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/cvs/deliantra/server/server/cfperl.xs
Revision: 1.234
Committed: Sat Jul 21 18:01:26 2007 UTC (16 years, 10 months ago) by root
Branch: MAIN
Changes since 1.233: +15 -0 lines
Log Message:
implement simplistic/slow/safe object merging for objects with perl data, start of a worldmap item

File Contents

# User Rev Content
1 root 1.1 /*
2 root 1.216 * This file is part of Crossfire TRT, the Roguelike Realtime MORPG.
3     *
4     * Copyright (©) 2006,2007 Marc Alexander Lehmann / Robin Redeker / the Crossfire TRT team
5     * Copyright (©) 2001-2005,2007 by Chachkoff Yann
6     * Copyright (©) 2006,2007 by Marc Lehmann <cf@schmorp.de>
7     *
8 root 1.226 * Crossfire TRT is free software: you can redistribute it and/or modify
9     * it under the terms of the GNU General Public License as published by
10     * the Free Software Foundation, either version 3 of the License, or
11     * (at your option) any later version.
12 root 1.216 *
13 root 1.226 * This program is distributed in the hope that it will be useful,
14     * but WITHOUT ANY WARRANTY; without even the implied warranty of
15     * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
16     * GNU General Public License for more details.
17 root 1.216 *
18 root 1.226 * You should have received a copy of the GNU General Public License
19     * along with this program. If not, see <http://www.gnu.org/licenses/>.
20 root 1.216 *
21     * The authors can be reached via e-mail to <crossfire@schmorp.de>
22 root 1.106 */
23 root 1.1
24 root 1.198 #include "autoconf.h"
25    
26 root 1.1 #define PLUGIN_NAME "perl"
27 root 1.13 #define PLUGIN_VERSION "cfperl 0.5"
28 root 1.1
29 root 1.189 #define CEDES_PER_TICK 5
30    
31 root 1.198 #if HAVE_EXECINFO_H
32     # include <execinfo.h>
33     #endif
34    
35 root 1.1 #include <plugin_common.h>
36     #include <sounds.h>
37 root 1.6 #include <cstdarg>
38     #include <sproto.h>
39 root 1.1
40 root 1.162 #include "loader.h"
41 root 1.6 #include "cfperl.h"
42 root 1.12 #include "shstr.h"
43 root 1.1
44 root 1.125 #include <unistd.h>
45     #if _POSIX_MEMLOCK
46     # include <sys/mman.h>
47     #endif
48    
49 root 1.32 #include <EXTERN.h>
50     #include <perl.h>
51     #include <XSUB.h>
52    
53 root 1.107 #include "CoroAPI.h"
54 root 1.1 #include "perlxsi.c"
55    
56     extern sint64 *levels; // the experience table
57    
58 root 1.61 typedef object object_ornull;
59     typedef maptile maptile_ornull;
60 root 1.1
61 root 1.183 typedef char *octet_string;
62     typedef char *utf8_string;
63     typedef const char *const_octet_string;
64     typedef const char *const_utf8_string;
65    
66 root 1.194 typedef std::string std__string;
67    
68 root 1.71 #if IVSIZE >= 8
69     typedef IV val64;
70     # define newSVval64 newSViv
71     # define SvVAL64 SvIV
72     #else
73     typedef double val64;
74     # define newSVval64 newSVnv
75     # define SvVAL64 SvNV
76     #endif
77 root 1.1
78 root 1.19 static f_plug_api gethook = cfapi_get_hooks;
79     static f_plug_api object_insert = cfapi_object_insert;
80 root 1.1
81     static PerlInterpreter *perl;
82    
83 root 1.220 tstamp NOW, runtime;
84 root 1.116
85 root 1.109 global gbl_ev;
86     static AV *cb_global, *cb_attachable, *cb_object, *cb_player, *cb_client, *cb_type, *cb_map;
87 root 1.189 static SV *sv_runtime, *sv_next_tick;
88 root 1.109
89 root 1.210 bitset<NUM_EVENT_TYPES> ev_want_event;
90     bitset<NUM_TYPES> ev_want_type;
91    
92 root 1.109 static HV
93     *stash_cf,
94     *stash_cf_object_wrap,
95     *stash_cf_object_player_wrap,
96     *stash_cf_player_wrap,
97     *stash_cf_map_wrap,
98     *stash_cf_client_wrap,
99     *stash_cf_arch_wrap,
100     *stash_cf_party_wrap,
101     *stash_cf_region_wrap,
102     *stash_cf_living_wrap;
103    
104     // helper cast function, returns super class * or 0
105     template<class super>
106     static super *
107     is_a (attachable *at)
108     {
109     //return dynamic_cast<super *>(at); // slower, safer
110     if (typeid (*at) == typeid (super))
111     return static_cast<super *>(at);
112     else
113     return 0;
114     }
115    
116     //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
117    
118     unordered_vector<attachable *> attachable::mortals;
119    
120 root 1.129 attachable::~attachable ()
121 root 1.109 {
122 root 1.133 assert (!self);
123 root 1.153 assert (!cb);
124 root 1.109 }
125    
126 root 1.130 int
127     attachable::refcnt_cnt () const
128     {
129 root 1.152 return refcnt + (self ? SvREFCNT (self) - 1 : 0);
130 root 1.130 }
131    
132     void
133 root 1.155 attachable::sever_self ()
134 root 1.109 {
135 root 1.164 if (HV *self = this->self)
136 root 1.129 {
137 root 1.155 // keep a refcount because sv_unmagic might call attachable_free,
138     // which might clear self, causing sv_unmagic to crash on a now
139     // invalid object.
140 root 1.154 SvREFCNT_inc (self);
141 root 1.155 hv_clear (self);
142     sv_unmagic ((SV *)self, PERL_MAGIC_ext);
143 root 1.154 SvREFCNT_dec (self);
144 root 1.155
145     // self *must* be null now because thats sv_unmagic's job.
146 root 1.164 assert (!this->self);
147 root 1.129 }
148 root 1.109 }
149    
150 root 1.155 void
151     attachable::optimise ()
152     {
153     if (self
154     && SvREFCNT (self) == 1
155     && !HvTOTALKEYS (self))
156     sever_self ();
157     }
158    
159 root 1.109 // check wether the object really is dead
160     void
161     attachable::do_check ()
162     {
163 root 1.152 if (refcnt_cnt () > 0)
164 root 1.109 return;
165    
166 root 1.133 destroy ();
167 root 1.109 }
168    
169     void
170     attachable::do_destroy ()
171     {
172 root 1.214 INVOKE_ATTACHABLE (DESTROY, this);
173 root 1.109
174 root 1.153 if (cb)
175     {
176     SvREFCNT_dec (cb);
177     cb = 0;
178     }
179    
180 root 1.109 mortals.push_back (this);
181     }
182    
183     void
184     attachable::destroy ()
185     {
186     if (destroyed ())
187     return;
188    
189     flags |= F_DESTROYED;
190     do_destroy ();
191 root 1.198 sever_self ();
192 root 1.109 }
193    
194 root 1.130 void
195     attachable::check_mortals ()
196 root 1.109 {
197 root 1.150 static int i = 0;
198    
199     for (;;)
200 root 1.109 {
201 root 1.150 if (i >= mortals.size ())
202     {
203     i = 0;
204    
205 root 1.221 if (mortals.size () >= 512)
206     {
207     static int last_mortalcount;
208     if (mortals.size () != last_mortalcount)
209     {
210     last_mortalcount = mortals.size ();
211     LOG (llevInfo, "%d mortals.\n", (int)mortals.size ());
212    
213     if (0)
214     {
215     for (int j = 0; j < mortals.size (); ++j)//D
216     fprintf (stderr, "%d:%s %p ", j, &((object *)mortals[j])->name, mortals[j]);//D
217     fprintf (stderr, "\n");//D
218     }
219     }
220     }
221 root 1.150
222     break;
223     }
224    
225 root 1.109 attachable *obj = mortals [i];
226    
227 root 1.197 #if 0
228     if (obj->self)//D make this an assert later
229     {
230     LOG (llevError, "check_mortals: object '%s' still has self\n", typeid (obj).name ());
231     obj->sever_self ();
232     }
233     #endif
234 root 1.109
235 root 1.198 if (obj->refcnt)
236 root 1.109 {
237 root 1.150 ++i; // further delay freeing
238 root 1.109
239 root 1.150 if (!(i & 0x3ff))
240     break;
241     }
242 root 1.109 else
243     {
244 root 1.112 mortals.erase (i);
245 root 1.197 obj->sever_self ();
246 root 1.109 delete obj;
247     }
248     }
249     }
250    
251 root 1.228 void
252     attachable::set_key (const char *key, const char *value)
253     {
254     if (!self)
255     self = newHV ();
256    
257     if (value)
258     hv_store (self, key, strlen (key), newSVpv (value, 0), 0);
259     else
260     hv_delete (self, key, strlen (key), G_DISCARD);
261     }
262    
263 root 1.109 attachable &
264     attachable::operator =(const attachable &src)
265     {
266     //if (self || cb)
267     //INVOKE_OBJECT (CLONE, this, ARG_OBJECT (dst));
268    
269     attach = src.attach;
270     return *this;
271     }
272 root 1.8
273 root 1.221 template<typename T>
274     static bool
275     find_backref (void *ptr, T *obj)
276     {
277     char *s = (char *)obj;
278     while (s < (char *)obj + sizeof (T))
279     {
280     if (ptr == *(void **)s)
281     return true;
282    
283     s += sizeof (void *); // assume natural alignment
284     }
285    
286     return false;
287     }
288    
289     // for debugging, find "live" objects containing this ptr
290     void
291     find_backref (void *ptr)
292     {
293     for_all_objects (op)
294     if (find_backref (ptr, op))
295     fprintf (stderr, "O %p %d:'%s'\n", op, op->count, &op->name);
296    
297     for_all_players (pl)
298     if (find_backref (ptr, pl))
299     fprintf (stderr, "P %p\n", pl);
300    
301     for_all_clients (ns)
302     if (find_backref (ptr, ns))
303     fprintf (stderr, "C %p\n", ns);
304    
305     }
306    
307 root 1.1 //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
308    
309     static SV *
310 root 1.109 newSVptr (void *ptr, HV *stash, HV *hv = newHV ())
311 root 1.1 {
312     SV *sv;
313    
314     if (!ptr)
315     return &PL_sv_undef;
316    
317 root 1.109 sv_magicext ((SV *)hv, 0, PERL_MAGIC_ext, 0, (char *)ptr, 0);
318     return sv_bless (newRV_noinc ((SV *)hv), stash);
319     }
320    
321     static int
322     attachable_free (pTHX_ SV *sv, MAGIC *mg)
323     {
324     attachable *at = (attachable *)mg->mg_ptr;
325 root 1.153
326     //TODO: check if transaction behaviour is really required here
327     if (SV *self = (SV *)at->self)
328     {
329     at->self = 0;
330     SvREFCNT_dec (self);
331     }
332    
333 root 1.111 // next line makes sense, but most objects still have refcnt 0 by default
334     //at->refcnt_chk ();
335 root 1.109 return 0;
336 root 1.1 }
337    
338 root 1.116 MGVTBL attachable::vtbl = {0, 0, 0, 0, attachable_free};
