPS;
524     LEAVE;
525    
526     return returnvalue;
527     }
528    
529     extern "C" void *cfperl_getPluginProperty (int *type, ...)
530     {
531     va_list args;
532     char *propname;
533     int i;
534     va_start (args, type);
535     propname = va_arg (args, char *);
536     //printf ("Property name: %s\n", propname);
537    
538     if (!strcmp (propname, "command?"))
539     {
540     if (!perl)
541     return NULL;
542    
543     const char *cmdname = va_arg (args, const char *);
544     HV *hv = get_hv ("cf::COMMAND", 1);
545     SV **svp = hv_fetch (hv, cmdname, strlen (cmdname) + 1, 0);
546    
547     va_end (args);
548    
549     if (svp)
550     {
551     // this is totaly broken, should stash it into %COMMAND
552     rtn_cmd.name = cmdname;
553     rtn_cmd.time = SvNV (*svp);
554     rtn_cmd.func = runPluginCommand;
555    
556     return &rtn_cmd;
557     }
558     }
559     else if (!strcmp (propname, "Identification"))
560     {
561     va_end (args);
562     return (void*) PLUGIN_NAME;
563     }
564     else if (!strcmp (propname, "FullName"))
565     {
566     va_end (args);
567     return (void*) PLUGIN_VERSION;
568     }
569     else
570     va_end (args);
571    
572     return NULL;
573     }
574    
575     extern "C" int cfperl_postInitPlugin ()
576     {
577     int hooktype = 1;
578     int rtype = 0;
579    
580     systemDirectory = (void* (*)(int*, ...)) gethook (&rtype, hooktype, "cfapi_system_directory");
581     object_set_property = (void* (*)(int*, ...)) gethook (&rtype, hooktype, "cfapi_object_set_property");
582     map_get_map = (void* (*)(int*, ...)) gethook (&rtype, hooktype, "cfapi_map_get_map");
583     object_insert = (void* (*)(int*, ...)) gethook (&rtype, hooktype, "cfapi_object_insert");
584    
585     cf_init_plugin (gethook);
586    
587     return 0;
588     }
589    
590     extern "C" int cfperl_closePlugin ()
591     {
592     return 0;
593     }
594    
595 root 1.7 void
596     cfperl_init ()
597     {
598     char *argv[] = {
599     "",
600     "-e"
601     "BEGIN {"
602     " cf->bootstrap;"
603     " unshift @INC, cf::datadir ();"
604     "}"
605     ""
606     "use cf;"
607     };
608    
609     perl = perl_alloc ();
610     perl_construct (perl);
611    
612     PL_exit_flags |= PERL_EXIT_DESTRUCT_END;
613    
614     if (perl_parse (perl, xs_init, 2, argv, (char **)NULL) || perl_run (perl))
615     {
616     printf ("unable to initialize perl-interpreter, aborting.\n");
617    
618     exit (EXIT_FAILURE);
619     //perl_destruct (perl);
620     //perl_free (perl);
621     //perl = 0;
622 root 1.8 //return;
623 root 1.7 }
624 root 1.8
625     obj_cache = newHV ();
626 root 1.7 }
627    
628 root 1.5 void cfperl_main ()
629 root 1.2 {
630     dSP;
631    
632     PUSHMARK (SP);
633     PUTBACK;
634 root 1.7 call_pv ("cf::main", G_DISCARD | G_VOID);
635     }
636    
637 root 1.8 static event_klass klass_of[NUM_EVENT_TYPES] = {
638     # define def(type,name) KLASS_ ## type,
639     # include "eventinc.h"
640     # undef def
641     };
642    
643     static void
644     gather_callbacks (AV *&callbacks, AV *registry, event_type event)
645     {
646     // event must be in array
647     if (event >= 0 && event <= AvFILLp (registry))
648     {
649     SV *cbs_ = AvARRAY (registry)[event];
650    
651     // element must be list of callback entries
652     if (cbs_ && SvROK (cbs_) && SvTYPE (SvRV (cbs_)) == SVt_PVAV)
653     {
654     AV *cbs = (AV *)SvRV (cbs_);
655    
656     // no callback entries, no callbacks to call
657     if (AvFILLp (cbs) >= 0)
658     {
659     if (!callbacks)
660     {
661     callbacks = newAV ();
662     av_extend (callbacks, 16);
663     }
664    
665     // never use SvREFCNT_inc to copy values, but its ok here :)
666     for (int i = 0; i <= AvFILLp (cbs); ++i)
667     av_push (callbacks, SvREFCNT_inc (AvARRAY (cbs)[i]));
668     }
669     }
670     }
671     }
672    
673     bool cfperl_invoke (event_type event, ...)
674 root 1.6 {
675 root 1.8 data_type dt;
676 root 1.6 va_list ap;
677    
678 root 1.8 va_start (ap, event);
679    
680     AV *callbacks = 0;
681    
682     object *op;
683     player *pl;
684     mapstruct *map;
685    
686     // callback call ordering is:
687     // 1. per-object callback (NYI)
688     // 2. per-class object
689     // 2a. per-type callback
690     // 4. global callbacks
691    
692     gather_callbacks (callbacks, cb_global, event);
693    
694     switch (klass_of [event])
695     {
696     case KLASS_GLOBAL:
697     break;
698    
699     case KLASS_OBJECT:
700     dt = (data_type) va_arg (ap, int);
701     assert (("first argument must be of type object", dt == DT_OBJECT));
702 root 1.12 op = va_arg (ap, object *);
703 root 1.8
704 root 1.12 if (op->cb)
705     gather_callbacks (callbacks, (AV *)op->cb, event);
706 root 1.8
707 root 1.14 if (op->type)
708     {
709     if (op->subtype && op->type + op->subtype * NUM_SUBTYPES <= AvFILLp (cb_type))
710     {
711     SV *registry = AvARRAY (cb_type)[op->type + op->subtype * NUM_SUBTYPES];
712    
713     if (registry && SvROK (registry) && SvTYPE (SvRV (registry)) == SVt_PVAV)
714     gather_callbacks (callbacks, (AV *)SvRV (registry), event);
715     }
716 root 1.8
717 root 1.14 if (op->type <= AvFILLp (cb_type))
718     {
719     SV *registry = AvARRAY (cb_type)[op->type];
720 root 1.8
721 root 1.14 if (registry && SvROK (registry) && SvTYPE (SvRV (registry)) == SVt_PVAV)
722     gather_callbacks (callbacks, (AV *)SvRV (registry), event);
723     }
724 root 1.8 }
725    
726 root 1.14 gather_callbacks (callbacks, cb_object, event);
727    
728 root 1.8 break;
729    
730     case KLASS_PLAYER:
731     dt = (data_type) va_arg (ap, int);
732     assert (("first argument must be of type player", dt == DT_PLAYER));
733 root 1.12 pl = va_arg (ap, player *);
734    
735 root 1.13 if (pl->cb)
736     gather_callbacks (callbacks, (AV *)pl->cb, event);
737 root 1.8
738     gather_callbacks (callbacks, cb_player, event);
739     break;
740    
741     case KLASS_MAP:
742     dt = (data_type) va_arg (ap, int);
743     assert (("first argument must be of type object", dt == DT_MAP));
744 root 1.12 map = va_arg (ap, mapstruct *);
745    
746 root 1.13 if (map->cb)
747     gather_callbacks (callbacks, (AV *)map->cb, event);
748 root 1.8
749     gather_callbacks (callbacks, cb_map, event);
750     break;
751    
752     default:
753     assert (("unsupported event klass in cfperl_invoke", 0));
754     }
755    
756     // short-circuit processing if no callbacks found/defined
