ViewVC Help
View File | Revision Log | Show Annotations | Download File
/cvs/deliantra/server/server/cfperl.xs
Revision: 1.179
Committed: Sun Mar 18 03:05:40 2007 UTC (17 years, 2 months ago) by root
Branch: MAIN
Changes since 1.178: +4 -3 lines
Log Message:
- reduce default output-sync to less than a second
- output-sync command now uses seconds as unit, not
  something users cannot even know.
- lots of useless const adjustments.

File Contents

# User Rev Content
1 root 1.1 /*****************************************************************************/
2     /* CrossFire, A Multiplayer game for the X Window System */
3     /*****************************************************************************/
4    
5     /*
6     * This code is placed under the GNU General Public Licence (GPL)
7     *
8     * Copyright (C) 2001-2005 by Chachkoff Yann
9 root 1.169 * Copyright (C) 2006,2007 by Marc Lehmann <cf@schmorp.de>
10 root 1.1 *
11     * This program is free software; you can redistribute it and/or modify
12     * it under the terms of the GNU General Public License as published by
13     * the Free Software Foundation; either version 2 of the License, or
14     * (at your option) any later version.
15     *
16     * This program is distributed in the hope that it will be useful,
17     * but WITHOUT ANY WARRANTY; without even the implied warranty of
18     * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
19     * GNU General Public License for more details.
20     *
21     * You should have received a copy of the GNU General Public License
22     * along with this program; if not, write to the Free Software
23     * Foundation, Inc. 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
24 root 1.106 */
25 root 1.1
26     #define PLUGIN_NAME "perl"
27 root 1.13 #define PLUGIN_VERSION "cfperl 0.5"
28 root 1.1
29     #include <plugin_common.h>
30     #include <sounds.h>
31 root 1.6 #include <cstdarg>
32     #include <sproto.h>
33 root 1.1
34 root 1.162 #include "loader.h"
35 root 1.6 #include "cfperl.h"
36 root 1.12 #include "shstr.h"
37 root 1.1
38 root 1.125 #include <unistd.h>
39     #if _POSIX_MEMLOCK
40     # include <sys/mman.h>
41     #endif
42    
43 root 1.32 #include <EXTERN.h>
44     #include <perl.h>
45     #include <XSUB.h>
46    
47 root 1.107 #include "CoroAPI.h"
48 root 1.1 #include "perlxsi.c"
49    
50     extern sint64 *levels; // the experience table
51    
52 root 1.61 typedef object object_ornull;
53     typedef maptile maptile_ornull;
54 root 1.1
55 root 1.71 #if IVSIZE >= 8
56     typedef IV val64;
57     # define newSVval64 newSViv
58     # define SvVAL64 SvIV
59     #else
60     typedef double val64;
61     # define newSVval64 newSVnv
62     # define SvVAL64 SvNV
63     #endif
64 root 1.1
65 root 1.19 static f_plug_api gethook = cfapi_get_hooks;
66     static f_plug_api object_set_property = cfapi_object_set_property;
67     static f_plug_api object_insert = cfapi_object_insert;
68 root 1.1
69     static PerlInterpreter *perl;
70    
71 root 1.116 double runtime;
72    
73 root 1.109 global gbl_ev;
74     static AV *cb_global, *cb_attachable, *cb_object, *cb_player, *cb_client, *cb_type, *cb_map;
75 root 1.116 static SV *sv_runtime;
76 root 1.109
77     static HV
78     *stash_cf,
79     *stash_cf_object_wrap,
80     *stash_cf_object_player_wrap,
81     *stash_cf_player_wrap,
82     *stash_cf_map_wrap,
83     *stash_cf_client_wrap,
84     *stash_cf_arch_wrap,
85     *stash_cf_party_wrap,
86     *stash_cf_region_wrap,
87     *stash_cf_living_wrap;
88    
89     // helper cast function, returns super class * or 0
90     template<class super>
91     static super *
92     is_a (attachable *at)
93     {
94     //return dynamic_cast<super *>(at); // slower, safer
95     if (typeid (*at) == typeid (super))
96     return static_cast<super *>(at);
97     else
98     return 0;
99     }
100    
101     //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
102    
103     unordered_vector<attachable *> attachable::mortals;
104    
105 root 1.129 attachable::~attachable ()
106 root 1.109 {
107 root 1.170 flags |=0x3300;//D
108 root 1.133 assert (!self);
109 root 1.153 assert (!cb);
110 root 1.109 }
111    
112 root 1.130 int
113     attachable::refcnt_cnt () const
114     {
115 root 1.152 return refcnt + (self ? SvREFCNT (self) - 1 : 0);
116 root 1.130 }
117    
118     void
119 root 1.155 attachable::sever_self ()
120 root 1.109 {
121 root 1.164 if (HV *self = this->self)
122 root 1.129 {
123 root 1.155 // keep a refcount because sv_unmagic might call attachable_free,
124     // which might clear self, causing sv_unmagic to crash on a now
125     // invalid object.
126 root 1.154 SvREFCNT_inc (self);
127 root 1.155 hv_clear (self);
128     sv_unmagic ((SV *)self, PERL_MAGIC_ext);
129 root 1.154 SvREFCNT_dec (self);
130 root 1.155
131     // self *must* be null now because thats sv_unmagic's job.
132 root 1.164 assert (!this->self);
133 root 1.163 flags |= 0x80; // severed //D
134 root 1.129 }
135 root 1.109 }
136    
137 root 1.155 void
138     attachable::optimise ()
139     {
140     if (self
141     && SvREFCNT (self) == 1
142     && !HvTOTALKEYS (self))
143 root 1.163 flags |= 0x40,//D
144 root 1.155 sever_self ();
145     }
146    
147 root 1.109 // check wether the object really is dead
148     void
149     attachable::do_check ()
150     {
151 root 1.152 if (refcnt_cnt () > 0)
152 root 1.109 return;
153    
154 root 1.133 destroy ();
155 root 1.109 }
156    
157     void
158     attachable::do_destroy ()
159     {
160     invoke (EVENT_ATTACHABLE_DESTROY, DT_END);
161    
162 root 1.153 if (cb)
163     {
164     SvREFCNT_dec (cb);
165     cb = 0;
166     }
167    
168 root 1.127 if (self)
169 root 1.155 sever_self ();
170 root 1.127
171 root 1.163 flags |= 0x20; //D
172 root 1.109 mortals.push_back (this);
173     }
174    
175     void
176     attachable::destroy ()
177     {
178     if (destroyed ())
179     return;
180    
181     flags |= F_DESTROYED;
182     do_destroy ();
183     }
184    
185 root 1.130 void
186     attachable::check_mortals ()
187 root 1.109 {
188 root 1.150 static int i = 0;
189    
190     for (;;)
191 root 1.109 {
192 root 1.150 if (i >= mortals.size ())
193     {
194     i = 0;
195    
196     if (mortals.size () > 1000)
197 root 1.152 fprintf (stderr, "mortal queue size (%d) exceeds 1000.\n", (int)mortals.size ());
198 root 1.150
199     break;
200     }
201    
202 root 1.109 attachable *obj = mortals [i];
203    
204     obj->refcnt_chk (); // unborrow from perl, if necessary
205    
206 root 1.151 //if (obj->refcnt > 0 || obj->self)
207     if (obj->refcnt || obj->self)
208 root 1.109 {
209 root 1.150 //printf ("%p rc %d\n", obj, obj->refcnt_cnt ());//D
210     ++i; // further delay freeing
211 root 1.109
212 root 1.150 if (!(i & 0x3ff))
213     break;
214     }
215 root 1.109 else
216     {
217 root 1.112 mortals.erase (i);
218 root 1.109 delete obj;
219     }
220     }
221     }
222    
223     attachable &
224     attachable::operator =(const attachable &src)
225     {
226     //if (self || cb)
227     //INVOKE_OBJECT (CLONE, this, ARG_OBJECT (dst));
228    
229     attach = src.attach;
230     return *this;
231     }
232 root 1.8
233 root 1.1 //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
234    
235     static SV *
236 root 1.109 newSVptr (void *ptr, HV *stash, HV *hv = newHV ())
237 root 1.1 {
238     SV *sv;
239    
240     if (!ptr)
241     return &PL_sv_undef;
242    
243 root 1.109 sv_magicext ((SV *)hv, 0, PERL_MAGIC_ext, 0, (char *)ptr, 0);
244     return sv_bless (newRV_noinc ((SV *)hv), stash);
245     }
246    
247     static int
248     attachable_free (pTHX_ SV *sv, MAGIC *mg)
249     {
250     attachable *at = (attachable *)mg->mg_ptr;
251 root 1.153
252     //TODO: check if transaction behaviour is really required here
253     if (SV *self = (SV *)at->self)
254     {
255     at->self = 0;
256     SvREFCNT_dec (self);
257     }
258    
259 root 1.111 // next line makes sense, but most objects still have refcnt 0 by default
260     //at->refcnt_chk ();
261 root 1.109 return 0;
262 root 1.1 }
263    
264 root 1.116 MGVTBL attachable::vtbl = {0, 0, 0, 0, attachable_free};
265 root 1.109
266 root 1.116 static SV *
267 root 1.109 newSVattachable (attachable *obj, HV *stash)
268 root 1.11 {
269     if (!obj)
270     return &PL_sv_undef;
271    
272     if (!obj->self)
273 root 1.109 {
274     obj->self = newHV ();
275 root 1.116 sv_magicext ((SV *)obj->self, 0, PERL_MAGIC_ext, &attachable::vtbl, (char *)obj, 0);
276 root 1.166 obj->flags |= (obj->flags & 0xc0) << 8;
277 root 1.163 obj->flags &= ~0xc0;//D
278     obj->flags |= 0x10;//D
279 root 1.11
280 root 1.129 // now bless the object _once_
281     return sv_bless (newRV_inc ((SV *)obj->self), stash);
282 root 1.109 }
283 root 1.129 else
284 root 1.140 {
285     SV *sv = newRV_inc ((SV *)obj->self);
286    
287     if (Gv_AMG (stash)) // handle overload correctly, as the perl core does not
288     SvAMAGIC_on (sv);
289    
290     return sv;
291     }
292 root 1.11 }
293    
294 root 1.1 static void
295     clearSVptr (SV *sv)
296     {
297     if (SvROK (sv))
298     sv = SvRV (sv);
299    
300     hv_clear ((HV *)sv);
301     sv_unmagic (sv, PERL_MAGIC_ext);
302     }
303    
304     static long
305     SvPTR (SV *sv, const char *klass)
306     {
307     if (!sv_derived_from (sv, klass))
308     croak ("object of type %s expected", klass);
309    
310     MAGIC *mg = mg_find (SvRV (sv), PERL_MAGIC_ext);
311    
312     if (!mg)
313     croak ("perl code used %s object, but C object is already destroyed, caught", klass);
314    
315     return (long)mg->mg_ptr;
316     }
317    
318     static long
319     SvPTR_ornull (SV *sv, const char *klass)
320     {
321     if (SvOK (sv))
322     return SvPTR (sv, klass);
323     else
324     return 0;
325     }
326    
327 root 1.45 inline SV *to_sv (const shstr & v) { return v ? newSVpvn ((const char *)v, v.length ()) : &PL_sv_undef; }
328     inline SV *to_sv (const char * v) { return newSVpv (v, 0); }