339 root 1.109
340 root 1.116 static SV *
341 root 1.109 newSVattachable (attachable *obj, HV *stash)
342 root 1.11 {
343     if (!obj)
344     return &PL_sv_undef;
345    
346     if (!obj->self)
347 root 1.228 obj->self = newHV ();
348    
349     if (!SvOBJECT (obj->self))
350 root 1.109 {
351 root 1.116 sv_magicext ((SV *)obj->self, 0, PERL_MAGIC_ext, &attachable::vtbl, (char *)obj, 0);
352 root 1.11
353 root 1.129 // now bless the object _once_
354 root 1.228 //TODO: create a class registry with c++ type<=>perl name<=>stash and use it here and elsewhere
355 root 1.129 return sv_bless (newRV_inc ((SV *)obj->self), stash);
356 root 1.109 }
357 root 1.129 else
358 root 1.140 {
359     SV *sv = newRV_inc ((SV *)obj->self);
360    
361     if (Gv_AMG (stash)) // handle overload correctly, as the perl core does not
362     SvAMAGIC_on (sv);
363    
364     return sv;
365     }
366 root 1.11 }
367    
368 root 1.1 static void
369     clearSVptr (SV *sv)
370     {
371     if (SvROK (sv))
372     sv = SvRV (sv);
373    
374     hv_clear ((HV *)sv);
375     sv_unmagic (sv, PERL_MAGIC_ext);
376     }
377    
378     static long
379     SvPTR (SV *sv, const char *klass)
380     {
381     if (!sv_derived_from (sv, klass))
382     croak ("object of type %s expected", klass);
383    
384     MAGIC *mg = mg_find (SvRV (sv), PERL_MAGIC_ext);
385    
386     if (!mg)
387     croak ("perl code used %s object, but C object is already destroyed, caught", klass);
388    
389     return (long)mg->mg_ptr;
390     }
391    
392     static long
393     SvPTR_ornull (SV *sv, const char *klass)
394     {
395     if (SvOK (sv))
396     return SvPTR (sv, klass);
397     else
398     return 0;
399     }
400    
401 root 1.223 static inline SV *
402 root 1.224 newSVpv_utf8 (const char *s)
403     {
404     SV *sv = newSVpv (s, 0);
405     SvUTF8_on (sv);
406     return sv;
407     }
408    
409     static inline SV *
410 root 1.223 newSVpvn_utf8 (const char *s, STRLEN l)
411     {
412     SV *sv = newSVpvn (s, l);
413     SvUTF8_on (sv);
414     return sv;
415     }
416    
417     inline SV *to_sv (const shstr & v) { return v ? newSVpvn_utf8 ((const char *)v, v.length ()) : &PL_sv_undef; }
418 root 1.45 inline SV *to_sv (const char * v) { return newSVpv (v, 0); }
419     inline SV *to_sv (bool v) { return newSViv (v); }
420     inline SV *to_sv ( signed char v) { return newSViv (v); }
421     inline SV *to_sv (unsigned char v) { return newSViv (v); }
422     inline SV *to_sv ( signed short v) { return newSViv (v); }
423     inline SV *to_sv (unsigned short v) { return newSVuv (v); }
424     inline SV *to_sv ( signed int v) { return newSViv (v); }
425     inline SV *to_sv (unsigned int v) { return newSVuv (v); }
426     inline SV *to_sv ( signed long v) { return newSViv (v); }
427     inline SV *to_sv (unsigned long v) { return newSVuv (v); }
428 root 1.48 inline SV *to_sv ( signed long long v) { return newSVval64 (v); }
429     inline SV *to_sv (unsigned long long v) { return newSVval64 (v); }
430 root 1.45 inline SV *to_sv (float v) { return newSVnv (v); }
431     inline SV *to_sv (double v) { return newSVnv (v); }
432 root 1.109 inline SV *to_sv (client * v) { return newSVattachable (v, stash_cf_client_wrap); }
433     inline SV *to_sv (player * v) { return newSVattachable (v, stash_cf_player_wrap); }
434     inline SV *to_sv (object * v) { return newSVattachable (v, v && v->type == PLAYER ? stash_cf_object_player_wrap : stash_cf_object_wrap); }
435     inline SV *to_sv (maptile * v) { return newSVattachable (v, stash_cf_map_wrap); }
436     inline SV *to_sv (archetype * v) { return newSVattachable (v, stash_cf_arch_wrap); }
437 root 1.228 inline SV *to_sv (region * v) { return newSVattachable (v, stash_cf_region_wrap); }
438 root 1.109 inline SV *to_sv (partylist * v) { return newSVptr (v, stash_cf_party_wrap); }
439     inline SV *to_sv (living * v) { return newSVptr (v, stash_cf_living_wrap); }
440 root 1.45
441     inline SV *to_sv (object & v) { return to_sv (&v); }
442     inline SV *to_sv (living & v) { return to_sv (&v); }
443    
444 root 1.194 inline SV *to_sv (const std::string & v) { return newSVpvn (v.data (), v.size ()); }
445     inline SV *to_sv (const treasurelist *v) { return to_sv (v->name); }
446 root 1.45
447 root 1.69 inline SV *to_sv (UUID v)
448     {
449 elmex 1.68 char buf[128];
450 root 1.159 snprintf (buf, 128, "<1.%" PRIx64 ">", v.seq);
451 elmex 1.68 return newSVpv (buf, 0);
452     }
453    
454 root 1.223 inline void sv_to (SV *sv, shstr &v) { v = SvOK (sv) ? SvPVutf8_nolen (sv) : 0; }
455 root 1.72 inline void sv_to (SV *sv, char * &v) { free (v); v = SvOK (sv) ? strdup (SvPV_nolen (sv)) : 0; }
456 root 1.45 inline void sv_to (SV *sv, bool &v) { v = SvIV (sv); }
457     inline void sv_to (SV *sv, signed char &v) { v = SvIV (sv); }
458     inline void sv_to (SV *sv, unsigned char &v) { v = SvIV (sv); }
459     inline void sv_to (SV *sv, signed short &v) { v = SvIV (sv); }
460     inline void sv_to (SV *sv, unsigned short &v) { v = SvIV (sv); }
461     inline void sv_to (SV *sv, signed int &v) { v = SvIV (sv); }
462     inline void sv_to (SV *sv, unsigned int &v) { v = SvUV (sv); }
463     inline void sv_to (SV *sv, signed long &v) { v = SvIV (sv); }
464     inline void sv_to (SV *sv, unsigned long &v) { v = SvUV (sv); }
465 root 1.53 inline void sv_to (SV *sv, signed long long &v) { v = ( signed long long)SvVAL64 (sv); }
466     inline void sv_to (SV *sv, unsigned long long &v) { v = (unsigned long long)SvVAL64 (sv); }
467 root 1.45 inline void sv_to (SV *sv, float &v) { v = SvNV (sv); }
468     inline void sv_to (SV *sv, double &v) { v = SvNV (sv); }
469 root 1.115 inline void sv_to (SV *sv, client * &v) { v = (client *)(attachable *)SvPTR_ornull (sv, "cf::client"); }
470     inline void sv_to (SV *sv, player * &v) { v = (player *)(attachable *)SvPTR_ornull (sv, "cf::player"); }
471     inline void sv_to (SV *sv, object * &v) { v = (object *)(attachable *)SvPTR_ornull (sv, "cf::object"); }
472     inline void sv_to (SV *sv, archetype * &v) { v = (archetype *)(attachable *)SvPTR_ornull (sv, "cf::arch"); }
473     inline void sv_to (SV *sv, maptile * &v) { v = (maptile *)(attachable *)SvPTR_ornull (sv, "cf::map"); }
474 root 1.228 inline void sv_to (SV *sv, region * &v) { v = (region *)(attachable *)SvPTR_ornull (sv, "cf::region"); }
475 root 1.128 inline void sv_to (SV *sv, attachable * &v) { v = (attachable *)SvPTR_ornull (sv, "cf::attachable"); }
476 root 1.45 inline void sv_to (SV *sv, partylist * &v) { v = (partylist *)SvPTR_ornull (sv, "cf::party"); }
477     inline void sv_to (SV *sv, living * &v) { v = (living *)SvPTR_ornull (sv, "cf::living"); }
478    
479 root 1.176 //inline void sv_to (SV *sv, faceinfo * &v) { v = &faces [face_find (SvPV_nolen (sv), 0)]; }
480 root 1.187 inline void sv_to (SV *sv, treasurelist * &v) { v = treasurelist::find (SvPV_nolen (sv)); }
481 root 1.45
482 root 1.52 template<class T>
483     inline void sv_to (SV *sv, refptr<T> &v) { T *tmp; sv_to (sv, tmp); v = tmp; }
484    
485 root 1.45 template<int N>
486 root 1.55 inline void sv_to (SV *sv, char (&v)[N]) { assign (v, SvPV_nolen (sv)); }
487 root 1.45
488 root 1.106 inline void sv_to (SV *sv, bowtype_t &v) { v = (bowtype_t) SvIV (sv); }
489     inline void sv_to (SV *sv, petmode_t &v) { v = (petmode_t) SvIV (sv); }
490     inline void sv_to (SV *sv, usekeytype &v) { v = (usekeytype) SvIV (sv); }
491     inline void sv_to (SV *sv, unapplymode &v) { v = (unapplymode) SvIV (sv); }
492    
493 root 1.176 inline void sv_to (SV *sv, std::string &v)
494     {
495     STRLEN len;
496     char *data = SvPVbyte (sv, len);
497     v.assign (data, len);
498     }
499    
500 root 1.69 inline void sv_to (SV *sv, UUID &v)
501     {
502     unsigned int version;
503 elmex 1.68
504 root 1.71 if (2 != sscanf (SvPV_nolen (sv), "<%d.%" SCNx64 ">", &version, &v.seq) || 1 != version)
505 root 1.69 croak ("unparsable uuid: %s", SvPV_nolen (sv));
506 elmex 1.68 }
507    
508 root 1.109 inline void sv_to (SV *sv, object::flags_t::reference v) { v = SvTRUE (sv); }
509 root 1.106
510 root 1.1 static SV *
511 root 1.6 newSVdt_va (va_list &ap, data_type type)
512 root 1.1 {
513     SV *sv;
514    
515     switch (type)
516     {
517 root 1.10 case DT_INT:
518     sv = newSViv (va_arg (ap, int));
519     break;
520    
521     case DT_INT64:
522     sv = newSVval64 ((val64)va_arg (ap, sint64));
523     break;
524    
525 root 1.6 case DT_DOUBLE:
526 root 1.10 sv = newSVnv (va_arg (ap, double));
527 root 1.1 break;
528    
529 root 1.6 case DT_STRING:
530     {
531 root 1.10 char *str = (char *)va_arg (ap, const char *);
532 root 1.6 sv = str ? newSVpv (str, 0) : &PL_sv_undef;
533     }
534 root 1.1 break;
535    
536 root 1.6 case DT_DATA:
537 root 1.1 {
538 root 1.10 char *str = (char *)va_arg (ap, const void *);
539 root 1.6 int len = va_arg (ap, int);
540     sv = str ? newSVpv (str, len) : &PL_sv_undef;
541 root 1.1 }
542     break;
543    
544 root 1.6 case DT_OBJECT:
545 root 1.45 sv = to_sv (va_arg (ap, object *));
546 root 1.1 break;
547    
548 root 1.6 case DT_MAP:
549 root 1.11 // va_arg (object *) when void * is passed is an XSI extension
550 root 1.61 sv = to_sv (va_arg (ap, maptile *));
551 root 1.1 break;
552    
553 root 1.88 case DT_CLIENT:
554 root 1.84 sv = to_sv (va_arg (ap, client *));
555 root 1.79 break;
556    
557 root 1.6 case DT_PLAYER:
558 root 1.45 sv = to_sv (va_arg (ap, player *));
559 root 1.1 break;
560    
561 root 1.6 case DT_ARCH:
562 root 1.45 sv = to_sv (va_arg (ap, archetype *));
563 root 1.1 break;
564    
565 root 1.6 case DT_PARTY:
566 root 1.45 sv = to_sv (va_arg (ap, partylist *));
567 root 1.1 break;
568    
569 root 1.6 case DT_REGION:
570 root 1.45 sv = to_sv (va_arg (ap, region *));
571 root 1.1 break;
572    
573     default:
574 root 1.6 assert (("unhandled type in newSVdt_va", 0));
575     }
576    
577     return sv;
578     }
579    
580     static SV *
581     newSVdt (data_type type, ...)