757     if (!callbacks)
758     return 0;
759    
760     dSP;
761 root 1.6 ENTER;
762     SAVETMPS;
763    
764     PUSHMARK (SP);
765 root 1.8 EXTEND (SP, 3);
766 root 1.6
767 root 1.8 PUSHs (sv_2mortal (newSViv (event))); // only used for debugging nowadays
768     PUSHs (sv_2mortal (newRV_noinc ((SV *)callbacks)));
769    
770     switch (klass_of [event])
771     {
772     case KLASS_OBJECT: PUSHs (sv_2mortal (newSVdt (DT_OBJECT, op))); break;
773     case KLASS_PLAYER: PUSHs (sv_2mortal (newSVdt (DT_PLAYER, pl))); break;
774     case KLASS_MAP: PUSHs (sv_2mortal (newSVdt (DT_MAP, map))); break;
775     }
776 root 1.7
777 root 1.6 for (;;)
778     {
779 root 1.8 dt = (data_type) va_arg (ap, int);
780 root 1.6
781     if (dt == DT_END)
782     break;
783    
784 root 1.12 if (dt == DT_AV)
785     {
786     AV *av = va_arg (ap, AV *);
787    
788     for (int i = 0; i <= av_len (av); ++i)
789     XPUSHs (*av_fetch (av, i, 1));
790     }
791     else
792     XPUSHs (sv_2mortal (newSVdt_va (ap, dt)));
793 root 1.6 }
794    
795     va_end (ap);
796    
797     PUTBACK;
798 root 1.12 int count = call_pv ("cf::do_invoke", G_SCALAR | G_EVAL);
799 root 1.2 SPAGAIN;
800 root 1.6
801     count = count > 0 ? POPi : 0;
802    
803     FREETMPS;
804     LEAVE;
805    
806     return count;
807 root 1.2 }
808    
809 root 1.12 SV *
810     cfperl_result (int idx)
811     {
812     AV *av = get_av ("cfperl::invoke_results", 0);
813     if (!av)
814     return &PL_sv_undef;
815    
816     SV **sv = av_fetch (av, idx, 0);
817     if (!sv)
818     return &PL_sv_undef;
819    
820     return *sv;
821     }
822    
823     int
824     cfperl_result_INT (int idx)
825     {
826     return SvIV (cfperl_result (idx));
827     }
828    
829 root 1.1 MODULE = cf PACKAGE = cf PREFIX = cf_
830    
831     BOOT:
832     {
833     HV *stash = gv_stashpv ("cf", 1);
834    
835     static const struct {
836     const char *name;
837     IV iv;
838     } *civ, const_iv[] = {
839     # define const_iv(name) { # name, (IV)name },
840     const_iv (llevError)
841     const_iv (llevInfo)
842     const_iv (llevDebug)
843     const_iv (llevMonster)
844    
845 root 1.5 const_iv (MAX_TIME)
846 root 1.1 const_iv (PLAYER)
847     const_iv (TRANSPORT)
848     const_iv (ROD)
849     const_iv (TREASURE)
850     const_iv (POTION)
851     const_iv (FOOD)
852     const_iv (POISON)
853     const_iv (BOOK)
854     const_iv (CLOCK)
855     const_iv (LIGHTNING)
856     const_iv (ARROW)
857     const_iv (BOW)
858     const_iv (WEAPON)
859     const_iv (ARMOUR)
860     const_iv (PEDESTAL)
861     const_iv (ALTAR)
862     const_iv (LOCKED_DOOR)
863     const_iv (SPECIAL_KEY)
864     const_iv (MAP)
865     const_iv (DOOR)
866     const_iv (KEY)
867     const_iv (TIMED_GATE)
868     const_iv (TRIGGER)
869     const_iv (GRIMREAPER)
870     const_iv (MAGIC_EAR)
871     const_iv (TRIGGER_BUTTON)
872     const_iv (TRIGGER_ALTAR)
873     const_iv (TRIGGER_PEDESTAL)
874     const_iv (SHIELD)
875     const_iv (HELMET)
876     const_iv (HORN)
877     const_iv (MONEY)
878     const_iv (CLASS)
879     const_iv (GRAVESTONE)
880     const_iv (AMULET)
881     const_iv (PLAYERMOVER)
882     const_iv (TELEPORTER)
883     const_iv (CREATOR)
884     const_iv (SKILL)
885     const_iv (EXPERIENCE)
886     const_iv (EARTHWALL)
887     const_iv (GOLEM)
888     const_iv (THROWN_OBJ)
889     const_iv (BLINDNESS)
890     const_iv (GOD)
891     const_iv (DETECTOR)
892     const_iv (TRIGGER_MARKER)
893     const_iv (DEAD_OBJECT)
894     const_iv (DRINK)
895     const_iv (MARKER)
896     const_iv (HOLY_ALTAR)
897     const_iv (PLAYER_CHANGER)
898     const_iv (BATTLEGROUND)
899     const_iv (PEACEMAKER)
900     const_iv (GEM)
901     const_iv (FIREWALL)
902     const_iv (ANVIL)
903     const_iv (CHECK_INV)
904     const_iv (MOOD_FLOOR)
905     const_iv (EXIT)
906     const_iv (ENCOUNTER)
907     const_iv (SHOP_FLOOR)
908     const_iv (SHOP_MAT)
909     const_iv (RING)
910     const_iv (FLOOR)
911     const_iv (FLESH)
912     const_iv (INORGANIC)
913     const_iv (SKILL_TOOL)
914     const_iv (LIGHTER)
915     const_iv (TRAP_PART)
916     const_iv (WALL)
917     const_iv (LIGHT_SOURCE)
918     const_iv (MISC_OBJECT)
919     const_iv (MONSTER)
920     const_iv (SPAWN_GENERATOR)
921     const_iv (LAMP)
922     const_iv (DUPLICATOR)
923     const_iv (TOOL)
924     const_iv (SPELLBOOK)
925     const_iv (BUILDFAC)
926     const_iv (CLOAK)
927     const_iv (SPINNER)
928     const_iv (GATE)
929     const_iv (BUTTON)
930     const_iv (CF_HANDLE)
931     const_iv (HOLE)
932     const_iv (TRAPDOOR)
933     const_iv (SIGN)
934     const_iv (BOOTS)
935     const_iv (GLOVES)
936     const_iv (SPELL)
937     const_iv (SPELL_EFFECT)
938     const_iv (CONVERTER)
939     const_iv (BRACERS)
940     const_iv (POISONING)
941     const_iv (SAVEBED)
942     const_iv (POISONCLOUD)
943     const_iv (FIREHOLES)
944     const_iv (WAND)
945     const_iv (SCROLL)
946     const_iv (DIRECTOR)
947     const_iv (GIRDLE)
948     const_iv (FORCE)
949     const_iv (POTION_EFFECT)
950     const_iv (EVENT_CONNECTOR)
951     const_iv (CLOSE_CON)
952     const_iv (CONTAINER)
953     const_iv (ARMOUR_IMPROVER)
954     const_iv (WEAPON_IMPROVER)
955     const_iv (SKILLSCROLL)
956     const_iv (DEEP_SWAMP)
957     const_iv (IDENTIFY_ALTAR)
958     const_iv (MENU)
959     const_iv (RUNE)
960     const_iv (TRAP)
961     const_iv (POWER_CRYSTAL)
962     const_iv (CORPSE)
963     const_iv (DISEASE)
964     const_iv (SYMPTOM)
965     const_iv (BUILDER)
966     const_iv (MATERIAL)
967     const_iv (ITEM_TRANSFORMER)
968     const_iv (QUEST)
969    
970 root 1.14 const_iv (NUM_SUBTYPES)
971    
972 root 1.1 const_iv (ST_BD_BUILD)
973     const_iv (ST_BD_REMOVE)
974    
975     const_iv (ST_MAT_FLOOR)
976     const_iv (ST_MAT_WALL)
977     const_iv (ST_MAT_ITEM)
978    
979     const_iv (AT_PHYSICAL)
980     const_iv (AT_MAGIC)
981     const_iv (AT_FIRE)
982     const_iv (AT_ELECTRICITY)
983     const_iv (AT_COLD)
984     const_iv (AT_CONFUSION)
985     const_iv (AT_ACID)
986     const_iv (AT_DRAIN)
987     const_iv (AT_WEAPONMAGIC)
988     const_iv (AT_GHOSTHIT)
989     const_iv (AT_POISON)
990     const_iv (AT_SLOW)
991     const_iv (AT_PARALYZE)
992     const_iv (AT_TURN_UNDEAD)
993     const_iv (AT_FEAR)
994     const_iv (AT_CANCELLATION)
995     const_iv (AT_DEPLETE)
996     const_iv (AT_DEATH)
997     const_iv (AT_CHAOS)
998     const_iv (AT_COUNTERSPELL)
999     const_iv (AT_GODPOWER)
1000     const_iv (AT_HOLYWORD)
1001     const_iv (AT_BLIND)
1002     const_iv (AT_INTERNAL)
1003     const_iv (AT_LIFE_STEALING)