329     inline SV *to_sv (bool v) { return newSViv (v); }
330     inline SV *to_sv ( signed char v) { return newSViv (v); }
331     inline SV *to_sv (unsigned char v) { return newSViv (v); }
332     inline SV *to_sv ( signed short v) { return newSViv (v); }
333     inline SV *to_sv (unsigned short v) { return newSVuv (v); }
334     inline SV *to_sv ( signed int v) { return newSViv (v); }
335     inline SV *to_sv (unsigned int v) { return newSVuv (v); }
336     inline SV *to_sv ( signed long v) { return newSViv (v); }
337     inline SV *to_sv (unsigned long v) { return newSVuv (v); }
338 root 1.48 inline SV *to_sv ( signed long long v) { return newSVval64 (v); }
339     inline SV *to_sv (unsigned long long v) { return newSVval64 (v); }
340 root 1.45 inline SV *to_sv (float v) { return newSVnv (v); }
341     inline SV *to_sv (double v) { return newSVnv (v); }
342 root 1.109 inline SV *to_sv (client * v) { return newSVattachable (v, stash_cf_client_wrap); }
343     inline SV *to_sv (player * v) { return newSVattachable (v, stash_cf_player_wrap); }
344     inline SV *to_sv (object * v) { return newSVattachable (v, v && v->type == PLAYER ? stash_cf_object_player_wrap : stash_cf_object_wrap); }
345     inline SV *to_sv (maptile * v) { return newSVattachable (v, stash_cf_map_wrap); }
346     inline SV *to_sv (archetype * v) { return newSVattachable (v, stash_cf_arch_wrap); }
347     inline SV *to_sv (partylist * v) { return newSVptr (v, stash_cf_party_wrap); }
348     inline SV *to_sv (region * v) { return newSVptr (v, stash_cf_region_wrap); }
349     inline SV *to_sv (living * v) { return newSVptr (v, stash_cf_living_wrap); }
350 root 1.45
351     inline SV *to_sv (object & v) { return to_sv (&v); }
352     inline SV *to_sv (living & v) { return to_sv (&v); }
353    
354 root 1.176 //inline SV *to_sv (faceinfo * v) { return to_sv (v->name); }
355 root 1.45 inline SV *to_sv (treasurelist * v) { return to_sv (v->name); }
356 root 1.176 inline SV *to_sv (std::string & v) { return newSVpvn (v.data (), v.size ()); }
357 root 1.45
358 root 1.69 inline SV *to_sv (UUID v)
359     {
360 elmex 1.68 char buf[128];
361 root 1.159 snprintf (buf, 128, "<1.%" PRIx64 ">", v.seq);
362 elmex 1.68 return newSVpv (buf, 0);
363     }
364    
365 root 1.58 inline void sv_to (SV *sv, shstr &v) { v = SvOK (sv) ? SvPV_nolen (sv) : 0; }
366 root 1.72 inline void sv_to (SV *sv, char * &v) { free (v); v = SvOK (sv) ? strdup (SvPV_nolen (sv)) : 0; }
367 root 1.45 inline void sv_to (SV *sv, bool &v) { v = SvIV (sv); }
368     inline void sv_to (SV *sv, signed char &v) { v = SvIV (sv); }
369     inline void sv_to (SV *sv, unsigned char &v) { v = SvIV (sv); }
370     inline void sv_to (SV *sv, signed short &v) { v = SvIV (sv); }
371     inline void sv_to (SV *sv, unsigned short &v) { v = SvIV (sv); }
372     inline void sv_to (SV *sv, signed int &v) { v = SvIV (sv); }
373     inline void sv_to (SV *sv, unsigned int &v) { v = SvUV (sv); }
374     inline void sv_to (SV *sv, signed long &v) { v = SvIV (sv); }
375     inline void sv_to (SV *sv, unsigned long &v) { v = SvUV (sv); }
376 root 1.53 inline void sv_to (SV *sv, signed long long &v) { v = ( signed long long)SvVAL64 (sv); }
377     inline void sv_to (SV *sv, unsigned long long &v) { v = (unsigned long long)SvVAL64 (sv); }
378 root 1.45 inline void sv_to (SV *sv, float &v) { v = SvNV (sv); }
379     inline void sv_to (SV *sv, double &v) { v = SvNV (sv); }
380 root 1.115 inline void sv_to (SV *sv, client * &v) { v = (client *)(attachable *)SvPTR_ornull (sv, "cf::client"); }
381     inline void sv_to (SV *sv, player * &v) { v = (player *)(attachable *)SvPTR_ornull (sv, "cf::player"); }
382     inline void sv_to (SV *sv, object * &v) { v = (object *)(attachable *)SvPTR_ornull (sv, "cf::object"); }
383     inline void sv_to (SV *sv, archetype * &v) { v = (archetype *)(attachable *)SvPTR_ornull (sv, "cf::arch"); }
384     inline void sv_to (SV *sv, maptile * &v) { v = (maptile *)(attachable *)SvPTR_ornull (sv, "cf::map"); }
385 root 1.128 inline void sv_to (SV *sv, attachable * &v) { v = (attachable *)SvPTR_ornull (sv, "cf::attachable"); }
386 root 1.45 inline void sv_to (SV *sv, partylist * &v) { v = (partylist *)SvPTR_ornull (sv, "cf::party"); }
387     inline void sv_to (SV *sv, region * &v) { v = (region *)SvPTR_ornull (sv, "cf::region"); }
388     inline void sv_to (SV *sv, living * &v) { v = (living *)SvPTR_ornull (sv, "cf::living"); }
389    
390 root 1.176 //inline void sv_to (SV *sv, faceinfo * &v) { v = &faces [face_find (SvPV_nolen (sv), 0)]; }
391 root 1.136 inline void sv_to (SV *sv, treasurelist * &v) { v = find_treasurelist (SvPV_nolen (sv)); }
392 root 1.45
393 root 1.52 template<class T>
394     inline void sv_to (SV *sv, refptr<T> &v) { T *tmp; sv_to (sv, tmp); v = tmp; }
395    
396 root 1.45 template<int N>
397 root 1.55 inline void sv_to (SV *sv, char (&v)[N]) { assign (v, SvPV_nolen (sv)); }
398 root 1.45
399 root 1.106 inline void sv_to (SV *sv, rangetype &v) { v = (rangetype) SvIV (sv); }
400     inline void sv_to (SV *sv, bowtype_t &v) { v = (bowtype_t) SvIV (sv); }
401     inline void sv_to (SV *sv, petmode_t &v) { v = (petmode_t) SvIV (sv); }
402     inline void sv_to (SV *sv, usekeytype &v) { v = (usekeytype) SvIV (sv); }
403     inline void sv_to (SV *sv, unapplymode &v) { v = (unapplymode) SvIV (sv); }
404    
405 root 1.176 inline void sv_to (SV *sv, std::string &v)
406     {
407     STRLEN len;
408     char *data = SvPVbyte (sv, len);
409     v.assign (data, len);
410     }
411    
412 root 1.69 inline void sv_to (SV *sv, UUID &v)
413     {
414     unsigned int version;
415 elmex 1.68
416 root 1.71 if (2 != sscanf (SvPV_nolen (sv), "<%d.%" SCNx64 ">", &version, &v.seq) || 1 != version)
417 root 1.69 croak ("unparsable uuid: %s", SvPV_nolen (sv));
418 elmex 1.68 }
419    
420 root 1.109 inline void sv_to (SV *sv, object::flags_t::reference v) { v = SvTRUE (sv); }
421 root 1.106
422 root 1.1 static SV *
423 root 1.6 newSVdt_va (va_list &ap, data_type type)
424 root 1.1 {
425     SV *sv;
426    
427     switch (type)
428     {
429 root 1.10 case DT_INT:
430     sv = newSViv (va_arg (ap, int));
431     break;
432    
433     case DT_INT64:
434     sv = newSVval64 ((val64)va_arg (ap, sint64));
435     break;
436    
437 root 1.6 case DT_DOUBLE:
438 root 1.10 sv = newSVnv (va_arg (ap, double));
439 root 1.1 break;
440    
441 root 1.6 case DT_STRING:
442     {
443 root 1.10 char *str = (char *)va_arg (ap, const char *);
444 root 1.6 sv = str ? newSVpv (str, 0) : &PL_sv_undef;
445     }
446 root 1.1 break;
447    
448 root 1.6 case DT_DATA:
449 root 1.1 {
450 root 1.10 char *str = (char *)va_arg (ap, const void *);
451 root 1.6 int len = va_arg (ap, int);
452     sv = str ? newSVpv (str, len) : &PL_sv_undef;
453 root 1.1 }
454     break;
455    
456 root 1.6 case DT_OBJECT:
457 root 1.45 sv = to_sv (va_arg (ap, object *));
458 root 1.1 break;
459    
460 root 1.6 case DT_MAP:
461 root 1.11 // va_arg (object *) when void * is passed is an XSI extension
462 root 1.61 sv = to_sv (va_arg (ap, maptile *));
463 root 1.1 break;
464    
465 root 1.88 case DT_CLIENT:
466 root 1.84 sv = to_sv (va_arg (ap, client *));
467 root 1.79 break;
468    
469 root 1.6 case DT_PLAYER:
470 root 1.45 sv = to_sv (va_arg (ap, player *));
471 root 1.1 break;
472    
473 root 1.6 case DT_ARCH:
474 root 1.45 sv = to_sv (va_arg (ap, archetype *));
475 root 1.1 break;
476    
477 root 1.6 case DT_PARTY:
478 root 1.45 sv = to_sv (va_arg (ap, partylist *));
479 root 1.1 break;
480    
481 root 1.6 case DT_REGION:
482 root 1.45 sv = to_sv (va_arg (ap, region *));
483 root 1.1 break;
484    
485     default:
486 root 1.6 assert (("unhandled type in newSVdt_va", 0));
487     }
488    
489     return sv;
490     }
491    
492     static SV *
493     newSVdt (data_type type, ...)
494     {
495     va_list ap;
496    
497     va_start (ap, type);
498     SV *sv = newSVdt_va (ap, type);
499     va_end (ap);
500    
501     return sv;
502     }
503    
504     static SV *
505     newSVcfapi (int type, ...)
506     {
507     SV *sv;
508    
509     va_list ap;
510     va_start (ap, type);
511    
512     switch (type)
513     {
514 root 1.12 case CFAPI_INT: sv = newSViv (*va_arg (ap, int * )); break;
515     case CFAPI_LONG: sv = newSVval64 (*va_arg (ap, sint64 *)); break;
516     case CFAPI_DOUBLE: sv = newSVnv (*va_arg (ap, double *)); break;
517 root 1.6 case CFAPI_STRING: sv = newSVdt_va (ap, DT_STRING); break;
518     case CFAPI_POBJECT: sv = newSVdt_va (ap, DT_OBJECT); break;
519     case CFAPI_PMAP: sv = newSVdt_va (ap, DT_MAP ); break;
520     case CFAPI_PPLAYER: sv = newSVdt_va (ap, DT_PLAYER); break;
521     case CFAPI_PARCH: sv = newSVdt_va (ap, DT_ARCH ); break;
522     case CFAPI_PPARTY: sv = newSVdt_va (ap, DT_PARTY ); break;
523     case CFAPI_PREGION: sv = newSVdt_va (ap, DT_REGION); break;
524    
525     default:
526 root 1.1 assert (("unhandled type in newSVcfapi", 0));
527     }
528    
529 root 1.6 va_end (ap);
530 root 1.1
531     return sv;
532     }
533    
534 root 1.11 //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
535    
536 root 1.12 SV *
537 root 1.109 registry (attachable *ext)
538 root 1.12 {
539 root 1.13 if (!ext->cb)
540     ext->cb = newAV ();
541 root 1.12
542 root 1.13 return newRV_inc ((SV *)ext->cb);
543 root 1.12 }
544    
545 root 1.13 /////////////////////////////////////////////////////////////////////////////
546    
547 root 1.1 extern "C" int cfperl_initPlugin (const char *iversion, f_plug_api gethooksptr)
548     {
549     return 0;
550     }
551    
552     static CommArray_s rtn_cmd;
553    
554     static int
555     runPluginCommand (object *obj, char *params)
556     {
557 root 1.73 return -1;
558 root 1.1 }
559    
560     extern "C" void *cfperl_getPluginProperty (int *type, ...)
561     {
562     va_list args;
563     char *propname;
564     int i;
565     va_start (args, type);
566     propname = va_arg (args, char *);
567     //printf ("Property name: %s\n", propname);
568    
569     if (!strcmp (propname, "command?"))