582     {
583     va_list ap;
584    
585     va_start (ap, type);
586     SV *sv = newSVdt_va (ap, type);
587     va_end (ap);
588    
589     return sv;
590     }
591    
592     static SV *
593     newSVcfapi (int type, ...)
594     {
595     SV *sv;
596    
597     va_list ap;
598     va_start (ap, type);
599    
600     switch (type)
601     {
602 root 1.12 case CFAPI_INT: sv = newSViv (*va_arg (ap, int * )); break;
603     case CFAPI_LONG: sv = newSVval64 (*va_arg (ap, sint64 *)); break;
604     case CFAPI_DOUBLE: sv = newSVnv (*va_arg (ap, double *)); break;
605 root 1.6 case CFAPI_STRING: sv = newSVdt_va (ap, DT_STRING); break;
606     case CFAPI_POBJECT: sv = newSVdt_va (ap, DT_OBJECT); break;
607     case CFAPI_PMAP: sv = newSVdt_va (ap, DT_MAP ); break;
608     case CFAPI_PPLAYER: sv = newSVdt_va (ap, DT_PLAYER); break;
609     case CFAPI_PARCH: sv = newSVdt_va (ap, DT_ARCH ); break;
610     case CFAPI_PPARTY: sv = newSVdt_va (ap, DT_PARTY ); break;
611     case CFAPI_PREGION: sv = newSVdt_va (ap, DT_REGION); break;
612    
613     default:
614 root 1.1 assert (("unhandled type in newSVcfapi", 0));
615     }
616    
617 root 1.6 va_end (ap);
618 root 1.1
619     return sv;
620     }
621    
622 root 1.11 //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
623    
624 root 1.12 SV *
625 root 1.109 registry (attachable *ext)
626 root 1.12 {
627 root 1.13 if (!ext->cb)
628     ext->cb = newAV ();
629 root 1.12
630 root 1.13 return newRV_inc ((SV *)ext->cb);
631 root 1.12 }
632    
633 root 1.13 /////////////////////////////////////////////////////////////////////////////
634    
635 root 1.1 extern "C" int cfperl_initPlugin (const char *iversion, f_plug_api gethooksptr)
636     {
637     return 0;
638     }
639    
640     static CommArray_s rtn_cmd;
641    
642     static int
643     runPluginCommand (object *obj, char *params)
644     {
645 root 1.73 return -1;
646 root 1.1 }
647    
648     extern "C" void *cfperl_getPluginProperty (int *type, ...)
649     {
650     va_list args;
651     char *propname;
652     int i;
653     va_start (args, type);
654     propname = va_arg (args, char *);
655     //printf ("Property name: %s\n", propname);
656    
657     if (!strcmp (propname, "command?"))
658 root 1.73 return NULL;
659 root 1.1 else if (!strcmp (propname, "Identification"))
660     {
661     va_end (args);
662 root 1.73 return (void *)PLUGIN_NAME;
663 root 1.1 }
664     else if (!strcmp (propname, "FullName"))
665     {
666     va_end (args);
667 root 1.73 return (void *)PLUGIN_VERSION;
668 root 1.1 }
669     else
670     va_end (args);
671    
672     return NULL;
673     }
674    
675     extern "C" int cfperl_postInitPlugin ()
676     {
677     int hooktype = 1;
678     int rtype = 0;
679    
680     cf_init_plugin (gethook);
681    
682     return 0;
683     }
684    
685     extern "C" int cfperl_closePlugin ()
686     {
687     return 0;
688     }
689    
690 root 1.7 void
691     cfperl_init ()
692     {
693 root 1.32 PERL_SYS_INIT3 (&settings.argc, &settings.argv, 0);
694     perl = perl_alloc ();
695     perl_construct (perl);
696    
697     PL_exit_flags |= PERL_EXIT_DESTRUCT_END;
698    
699 root 1.179 const char *argv[] = {
700 root 1.198 settings.argv [0],
701 root 1.7 "-e"
702 root 1.107 "use Event; use Coro;" // required for bootstrap
703     "cf->bootstrap;" // required for datadir :*>
704 root 1.32 "unshift @INC, cf::datadir ();"
705 root 1.41 "require cf;"
706 root 1.7 };
707    
708 root 1.179 if (perl_parse (perl, xs_init, 2, (char **)argv, (char **)NULL)
709     || perl_run (perl))
710 root 1.7 {
711     printf ("unable to initialize perl-interpreter, aborting.\n");
712     exit (EXIT_FAILURE);
713     }
714 root 1.162
715     {
716     dSP;
717    
718     PUSHMARK (SP);
719     PUTBACK;
720     call_pv ("cf::init", G_DISCARD | G_VOID);
721     }
722 root 1.7 }
723    
724 root 1.5 void cfperl_main ()
725 root 1.2 {
726     dSP;
727    
728     PUSHMARK (SP);
729     PUTBACK;
730 root 1.7 call_pv ("cf::main", G_DISCARD | G_VOID);
731     }
732    
733 root 1.109 void
734     attachable::instantiate ()
735     {
736     if (attach)
737     {
738 root 1.214 INVOKE_ATTACHABLE (INSTANTIATE, this, ARG_STRING (attach));
739 root 1.109 attach = 0;
740     }
741     }
742    
743     void
744     attachable::reattach ()
745     {
746     optimise ();
747     //TODO: check for _attachment's, very important for restarts
748 root 1.214 INVOKE_ATTACHABLE (REATTACH, this);
749 root 1.109 }
750    
751 root 1.8 static event_klass klass_of[NUM_EVENT_TYPES] = {
752     # define def(type,name) KLASS_ ## type,
753     # include "eventinc.h"
754     # undef def
755     };
756    
757 root 1.18 #define KLASS_OF(event) (((unsigned int)event) < NUM_EVENT_TYPES ? klass_of [event] : KLASS_NONE)
758    
759 root 1.8 static void
760     gather_callbacks (AV *&callbacks, AV *registry, event_type event)
761     {
762     // event must be in array
763     if (event >= 0 && event <= AvFILLp (registry))
764     {
765     SV *cbs_ = AvARRAY (registry)[event];
766    
767     // element must be list of callback entries
768     if (cbs_ && SvROK (cbs_) && SvTYPE (SvRV (cbs_)) == SVt_PVAV)
769     {
770     AV *cbs = (AV *)SvRV (cbs_);
771    
772     // no callback entries, no callbacks to call
773     if (AvFILLp (cbs) >= 0)
774     {
775     if (!callbacks)
776     {
777     callbacks = newAV ();
778     av_extend (callbacks, 16);
779     }
780    
781     // never use SvREFCNT_inc to copy values, but its ok here :)
782     for (int i = 0; i <= AvFILLp (cbs); ++i)
783     av_push (callbacks, SvREFCNT_inc (AvARRAY (cbs)[i]));
784     }
785     }
786     }
787     }
788    
789 root 1.109 void
790     attachable::gather_callbacks (AV *&callbacks, event_type event) const
791 root 1.6 {
792 root 1.109 ::gather_callbacks (callbacks, cb_attachable, event);
793 root 1.6
794 root 1.109 if (cb)
795     ::gather_callbacks (callbacks, cb, event);
796     }
797 root 1.8
798 root 1.109 void
799     global::gather_callbacks (AV *&callbacks, event_type event) const
800     {
801 root 1.210 ::gather_callbacks (callbacks, cb_global, event);
802 root 1.109 }
803 root 1.8
804 root 1.109 void
805     object::gather_callbacks (AV *&callbacks, event_type event) const
806     {
807 root 1.210 if (subtype && type + subtype * NUM_TYPES <= AvFILLp (cb_type))
808 root 1.109 {
809 root 1.210 SV *registry = AvARRAY (cb_type)[type + subtype * NUM_TYPES];
810 root 1.8
811 root 1.109 if (registry && SvROK (registry) && SvTYPE (SvRV (registry)) == SVt_PVAV)
812     ::gather_callbacks (callbacks, (AV *)SvRV (registry), event);
813     }
814 root 1.8
815 root 1.109 if (type <= AvFILLp (cb_type))
816 root 1.8 {
817 root 1.109 SV *registry = AvARRAY (cb_type)[type];
818 root 1.8
819 root 1.109 if (registry && SvROK (registry) && SvTYPE (SvRV (registry)) == SVt_PVAV)
820     ::gather_callbacks (callbacks, (AV *)SvRV (registry), event);
821     }
822 root 1.8
823 root 1.109 attachable::gather_callbacks (callbacks, event);
824     ::gather_callbacks (callbacks, cb_object, event);
825     }
826 root 1.8
827 root 1.109 void
828     archetype::gather_callbacks (AV *&callbacks, event_type event) const
829     {
830     attachable::gather_callbacks (callbacks, event);
831     //TODO//::gather_callbacks (callbacks, cb_archetype, event);
832     }
833 root 1.14
834 root 1.109 void
835     client::gather_callbacks (AV *&callbacks, event_type event) const
836     {
837     attachable::gather_callbacks (callbacks, event);
838     ::gather_callbacks (callbacks, cb_client, event);
839     }
840 root 1.8
841 root 1.109 void
842     player::gather_callbacks (AV *&callbacks, event_type event) const
843     {
844     attachable::gather_callbacks (callbacks, event);
845     ::gather_callbacks (callbacks, cb_player, event);
846     }
847 root 1.8
848 root 1.109 void
849     maptile::gather_callbacks (AV *&callbacks, event_type event) const
850     {
851     attachable::gather_callbacks (callbacks, event);
852     ::gather_callbacks (callbacks, cb_map, event);
853     }
854 root 1.8
855 root 1.210 void
856     _recalc_want (bitset<NUM_EVENT_TYPES> &set, AV *registry)
857     {
858     for (int event = 0; event <= AvFILLp (registry); ++event)
859     {
860     SV *cbs_ = AvARRAY (registry)[event];
861    
862     // element must be list of callback entries
863     if (cbs_ && SvROK (cbs_) && SvTYPE (SvRV (cbs_)) == SVt_PVAV)
864     {
865     AV *cbs = (AV *)SvRV (cbs_);
866    
867     // no callback entries, no callbacks to call
868     if (AvFILLp (cbs) >= 0)
869     set.set (event);
870     }
871     }
872     }
873    
874     // very slow and inefficient way to recalculate the global want bitsets
875     void
876     _recalc_want ()
877     {
878     ev_want_event.reset ();
879    
880     _recalc_want (ev_want_event, cb_global);
881     _recalc_want (ev_want_event, cb_attachable);
882     _recalc_want (ev_want_event, cb_object);
883     _recalc_want (ev_want_event, cb_client);
884     _recalc_want (ev_want_event, cb_player);
885     _recalc_want (ev_want_event, cb_map);
886    
887     ev_want_type.reset ();
888    
889     for (int type = 0; type <= AvFILLp (cb_type); ++type)
890     {
891     SV *cbs_ = AvARRAY (cb_type)[type];
892    
893     // element must be list of callback entries
894     if (cbs_ && SvROK (cbs_) && SvTYPE (SvRV (cbs_)) == SVt_PVAV)
895     {
896     AV *cbs = (AV *)SvRV (cbs_);
897    
898     // no callback entries, no callbacks to call
899     if (AvFILLp (cbs) >= 0)
900     ev_want_type.set (type % NUM_TYPES);
901     }
902     }
903     }
904    
905 root 1.109 bool
906 root 1.214 attachable::invoke (event_type event, ...)
