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/cvs/deliantra/server/server/cfperl.xs
Revision: 1.172
Committed: Fri Mar 2 15:25:37 2007 UTC (17 years, 3 months ago) by pippijn
Branch: MAIN
Changes since 1.171: +6 -0 lines
Log Message:
untested move_player in xs

File Contents

# User Rev Content
1 root 1.1 /*****************************************************************************/
2     /* CrossFire, A Multiplayer game for the X Window System */
3     /*****************************************************************************/
4    
5     /*
6     * This code is placed under the GNU General Public Licence (GPL)
7     *
8     * Copyright (C) 2001-2005 by Chachkoff Yann
9 root 1.169 * Copyright (C) 2006,2007 by Marc Lehmann <cf@schmorp.de>
10 root 1.1 *
11     * This program is free software; you can redistribute it and/or modify
12     * it under the terms of the GNU General Public License as published by
13     * the Free Software Foundation; either version 2 of the License, or
14     * (at your option) any later version.
15     *
16     * This program is distributed in the hope that it will be useful,
17     * but WITHOUT ANY WARRANTY; without even the implied warranty of
18     * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
19     * GNU General Public License for more details.
20     *
21     * You should have received a copy of the GNU General Public License
22     * along with this program; if not, write to the Free Software
23     * Foundation, Inc. 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
24 root 1.106 */
25 root 1.1
26     #define PLUGIN_NAME "perl"
27 root 1.13 #define PLUGIN_VERSION "cfperl 0.5"
28 root 1.1
29     #include <plugin_common.h>
30     #include <sounds.h>
31 root 1.6 #include <cstdarg>
32     #include <sproto.h>
33 root 1.1
34 root 1.162 #include "loader.h"
35 root 1.6 #include "cfperl.h"
36 root 1.12 #include "shstr.h"
37 root 1.1
38 root 1.125 #include <unistd.h>
39     #if _POSIX_MEMLOCK
40     # include <sys/mman.h>
41     #endif
42    
43 root 1.32 #include <EXTERN.h>
44     #include <perl.h>
45     #include <XSUB.h>
46    
47 root 1.107 #include "CoroAPI.h"
48 root 1.1 #include "perlxsi.c"
49    
50     extern sint64 *levels; // the experience table
51    
52 root 1.61 typedef object object_ornull;
53     typedef maptile maptile_ornull;
54 root 1.1
55 root 1.71 #if IVSIZE >= 8
56     typedef IV val64;
57     # define newSVval64 newSViv
58     # define SvVAL64 SvIV
59     #else
60     typedef double val64;
61     # define newSVval64 newSVnv
62     # define SvVAL64 SvNV
63     #endif
64 root 1.1
65 root 1.19 static f_plug_api gethook = cfapi_get_hooks;
66     static f_plug_api object_set_property = cfapi_object_set_property;
67     static f_plug_api object_insert = cfapi_object_insert;
68 root 1.1
69     static PerlInterpreter *perl;
70    
71 root 1.116 double runtime;
72    
73 root 1.109 global gbl_ev;
74     static AV *cb_global, *cb_attachable, *cb_object, *cb_player, *cb_client, *cb_type, *cb_map;
75 root 1.116 static SV *sv_runtime;
76 root 1.109
77     static HV
78     *stash_cf,
79     *stash_cf_object_wrap,
80     *stash_cf_object_player_wrap,
81     *stash_cf_player_wrap,
82     *stash_cf_map_wrap,
83     *stash_cf_client_wrap,
84     *stash_cf_arch_wrap,
85     *stash_cf_party_wrap,
86     *stash_cf_region_wrap,
87     *stash_cf_living_wrap;
88    
89     // helper cast function, returns super class * or 0
90     template<class super>
91     static super *
92     is_a (attachable *at)
93     {
94     //return dynamic_cast<super *>(at); // slower, safer
95     if (typeid (*at) == typeid (super))
96     return static_cast<super *>(at);
97     else
98     return 0;
99     }
100    
101     //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
102    
103     unordered_vector<attachable *> attachable::mortals;
104    
105 root 1.129 attachable::~attachable ()
106 root 1.109 {
107 root 1.170 flags |=0x3300;//D
108 root 1.133 assert (!self);
109 root 1.153 assert (!cb);
110 root 1.109 }
111    
112 root 1.130 int
113     attachable::refcnt_cnt () const
114     {
115 root 1.152 return refcnt + (self ? SvREFCNT (self) - 1 : 0);
116 root 1.130 }
117    
118     void
119 root 1.155 attachable::sever_self ()
120 root 1.109 {
121 root 1.164 if (HV *self = this->self)
122 root 1.129 {
123 root 1.155 // keep a refcount because sv_unmagic might call attachable_free,
124     // which might clear self, causing sv_unmagic to crash on a now
125     // invalid object.
126 root 1.154 SvREFCNT_inc (self);
127 root 1.155 hv_clear (self);
128     sv_unmagic ((SV *)self, PERL_MAGIC_ext);
129 root 1.154 SvREFCNT_dec (self);
130 root 1.155
131     // self *must* be null now because thats sv_unmagic's job.
132 root 1.164 assert (!this->self);
133 root 1.163 flags |= 0x80; // severed //D
134 root 1.129 }
135 root 1.109 }
136    
137 root 1.155 void
138     attachable::optimise ()
139     {
140     if (self
141     && SvREFCNT (self) == 1
142     && !HvTOTALKEYS (self))
143 root 1.163 flags |= 0x40,//D
144 root 1.155 sever_self ();
145     }
146    
147 root 1.109 // check wether the object really is dead
148     void
149     attachable::do_check ()
150     {
151 root 1.152 if (refcnt_cnt () > 0)
152 root 1.109 return;
153    
154 root 1.133 destroy ();
155 root 1.109 }
156    
157     void
158     attachable::do_destroy ()
159     {
160     invoke (EVENT_ATTACHABLE_DESTROY, DT_END);
161    
162 root 1.153 if (cb)
163     {
164     SvREFCNT_dec (cb);
165     cb = 0;
166     }
167    
168 root 1.127 if (self)
169 root 1.155 sever_self ();
170 root 1.127
171 root 1.163 flags |= 0x20; //D
172 root 1.109 mortals.push_back (this);
173     }
174    
175     void
176     attachable::destroy ()
177     {
178     if (destroyed ())
179     return;
180    
181     flags |= F_DESTROYED;
182     do_destroy ();
183     }
184    
185 root 1.130 void
186     attachable::check_mortals ()
187 root 1.109 {
188 root 1.150 static int i = 0;
189    
190     for (;;)
191 root 1.109 {
192 root 1.150 if (i >= mortals.size ())
193     {
194     i = 0;
195    
196     if (mortals.size () > 1000)
197 root 1.152 fprintf (stderr, "mortal queue size (%d) exceeds 1000.\n", (int)mortals.size ());
198 root 1.150
199     break;
200     }
201    
202 root 1.109 attachable *obj = mortals [i];
203    
204     obj->refcnt_chk (); // unborrow from perl, if necessary
205    
206 root 1.151 //if (obj->refcnt > 0 || obj->self)
207     if (obj->refcnt || obj->self)
208 root 1.109 {
209 root 1.150 //printf ("%p rc %d\n", obj, obj->refcnt_cnt ());//D
210     ++i; // further delay freeing
211 root 1.109
212 root 1.150 if (!(i & 0x3ff))
213     break;
214     }
215 root 1.109 else
216     {
217 root 1.112 mortals.erase (i);
218 root 1.109 delete obj;
219     }
220     }
221     }
222    
223     attachable &
224     attachable::operator =(const attachable &src)
225     {
226     //if (self || cb)
227     //INVOKE_OBJECT (CLONE, this, ARG_OBJECT (dst));
228    
229     attach = src.attach;
230     return *this;
231     }
232 root 1.8
233 root 1.1 //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
234    
235     static SV *
236 root 1.109 newSVptr (void *ptr, HV *stash, HV *hv = newHV ())
237 root 1.1 {
238     SV *sv;
239    
240     if (!ptr)
241     return &PL_sv_undef;
242    
243 root 1.109 sv_magicext ((SV *)hv, 0, PERL_MAGIC_ext, 0, (char *)ptr, 0);
244     return sv_bless (newRV_noinc ((SV *)hv), stash);
245     }
246    
247     static int
248     attachable_free (pTHX_ SV *sv, MAGIC *mg)
249     {
250     attachable *at = (attachable *)mg->mg_ptr;
251 root 1.153
252     //TODO: check if transaction behaviour is really required here
253     if (SV *self = (SV *)at->self)
254     {
255     at->self = 0;
256     SvREFCNT_dec (self);
257     }
258    
259 root 1.111 // next line makes sense, but most objects still have refcnt 0 by default
260     //at->refcnt_chk ();
261 root 1.109 return 0;
262 root 1.1 }
263    
264 root 1.116 MGVTBL attachable::vtbl = {0, 0, 0, 0, attachable_free};
265 root 1.109
266 root 1.116 static SV *
267 root 1.109 newSVattachable (attachable *obj, HV *stash)
268 root 1.11 {
269     if (!obj)
270     return &PL_sv_undef;
271    
272     if (!obj->self)
273 root 1.109 {
274     obj->self = newHV ();
275 root 1.116 sv_magicext ((SV *)obj->self, 0, PERL_MAGIC_ext, &attachable::vtbl, (char *)obj, 0);
276 root 1.166 obj->flags |= (obj->flags & 0xc0) << 8;
277 root 1.163 obj->flags &= ~0xc0;//D
278     obj->flags |= 0x10;//D
279 root 1.11
280 root 1.129 // now bless the object _once_
281     return sv_bless (newRV_inc ((SV *)obj->self), stash);
282 root 1.109 }
283 root 1.129 else
284 root 1.140 {
285     SV *sv = newRV_inc ((SV *)obj->self);
286    
287     if (Gv_AMG (stash)) // handle overload correctly, as the perl core does not
288     SvAMAGIC_on (sv);
289    
290     return sv;
291     }
292 root 1.11 }
293    
294 root 1.1 static void
295     clearSVptr (SV *sv)
296     {
297     if (SvROK (sv))
298     sv = SvRV (sv);
299    
300     hv_clear ((HV *)sv);
301     sv_unmagic (sv, PERL_MAGIC_ext);
302     }
303    
304     static long
305     SvPTR (SV *sv, const char *klass)
306     {
307     if (!sv_derived_from (sv, klass))
308     croak ("object of type %s expected", klass);
309    
310     MAGIC *mg = mg_find (SvRV (sv), PERL_MAGIC_ext);
311    
312     if (!mg)
313     croak ("perl code used %s object, but C object is already destroyed, caught", klass);
314    
315     return (long)mg->mg_ptr;
316     }
317    
318     static long
319     SvPTR_ornull (SV *sv, const char *klass)
320     {
321     if (SvOK (sv))
322     return SvPTR (sv, klass);
323     else
324     return 0;
325     }
326    
327 root 1.45 inline SV *to_sv (const shstr & v) { return v ? newSVpvn ((const char *)v, v.length ()) : &PL_sv_undef; }