570 root 1.73 return NULL;
571 root 1.1 else if (!strcmp (propname, "Identification"))
572     {
573     va_end (args);
574 root 1.73 return (void *)PLUGIN_NAME;
575 root 1.1 }
576     else if (!strcmp (propname, "FullName"))
577     {
578     va_end (args);
579 root 1.73 return (void *)PLUGIN_VERSION;
580 root 1.1 }
581     else
582     va_end (args);
583    
584     return NULL;
585     }
586    
587     extern "C" int cfperl_postInitPlugin ()
588     {
589     int hooktype = 1;
590     int rtype = 0;
591    
592     cf_init_plugin (gethook);
593    
594     return 0;
595     }
596    
597     extern "C" int cfperl_closePlugin ()
598     {
599     return 0;
600     }
601    
602 root 1.7 void
603     cfperl_init ()
604     {
605 root 1.32 PERL_SYS_INIT3 (&settings.argc, &settings.argv, 0);
606     perl = perl_alloc ();
607     perl_construct (perl);
608    
609     PL_exit_flags |= PERL_EXIT_DESTRUCT_END;
610    
611 root 1.179 const char *argv[] = {
612 root 1.7 "",
613     "-e"
614 root 1.107 "use Event; use Coro;" // required for bootstrap
615     "cf->bootstrap;" // required for datadir :*>
616 root 1.32 "unshift @INC, cf::datadir ();"
617 root 1.41 "require cf;"
618 root 1.7 };
619    
620 root 1.179 if (perl_parse (perl, xs_init, 2, (char **)argv, (char **)NULL)
621     || perl_run (perl))
622 root 1.7 {
623     printf ("unable to initialize perl-interpreter, aborting.\n");
624     exit (EXIT_FAILURE);
625     }
626 root 1.162
627     {
628     dSP;
629    
630     PUSHMARK (SP);
631     PUTBACK;
632     call_pv ("cf::init", G_DISCARD | G_VOID);
633     }
634 root 1.7 }
635    
636 root 1.5 void cfperl_main ()
637 root 1.2 {
638     dSP;
639    
640     PUSHMARK (SP);
641     PUTBACK;
642 root 1.7 call_pv ("cf::main", G_DISCARD | G_VOID);
643     }
644    
645 root 1.109 void
646     attachable::instantiate ()
647     {
648     if (attach)
649     {
650     invoke (EVENT_ATTACHABLE_INSTANTIATE, ARG_STRING (attach), DT_END);
651     attach = 0;
652     }
653     }
654    
655     void
656     attachable::reattach ()
657     {
658     optimise ();
659     //TODO: check for _attachment's, very important for restarts
660     invoke (EVENT_ATTACHABLE_REATTACH, DT_END);
661     }
662    
663 root 1.8 static event_klass klass_of[NUM_EVENT_TYPES] = {
664     # define def(type,name) KLASS_ ## type,
665     # include "eventinc.h"
666     # undef def
667     };
668    
669 root 1.18 #define KLASS_OF(event) (((unsigned int)event) < NUM_EVENT_TYPES ? klass_of [event] : KLASS_NONE)
670    
671 root 1.8 static void
672     gather_callbacks (AV *&callbacks, AV *registry, event_type event)
673     {
674     // event must be in array
675     if (event >= 0 && event <= AvFILLp (registry))
676     {
677     SV *cbs_ = AvARRAY (registry)[event];
678    
679     // element must be list of callback entries
680     if (cbs_ && SvROK (cbs_) && SvTYPE (SvRV (cbs_)) == SVt_PVAV)
681     {
682     AV *cbs = (AV *)SvRV (cbs_);
683    
684     // no callback entries, no callbacks to call
685     if (AvFILLp (cbs) >= 0)
686     {
687     if (!callbacks)
688     {
689     callbacks = newAV ();
690     av_extend (callbacks, 16);
691     }
692    
693     // never use SvREFCNT_inc to copy values, but its ok here :)
694     for (int i = 0; i <= AvFILLp (cbs); ++i)
695     av_push (callbacks, SvREFCNT_inc (AvARRAY (cbs)[i]));
696     }
697     }
698     }
699     }
700    
701 root 1.109 void
702     attachable::gather_callbacks (AV *&callbacks, event_type event) const
703 root 1.6 {
704 root 1.109 ::gather_callbacks (callbacks, cb_attachable, event);
705 root 1.6
706 root 1.109 if (cb)
707     ::gather_callbacks (callbacks, cb, event);
708     }
709 root 1.8
710 root 1.109 void
711     global::gather_callbacks (AV *&callbacks, event_type event) const
712     {
713     ::gather_callbacks (callbacks, cb_object, event);
714     }
715 root 1.8
716 root 1.109 void
717     object::gather_callbacks (AV *&callbacks, event_type event) const
718     {
719     if (subtype && type + subtype * NUM_SUBTYPES <= AvFILLp (cb_type))
720     {
721     SV *registry = AvARRAY (cb_type)[type + subtype * NUM_SUBTYPES];
722 root 1.8
723 root 1.109 if (registry && SvROK (registry) && SvTYPE (SvRV (registry)) == SVt_PVAV)
724     ::gather_callbacks (callbacks, (AV *)SvRV (registry), event);
725     }
726 root 1.8
727 root 1.109 if (type <= AvFILLp (cb_type))
728 root 1.8 {
729 root 1.109 SV *registry = AvARRAY (cb_type)[type];
730 root 1.8
731 root 1.109 if (registry && SvROK (registry) && SvTYPE (SvRV (registry)) == SVt_PVAV)
732     ::gather_callbacks (callbacks, (AV *)SvRV (registry), event);
733     }
734 root 1.8
735 root 1.109 attachable::gather_callbacks (callbacks, event);
736     ::gather_callbacks (callbacks, cb_object, event);
737     }
738 root 1.8
739 root 1.109 void
740     archetype::gather_callbacks (AV *&callbacks, event_type event) const
741     {
742     attachable::gather_callbacks (callbacks, event);
743     //TODO//::gather_callbacks (callbacks, cb_archetype, event);
744     }
745 root 1.14
746 root 1.109 void
747     client::gather_callbacks (AV *&callbacks, event_type event) const
748     {
749     attachable::gather_callbacks (callbacks, event);
750     ::gather_callbacks (callbacks, cb_client, event);
751     }
752 root 1.8
753 root 1.109 void
754     player::gather_callbacks (AV *&callbacks, event_type event) const
755     {
756     attachable::gather_callbacks (callbacks, event);
757     ::gather_callbacks (callbacks, cb_player, event);
758     }
759 root 1.8
760 root 1.109 void
761     maptile::gather_callbacks (AV *&callbacks, event_type event) const
762     {
763     attachable::gather_callbacks (callbacks, event);
764     ::gather_callbacks (callbacks, cb_map, event);
765     }
766 root 1.8
767 root 1.109 bool
768     attachable::invoke (event_type event, ...)
769     {
770     data_type dt;
771     va_list ap;
772 root 1.14
773 root 1.109 va_start (ap, event);
774 root 1.8
775 root 1.109 // callback call ordering should be:
776     // 1. per-object callback
777     // 2. per-class object
778     // 3. per-type callback
779     // 4. global callbacks
780 root 1.12
781 root 1.109 AV *callbacks = 0;
782     gather_callbacks (callbacks, event);
783 root 1.8
784     // short-circuit processing if no callbacks found/defined
785     if (!callbacks)
786     return 0;
787    
788 root 1.116 CALL_BEGIN (3);
789     CALL_ARG_SV (newSViv (event)); // only used for debugging nowadays
790     CALL_ARG_SV (newRV_noinc ((SV *)callbacks));
791 root 1.8
792 root 1.109 //TODO: unhack
793 root 1.116 if (object *op = is_a<object>(this)) CALL_ARG_SV (newSVdt (DT_OBJECT, op));
794     else if (player *pl = is_a<player>(this)) CALL_ARG_SV (newSVdt (DT_PLAYER, pl));
795     else if (client *ns = is_a<client>(this)) CALL_ARG_SV (newSVdt (DT_CLIENT, ns));
796     else if (maptile *m = is_a<maptile>(this)) CALL_ARG_SV (newSVdt (DT_MAP, m));
797 root 1.109 else if (global *gl = is_a<global>(this)) /*nop*/;
798     else
799     abort (); //TODO
800 root 1.7
801 root 1.6 for (;;)
802     {
803 root 1.8 dt = (data_type) va_arg (ap, int);
804 root 1.6
805     if (dt == DT_END)
806     break;
807 root 1.109 else if (dt == DT_AV)
808 root 1.12 {
809     AV *av = va_arg (ap, AV *);
810    
811     for (int i = 0; i <= av_len (av); ++i)
812     XPUSHs (*av_fetch (av, i, 1));
813     }
814     else
815     XPUSHs (sv_2mortal (newSVdt_va (ap, dt)));
816 root 1.6 }
817    
818     va_end (ap);
819    
820 root 1.116 CALL_CALL ("cf::do_invoke", G_SCALAR);
821 root 1.6 count = count > 0 ? POPi : 0;
822    
823 root 1.116 CALL_END;
824 root 1.6
825     return count;
826 root 1.2 }
827    
828 root 1.12 SV *
829     cfperl_result (int idx)
830     {
831     AV *av = get_av ("cfperl::invoke_results", 0);
832     if (!av)
833     return &PL_sv_undef;
834    
835     SV **sv = av_fetch (av, idx, 0);
836     if (!sv)
837     return &PL_sv_undef;
838    
839     return *sv;
840     }
841    
842     int
843     cfperl_result_INT (int idx)
844     {
845     return SvIV (cfperl_result (idx));
846     }
847    
848 root 1.74 double
849 root 1.73 cfperl_result_DOUBLE (int idx)
850     {
851     return SvNV (cfperl_result (idx));
852     }
853    
854 root 1.80 /////////////////////////////////////////////////////////////////////////////
855    
856 root 1.116 void
857 root 1.134 cfperl_emergency_save ()
858 root 1.116 {
859     CALL_BEGIN (0);
860 root 1.134 CALL_CALL ("cf::emergency_save", G_VOID);
861 root 1.116 CALL_END;
862     }
863    
864 root 1.165 void
865     cfperl_cleanup (int make_core)
866     {
867     CALL_BEGIN (1);
868     CALL_ARG (make_core);
869     CALL_CALL ("cf::post_cleanup", G_VOID);
870     CALL_END;
871     }
872    
873 root 1.116 maptile *
874 root 1.126 maptile::find_sync (const char *path, maptile *origin)
875 root 1.116 {
876     CALL_BEGIN (2);
877     CALL_ARG (path);
878     CALL_ARG (origin);
879 root 1.126 CALL_CALL ("cf::map::find_sync", G_SCALAR);
880 root 1.116
881     maptile *retval;
882    
883     if (count)
884     sv_to (POPs, retval);
885     else
886     retval = 0;
887    
888     CALL_END;
889    
890     return retval;
891     }
892    
893 root 1.135 maptile *
894     maptile::find_async (const char *path, maptile *origin)
895     {
896     CALL_BEGIN (2);
897     CALL_ARG (path);
898     CALL_ARG (origin);
899     CALL_CALL ("cf::map::find_async", G_SCALAR);
900    
901     maptile *retval;
902    
903     if (count)
904     sv_to (POPs, retval);
905     else
906     retval = 0;
907    
908     CALL_END;
909    
910     return retval;
911     }
912    
913 root 1.116 void
914 root 1.126 maptile::do_load_sync ()
915     {
916     CALL_BEGIN (1);
917     CALL_ARG (this);
918     CALL_CALL ("cf::map::do_load_sync", G_SCALAR);
919     CALL_END;
920     }
921    
922     void
923 root 1.116 maptile::change_all_map_light (int change)
924     {
925     CALL_BEGIN (1);
926     CALL_ARG (change);
927     CALL_CALL ("cf::map::change_all_map_light", G_VOID);
928     CALL_END;
929     }
930    
931     void
932     object::enter_exit (object *exit)
933     {
934     if (type != PLAYER)
935     return;
936    
937     CALL_BEGIN (2);
938     CALL_ARG (this);
939     CALL_ARG (exit);
940     CALL_CALL ("cf::object::player::enter_exit", G_VOID);