1004     const_iv (AT_DISEASE)
1005    
1006     const_iv (QUEST_IN_PROGRESS)
1007     const_iv (QUEST_DONE_QUEST)
1008     const_iv (QUEST_DONE_TASK)
1009     const_iv (QUEST_START_QUEST)
1010     const_iv (QUEST_END_QUEST)
1011     const_iv (QUEST_START_TASK)
1012     const_iv (QUEST_END_TASK)
1013     const_iv (QUEST_OVERRIDE)
1014     const_iv (QUEST_ON_ACTIVATE)
1015    
1016     const_iv (WEAP_HIT)
1017     const_iv (WEAP_SLASH)
1018     const_iv (WEAP_PIERCE)
1019     const_iv (WEAP_CLEAVE)
1020     const_iv (WEAP_SLICE)
1021     const_iv (WEAP_STAB)
1022     const_iv (WEAP_WHIP)
1023     const_iv (WEAP_CRUSH)
1024     const_iv (WEAP_BLUD)
1025    
1026     const_iv (FLAG_ALIVE)
1027     const_iv (FLAG_WIZ)
1028     const_iv (FLAG_REMOVED)
1029     const_iv (FLAG_FREED)
1030     const_iv (FLAG_WAS_WIZ)
1031     const_iv (FLAG_APPLIED)
1032     const_iv (FLAG_UNPAID)
1033     const_iv (FLAG_USE_SHIELD)
1034     const_iv (FLAG_NO_PICK)
1035     const_iv (FLAG_ANIMATE)
1036     const_iv (FLAG_MONSTER)
1037     const_iv (FLAG_FRIENDLY)
1038     const_iv (FLAG_GENERATOR)
1039     const_iv (FLAG_IS_THROWN)
1040     const_iv (FLAG_AUTO_APPLY)
1041     const_iv (FLAG_TREASURE)
1042     const_iv (FLAG_PLAYER_SOLD)
1043     const_iv (FLAG_SEE_INVISIBLE)
1044     const_iv (FLAG_CAN_ROLL)
1045     const_iv (FLAG_OVERLAY_FLOOR)
1046     const_iv (FLAG_IS_TURNABLE)
1047     const_iv (FLAG_IS_USED_UP)
1048     const_iv (FLAG_IDENTIFIED)
1049     const_iv (FLAG_REFLECTING)
1050     const_iv (FLAG_CHANGING)
1051     const_iv (FLAG_SPLITTING)
1052     const_iv (FLAG_HITBACK)
1053     const_iv (FLAG_STARTEQUIP)
1054     const_iv (FLAG_BLOCKSVIEW)
1055     const_iv (FLAG_UNDEAD)
1056     const_iv (FLAG_SCARED)
1057     const_iv (FLAG_UNAGGRESSIVE)
1058     const_iv (FLAG_REFL_MISSILE)
1059     const_iv (FLAG_REFL_SPELL)
1060     const_iv (FLAG_NO_MAGIC)
1061     const_iv (FLAG_NO_FIX_PLAYER)
1062     const_iv (FLAG_IS_LIGHTABLE)
1063     const_iv (FLAG_TEAR_DOWN)
1064     const_iv (FLAG_RUN_AWAY)
1065     const_iv (FLAG_PICK_UP)
1066     const_iv (FLAG_UNIQUE)
1067     const_iv (FLAG_NO_DROP)
1068     const_iv (FLAG_WIZCAST)
1069     const_iv (FLAG_CAST_SPELL)
1070     const_iv (FLAG_USE_SCROLL)
1071     const_iv (FLAG_USE_RANGE)
1072     const_iv (FLAG_USE_BOW)
1073     const_iv (FLAG_USE_ARMOUR)
1074     const_iv (FLAG_USE_WEAPON)
1075     const_iv (FLAG_USE_RING)
1076     const_iv (FLAG_READY_RANGE)
1077     const_iv (FLAG_READY_BOW)
1078     const_iv (FLAG_XRAYS)
1079     const_iv (FLAG_NO_APPLY)
1080     const_iv (FLAG_IS_FLOOR)
1081     const_iv (FLAG_LIFESAVE)
1082     const_iv (FLAG_NO_STRENGTH)
1083     const_iv (FLAG_SLEEP)
1084     const_iv (FLAG_STAND_STILL)
1085     const_iv (FLAG_RANDOM_MOVE)
1086     const_iv (FLAG_ONLY_ATTACK)
1087     const_iv (FLAG_CONFUSED)
1088     const_iv (FLAG_STEALTH)
1089     const_iv (FLAG_WIZPASS)
1090     const_iv (FLAG_IS_LINKED)
1091     const_iv (FLAG_CURSED)
1092     const_iv (FLAG_DAMNED)
1093     const_iv (FLAG_SEE_ANYWHERE)
1094     const_iv (FLAG_KNOWN_MAGICAL)
1095     const_iv (FLAG_KNOWN_CURSED)
1096     const_iv (FLAG_CAN_USE_SKILL)
1097     const_iv (FLAG_BEEN_APPLIED)
1098     const_iv (FLAG_READY_SCROLL)
1099     const_iv (FLAG_USE_ROD)
1100     const_iv (FLAG_USE_HORN)
1101     const_iv (FLAG_MAKE_INVIS)
1102     const_iv (FLAG_INV_LOCKED)
1103     const_iv (FLAG_IS_WOODED)
1104     const_iv (FLAG_IS_HILLY)
1105     const_iv (FLAG_READY_SKILL)
1106     const_iv (FLAG_READY_WEAPON)
1107     const_iv (FLAG_NO_SKILL_IDENT)
1108     const_iv (FLAG_BLIND)
1109     const_iv (FLAG_SEE_IN_DARK)
1110     const_iv (FLAG_IS_CAULDRON)
1111     const_iv (FLAG_NO_STEAL)
1112     const_iv (FLAG_ONE_HIT)
1113     const_iv (FLAG_CLIENT_SENT)
1114     const_iv (FLAG_BERSERK)
1115     const_iv (FLAG_NEUTRAL)
1116     const_iv (FLAG_NO_ATTACK)
1117     const_iv (FLAG_NO_DAMAGE)
1118     const_iv (FLAG_OBJ_ORIGINAL)
1119     const_iv (FLAG_OBJ_SAVE_ON_OVL)
1120     const_iv (FLAG_ACTIVATE_ON_PUSH)
1121     const_iv (FLAG_ACTIVATE_ON_RELEASE)
1122     const_iv (FLAG_IS_WATER)
1123     const_iv (FLAG_CONTENT_ON_GEN)
1124     const_iv (FLAG_IS_A_TEMPLATE)
1125     const_iv (FLAG_IS_BUILDABLE)
1126     const_iv (FLAG_AFK)
1127    
1128     const_iv (NDI_BLACK)
1129     const_iv (NDI_WHITE)
1130     const_iv (NDI_NAVY)
1131     const_iv (NDI_RED)
1132     const_iv (NDI_ORANGE)
1133     const_iv (NDI_BLUE)
1134     const_iv (NDI_DK_ORANGE)
1135     const_iv (NDI_GREEN)
1136     const_iv (NDI_LT_GREEN)
1137     const_iv (NDI_GREY)
1138     const_iv (NDI_BROWN)
1139     const_iv (NDI_GOLD)
1140     const_iv (NDI_TAN)
1141     const_iv (NDI_MAX_COLOR)
1142     const_iv (NDI_COLOR_MASK)
1143     const_iv (NDI_UNIQUE)
1144     const_iv (NDI_ALL)
1145    
1146     const_iv (F_APPLIED)
1147     const_iv (F_LOCATION)
1148     const_iv (F_UNPAID)
1149     const_iv (F_MAGIC)
1150     const_iv (F_CURSED)
1151     const_iv (F_DAMNED)
1152     const_iv (F_OPEN)
1153     const_iv (F_NOPICK)
1154     const_iv (F_LOCKED)
1155    
1156     const_iv (F_BUY)
1157     const_iv (F_SHOP)
1158     const_iv (F_SELL)
1159    
1160     const_iv (P_BLOCKSVIEW)
1161     const_iv (P_NO_MAGIC)
1162     const_iv (P_IS_ALIVE)
1163     const_iv (P_NO_CLERIC)
1164     const_iv (P_NEED_UPDATE)
1165     const_iv (P_NO_ERROR)
1166     const_iv (P_OUT_OF_MAP)
1167     const_iv (P_NEW_MAP)
1168    
1169     const_iv (UP_OBJ_INSERT)
1170     const_iv (UP_OBJ_REMOVE)
1171     const_iv (UP_OBJ_CHANGE)
1172     const_iv (UP_OBJ_FACE)
1173    
1174     const_iv (INS_NO_MERGE)
1175     const_iv (INS_ABOVE_FLOOR_ONLY)
1176     const_iv (INS_NO_WALK_ON)
1177     const_iv (INS_ON_TOP)
1178     const_iv (INS_BELOW_ORIGINATOR)
1179     const_iv (INS_MAP_LOAD)
1180    
1181     const_iv (WILL_APPLY_HANDLE)
1182     const_iv (WILL_APPLY_TREASURE)
1183     const_iv (WILL_APPLY_EARTHWALL)
1184     const_iv (WILL_APPLY_DOOR)
1185     const_iv (WILL_APPLY_FOOD)
1186    
1187     const_iv (SAVE_MODE)
1188     const_iv (SAVE_DIR_MODE)
1189    
1190     const_iv (M_PAPER)
1191     const_iv (M_IRON)
1192     const_iv (M_GLASS)
1193     const_iv (M_LEATHER)
1194     const_iv (M_WOOD)
1195     const_iv (M_ORGANIC)
1196     const_iv (M_STONE)
1197     const_iv (M_CLOTH)
1198     const_iv (M_ADAMANT)
1199     const_iv (M_LIQUID)
1200     const_iv (M_SOFT_METAL)
1201     const_iv (M_BONE)
1202     const_iv (M_ICE)
1203     const_iv (M_SPECIAL)
1204    
1205     const_iv (SK_EXP_ADD_SKILL)
1206     const_iv (SK_EXP_TOTAL)
1207     const_iv (SK_EXP_NONE)
1208     const_iv (SK_SUBTRACT_SKILL_EXP)