328     inline SV *to_sv (const char * v) { return newSVpv (v, 0); }
329     inline SV *to_sv (bool v) { return newSViv (v); }
330     inline SV *to_sv ( signed char v) { return newSViv (v); }
331     inline SV *to_sv (unsigned char v) { return newSViv (v); }
332     inline SV *to_sv ( signed short v) { return newSViv (v); }
333     inline SV *to_sv (unsigned short v) { return newSVuv (v); }
334     inline SV *to_sv ( signed int v) { return newSViv (v); }
335     inline SV *to_sv (unsigned int v) { return newSVuv (v); }
336     inline SV *to_sv ( signed long v) { return newSViv (v); }
337     inline SV *to_sv (unsigned long v) { return newSVuv (v); }
338 root 1.48 inline SV *to_sv ( signed long long v) { return newSVval64 (v); }
339     inline SV *to_sv (unsigned long long v) { return newSVval64 (v); }
340 root 1.45 inline SV *to_sv (float v) { return newSVnv (v); }
341     inline SV *to_sv (double v) { return newSVnv (v); }
342 root 1.109 inline SV *to_sv (client * v) { return newSVattachable (v, stash_cf_client_wrap); }
343     inline SV *to_sv (player * v) { return newSVattachable (v, stash_cf_player_wrap); }
344     inline SV *to_sv (object * v) { return newSVattachable (v, v && v->type == PLAYER ? stash_cf_object_player_wrap : stash_cf_object_wrap); }
345     inline SV *to_sv (maptile * v) { return newSVattachable (v, stash_cf_map_wrap); }
346     inline SV *to_sv (archetype * v) { return newSVattachable (v, stash_cf_arch_wrap); }
347     inline SV *to_sv (partylist * v) { return newSVptr (v, stash_cf_party_wrap); }
348     inline SV *to_sv (region * v) { return newSVptr (v, stash_cf_region_wrap); }
349     inline SV *to_sv (living * v) { return newSVptr (v, stash_cf_living_wrap); }
350 root 1.45
351     inline SV *to_sv (object & v) { return to_sv (&v); }
352     inline SV *to_sv (living & v) { return to_sv (&v); }
353    
354 root 1.145 inline SV *to_sv (facetile * v) { return to_sv (v->name); }
355 root 1.45 inline SV *to_sv (treasurelist * v) { return to_sv (v->name); }
356    
357 root 1.69 inline SV *to_sv (UUID v)
358     {
359 elmex 1.68 char buf[128];
360 root 1.159 snprintf (buf, 128, "<1.%" PRIx64 ">", v.seq);
361 elmex 1.68 return newSVpv (buf, 0);
362     }
363    
364 root 1.58 inline void sv_to (SV *sv, shstr &v) { v = SvOK (sv) ? SvPV_nolen (sv) : 0; }
365 root 1.72 inline void sv_to (SV *sv, char * &v) { free (v); v = SvOK (sv) ? strdup (SvPV_nolen (sv)) : 0; }
366 root 1.45 inline void sv_to (SV *sv, bool &v) { v = SvIV (sv); }
367     inline void sv_to (SV *sv, signed char &v) { v = SvIV (sv); }
368     inline void sv_to (SV *sv, unsigned char &v) { v = SvIV (sv); }
369     inline void sv_to (SV *sv, signed short &v) { v = SvIV (sv); }
370     inline void sv_to (SV *sv, unsigned short &v) { v = SvIV (sv); }
371     inline void sv_to (SV *sv, signed int &v) { v = SvIV (sv); }
372     inline void sv_to (SV *sv, unsigned int &v) { v = SvUV (sv); }
373     inline void sv_to (SV *sv, signed long &v) { v = SvIV (sv); }
374     inline void sv_to (SV *sv, unsigned long &v) { v = SvUV (sv); }
375 root 1.53 inline void sv_to (SV *sv, signed long long &v) { v = ( signed long long)SvVAL64 (sv); }
376     inline void sv_to (SV *sv, unsigned long long &v) { v = (unsigned long long)SvVAL64 (sv); }
377 root 1.45 inline void sv_to (SV *sv, float &v) { v = SvNV (sv); }
378     inline void sv_to (SV *sv, double &v) { v = SvNV (sv); }
379 root 1.115 inline void sv_to (SV *sv, client * &v) { v = (client *)(attachable *)SvPTR_ornull (sv, "cf::client"); }
380     inline void sv_to (SV *sv, player * &v) { v = (player *)(attachable *)SvPTR_ornull (sv, "cf::player"); }
381     inline void sv_to (SV *sv, object * &v) { v = (object *)(attachable *)SvPTR_ornull (sv, "cf::object"); }
382     inline void sv_to (SV *sv, archetype * &v) { v = (archetype *)(attachable *)SvPTR_ornull (sv, "cf::arch"); }
383     inline void sv_to (SV *sv, maptile * &v) { v = (maptile *)(attachable *)SvPTR_ornull (sv, "cf::map"); }
384 root 1.128 inline void sv_to (SV *sv, attachable * &v) { v = (attachable *)SvPTR_ornull (sv, "cf::attachable"); }
385 root 1.45 inline void sv_to (SV *sv, partylist * &v) { v = (partylist *)SvPTR_ornull (sv, "cf::party"); }
386     inline void sv_to (SV *sv, region * &v) { v = (region *)SvPTR_ornull (sv, "cf::region"); }
387     inline void sv_to (SV *sv, living * &v) { v = (living *)SvPTR_ornull (sv, "cf::living"); }
388    
389 root 1.145 inline void sv_to (SV *sv, facetile * &v) { v = &new_faces[FindFace (SvPV_nolen (sv), 0)]; }
390 root 1.136 inline void sv_to (SV *sv, treasurelist * &v) { v = find_treasurelist (SvPV_nolen (sv)); }
391 root 1.45
392 root 1.52 template<class T>
393     inline void sv_to (SV *sv, refptr<T> &v) { T *tmp; sv_to (sv, tmp); v = tmp; }
394    
395 root 1.45 template<int N>
396 root 1.55 inline void sv_to (SV *sv, char (&v)[N]) { assign (v, SvPV_nolen (sv)); }
397 root 1.45
398 root 1.106 inline void sv_to (SV *sv, rangetype &v) { v = (rangetype) SvIV (sv); }
399     inline void sv_to (SV *sv, bowtype_t &v) { v = (bowtype_t) SvIV (sv); }
400     inline void sv_to (SV *sv, petmode_t &v) { v = (petmode_t) SvIV (sv); }
401     inline void sv_to (SV *sv, usekeytype &v) { v = (usekeytype) SvIV (sv); }
402     inline void sv_to (SV *sv, unapplymode &v) { v = (unapplymode) SvIV (sv); }
403    
404 root 1.69 inline void sv_to (SV *sv, UUID &v)
405     {
406     unsigned int version;
407 elmex 1.68
408 root 1.71 if (2 != sscanf (SvPV_nolen (sv), "<%d.%" SCNx64 ">", &version, &v.seq) || 1 != version)
409 root 1.69 croak ("unparsable uuid: %s", SvPV_nolen (sv));
410 elmex 1.68 }
411    
412 root 1.109 inline void sv_to (SV *sv, object::flags_t::reference v) { v = SvTRUE (sv); }
413 root 1.106
414 root 1.1 static SV *
415 root 1.6 newSVdt_va (va_list &ap, data_type type)
416 root 1.1 {
417     SV *sv;
418    
419     switch (type)
420     {
421 root 1.10 case DT_INT:
422     sv = newSViv (va_arg (ap, int));
423     break;
424    
425     case DT_INT64:
426     sv = newSVval64 ((val64)va_arg (ap, sint64));
427     break;
428    
429 root 1.6 case DT_DOUBLE:
430 root 1.10 sv = newSVnv (va_arg (ap, double));
431 root 1.1 break;
432    
433 root 1.6 case DT_STRING:
434     {
435 root 1.10 char *str = (char *)va_arg (ap, const char *);
436 root 1.6 sv = str ? newSVpv (str, 0) : &PL_sv_undef;
437     }
438 root 1.1 break;
439    
440 root 1.6 case DT_DATA:
441 root 1.1 {
442 root 1.10 char *str = (char *)va_arg (ap, const void *);
443 root 1.6 int len = va_arg (ap, int);
444     sv = str ? newSVpv (str, len) : &PL_sv_undef;
445 root 1.1 }
446     break;
447    
448 root 1.6 case DT_OBJECT:
449 root 1.45 sv = to_sv (va_arg (ap, object *));
450 root 1.1 break;
451    
452 root 1.6 case DT_MAP:
453 root 1.11 // va_arg (object *) when void * is passed is an XSI extension
454 root 1.61 sv = to_sv (va_arg (ap, maptile *));
455 root 1.1 break;
456    
457 root 1.88 case DT_CLIENT:
458 root 1.84 sv = to_sv (va_arg (ap, client *));
459 root 1.79 break;
460    
461 root 1.6 case DT_PLAYER:
462 root 1.45 sv = to_sv (va_arg (ap, player *));
463 root 1.1 break;
464    
465 root 1.6 case DT_ARCH:
466 root 1.45 sv = to_sv (va_arg (ap, archetype *));
467 root 1.1 break;
468    
469 root 1.6 case DT_PARTY:
470 root 1.45 sv = to_sv (va_arg (ap, partylist *));
471 root 1.1 break;
472    
473 root 1.6 case DT_REGION:
474 root 1.45 sv = to_sv (va_arg (ap, region *));
475 root 1.1 break;
476    
477     default:
478 root 1.6 assert (("unhandled type in newSVdt_va", 0));
479     }
480    
481     return sv;
482     }
483    
484     static SV *
485     newSVdt (data_type type, ...)
486     {
487     va_list ap;
488    
489     va_start (ap, type);
490     SV *sv = newSVdt_va (ap, type);
491     va_end (ap);
492    
493     return sv;
494     }
495    
496     static SV *
497     newSVcfapi (int type, ...)
498     {
499     SV *sv;
500    
501     va_list ap;
502     va_start (ap, type);
503    
504     switch (type)
505     {
506 root 1.12 case CFAPI_INT: sv = newSViv (*va_arg (ap, int * )); break;
507     case CFAPI_LONG: sv = newSVval64 (*va_arg (ap, sint64 *)); break;
508     case CFAPI_DOUBLE: sv = newSVnv (*va_arg (ap, double *)); break;
509 root 1.6 case CFAPI_STRING: sv = newSVdt_va (ap, DT_STRING); break;
510     case CFAPI_POBJECT: sv = newSVdt_va (ap, DT_OBJECT); break;
511     case CFAPI_PMAP: sv = newSVdt_va (ap, DT_MAP ); break;
512     case CFAPI_PPLAYER: sv = newSVdt_va (ap, DT_PLAYER); break;
513     case CFAPI_PARCH: sv = newSVdt_va (ap, DT_ARCH ); break;
514     case CFAPI_PPARTY: sv = newSVdt_va (ap, DT_PARTY ); break;
515     case CFAPI_PREGION: sv = newSVdt_va (ap, DT_REGION); break;
516    
517     default:
518 root 1.1 assert (("unhandled type in newSVcfapi", 0));
519     }
520    
521 root 1.6 va_end (ap);
522 root 1.1
523     return sv;
524     }
525    
526 root 1.11 //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
527    
528 root 1.12 SV *
529 root 1.109 registry (attachable *ext)
530 root 1.12 {
531 root 1.13 if (!ext->cb)
532     ext->cb = newAV ();
533 root 1.12
534 root 1.13 return newRV_inc ((SV *)ext->cb);
535 root 1.12 }
536    
537 root 1.13 /////////////////////////////////////////////////////////////////////////////
538    
539 root 1.1 extern "C" int cfperl_initPlugin (const char *iversion, f_plug_api gethooksptr)
540     {
541     return 0;
542     }
543    
544     static CommArray_s rtn_cmd;
545    
546     static int
547     runPluginCommand (object *obj, char *params)
548     {
549 root 1.73 return -1;
550 root 1.1 }
551    
552     extern "C" void *cfperl_getPluginProperty (int *type, ...)
553     {
554     va_list args;
555     char *propname;
556     int i;
557     va_start (args, type);
558     propname = va_arg (args, char *);
559     //printf ("Property name: %s\n", propname);
560    
561     if (!strcmp (propname, "command?"))