907 root 1.109 {
908     data_type dt;
909 root 1.8
910 root 1.109 // callback call ordering should be:
911     // 1. per-object callback
912     // 2. per-class object
913     // 3. per-type callback
914     // 4. global callbacks
915 root 1.12
916 root 1.109 AV *callbacks = 0;
917     gather_callbacks (callbacks, event);
918 root 1.8
919     // short-circuit processing if no callbacks found/defined
920     if (!callbacks)
921     return 0;
922    
923 root 1.214 va_list ap;
924     va_start (ap, event);
925    
926 root 1.116 CALL_BEGIN (3);
927     CALL_ARG_SV (newSViv (event)); // only used for debugging nowadays
928     CALL_ARG_SV (newRV_noinc ((SV *)callbacks));
929 root 1.8
930 root 1.109 //TODO: unhack
931 root 1.116 if (object *op = is_a<object>(this)) CALL_ARG_SV (newSVdt (DT_OBJECT, op));
932     else if (player *pl = is_a<player>(this)) CALL_ARG_SV (newSVdt (DT_PLAYER, pl));
933     else if (client *ns = is_a<client>(this)) CALL_ARG_SV (newSVdt (DT_CLIENT, ns));
934     else if (maptile *m = is_a<maptile>(this)) CALL_ARG_SV (newSVdt (DT_MAP, m));
935 root 1.109 else if (global *gl = is_a<global>(this)) /*nop*/;
936     else
937     abort (); //TODO
938 root 1.7
939 root 1.6 for (;;)
940     {
941 root 1.8 dt = (data_type) va_arg (ap, int);
942 root 1.6
943     if (dt == DT_END)
944     break;
945 root 1.109 else if (dt == DT_AV)
946 root 1.12 {
947     AV *av = va_arg (ap, AV *);
948    
949     for (int i = 0; i <= av_len (av); ++i)
950     XPUSHs (*av_fetch (av, i, 1));
951     }
952     else
953     XPUSHs (sv_2mortal (newSVdt_va (ap, dt)));
954 root 1.6 }
955    
956     va_end (ap);
957    
958 root 1.116 CALL_CALL ("cf::do_invoke", G_SCALAR);
959 root 1.6 count = count > 0 ? POPi : 0;
960    
961 root 1.116 CALL_END;
962 root 1.6
963     return count;
964 root 1.2 }
965    
966 root 1.12 SV *
967     cfperl_result (int idx)
968     {
969 elmex 1.233 AV *av = get_av ("cf::INVOKE_RESULTS", 0);
970 root 1.12 if (!av)
971     return &PL_sv_undef;
972    
973     SV **sv = av_fetch (av, idx, 0);
974     if (!sv)
975     return &PL_sv_undef;
976    
977     return *sv;
978     }
979    
980     int
981     cfperl_result_INT (int idx)
982     {
983     return SvIV (cfperl_result (idx));
984     }
985    
986 root 1.74 double
987 root 1.73 cfperl_result_DOUBLE (int idx)
988     {
989     return SvNV (cfperl_result (idx));
990     }
991    
992 root 1.80 /////////////////////////////////////////////////////////////////////////////
993    
994 root 1.116 void
995 root 1.134 cfperl_emergency_save ()
996 root 1.116 {
997     CALL_BEGIN (0);
998 root 1.134 CALL_CALL ("cf::emergency_save", G_VOID);
999 root 1.116 CALL_END;
1000     }
1001    
1002 root 1.165 void
1003     cfperl_cleanup (int make_core)
1004     {
1005     CALL_BEGIN (1);
1006     CALL_ARG (make_core);
1007     CALL_CALL ("cf::post_cleanup", G_VOID);
1008     CALL_END;
1009     }
1010    
1011 root 1.213 void
1012     cfperl_make_book (object *book, int level)
1013     {
1014     CALL_BEGIN (2);
1015     CALL_ARG (book);
1016     CALL_ARG (level);
1017     CALL_CALL ("ext::books::make_book", G_VOID);
1018     CALL_END;
1019     }
1020    
1021 root 1.222 void
1022     cfperl_send_msg (client *ns, int color, const char *type, const char *msg)
1023     {
1024     CALL_BEGIN (4);
1025     CALL_ARG (ns);
1026     CALL_ARG (color);
1027     CALL_ARG (type);
1028 root 1.224 CALL_ARG_SV (newSVpv_utf8 (msg));
1029 root 1.222 CALL_CALL ("cf::client::send_msg", G_VOID);
1030     CALL_END;
1031     }
1032    
1033 root 1.234 int
1034     cfperl_can_merge (object *ob1, object *ob2)
1035     {
1036     int can;
1037    
1038     CALL_BEGIN (2);
1039     CALL_ARG (ob1);
1040     CALL_ARG (ob2);
1041     CALL_CALL ("cf::_can_merge", G_SCALAR);
1042     can = count && SvTRUE (TOPs);
1043     CALL_END;
1044    
1045     return can;
1046     }
1047    
1048 root 1.116 maptile *
1049 root 1.126 maptile::find_sync (const char *path, maptile *origin)
1050 root 1.116 {
1051     CALL_BEGIN (2);
1052     CALL_ARG (path);
1053     CALL_ARG (origin);
1054 root 1.126 CALL_CALL ("cf::map::find_sync", G_SCALAR);
1055 root 1.116
1056     maptile *retval;
1057    
1058     if (count)
1059     sv_to (POPs, retval);
1060     else
1061     retval = 0;
1062    
1063     CALL_END;
1064    
1065     return retval;
1066     }
1067    
1068 root 1.135 maptile *
1069     maptile::find_async (const char *path, maptile *origin)
1070     {
1071     CALL_BEGIN (2);
1072     CALL_ARG (path);
1073     CALL_ARG (origin);
1074     CALL_CALL ("cf::map::find_async", G_SCALAR);
1075    
1076     maptile *retval;
1077    
1078     if (count)
1079     sv_to (POPs, retval);
1080     else
1081     retval = 0;
1082    
1083     CALL_END;
1084    
1085     return retval;
1086     }
1087    
1088 root 1.116 void
1089 root 1.126 maptile::do_load_sync ()
1090     {
1091     CALL_BEGIN (1);
1092     CALL_ARG (this);
1093     CALL_CALL ("cf::map::do_load_sync", G_SCALAR);
1094     CALL_END;
1095     }
1096    
1097     void
1098 root 1.116 maptile::change_all_map_light (int change)
1099     {
1100     CALL_BEGIN (1);
1101     CALL_ARG (change);
1102     CALL_CALL ("cf::map::change_all_map_light", G_VOID);
1103     CALL_END;
1104     }
1105    
1106     void
1107     object::enter_exit (object *exit)
1108     {
1109     if (type != PLAYER)
1110     return;
1111    
1112     CALL_BEGIN (2);
1113     CALL_ARG (this);
1114     CALL_ARG (exit);
1115     CALL_CALL ("cf::object::player::enter_exit", G_VOID);
1116     CALL_END;
1117     }
1118    
1119 root 1.198 void
1120     log_backtrace (const char *msg)
1121     {
1122     #if HAVE_BACKTRACE
1123     void *addr [20];
1124     int size = backtrace (addr, 20);
1125    
1126     CALL_BEGIN (size);
1127     CALL_ARG (msg);
1128     for (int i = 0; i < size; ++i)
1129     CALL_ARG ((IV)addr [i]);
1130     CALL_CALL ("cf::_log_backtrace", G_VOID);
1131     CALL_END;
1132     #endif
1133     }
1134    
1135 root 1.116 /////////////////////////////////////////////////////////////////////////////
1136    
1137 root 1.80 struct EventAPI *watcher_base::GEventAPI;
1138 root 1.116 struct CoroAPI *coroapi::GCoroAPI;
1139 root 1.80
1140 root 1.124 int coroapi::cede_counter;
1141 root 1.220 tstamp coroapi::next_cede;
1142 root 1.189
1143     void coroapi::do_cede_to_tick ()
1144     {
1145     cede_counter = 0;
1146    
1147     cede ();
1148    
1149     next_cede += (TICK / CEDES_PER_TICK) * 0.99;
1150     if (next_cede > SvNV (sv_next_tick) - 0.02)
1151     next_cede = SvNV (sv_next_tick);
1152     }
1153    
1154     void coroapi::do_cede_every ()
1155     {
1156     cede_counter = 0;
1157    
1158     if (coroapi::nready ())
1159     coroapi::cede ();
1160     }
1161    
1162     void coroapi::do_cede_to_tick_every ()
1163     {
1164     cede_counter = 0;
1165    
1166     cede_to_tick ();
1167     }
1168 root 1.124
1169 root 1.188 void
1170     coroapi::wait_for_tick ()
1171     {
1172     CALL_BEGIN (0);
1173     CALL_CALL ("cf::wait_for_tick", G_DISCARD);
1174     CALL_END;
1175     }
1176    
1177     void
1178     coroapi::wait_for_tick_begin ()
1179     {
1180     CALL_BEGIN (0);
1181     CALL_CALL ("cf::wait_for_tick_begin", G_DISCARD);
1182     CALL_END;
1183     }
1184    