1209    
1210     const_iv (SK_LOCKPICKING)
1211     const_iv (SK_HIDING)
1212     const_iv (SK_SMITHERY)
1213     const_iv (SK_BOWYER)
1214     const_iv (SK_JEWELER)
1215     const_iv (SK_ALCHEMY)
1216     const_iv (SK_STEALING)
1217     const_iv (SK_LITERACY)
1218     const_iv (SK_BARGAINING)
1219     const_iv (SK_JUMPING)
1220     const_iv (SK_DET_MAGIC)
1221     const_iv (SK_ORATORY)
1222     const_iv (SK_SINGING)
1223     const_iv (SK_DET_CURSE)
1224     const_iv (SK_FIND_TRAPS)
1225     const_iv (SK_MEDITATION)
1226     const_iv (SK_PUNCHING)
1227     const_iv (SK_FLAME_TOUCH)
1228     const_iv (SK_KARATE)
1229     const_iv (SK_CLIMBING)
1230     const_iv (SK_WOODSMAN)
1231     const_iv (SK_INSCRIPTION)
1232     const_iv (SK_ONE_HANDED_WEAPON)
1233     const_iv (SK_MISSILE_WEAPON)
1234     const_iv (SK_THROWING)
1235     const_iv (SK_USE_MAGIC_ITEM)
1236     const_iv (SK_DISARM_TRAPS)
1237     const_iv (SK_SET_TRAP)
1238     const_iv (SK_THAUMATURGY)
1239     const_iv (SK_PRAYING)
1240     const_iv (SK_CLAWING)
1241     const_iv (SK_LEVITATION)
1242     const_iv (SK_SUMMONING)
1243     const_iv (SK_PYROMANCY)
1244     const_iv (SK_EVOCATION)
1245     const_iv (SK_SORCERY)
1246     const_iv (SK_TWO_HANDED_WEAPON)
1247     const_iv (SK_SPARK_TOUCH)
1248     const_iv (SK_SHIVER)
1249     const_iv (SK_ACID_SPLASH)
1250     const_iv (SK_POISON_NAIL)
1251    
1252     const_iv (SOUND_NEW_PLAYER)
1253     const_iv (SOUND_FIRE_ARROW)
1254     const_iv (SOUND_LEARN_SPELL)
1255     const_iv (SOUND_FUMBLE_SPELL)
1256     const_iv (SOUND_WAND_POOF)
1257     const_iv (SOUND_OPEN_DOOR)
1258     const_iv (SOUND_PUSH_PLAYER)
1259     const_iv (SOUND_PLAYER_HITS1)
1260     const_iv (SOUND_PLAYER_HITS2)
1261     const_iv (SOUND_PLAYER_HITS3)
1262     const_iv (SOUND_PLAYER_HITS4)
1263     const_iv (SOUND_PLAYER_IS_HIT1)
1264     const_iv (SOUND_PLAYER_IS_HIT2)
1265     const_iv (SOUND_PLAYER_IS_HIT3)
1266     const_iv (SOUND_PLAYER_KILLS)
1267     const_iv (SOUND_PET_IS_KILLED)
1268     const_iv (SOUND_PLAYER_DIES)
1269     const_iv (SOUND_OB_EVAPORATE)
1270     const_iv (SOUND_OB_EXPLODE)
1271     const_iv (SOUND_CLOCK)
1272     const_iv (SOUND_TURN_HANDLE)
1273     const_iv (SOUND_FALL_HOLE)
1274     const_iv (SOUND_DRINK_POISON)
1275     const_iv (SOUND_CAST_SPELL_0)
1276    
1277     const_iv (PREFER_LOW)
1278     const_iv (PREFER_HIGH)
1279    
1280     const_iv (ATNR_PHYSICAL)
1281     const_iv (ATNR_MAGIC)
1282     const_iv (ATNR_FIRE)
1283     const_iv (ATNR_ELECTRICITY)
1284     const_iv (ATNR_COLD)
1285     const_iv (ATNR_CONFUSION)
1286     const_iv (ATNR_ACID)
1287     const_iv (ATNR_DRAIN)
1288     const_iv (ATNR_WEAPONMAGIC)
1289     const_iv (ATNR_GHOSTHIT)
1290     const_iv (ATNR_POISON)
1291     const_iv (ATNR_SLOW)
1292     const_iv (ATNR_PARALYZE)
1293     const_iv (ATNR_TURN_UNDEAD)
1294     const_iv (ATNR_FEAR)
1295     const_iv (ATNR_CANCELLATION)
1296     const_iv (ATNR_DEPLETE)
1297     const_iv (ATNR_DEATH)
1298     const_iv (ATNR_CHAOS)
1299     const_iv (ATNR_COUNTERSPELL)
1300     const_iv (ATNR_GODPOWER)
1301     const_iv (ATNR_HOLYWORD)
1302     const_iv (ATNR_BLIND)
1303     const_iv (ATNR_INTERNAL)
1304     const_iv (ATNR_LIFE_STEALING)
1305     const_iv (ATNR_DISEASE)
1306    
1307     const_iv (MAP_FLUSH)
1308     const_iv (MAP_PLAYER_UNIQUE)
1309     const_iv (MAP_BLOCK)
1310     const_iv (MAP_STYLE)
1311     const_iv (MAP_OVERLAY)
1312    
1313     const_iv (MAP_IN_MEMORY)
1314     const_iv (MAP_SWAPPED)
1315     const_iv (MAP_LOADING)
1316     const_iv (MAP_SAVING)
1317 root 1.7
1318     const_iv (KLASS_GLOBAL)
1319     const_iv (KLASS_OBJECT)
1320     const_iv (KLASS_PLAYER)
1321     const_iv (KLASS_MAP)
1322 root 1.1 };
1323    
1324     for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
1325     newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
1326    
1327     static const struct {
1328     const char *name;
1329 root 1.14 int skip;
1330 root 1.7 IV klass;
1331 root 1.1 IV iv;
1332 root 1.6 } *eiv, event_iv[] = {
1333 root 1.14 # define def(klass,name) { "EVENT_" # klass "_" # name, sizeof ("EVENT_" # klass), (IV)KLASS_ ## klass, (IV)EVENT_ ## klass ## _ ## name },
1334 root 1.6 # include "eventinc.h"
1335     # undef def
1336     };
1337    
1338     AV *av = get_av ("cf::EVENT", 1);
1339    
1340     for (eiv = event_iv + sizeof (event_iv) / sizeof (event_iv [0]); eiv-- > event_iv; )
1341 root 1.7 {
1342     AV *event = newAV ();
1343 root 1.14 av_push (event, newSVpv ((char *)eiv->name + eiv->skip, 0));
1344 root 1.7 av_push (event, newSViv (eiv->klass));
1345     av_store (av, eiv->iv, newRV_noinc ((SV *)event));
1346 root 1.14 newCONSTSUB (stash, (char *)eiv->name, newSViv (eiv->iv));
1347 root 1.7 }
1348 root 1.6
1349     static const struct {
1350 root 1.1 int dtype;
1351     const char *name;
1352     IV idx;
1353     } *cprop, prop_table[] = {
1354     # define prop(type, name) { type, # name, (IV) CFAPI_ ## name },
1355     prop (CFAPI_INT, MAP_PROP_FLAGS)
1356     prop (CFAPI_INT, MAP_PROP_DIFFICULTY)
1357     prop (CFAPI_STRING, MAP_PROP_PATH)
1358     prop (CFAPI_STRING, MAP_PROP_TMPNAME)
1359     prop (CFAPI_STRING, MAP_PROP_NAME)
1360     prop (CFAPI_INT, MAP_PROP_RESET_TIME)
1361     prop (CFAPI_INT, MAP_PROP_RESET_TIMEOUT)
1362     prop (CFAPI_INT, MAP_PROP_PLAYERS)
1363     prop (CFAPI_INT, MAP_PROP_DARKNESS)
1364     prop (CFAPI_INT, MAP_PROP_WIDTH)
1365     prop (CFAPI_INT, MAP_PROP_HEIGHT)
1366     prop (CFAPI_INT, MAP_PROP_ENTER_X)
1367     prop (CFAPI_INT, MAP_PROP_ENTER_Y)
1368     prop (CFAPI_INT, MAP_PROP_TEMPERATURE)
1369     prop (CFAPI_INT, MAP_PROP_PRESSURE)
1370     prop (CFAPI_INT, MAP_PROP_HUMIDITY)
1371     prop (CFAPI_INT, MAP_PROP_WINDSPEED)
1372     prop (CFAPI_INT, MAP_PROP_WINDDIR)
1373     prop (CFAPI_INT, MAP_PROP_SKY)
1374     prop (CFAPI_INT, MAP_PROP_WPARTX)
1375     prop (CFAPI_INT, MAP_PROP_WPARTY)
1376     prop (CFAPI_STRING, MAP_PROP_MESSAGE)
1377     prop (CFAPI_PMAP, MAP_PROP_NEXT)
1378     prop (CFAPI_PREGION, MAP_PROP_REGION)
1379     prop (CFAPI_POBJECT, OBJECT_PROP_OB_ABOVE)
1380     prop (CFAPI_POBJECT, OBJECT_PROP_OB_BELOW)
1381     prop (CFAPI_POBJECT, OBJECT_PROP_NEXT_ACTIVE_OB)
1382     prop (CFAPI_POBJECT, OBJECT_PROP_PREV_ACTIVE_OB)
1383     prop (CFAPI_POBJECT, OBJECT_PROP_INVENTORY)
1384     prop (CFAPI_POBJECT, OBJECT_PROP_ENVIRONMENT)
1385     prop (CFAPI_POBJECT, OBJECT_PROP_HEAD)
1386     prop (CFAPI_POBJECT, OBJECT_PROP_CONTAINER)
1387     prop (CFAPI_PMAP, OBJECT_PROP_MAP)
1388     prop (CFAPI_INT, OBJECT_PROP_COUNT)
1389     prop (CFAPI_INT, OBJECT_PROP_REFCOUNT)