562 root 1.73 return NULL;
563 root 1.1 else if (!strcmp (propname, "Identification"))
564     {
565     va_end (args);
566 root 1.73 return (void *)PLUGIN_NAME;
567 root 1.1 }
568     else if (!strcmp (propname, "FullName"))
569     {
570     va_end (args);
571 root 1.73 return (void *)PLUGIN_VERSION;
572 root 1.1 }
573     else
574     va_end (args);
575    
576     return NULL;
577     }
578    
579     extern "C" int cfperl_postInitPlugin ()
580     {
581     int hooktype = 1;
582     int rtype = 0;
583    
584     cf_init_plugin (gethook);
585    
586     return 0;
587     }
588    
589     extern "C" int cfperl_closePlugin ()
590     {
591     return 0;
592     }
593    
594 root 1.7 void
595     cfperl_init ()
596     {
597 root 1.32 PERL_SYS_INIT3 (&settings.argc, &settings.argv, 0);
598     perl = perl_alloc ();
599     perl_construct (perl);
600    
601     PL_exit_flags |= PERL_EXIT_DESTRUCT_END;
602    
603 root 1.7 char *argv[] = {
604     "",
605     "-e"
606 root 1.107 "use Event; use Coro;" // required for bootstrap
607     "cf->bootstrap;" // required for datadir :*>
608 root 1.32 "unshift @INC, cf::datadir ();"
609 root 1.41 "require cf;"
610 root 1.7 };
611    
612     if (perl_parse (perl, xs_init, 2, argv, (char **)NULL) || perl_run (perl))
613     {
614     printf ("unable to initialize perl-interpreter, aborting.\n");
615     exit (EXIT_FAILURE);
616     }
617 root 1.162
618     {
619     dSP;
620    
621     PUSHMARK (SP);
622     PUTBACK;
623     call_pv ("cf::init", G_DISCARD | G_VOID);
624     }
625 root 1.7 }
626    
627 root 1.5 void cfperl_main ()
628 root 1.2 {
629     dSP;
630    
631     PUSHMARK (SP);
632     PUTBACK;
633 root 1.7 call_pv ("cf::main", G_DISCARD | G_VOID);
634     }
635    
636 root 1.109 void
637     attachable::instantiate ()
638     {
639     if (attach)
640     {
641     invoke (EVENT_ATTACHABLE_INSTANTIATE, ARG_STRING (attach), DT_END);
642     attach = 0;
643     }
644     }
645    
646     void
647     attachable::reattach ()
648     {
649     optimise ();
650     //TODO: check for _attachment's, very important for restarts
651     invoke (EVENT_ATTACHABLE_REATTACH, DT_END);
652     }
653    
654 root 1.8 static event_klass klass_of[NUM_EVENT_TYPES] = {
655     # define def(type,name) KLASS_ ## type,
656     # include "eventinc.h"
657     # undef def
658     };
659    
660 root 1.18 #define KLASS_OF(event) (((unsigned int)event) < NUM_EVENT_TYPES ? klass_of [event] : KLASS_NONE)
661    
662 root 1.8 static void
663     gather_callbacks (AV *&callbacks, AV *registry, event_type event)
664     {
665     // event must be in array
666     if (event >= 0 && event <= AvFILLp (registry))
667     {
668     SV *cbs_ = AvARRAY (registry)[event];
669    
670     // element must be list of callback entries
671     if (cbs_ && SvROK (cbs_) && SvTYPE (SvRV (cbs_)) == SVt_PVAV)
672     {
673     AV *cbs = (AV *)SvRV (cbs_);
674    
675     // no callback entries, no callbacks to call
676     if (AvFILLp (cbs) >= 0)
677     {
678     if (!callbacks)
679     {
680     callbacks = newAV ();
681     av_extend (callbacks, 16);
682     }
683    
684     // never use SvREFCNT_inc to copy values, but its ok here :)
685     for (int i = 0; i <= AvFILLp (cbs); ++i)
686     av_push (callbacks, SvREFCNT_inc (AvARRAY (cbs)[i]));
687     }
688     }
689     }
690     }
691    
692 root 1.109 void
693     attachable::gather_callbacks (AV *&callbacks, event_type event) const
694 root 1.6 {
695 root 1.109 ::gather_callbacks (callbacks, cb_attachable, event);
696 root 1.6
697 root 1.109 if (cb)
698     ::gather_callbacks (callbacks, cb, event);
699     }
700 root 1.8
701 root 1.109 void
702     global::gather_callbacks (AV *&callbacks, event_type event) const
703     {
704     ::gather_callbacks (callbacks, cb_object, event);
705     }
706 root 1.8
707 root 1.109 void
708     object::gather_callbacks (AV *&callbacks, event_type event) const
709     {
710     if (subtype && type + subtype * NUM_SUBTYPES <= AvFILLp (cb_type))
711     {
712     SV *registry = AvARRAY (cb_type)[type + subtype * NUM_SUBTYPES];
713 root 1.8
714 root 1.109 if (registry && SvROK (registry) && SvTYPE (SvRV (registry)) == SVt_PVAV)
715     ::gather_callbacks (callbacks, (AV *)SvRV (registry), event);
716     }
717 root 1.8
718 root 1.109 if (type <= AvFILLp (cb_type))
719 root 1.8 {
720 root 1.109 SV *registry = AvARRAY (cb_type)[type];
721 root 1.8
722 root 1.109 if (registry && SvROK (registry) && SvTYPE (SvRV (registry)) == SVt_PVAV)
723     ::gather_callbacks (callbacks, (AV *)SvRV (registry), event);
724     }
725 root 1.8
726 root 1.109 attachable::gather_callbacks (callbacks, event);
727     ::gather_callbacks (callbacks, cb_object, event);
728     }
729 root 1.8
730 root 1.109 void
731     archetype::gather_callbacks (AV *&callbacks, event_type event) const
732     {
733     attachable::gather_callbacks (callbacks, event);
734     //TODO//::gather_callbacks (callbacks, cb_archetype, event);
735     }
736 root 1.14
737 root 1.109 void
738     client::gather_callbacks (AV *&callbacks, event_type event) const
739     {
740     attachable::gather_callbacks (callbacks, event);
741     ::gather_callbacks (callbacks, cb_client, event);
742     }
743 root 1.8
744 root 1.109 void
745     player::gather_callbacks (AV *&callbacks, event_type event) const
746     {
747     attachable::gather_callbacks (callbacks, event);
748     ::gather_callbacks (callbacks, cb_player, event);
749     }
750 root 1.8
751 root 1.109 void
752     maptile::gather_callbacks (AV *&callbacks, event_type event) const
753     {
754     attachable::gather_callbacks (callbacks, event);
755     ::gather_callbacks (callbacks, cb_map, event);
756     }
757 root 1.8
758 root 1.109 bool
759     attachable::invoke (event_type event, ...)
760     {
761     data_type dt;
762     va_list ap;
763 root 1.14
764 root 1.109 va_start (ap, event);
765 root 1.8
766 root 1.109 // callback call ordering should be:
767     // 1. per-object callback
768     // 2. per-class object
769     // 3. per-type callback
770     // 4. global callbacks
771 root 1.12
772 root 1.109 AV *callbacks = 0;
773     gather_callbacks (callbacks, event);
774 root 1.8
775     // short-circuit processing if no callbacks found/defined
776     if (!callbacks)
777     return 0;
778    
779 root 1.116 CALL_BEGIN (3);
780     CALL_ARG_SV (newSViv (event)); // only used for debugging nowadays
781     CALL_ARG_SV (newRV_noinc ((SV *)callbacks));
782 root 1.8
783 root 1.109 //TODO: unhack
784 root 1.116 if (object *op = is_a<object>(this)) CALL_ARG_SV (newSVdt (DT_OBJECT, op));
785     else if (player *pl = is_a<player>(this)) CALL_ARG_SV (newSVdt (DT_PLAYER, pl));
786     else if (client *ns = is_a<client>(this)) CALL_ARG_SV (newSVdt (DT_CLIENT, ns));
787     else if (maptile *m = is_a<maptile>(this)) CALL_ARG_SV (newSVdt (DT_MAP, m));
788 root 1.109 else if (global *gl = is_a<global>(this)) /*nop*/;
789     else
790     abort (); //TODO
791 root 1.7
792 root 1.6 for (;;)
793     {
794 root 1.8 dt = (data_type) va_arg (ap, int);
795 root 1.6
796     if (dt == DT_END)
797     break;
798 root 1.109 else if (dt == DT_AV)
799 root 1.12 {
800     AV *av = va_arg (ap, AV *);
801    
802     for (int i = 0; i <= av_len (av); ++i)
803     XPUSHs (*av_fetch (av, i, 1));
804     }
805     else
806     XPUSHs (sv_2mortal (newSVdt_va (ap, dt)));
807 root 1.6 }
808    
809     va_end (ap);
810    
811 root 1.116 CALL_CALL ("cf::do_invoke", G_SCALAR);
812 root 1.6 count = count > 0 ? POPi : 0;
813    
814 root 1.116 CALL_END;
815 root 1.6
816     return count;
817 root 1.2 }
818    
819 root 1.12 SV *
820     cfperl_result (int idx)
821     {
822     AV *av = get_av ("cfperl::invoke_results", 0);
823     if (!av)
824     return &PL_sv_undef;
825    
826     SV **sv = av_fetch (av, idx, 0);
827     if (!sv)
828     return &PL_sv_undef;
829    
830     return *sv;
831     }
832    
833     int
834     cfperl_result_INT (int idx)
835     {
836     return SvIV (cfperl_result (idx));
837     }
838    
839 root 1.74 double
840 root 1.73 cfperl_result_DOUBLE (int idx)
841     {
842     return SvNV (cfperl_result (idx));
843     }
844    
845 root 1.80 /////////////////////////////////////////////////////////////////////////////
846    
847 root 1.116 void
848 root 1.134 cfperl_emergency_save ()
849 root 1.116 {
850     CALL_BEGIN (0);
851 root 1.134 CALL_CALL ("cf::emergency_save", G_VOID);
852 root 1.116 CALL_END;
853     }
854    
855 root 1.165 void
856     cfperl_cleanup (int make_core)
857     {
858     CALL_BEGIN (1);
859     CALL_ARG (make_core);
860     CALL_CALL ("cf::post_cleanup", G_VOID);
861     CALL_END;
862     }
863    
864 root 1.116 maptile *
865 root 1.126 maptile::find_sync (const char *path, maptile *origin)
866 root 1.116 {
867     CALL_BEGIN (2);
868     CALL_ARG (path);
869     CALL_ARG (origin);
870 root 1.126 CALL_CALL ("cf::map::find_sync", G_SCALAR);
871 root 1.116
872     maptile *retval;
873    
874     if (count)
875     sv_to (POPs, retval);
876     else
877     retval = 0;
878    
879     CALL_END;
880    
881     return retval;
882     }
883    
884 root 1.135 maptile *
885     maptile::find_async (const char *path, maptile *origin)
886     {
887     CALL_BEGIN (2);
888     CALL_ARG (path);
889     CALL_ARG (origin);
890     CALL_CALL ("cf::map::find_async", G_SCALAR);
891    
892     maptile *retval;
893    
894     if (count)
895     sv_to (POPs, retval);
896     else
897     retval = 0;
898    
899     CALL_END;
900    
901     return retval;
902     }
903    
904 root 1.116 void
905 root 1.126 maptile::do_load_sync ()
906     {
907     CALL_BEGIN (1);
908     CALL_ARG (this);
909     CALL_CALL ("cf::map::do_load_sync", G_SCALAR);
910     CALL_END;
911     }
912    
913     void
914 root 1.116 maptile::change_all_map_light (int change)
915     {
916     CALL_BEGIN (1);
917     CALL_ARG (change);
918     CALL_CALL ("cf::map::change_all_map_light", G_VOID);
919     CALL_END;
920     }
921    
922     void
923     object::enter_exit (object *exit)
924     {
925     if (type != PLAYER)
926     return;
927    
928     CALL_BEGIN (2);
929     CALL_ARG (this);
930     CALL_ARG (exit);
931     CALL_CALL ("cf::object::player::enter_exit", G_VOID);
932     CALL_END;
933     }