1185     static void
1186     iw_dispatch (pe_event *ev)
1187 root 1.85 {
1188     iw *w = (iw *)ev->ext_data;
1189     w->call (*w);
1190     }
1191    
1192     void
1193     iw::alloc ()
1194     {
1195     pe = GEventAPI->new_idle (0, 0);
1196    
1197 root 1.150 WaREENTRANT_off (pe);
1198 root 1.85 pe->base.callback = (void *)iw_dispatch;
1199     pe->base.ext_data = (void *)this;
1200     }
1201    
1202 root 1.80 static void iow_dispatch (pe_event *ev)
1203     {
1204     iow *w = (iow *)ev->ext_data;
1205     w->call (*w, ((pe_ioevent *)ev)->got);
1206     }
1207    
1208     void
1209     iow::alloc ()
1210     {
1211     pe = GEventAPI->new_io (0, 0);
1212    
1213 root 1.150 WaREENTRANT_off (pe);
1214 root 1.80 pe->base.callback = (void *)iow_dispatch;
1215     pe->base.ext_data = (void *)this;
1216    
1217 root 1.81 pe->fd = -1;
1218     pe->poll = 0;
1219 root 1.80 }
1220    
1221 root 1.85 void
1222 root 1.80 iow::fd (int fd)
1223     {
1224     pe->fd = fd;
1225     }
1226    
1227     int
1228     iow::poll ()
1229     {
1230     return pe->poll;
1231     }
1232    
1233 root 1.85 void
1234 root 1.80 iow::poll (int events)
1235     {
1236 root 1.81 if (pe->poll != events)
1237     {
1238     if (pe->poll) stop ();
1239     pe->poll = events;
1240     if (pe->poll) start ();
1241     }
1242 root 1.80 }
1243    
1244 root 1.109 void
1245     _connect_to_perl ()
1246     {
1247     stash_cf = gv_stashpv ("cf" , 1);
1248    
1249     stash_cf_object_wrap = gv_stashpv ("cf::object::wrap", 1);
1250     stash_cf_object_player_wrap = gv_stashpv ("cf::object::player::wrap", 1);
1251     stash_cf_player_wrap = gv_stashpv ("cf::player::wrap", 1);
1252     stash_cf_map_wrap = gv_stashpv ("cf::map::wrap" , 1);
1253     stash_cf_client_wrap = gv_stashpv ("cf::client::wrap", 1);
1254     stash_cf_arch_wrap = gv_stashpv ("cf::arch::wrap" , 1);
1255     stash_cf_party_wrap = gv_stashpv ("cf::party::wrap" , 1);
1256     stash_cf_region_wrap = gv_stashpv ("cf::region::wrap", 1);
1257     stash_cf_living_wrap = gv_stashpv ("cf::living::wrap", 1);
1258    
1259 root 1.189 sv_runtime = get_sv ("cf::RUNTIME" , 1); sv_upgrade (sv_runtime , SVt_NV);
1260     sv_next_tick = get_sv ("cf::NEXT_TICK", 1); sv_upgrade (sv_next_tick, SVt_NV);
1261 root 1.116
1262 root 1.109 cb_global = get_av ("cf::CB_GLOBAL", 1);
1263     cb_attachable = get_av ("cf::CB_ATTACHABLE", 1);
1264     cb_object = get_av ("cf::CB_OBJECT", 1);
1265     cb_player = get_av ("cf::CB_PLAYER", 1);
1266     cb_client = get_av ("cf::CB_CLIENT", 1);
1267     cb_type = get_av ("cf::CB_TYPE" , 1);
1268     cb_map = get_av ("cf::CB_MAP" , 1);
1269     }
1270    
1271 root 1.1 MODULE = cf PACKAGE = cf PREFIX = cf_
1272    
1273     BOOT:
1274     {
1275 root 1.116 I_EVENT_API (PACKAGE); watcher_base::GEventAPI = GEventAPI;
1276     I_CORO_API (PACKAGE); coroapi::GCoroAPI = GCoroAPI;
1277 root 1.80
1278 root 1.189 _connect_to_perl ();
1279    
1280 root 1.109 newCONSTSUB (stash_cf, "VERSION", newSVpv (VERSION, sizeof (VERSION) - 1));
1281 root 1.63
1282 root 1.220 //{
1283     // require_pv ("Time::HiRes");
1284     //
1285     // SV **svp = hv_fetch (PL_modglobal, "Time::NVtime", 12, 0);
1286     // if (!svp) croak ("Time::HiRes is required");
1287     // if (!SvIOK(*svp)) croak ("Time::NVtime isn’t a function pointer");
1288     // coroapi::time = INT2PTR (double(*)(), SvIV(*svp));
1289     //}
1290 root 1.189
1291 root 1.1 static const struct {
1292     const char *name;
1293     IV iv;
1294     } *civ, const_iv[] = {
1295     # define const_iv(name) { # name, (IV)name },
1296 root 1.189 const_iv (llevError) const_iv (llevInfo) const_iv (llevDebug) const_iv (llevMonster)
1297 root 1.198 const_iv (logBacktrace)
1298 root 1.180
1299 root 1.189 const_iv (Map0Cmd) const_iv (Map1Cmd) const_iv (Map1aCmd)
1300    
1301     const_iv (MAP_CLIENT_X) const_iv (MAP_CLIENT_Y)
1302 root 1.180
1303 root 1.5 const_iv (MAX_TIME)
1304 root 1.189
1305 root 1.206 const_iv (NUM_BODY_LOCATIONS)
1306     const_iv (body_range) const_iv (body_shield) const_iv (body_combat)
1307     const_iv (body_arm) const_iv (body_torso) const_iv (body_head)
1308     const_iv (body_neck) const_iv (body_skill) const_iv (body_finger)
1309     const_iv (body_shoulder) const_iv (body_foot) const_iv (body_hand)
1310     const_iv (body_wrist) const_iv (body_waist)
1311 root 1.205
1312 root 1.189 const_iv (PLAYER) const_iv (TRANSPORT) const_iv (ROD) const_iv (TREASURE)
1313     const_iv (POTION) const_iv (FOOD) const_iv (POISON) const_iv (BOOK)
1314     const_iv (CLOCK) const_iv (ARROW) const_iv (BOW) const_iv (WEAPON)
1315     const_iv (ARMOUR) const_iv (PEDESTAL) const_iv (ALTAR) const_iv (LOCKED_DOOR)
1316     const_iv (SPECIAL_KEY) const_iv (MAP) const_iv (DOOR) const_iv (KEY)
1317     const_iv (TIMED_GATE) const_iv (TRIGGER) const_iv (GRIMREAPER) const_iv (MAGIC_EAR)
1318     const_iv (TRIGGER_BUTTON) const_iv (TRIGGER_ALTAR) const_iv (TRIGGER_PEDESTAL) const_iv (SHIELD)
1319     const_iv (HELMET) const_iv (HORN) const_iv (MONEY) const_iv (CLASS)
1320     const_iv (GRAVESTONE) const_iv (AMULET) const_iv (PLAYERMOVER) const_iv (TELEPORTER)
1321     const_iv (CREATOR) const_iv (SKILL) const_iv (EARTHWALL) const_iv (GOLEM)
1322     const_iv (THROWN_OBJ) const_iv (BLINDNESS) const_iv (GOD) const_iv (DETECTOR)
1323     const_iv (TRIGGER_MARKER) const_iv (DEAD_OBJECT) const_iv (DRINK) const_iv (MARKER)
1324     const_iv (HOLY_ALTAR) const_iv (PLAYER_CHANGER) const_iv (BATTLEGROUND) const_iv (PEACEMAKER)
1325     const_iv (GEM) const_iv (FIREWALL) const_iv (ANVIL) const_iv (CHECK_INV)
1326     const_iv (MOOD_FLOOR) const_iv (EXIT) const_iv (ENCOUNTER) const_iv (SHOP_FLOOR)
1327     const_iv (SHOP_MAT) const_iv (RING) const_iv (FLOOR) const_iv (FLESH)
1328     const_iv (INORGANIC) const_iv (SKILL_TOOL) const_iv (LIGHTER) const_iv (BUILDABLE_WALL)
1329     const_iv (MISC_OBJECT) const_iv (LAMP) const_iv (DUPLICATOR) const_iv (SPELLBOOK)
1330     const_iv (CLOAK) const_iv (SPINNER) const_iv (GATE) const_iv (BUTTON)
1331     const_iv (CF_HANDLE) const_iv (HOLE) const_iv (TRAPDOOR) const_iv (SIGN)
1332     const_iv (BOOTS) const_iv (GLOVES) const_iv (SPELL) const_iv (SPELL_EFFECT)
1333     const_iv (CONVERTER) const_iv (BRACERS) const_iv (POISONING) const_iv (SAVEBED)
1334     const_iv (WAND) const_iv (SCROLL) const_iv (DIRECTOR) const_iv (GIRDLE)
1335     const_iv (FORCE) const_iv (POTION_EFFECT) const_iv (EVENT_CONNECTOR) const_iv (CLOSE_CON)
1336     const_iv (CONTAINER) const_iv (ARMOUR_IMPROVER) const_iv (WEAPON_IMPROVER) const_iv (SKILLSCROLL)
1337     const_iv (DEEP_SWAMP) const_iv (IDENTIFY_ALTAR) const_iv (MENU) const_iv (RUNE)
1338     const_iv (TRAP) const_iv (POWER_CRYSTAL) const_iv (CORPSE) const_iv (DISEASE)
1339     const_iv (SYMPTOM) const_iv (BUILDER) const_iv (MATERIAL) const_iv (ITEM_TRANSFORMER)
1340 root 1.1
1341 root 1.210 const_iv (NUM_TYPES) const_iv (NUM_SUBTYPES)
1342 root 1.14
1343 root 1.189 const_iv (ST_BD_BUILD) const_iv (ST_BD_REMOVE)
1344     const_iv (ST_MAT_FLOOR) const_iv (ST_MAT_WALL) const_iv (ST_MAT_ITEM)
1345 root 1.1
1346 root 1.189 const_iv (AT_PHYSICAL) const_iv (AT_MAGIC) const_iv (AT_FIRE) const_iv (AT_ELECTRICITY)
1347     const_iv (AT_COLD) const_iv (AT_CONFUSION) const_iv (AT_ACID) const_iv (AT_DRAIN)