941     CALL_END;
942     }
943    
944     /////////////////////////////////////////////////////////////////////////////
945    
946 root 1.80 struct EventAPI *watcher_base::GEventAPI;
947 root 1.116 struct CoroAPI *coroapi::GCoroAPI;
948 root 1.80
949 root 1.124 int coroapi::cede_counter;
950    
951 root 1.85 static void iw_dispatch (pe_event *ev)
952     {
953     iw *w = (iw *)ev->ext_data;
954     w->call (*w);
955     }
956    
957     void
958     iw::alloc ()
959     {
960     pe = GEventAPI->new_idle (0, 0);
961    
962 root 1.150 WaREENTRANT_off (pe);
963 root 1.85 pe->base.callback = (void *)iw_dispatch;
964     pe->base.ext_data = (void *)this;
965     }
966    
967 root 1.80 static void iow_dispatch (pe_event *ev)
968     {
969     iow *w = (iow *)ev->ext_data;
970     w->call (*w, ((pe_ioevent *)ev)->got);
971     }
972    
973     void
974     iow::alloc ()
975     {
976     pe = GEventAPI->new_io (0, 0);
977    
978 root 1.150 WaREENTRANT_off (pe);
979 root 1.80 pe->base.callback = (void *)iow_dispatch;
980     pe->base.ext_data = (void *)this;
981    
982 root 1.81 pe->fd = -1;
983     pe->poll = 0;
984 root 1.80 }
985    
986 root 1.85 void
987 root 1.80 iow::fd (int fd)
988     {
989     pe->fd = fd;
990     }
991    
992     int
993     iow::poll ()
994     {
995     return pe->poll;
996     }
997    
998 root 1.85 void
999 root 1.80 iow::poll (int events)
1000     {
1001 root 1.81 if (pe->poll != events)
1002     {
1003     if (pe->poll) stop ();
1004     pe->poll = events;
1005     if (pe->poll) start ();
1006     }
1007 root 1.80 }
1008    
1009 root 1.109 void
1010     _connect_to_perl ()
1011     {
1012     stash_cf = gv_stashpv ("cf" , 1);
1013    
1014     stash_cf_object_wrap = gv_stashpv ("cf::object::wrap", 1);
1015     stash_cf_object_player_wrap = gv_stashpv ("cf::object::player::wrap", 1);
1016     stash_cf_player_wrap = gv_stashpv ("cf::player::wrap", 1);
1017     stash_cf_map_wrap = gv_stashpv ("cf::map::wrap" , 1);
1018     stash_cf_client_wrap = gv_stashpv ("cf::client::wrap", 1);
1019     stash_cf_arch_wrap = gv_stashpv ("cf::arch::wrap" , 1);
1020     stash_cf_party_wrap = gv_stashpv ("cf::party::wrap" , 1);
1021     stash_cf_region_wrap = gv_stashpv ("cf::region::wrap", 1);
1022     stash_cf_living_wrap = gv_stashpv ("cf::living::wrap", 1);
1023    
1024 root 1.116 sv_runtime = get_sv ("cf::RUNTIME", 1);
1025     sv_upgrade (sv_runtime, SVt_NV);
1026    
1027 root 1.109 cb_global = get_av ("cf::CB_GLOBAL", 1);
1028     cb_attachable = get_av ("cf::CB_ATTACHABLE", 1);
1029     cb_object = get_av ("cf::CB_OBJECT", 1);
1030     cb_player = get_av ("cf::CB_PLAYER", 1);
1031     cb_client = get_av ("cf::CB_CLIENT", 1);
1032     cb_type = get_av ("cf::CB_TYPE" , 1);
1033     cb_map = get_av ("cf::CB_MAP" , 1);
1034     }
1035    
1036 root 1.1 MODULE = cf PACKAGE = cf PREFIX = cf_
1037    
1038     BOOT:
1039     {
1040 root 1.109 _connect_to_perl ();
1041 root 1.1
1042 root 1.116 I_EVENT_API (PACKAGE); watcher_base::GEventAPI = GEventAPI;
1043     I_CORO_API (PACKAGE); coroapi::GCoroAPI = GCoroAPI;
1044 root 1.80
1045 root 1.109 newCONSTSUB (stash_cf, "VERSION", newSVpv (VERSION, sizeof (VERSION) - 1));
1046 root 1.63
1047 root 1.1 static const struct {
1048     const char *name;
1049     IV iv;
1050     } *civ, const_iv[] = {
1051     # define const_iv(name) { # name, (IV)name },
1052     const_iv (llevError)
1053     const_iv (llevInfo)
1054     const_iv (llevDebug)
1055     const_iv (llevMonster)
1056    
1057 root 1.5 const_iv (MAX_TIME)
1058 root 1.1 const_iv (PLAYER)
1059     const_iv (TRANSPORT)
1060     const_iv (ROD)
1061     const_iv (TREASURE)
1062     const_iv (POTION)
1063     const_iv (FOOD)
1064     const_iv (POISON)
1065     const_iv (BOOK)
1066     const_iv (CLOCK)
1067     const_iv (ARROW)
1068     const_iv (BOW)
1069     const_iv (WEAPON)
1070     const_iv (ARMOUR)
1071     const_iv (PEDESTAL)
1072     const_iv (ALTAR)
1073     const_iv (LOCKED_DOOR)
1074     const_iv (SPECIAL_KEY)
1075     const_iv (MAP)
1076     const_iv (DOOR)
1077     const_iv (KEY)
1078     const_iv (TIMED_GATE)
1079     const_iv (TRIGGER)
1080     const_iv (GRIMREAPER)
1081     const_iv (MAGIC_EAR)
1082     const_iv (TRIGGER_BUTTON)
1083     const_iv (TRIGGER_ALTAR)
1084     const_iv (TRIGGER_PEDESTAL)
1085     const_iv (SHIELD)
1086     const_iv (HELMET)
1087     const_iv (HORN)
1088     const_iv (MONEY)
1089     const_iv (CLASS)
1090     const_iv (GRAVESTONE)
1091     const_iv (AMULET)
1092     const_iv (PLAYERMOVER)
1093     const_iv (TELEPORTER)
1094     const_iv (CREATOR)
1095     const_iv (SKILL)
1096     const_iv (EARTHWALL)
1097     const_iv (GOLEM)
1098     const_iv (THROWN_OBJ)
1099     const_iv (BLINDNESS)
1100     const_iv (GOD)
1101     const_iv (DETECTOR)
1102     const_iv (TRIGGER_MARKER)
1103     const_iv (DEAD_OBJECT)
1104     const_iv (DRINK)
1105     const_iv (MARKER)
1106     const_iv (HOLY_ALTAR)
1107     const_iv (PLAYER_CHANGER)
1108     const_iv (BATTLEGROUND)
1109     const_iv (PEACEMAKER)
1110     const_iv (GEM)
1111     const_iv (FIREWALL)
1112     const_iv (ANVIL)
1113     const_iv (CHECK_INV)
1114     const_iv (MOOD_FLOOR)
1115     const_iv (EXIT)
1116     const_iv (ENCOUNTER)
1117     const_iv (SHOP_FLOOR)
1118     const_iv (SHOP_MAT)
1119     const_iv (RING)
1120     const_iv (FLOOR)
1121     const_iv (FLESH)
1122     const_iv (INORGANIC)
1123     const_iv (SKILL_TOOL)
1124     const_iv (LIGHTER)
1125 elmex 1.92 const_iv (BUILDABLE_WALL)
1126 root 1.1 const_iv (MISC_OBJECT)
1127     const_iv (LAMP)
1128     const_iv (DUPLICATOR)
1129     const_iv (SPELLBOOK)
1130     const_iv (CLOAK)
1131     const_iv (SPINNER)
1132     const_iv (GATE)
1133     const_iv (BUTTON)
1134     const_iv (CF_HANDLE)
1135     const_iv (HOLE)
1136     const_iv (TRAPDOOR)
1137     const_iv (SIGN)
1138     const_iv (BOOTS)
1139     const_iv (GLOVES)
1140     const_iv (SPELL)
1141     const_iv (SPELL_EFFECT)
1142     const_iv (CONVERTER)
1143     const_iv (BRACERS)
1144     const_iv (POISONING)
1145     const_iv (SAVEBED)
1146     const_iv (WAND)
1147     const_iv (SCROLL)
1148     const_iv (DIRECTOR)
1149     const_iv (GIRDLE)
1150     const_iv (FORCE)
1151     const_iv (POTION_EFFECT)
1152     const_iv (EVENT_CONNECTOR)
1153     const_iv (CLOSE_CON)
1154     const_iv (CONTAINER)
1155     const_iv (ARMOUR_IMPROVER)
1156     const_iv (WEAPON_IMPROVER)
1157     const_iv (SKILLSCROLL)
1158     const_iv (DEEP_SWAMP)
1159     const_iv (IDENTIFY_ALTAR)
1160     const_iv (MENU)
1161     const_iv (RUNE)
1162     const_iv (TRAP)
1163     const_iv (POWER_CRYSTAL)
1164     const_iv (CORPSE)
1165     const_iv (DISEASE)
1166     const_iv (SYMPTOM)
1167     const_iv (BUILDER)
1168     const_iv (MATERIAL)
1169     const_iv (ITEM_TRANSFORMER)
1170    
1171 root 1.14 const_iv (NUM_SUBTYPES)
1172    
1173 root 1.1 const_iv (ST_BD_BUILD)
1174     const_iv (ST_BD_REMOVE)
1175    
1176     const_iv (ST_MAT_FLOOR)
1177     const_iv (ST_MAT_WALL)
1178     const_iv (ST_MAT_ITEM)
1179    
1180     const_iv (AT_PHYSICAL)
1181     const_iv (AT_MAGIC)
1182     const_iv (AT_FIRE)
1183     const_iv (AT_ELECTRICITY)
1184     const_iv (AT_COLD)
1185     const_iv (AT_CONFUSION)
1186     const_iv (AT_ACID)
1187     const_iv (AT_DRAIN)
1188     const_iv (AT_WEAPONMAGIC)
1189     const_iv (AT_GHOSTHIT)
1190     const_iv (AT_POISON)
1191     const_iv (AT_SLOW)
1192     const_iv (AT_PARALYZE)
1193     const_iv (AT_TURN_UNDEAD)
1194     const_iv (AT_FEAR)
1195     const_iv (AT_CANCELLATION)
1196     const_iv (AT_DEPLETE)
1197     const_iv (AT_DEATH)
1198     const_iv (AT_CHAOS)
1199     const_iv (AT_COUNTERSPELL)
1200     const_iv (AT_GODPOWER)
1201     const_iv (AT_HOLYWORD)
1202     const_iv (AT_BLIND)
1203     const_iv (AT_INTERNAL)
1204     const_iv (AT_LIFE_STEALING)
1205     const_iv (AT_DISEASE)
1206    
1207     const_iv (WEAP_HIT)
1208     const_iv (WEAP_SLASH)
1209     const_iv (WEAP_PIERCE)
1210     const_iv (WEAP_CLEAVE)
1211     const_iv (WEAP_SLICE)
1212     const_iv (WEAP_STAB)
1213     const_iv (WEAP_WHIP)
1214     const_iv (WEAP_CRUSH)
1215     const_iv (WEAP_BLUD)
1216    
1217     const_iv (FLAG_ALIVE)
1218     const_iv (FLAG_WIZ)
1219     const_iv (FLAG_REMOVED)
1220     const_iv (FLAG_FREED)
1221     const_iv (FLAG_WAS_WIZ)
1222     const_iv (FLAG_APPLIED)
1223     const_iv (FLAG_UNPAID)
1224     const_iv (FLAG_USE_SHIELD)
1225     const_iv (FLAG_NO_PICK)
1226     const_iv (FLAG_ANIMATE)
1227     const_iv (FLAG_MONSTER)
1228     const_iv (FLAG_FRIENDLY)
1229     const_iv (FLAG_GENERATOR)
1230     const_iv (FLAG_IS_THROWN)
1231     const_iv (FLAG_AUTO_APPLY)
1232     const_iv (FLAG_PLAYER_SOLD)
1233     const_iv (FLAG_SEE_INVISIBLE)
1234     const_iv (FLAG_CAN_ROLL)
1235     const_iv (FLAG_OVERLAY_FLOOR)
1236     const_iv (FLAG_IS_TURNABLE)
1237     const_iv (FLAG_IS_USED_UP)
1238     const_iv (FLAG_IDENTIFIED)
1239     const_iv (FLAG_REFLECTING)
1240     const_iv (FLAG_CHANGING)
1241     const_iv (FLAG_SPLITTING)
1242     const_iv (FLAG_HITBACK)
1243     const_iv (FLAG_STARTEQUIP)
1244     const_iv (FLAG_BLOCKSVIEW)
1245     const_iv (FLAG_UNDEAD)
1246     const_iv (FLAG_SCARED)
1247     const_iv (FLAG_UNAGGRESSIVE)
1248     const_iv (FLAG_REFL_MISSILE)
1249     const_iv (FLAG_REFL_SPELL)
1250     const_iv (FLAG_NO_MAGIC)
1251     const_iv (FLAG_NO_FIX_PLAYER)
1252     const_iv (FLAG_IS_LIGHTABLE)
1253     const_iv (FLAG_TEAR_DOWN)
1254     const_iv (FLAG_RUN_AWAY)
1255     const_iv (FLAG_PICK_UP)
1256     const_iv (FLAG_UNIQUE)
1257     const_iv (FLAG_NO_DROP)
1258     const_iv (FLAG_WIZCAST)
1259     const_iv (FLAG_CAST_SPELL)
1260     const_iv (FLAG_USE_SCROLL)
1261     const_iv (FLAG_USE_RANGE)
1262     const_iv (FLAG_USE_BOW)
1263     const_iv (FLAG_USE_ARMOUR)
1264     const_iv (FLAG_USE_WEAPON)
1265     const_iv (FLAG_USE_RING)
1266     const_iv (FLAG_READY_RANGE)
1267     const_iv (FLAG_READY_BOW)
1268     const_iv (FLAG_XRAYS)
1269     const_iv (FLAG_NO_APPLY)
1270     const_iv (FLAG_IS_FLOOR)
1271     const_iv (FLAG_LIFESAVE)
1272     const_iv (FLAG_NO_STRENGTH)
1273     const_iv (FLAG_SLEEP)
1274     const_iv (FLAG_STAND_STILL)
1275     const_iv (FLAG_RANDOM_MOVE)
1276     const_iv (FLAG_ONLY_ATTACK)
1277     const_iv (FLAG_CONFUSED)
1278     const_iv (FLAG_STEALTH)
1279     const_iv (FLAG_WIZPASS)