934    
935     /////////////////////////////////////////////////////////////////////////////
936    
937 root 1.80 struct EventAPI *watcher_base::GEventAPI;
938 root 1.116 struct CoroAPI *coroapi::GCoroAPI;
939 root 1.80
940 root 1.124 int coroapi::cede_counter;
941    
942 root 1.85 static void iw_dispatch (pe_event *ev)
943     {
944     iw *w = (iw *)ev->ext_data;
945     w->call (*w);
946     }
947    
948     void
949     iw::alloc ()
950     {
951     pe = GEventAPI->new_idle (0, 0);
952    
953 root 1.150 WaREENTRANT_off (pe);
954 root 1.85 pe->base.callback = (void *)iw_dispatch;
955     pe->base.ext_data = (void *)this;
956     }
957    
958 root 1.80 static void iow_dispatch (pe_event *ev)
959     {
960     iow *w = (iow *)ev->ext_data;
961     w->call (*w, ((pe_ioevent *)ev)->got);
962     }
963    
964     void
965     iow::alloc ()
966     {
967     pe = GEventAPI->new_io (0, 0);
968    
969 root 1.150 WaREENTRANT_off (pe);
970 root 1.80 pe->base.callback = (void *)iow_dispatch;
971     pe->base.ext_data = (void *)this;
972    
973 root 1.81 pe->fd = -1;
974     pe->poll = 0;
975 root 1.80 }
976    
977 root 1.85 void
978 root 1.80 iow::fd (int fd)
979     {
980     pe->fd = fd;
981     }
982    
983     int
984     iow::poll ()
985     {
986     return pe->poll;
987     }
988    
989 root 1.85 void
990 root 1.80 iow::poll (int events)
991     {
992 root 1.81 if (pe->poll != events)
993     {
994     if (pe->poll) stop ();
995     pe->poll = events;
996     if (pe->poll) start ();
997     }
998 root 1.80 }
999    
1000 root 1.109 void
1001     _connect_to_perl ()
1002     {
1003     stash_cf = gv_stashpv ("cf" , 1);
1004    
1005     stash_cf_object_wrap = gv_stashpv ("cf::object::wrap", 1);
1006     stash_cf_object_player_wrap = gv_stashpv ("cf::object::player::wrap", 1);
1007     stash_cf_player_wrap = gv_stashpv ("cf::player::wrap", 1);
1008     stash_cf_map_wrap = gv_stashpv ("cf::map::wrap" , 1);
1009     stash_cf_client_wrap = gv_stashpv ("cf::client::wrap", 1);
1010     stash_cf_arch_wrap = gv_stashpv ("cf::arch::wrap" , 1);
1011     stash_cf_party_wrap = gv_stashpv ("cf::party::wrap" , 1);
1012     stash_cf_region_wrap = gv_stashpv ("cf::region::wrap", 1);
1013     stash_cf_living_wrap = gv_stashpv ("cf::living::wrap", 1);
1014    
1015 root 1.116 sv_runtime = get_sv ("cf::RUNTIME", 1);
1016     sv_upgrade (sv_runtime, SVt_NV);
1017    
1018 root 1.109 cb_global = get_av ("cf::CB_GLOBAL", 1);
1019     cb_attachable = get_av ("cf::CB_ATTACHABLE", 1);
1020     cb_object = get_av ("cf::CB_OBJECT", 1);
1021     cb_player = get_av ("cf::CB_PLAYER", 1);
1022     cb_client = get_av ("cf::CB_CLIENT", 1);
1023     cb_type = get_av ("cf::CB_TYPE" , 1);
1024     cb_map = get_av ("cf::CB_MAP" , 1);
1025     }
1026    
1027 root 1.1 MODULE = cf PACKAGE = cf PREFIX = cf_
1028    
1029     BOOT:
1030     {
1031 root 1.109 _connect_to_perl ();
1032 root 1.1
1033 root 1.116 I_EVENT_API (PACKAGE); watcher_base::GEventAPI = GEventAPI;
1034     I_CORO_API (PACKAGE); coroapi::GCoroAPI = GCoroAPI;
1035 root 1.80
1036 root 1.109 newCONSTSUB (stash_cf, "VERSION", newSVpv (VERSION, sizeof (VERSION) - 1));
1037 root 1.63
1038 root 1.1 static const struct {
1039     const char *name;
1040     IV iv;
1041     } *civ, const_iv[] = {
1042     # define const_iv(name) { # name, (IV)name },
1043     const_iv (llevError)
1044     const_iv (llevInfo)
1045     const_iv (llevDebug)
1046     const_iv (llevMonster)
1047    
1048 root 1.5 const_iv (MAX_TIME)
1049 root 1.1 const_iv (PLAYER)
1050     const_iv (TRANSPORT)
1051     const_iv (ROD)
1052     const_iv (TREASURE)
1053     const_iv (POTION)
1054     const_iv (FOOD)
1055     const_iv (POISON)
1056     const_iv (BOOK)
1057     const_iv (CLOCK)
1058     const_iv (ARROW)
1059     const_iv (BOW)
1060     const_iv (WEAPON)
1061     const_iv (ARMOUR)
1062     const_iv (PEDESTAL)
1063     const_iv (ALTAR)
1064     const_iv (LOCKED_DOOR)
1065     const_iv (SPECIAL_KEY)
1066     const_iv (MAP)
1067     const_iv (DOOR)
1068     const_iv (KEY)
1069     const_iv (TIMED_GATE)
1070     const_iv (TRIGGER)
1071     const_iv (GRIMREAPER)
1072     const_iv (MAGIC_EAR)
1073     const_iv (TRIGGER_BUTTON)
1074     const_iv (TRIGGER_ALTAR)
1075     const_iv (TRIGGER_PEDESTAL)
1076     const_iv (SHIELD)
1077     const_iv (HELMET)
1078     const_iv (HORN)
1079     const_iv (MONEY)
1080     const_iv (CLASS)
1081     const_iv (GRAVESTONE)
1082     const_iv (AMULET)
1083     const_iv (PLAYERMOVER)
1084     const_iv (TELEPORTER)
1085     const_iv (CREATOR)
1086     const_iv (SKILL)
1087     const_iv (EARTHWALL)
1088     const_iv (GOLEM)
1089     const_iv (THROWN_OBJ)
1090     const_iv (BLINDNESS)
1091     const_iv (GOD)
1092     const_iv (DETECTOR)
1093     const_iv (TRIGGER_MARKER)
1094     const_iv (DEAD_OBJECT)
1095     const_iv (DRINK)
1096     const_iv (MARKER)
1097     const_iv (HOLY_ALTAR)
1098     const_iv (PLAYER_CHANGER)
1099     const_iv (BATTLEGROUND)
1100     const_iv (PEACEMAKER)
1101     const_iv (GEM)
1102     const_iv (FIREWALL)
1103     const_iv (ANVIL)
1104     const_iv (CHECK_INV)
1105     const_iv (MOOD_FLOOR)
1106     const_iv (EXIT)
1107     const_iv (ENCOUNTER)
1108     const_iv (SHOP_FLOOR)
1109     const_iv (SHOP_MAT)
1110     const_iv (RING)
1111     const_iv (FLOOR)
1112     const_iv (FLESH)
1113     const_iv (INORGANIC)
1114     const_iv (SKILL_TOOL)
1115     const_iv (LIGHTER)
1116 elmex 1.92 const_iv (BUILDABLE_WALL)
1117 root 1.1 const_iv (MISC_OBJECT)
1118     const_iv (LAMP)
1119     const_iv (DUPLICATOR)
1120     const_iv (SPELLBOOK)
1121     const_iv (CLOAK)
1122     const_iv (SPINNER)
1123     const_iv (GATE)
1124     const_iv (BUTTON)
1125     const_iv (CF_HANDLE)
1126     const_iv (HOLE)
1127     const_iv (TRAPDOOR)
1128     const_iv (SIGN)
1129     const_iv (BOOTS)
1130     const_iv (GLOVES)
1131     const_iv (SPELL)
1132     const_iv (SPELL_EFFECT)
1133     const_iv (CONVERTER)
1134     const_iv (BRACERS)
1135     const_iv (POISONING)
1136     const_iv (SAVEBED)
1137     const_iv (WAND)
1138     const_iv (SCROLL)
1139     const_iv (DIRECTOR)
1140     const_iv (GIRDLE)
1141     const_iv (FORCE)
1142     const_iv (POTION_EFFECT)
1143     const_iv (EVENT_CONNECTOR)
1144     const_iv (CLOSE_CON)
1145     const_iv (CONTAINER)
1146     const_iv (ARMOUR_IMPROVER)
1147     const_iv (WEAPON_IMPROVER)
1148     const_iv (SKILLSCROLL)
1149     const_iv (DEEP_SWAMP)
1150     const_iv (IDENTIFY_ALTAR)
1151     const_iv (MENU)
1152     const_iv (RUNE)
1153     const_iv (TRAP)
1154     const_iv (POWER_CRYSTAL)
1155     const_iv (CORPSE)
1156     const_iv (DISEASE)
1157     const_iv (SYMPTOM)
1158     const_iv (BUILDER)
1159     const_iv (MATERIAL)
1160     const_iv (ITEM_TRANSFORMER)
1161    
1162 root 1.14 const_iv (NUM_SUBTYPES)
1163    
1164 root 1.1 const_iv (ST_BD_BUILD)
1165     const_iv (ST_BD_REMOVE)
1166    
1167     const_iv (ST_MAT_FLOOR)
1168     const_iv (ST_MAT_WALL)
1169     const_iv (ST_MAT_ITEM)
1170    
1171     const_iv (AT_PHYSICAL)
1172     const_iv (AT_MAGIC)
1173     const_iv (AT_FIRE)
1174     const_iv (AT_ELECTRICITY)
1175     const_iv (AT_COLD)
1176     const_iv (AT_CONFUSION)
1177     const_iv (AT_ACID)
1178     const_iv (AT_DRAIN)
1179     const_iv (AT_WEAPONMAGIC)
1180     const_iv (AT_GHOSTHIT)
1181     const_iv (AT_POISON)
1182     const_iv (AT_SLOW)
1183     const_iv (AT_PARALYZE)
1184     const_iv (AT_TURN_UNDEAD)
1185     const_iv (AT_FEAR)
1186     const_iv (AT_CANCELLATION)
1187     const_iv (AT_DEPLETE)
1188     const_iv (AT_DEATH)
1189     const_iv (AT_CHAOS)
1190     const_iv (AT_COUNTERSPELL)
1191     const_iv (AT_GODPOWER)
1192     const_iv (AT_HOLYWORD)
1193     const_iv (AT_BLIND)
1194     const_iv (AT_INTERNAL)
1195     const_iv (AT_LIFE_STEALING)
1196     const_iv (AT_DISEASE)
1197    
1198     const_iv (WEAP_HIT)
1199     const_iv (WEAP_SLASH)
1200     const_iv (WEAP_PIERCE)
1201     const_iv (WEAP_CLEAVE)
1202     const_iv (WEAP_SLICE)
1203     const_iv (WEAP_STAB)
1204     const_iv (WEAP_WHIP)
1205     const_iv (WEAP_CRUSH)
1206     const_iv (WEAP_BLUD)
1207    
1208     const_iv (FLAG_ALIVE)
1209     const_iv (FLAG_WIZ)
1210     const_iv (FLAG_REMOVED)
1211     const_iv (FLAG_FREED)
1212     const_iv (FLAG_WAS_WIZ)
1213     const_iv (FLAG_APPLIED)
1214     const_iv (FLAG_UNPAID)
1215     const_iv (FLAG_USE_SHIELD)
1216     const_iv (FLAG_NO_PICK)
1217     const_iv (FLAG_ANIMATE)
1218     const_iv (FLAG_MONSTER)
1219     const_iv (FLAG_FRIENDLY)
1220     const_iv (FLAG_GENERATOR)
1221     const_iv (FLAG_IS_THROWN)
1222     const_iv (FLAG_AUTO_APPLY)
1223     const_iv (FLAG_PLAYER_SOLD)
1224     const_iv (FLAG_SEE_INVISIBLE)
1225     const_iv (FLAG_CAN_ROLL)
1226     const_iv (FLAG_OVERLAY_FLOOR)
1227     const_iv (FLAG_IS_TURNABLE)
1228     const_iv (FLAG_IS_USED_UP)
1229     const_iv (FLAG_IDENTIFIED)
1230     const_iv (FLAG_REFLECTING)
1231     const_iv (FLAG_CHANGING)
1232     const_iv (FLAG_SPLITTING)
1233     const_iv (FLAG_HITBACK)
1234     const_iv (FLAG_STARTEQUIP)
1235     const_iv (FLAG_BLOCKSVIEW)
1236     const_iv (FLAG_UNDEAD)
1237     const_iv (FLAG_SCARED)
1238     const_iv (FLAG_UNAGGRESSIVE)
1239     const_iv (FLAG_REFL_MISSILE)
1240     const_iv (FLAG_REFL_SPELL)
1241     const_iv (FLAG_NO_MAGIC)
1242     const_iv (FLAG_NO_FIX_PLAYER)
1243     const_iv (FLAG_IS_LIGHTABLE)
1244     const_iv (FLAG_TEAR_DOWN)
1245     const_iv (FLAG_RUN_AWAY)
1246     const_iv (FLAG_PICK_UP)
1247     const_iv (FLAG_UNIQUE)
1248     const_iv (FLAG_NO_DROP)
1249     const_iv (FLAG_WIZCAST)
1250     const_iv (FLAG_CAST_SPELL)
1251     const_iv (FLAG_USE_SCROLL)
1252     const_iv (FLAG_USE_RANGE)
1253     const_iv (FLAG_USE_BOW)
1254     const_iv (FLAG_USE_ARMOUR)
1255     const_iv (FLAG_USE_WEAPON)
1256     const_iv (FLAG_USE_RING)
1257     const_iv (FLAG_READY_RANGE)
1258     const_iv (FLAG_READY_BOW)
1259     const_iv (FLAG_XRAYS)
1260     const_iv (FLAG_NO_APPLY)
1261     const_iv (FLAG_IS_FLOOR)
1262     const_iv (FLAG_LIFESAVE)
1263     const_iv (FLAG_NO_STRENGTH)
1264     const_iv (FLAG_SLEEP)
1265     const_iv (FLAG_STAND_STILL)
1266     const_iv (FLAG_RANDOM_MOVE)
1267     const_iv (FLAG_ONLY_ATTACK)
1268     const_iv (FLAG_CONFUSED)
1269     const_iv (FLAG_STEALTH)
1270     const_iv (FLAG_WIZPASS)