1390     prop (CFAPI_STRING, OBJECT_PROP_NAME)
1391     prop (CFAPI_STRING, OBJECT_PROP_NAME_PLURAL)
1392     prop (CFAPI_STRING, OBJECT_PROP_TITLE)
1393     prop (CFAPI_STRING, OBJECT_PROP_RACE)
1394     prop (CFAPI_STRING, OBJECT_PROP_SLAYING)
1395     prop (CFAPI_STRING, OBJECT_PROP_SKILL)
1396     prop (CFAPI_STRING, OBJECT_PROP_MESSAGE)
1397     prop (CFAPI_STRING, OBJECT_PROP_LORE)
1398     prop (CFAPI_INT, OBJECT_PROP_X)
1399     prop (CFAPI_INT, OBJECT_PROP_Y)
1400     prop (CFAPI_DOUBLE, OBJECT_PROP_SPEED)
1401     prop (CFAPI_DOUBLE, OBJECT_PROP_SPEED_LEFT)
1402     prop (CFAPI_INT, OBJECT_PROP_NROF)
1403     prop (CFAPI_INT, OBJECT_PROP_DIRECTION)
1404     prop (CFAPI_INT, OBJECT_PROP_FACING)
1405     prop (CFAPI_INT, OBJECT_PROP_TYPE)
1406     prop (CFAPI_INT, OBJECT_PROP_SUBTYPE)
1407     prop (CFAPI_INT, OBJECT_PROP_CLIENT_TYPE)
1408     prop (CFAPI_INT, OBJECT_PROP_ATTACK_TYPE)
1409     prop (CFAPI_INT, OBJECT_PROP_PATH_ATTUNED)
1410     prop (CFAPI_INT, OBJECT_PROP_PATH_REPELLED)
1411     prop (CFAPI_INT, OBJECT_PROP_PATH_DENIED)
1412     prop (CFAPI_INT, OBJECT_PROP_MATERIAL)
1413     prop (CFAPI_STRING, OBJECT_PROP_MATERIAL_NAME)
1414     prop (CFAPI_INT, OBJECT_PROP_MAGIC)
1415     prop (CFAPI_INT, OBJECT_PROP_VALUE)
1416     prop (CFAPI_INT, OBJECT_PROP_LEVEL)
1417     prop (CFAPI_INT, OBJECT_PROP_LAST_HEAL)
1418     prop (CFAPI_INT, OBJECT_PROP_LAST_SP)
1419     prop (CFAPI_INT, OBJECT_PROP_LAST_GRACE)
1420     prop (CFAPI_INT, OBJECT_PROP_LAST_EAT)
1421     prop (CFAPI_INT, OBJECT_PROP_INVISIBLE_TIME)
1422     prop (CFAPI_INT, OBJECT_PROP_PICK_UP)
1423     prop (CFAPI_INT, OBJECT_PROP_ITEM_POWER)
1424     prop (CFAPI_INT, OBJECT_PROP_GEN_SP_ARMOUR)
1425     prop (CFAPI_INT, OBJECT_PROP_WEIGHT)
1426     prop (CFAPI_INT, OBJECT_PROP_WEIGHT_LIMIT)
1427     prop (CFAPI_INT, OBJECT_PROP_CARRYING)
1428     prop (CFAPI_INT, OBJECT_PROP_GLOW_RADIUS)
1429     prop (CFAPI_LONG, OBJECT_PROP_PERM_EXP)
1430     prop (CFAPI_POBJECT, OBJECT_PROP_CURRENT_WEAPON)
1431     prop (CFAPI_POBJECT, OBJECT_PROP_ENEMY)
1432     prop (CFAPI_POBJECT, OBJECT_PROP_ATTACKED_BY)
1433     prop (CFAPI_INT, OBJECT_PROP_RUN_AWAY)
1434     prop (CFAPI_POBJECT, OBJECT_PROP_CHOSEN_SKILL)
1435     prop (CFAPI_INT, OBJECT_PROP_HIDDEN)
1436     prop (CFAPI_INT, OBJECT_PROP_MOVE_STATUS)
1437     prop (CFAPI_INT, OBJECT_PROP_MOVE_TYPE)
1438     prop (CFAPI_POBJECT, OBJECT_PROP_SPELL_ITEM)
1439     prop (CFAPI_DOUBLE, OBJECT_PROP_EXP_MULTIPLIER)
1440     prop (CFAPI_PARCH, OBJECT_PROP_ARCHETYPE)
1441     prop (CFAPI_PARCH, OBJECT_PROP_OTHER_ARCH)
1442     prop (CFAPI_STRING, OBJECT_PROP_CUSTOM_NAME)
1443     prop (CFAPI_INT, OBJECT_PROP_ANIM_SPEED)
1444     prop (CFAPI_INT, OBJECT_PROP_FRIENDLY)
1445     prop (CFAPI_STRING, OBJECT_PROP_SHORT_NAME)
1446     prop (CFAPI_INT, OBJECT_PROP_MAGICAL)
1447     prop (CFAPI_INT, OBJECT_PROP_LUCK)
1448     prop (CFAPI_POBJECT, OBJECT_PROP_OWNER)
1449     prop (CFAPI_POBJECT, OBJECT_PROP_PRESENT)
1450     prop (CFAPI_INT, OBJECT_PROP_CHEATER)
1451     prop (CFAPI_INT, OBJECT_PROP_MERGEABLE)
1452     prop (CFAPI_INT, OBJECT_PROP_PICKABLE)
1453     prop (CFAPI_INT, OBJECT_PROP_STR)
1454     prop (CFAPI_INT, OBJECT_PROP_DEX)
1455     prop (CFAPI_INT, OBJECT_PROP_CON)
1456     prop (CFAPI_INT, OBJECT_PROP_WIS)
1457     prop (CFAPI_INT, OBJECT_PROP_INT)
1458     prop (CFAPI_INT, OBJECT_PROP_POW)
1459     prop (CFAPI_INT, OBJECT_PROP_CHA)
1460     prop (CFAPI_INT, OBJECT_PROP_WC)
1461     prop (CFAPI_INT, OBJECT_PROP_AC)
1462     prop (CFAPI_INT, OBJECT_PROP_HP)
1463     prop (CFAPI_INT, OBJECT_PROP_SP)
1464     prop (CFAPI_INT, OBJECT_PROP_GP)
1465     prop (CFAPI_INT, OBJECT_PROP_FP)
1466     prop (CFAPI_INT, OBJECT_PROP_MAXHP)
1467     prop (CFAPI_INT, OBJECT_PROP_MAXSP)
1468     prop (CFAPI_INT, OBJECT_PROP_MAXGP)
1469     prop (CFAPI_INT, OBJECT_PROP_DAM)
1470     prop (CFAPI_STRING, OBJECT_PROP_GOD)
1471     prop (CFAPI_STRING, OBJECT_PROP_ARCH_NAME)
1472     prop (CFAPI_INT, OBJECT_PROP_INVISIBLE)
1473     prop (CFAPI_INT, OBJECT_PROP_FACE)
1474     };
1475    
1476     HV *prop_type = get_hv ("cf::PROP_TYPE", 1);
1477     HV *prop_idx = get_hv ("cf::PROP_IDX", 1);
1478    
1479     for (cprop = prop_table + sizeof (prop_table) / sizeof (prop_table [0]); cprop-- > prop_table; )
1480     {
1481     hv_store (prop_type, cprop->name, strlen (cprop->name), newSViv (cprop->dtype), 0);
1482     hv_store (prop_idx, cprop->name, strlen (cprop->name), newSViv (cprop->idx ), 0);
1483     }
1484    
1485 root 1.14 //I_EVENT_API (PACKAGE);
1486     }
1487    
1488     void _reload_1 ()
1489     CODE:
1490     cb_global = get_av ("cf::CB_GLOBAL", 1);
1491     cb_object = get_av ("cf::CB_OBJECT", 1);
1492     cb_player = get_av ("cf::CB_PLAYER", 1);
1493     cb_type = get_av ("cf::CB_TYPE" , 1);
1494     cb_map = get_av ("cf::CB_MAP" , 1);
1495    
1496     void _reload_2 ()
1497     CODE:
1498     {
1499     // reattach to all attachable objects in the game.
1500     for (player *pl = first_player; pl; pl = pl->next)
1501     reattach (pl);
1502    
1503     for (mapstruct *map = first_map; map; map = map->next)
1504     reattach (map);
1505 root 1.8
1506 root 1.14 for (object *op = objects; op; op = op->next)
1507     reattach (op);
1508 root 1.1 }
1509    
1510     NV floor (NV x)
1511    
1512     NV ceil (NV x)
1513    
1514 root 1.5 void server_tick ()
1515    
1516 root 1.1 void
1517     LOG (int level, char *msg)
1518     PROTOTYPE: $$
1519     C_ARGS: (LogLevel)level, "%s", msg
1520    
1521     char *path_combine (char *base, char *path)
1522     PROTOTYPE: $$
1523    
1524     char *path_combine_and_normalize (char *base, char *path)
1525     PROTOTYPE: $$
1526    
1527     char *
1528     cf_get_maps_directory (char *path)
1529     PROTOTYPE: $
1530     ALIAS: maps_directory = 0
1531    
1532     void
1533     sub_generation_inc ()
1534     CODE:
1535     PL_sub_generation++;
1536    
1537     char *
1538     mapdir ()
1539     PROTOTYPE:
1540     ALIAS:
1541     mapdir = 0
1542     uniquedir = 1
1543     tmpdir = 2
1544     confdir = 3
1545     localdir = 4
1546     playerdir = 5
1547     datadir = 6
1548     CODE:
1549     {
1550     int unused_type;
1551     RETVAL = (char *)systemDirectory (&unused_type, ix);
1552     }
1553     OUTPUT: RETVAL
1554    
1555     int
1556     cf_find_animation (char *text)
1557     PROTOTYPE: $
1558    
1559     int random_roll(int min, int max, object *op, int goodbad);
1560    
1561     const char *cost_string_from_value(uint64 cost, int approx = 0)
1562    
1563 root 1.12 int invoke (int event, SV *arg1, ...)