1348     const_iv (AT_WEAPONMAGIC) const_iv (AT_GHOSTHIT) const_iv (AT_POISON) const_iv (AT_SLOW)
1349     const_iv (AT_PARALYZE) const_iv (AT_TURN_UNDEAD) const_iv (AT_FEAR) const_iv (AT_CANCELLATION)
1350     const_iv (AT_DEPLETE) const_iv (AT_DEATH) const_iv (AT_CHAOS) const_iv (AT_COUNTERSPELL)
1351     const_iv (AT_GODPOWER) const_iv (AT_HOLYWORD) const_iv (AT_BLIND) const_iv (AT_INTERNAL)
1352     const_iv (AT_LIFE_STEALING) const_iv (AT_DISEASE)
1353    
1354     const_iv (WEAP_HIT) const_iv (WEAP_SLASH) const_iv (WEAP_PIERCE) const_iv (WEAP_CLEAVE)
1355     const_iv (WEAP_SLICE) const_iv (WEAP_STAB) const_iv (WEAP_WHIP) const_iv (WEAP_CRUSH)
1356 root 1.1 const_iv (WEAP_BLUD)
1357    
1358 root 1.189 const_iv (FLAG_ALIVE) const_iv (FLAG_WIZ) const_iv (FLAG_REMOVED) const_iv (FLAG_FREED)
1359 root 1.209 const_iv (FLAG_APPLIED) const_iv (FLAG_UNPAID) const_iv (FLAG_USE_SHIELD)
1360 root 1.189 const_iv (FLAG_NO_PICK) const_iv (FLAG_ANIMATE) const_iv (FLAG_MONSTER) const_iv (FLAG_FRIENDLY)
1361     const_iv (FLAG_GENERATOR) const_iv (FLAG_IS_THROWN) const_iv (FLAG_AUTO_APPLY) const_iv (FLAG_PLAYER_SOLD)
1362     const_iv (FLAG_SEE_INVISIBLE) const_iv (FLAG_CAN_ROLL) const_iv (FLAG_OVERLAY_FLOOR) const_iv (FLAG_IS_TURNABLE)
1363     const_iv (FLAG_IS_USED_UP) const_iv (FLAG_IDENTIFIED) const_iv (FLAG_REFLECTING) const_iv (FLAG_CHANGING)
1364     const_iv (FLAG_SPLITTING) const_iv (FLAG_HITBACK) const_iv (FLAG_STARTEQUIP) const_iv (FLAG_BLOCKSVIEW)
1365     const_iv (FLAG_UNDEAD) const_iv (FLAG_SCARED) const_iv (FLAG_UNAGGRESSIVE) const_iv (FLAG_REFL_MISSILE)
1366     const_iv (FLAG_REFL_SPELL) const_iv (FLAG_NO_MAGIC) const_iv (FLAG_NO_FIX_PLAYER) const_iv (FLAG_IS_LIGHTABLE)
1367     const_iv (FLAG_TEAR_DOWN) const_iv (FLAG_RUN_AWAY) const_iv (FLAG_PICK_UP) const_iv (FLAG_UNIQUE)
1368     const_iv (FLAG_NO_DROP) const_iv (FLAG_WIZCAST) const_iv (FLAG_CAST_SPELL) const_iv (FLAG_USE_SCROLL)
1369     const_iv (FLAG_USE_RANGE) const_iv (FLAG_USE_BOW) const_iv (FLAG_USE_ARMOUR) const_iv (FLAG_USE_WEAPON)
1370     const_iv (FLAG_USE_RING) const_iv (FLAG_READY_RANGE) const_iv (FLAG_READY_BOW) const_iv (FLAG_XRAYS)
1371     const_iv (FLAG_NO_APPLY) const_iv (FLAG_IS_FLOOR) const_iv (FLAG_LIFESAVE) const_iv (FLAG_NO_STRENGTH)
1372     const_iv (FLAG_SLEEP) const_iv (FLAG_STAND_STILL) const_iv (FLAG_RANDOM_MOVE) const_iv (FLAG_ONLY_ATTACK)
1373     const_iv (FLAG_CONFUSED) const_iv (FLAG_STEALTH) const_iv (FLAG_WIZPASS) const_iv (FLAG_IS_LINKED)
1374     const_iv (FLAG_CURSED) const_iv (FLAG_DAMNED) const_iv (FLAG_SEE_ANYWHERE) const_iv (FLAG_KNOWN_MAGICAL)
1375     const_iv (FLAG_KNOWN_CURSED) const_iv (FLAG_CAN_USE_SKILL) const_iv (FLAG_BEEN_APPLIED) const_iv (FLAG_READY_SCROLL)
1376     const_iv (FLAG_USE_ROD) const_iv (FLAG_USE_HORN) const_iv (FLAG_MAKE_INVIS) const_iv (FLAG_INV_LOCKED)
1377     const_iv (FLAG_IS_WOODED) const_iv (FLAG_IS_HILLY) const_iv (FLAG_READY_SKILL) const_iv (FLAG_READY_WEAPON)
1378     const_iv (FLAG_NO_SKILL_IDENT) const_iv (FLAG_BLIND) const_iv (FLAG_SEE_IN_DARK) const_iv (FLAG_IS_CAULDRON)
1379     const_iv (FLAG_NO_STEAL) const_iv (FLAG_ONE_HIT) const_iv (FLAG_CLIENT_SENT) const_iv (FLAG_BERSERK)
1380     const_iv (FLAG_NEUTRAL) const_iv (FLAG_NO_ATTACK) const_iv (FLAG_NO_DAMAGE) const_iv (FLAG_OBJ_ORIGINAL)
1381     const_iv (FLAG_OBJ_SAVE_ON_OVL) const_iv (FLAG_ACTIVATE_ON_PUSH) const_iv (FLAG_ACTIVATE_ON_RELEASE) const_iv (FLAG_IS_WATER)
1382     const_iv (FLAG_CONTENT_ON_GEN) const_iv (FLAG_IS_A_TEMPLATE) const_iv (FLAG_IS_BUILDABLE)
1383     const_iv (FLAG_DESTROY_ON_DEATH) const_iv (FLAG_NO_MAP_SAVE)
1384    
1385     const_iv (NDI_BLACK) const_iv (NDI_WHITE) const_iv (NDI_NAVY) const_iv (NDI_RED)
1386     const_iv (NDI_ORANGE) const_iv (NDI_BLUE) const_iv (NDI_DK_ORANGE) const_iv (NDI_GREEN)
1387     const_iv (NDI_LT_GREEN) const_iv (NDI_GREY) const_iv (NDI_BROWN) const_iv (NDI_GOLD)
1388     const_iv (NDI_TAN) const_iv (NDI_MAX_COLOR) const_iv (NDI_COLOR_MASK) const_iv (NDI_UNIQUE)
1389 root 1.1 const_iv (NDI_ALL)
1390    
1391 root 1.189 const_iv (UPD_LOCATION) const_iv (UPD_FLAGS) const_iv (UPD_WEIGHT) const_iv (UPD_FACE)
1392     const_iv (UPD_NAME) const_iv (UPD_ANIM) const_iv (UPD_ANIMSPEED) const_iv (UPD_NROF)
1393    
1394     const_iv (UPD_SP_MANA) const_iv (UPD_SP_GRACE) const_iv (UPD_SP_DAMAGE)
1395    
1396 root 1.212 const_iv (SP_RAISE_DEAD)
1397     const_iv (SP_RUNE)
1398     const_iv (SP_MAKE_MARK)
1399     const_iv (SP_BOLT)
1400     const_iv (SP_BULLET)
1401     const_iv (SP_EXPLOSION)
1402     const_iv (SP_CONE)
1403     const_iv (SP_BOMB)
1404     const_iv (SP_WONDER)
1405     const_iv (SP_SMITE)
1406     const_iv (SP_MAGIC_MISSILE)
1407     const_iv (SP_SUMMON_GOLEM)
1408     const_iv (SP_DIMENSION_DOOR)
1409     const_iv (SP_MAGIC_MAPPING)
1410     const_iv (SP_MAGIC_WALL)
1411     const_iv (SP_DESTRUCTION)
1412     const_iv (SP_PERCEIVE_SELF)
1413     const_iv (SP_WORD_OF_RECALL)
1414     const_iv (SP_INVISIBLE)
1415     const_iv (SP_PROBE)
1416     const_iv (SP_HEALING)
1417     const_iv (SP_CREATE_FOOD)
1418     const_iv (SP_EARTH_TO_DUST)
1419     const_iv (SP_CHANGE_ABILITY)
1420     const_iv (SP_BLESS)
1421     const_iv (SP_CURSE)
1422     const_iv (SP_SUMMON_MONSTER)
1423     const_iv (SP_CHARGING)
1424     const_iv (SP_POLYMORPH)
1425     const_iv (SP_ALCHEMY)
1426     const_iv (SP_REMOVE_CURSE)
1427     const_iv (SP_IDENTIFY)
1428     const_iv (SP_DETECTION)
1429     const_iv (SP_MOOD_CHANGE)
1430     const_iv (SP_MOVING_BALL)
1431     const_iv (SP_SWARM)
1432     const_iv (SP_CHANGE_MANA)
1433     const_iv (SP_DISPEL_RUNE)
1434     const_iv (SP_CREATE_MISSILE)
1435     const_iv (SP_CONSECRATE)
1436     const_iv (SP_ANIMATE_WEAPON)
1437     const_iv (SP_LIGHT)
1438     const_iv (SP_CHANGE_MAP_LIGHT)
1439     const_iv (SP_FAERY_FIRE)
1440     const_iv (SP_CAUSE_DISEASE)
1441     const_iv (SP_AURA)
1442     const_iv (SP_TOWN_PORTAL)
1443     const_iv (SP_PARTY_SPELL)
1444    
1445 root 1.189 const_iv (F_APPLIED) const_iv (F_LOCATION) const_iv (F_UNPAID) const_iv (F_MAGIC)
1446     const_iv (F_CURSED) const_iv (F_DAMNED) const_iv (F_OPEN) const_iv (F_NOPICK)
1447 root 1.1 const_iv (F_LOCKED)
1448    
1449 root 1.189 const_iv (F_BUY) const_iv (F_SHOP) const_iv (F_SELL)
1450    
1451     const_iv (P_BLOCKSVIEW) const_iv (P_PLAYER) const_iv (P_NO_MAGIC) const_iv (P_IS_ALIVE)
1452     const_iv (P_NO_CLERIC) const_iv (P_OUT_OF_MAP) const_iv (P_NEW_MAP) const_iv (P_UPTODATE)
1453    
1454     const_iv (UP_OBJ_INSERT) const_iv (UP_OBJ_REMOVE) const_iv (UP_OBJ_CHANGE) const_iv (UP_OBJ_FACE)
1455    
1456     const_iv (INS_NO_MERGE) const_iv (INS_ABOVE_FLOOR_ONLY) const_iv (INS_NO_WALK_ON)
1457     const_iv (INS_ON_TOP) const_iv (INS_BELOW_ORIGINATOR) const_iv (INS_MAP_LOAD)
1458    
1459     const_iv (WILL_APPLY_HANDLE) const_iv (WILL_APPLY_TREASURE) const_iv (WILL_APPLY_EARTHWALL)
1460     const_iv (WILL_APPLY_DOOR) const_iv (WILL_APPLY_FOOD)
1461    
1462     const_iv (SAVE_MODE) const_iv (SAVE_DIR_MODE)
1463    
1464     const_iv (M_PAPER) const_iv (M_IRON) const_iv (M_GLASS) const_iv (M_LEATHER)
1465     const_iv (M_WOOD) const_iv (M_ORGANIC) const_iv (M_STONE) const_iv (M_CLOTH)
1466     const_iv (M_ADAMANT) const_iv (M_LIQUID) const_iv (M_SOFT_METAL) const_iv (M_BONE)