1271     const_iv (FLAG_IS_LINKED)
1272     const_iv (FLAG_CURSED)
1273     const_iv (FLAG_DAMNED)
1274     const_iv (FLAG_SEE_ANYWHERE)
1275     const_iv (FLAG_KNOWN_MAGICAL)
1276     const_iv (FLAG_KNOWN_CURSED)
1277     const_iv (FLAG_CAN_USE_SKILL)
1278     const_iv (FLAG_BEEN_APPLIED)
1279     const_iv (FLAG_READY_SCROLL)
1280     const_iv (FLAG_USE_ROD)
1281     const_iv (FLAG_USE_HORN)
1282     const_iv (FLAG_MAKE_INVIS)
1283     const_iv (FLAG_INV_LOCKED)
1284     const_iv (FLAG_IS_WOODED)
1285     const_iv (FLAG_IS_HILLY)
1286     const_iv (FLAG_READY_SKILL)
1287     const_iv (FLAG_READY_WEAPON)
1288     const_iv (FLAG_NO_SKILL_IDENT)
1289     const_iv (FLAG_BLIND)
1290     const_iv (FLAG_SEE_IN_DARK)
1291     const_iv (FLAG_IS_CAULDRON)
1292     const_iv (FLAG_NO_STEAL)
1293     const_iv (FLAG_ONE_HIT)
1294     const_iv (FLAG_CLIENT_SENT)
1295     const_iv (FLAG_BERSERK)
1296     const_iv (FLAG_NEUTRAL)
1297     const_iv (FLAG_NO_ATTACK)
1298     const_iv (FLAG_NO_DAMAGE)
1299     const_iv (FLAG_OBJ_ORIGINAL)
1300     const_iv (FLAG_OBJ_SAVE_ON_OVL)
1301     const_iv (FLAG_ACTIVATE_ON_PUSH)
1302     const_iv (FLAG_ACTIVATE_ON_RELEASE)
1303     const_iv (FLAG_IS_WATER)
1304     const_iv (FLAG_CONTENT_ON_GEN)
1305     const_iv (FLAG_IS_A_TEMPLATE)
1306     const_iv (FLAG_IS_BUILDABLE)
1307 root 1.138 const_iv (FLAG_DESTROY_ON_DEATH)
1308 root 1.147 const_iv (FLAG_NO_MAP_SAVE)
1309 root 1.1
1310     const_iv (NDI_BLACK)
1311     const_iv (NDI_WHITE)
1312     const_iv (NDI_NAVY)
1313     const_iv (NDI_RED)
1314     const_iv (NDI_ORANGE)
1315     const_iv (NDI_BLUE)
1316     const_iv (NDI_DK_ORANGE)
1317     const_iv (NDI_GREEN)
1318     const_iv (NDI_LT_GREEN)
1319     const_iv (NDI_GREY)
1320     const_iv (NDI_BROWN)
1321     const_iv (NDI_GOLD)
1322     const_iv (NDI_TAN)
1323     const_iv (NDI_MAX_COLOR)
1324     const_iv (NDI_COLOR_MASK)
1325     const_iv (NDI_UNIQUE)
1326     const_iv (NDI_ALL)
1327    
1328 root 1.58 const_iv (UPD_LOCATION)
1329     const_iv (UPD_FLAGS)
1330     const_iv (UPD_WEIGHT)
1331     const_iv (UPD_FACE)
1332     const_iv (UPD_NAME)
1333     const_iv (UPD_ANIM)
1334     const_iv (UPD_ANIMSPEED)
1335     const_iv (UPD_NROF)
1336    
1337     const_iv (UPD_SP_MANA)
1338     const_iv (UPD_SP_GRACE)
1339     const_iv (UPD_SP_DAMAGE)
1340    
1341 root 1.1 const_iv (F_APPLIED)
1342     const_iv (F_LOCATION)
1343     const_iv (F_UNPAID)
1344     const_iv (F_MAGIC)
1345     const_iv (F_CURSED)
1346     const_iv (F_DAMNED)
1347     const_iv (F_OPEN)
1348     const_iv (F_NOPICK)
1349     const_iv (F_LOCKED)
1350    
1351     const_iv (F_BUY)
1352     const_iv (F_SHOP)
1353     const_iv (F_SELL)
1354    
1355     const_iv (P_BLOCKSVIEW)
1356 root 1.91 const_iv (P_PLAYER)
1357 root 1.1 const_iv (P_NO_MAGIC)
1358     const_iv (P_IS_ALIVE)
1359     const_iv (P_NO_CLERIC)
1360     const_iv (P_OUT_OF_MAP)
1361     const_iv (P_NEW_MAP)
1362 root 1.121 const_iv (P_UPTODATE)
1363 root 1.1
1364     const_iv (UP_OBJ_INSERT)
1365     const_iv (UP_OBJ_REMOVE)
1366     const_iv (UP_OBJ_CHANGE)
1367     const_iv (UP_OBJ_FACE)
1368    
1369     const_iv (INS_NO_MERGE)
1370     const_iv (INS_ABOVE_FLOOR_ONLY)
1371     const_iv (INS_NO_WALK_ON)
1372     const_iv (INS_ON_TOP)
1373     const_iv (INS_BELOW_ORIGINATOR)
1374     const_iv (INS_MAP_LOAD)
1375    
1376     const_iv (WILL_APPLY_HANDLE)
1377     const_iv (WILL_APPLY_TREASURE)
1378     const_iv (WILL_APPLY_EARTHWALL)
1379     const_iv (WILL_APPLY_DOOR)
1380     const_iv (WILL_APPLY_FOOD)
1381    
1382     const_iv (SAVE_MODE)
1383     const_iv (SAVE_DIR_MODE)
1384    
1385     const_iv (M_PAPER)
1386     const_iv (M_IRON)
1387     const_iv (M_GLASS)
1388     const_iv (M_LEATHER)
1389     const_iv (M_WOOD)
1390     const_iv (M_ORGANIC)
1391     const_iv (M_STONE)
1392     const_iv (M_CLOTH)
1393     const_iv (M_ADAMANT)
1394     const_iv (M_LIQUID)
1395     const_iv (M_SOFT_METAL)
1396     const_iv (M_BONE)
1397     const_iv (M_ICE)
1398     const_iv (M_SPECIAL)
1399    
1400     const_iv (SK_EXP_ADD_SKILL)
1401     const_iv (SK_EXP_TOTAL)
1402     const_iv (SK_EXP_NONE)
1403     const_iv (SK_SUBTRACT_SKILL_EXP)
1404 elmex 1.39 const_iv (SK_EXP_SKILL_ONLY)
1405 root 1.1
1406     const_iv (SK_LOCKPICKING)
1407     const_iv (SK_HIDING)
1408     const_iv (SK_SMITHERY)
1409     const_iv (SK_BOWYER)
1410     const_iv (SK_JEWELER)
1411     const_iv (SK_ALCHEMY)
1412     const_iv (SK_STEALING)
1413     const_iv (SK_LITERACY)
1414     const_iv (SK_BARGAINING)
1415     const_iv (SK_JUMPING)
1416     const_iv (SK_DET_MAGIC)
1417     const_iv (SK_ORATORY)
1418     const_iv (SK_SINGING)
1419     const_iv (SK_DET_CURSE)
1420     const_iv (SK_FIND_TRAPS)
1421     const_iv (SK_MEDITATION)
1422     const_iv (SK_PUNCHING)
1423     const_iv (SK_FLAME_TOUCH)
1424     const_iv (SK_KARATE)
1425     const_iv (SK_CLIMBING)
1426     const_iv (SK_WOODSMAN)
1427     const_iv (SK_INSCRIPTION)
1428     const_iv (SK_ONE_HANDED_WEAPON)
1429     const_iv (SK_MISSILE_WEAPON)
1430     const_iv (SK_THROWING)
1431     const_iv (SK_USE_MAGIC_ITEM)
1432     const_iv (SK_DISARM_TRAPS)
1433     const_iv (SK_SET_TRAP)
1434     const_iv (SK_THAUMATURGY)
1435     const_iv (SK_PRAYING)
1436     const_iv (SK_CLAWING)
1437     const_iv (SK_LEVITATION)
1438     const_iv (SK_SUMMONING)
1439     const_iv (SK_PYROMANCY)
1440     const_iv (SK_EVOCATION)
1441     const_iv (SK_SORCERY)
1442     const_iv (SK_TWO_HANDED_WEAPON)
1443     const_iv (SK_SPARK_TOUCH)
1444     const_iv (SK_SHIVER)
1445     const_iv (SK_ACID_SPLASH)
1446     const_iv (SK_POISON_NAIL)
1447    
1448     const_iv (SOUND_NEW_PLAYER)
1449     const_iv (SOUND_FIRE_ARROW)
1450     const_iv (SOUND_LEARN_SPELL)
1451     const_iv (SOUND_FUMBLE_SPELL)
1452     const_iv (SOUND_WAND_POOF)
1453     const_iv (SOUND_OPEN_DOOR)
1454     const_iv (SOUND_PUSH_PLAYER)
1455     const_iv (SOUND_PLAYER_HITS1)
1456     const_iv (SOUND_PLAYER_HITS2)
1457     const_iv (SOUND_PLAYER_HITS3)
1458     const_iv (SOUND_PLAYER_HITS4)
1459     const_iv (SOUND_PLAYER_IS_HIT1)
1460     const_iv (SOUND_PLAYER_IS_HIT2)
1461     const_iv (SOUND_PLAYER_IS_HIT3)
1462     const_iv (SOUND_PLAYER_KILLS)
1463     const_iv (SOUND_PET_IS_KILLED)
1464     const_iv (SOUND_PLAYER_DIES)
1465     const_iv (SOUND_OB_EVAPORATE)
1466     const_iv (SOUND_OB_EXPLODE)
1467     const_iv (SOUND_CLOCK)
1468     const_iv (SOUND_TURN_HANDLE)
1469     const_iv (SOUND_FALL_HOLE)
1470     const_iv (SOUND_DRINK_POISON)
1471     const_iv (SOUND_CAST_SPELL_0)
1472    
1473     const_iv (PREFER_LOW)
1474     const_iv (PREFER_HIGH)
1475    
1476     const_iv (ATNR_PHYSICAL)
1477     const_iv (ATNR_MAGIC)
1478     const_iv (ATNR_FIRE)
1479     const_iv (ATNR_ELECTRICITY)
1480     const_iv (ATNR_COLD)
1481     const_iv (ATNR_CONFUSION)
1482     const_iv (ATNR_ACID)
1483     const_iv (ATNR_DRAIN)
1484     const_iv (ATNR_WEAPONMAGIC)
1485     const_iv (ATNR_GHOSTHIT)
1486     const_iv (ATNR_POISON)
1487     const_iv (ATNR_SLOW)
1488     const_iv (ATNR_PARALYZE)
1489     const_iv (ATNR_TURN_UNDEAD)
1490     const_iv (ATNR_FEAR)
1491     const_iv (ATNR_CANCELLATION)
1492     const_iv (ATNR_DEPLETE)
1493     const_iv (ATNR_DEATH)
1494     const_iv (ATNR_CHAOS)
1495     const_iv (ATNR_COUNTERSPELL)
1496     const_iv (ATNR_GODPOWER)
1497     const_iv (ATNR_HOLYWORD)
1498     const_iv (ATNR_BLIND)
1499     const_iv (ATNR_INTERNAL)
1500     const_iv (ATNR_LIFE_STEALING)
1501     const_iv (ATNR_DISEASE)
1502    
1503     const_iv (MAP_IN_MEMORY)
1504     const_iv (MAP_SWAPPED)
1505     const_iv (MAP_LOADING)
1506     const_iv (MAP_SAVING)
1507 root 1.7
1508 root 1.109 const_iv (KLASS_ATTACHABLE)
1509 root 1.7 const_iv (KLASS_GLOBAL)
1510     const_iv (KLASS_OBJECT)
1511 root 1.96 const_iv (KLASS_CLIENT)
1512 root 1.7 const_iv (KLASS_PLAYER)
1513     const_iv (KLASS_MAP)
1514 root 1.99
1515 root 1.100 const_iv (CS_QUERY_YESNO)
1516     const_iv (CS_QUERY_SINGLECHAR)
1517     const_iv (CS_QUERY_HIDEINPUT)
1518    
1519 root 1.99 const_iv (ST_DEAD)
1520     const_iv (ST_SETUP)
1521     const_iv (ST_PLAYING)
1522     const_iv (ST_CUSTOM)
1523    
1524     const_iv (ST_CHANGE_CLASS)
1525 root 1.116
1526     const_iv (IO_HEADER)
1527     const_iv (IO_OBJECTS)
1528     const_iv (IO_UNIQUES)
1529 root 1.117
1530     // random map generator
1531     const_iv (LAYOUT_NONE)
1532     const_iv (LAYOUT_ONION)
1533     const_iv (LAYOUT_MAZE)
1534     const_iv (LAYOUT_SPIRAL)
1535     const_iv (LAYOUT_ROGUELIKE)
1536     const_iv (LAYOUT_SNAKE)
1537     const_iv (LAYOUT_SQUARE_SPIRAL)
1538    
1539     const_iv (RMOPT_RANDOM)
1540     const_iv (RMOPT_CENTERED)
1541     const_iv (RMOPT_LINEAR)
1542     const_iv (RMOPT_BOTTOM_C)
1543     const_iv (RMOPT_BOTTOM_R)
1544     const_iv (RMOPT_IRR_SPACE)
1545     const_iv (RMOPT_WALL_OFF)
1546     const_iv (RMOPT_WALLS_ONLY)
1547     const_iv (RMOPT_NO_DOORS)
1548    
1549     const_iv (SYMMETRY_RANDOM)
1550     const_iv (SYMMETRY_NONE)
1551     const_iv (SYMMETRY_X)
1552     const_iv (SYMMETRY_Y)
1553     const_iv (SYMMETRY_XY)
1554 root 1.1 };
1555    
1556     for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
1557 root 1.109 newCONSTSUB (stash_cf, (char *)civ->name, newSViv (civ->iv));
1558 root 1.1
1559     static const struct {
1560     const char *name;
1561 root 1.14 int skip;
1562 root 1.7 IV klass;
1563 root 1.1 IV iv;
1564 root 1.6 } *eiv, event_iv[] = {
1565 root 1.14 # define def(klass,name) { "EVENT_" # klass "_" # name, sizeof ("EVENT_" # klass), (IV)KLASS_ ## klass, (IV)EVENT_ ## klass ## _ ## name },
1566 root 1.6 # include "eventinc.h"
1567     # undef def
1568     };
1569    
1570     AV *av = get_av ("cf::EVENT", 1);
1571    
1572     for (eiv = event_iv + sizeof (event_iv) / sizeof (event_iv [0]); eiv-- > event_iv; )
1573 root 1.7 {
1574     AV *event = newAV ();
1575 root 1.14 av_push (event, newSVpv ((char *)eiv->name + eiv->skip, 0));
1576 root 1.7 av_push (event, newSViv (eiv->klass));
1577     av_store (av, eiv->iv, newRV_noinc ((SV *)event));
1578 root 1.109 newCONSTSUB (stash_cf, (char *)eiv->name, newSViv (eiv->iv));
1579 root 1.7 }
1580 root 1.14 }
1581    
1582 root 1.109 void _connect_to_perl ()
1583 root 1.14
1584 root 1.47 void _global_reattach ()
1585 root 1.14 CODE:
1586     {
1587     // reattach to all attachable objects in the game.