1564     CODE:
1565     {
1566     // parse first arg and call invoke_object etc as seen fit
1567     //TODO
1568     //cfperl_invoke (event,
1569     }
1570    
1571 root 1.1 int
1572     exp_to_level (val64 exp)
1573     CODE:
1574     {
1575     int i = 0;
1576    
1577     RETVAL = settings.max_level;
1578    
1579     for (i = 1; i <= settings.max_level; i++)
1580     {
1581     if (levels[i] > exp)
1582     {
1583     RETVAL = i - 1;
1584     break;
1585     }
1586     }
1587     }
1588     OUTPUT: RETVAL
1589    
1590     val64
1591     level_to_min_exp (int level)
1592     CODE:
1593     if (level > settings.max_level)
1594     RETVAL = levels[settings.max_level];
1595     else if (level < 1)
1596     RETVAL = 0;
1597     else
1598     RETVAL = levels[level];
1599     OUTPUT: RETVAL
1600    
1601     SV *
1602     resistance_to_string (int atnr)
1603     CODE:
1604     if (atnr >= 0 && atnr < NROFATTACKS)
1605     RETVAL = newSVpv (resist_plus[atnr], 0);
1606     else
1607     XSRETURN_UNDEF;
1608     OUTPUT: RETVAL
1609    
1610     MODULE = cf PACKAGE = cf::object PREFIX = cf_object_
1611    
1612     SV *
1613     get_property (object *obj, int type, int idx)
1614     CODE:
1615     RETVAL = newSVcfapi (type, cf_object_get_property (obj, idx));
1616     OUTPUT: RETVAL
1617    
1618     SV *
1619     set_property (object *obj, int type, int idx, SV *newval)
1620     CODE:
1621     switch (type)
1622     {
1623     case CFAPI_INT:
1624     cf_object_set_int_property (obj, idx, SvIV (newval));
1625     break;
1626     case CFAPI_LONG:
1627     cf_object_set_long_property (obj, idx, (long) SvVAL64 (newval));
1628     break;
1629     case CFAPI_DOUBLE:
1630     {
1631     int unused_type;
1632     object_set_property (&unused_type, obj, idx, (double)SvNV (newval));
1633     }
1634     break;
1635     case CFAPI_STRING:
1636     cf_object_set_string_property (obj, idx, SvOK (newval) ? SvPV_nolen (newval) : 0);
1637     break;
1638     case CFAPI_POBJECT:
1639     {
1640     int unused_type;
1641     object_set_property (&unused_type, obj, idx, (object *)SvPTR_ornull (newval, "cf::object"));
1642     }
1643     break;
1644     default:
1645     croak ("unhandled type '%d' in set_property '%d'", type, idx);
1646     }
1647    
1648     # missing properties
1649    
1650     void
1651     set_attacktype (object *obj, U32 attacktype)
1652     CODE:
1653     obj->attacktype = attacktype;
1654    
1655     U32
1656     get_attacktype (object *obj)
1657     ALIAS:
1658     attacktype = 0
1659     CODE:
1660     RETVAL = obj->attacktype;
1661     OUTPUT: RETVAL
1662    
1663     # missing in plug-in api, of course
1664     void
1665     set_food (object *obj, int food)
1666     CODE:
1667     obj->stats.food = food;
1668    
1669     int
1670     get_food (object *obj)
1671     ALIAS:
1672     food = 0
1673     CODE:
1674     RETVAL = obj->stats.food;
1675     OUTPUT: RETVAL
1676    
1677     void
1678     inv (object *obj)
1679     PROTOTYPE: $
1680     PPCODE:
1681     {
1682     object *o;
1683     for (o = obj->inv; o; o = o->below)
1684     XPUSHs (sv_2mortal (newSVcfapi (CFAPI_POBJECT, o)));
1685     }
1686    
1687     int cf_object_get_resistance (object *op, int rtype)
1688     ALIAS: resistance = 0
1689    
1690     int cf_object_get_flag (object *op, int flag)
1691     ALIAS: flag = 0
1692    
1693     void cf_object_set_flag (object *op, int flag, int value)
1694    
1695     int need_identify (const object *obj);
1696    
1697     int apply_shop_mat (object *shop_mat, object *op);
1698    
1699     void cf_object_move (object *op, int dir, object *originator = op)
1700    
1701     void cf_object_apply (object *op, object *author, int flags = 0)
1702    
1703     void cf_object_apply_below (object *op)
1704    
1705     void cf_object_remove (object *op)
1706    
1707     void cf_object_free (object *op)
1708    
1709     object *cf_object_present_archname_inside (object *op, char *whatstr)
1710    
1711     int cf_object_transfer (object *op, int x, int y, int r = 0, object_ornull *orig = 0)
1712    
1713     int cf_object_change_map (object *op, int x, int y, mapstruct *map)
1714    
1715     object *cf_object_clone (object *op, int clonetype = 0)
1716    
1717     int cf_object_pay_item (object *op, object *buyer)
1718    
1719     int cf_object_pay_amount (object *op, uint64 amount)
1720    
1721     void pay_player (object *op, uint64 amount)
1722    
1723     val64 pay_player_arch (object *op, const char *arch, uint64 amount)
1724    
1725     int cf_object_cast_spell (object *caster, object *ctoo, int dir, object *spell_ob, char *stringarg = 0)
1726    
1727     int cf_object_cast_ability (object *caster, object *ctoo, int dir, object *sp_, char *stringarg = 0)
1728    
1729     void cf_object_learn_spell (object *op, object *sp)
1730    
1731     void cf_object_forget_spell (object *op, object *sp)
1732    
1733     object *cf_object_check_for_spell (object *op, char *spellname)
1734    
1735     int cf_object_query_money (object *op)
1736     ALIAS: money = 0
1737    
1738     int cf_object_query_cost (object *op, object *who, int flags)
1739     ALIAS: cost = 0
1740    
1741     void cf_object_activate_rune (object *op , object *victim)
1742    
1743     int cf_object_check_trigger (object *op, object *cause)
1744    
1745     int cf_object_out_of_map (object *op, int x, int y)
1746    
1747     void cf_object_drop (object *op, object *author)
1748    
1749     void cf_object_take (object *op, object *author)
1750    
1751     void cf_object_say (object *op, char *msg)
1752    
1753     void cf_object_speak (object *op, char *msg)
1754    
1755     object *cf_object_insert_object (object *op, object *container)
1756    
1757     const char *cf_object_get_msg (object *ob)
1758     ALIAS: msg = 0
1759    
1760     object *cf_object_insert_in_ob (object *ob, object *where)
1761    
1762     int cf_object_teleport (object *op, mapstruct *map, int x, int y)
1763    
1764     void cf_object_update (object *op, int flags)
1765    
1766     void cf_object_pickup (object *op, object *what)
1767    
1768     object *cf_create_object_by_name (const char *name)
1769    
1770     void change_exp (object *op, uint64 exp, const char *skill_name = 0, int flag = 0)
1771    
1772     void player_lvl_adj (object *who, object *skill = 0)
1773    
1774     int kill_object (object *op, int dam = 0, object *hitter = 0, int type = AT_PHYSICAL)
1775    
1776     int calc_skill_exp (object *who, object *op, object *skill);
1777    
1778     void push_button (object *op);
1779    
1780     void use_trigger (object *op);
1781    
1782     void add_button_link (object *button, mapstruct *map, int connected);
1783    
1784     void remove_button_link (object *op);
1785    
1786     void
1787     cf_object_set_resistance (object *op, int rtype, int val)
1788     CODE:
1789     if (rtype >= 0 && rtype < NROFATTACKS)
1790     op->resist[rtype] = val;
1791    
1792    
1793     MODULE = cf PACKAGE = cf::object PREFIX = cf_
1794    
1795     void cf_fix_object (object *pl)
1796     ALIAS: fix = 0
1797    
1798     object *cf_insert_ob_in_ob (object *ob, object *where)
1799    
1800     # no clean way to get an object from an archetype - stupid idiotic
1801     # dumb kludgy misdesigned plug-in api slowly gets on my nerves.
1802    
1803     object *new (const char *archetype = 0)
1804     PROTOTYPE: ;$
1805     CODE:
1806     RETVAL = archetype ? get_archetype (archetype) : cf_create_object ();
1807     OUTPUT:
1808     RETVAL
1809    
1810     object *insert_ob_in_map_at (object *ob, mapstruct *where, object_ornull *orig, int flag, int x, int y)
1811     PROTOTYPE: $$$$$$
1812     CODE:
1813     {
1814     int unused_type;
1815     RETVAL = (object *)object_insert (&unused_type, ob, 0, where, orig, flag, x, y);
1816     }
1817    
1818 root 1.12 SV *registry (object *op)
1819     CODE:
1820     RETVAL = registry_of (op);
1821     OUTPUT:
1822     RETVAL
1823    
1824 root 1.1 # syntatic sugar for easier use in event callbacks.