1280     const_iv (FLAG_IS_LINKED)
1281     const_iv (FLAG_CURSED)
1282     const_iv (FLAG_DAMNED)
1283     const_iv (FLAG_SEE_ANYWHERE)
1284     const_iv (FLAG_KNOWN_MAGICAL)
1285     const_iv (FLAG_KNOWN_CURSED)
1286     const_iv (FLAG_CAN_USE_SKILL)
1287     const_iv (FLAG_BEEN_APPLIED)
1288     const_iv (FLAG_READY_SCROLL)
1289     const_iv (FLAG_USE_ROD)
1290     const_iv (FLAG_USE_HORN)
1291     const_iv (FLAG_MAKE_INVIS)
1292     const_iv (FLAG_INV_LOCKED)
1293     const_iv (FLAG_IS_WOODED)
1294     const_iv (FLAG_IS_HILLY)
1295     const_iv (FLAG_READY_SKILL)
1296     const_iv (FLAG_READY_WEAPON)
1297     const_iv (FLAG_NO_SKILL_IDENT)
1298     const_iv (FLAG_BLIND)
1299     const_iv (FLAG_SEE_IN_DARK)
1300     const_iv (FLAG_IS_CAULDRON)
1301     const_iv (FLAG_NO_STEAL)
1302     const_iv (FLAG_ONE_HIT)
1303     const_iv (FLAG_CLIENT_SENT)
1304     const_iv (FLAG_BERSERK)
1305     const_iv (FLAG_NEUTRAL)
1306     const_iv (FLAG_NO_ATTACK)
1307     const_iv (FLAG_NO_DAMAGE)
1308     const_iv (FLAG_OBJ_ORIGINAL)
1309     const_iv (FLAG_OBJ_SAVE_ON_OVL)
1310     const_iv (FLAG_ACTIVATE_ON_PUSH)
1311     const_iv (FLAG_ACTIVATE_ON_RELEASE)
1312     const_iv (FLAG_IS_WATER)
1313     const_iv (FLAG_CONTENT_ON_GEN)
1314     const_iv (FLAG_IS_A_TEMPLATE)
1315     const_iv (FLAG_IS_BUILDABLE)
1316 root 1.138 const_iv (FLAG_DESTROY_ON_DEATH)
1317 root 1.147 const_iv (FLAG_NO_MAP_SAVE)
1318 root 1.1
1319     const_iv (NDI_BLACK)
1320     const_iv (NDI_WHITE)
1321     const_iv (NDI_NAVY)
1322     const_iv (NDI_RED)
1323     const_iv (NDI_ORANGE)
1324     const_iv (NDI_BLUE)
1325     const_iv (NDI_DK_ORANGE)
1326     const_iv (NDI_GREEN)
1327     const_iv (NDI_LT_GREEN)
1328     const_iv (NDI_GREY)
1329     const_iv (NDI_BROWN)
1330     const_iv (NDI_GOLD)
1331     const_iv (NDI_TAN)
1332     const_iv (NDI_MAX_COLOR)
1333     const_iv (NDI_COLOR_MASK)
1334     const_iv (NDI_UNIQUE)
1335     const_iv (NDI_ALL)
1336    
1337 root 1.58 const_iv (UPD_LOCATION)
1338     const_iv (UPD_FLAGS)
1339     const_iv (UPD_WEIGHT)
1340     const_iv (UPD_FACE)
1341     const_iv (UPD_NAME)
1342     const_iv (UPD_ANIM)
1343     const_iv (UPD_ANIMSPEED)
1344     const_iv (UPD_NROF)
1345    
1346     const_iv (UPD_SP_MANA)
1347     const_iv (UPD_SP_GRACE)
1348     const_iv (UPD_SP_DAMAGE)
1349    
1350 root 1.1 const_iv (F_APPLIED)
1351     const_iv (F_LOCATION)
1352     const_iv (F_UNPAID)
1353     const_iv (F_MAGIC)
1354     const_iv (F_CURSED)
1355     const_iv (F_DAMNED)
1356     const_iv (F_OPEN)
1357     const_iv (F_NOPICK)
1358     const_iv (F_LOCKED)
1359    
1360     const_iv (F_BUY)
1361     const_iv (F_SHOP)
1362     const_iv (F_SELL)
1363    
1364     const_iv (P_BLOCKSVIEW)
1365 root 1.91 const_iv (P_PLAYER)
1366 root 1.1 const_iv (P_NO_MAGIC)
1367     const_iv (P_IS_ALIVE)
1368     const_iv (P_NO_CLERIC)
1369     const_iv (P_OUT_OF_MAP)
1370     const_iv (P_NEW_MAP)
1371 root 1.121 const_iv (P_UPTODATE)
1372 root 1.1
1373     const_iv (UP_OBJ_INSERT)
1374     const_iv (UP_OBJ_REMOVE)
1375     const_iv (UP_OBJ_CHANGE)
1376     const_iv (UP_OBJ_FACE)
1377    
1378     const_iv (INS_NO_MERGE)
1379     const_iv (INS_ABOVE_FLOOR_ONLY)
1380     const_iv (INS_NO_WALK_ON)
1381     const_iv (INS_ON_TOP)
1382     const_iv (INS_BELOW_ORIGINATOR)
1383     const_iv (INS_MAP_LOAD)
1384    
1385     const_iv (WILL_APPLY_HANDLE)
1386     const_iv (WILL_APPLY_TREASURE)
1387     const_iv (WILL_APPLY_EARTHWALL)
1388     const_iv (WILL_APPLY_DOOR)
1389     const_iv (WILL_APPLY_FOOD)
1390    
1391     const_iv (SAVE_MODE)
1392     const_iv (SAVE_DIR_MODE)
1393    
1394     const_iv (M_PAPER)
1395     const_iv (M_IRON)
1396     const_iv (M_GLASS)
1397     const_iv (M_LEATHER)
1398     const_iv (M_WOOD)
1399     const_iv (M_ORGANIC)
1400     const_iv (M_STONE)
1401     const_iv (M_CLOTH)
1402     const_iv (M_ADAMANT)
1403     const_iv (M_LIQUID)
1404     const_iv (M_SOFT_METAL)
1405     const_iv (M_BONE)
1406     const_iv (M_ICE)
1407     const_iv (M_SPECIAL)
1408    
1409     const_iv (SK_EXP_ADD_SKILL)
1410     const_iv (SK_EXP_TOTAL)
1411     const_iv (SK_EXP_NONE)
1412     const_iv (SK_SUBTRACT_SKILL_EXP)
1413 elmex 1.39 const_iv (SK_EXP_SKILL_ONLY)
1414 root 1.1
1415     const_iv (SK_LOCKPICKING)
1416     const_iv (SK_HIDING)
1417     const_iv (SK_SMITHERY)
1418     const_iv (SK_BOWYER)
1419     const_iv (SK_JEWELER)
1420     const_iv (SK_ALCHEMY)
1421     const_iv (SK_STEALING)
1422     const_iv (SK_LITERACY)
1423     const_iv (SK_BARGAINING)
1424     const_iv (SK_JUMPING)
1425     const_iv (SK_DET_MAGIC)
1426     const_iv (SK_ORATORY)
1427     const_iv (SK_SINGING)
1428     const_iv (SK_DET_CURSE)
1429     const_iv (SK_FIND_TRAPS)
1430     const_iv (SK_MEDITATION)
1431     const_iv (SK_PUNCHING)
1432     const_iv (SK_FLAME_TOUCH)
1433     const_iv (SK_KARATE)
1434     const_iv (SK_CLIMBING)
1435     const_iv (SK_WOODSMAN)
1436     const_iv (SK_INSCRIPTION)
1437     const_iv (SK_ONE_HANDED_WEAPON)
1438     const_iv (SK_MISSILE_WEAPON)
1439     const_iv (SK_THROWING)
1440     const_iv (SK_USE_MAGIC_ITEM)
1441     const_iv (SK_DISARM_TRAPS)
1442     const_iv (SK_SET_TRAP)
1443     const_iv (SK_THAUMATURGY)
1444     const_iv (SK_PRAYING)
1445     const_iv (SK_CLAWING)
1446     const_iv (SK_LEVITATION)
1447     const_iv (SK_SUMMONING)
1448     const_iv (SK_PYROMANCY)
1449     const_iv (SK_EVOCATION)
1450     const_iv (SK_SORCERY)
1451     const_iv (SK_TWO_HANDED_WEAPON)
1452     const_iv (SK_SPARK_TOUCH)
1453     const_iv (SK_SHIVER)
1454     const_iv (SK_ACID_SPLASH)
1455     const_iv (SK_POISON_NAIL)
1456    
1457     const_iv (SOUND_NEW_PLAYER)
1458     const_iv (SOUND_FIRE_ARROW)
1459     const_iv (SOUND_LEARN_SPELL)
1460     const_iv (SOUND_FUMBLE_SPELL)
1461     const_iv (SOUND_WAND_POOF)
1462     const_iv (SOUND_OPEN_DOOR)
1463     const_iv (SOUND_PUSH_PLAYER)
1464     const_iv (SOUND_PLAYER_HITS1)
1465     const_iv (SOUND_PLAYER_HITS2)
1466     const_iv (SOUND_PLAYER_HITS3)
1467     const_iv (SOUND_PLAYER_HITS4)
1468     const_iv (SOUND_PLAYER_IS_HIT1)
1469     const_iv (SOUND_PLAYER_IS_HIT2)
1470     const_iv (SOUND_PLAYER_IS_HIT3)
1471     const_iv (SOUND_PLAYER_KILLS)
1472     const_iv (SOUND_PET_IS_KILLED)
1473     const_iv (SOUND_PLAYER_DIES)
1474     const_iv (SOUND_OB_EVAPORATE)
1475     const_iv (SOUND_OB_EXPLODE)
1476     const_iv (SOUND_CLOCK)
1477     const_iv (SOUND_TURN_HANDLE)
1478     const_iv (SOUND_FALL_HOLE)
1479     const_iv (SOUND_DRINK_POISON)
1480     const_iv (SOUND_CAST_SPELL_0)
1481    
1482     const_iv (PREFER_LOW)
1483     const_iv (PREFER_HIGH)
1484    
1485     const_iv (ATNR_PHYSICAL)
1486     const_iv (ATNR_MAGIC)
1487     const_iv (ATNR_FIRE)
1488     const_iv (ATNR_ELECTRICITY)
1489     const_iv (ATNR_COLD)
1490     const_iv (ATNR_CONFUSION)
1491     const_iv (ATNR_ACID)
1492     const_iv (ATNR_DRAIN)
1493     const_iv (ATNR_WEAPONMAGIC)
1494     const_iv (ATNR_GHOSTHIT)
1495     const_iv (ATNR_POISON)
1496     const_iv (ATNR_SLOW)
1497     const_iv (ATNR_PARALYZE)
1498     const_iv (ATNR_TURN_UNDEAD)
1499     const_iv (ATNR_FEAR)
1500     const_iv (ATNR_CANCELLATION)
1501     const_iv (ATNR_DEPLETE)
1502     const_iv (ATNR_DEATH)
1503     const_iv (ATNR_CHAOS)
1504     const_iv (ATNR_COUNTERSPELL)
1505     const_iv (ATNR_GODPOWER)
1506     const_iv (ATNR_HOLYWORD)
1507     const_iv (ATNR_BLIND)
1508     const_iv (ATNR_INTERNAL)
1509     const_iv (ATNR_LIFE_STEALING)
1510     const_iv (ATNR_DISEASE)
1511    
1512     const_iv (MAP_IN_MEMORY)
1513     const_iv (MAP_SWAPPED)
1514     const_iv (MAP_LOADING)
1515     const_iv (MAP_SAVING)
1516 root 1.7
1517 root 1.109 const_iv (KLASS_ATTACHABLE)
1518 root 1.7 const_iv (KLASS_GLOBAL)
1519     const_iv (KLASS_OBJECT)
1520 root 1.96 const_iv (KLASS_CLIENT)
1521 root 1.7 const_iv (KLASS_PLAYER)
1522     const_iv (KLASS_MAP)
1523 root 1.99
1524 root 1.100 const_iv (CS_QUERY_YESNO)
1525     const_iv (CS_QUERY_SINGLECHAR)
1526     const_iv (CS_QUERY_HIDEINPUT)
1527    
1528 root 1.99 const_iv (ST_DEAD)
1529     const_iv (ST_SETUP)
1530     const_iv (ST_PLAYING)
1531     const_iv (ST_CUSTOM)
1532    
1533     const_iv (ST_CHANGE_CLASS)
1534 root 1.116
1535     const_iv (IO_HEADER)
1536     const_iv (IO_OBJECTS)
1537     const_iv (IO_UNIQUES)
1538 root 1.117
1539     // random map generator
1540     const_iv (LAYOUT_NONE)
1541     const_iv (LAYOUT_ONION)
1542     const_iv (LAYOUT_MAZE)
1543     const_iv (LAYOUT_SPIRAL)
1544     const_iv (LAYOUT_ROGUELIKE)
1545     const_iv (LAYOUT_SNAKE)
1546     const_iv (LAYOUT_SQUARE_SPIRAL)
1547    
1548     const_iv (RMOPT_RANDOM)
1549     const_iv (RMOPT_CENTERED)
1550     const_iv (RMOPT_LINEAR)
1551     const_iv (RMOPT_BOTTOM_C)
1552     const_iv (RMOPT_BOTTOM_R)
1553     const_iv (RMOPT_IRR_SPACE)
1554     const_iv (RMOPT_WALL_OFF)
1555     const_iv (RMOPT_WALLS_ONLY)
1556     const_iv (RMOPT_NO_DOORS)
1557    
1558     const_iv (SYMMETRY_RANDOM)
1559     const_iv (SYMMETRY_NONE)
1560     const_iv (SYMMETRY_X)
1561     const_iv (SYMMETRY_Y)
1562     const_iv (SYMMETRY_XY)
1563 root 1.1 };
1564    
1565     for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
1566 root 1.109 newCONSTSUB (stash_cf, (char *)civ->name, newSViv (civ->iv));
1567 root 1.1
1568     static const struct {
1569     const char *name;
1570 root 1.14 int skip;
1571 root 1.7 IV klass;
1572 root 1.1 IV iv;
1573 root 1.6 } *eiv, event_iv[] = {
1574 root 1.14 # define def(klass,name) { "EVENT_" # klass "_" # name, sizeof ("EVENT_" # klass), (IV)KLASS_ ## klass, (IV)EVENT_ ## klass ## _ ## name },
1575 root 1.6 # include "eventinc.h"
1576     # undef def
1577     };
1578    
1579     AV *av = get_av ("cf::EVENT", 1);
1580    
1581     for (eiv = event_iv + sizeof (event_iv) / sizeof (event_iv [0]); eiv-- > event_iv; )
1582 root 1.7 {
1583     AV *event = newAV ();
1584 root 1.14 av_push (event, newSVpv ((char *)eiv->name + eiv->skip, 0));
1585 root 1.7 av_push (event, newSViv (eiv->klass));
1586     av_store (av, eiv->iv, newRV_noinc ((SV *)event));
1587 root 1.109 newCONSTSUB (stash_cf, (char *)eiv->name, newSViv (eiv->iv));
1588 root 1.7 }
1589 root 1.14 }
1590    
1591 root 1.109 void _connect_to_perl ()
1592 root 1.14
1593 root 1.47 void _global_reattach ()
1594 root 1.14 CODE:
1595     {
1596     // reattach to all attachable objects in the game.