1588 root 1.128 for_all_clients (ns)
1589     ns->reattach ();
1590 root 1.96
1591 root 1.114 for_all_players (pl)
1592 root 1.109 pl->reattach ();
1593 root 1.14
1594 root 1.116 //TODO
1595     //for (map_container::iterator i = maps.begin (); i != maps.end (); ++i)
1596     // i->second->reattach ();
1597 root 1.8
1598 root 1.128 for_all_objects (op)
1599 root 1.109 op->reattach ();
1600 root 1.1 }
1601    
1602     NV floor (NV x)
1603    
1604     NV ceil (NV x)
1605    
1606 root 1.143 NV rndm (...)
1607     CODE:
1608     switch (items)
1609     {
1610     case 0: RETVAL = rndm (); break;
1611     case 1: RETVAL = rndm (SvUV (ST (0))); break;
1612     case 2: RETVAL = rndm (SvIV (ST (0)), SvIV (ST (1))); break;
1613     default: croak ("cf::rndm requires none, one or two parameters."); break;
1614     }
1615     OUTPUT:
1616     RETVAL
1617    
1618 root 1.5 void server_tick ()
1619 root 1.116 CODE:
1620     runtime = SvNVx (sv_runtime);
1621     server_tick ();
1622 root 1.5
1623 root 1.1 void
1624     LOG (int level, char *msg)
1625     PROTOTYPE: $$
1626     C_ARGS: (LogLevel)level, "%s", msg
1627    
1628     char *path_combine (char *base, char *path)
1629     PROTOTYPE: $$
1630    
1631     char *path_combine_and_normalize (char *base, char *path)
1632     PROTOTYPE: $$
1633    
1634 root 1.19 const char *
1635     get_maps_directory (char *path)
1636 root 1.1 PROTOTYPE: $
1637     ALIAS: maps_directory = 0
1638 root 1.19 CODE:
1639     RETVAL = create_pathname (path);
1640     OUTPUT: RETVAL
1641 root 1.1
1642     void
1643     sub_generation_inc ()
1644     CODE:
1645     PL_sub_generation++;
1646    
1647     char *
1648     mapdir ()
1649     PROTOTYPE:
1650     ALIAS:
1651     mapdir = 0
1652     uniquedir = 1
1653     tmpdir = 2
1654     confdir = 3
1655     localdir = 4
1656     playerdir = 5
1657     datadir = 6
1658     CODE:
1659 root 1.19 switch (ix)
1660     {
1661     case 0: RETVAL = settings.mapdir ; break;
1662     case 1: RETVAL = settings.uniquedir; break;
1663     case 2: RETVAL = settings.tmpdir ; break;
1664     case 3: RETVAL = settings.confdir ; break;
1665     case 4: RETVAL = settings.localdir ; break;
1666     case 5: RETVAL = settings.playerdir; break;
1667     case 6: RETVAL = settings.datadir ; break;
1668     }
1669 root 1.1 OUTPUT: RETVAL
1670    
1671 root 1.120 void abort ()
1672    
1673 root 1.144 void fork_abort (char *cause = "cf::fork_abort")
1674    
1675 root 1.134 void cleanup (const char *cause, bool make_core = false)
1676    
1677 root 1.116 void emergency_save ()
1678    
1679 root 1.156 void _exit (int status = EXIT_SUCCESS)
1680    
1681 root 1.149 UV sv_2watcher (SV *w)
1682     CODE:
1683     RETVAL = (UV)GEventAPI->sv_2watcher (w);
1684     OUTPUT:
1685     RETVAL
1686    
1687 root 1.125 #if _POSIX_MEMLOCK
1688    
1689     int mlockall (int flags = MCL_CURRENT | MCL_FUTURE)
1690    
1691     int munlockall ()
1692    
1693     #endif
1694    
1695 root 1.74 int find_animation (char *text)
1696 root 1.1 PROTOTYPE: $
1697    
1698 root 1.74 int random_roll (int min, int max, object *op, int goodbad);
1699 root 1.1
1700     const char *cost_string_from_value(uint64 cost, int approx = 0)
1701    
1702     int
1703     exp_to_level (val64 exp)
1704     CODE:
1705     {
1706     int i = 0;
1707    
1708     RETVAL = settings.max_level;
1709    
1710     for (i = 1; i <= settings.max_level; i++)
1711     {
1712     if (levels[i] > exp)
1713     {
1714     RETVAL = i - 1;
1715     break;
1716     }
1717     }
1718     }
1719     OUTPUT: RETVAL
1720    
1721     val64
1722     level_to_min_exp (int level)
1723     CODE:
1724     if (level > settings.max_level)
1725     RETVAL = levels[settings.max_level];
1726     else if (level < 1)
1727     RETVAL = 0;
1728     else
1729     RETVAL = levels[level];
1730     OUTPUT: RETVAL
1731    
1732     SV *
1733     resistance_to_string (int atnr)
1734     CODE:
1735     if (atnr >= 0 && atnr < NROFATTACKS)
1736     RETVAL = newSVpv (resist_plus[atnr], 0);
1737     else
1738     XSRETURN_UNDEF;
1739     OUTPUT: RETVAL
1740    
1741 root 1.162 bool
1742 root 1.169 load_resource_file (const char *filename)
1743 root 1.162
1744 root 1.97 MODULE = cf PACKAGE = cf::attachable
1745    
1746 root 1.27 int
1747 root 1.97 valid (SV *obj)
1748 root 1.27 CODE:
1749     RETVAL = SvROK (obj) && mg_find (SvRV (obj), PERL_MAGIC_ext);
1750     OUTPUT:
1751     RETVAL
1752    
1753 root 1.164 void
1754     debug_trace (attachable *obj, bool on = true)
1755     CODE:
1756     obj->flags &= ~attachable::F_DEBUG_TRACE;
1757     if (on)
1758     obj->flags |= attachable::F_DEBUG_TRACE;
1759    
1760 root 1.153 int mortals_size ()
1761     CODE:
1762     RETVAL = attachable::mortals.size ();
1763     OUTPUT: RETVAL
1764    
1765     #object *mortals (U32 index)
1766     # CODE:
1767     # RETVAL = index < attachable::mortals.size () ? attachable::mortals [index] : 0;
1768     # OUTPUT: RETVAL
1769    
1770 root 1.128 INCLUDE: $PERL genacc attachable ../include/cfperl.h |
1771 root 1.115
1772 root 1.101 MODULE = cf PACKAGE = cf::global
1773    
1774     int invoke (SV *klass, int event, ...)
1775     CODE:
1776     if (KLASS_OF (event) != KLASS_GLOBAL) croak ("event class must be GLOBAL");
1777     AV *av = (AV *)sv_2mortal ((SV *)newAV ());
1778     for (int i = 1; i < items; i++) av_push (av, SvREFCNT_inc (ST (i)));
1779 root 1.109 RETVAL = gbl_ev.invoke ((event_type)event, ARG_AV (av), DT_END);
1780 root 1.101 OUTPUT: RETVAL
1781    
1782 root 1.1 MODULE = cf PACKAGE = cf::object PREFIX = cf_object_
1783    
1784 root 1.62 INCLUDE: $PERL genacc object ../include/object.h |
1785    
1786 root 1.18 int invoke (object *op, int event, ...)
1787     CODE:
1788     if (KLASS_OF (event) != KLASS_OBJECT) croak ("event class must be OBJECT");
1789 root 1.24 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
1790     for (int i = 2; i < items; i++) av_push (av, SvREFCNT_inc (ST (i)));
1791 root 1.109 RETVAL = op->invoke ((event_type)event, ARG_AV (av), DT_END);
1792 root 1.18 OUTPUT: RETVAL
1793    
1794     SV *registry (object *op)
1795    
1796 root 1.134 int objects_size ()
1797     CODE:
1798     RETVAL = objects.size ();
1799     OUTPUT: RETVAL
1800    
1801     object *objects (U32 index)
1802     CODE:
1803     RETVAL = index < objects.size () ? objects [index] : 0;
1804     OUTPUT: RETVAL
1805    
1806     int actives_size ()
1807     CODE:
1808     RETVAL = actives.size ();
1809     OUTPUT: RETVAL
1810    
1811     object *actives (U32 index)
1812 root 1.57 CODE:
1813 root 1.134 RETVAL = index < actives.size () ? actives [index] : 0;
1814 root 1.57 OUTPUT: RETVAL
1815    
1816 root 1.1 # missing properties
1817    
1818 root 1.54 object *head (object *op)
1819     PROTOTYPE: $
1820     CODE:
1821 root 1.134 RETVAL = op->head_ ();
1822 root 1.54 OUTPUT: RETVAL
1823    
1824     int is_head (object *op)
1825     PROTOTYPE: $
1826     CODE:
1827 root 1.134 RETVAL = op->head_ () == op;
1828 root 1.54 OUTPUT: RETVAL
1829    
1830 root 1.1 void
1831     inv (object *obj)
1832     PROTOTYPE: $
1833     PPCODE:
1834     {
1835     object *o;
1836     for (o = obj->inv; o; o = o->below)
1837 root 1.100 XPUSHs (sv_2mortal (to_sv (o)));
1838 root 1.1 }
1839    
1840 root 1.102 void
1841     set_animation (object *op, int idx)
1842     CODE:
1843     SET_ANIMATION (op, idx);
1844    
1845 elmex 1.160 int
1846     num_animations (object *op)
1847     CODE:
1848     RETVAL = NUM_ANIMATIONS (op);
1849     OUTPUT: RETVAL
1850    
1851 root 1.58 object *find_best_object_match (object *op, const char *match)
1852    
1853     object *find_marked_object (object *op)
1854    
1855 root 1.109 int need_identify (object *obj);
1856 root 1.1
1857     int apply_shop_mat (object *shop_mat, object *op);
1858    
1859 pippijn 1.172 int move_player (object *op, int dir)
1860     CODE:
1861     RETVAL = move_player (op, dir);
1862     OUTPUT:
1863     RETVAL
1864    
1865 root 1.27 int move (object *op, int dir, object *originator = op)
1866     CODE:
1867     RETVAL = move_ob (op, dir, originator);
1868     OUTPUT:
1869     RETVAL
1870 root 1.1
1871 root 1.74 void apply (object *applier, object *applied, int flags = 0)
1872     CODE:
1873     manual_apply (applied, applier, flags);
1874 root 1.1
1875 root 1.74 void apply_below (object *op)
1876     CODE:
1877     player_apply_below (op);
1878 root 1.1
1879 root 1.167 int cast_heal (object *op, object *caster, object *spell, int dir = 0)
1880    
1881 root 1.1 object *cf_object_present_archname_inside (object *op, char *whatstr)
1882    
1883     int cf_object_transfer (object *op, int x, int y, int r = 0, object_ornull *orig = 0)
1884    
1885 root 1.61 int cf_object_change_map (object *op, int x, int y, maptile *map)
1886 root 1.1
1887 root 1.116 #//TODO
1888     object *clone_ (object *op, int recursive = 0)
1889 root 1.74 CODE:
1890     if (recursive)
1891     RETVAL = object_create_clone (op);
1892     else
1893     {
1894     RETVAL = object::create ();
1895 root 1.75 op->copy_to (RETVAL);
1896 root 1.74 }
1897     OUTPUT: RETVAL
1898 root 1.1
1899 root 1.74 int pay_item (object *op, object *buyer)
1900     CODE:
1901     RETVAL = pay_for_item (op, buyer);
1902     OUTPUT: RETVAL
1903 root 1.1
1904 root 1.74 int pay_amount (object *op, uint64 amount)
1905     CODE:
1906     RETVAL = pay_for_amount (amount, op);
1907     OUTPUT: RETVAL
1908 root 1.1
1909     void pay_player (object *op, uint64 amount)
1910    
1911     val64 pay_player_arch (object *op, const char *arch, uint64 amount)
1912    
1913 root 1.74 int cast_spell (object *op, object *caster, int dir, object *spell_ob, char *stringarg = 0)
1914 root 1.1
1915 root 1.74 void learn_spell (object *op, object *sp, int special_prayer = 0)
1916     CODE:
1917     do_learn_spell (op, sp, special_prayer);
1918 root 1.1
1919 root 1.74 void forget_spell (object *op, object *sp)
1920     CODE:
1921     do_forget_spell (op, query_name (sp));
1922 root 1.1
1923 root 1.74 object *check_for_spell (object *op, char *spellname)
1924     CODE:
1925     RETVAL = check_spell_known (op, spellname);
1926     OUTPUT: RETVAL
1927 root 1.1
1928 root 1.74 int query_money (object *op)
1929 root 1.1 ALIAS: money = 0
1930    
1931 elmex 1.108 val64 query_cost (object *op, object *who, int flags)
1932 root 1.1 ALIAS: cost = 0
1933    
1934 root 1.74 void spring_trap (object *op, object *victim)
1935 root 1.1
1936 root 1.74 int check_trigger (object *op, object *cause)
1937 root 1.1
1938 root 1.74 void drop (object *who, object *op)
1939 root 1.1
1940 root 1.74 void pick_up (object *who, object *op)
1941 root 1.1
1942 root 1.61 int cf_object_teleport (object *op, maptile *map, int x, int y)
1943 root 1.1
1944 root 1.102 void update_object (object *op, int action)
1945 root 1.1
1946     object *cf_create_object_by_name (const char *name)
1947    
1948     void change_exp (object *op, uint64 exp, const char *skill_name = 0, int flag = 0)
1949    
1950     void player_lvl_adj (object *who, object *skill = 0)
1951    
1952     int kill_object (object *op, int dam = 0, object *hitter = 0, int type = AT_PHYSICAL)
1953    
1954     int calc_skill_exp (object *who, object *op, object *skill);
1955    
1956     void push_button (object *op);
1957    
1958     void use_trigger (object *op);
1959    
1960 root 1.61 void add_button_link (object *button, maptile *map, int connected);
1961 root 1.1
1962     void remove_button_link (object *op);
1963    
1964    
1965     MODULE = cf PACKAGE = cf::object PREFIX = cf_
1966    
1967     object *cf_insert_ob_in_ob (object *ob, object *where)
1968    
1969     # no clean way to get an object from an archetype - stupid idiotic
1970     # dumb kludgy misdesigned plug-in api slowly gets on my nerves.