1825     const char *options (object *op)
1826     CODE:
1827     RETVAL = op->name;
1828     OUTPUT:
1829     RETVAL
1830    
1831     player *contr (object *op)
1832     CODE:
1833     RETVAL = op->contr;
1834     OUTPUT: RETVAL
1835    
1836     const char *get_ob_key_value (object *op, const char *key)
1837    
1838     bool set_ob_key_value (object *op, const char *key, const char *value = 0, int add_key = 1)
1839    
1840     object *get_nearest_player (object *ob)
1841     ALIAS: nearest_player = 0
1842     PREINIT:
1843     extern object *get_nearest_player (object *);
1844    
1845     void rangevector (object *ob, object *other, int flags = 0)
1846     PROTOTYPE: $$;$
1847     PPCODE:
1848     {
1849     rv_vector rv;
1850     get_rangevector (ob, other, &rv, flags);
1851     EXTEND (SP, 5);
1852     PUSHs (newSVuv (rv.distance));
1853     PUSHs (newSViv (rv.distance_x));
1854     PUSHs (newSViv (rv.distance_y));
1855     PUSHs (newSViv (rv.direction));
1856     PUSHs (newSVcfapi (CFAPI_POBJECT, rv.part));
1857     }
1858    
1859     bool on_same_map_as (object *ob, object *other)
1860     CODE:
1861     RETVAL = on_same_map (ob, other);
1862     OUTPUT: RETVAL
1863    
1864     char *
1865     base_name (object *ob, int plural)
1866     CODE:
1867     RETVAL = cf_query_base_name (ob, plural);
1868     OUTPUT: RETVAL
1869    
1870     living *
1871     stats (object *ob)
1872     CODE:
1873     RETVAL = &ob->stats;
1874     OUTPUT: RETVAL
1875    
1876    
1877     MODULE = cf PACKAGE = cf::object::player PREFIX = cf_player_
1878    
1879     player *player (object *op)
1880     CODE:
1881     RETVAL = op->contr;
1882     OUTPUT: RETVAL
1883    
1884     void cf_player_message (object *obj, char *txt, int flags = NDI_ORANGE | NDI_UNIQUE)
1885    
1886     object *cf_player_send_inventory (object *op)
1887    
1888     char *cf_player_get_ip (object *op)
1889     ALIAS: ip = 0
1890    
1891     object *cf_player_get_marked_item (object *op)
1892     ALIAS: marked_item = 0
1893    
1894     void cf_player_set_marked_item (object *op, object *ob)
1895    
1896     partylist *cf_player_get_party (object *op)
1897     ALIAS: party = 0
1898    
1899     void cf_player_set_party (object *op, partylist *party)
1900    
1901     void kill_player (object *op)
1902    
1903 root 1.12 MODULE = cf PACKAGE = cf::player PREFIX = cf_player_
1904 root 1.1
1905 root 1.12 SV *registry (player *pl)
1906     CODE:
1907     RETVAL = registry_of (pl);
1908     OUTPUT:
1909     RETVAL
1910 root 1.1
1911     player *cf_player_find (char *name)
1912     PROTOTYPE: $
1913    
1914     void cf_player_move (player *pl, int dir)
1915    
1916     void play_sound_player_only (player *pl, int soundnum, int x = 0, int y = 0);
1917    
1918     # nonstandard
1919     object *ob (player *pl)
1920     CODE:
1921     RETVAL = pl->ob;
1922     OUTPUT: RETVAL
1923    
1924     player *first ()
1925     CODE:
1926     RETVAL = first_player;
1927     OUTPUT: RETVAL
1928    
1929     player *next (player *pl)
1930     CODE:
1931     RETVAL = pl->next;
1932     OUTPUT: RETVAL
1933    
1934     bool
1935     cell_visible (player *pl, int dx, int dy)
1936     CODE:
1937     RETVAL = FABS (dx) <= pl->socket.mapx / 2 && FABS (dy) <= pl->socket.mapy / 2
1938     && !pl->blocked_los [dx + pl->socket.mapx / 2][dy + pl->socket.mapy / 2];
1939     OUTPUT:
1940     RETVAL
1941    
1942 root 1.4 char *
1943     client (player *pl)
1944     CODE:
1945     RETVAL = pl->socket.client;
1946     OUTPUT:
1947     RETVAL
1948    
1949 root 1.7 char *
1950     host (player *pl)
1951     CODE:
1952     RETVAL = pl->socket.host;
1953     OUTPUT:
1954     RETVAL
1955    
1956     char *
1957     killer (player *pl, char *killer = 0)
1958     CODE:
1959     if (killer)
1960     snprintf (pl->killer, sizeof (pl->killer), "%s", killer);
1961     RETVAL = pl->killer;
1962     OUTPUT:
1963     RETVAL
1964    
1965 root 1.4 void
1966     buggy_mapscroll (player *pl, int value = 1)
1967     CODE:
1968     pl->socket.buggy_mapscroll = value;
1969    
1970 root 1.1 void
1971     send (player *pl, SV *packet)
1972     CODE:
1973     {
1974     STRLEN len;
1975     char *buf = SvPVbyte (packet, len);
1976    
1977     Write_String_To_Socket (&pl->socket, buf, len);
1978     }
1979    
1980     int
1981     listening (player *pl, int new_value = -1)
1982     CODE:
1983     RETVAL = pl->listening;
1984     if (new_value >= 0)
1985     pl->listening = new_value;
1986     OUTPUT:
1987     RETVAL
1988    
1989     void get_savebed (player *pl)
1990     ALIAS:
1991     savebed = 0
1992     PPCODE:
1993     EXTEND (SP, 3);
1994     PUSHs (sv_2mortal (newSVpv (pl->savebed_map, 0)));
1995     PUSHs (sv_2mortal (newSViv (pl->bed_x)));
1996     PUSHs (sv_2mortal (newSViv (pl->bed_y)));
1997    
1998     void set_savebed (player *pl, char *map_path, int x, int y)
1999     CODE:
2000     strcpy (pl->savebed_map, map_path);
2001     pl->bed_x = x;
2002     pl->bed_y = y;
2003    
2004     void
2005     list ()
2006     PPCODE:
2007     {
2008     player *pl;
2009     for (pl = first_player; pl; pl = pl->next)
2010     XPUSHs (newSVcfapi (CFAPI_PPLAYER, pl));
2011     }
2012    
2013     bool
2014     peaceful (player *pl, bool new_setting = 0)
2015     PROTOTYPE: $;$
2016     CODE:
2017     RETVAL = pl->peaceful;
2018     if (items > 1)
2019     pl->peaceful = new_setting;
2020     OUTPUT:
2021     RETVAL
2022    
2023     living *
2024     orig_stats (player *pl)
2025     CODE:
2026     RETVAL = &pl->orig_stats;
2027     OUTPUT: RETVAL
2028    
2029     living *
2030     last_stats (player *pl)
2031     CODE:
2032     RETVAL = &pl->last_stats;
2033     OUTPUT: RETVAL
2034    
2035    
2036     MODULE = cf PACKAGE = cf::map PREFIX = cf_map_
2037    
2038 root 1.12 SV *registry (mapstruct *map)
2039     CODE:
2040     RETVAL = registry_of (map);
2041     OUTPUT:
2042     RETVAL
2043    
2044 root 1.1 SV *
2045     get_property (mapstruct *obj, int type, int idx)
2046     CODE:
2047     RETVAL = newSVcfapi (type, cf_map_get_property (obj, idx));
2048     OUTPUT: RETVAL
2049    
2050     SV *
2051     set_property (mapstruct *obj, int type, int idx, SV *newval)
2052     CODE:
2053     switch (type)
2054     {
2055     case CFAPI_INT:
2056     cf_map_set_int_property (obj, idx, SvIV (newval));
2057     break;
2058     default:
2059     croak ("unhandled type '%d' in set_property '%d'", type, idx);
2060     }
2061    
2062     mapstruct *new (int width, int height)
2063     PROTOTYPE:
2064     CODE:
2065     {
2066     int unused_type;
2067     RETVAL = (mapstruct*) map_get_map (&unused_type, 0, width, height);
2068     }
2069     OUTPUT:
2070     RETVAL
2071    
2072     void delete_map (mapstruct *map)
2073    
2074     void clean_tmp_map (mapstruct *map)
2075    
2076     void play_sound_map (mapstruct *map, int x, int y, int sound_num)
2077    
2078     mapstruct *tile_map (mapstruct *map, unsigned int dir)
2079     CODE:
2080     RETVAL = dir < 4 ? map->tile_map [dir] : 0;
2081     OUTPUT:
2082     RETVAL
2083    
2084     char *tile_path (mapstruct *map, unsigned int dir)
2085     CODE:
2086     if (dir >= 4)
2087     XSRETURN_UNDEF;
2088     RETVAL = map->tile_path [dir];
2089     OUTPUT:
2090     RETVAL
2091    
2092     mapstruct *cf_map_get_map (char *name)
2093     PROTOTYPE: $
2094     ALIAS: map = 0
2095    
2096     mapstruct *has_been_loaded (char *name)
2097     PROTOTYPE: $
2098    
2099     mapstruct *cf_map_get_first ()
2100     PROTOTYPE:
2101     ALIAS: first = 0
2102    
2103     # whoever "designed" the plug-in api should have wasted
2104     # his/her time with staying away from the project - would have
2105     # saved others a lot of time, without doubt.