1597 root 1.128 for_all_clients (ns)
1598     ns->reattach ();
1599 root 1.96
1600 root 1.128 for_all_objects (op)
1601 root 1.109 op->reattach ();
1602 root 1.1 }
1603    
1604     NV floor (NV x)
1605    
1606     NV ceil (NV x)
1607    
1608 root 1.143 NV rndm (...)
1609     CODE:
1610     switch (items)
1611     {
1612     case 0: RETVAL = rndm (); break;
1613     case 1: RETVAL = rndm (SvUV (ST (0))); break;
1614     case 2: RETVAL = rndm (SvIV (ST (0)), SvIV (ST (1))); break;
1615     default: croak ("cf::rndm requires none, one or two parameters."); break;
1616     }
1617     OUTPUT:
1618     RETVAL
1619    
1620 root 1.5 void server_tick ()
1621 root 1.116 CODE:
1622     runtime = SvNVx (sv_runtime);
1623     server_tick ();
1624 root 1.5
1625 root 1.1 void
1626     LOG (int level, char *msg)
1627     PROTOTYPE: $$
1628     C_ARGS: (LogLevel)level, "%s", msg
1629    
1630     char *path_combine (char *base, char *path)
1631     PROTOTYPE: $$
1632    
1633     char *path_combine_and_normalize (char *base, char *path)
1634     PROTOTYPE: $$
1635    
1636 root 1.19 const char *
1637     get_maps_directory (char *path)
1638 root 1.1 PROTOTYPE: $
1639     ALIAS: maps_directory = 0
1640 root 1.19 CODE:
1641     RETVAL = create_pathname (path);
1642     OUTPUT: RETVAL
1643 root 1.1
1644     void
1645     sub_generation_inc ()
1646     CODE:
1647     PL_sub_generation++;
1648    
1649 root 1.179 const char *
1650 root 1.1 mapdir ()
1651     PROTOTYPE:
1652     ALIAS:
1653     mapdir = 0
1654     uniquedir = 1
1655     tmpdir = 2
1656     confdir = 3
1657     localdir = 4
1658     playerdir = 5
1659     datadir = 6
1660     CODE:
1661 root 1.19 switch (ix)
1662     {
1663     case 0: RETVAL = settings.mapdir ; break;
1664     case 1: RETVAL = settings.uniquedir; break;
1665     case 2: RETVAL = settings.tmpdir ; break;
1666     case 3: RETVAL = settings.confdir ; break;
1667     case 4: RETVAL = settings.localdir ; break;
1668     case 5: RETVAL = settings.playerdir; break;
1669     case 6: RETVAL = settings.datadir ; break;
1670     }
1671 root 1.1 OUTPUT: RETVAL
1672    
1673 root 1.120 void abort ()
1674    
1675 root 1.144 void fork_abort (char *cause = "cf::fork_abort")
1676    
1677 root 1.134 void cleanup (const char *cause, bool make_core = false)
1678    
1679 root 1.116 void emergency_save ()
1680    
1681 root 1.156 void _exit (int status = EXIT_SUCCESS)
1682    
1683 root 1.149 UV sv_2watcher (SV *w)
1684     CODE:
1685     RETVAL = (UV)GEventAPI->sv_2watcher (w);
1686     OUTPUT:
1687     RETVAL
1688    
1689 root 1.125 #if _POSIX_MEMLOCK
1690    
1691     int mlockall (int flags = MCL_CURRENT | MCL_FUTURE)
1692    
1693     int munlockall ()
1694    
1695     #endif
1696    
1697 root 1.74 int find_animation (char *text)
1698 root 1.1 PROTOTYPE: $
1699    
1700 root 1.74 int random_roll (int min, int max, object *op, int goodbad);
1701 root 1.1
1702     const char *cost_string_from_value(uint64 cost, int approx = 0)
1703    
1704     int
1705     exp_to_level (val64 exp)
1706     CODE:
1707     {
1708     int i = 0;
1709    
1710     RETVAL = settings.max_level;
1711    
1712     for (i = 1; i <= settings.max_level; i++)
1713     {
1714     if (levels[i] > exp)
1715     {
1716     RETVAL = i - 1;
1717     break;
1718     }
1719     }
1720     }
1721     OUTPUT: RETVAL
1722    
1723     val64
1724     level_to_min_exp (int level)
1725     CODE:
1726     if (level > settings.max_level)
1727     RETVAL = levels[settings.max_level];
1728     else if (level < 1)
1729     RETVAL = 0;
1730     else
1731     RETVAL = levels[level];
1732     OUTPUT: RETVAL
1733    
1734     SV *
1735     resistance_to_string (int atnr)
1736     CODE:
1737     if (atnr >= 0 && atnr < NROFATTACKS)
1738     RETVAL = newSVpv (resist_plus[atnr], 0);
1739     else
1740     XSRETURN_UNDEF;
1741     OUTPUT: RETVAL
1742    
1743 root 1.162 bool
1744 root 1.169 load_resource_file (const char *filename)
1745 root 1.162
1746 root 1.97 MODULE = cf PACKAGE = cf::attachable
1747    
1748 root 1.27 int
1749 root 1.97 valid (SV *obj)
1750 root 1.27 CODE:
1751     RETVAL = SvROK (obj) && mg_find (SvRV (obj), PERL_MAGIC_ext);
1752     OUTPUT:
1753     RETVAL
1754    
1755 root 1.164 void
1756     debug_trace (attachable *obj, bool on = true)
1757     CODE:
1758     obj->flags &= ~attachable::F_DEBUG_TRACE;
1759     if (on)
1760     obj->flags |= attachable::F_DEBUG_TRACE;
1761    
1762 root 1.153 int mortals_size ()
1763     CODE:
1764     RETVAL = attachable::mortals.size ();
1765     OUTPUT: RETVAL
1766    
1767     #object *mortals (U32 index)
1768     # CODE:
1769     # RETVAL = index < attachable::mortals.size () ? attachable::mortals [index] : 0;
1770     # OUTPUT: RETVAL
1771    
1772 root 1.173 INCLUDE: $PERL $srcdir/genacc attachable ../include/cfperl.h |
1773 root 1.115
1774 root 1.101 MODULE = cf PACKAGE = cf::global
1775    
1776     int invoke (SV *klass, int event, ...)
1777     CODE:
1778     if (KLASS_OF (event) != KLASS_GLOBAL) croak ("event class must be GLOBAL");
1779     AV *av = (AV *)sv_2mortal ((SV *)newAV ());
1780     for (int i = 1; i < items; i++) av_push (av, SvREFCNT_inc (ST (i)));
1781 root 1.109 RETVAL = gbl_ev.invoke ((event_type)event, ARG_AV (av), DT_END);
1782 root 1.101 OUTPUT: RETVAL
1783    
1784 root 1.1 MODULE = cf PACKAGE = cf::object PREFIX = cf_object_
1785    
1786 root 1.173 INCLUDE: $PERL $srcdir/genacc object ../include/object.h |
1787 root 1.62
1788 root 1.18 int invoke (object *op, int event, ...)
1789     CODE:
1790     if (KLASS_OF (event) != KLASS_OBJECT) croak ("event class must be OBJECT");
1791 root 1.24 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
1792     for (int i = 2; i < items; i++) av_push (av, SvREFCNT_inc (ST (i)));
1793 root 1.109 RETVAL = op->invoke ((event_type)event, ARG_AV (av), DT_END);
1794 root 1.18 OUTPUT: RETVAL
1795    
1796     SV *registry (object *op)
1797    
1798 root 1.134 int objects_size ()
1799     CODE:
1800     RETVAL = objects.size ();
1801     OUTPUT: RETVAL
1802    
1803     object *objects (U32 index)
1804     CODE:
1805     RETVAL = index < objects.size () ? objects [index] : 0;
1806     OUTPUT: RETVAL
1807    
1808     int actives_size ()
1809     CODE:
1810     RETVAL = actives.size ();
1811     OUTPUT: RETVAL
1812    
1813     object *actives (U32 index)
1814 root 1.57 CODE:
1815 root 1.134 RETVAL = index < actives.size () ? actives [index] : 0;
1816 root 1.57 OUTPUT: RETVAL
1817    
1818 root 1.1 # missing properties
1819    
1820 root 1.54 object *head (object *op)
1821     PROTOTYPE: $
1822     CODE:
1823 root 1.134 RETVAL = op->head_ ();
1824 root 1.54 OUTPUT: RETVAL
1825    
1826     int is_head (object *op)
1827     PROTOTYPE: $
1828     CODE:
1829 root 1.134 RETVAL = op->head_ () == op;
1830 root 1.54 OUTPUT: RETVAL
1831    
1832 root 1.1 void
1833     inv (object *obj)
1834     PROTOTYPE: $
1835     PPCODE:
1836     {
1837     object *o;
1838     for (o = obj->inv; o; o = o->below)
1839 root 1.100 XPUSHs (sv_2mortal (to_sv (o)));
1840 root 1.1 }
1841    
1842 root 1.102 void
1843     set_animation (object *op, int idx)
1844     CODE:
1845     SET_ANIMATION (op, idx);
1846    
1847 elmex 1.160 int
1848     num_animations (object *op)
1849     CODE:
1850     RETVAL = NUM_ANIMATIONS (op);
1851     OUTPUT: RETVAL
1852    
1853 root 1.58 object *find_best_object_match (object *op, const char *match)
1854    
1855     object *find_marked_object (object *op)
1856    
1857 root 1.109 int need_identify (object *obj);
1858 root 1.1
1859     int apply_shop_mat (object *shop_mat, object *op);
1860    
1861 pippijn 1.172 int move_player (object *op, int dir)
1862     CODE:
1863     RETVAL = move_player (op, dir);
1864     OUTPUT:
1865     RETVAL
1866    
1867 root 1.27 int move (object *op, int dir, object *originator = op)
1868     CODE:
1869     RETVAL = move_ob (op, dir, originator);
1870     OUTPUT:
1871     RETVAL
1872 root 1.1
1873 root 1.74 void apply (object *applier, object *applied, int flags = 0)
1874     CODE:
1875     manual_apply (applied, applier, flags);
1876 root 1.1
1877 root 1.74 void apply_below (object *op)
1878     CODE:
1879     player_apply_below (op);
1880 root 1.1
1881 root 1.167 int cast_heal (object *op, object *caster, object *spell, int dir = 0)
1882    
1883 root 1.1 object *cf_object_present_archname_inside (object *op, char *whatstr)
1884    
1885     int cf_object_transfer (object *op, int x, int y, int r = 0, object_ornull *orig = 0)
1886    
1887 root 1.61 int cf_object_change_map (object *op, int x, int y, maptile *map)
1888 root 1.1
1889 root 1.116 #//TODO
1890     object *clone_ (object *op, int recursive = 0)
1891 root 1.74 CODE:
1892     if (recursive)
1893     RETVAL = object_create_clone (op);
1894     else
1895     {
1896     RETVAL = object::create ();
1897 root 1.75 op->copy_to (RETVAL);
1898 root 1.74 }
1899     OUTPUT: RETVAL
1900 root 1.1
1901 root 1.74 int pay_item (object *op, object *buyer)
1902     CODE:
1903     RETVAL = pay_for_item (op, buyer);
1904     OUTPUT: RETVAL
1905 root 1.1
1906 root 1.74 int pay_amount (object *op, uint64 amount)
1907     CODE:
1908     RETVAL = pay_for_amount (amount, op);
1909     OUTPUT: RETVAL
1910 root 1.1
1911     void pay_player (object *op, uint64 amount)
1912    
1913     val64 pay_player_arch (object *op, const char *arch, uint64 amount)
1914    
1915 root 1.74 int cast_spell (object *op, object *caster, int dir, object *spell_ob, char *stringarg = 0)
1916 root 1.1
1917 root 1.74 void learn_spell (object *op, object *sp, int special_prayer = 0)
1918     CODE:
1919     do_learn_spell (op, sp, special_prayer);
1920 root 1.1
1921 root 1.74 void forget_spell (object *op, object *sp)
1922     CODE:
1923     do_forget_spell (op, query_name (sp));
1924 root 1.1
1925 root 1.74 object *check_for_spell (object *op, char *spellname)
1926     CODE:
1927     RETVAL = check_spell_known (op, spellname);
1928     OUTPUT: RETVAL
1929 root 1.1
1930 root 1.74 int query_money (object *op)
1931 root 1.1 ALIAS: money = 0
1932    
1933 elmex 1.108 val64 query_cost (object *op, object *who, int flags)
1934 root 1.1 ALIAS: cost = 0
1935    
1936 root 1.74 void spring_trap (object *op, object *victim)
1937 root 1.1
1938 root 1.74 int check_trigger (object *op, object *cause)
1939 root 1.1
1940 root 1.74 void drop (object *who, object *op)
1941 root 1.1
1942 root 1.74 void pick_up (object *who, object *op)
1943 root 1.1
1944 root 1.61 int cf_object_teleport (object *op, maptile *map, int x, int y)
1945 root 1.1
1946 root 1.102 void update_object (object *op, int action)
1947 root 1.1
1948     object *cf_create_object_by_name (const char *name)
1949    
1950     void change_exp (object *op, uint64 exp, const char *skill_name = 0, int flag = 0)
1951    
1952     void player_lvl_adj (object *who, object *skill = 0)
1953    
1954     int kill_object (object *op, int dam = 0, object *hitter = 0, int type = AT_PHYSICAL)
1955    
1956     int calc_skill_exp (object *who, object *op, object *skill);
1957    
1958     void push_button (object *op);
1959    
1960     void use_trigger (object *op);
1961    
1962 root 1.61 void add_button_link (object *button, maptile *map, int connected);
1963 root 1.1
1964     void remove_button_link (object *op);
1965    
1966    
1967     MODULE = cf PACKAGE = cf::object PREFIX = cf_
1968    
1969     object *cf_insert_ob_in_ob (object *ob, object *where)
1970    
1971     # no clean way to get an object from an archetype - stupid idiotic
1972     # dumb kludgy misdesigned plug-in api slowly gets on my nerves.