1971    
1972     object *new (const char *archetype = 0)
1973     PROTOTYPE: ;$
1974     CODE:
1975     RETVAL = archetype ? get_archetype (archetype) : cf_create_object ();
1976     OUTPUT:
1977     RETVAL
1978    
1979 root 1.61 object *insert_ob_in_map_at (object *ob, maptile *where, object_ornull *orig, int flag, int x, int y)
1980 root 1.1 PROTOTYPE: $$$$$$
1981     CODE:
1982     {
1983     int unused_type;
1984     RETVAL = (object *)object_insert (&unused_type, ob, 0, where, orig, flag, x, y);
1985     }
1986    
1987     # syntatic sugar for easier use in event callbacks.
1988     const char *options (object *op)
1989     CODE:
1990     RETVAL = op->name;
1991     OUTPUT:
1992     RETVAL
1993    
1994     player *contr (object *op)
1995     CODE:
1996     RETVAL = op->contr;
1997     OUTPUT: RETVAL
1998    
1999     const char *get_ob_key_value (object *op, const char *key)
2000    
2001     bool set_ob_key_value (object *op, const char *key, const char *value = 0, int add_key = 1)
2002    
2003     object *get_nearest_player (object *ob)
2004     ALIAS: nearest_player = 0
2005     PREINIT:
2006     extern object *get_nearest_player (object *);
2007    
2008     void rangevector (object *ob, object *other, int flags = 0)
2009     PROTOTYPE: $$;$
2010     PPCODE:
2011     {
2012     rv_vector rv;
2013     get_rangevector (ob, other, &rv, flags);
2014     EXTEND (SP, 5);
2015     PUSHs (newSVuv (rv.distance));
2016     PUSHs (newSViv (rv.distance_x));
2017     PUSHs (newSViv (rv.distance_y));
2018     PUSHs (newSViv (rv.direction));
2019     PUSHs (newSVcfapi (CFAPI_POBJECT, rv.part));
2020     }
2021    
2022     bool on_same_map_as (object *ob, object *other)
2023     CODE:
2024     RETVAL = on_same_map (ob, other);
2025     OUTPUT: RETVAL
2026    
2027 root 1.58 const char *
2028     base_name (object *op, int plural = op->nrof > 1)
2029 root 1.1 CODE:
2030 root 1.58 RETVAL = query_base_name (op, plural);
2031 root 1.1 OUTPUT: RETVAL
2032    
2033 elmex 1.86 object *decrease_ob_nr (object *op, unsigned long i)
2034    
2035 root 1.1 MODULE = cf PACKAGE = cf::object::player PREFIX = cf_player_
2036    
2037     player *player (object *op)
2038     CODE:
2039     RETVAL = op->contr;
2040     OUTPUT: RETVAL
2041    
2042 root 1.105 void check_score (object *op)
2043    
2044 root 1.120 void message (object *op, char *txt, int flags = NDI_ORANGE | NDI_UNIQUE)
2045     CODE:
2046     new_draw_info (flags, 0, op, txt);
2047 root 1.1
2048     object *cf_player_send_inventory (object *op)
2049    
2050     char *cf_player_get_ip (object *op)
2051     ALIAS: ip = 0
2052    
2053     object *cf_player_get_marked_item (object *op)
2054     ALIAS: marked_item = 0
2055    
2056     void cf_player_set_marked_item (object *op, object *ob)
2057    
2058     partylist *cf_player_get_party (object *op)
2059     ALIAS: party = 0
2060    
2061     void cf_player_set_party (object *op, partylist *party)
2062    
2063     void kill_player (object *op)
2064    
2065 root 1.58 void esrv_update_item (object *op, int what, object *item)
2066     C_ARGS: what, op, item
2067    
2068 root 1.66 void clear_los (object *op)
2069    
2070 root 1.67 int command_summon (object *op, char *params)
2071    
2072     int command_arrest (object *op, char *params)
2073    
2074     int command_banish (object *op, char *params)
2075    
2076 root 1.66
2077 root 1.12 MODULE = cf PACKAGE = cf::player PREFIX = cf_player_
2078 root 1.1
2079 root 1.79 INCLUDE: $PERL genacc player ../include/player.h |
2080 root 1.62
2081 root 1.18 int invoke (player *pl, int event, ...)
2082     CODE:
2083     if (KLASS_OF (event) != KLASS_PLAYER) croak ("event class must be PLAYER");
2084 root 1.24 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
2085     for (int i = 2; i < items; i++) av_push (av, SvREFCNT_inc (ST (i)));
2086 root 1.109 RETVAL = pl->invoke ((event_type)event, ARG_AV (av), DT_END);
2087 root 1.18 OUTPUT: RETVAL
2088    
2089 root 1.12 SV *registry (player *pl)
2090 root 1.1
2091 root 1.102 void
2092     save_stats (player *pl)
2093     CODE:
2094     pl->ob->stats.hp = pl->ob->stats.maxhp;
2095     pl->ob->stats.sp = pl->ob->stats.maxsp;
2096     pl->ob->stats.grace = pl->ob->stats.maxgrace;
2097     pl->orig_stats = pl->ob->stats;
2098    
2099 root 1.1 void cf_player_move (player *pl, int dir)
2100    
2101     void play_sound_player_only (player *pl, int soundnum, int x = 0, int y = 0);
2102    
2103     bool
2104     cell_visible (player *pl, int dx, int dy)
2105     CODE:
2106 root 1.98 RETVAL = FABS (dx) <= pl->ns->mapx / 2 && FABS (dy) <= pl->ns->mapy / 2
2107     && !pl->blocked_los [dx + pl->ns->mapx / 2][dy + pl->ns->mapy / 2];
2108 root 1.1 OUTPUT:
2109     RETVAL
2110    
2111 root 1.4 void
2112 root 1.1 send (player *pl, SV *packet)
2113     CODE:
2114     {
2115     STRLEN len;
2116     char *buf = SvPVbyte (packet, len);
2117    
2118 root 1.100 if (pl->ns)
2119     pl->ns->send_packet (buf, len);
2120 root 1.1 }
2121    
2122     int
2123     listening (player *pl, int new_value = -1)
2124     CODE:
2125     RETVAL = pl->listening;
2126     if (new_value >= 0)
2127     pl->listening = new_value;
2128     OUTPUT:
2129     RETVAL
2130    
2131 root 1.46 void savebed (player *pl, SV *map_path = 0, SV *x = 0, SV *y = 0)
2132 root 1.45 PROTOTYPE: $;$$$
2133 root 1.1 PPCODE:
2134 root 1.45 if (GIMME_V != G_VOID)
2135     {
2136     EXTEND (SP, 3);
2137     PUSHs (sv_2mortal (newSVpv (pl->savebed_map, 0)));
2138     PUSHs (sv_2mortal (newSViv (pl->bed_x)));
2139     PUSHs (sv_2mortal (newSViv (pl->bed_y)));
2140     }
2141 root 1.46 if (map_path) sv_to (map_path, pl->savebed_map);
2142     if (x) sv_to (x, pl->bed_x);
2143     if (y) sv_to (y, pl->bed_y);
2144 root 1.1
2145     void
2146     list ()
2147     PPCODE:
2148 root 1.128 for_all_players (pl)
2149 root 1.100 XPUSHs (sv_2mortal (to_sv (pl)));
2150 root 1.1
2151    
2152     MODULE = cf PACKAGE = cf::map PREFIX = cf_map_
2153    
2154 root 1.61 int invoke (maptile *map, int event, ...)