1467     const_iv (M_ICE) const_iv (M_SPECIAL)
1468    
1469     const_iv (SK_EXP_ADD_SKILL) const_iv (SK_EXP_TOTAL) const_iv (SK_EXP_NONE)
1470     const_iv (SK_SUBTRACT_SKILL_EXP) const_iv (SK_EXP_SKILL_ONLY)
1471    
1472     const_iv (SK_LOCKPICKING) const_iv (SK_HIDING) const_iv (SK_SMITHERY) const_iv (SK_BOWYER)
1473     const_iv (SK_JEWELER) const_iv (SK_ALCHEMY) const_iv (SK_STEALING) const_iv (SK_LITERACY)
1474     const_iv (SK_BARGAINING) const_iv (SK_JUMPING) const_iv (SK_DET_MAGIC) const_iv (SK_ORATORY)
1475     const_iv (SK_SINGING) const_iv (SK_DET_CURSE) const_iv (SK_FIND_TRAPS) const_iv (SK_MEDITATION)
1476     const_iv (SK_PUNCHING) const_iv (SK_FLAME_TOUCH) const_iv (SK_KARATE) const_iv (SK_CLIMBING)
1477     const_iv (SK_WOODSMAN) const_iv (SK_INSCRIPTION) const_iv (SK_ONE_HANDED_WEAPON) const_iv (SK_MISSILE_WEAPON)
1478     const_iv (SK_THROWING) const_iv (SK_USE_MAGIC_ITEM) const_iv (SK_DISARM_TRAPS) const_iv (SK_SET_TRAP)
1479     const_iv (SK_THAUMATURGY) const_iv (SK_PRAYING) const_iv (SK_CLAWING) const_iv (SK_LEVITATION)
1480     const_iv (SK_SUMMONING) const_iv (SK_PYROMANCY) const_iv (SK_EVOCATION) const_iv (SK_SORCERY)
1481     const_iv (SK_TWO_HANDED_WEAPON) const_iv (SK_SPARK_TOUCH) const_iv (SK_SHIVER) const_iv (SK_ACID_SPLASH)
1482 root 1.1 const_iv (SK_POISON_NAIL)
1483    
1484 root 1.189 const_iv (SOUND_NEW_PLAYER) const_iv (SOUND_FIRE_ARROW) const_iv (SOUND_LEARN_SPELL) const_iv (SOUND_FUMBLE_SPELL)
1485     const_iv (SOUND_WAND_POOF) const_iv (SOUND_OPEN_DOOR) const_iv (SOUND_PUSH_PLAYER) const_iv (SOUND_PLAYER_HITS1)
1486     const_iv (SOUND_PLAYER_HITS2) const_iv (SOUND_PLAYER_HITS3) const_iv (SOUND_PLAYER_HITS4) const_iv (SOUND_PLAYER_IS_HIT1)
1487     const_iv (SOUND_PLAYER_IS_HIT2) const_iv (SOUND_PLAYER_IS_HIT3) const_iv (SOUND_PLAYER_KILLS) const_iv (SOUND_PET_IS_KILLED)
1488     const_iv (SOUND_PLAYER_DIES) const_iv (SOUND_OB_EVAPORATE) const_iv (SOUND_OB_EXPLODE) const_iv (SOUND_CLOCK)
1489     const_iv (SOUND_TURN_HANDLE) const_iv (SOUND_FALL_HOLE) const_iv (SOUND_DRINK_POISON) const_iv (SOUND_CAST_SPELL_0)
1490    
1491     const_iv (PREFER_LOW) const_iv (PREFER_HIGH)
1492    
1493     const_iv (ATNR_PHYSICAL) const_iv (ATNR_MAGIC) const_iv (ATNR_FIRE) const_iv (ATNR_ELECTRICITY)
1494     const_iv (ATNR_COLD) const_iv (ATNR_CONFUSION) const_iv (ATNR_ACID) const_iv (ATNR_DRAIN)
1495     const_iv (ATNR_WEAPONMAGIC) const_iv (ATNR_GHOSTHIT) const_iv (ATNR_POISON) const_iv (ATNR_SLOW)
1496     const_iv (ATNR_PARALYZE) const_iv (ATNR_TURN_UNDEAD) const_iv (ATNR_FEAR) const_iv (ATNR_CANCELLATION)
1497     const_iv (ATNR_DEPLETE) const_iv (ATNR_DEATH) const_iv (ATNR_CHAOS) const_iv (ATNR_COUNTERSPELL)
1498     const_iv (ATNR_GODPOWER) const_iv (ATNR_HOLYWORD) const_iv (ATNR_BLIND) const_iv (ATNR_INTERNAL)
1499     const_iv (ATNR_LIFE_STEALING) const_iv (ATNR_DISEASE)
1500    
1501     const_iv (MAP_IN_MEMORY) const_iv (MAP_SWAPPED) const_iv (MAP_LOADING) const_iv (MAP_SAVING)
1502    
1503     const_iv (KLASS_ATTACHABLE) const_iv (KLASS_GLOBAL) const_iv (KLASS_OBJECT)
1504     const_iv (KLASS_CLIENT) const_iv (KLASS_PLAYER) const_iv (KLASS_MAP)
1505    
1506     const_iv (CS_QUERY_YESNO) const_iv (CS_QUERY_SINGLECHAR) const_iv (CS_QUERY_HIDEINPUT)
1507    
1508     const_iv (ST_DEAD) const_iv (ST_SETUP) const_iv (ST_PLAYING) const_iv (ST_CUSTOM)
1509 root 1.99
1510 root 1.189 const_iv (IO_HEADER) const_iv (IO_OBJECTS) const_iv (IO_UNIQUES)
1511 root 1.117
1512     // random map generator
1513 root 1.189 const_iv (LAYOUT_NONE) const_iv (LAYOUT_ONION) const_iv (LAYOUT_MAZE) const_iv (LAYOUT_SPIRAL)
1514     const_iv (LAYOUT_ROGUELIKE) const_iv (LAYOUT_SNAKE) const_iv (LAYOUT_SQUARE_SPIRAL)
1515    
1516     const_iv (RMOPT_RANDOM) const_iv (RMOPT_CENTERED) const_iv (RMOPT_LINEAR)
1517     const_iv (RMOPT_BOTTOM_C) const_iv (RMOPT_BOTTOM_R) const_iv (RMOPT_IRR_SPACE)
1518     const_iv (RMOPT_WALL_OFF) const_iv (RMOPT_WALLS_ONLY) const_iv (RMOPT_NO_DOORS)
1519    
1520     const_iv (SYMMETRY_RANDOM) const_iv (SYMMETRY_NONE) const_iv (SYMMETRY_X)
1521     const_iv (SYMMETRY_Y) const_iv (SYMMETRY_XY)
1522 root 1.195
1523     const_iv (GT_ENVIRONMENT) const_iv (GT_INVISIBLE) const_iv (GT_STARTEQUIP)
1524     const_iv (GT_APPLY) const_iv (GT_ONLY_GOOD) const_iv (GT_UPDATE_INV)
1525     const_iv (GT_MINIMAL)
1526 root 1.1 };
1527    
1528     for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
1529 root 1.109 newCONSTSUB (stash_cf, (char *)civ->name, newSViv (civ->iv));
1530 root 1.1
1531     static const struct {
1532     const char *name;
1533 root 1.14 int skip;
1534 root 1.7 IV klass;
1535 root 1.1 IV iv;
1536 root 1.6 } *eiv, event_iv[] = {
1537 root 1.14 # define def(klass,name) { "EVENT_" # klass "_" # name, sizeof ("EVENT_" # klass), (IV)KLASS_ ## klass, (IV)EVENT_ ## klass ## _ ## name },
1538 root 1.6 # include "eventinc.h"
1539     # undef def
1540     };
1541    
1542     AV *av = get_av ("cf::EVENT", 1);
1543    
1544     for (eiv = event_iv + sizeof (event_iv) / sizeof (event_iv [0]); eiv-- > event_iv; )
1545 root 1.7 {
1546     AV *event = newAV ();
1547 root 1.14 av_push (event, newSVpv ((char *)eiv->name + eiv->skip, 0));
1548 root 1.7 av_push (event, newSViv (eiv->klass));
1549     av_store (av, eiv->iv, newRV_noinc ((SV *)event));
1550 root 1.109 newCONSTSUB (stash_cf, (char *)eiv->name, newSViv (eiv->iv));
1551 root 1.7 }
1552 root 1.14 }
1553    
1554 root 1.109 void _connect_to_perl ()
1555 root 1.14
1556 root 1.210 void _recalc_want ()
1557    
1558 root 1.47 void _global_reattach ()
1559 root 1.14 CODE:
1560     {
1561     // reattach to all attachable objects in the game.
1562 root 1.128 for_all_clients (ns)
1563     ns->reattach ();
1564 root 1.96
1565 root 1.128 for_all_objects (op)
1566 root 1.109 op->reattach ();
1567 root 1.1 }
1568    
1569 root 1.189 void _post_tick ()
1570     CODE:
1571     coroapi::next_cede = SvNV (sv_next_tick) - TICK * (1. - 1. / CEDES_PER_TICK);
1572    
1573 root 1.192 # support function for map-world.ext
1574     void _quantise (SV *data_sv, SV *plt_sv)
1575     CODE:
1576     {
1577     if (!SvROK (plt_sv) || SvTYPE (SvRV (plt_sv)) != SVt_PVAV)
1578     croak ("_quantise called with invalid agruments");
1579    
1580     plt_sv = SvRV (plt_sv);
1581     SV **plt = AvARRAY (plt_sv);
1582     int plt_count = AvFILL (plt_sv) + 1;
1583    
1584     STRLEN len;
1585     char *data = SvPVbyte (data_sv, len);
1586     char *dst = data;
1587    
1588     while (len >= 3)
1589     {
1590     for (SV **val_sv = plt + plt_count; val_sv-- > plt; )
1591     {
1592     char *val = SvPVX (*val_sv);
1593    
1594     if (val [0] == data [0]
1595     && val [1] == data [1]
1596     && val [2] == data [2])
1597     {
1598     *dst++ = val [3];
1599     goto next;
1600     }
1601     }
1602    
1603     croak ("_quantise: color not found in palette: #%02x%02x%02x, at offset %d %d",
1604     (uint8_t)data [0], (uint8_t)data [1], (uint8_t)data [2],
1605     dst - SvPVX (data_sv), len);
1606    
1607     next:
1608     data += 3;
1609     len -= 3;
1610     }
1611    
1612     SvCUR_set (data_sv, dst - SvPVX (data_sv));
1613     }
1614    
1615 root 1.1 NV floor (NV x)
1616    
1617     NV ceil (NV x)
1618    
1619 root 1.143 NV rndm (...)