1973    
1974     object *new (const char *archetype = 0)
1975     PROTOTYPE: ;$
1976     CODE:
1977     RETVAL = archetype ? get_archetype (archetype) : cf_create_object ();
1978     OUTPUT:
1979     RETVAL
1980    
1981 root 1.61 object *insert_ob_in_map_at (object *ob, maptile *where, object_ornull *orig, int flag, int x, int y)
1982 root 1.1 PROTOTYPE: $$$$$$
1983     CODE:
1984     {
1985     int unused_type;
1986     RETVAL = (object *)object_insert (&unused_type, ob, 0, where, orig, flag, x, y);
1987     }
1988    
1989     # syntatic sugar for easier use in event callbacks.
1990     const char *options (object *op)
1991     CODE:
1992     RETVAL = op->name;
1993     OUTPUT:
1994     RETVAL
1995    
1996     player *contr (object *op)
1997     CODE:
1998     RETVAL = op->contr;
1999     OUTPUT: RETVAL
2000    
2001     const char *get_ob_key_value (object *op, const char *key)
2002    
2003     bool set_ob_key_value (object *op, const char *key, const char *value = 0, int add_key = 1)
2004    
2005     object *get_nearest_player (object *ob)
2006     ALIAS: nearest_player = 0
2007     PREINIT:
2008     extern object *get_nearest_player (object *);
2009    
2010     void rangevector (object *ob, object *other, int flags = 0)
2011     PROTOTYPE: $$;$
2012     PPCODE:
2013     {
2014     rv_vector rv;
2015     get_rangevector (ob, other, &rv, flags);
2016     EXTEND (SP, 5);
2017     PUSHs (newSVuv (rv.distance));
2018     PUSHs (newSViv (rv.distance_x));
2019     PUSHs (newSViv (rv.distance_y));
2020     PUSHs (newSViv (rv.direction));
2021     PUSHs (newSVcfapi (CFAPI_POBJECT, rv.part));
2022     }
2023    
2024     bool on_same_map_as (object *ob, object *other)
2025     CODE:
2026     RETVAL = on_same_map (ob, other);
2027     OUTPUT: RETVAL
2028    
2029 root 1.58 const char *
2030     base_name (object *op, int plural = op->nrof > 1)
2031 root 1.1 CODE:
2032 root 1.58 RETVAL = query_base_name (op, plural);
2033 root 1.1 OUTPUT: RETVAL
2034    
2035 elmex 1.86 object *decrease_ob_nr (object *op, unsigned long i)
2036    
2037 root 1.1 MODULE = cf PACKAGE = cf::object::player PREFIX = cf_player_
2038    
2039     player *player (object *op)
2040     CODE:
2041     RETVAL = op->contr;
2042     OUTPUT: RETVAL
2043    
2044 root 1.105 void check_score (object *op)
2045    
2046 root 1.120 void message (object *op, char *txt, int flags = NDI_ORANGE | NDI_UNIQUE)
2047     CODE:
2048     new_draw_info (flags, 0, op, txt);
2049 root 1.1
2050     object *cf_player_send_inventory (object *op)
2051    
2052     char *cf_player_get_ip (object *op)
2053     ALIAS: ip = 0
2054    
2055     object *cf_player_get_marked_item (object *op)
2056     ALIAS: marked_item = 0
2057    
2058     void cf_player_set_marked_item (object *op, object *ob)
2059    
2060     partylist *cf_player_get_party (object *op)
2061     ALIAS: party = 0
2062    
2063     void cf_player_set_party (object *op, partylist *party)
2064    
2065     void kill_player (object *op)
2066    
2067 root 1.58 void esrv_update_item (object *op, int what, object *item)
2068     C_ARGS: what, op, item
2069    
2070 root 1.66 void clear_los (object *op)
2071    
2072 root 1.67 int command_summon (object *op, char *params)
2073    
2074     int command_arrest (object *op, char *params)
2075    
2076 root 1.66
2077 root 1.12 MODULE = cf PACKAGE = cf::player PREFIX = cf_player_
2078 root 1.1
2079 root 1.173 INCLUDE: $PERL $srcdir/genacc player ../include/player.h |
2080 root 1.62
2081 root 1.18 int invoke (player *pl, int event, ...)
2082     CODE:
2083     if (KLASS_OF (event) != KLASS_PLAYER) croak ("event class must be PLAYER");
2084 root 1.24 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
2085     for (int i = 2; i < items; i++) av_push (av, SvREFCNT_inc (ST (i)));
2086 root 1.109 RETVAL = pl->invoke ((event_type)event, ARG_AV (av), DT_END);
2087 root 1.18 OUTPUT: RETVAL
2088    
2089 root 1.12 SV *registry (player *pl)
2090 root 1.1
2091 root 1.102 void
2092     save_stats (player *pl)
2093     CODE:
2094     pl->ob->stats.hp = pl->ob->stats.maxhp;
2095     pl->ob->stats.sp = pl->ob->stats.maxsp;
2096     pl->ob->stats.grace = pl->ob->stats.maxgrace;
2097     pl->orig_stats = pl->ob->stats;
2098    
2099 root 1.1 void cf_player_move (player *pl, int dir)
2100    
2101     void play_sound_player_only (player *pl, int soundnum, int x = 0, int y = 0);
2102    
2103     bool
2104     cell_visible (player *pl, int dx, int dy)
2105     CODE:
2106 root 1.98 RETVAL = FABS (dx) <= pl->ns->mapx / 2 && FABS (dy) <= pl->ns->mapy / 2
2107     && !pl->blocked_los [dx + pl->ns->mapx / 2][dy + pl->ns->mapy / 2];
2108 root 1.1 OUTPUT:
2109     RETVAL
2110    
2111 root 1.4 void
2112 root 1.1 send (player *pl, SV *packet)
2113     CODE:
2114     {
2115     STRLEN len;
2116     char *buf = SvPVbyte (packet, len);
2117    
2118 root 1.100 if (pl->ns)
2119     pl->ns->send_packet (buf, len);
2120 root 1.1 }
2121    
2122     int
2123     listening (player *pl, int new_value = -1)
2124     CODE:
2125     RETVAL = pl->listening;
2126     if (new_value >= 0)
2127     pl->listening = new_value;
2128     OUTPUT:
2129     RETVAL
2130    
2131 root 1.46 void savebed (player *pl, SV *map_path = 0, SV *x = 0, SV *y = 0)
2132 root 1.45 PROTOTYPE: $;$$$
2133 root 1.1 PPCODE:
2134 root 1.45 if (GIMME_V != G_VOID)
2135     {
2136     EXTEND (SP, 3);
2137     PUSHs (sv_2mortal (newSVpv (pl->savebed_map, 0)));
2138     PUSHs (sv_2mortal (newSViv (pl->bed_x)));
2139     PUSHs (sv_2mortal (newSViv (pl->bed_y)));
2140     }
2141 root 1.46 if (map_path) sv_to (map_path, pl->savebed_map);
2142     if (x) sv_to (x, pl->bed_x);
2143     if (y) sv_to (y, pl->bed_y);
2144 root 1.1
2145     void
2146     list ()
2147     PPCODE:
2148 root 1.128 for_all_players (pl)
2149 root 1.100 XPUSHs (sv_2mortal (to_sv (pl)));
2150 root 1.1
2151    
2152     MODULE = cf PACKAGE = cf::map PREFIX = cf_map_
2153    
2154 root 1.61 int invoke (maptile *map, int event, ...)
2155 root 1.18 CODE:
2156     if (KLASS_OF (event) != KLASS_MAP) croak ("event class must be MAP");
2157 root 1.24 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
2158     for (int i = 2; i < items; i++) av_push (av, SvREFCNT_inc (ST (i)));
2159 root 1.109 RETVAL = map->invoke ((event_type)event, ARG_AV (av), DT_END);
2160 root 1.25 OUTPUT: RETVAL
2161 root 1.18
2162 root 1.61 SV *registry (maptile *map)
2163 root 1.12
2164 root 1.173 INCLUDE: $PERL $srcdir/genacc maptile ../include/map.h |
2165 root 1.1
2166 root 1.116 void
2167     maptile::instantiate ()
2168    
2169     maptile *new ()
2170 root 1.1 PROTOTYPE:
2171     CODE:
2172 root 1.116 RETVAL = new maptile;
2173 root 1.1 OUTPUT:
2174     RETVAL
2175    
2176 root 1.116 void
2177 root 1.117 maptile::players ()
2178     PPCODE:
2179     if (GIMME_V == G_SCALAR)
2180 root 1.118 XPUSHs (sv_2mortal (to_sv (THIS->players)));
2181 root 1.117 else if (GIMME_V == G_ARRAY)
2182     {
2183     EXTEND (SP, THIS->players);
2184     for_all_players (pl)
2185     if (pl->ob && pl->ob->map == THIS)
2186 root 1.118 PUSHs (sv_2mortal (to_sv (pl->ob)));
2187 root 1.117 }
2188    
2189 root 1.156 void
2190 root 1.168 maptile::add_underlay (SV *data, int offset, int stride, SV *palette)
2191 root 1.156 CODE:
2192     {
2193 root 1.168 if (!SvROK (palette) || SvTYPE (SvRV (palette)) != SVt_PVAV)
2194     croak ("maptile::add_underlay: palette must be arrayref");
2195 root 1.156
2196 root 1.168 palette = SvRV (palette);
2197 root 1.156
2198 root 1.168 STRLEN idxlen;
2199     const uint8_t *idx = (const uint8_t *)SvPVbyte (data, idxlen);
2200 root 1.156
2201 root 1.168 for (int x = 0; x < THIS->width; ++x)
2202     for (int y = 0; y < THIS->height; ++y)
2203     {
2204     for (object *op = THIS->at (x, y).bot; op; op = op->above)
2205     if (op->flag [FLAG_IS_FLOOR])
2206     goto skip_space;
2207    
2208     {
2209     int offs = offset + y * stride + x;
2210     if (IN_RANGE_EXC (offs, 0, idxlen))
2211     {
2212     if (SV **elem = av_fetch ((AV *)palette, idx [offs], 0))
2213     {
2214     object *ob = get_archetype (SvPVutf8_nolen (*elem));
2215     ob->flag [FLAG_NO_MAP_SAVE] = true;
2216     THIS->insert (ob, x, y, 0, INS_ABOVE_FLOOR_ONLY);
2217     }
2218     }
2219     }
2220 root 1.156
2221 root 1.168 skip_space: ;
2222     }
2223     }
2224    
2225     void
2226     maptile::set_regiondata (SV *data, int offset, int stride, SV *palette)
2227     CODE:
2228     {
2229     if (!SvROK (palette) || SvTYPE (SvRV (palette)) != SVt_PVAV)
2230     croak ("maptile::set_regiondata: palette must be arrayref");
2231    
2232     palette = SvRV (palette);
2233    
2234     STRLEN idxlen;
2235     const uint8_t *idx = (const uint8_t *)SvPVbyte (data, idxlen);
2236    
2237     region **regionmap = (region **)malloc (
2238     (av_len ((AV *)palette) + 1) * sizeof (region *));
2239     uint8_t *regions = salloc<uint8_t> (THIS->size ());
2240    
2241     for (int i = av_len ((AV *)palette) + 1; i--; )
2242     regionmap [i] = region::find (
2243     SvPVutf8_nolen (*av_fetch ((AV *)palette, i, 1)));
2244    
2245     for (int y = 0; y < THIS->height; ++y)
2246     memcpy (regions + y * THIS->width, idx + offset + y * stride, THIS->width);
2247    
2248     sfree (THIS->regions, THIS->size ());
2249     free (THIS->regionmap);
2250    
2251     THIS->regions = regions;
2252 root 1.156 THIS->regionmap = regionmap;
2253     }
2254    
2255 root 1.61 void play_sound_map (maptile *map, int x, int y, int sound_num)
2256 root 1.1
2257 root 1.74 int out_of_map (maptile *map, int x, int y)
2258    
2259 root 1.29 void
2260 root 1.61 trigger (maptile *map, long connection, bool state = true)
2261 root 1.29 CODE:
2262     activate_connection (map, connection, state);
2263    
2264     void
2265 root 1.61 get_connection (maptile *map, long connection)
2266 root 1.29 PPCODE:
2267     oblinkpt *obp = get_connection_links (map, connection);
2268     if (obp)
2269     for (objectlink *ol = obp->link; ol; ol = ol->next)
2270 root 1.65 XPUSHs (sv_2mortal (newSVcfapi (CFAPI_POBJECT, (object *)ol->ob)));
2271 root 1.29
2272 root 1.61 object *cf_map_insert_object_there (maptile *where, object *op, object *originator, int flags)