2155 root 1.18 CODE:
2156     if (KLASS_OF (event) != KLASS_MAP) croak ("event class must be MAP");
2157 root 1.24 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
2158     for (int i = 2; i < items; i++) av_push (av, SvREFCNT_inc (ST (i)));
2159 root 1.109 RETVAL = map->invoke ((event_type)event, ARG_AV (av), DT_END);
2160 root 1.25 OUTPUT: RETVAL
2161 root 1.18
2162 root 1.61 SV *registry (maptile *map)
2163 root 1.12
2164 root 1.61 INCLUDE: $PERL genacc maptile ../include/map.h |
2165 root 1.1
2166 root 1.116 void
2167     maptile::instantiate ()
2168    
2169     maptile *new ()
2170 root 1.1 PROTOTYPE:
2171     CODE:
2172 root 1.116 RETVAL = new maptile;
2173 root 1.1 OUTPUT:
2174     RETVAL
2175    
2176 root 1.116 void
2177 root 1.117 maptile::players ()
2178     PPCODE:
2179     if (GIMME_V == G_SCALAR)
2180 root 1.118 XPUSHs (sv_2mortal (to_sv (THIS->players)));
2181 root 1.117 else if (GIMME_V == G_ARRAY)
2182     {
2183     EXTEND (SP, THIS->players);
2184     for_all_players (pl)
2185     if (pl->ob && pl->ob->map == THIS)
2186 root 1.118 PUSHs (sv_2mortal (to_sv (pl->ob)));
2187 root 1.117 }
2188    
2189 root 1.156 void
2190 root 1.168 maptile::add_underlay (SV *data, int offset, int stride, SV *palette)
2191 root 1.156 CODE:
2192     {
2193 root 1.168 if (!SvROK (palette) || SvTYPE (SvRV (palette)) != SVt_PVAV)
2194     croak ("maptile::add_underlay: palette must be arrayref");
2195 root 1.156
2196 root 1.168 palette = SvRV (palette);
2197 root 1.156
2198 root 1.168 STRLEN idxlen;
2199     const uint8_t *idx = (const uint8_t *)SvPVbyte (data, idxlen);
2200 root 1.156
2201 root 1.168 for (int x = 0; x < THIS->width; ++x)
2202     for (int y = 0; y < THIS->height; ++y)
2203     {
2204     for (object *op = THIS->at (x, y).bot; op; op = op->above)
2205     if (op->flag [FLAG_IS_FLOOR])
2206     goto skip_space;
2207    
2208     {
2209     int offs = offset + y * stride + x;
2210     if (IN_RANGE_EXC (offs, 0, idxlen))
2211     {
2212     if (SV **elem = av_fetch ((AV *)palette, idx [offs], 0))
2213     {
2214     object *ob = get_archetype (SvPVutf8_nolen (*elem));
2215     ob->flag [FLAG_NO_MAP_SAVE] = true;
2216     THIS->insert (ob, x, y, 0, INS_ABOVE_FLOOR_ONLY);
2217     }
2218     }
2219     }
2220 root 1.156
2221 root 1.168 skip_space: ;
2222     }
2223     }
2224    
2225     void
2226     maptile::set_regiondata (SV *data, int offset, int stride, SV *palette)
2227     CODE:
2228     {
2229     if (!SvROK (palette) || SvTYPE (SvRV (palette)) != SVt_PVAV)
2230     croak ("maptile::set_regiondata: palette must be arrayref");
2231    
2232     palette = SvRV (palette);
2233    
2234     STRLEN idxlen;
2235     const uint8_t *idx = (const uint8_t *)SvPVbyte (data, idxlen);
2236    
2237     region **regionmap = (region **)malloc (
2238     (av_len ((AV *)palette) + 1) * sizeof (region *));
2239     uint8_t *regions = salloc<uint8_t> (THIS->size ());
2240    
2241     for (int i = av_len ((AV *)palette) + 1; i--; )
2242     regionmap [i] = region::find (
2243     SvPVutf8_nolen (*av_fetch ((AV *)palette, i, 1)));
2244    
2245     for (int y = 0; y < THIS->height; ++y)
2246     memcpy (regions + y * THIS->width, idx + offset + y * stride, THIS->width);
2247    
2248     sfree (THIS->regions, THIS->size ());
2249     free (THIS->regionmap);
2250    
2251     THIS->regions = regions;
2252 root 1.156 THIS->regionmap = regionmap;
2253     }
2254    
2255 root 1.61 void play_sound_map (maptile *map, int x, int y, int sound_num)
2256 root 1.1
2257 root 1.74 int out_of_map (maptile *map, int x, int y)
2258    
2259 root 1.29 void
2260 root 1.61 trigger (maptile *map, long connection, bool state = true)
2261 root 1.29 CODE:
2262     activate_connection (map, connection, state);
2263    
2264     void
2265 root 1.61 get_connection (maptile *map, long connection)
2266 root 1.29 PPCODE:
2267     oblinkpt *obp = get_connection_links (map, connection);
2268     if (obp)
2269     for (objectlink *ol = obp->link; ol; ol = ol->next)
2270 root 1.65 XPUSHs (sv_2mortal (newSVcfapi (CFAPI_POBJECT, (object *)ol->ob)));
2271 root 1.29
2272 root 1.61 object *cf_map_insert_object_there (maptile *where, object *op, object *originator, int flags)
2273 root 1.1
2274 root 1.61 object *cf_map_insert_object (maptile *where, object* op, int x, int y)
2275 root 1.1
2276 root 1.61 object* cf_map_present_arch_by_name (maptile *map, const char* str, int nx, int ny)
2277 root 1.1 C_ARGS: str, map, nx, ny
2278    
2279     void
2280 root 1.140 get_map_flags (maptile *map, int x, int y)
2281 root 1.1 PPCODE:
2282     {
2283 root 1.61 maptile *nmap = 0;
2284 root 1.1 I16 nx = 0, ny = 0;
2285 root 1.19 int flags = get_map_flags (map, &nmap, x, y, &nx, &ny);
2286 root 1.1
2287     EXTEND (SP, 4);
2288     PUSHs (sv_2mortal (newSViv (flags)));
2289    
2290     if (GIMME_V == G_ARRAY)
2291     {
2292     PUSHs (sv_2mortal (newSVcfapi (CFAPI_PMAP, nmap)));
2293     PUSHs (sv_2mortal (newSViv (nx)));
2294     PUSHs (sv_2mortal (newSViv (ny)));
2295     }
2296     }
2297    
2298     void
2299 root 1.61 at (maptile *map, unsigned int x, unsigned int y)
2300 root 1.1 PROTOTYPE: $$$
2301     PPCODE:
2302     {
2303     object *o;
2304 root 1.61 maptile *nmap = 0;
2305 root 1.1 I16 nx, ny;
2306    
2307 root 1.19 get_map_flags (map, &nmap, x, y, &nx, &ny);
2308 root 1.1
2309     if (nmap)
2310     for (o = GET_MAP_OB (nmap, nx, ny); o; o = o->above)
2311     XPUSHs (sv_2mortal (newSVcfapi (CFAPI_POBJECT, o)));
2312     }
2313    
2314     SV *
2315 root 1.61 bot_at (maptile *obj, unsigned int x, unsigned int y)
2316 root 1.1 PROTOTYPE: $$$
2317     ALIAS:
2318     top_at = 1
2319     flags_at = 2
2320     light_at = 3
2321     move_block_at = 4
2322     move_slow_at = 5
2323     move_on_at = 6
2324     move_off_at = 7
2325     INIT:
2326 root 1.110 if (x >= obj->width || y >= obj->height) XSRETURN_UNDEF;
2327 root 1.1 CODE:
2328     switch (ix)
2329     {
2330     case 0: RETVAL = newSVcfapi (CFAPI_POBJECT, GET_MAP_OB (obj, x, y)); break;
2331     case 1: RETVAL = newSVcfapi (CFAPI_POBJECT, GET_MAP_TOP (obj, x, y)); break;
2332     case 2: RETVAL = newSVuv ( GET_MAP_FLAGS (obj, x, y)); break;
2333     case 3: RETVAL = newSViv ( GET_MAP_LIGHT (obj, x, y)); break;
2334     case 4: RETVAL = newSVuv ( GET_MAP_MOVE_BLOCK (obj, x, y)); break;
2335     case 5: RETVAL = newSVuv ( GET_MAP_MOVE_SLOW (obj, x, y)); break;
2336     case 6: RETVAL = newSVuv ( GET_MAP_MOVE_ON (obj, x, y)); break;
2337     case 7: RETVAL = newSVuv ( GET_MAP_MOVE_OFF (obj, x, y)); break;
2338     }
2339 root 1.122 OUTPUT: RETVAL
2340 root 1.1
2341 elmex 1.70 void fix_walls (maptile *map, int x, int y)
2342    
2343     void fix_walls_around (maptile *map, int x, int y)
2344 root 1.1
2345 root 1.117 # worst xs function of my life
2346 root 1.140 bool
2347 root 1.117 _create_random_map (\
2348 root 1.140 maptile *self,\
2349 root 1.117 char *wallstyle,\
2350     char *wall_name,\
2351     char *floorstyle,\
2352     char *monsterstyle,\
2353     char *treasurestyle,\
2354     char *layoutstyle,\
2355     char *doorstyle,\
2356     char *decorstyle,\
2357     char *origin_map,\
2358     char *final_map,\
2359     char *exitstyle,\
2360     char *this_map,\
2361     char *exit_on_final_map,\
2362 root 1.146 int xsize,\
2363     int ysize,\
2364 root 1.117 int expand2x,\
2365     int layoutoptions1,\
2366     int layoutoptions2,\
2367     int layoutoptions3,\
2368     int symmetry,\
2369     int difficulty,\
2370     int difficulty_given,\
2371     float difficulty_increase,\
2372     int dungeon_level,\
2373     int dungeon_depth,\
2374     int decoroptions,\
2375     int orientation,\
2376     int origin_y,\
2377     int origin_x,\
2378 root 1.146 U32 random_seed,\
2379 root 1.117 val64 total_map_hp,\
2380     int map_layout_style,\
2381     int treasureoptions,\
2382     int symmetry_used,\
2383 root 1.137 region *region,\
2384     char *custom\
2385 root 1.117 )
2386     CODE:
2387     {
2388     random_map_params rmp;
2389    
2390     assign (rmp.wallstyle , wallstyle);
2391     assign (rmp.wall_name , wall_name);
2392     assign (rmp.floorstyle , floorstyle);
2393     assign (rmp.monsterstyle , monsterstyle);
2394     assign (rmp.treasurestyle , treasurestyle);
2395     assign (rmp.layoutstyle , layoutstyle);
2396     assign (rmp.doorstyle , doorstyle);
2397     assign (rmp.decorstyle , decorstyle);
2398     assign (rmp.exitstyle , exitstyle);
2399     assign (rmp.exit_on_final_map, exit_on_final_map);
2400    
2401 root 1.122 rmp.origin_map = origin_map;
2402     rmp.final_map = final_map;
2403     rmp.this_map = this_map;
2404 root 1.146 rmp.xsize = xsize;
2405     rmp.ysize = ysize;
2406 root 1.117 rmp.expand2x = expand2x;
2407     rmp.layoutoptions1 = layoutoptions1;
2408     rmp.layoutoptions2 = layoutoptions2;
2409     rmp.layoutoptions3 = layoutoptions3;
2410     rmp.symmetry = symmetry;
2411     rmp.difficulty = difficulty;
2412     rmp.difficulty_given = difficulty_given;
2413     rmp.difficulty_increase = difficulty_increase;
2414     rmp.dungeon_level = dungeon_level;
2415     rmp.dungeon_depth = dungeon_depth;
2416     rmp.decoroptions = decoroptions;
2417     rmp.orientation = orientation;
2418     rmp.origin_y = origin_y;
2419     rmp.origin_x = origin_x;
2420     rmp.random_seed = random_seed;
2421     rmp.total_map_hp = total_map_hp;
2422     rmp.map_layout_style = map_layout_style;
2423     rmp.treasureoptions = treasureoptions;
2424     rmp.symmetry_used = symmetry_used;
2425     rmp.region = region;
2426 root 1.137 rmp.custom = custom;
2427 root 1.117
2428 root 1.140 RETVAL = self->generate_random_map (&rmp);
2429 root 1.117 }
2430     OUTPUT:
2431     RETVAL
2432    
2433 root 1.19 MODULE = cf PACKAGE = cf::arch
2434 root 1.1
2435 elmex 1.36 archetype *find (const char *name)
2436     CODE:
2437 root 1.60 RETVAL = archetype::find (name);
2438 elmex 1.36 OUTPUT:
2439     RETVAL
2440    
2441 root 1.19 archetype *first()
2442 root 1.1 PROTOTYPE:
2443 root 1.19 CODE:
2444     RETVAL = first_archetype;
2445     OUTPUT: RETVAL
2446 root 1.1
2447 root 1.45 INCLUDE: $PERL genacc archetype ../include/object.h |
2448 root 1.1
2449 root 1.19 MODULE = cf PACKAGE = cf::party
2450 root 1.1
2451 root 1.19 partylist *first ()
2452 root 1.1 PROTOTYPE:
2453 root 1.19 CODE:
2454     RETVAL = get_firstparty ();
2455     OUTPUT: RETVAL
2456 root 1.1
2457 root 1.119 INCLUDE: $PERL genacc partylist ../include/player.h |
2458 root 1.1
2459 root 1.19 MODULE = cf PACKAGE = cf::region
2460 root 1.1
2461 root 1.161 void
2462     list ()
2463     PPCODE:
2464     for_all_regions (rgn)
2465     XPUSHs (sv_2mortal (to_sv (rgn)));
2466    
2467     region *find (char *name)
2468     PROTOTYPE: $
2469 root 1.19 CODE:
2470 root 1.161 RETVAL = region::find (name);
2471 root 1.19 OUTPUT: RETVAL
2472 root 1.1
2473 root 1.161 region *find_fuzzy (char *name)
2474 root 1.122 PROTOTYPE: $
2475     CODE:
2476 root 1.161 RETVAL = region::find_fuzzy (name);
2477 root 1.122 OUTPUT: RETVAL
2478    
2479 root 1.119 INCLUDE: $PERL genacc region ../include/map.h |
2480 root 1.1
2481 root 1.19 MODULE = cf PACKAGE = cf::living
2482 root 1.1
2483 root 1.45 INCLUDE: $PERL genacc living ../include/living.h |
2484 root 1.1
2485 root 1.76 MODULE = cf PACKAGE = cf::settings
2486    
2487     INCLUDE: $PERL genacc Settings ../include/global.h |
2488    
2489 root 1.84 MODULE = cf PACKAGE = cf::client
2490 root 1.79
2491 root 1.84 INCLUDE: $PERL genacc client ../include/client.h |
2492 root 1.79
2493 root 1.84 int invoke (client *ns, int event, ...)
2494 root 1.79 CODE:
2495 root 1.88 if (KLASS_OF (event) != KLASS_CLIENT) croak ("event class must be CLIENT");
2496 root 1.79 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
2497     for (int i = 2; i < items; i++) av_push (av, SvREFCNT_inc (ST (i)));
2498 root 1.109 RETVAL = ns->invoke ((event_type)event, ARG_AV (av), DT_END);
2499 root 1.79 OUTPUT: RETVAL
2500    
2501 root 1.84 SV *registry (client *ns)
2502 root 1.79
2503 root 1.100 void
2504     list ()
2505     PPCODE:
2506     EXTEND (SP, clients.size ());
2507     for (sockvec::iterator i = clients.begin (); i != clients.end (); ++i)
2508     PUSHs (sv_2mortal (to_sv (*i)));
2509    
2510 root 1.88 void
2511 root 1.100 client::send_packet (SV *packet)
2512     CODE:
2513     {
2514     STRLEN len;
2515     char *buf = SvPVbyte (packet, len);
2516    
2517     THIS->send_packet (buf, len);
2518     }
2519