2106     void set_path (mapstruct *where, char *path)
2107     CODE:
2108     strcpy (where->path, path);
2109    
2110     int in_memory (mapstruct *map)
2111     CODE:
2112     RETVAL = map->in_memory;
2113     OUTPUT:
2114     RETVAL
2115    
2116     bool unique (mapstruct *map)
2117     CODE:
2118     RETVAL = map->unique;
2119     OUTPUT:
2120     RETVAL
2121    
2122     void set_unique (mapstruct *map, bool unique)
2123     CODE:
2124     map->unique = unique;
2125    
2126     object *cf_map_insert_object_there (mapstruct *where, object *op, object *originator, int flags)
2127    
2128     object *cf_map_insert_object (mapstruct *where, object* op, int x, int y)
2129    
2130     object* cf_map_present_arch_by_name (mapstruct *map, const char* str, int nx, int ny)
2131     C_ARGS: str, map, nx, ny
2132    
2133     void
2134     cf_map_normalise (mapstruct *map, int x, int y)
2135     PPCODE:
2136     {
2137     mapstruct *nmap = 0;
2138     I16 nx = 0, ny = 0;
2139     int flags = cf_map_get_flags (map, &nmap, x, y, &nx, &ny);
2140    
2141     EXTEND (SP, 4);
2142     PUSHs (sv_2mortal (newSViv (flags)));
2143    
2144     if (GIMME_V == G_ARRAY)
2145     {
2146     PUSHs (sv_2mortal (newSVcfapi (CFAPI_PMAP, nmap)));
2147     PUSHs (sv_2mortal (newSViv (nx)));
2148     PUSHs (sv_2mortal (newSViv (ny)));
2149     }
2150     }
2151    
2152     void
2153     at (mapstruct *map, unsigned int x, unsigned int y)
2154     PROTOTYPE: $$$
2155     PPCODE:
2156     {
2157     object *o;
2158     mapstruct *nmap = 0;
2159     I16 nx, ny;
2160    
2161     cf_map_get_flags (map, &nmap, x, y, &nx, &ny);
2162    
2163     if (nmap)
2164     for (o = GET_MAP_OB (nmap, nx, ny); o; o = o->above)
2165     XPUSHs (sv_2mortal (newSVcfapi (CFAPI_POBJECT, o)));
2166     }
2167    
2168     SV *
2169     bot_at (mapstruct *obj, unsigned int x, unsigned int y)
2170     PROTOTYPE: $$$
2171     ALIAS:
2172     top_at = 1
2173     flags_at = 2
2174     light_at = 3
2175     move_block_at = 4
2176     move_slow_at = 5
2177     move_on_at = 6
2178     move_off_at = 7
2179     INIT:
2180     if (x >= MAP_WIDTH (obj) || y >= MAP_HEIGHT (obj)) XSRETURN_UNDEF;
2181     CODE:
2182     switch (ix)
2183     {
2184     case 0: RETVAL = newSVcfapi (CFAPI_POBJECT, GET_MAP_OB (obj, x, y)); break;
2185     case 1: RETVAL = newSVcfapi (CFAPI_POBJECT, GET_MAP_TOP (obj, x, y)); break;
2186     case 2: RETVAL = newSVuv ( GET_MAP_FLAGS (obj, x, y)); break;
2187     case 3: RETVAL = newSViv ( GET_MAP_LIGHT (obj, x, y)); break;
2188     case 4: RETVAL = newSVuv ( GET_MAP_MOVE_BLOCK (obj, x, y)); break;
2189     case 5: RETVAL = newSVuv ( GET_MAP_MOVE_SLOW (obj, x, y)); break;
2190     case 6: RETVAL = newSVuv ( GET_MAP_MOVE_ON (obj, x, y)); break;
2191     case 7: RETVAL = newSVuv ( GET_MAP_MOVE_OFF (obj, x, y)); break;
2192     }
2193     OUTPUT:
2194     RETVAL
2195    
2196 root 1.13 # "deserialise" perl map data into the map # TODO# compatibility cruft, remove
2197 root 1.1 void
2198     _set_obs (mapstruct *map, SV *sv)
2199     CODE:
2200     {
2201     object *o;
2202     AV *av;
2203     int x, y;
2204     AV *obs = (AV *)SvRV (sv);
2205    
2206     for (y = 0; y < MAP_HEIGHT (map); y++)
2207     for (x = 0; x < MAP_WIDTH (map); x++)
2208     {
2209     sv = *av_fetch (obs, x + y * MAP_HEIGHT (map), 1);
2210    
2211     if (!SvROK (sv))
2212     continue;
2213    
2214     av = (AV *)SvRV (sv);
2215    
2216     for (o = GET_MAP_OB (map, x, y); o; o = o->above)
2217     {
2218     sv = av_shift (av);
2219    
2220     if (SvROK (sv))
2221     {
2222     sv_magic ((SV *)SvRV (sv), 0, PERL_MAGIC_ext, (char *)o, 0);
2223     SVptr_cache_set (o, sv);
2224     }
2225     }
2226     }
2227     }
2228    
2229    
2230     MODULE = cf PACKAGE = cf::arch PREFIX = cf_archetype_
2231    
2232     archetype *cf_archetype_get_first()
2233     PROTOTYPE:
2234     ALIAS: first = 0
2235    
2236     archetype *cf_archetype_get_next (archetype *arch)
2237     ALIAS: next = 0
2238    
2239     archetype *cf_archetype_get_head (archetype *arch)
2240     ALIAS: head = 0
2241    
2242     archetype *cf_archetype_get_more (archetype *arch)
2243     ALIAS: more = 0
2244    
2245     const char *cf_archetype_get_name (archetype *arch)
2246     ALIAS: name = 0
2247    
2248     object *cf_archetype_get_clone (archetype *arch)
2249     ALIAS: clone = 0
2250    
2251     MODULE = cf PACKAGE = cf::party PREFIX = cf_party_
2252    
2253     partylist *cf_party_get_first ()
2254     PROTOTYPE:
2255     ALIAS: first = 0
2256    
2257     partylist *cf_party_get_next (partylist *party)
2258     ALIAS: next = 0
2259    
2260     const char *cf_party_get_name (partylist *party)
2261    
2262     const char *cf_party_get_password (partylist *party)
2263     ALIAS: password = 0
2264    
2265     player *cf_party_get_first_player (partylist *party)
2266     ALIAS: first_player = 0
2267    
2268     player *cf_party_get_next_player (partylist *party, player *op)
2269     ALIAS: next_player = 0
2270    
2271    
2272     MODULE = cf PACKAGE = cf::region PREFIX = cf_region_
2273    
2274     region *cf_region_get_first ()
2275     PROTOTYPE:
2276     ALIAS: first = 0
2277    
2278     const char *cf_region_get_name (region *reg)
2279     ALIAS: name = 0
2280    
2281     region *cf_region_get_next (region *reg)
2282     ALIAS: next = 0
2283    
2284     region *cf_region_get_parent (region *reg)
2285     ALIAS: parent = 0
2286    
2287     const char *cf_region_get_longname (region *reg)
2288     ALIAS: longname = 0
2289    
2290     const char *cf_region_get_message (region *reg)
2291     ALIAS: message = 0
2292    
2293    
2294     MODULE = cf PACKAGE = cf::living PREFIX = cf_living_
2295    
2296     val64
2297     exp (living *liv, val64 new_val = 0)
2298     PROTOTYPE: $;$
2299     ALIAS:
2300     Str = 1
2301     Dex = 2
2302     Con = 3
2303     Wis = 4
2304     Cha = 5
2305     Int = 6
2306     Pow = 7
2307     wc = 8
2308     ac = 9
2309     hp = 10
2310     maxhp = 11
2311     sp = 12
2312     maxsp = 13
2313     grace = 14
2314     maxgrace = 15
2315     food = 16
2316     dam = 17
2317     luck = 18
2318     CODE:
2319     # define LIVING_ACC(acc,idx) case idx: RETVAL = liv->acc; if (items > 1) liv->acc = (sint64)new_val; break
2320     switch (ix)
2321     {
2322     LIVING_ACC (exp , 0);
2323     LIVING_ACC (Str , 1);
2324     LIVING_ACC (Dex , 2);
2325     LIVING_ACC (Con , 3);
2326     LIVING_ACC (Wis , 4);
2327     LIVING_ACC (Cha , 5);
2328     LIVING_ACC (Int , 6);
2329     LIVING_ACC (Pow , 7);
2330     LIVING_ACC (wc , 8);
2331     LIVING_ACC (ac , 9);
2332     LIVING_ACC (hp , 10);
2333     LIVING_ACC (maxhp , 11);
2334     LIVING_ACC (sp , 12);
2335     LIVING_ACC (maxsp , 13);
2336     LIVING_ACC (grace , 14);
2337     LIVING_ACC (maxgrace, 15);
2338     LIVING_ACC (food , 16);
2339     LIVING_ACC (dam , 17);
2340     LIVING_ACC (luck , 18);
2341     }
2342     # undef LIVING_ACC
2343     OUTPUT:
2344     RETVAL
2345