2273 root 1.1
2274 root 1.61 object *cf_map_insert_object (maptile *where, object* op, int x, int y)
2275 root 1.1
2276 root 1.61 object* cf_map_present_arch_by_name (maptile *map, const char* str, int nx, int ny)
2277 root 1.1 C_ARGS: str, map, nx, ny
2278    
2279     void
2280 root 1.140 get_map_flags (maptile *map, int x, int y)
2281 root 1.1 PPCODE:
2282     {
2283 root 1.61 maptile *nmap = 0;
2284 root 1.1 I16 nx = 0, ny = 0;
2285 root 1.19 int flags = get_map_flags (map, &nmap, x, y, &nx, &ny);
2286 root 1.1
2287     EXTEND (SP, 4);
2288     PUSHs (sv_2mortal (newSViv (flags)));
2289    
2290     if (GIMME_V == G_ARRAY)
2291     {
2292     PUSHs (sv_2mortal (newSVcfapi (CFAPI_PMAP, nmap)));
2293     PUSHs (sv_2mortal (newSViv (nx)));
2294     PUSHs (sv_2mortal (newSViv (ny)));
2295     }
2296     }
2297    
2298     void
2299 root 1.61 at (maptile *map, unsigned int x, unsigned int y)
2300 root 1.1 PROTOTYPE: $$$
2301     PPCODE:
2302     {
2303     object *o;
2304 root 1.61 maptile *nmap = 0;
2305 root 1.1 I16 nx, ny;
2306    
2307 root 1.19 get_map_flags (map, &nmap, x, y, &nx, &ny);
2308 root 1.1
2309     if (nmap)
2310     for (o = GET_MAP_OB (nmap, nx, ny); o; o = o->above)
2311     XPUSHs (sv_2mortal (newSVcfapi (CFAPI_POBJECT, o)));
2312     }
2313    
2314     SV *
2315 root 1.61 bot_at (maptile *obj, unsigned int x, unsigned int y)
2316 root 1.1 PROTOTYPE: $$$
2317     ALIAS:
2318     top_at = 1
2319     flags_at = 2
2320     light_at = 3
2321     move_block_at = 4
2322     move_slow_at = 5
2323     move_on_at = 6
2324     move_off_at = 7
2325     INIT:
2326 root 1.110 if (x >= obj->width || y >= obj->height) XSRETURN_UNDEF;
2327 root 1.1 CODE:
2328     switch (ix)
2329     {
2330     case 0: RETVAL = newSVcfapi (CFAPI_POBJECT, GET_MAP_OB (obj, x, y)); break;
2331     case 1: RETVAL = newSVcfapi (CFAPI_POBJECT, GET_MAP_TOP (obj, x, y)); break;
2332     case 2: RETVAL = newSVuv ( GET_MAP_FLAGS (obj, x, y)); break;
2333     case 3: RETVAL = newSViv ( GET_MAP_LIGHT (obj, x, y)); break;
2334     case 4: RETVAL = newSVuv ( GET_MAP_MOVE_BLOCK (obj, x, y)); break;
2335     case 5: RETVAL = newSVuv ( GET_MAP_MOVE_SLOW (obj, x, y)); break;
2336     case 6: RETVAL = newSVuv ( GET_MAP_MOVE_ON (obj, x, y)); break;
2337     case 7: RETVAL = newSVuv ( GET_MAP_MOVE_OFF (obj, x, y)); break;
2338     }
2339 root 1.122 OUTPUT: RETVAL
2340 root 1.1
2341 elmex 1.70 void fix_walls (maptile *map, int x, int y)
2342    
2343     void fix_walls_around (maptile *map, int x, int y)
2344 root 1.1
2345 root 1.117 # worst xs function of my life
2346 root 1.140 bool
2347 root 1.117 _create_random_map (\
2348 root 1.140 maptile *self,\
2349 root 1.117 char *wallstyle,\
2350     char *wall_name,\
2351     char *floorstyle,\
2352     char *monsterstyle,\
2353     char *treasurestyle,\
2354     char *layoutstyle,\
2355     char *doorstyle,\
2356     char *decorstyle,\
2357     char *origin_map,\
2358     char *final_map,\
2359     char *exitstyle,\
2360     char *this_map,\
2361     char *exit_on_final_map,\
2362 root 1.146 int xsize,\
2363     int ysize,\
2364 root 1.117 int expand2x,\
2365     int layoutoptions1,\
2366     int layoutoptions2,\
2367     int layoutoptions3,\
2368     int symmetry,\
2369     int difficulty,\
2370     int difficulty_given,\
2371     float difficulty_increase,\
2372     int dungeon_level,\
2373     int dungeon_depth,\
2374     int decoroptions,\
2375     int orientation,\
2376     int origin_y,\
2377     int origin_x,\
2378 root 1.146 U32 random_seed,\
2379 root 1.117 val64 total_map_hp,\
2380     int map_layout_style,\
2381     int treasureoptions,\
2382     int symmetry_used,\
2383 root 1.137 region *region,\
2384     char *custom\
2385 root 1.117 )
2386     CODE:
2387     {
2388     random_map_params rmp;
2389    
2390     assign (rmp.wallstyle , wallstyle);
2391     assign (rmp.wall_name , wall_name);
2392     assign (rmp.floorstyle , floorstyle);
2393     assign (rmp.monsterstyle , monsterstyle);
2394     assign (rmp.treasurestyle , treasurestyle);
2395     assign (rmp.layoutstyle , layoutstyle);
2396     assign (rmp.doorstyle , doorstyle);
2397     assign (rmp.decorstyle , decorstyle);
2398     assign (rmp.exitstyle , exitstyle);
2399     assign (rmp.exit_on_final_map, exit_on_final_map);
2400    
2401 root 1.122 rmp.origin_map = origin_map;
2402     rmp.final_map = final_map;
2403     rmp.this_map = this_map;
2404 root 1.146 rmp.xsize = xsize;
2405     rmp.ysize = ysize;
2406 root 1.117 rmp.expand2x = expand2x;
2407     rmp.layoutoptions1 = layoutoptions1;
2408     rmp.layoutoptions2 = layoutoptions2;
2409     rmp.layoutoptions3 = layoutoptions3;
2410     rmp.symmetry = symmetry;
2411     rmp.difficulty = difficulty;
2412     rmp.difficulty_given = difficulty_given;
2413     rmp.difficulty_increase = difficulty_increase;
2414     rmp.dungeon_level = dungeon_level;
2415     rmp.dungeon_depth = dungeon_depth;
2416     rmp.decoroptions = decoroptions;
2417     rmp.orientation = orientation;
2418     rmp.origin_y = origin_y;
2419     rmp.origin_x = origin_x;
2420     rmp.random_seed = random_seed;
2421     rmp.total_map_hp = total_map_hp;
2422     rmp.map_layout_style = map_layout_style;
2423     rmp.treasureoptions = treasureoptions;
2424     rmp.symmetry_used = symmetry_used;
2425     rmp.region = region;
2426 root 1.137 rmp.custom = custom;
2427 root 1.117
2428 root 1.140 RETVAL = self->generate_random_map (&rmp);
2429 root 1.117 }
2430     OUTPUT:
2431     RETVAL
2432    
2433 root 1.19 MODULE = cf PACKAGE = cf::arch
2434 root 1.1
2435 elmex 1.36 archetype *find (const char *name)
2436     CODE:
2437 root 1.60 RETVAL = archetype::find (name);
2438 elmex 1.36 OUTPUT:
2439     RETVAL
2440    
2441 root 1.19 archetype *first()
2442 root 1.1 PROTOTYPE:
2443 root 1.19 CODE:
2444     RETVAL = first_archetype;
2445     OUTPUT: RETVAL
2446 root 1.1
2447 root 1.173 INCLUDE: $PERL $srcdir/genacc archetype ../include/object.h |
2448 root 1.1
2449 root 1.19 MODULE = cf PACKAGE = cf::party
2450 root 1.1
2451 root 1.19 partylist *first ()
2452 root 1.1 PROTOTYPE:
2453 root 1.19 CODE:
2454     RETVAL = get_firstparty ();
2455     OUTPUT: RETVAL
2456 root 1.1
2457 root 1.173 INCLUDE: $PERL $srcdir/genacc partylist ../include/player.h |
2458 root 1.1
2459 root 1.19 MODULE = cf PACKAGE = cf::region
2460 root 1.1
2461 root 1.161 void
2462     list ()
2463     PPCODE:
2464     for_all_regions (rgn)
2465     XPUSHs (sv_2mortal (to_sv (rgn)));
2466    
2467     region *find (char *name)
2468     PROTOTYPE: $
2469 root 1.19 CODE:
2470 root 1.161 RETVAL = region::find (name);
2471 root 1.19 OUTPUT: RETVAL
2472 root 1.1
2473 root 1.161 region *find_fuzzy (char *name)
2474 root 1.122 PROTOTYPE: $
2475     CODE:
2476 root 1.161 RETVAL = region::find_fuzzy (name);
2477 root 1.122 OUTPUT: RETVAL
2478    
2479 root 1.173 INCLUDE: $PERL $srcdir/genacc region ../include/map.h |
2480 root 1.1
2481 root 1.19 MODULE = cf PACKAGE = cf::living
2482 root 1.1
2483 root 1.173 INCLUDE: $PERL $srcdir/genacc living ../include/living.h |
2484 root 1.1
2485 root 1.76 MODULE = cf PACKAGE = cf::settings
2486    
2487 root 1.173 INCLUDE: $PERL $srcdir/genacc Settings ../include/global.h |
2488 root 1.76
2489 root 1.84 MODULE = cf PACKAGE = cf::client
2490 root 1.79
2491 root 1.173 INCLUDE: $PERL $srcdir/genacc client ../include/client.h |
2492 root 1.79
2493 root 1.84 int invoke (client *ns, int event, ...)
2494 root 1.79 CODE:
2495 root 1.88 if (KLASS_OF (event) != KLASS_CLIENT) croak ("event class must be CLIENT");
2496 root 1.79 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
2497     for (int i = 2; i < items; i++) av_push (av, SvREFCNT_inc (ST (i)));
2498 root 1.109 RETVAL = ns->invoke ((event_type)event, ARG_AV (av), DT_END);
2499 root 1.79 OUTPUT: RETVAL
2500    
2501 root 1.84 SV *registry (client *ns)
2502 root 1.79
2503 root 1.100 void
2504     list ()
2505     PPCODE:
2506     EXTEND (SP, clients.size ());
2507     for (sockvec::iterator i = clients.begin (); i != clients.end (); ++i)
2508     PUSHs (sv_2mortal (to_sv (*i)));
2509    
2510 root 1.88 void
2511 root 1.100 client::send_packet (SV *packet)
2512     CODE:
2513     {
2514     STRLEN len;
2515     char *buf = SvPVbyte (packet, len);
2516    
2517     THIS->send_packet (buf, len);
2518     }
2519    
2520 root 1.176 MODULE = cf PACKAGE = cf::face PREFIX = face_
2521    
2522     INCLUDE: $PERL $srcdir/genacc faceset ../include/face.h |
2523    
2524 root 1.177 faceidx face_find (const char *name, faceidx defidx = 0)
2525 root 1.176
2526 root 1.177 faceidx alloc (const char *name)
2527 root 1.176 CODE:
2528     {
2529     do
2530     {
2531     RETVAL = faces.size ();
2532 root 1.177 faces.resize (RETVAL + 1);
2533 root 1.176 }
2534     while (!RETVAL); // crude way to leave index 0
2535    
2536     faces [RETVAL].name = name;
2537     facehash.insert (std::make_pair (faces [RETVAL].name, RETVAL));
2538    
2539     if (!strcmp (name, BLANK_FACE_NAME)) blank_face = RETVAL;
2540     if (!strcmp (name, EMPTY_FACE_NAME)) empty_face = RETVAL;
2541     }
2542     OUTPUT: RETVAL
2543    
2544 root 1.177 void set (faceidx idx, int visibility, int magicmap)
2545 root 1.176 CODE:
2546 root 1.177 faceinfo *f = face_info (idx);
2547     assert (f);
2548     f->visibility = visibility;
2549     f->magicmap = magicmap;
2550 root 1.176
2551 root 1.177 void set_smooth (faceidx idx, faceidx smooth)
2552     CODE:
2553     faceinfo *f = face_info (idx);
2554     assert (f);
2555     f->smooth = smooth;
2556    
2557     void set_data (faceidx idx, int faceset, SV *data, SV *chksum)
2558 root 1.176 CODE:
2559     facedata *d = face_data (idx, faceset);
2560 root 1.177 assert (d);
2561 root 1.176 assert (sv_len (chksum) == CHKSUM_SIZE);
2562     sv_to (data, d->data); memcpy (d->chksum, SvPVbyte_nolen (chksum), CHKSUM_SIZE);
2563    
2564 root 1.177 void invalidate (faceidx idx)
2565     CODE:
2566     for_all_clients (ns)
2567 root 1.178 ns->faces_sent [idx] = false;
2568 root 1.177
2569     void invalidate_all ()
2570     CODE:
2571     for_all_clients (ns)
2572 root 1.178 ns->faces_sent.reset ();
2573 root 1.177