1620     CODE:
1621     switch (items)
1622     {
1623     case 0: RETVAL = rndm (); break;
1624     case 1: RETVAL = rndm (SvUV (ST (0))); break;
1625     case 2: RETVAL = rndm (SvIV (ST (0)), SvIV (ST (1))); break;
1626     default: croak ("cf::rndm requires none, one or two parameters."); break;
1627     }
1628     OUTPUT:
1629     RETVAL
1630    
1631 root 1.207 NV clamp (NV value, NV min_value, NV max_value)
1632     CODE:
1633     RETVAL = clamp (value, min_value, max_value);
1634     OUTPUT:
1635     RETVAL
1636    
1637     NV lerp (NV value, NV min_in, NV max_in, NV min_out, NV max_out)
1638     CODE:
1639     RETVAL = lerp (value, min_in, max_in, min_out, max_out);
1640     OUTPUT:
1641     RETVAL
1642    
1643     void cede_to_tick ()
1644     CODE:
1645     coroapi::cede_to_tick ();
1646    
1647 root 1.5 void server_tick ()
1648 root 1.116 CODE:
1649 root 1.220 NOW = now ();
1650 root 1.116 runtime = SvNVx (sv_runtime);
1651     server_tick ();
1652 root 1.5
1653 root 1.1 void
1654 root 1.198 log_backtrace (utf8_string msg)
1655    
1656     void
1657     LOG (int flags, utf8_string msg)
1658 root 1.1 PROTOTYPE: $$
1659 root 1.198 C_ARGS: flags, "%s", msg
1660 root 1.1
1661 root 1.183 octet_string path_combine (octet_string base, octet_string path)
1662 root 1.1 PROTOTYPE: $$
1663    
1664 root 1.183 octet_string path_combine_and_normalize (octet_string base, octet_string path)
1665 root 1.1 PROTOTYPE: $$
1666    
1667 root 1.183 const_octet_string
1668     get_maps_directory (octet_string path)
1669 root 1.1 PROTOTYPE: $
1670     ALIAS: maps_directory = 0
1671 root 1.19 CODE:
1672     RETVAL = create_pathname (path);
1673     OUTPUT: RETVAL
1674 root 1.1
1675     void
1676     sub_generation_inc ()
1677     CODE:
1678     PL_sub_generation++;
1679    
1680 root 1.183 const_octet_string
1681 root 1.1 mapdir ()
1682     PROTOTYPE:
1683     ALIAS:
1684     mapdir = 0
1685     uniquedir = 1
1686     tmpdir = 2
1687     confdir = 3
1688     localdir = 4
1689     playerdir = 5
1690     datadir = 6
1691     CODE:
1692 root 1.19 switch (ix)
1693     {
1694     case 0: RETVAL = settings.mapdir ; break;
1695     case 1: RETVAL = settings.uniquedir; break;
1696     case 2: RETVAL = settings.tmpdir ; break;
1697     case 3: RETVAL = settings.confdir ; break;
1698     case 4: RETVAL = settings.localdir ; break;
1699     case 5: RETVAL = settings.playerdir; break;
1700     case 6: RETVAL = settings.datadir ; break;
1701     }
1702 root 1.1 OUTPUT: RETVAL
1703    
1704 root 1.120 void abort ()
1705    
1706 root 1.199 void reset_signals ()
1707    
1708 root 1.183 void fork_abort (octet_string cause = "cf::fork_abort")
1709 root 1.144
1710 root 1.183 void cleanup (octet_string cause, bool make_core = false)
1711 root 1.134
1712 root 1.116 void emergency_save ()
1713    
1714 root 1.156 void _exit (int status = EXIT_SUCCESS)
1715    
1716 root 1.149 UV sv_2watcher (SV *w)
1717     CODE:
1718     RETVAL = (UV)GEventAPI->sv_2watcher (w);
1719     OUTPUT:
1720     RETVAL
1721    
1722 root 1.125 #if _POSIX_MEMLOCK
1723    
1724     int mlockall (int flags = MCL_CURRENT | MCL_FUTURE)
1725    
1726     int munlockall ()
1727    
1728     #endif
1729    
1730 root 1.183 int find_animation (utf8_string text)
1731 root 1.1 PROTOTYPE: $
1732    
1733 root 1.74 int random_roll (int min, int max, object *op, int goodbad);
1734 root 1.1
1735 root 1.183 const_utf8_string cost_string_from_value(uint64 cost, int approx = 0)
1736 root 1.1
1737     int
1738     exp_to_level (val64 exp)
1739     CODE:
1740     {
1741     int i = 0;
1742    
1743     RETVAL = settings.max_level;
1744    
1745     for (i = 1; i <= settings.max_level; i++)
1746     {
1747     if (levels[i] > exp)
1748     {
1749     RETVAL = i - 1;
1750     break;
1751     }
1752     }
1753     }
1754     OUTPUT: RETVAL
1755    
1756     val64
1757     level_to_min_exp (int level)
1758     CODE:
1759     if (level > settings.max_level)
1760     RETVAL = levels[settings.max_level];
1761     else if (level < 1)
1762     RETVAL = 0;
1763     else
1764     RETVAL = levels[level];
1765     OUTPUT: RETVAL
1766    
1767     SV *
1768     resistance_to_string (int atnr)
1769     CODE:
1770     if (atnr >= 0 && atnr < NROFATTACKS)
1771     RETVAL = newSVpv (resist_plus[atnr], 0);
1772     else
1773     XSRETURN_UNDEF;
1774     OUTPUT: RETVAL
1775    
1776 root 1.162 bool
1777 root 1.183 load_resource_file (octet_string filename)
1778 root 1.162
1779 root 1.97 MODULE = cf PACKAGE = cf::attachable
1780    
1781 root 1.27 int
1782 root 1.97 valid (SV *obj)
1783 root 1.27 CODE:
1784     RETVAL = SvROK (obj) && mg_find (SvRV (obj), PERL_MAGIC_ext);
1785     OUTPUT:
1786     RETVAL
1787    
1788 root 1.164 void
1789     debug_trace (attachable *obj, bool on = true)
1790     CODE:
1791     obj->flags &= ~attachable::F_DEBUG_TRACE;
1792     if (on)
1793     obj->flags |= attachable::F_DEBUG_TRACE;
1794    
1795 root 1.153 int mortals_size ()
1796     CODE:
1797     RETVAL = attachable::mortals.size ();
1798     OUTPUT: RETVAL
1799    
1800     #object *mortals (U32 index)
1801     # CODE:
1802     # RETVAL = index < attachable::mortals.size () ? attachable::mortals [index] : 0;
1803     # OUTPUT: RETVAL
1804    
1805 root 1.173 INCLUDE: $PERL $srcdir/genacc attachable ../include/cfperl.h |
1806 root 1.115
1807 root 1.101 MODULE = cf PACKAGE = cf::global
1808    
1809     int invoke (SV *klass, int event, ...)
1810     CODE:
1811     if (KLASS_OF (event) != KLASS_GLOBAL) croak ("event class must be GLOBAL");
1812     AV *av = (AV *)sv_2mortal ((SV *)newAV ());
1813     for (int i = 1; i < items; i++) av_push (av, SvREFCNT_inc (ST (i)));
1814 root 1.109 RETVAL = gbl_ev.invoke ((event_type)event, ARG_AV (av), DT_END);
1815 root 1.101 OUTPUT: RETVAL
1816    
1817 root 1.1 MODULE = cf PACKAGE = cf::object PREFIX = cf_object_
1818    
1819 root 1.173 INCLUDE: $PERL $srcdir/genacc object ../include/object.h |
1820 root 1.62
1821 root 1.18 int invoke (object *op, int event, ...)
1822     CODE:
1823     if (KLASS_OF (event) != KLASS_OBJECT) croak ("event class must be OBJECT");
1824 root 1.24 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
1825     for (int i = 2; i < items; i++) av_push (av, SvREFCNT_inc (ST (i)));
1826 root 1.109 RETVAL = op->invoke ((event_type)event, ARG_AV (av), DT_END);
1827 root 1.18 OUTPUT: RETVAL
1828    
1829     SV *registry (object *op)
1830    
1831 root 1.134 int objects_size ()
1832     CODE:
1833     RETVAL = objects.size ();
1834     OUTPUT: RETVAL
1835    
1836     object *objects (U32 index)
1837     CODE:
1838     RETVAL = index < objects.size () ? objects [index] : 0;
1839     OUTPUT: RETVAL
1840    
1841     int actives_size ()
1842     CODE:
1843     RETVAL = actives.size ();
1844     OUTPUT: RETVAL
1845    
1846     object *actives (U32 index)
1847 root 1.57 CODE:
1848 root 1.134 RETVAL = index < actives.size () ? actives [index] : 0;
1849 root 1.57 OUTPUT: RETVAL
1850    
1851 root 1.215 const char *slot_use_name (U32 slot)
1852 root 1.205 ALIAS:
1853 root 1.215 slot_nonuse_name = 1
1854 root 1.205 CODE:
1855     {
1856     if (slot >= NUM_BODY_LOCATIONS)
1857     croak ("body slot index out of range");
1858    
1859     switch (ix)
1860     {
1861 root 1.215 case 0: RETVAL = body_locations[slot].use_name; break;
1862     case 1: RETVAL = body_locations[slot].nonuse_name; break;
1863 root 1.205 }
1864     }
1865     OUTPUT:
1866     RETVAL
1867    
1868 root 1.1 # missing properties
1869    
1870 root 1.54 object *head (object *op)
1871     PROTOTYPE: $
1872     CODE:
1873 root 1.134 RETVAL = op->head_ ();
1874 root 1.54 OUTPUT: RETVAL
1875    
1876 root 1.1 void
1877     inv (object *obj)
1878     PROTOTYPE: $
1879     PPCODE:
1880     {
1881     object *o;
1882     for (o = obj->inv; o; o = o->below)
1883 root 1.100 XPUSHs (sv_2mortal (to_sv (o)));
1884 root 1.1 }
1885    
1886 root 1.102 void
1887     set_animation (object *op, int idx)
1888     CODE:
1889     SET_ANIMATION (op, idx);
1890    
1891 elmex 1.160 int
1892     num_animations (object *op)
1893     CODE:
1894     RETVAL = NUM_ANIMATIONS (op);
1895     OUTPUT: RETVAL
1896    
1897 root 1.205 int slot_info (object *op, UV slot, int value = 0)
1898     ALIAS:
1899     slot_used = 1
1900     CODE:
1901     {
1902     if (slot >= NUM_BODY_LOCATIONS)
1903     croak ("body slot index out of range");
1904    
1905 root 1.208 RETVAL = ix ? op->slot[slot].used : op->slot[slot].info;
1906 root 1.205
1907     if (items > 2)
1908     if (ix)
1909 root 1.208 op->slot[slot].used = value;
1910     else
1911 root 1.205 op->slot[slot].info = value;
1912     }
1913     OUTPUT:
1914     RETVAL
1915    
1916 root 1.183 object *find_best_object_match (object *op, utf8_string match)
1917 root 1.58
1918     object *find_marked_object (object *op)
1919    
1920 root 1.109 int need_identify (object *obj);
1921 root 1.1
1922     int apply_shop_mat (object *shop_mat, object *op);
1923    
1924 pippijn 1.172 int move_player (object *op, int dir)
1925     CODE:
1926     RETVAL = move_player (op, dir);
1927     OUTPUT:
1928     RETVAL
1929    
1930 root 1.27 int move (object *op, int dir, object *originator = op)
1931     CODE:
1932     RETVAL = move_ob (op, dir, originator);
1933     OUTPUT:
1934     RETVAL
1935 root 1.1
1936 root 1.74 void apply (object *applier, object *applied, int flags = 0)
1937     CODE:
1938     manual_apply (applied, applier, flags);
1939 root 1.1
1940 root 1.74 void apply_below (object *op)
1941     CODE:
1942     player_apply_below (op);
1943 root 1.1
1944 root 1.167 int cast_heal (object *op, object *caster, object *spell, int dir = 0)
1945    
1946 root 1.183 object *cf_object_present_archname_inside (object *op, utf8_string whatstr)
1947 root 1.1
1948     int cf_object_transfer (object *op, int x, int y, int r = 0, object_ornull *orig = 0)
1949    
1950 root 1.61 int cf_object_change_map (object *op, int x, int y, maptile *map)
1951 root 1.1
1952 root 1.116 #//TODO
1953     object *clone_ (object *op, int recursive = 0)
1954 root 1.74 CODE:
1955     if (recursive)
1956     RETVAL = object_create_clone (op);
1957     else
1958     {
1959     RETVAL = object::create ();
1960 root 1.75 op->copy_to (RETVAL);
1961 root 1.74 }
1962     OUTPUT: RETVAL
1963 root 1.1
1964 root 1.74 int pay_item (object *op, object *buyer)
1965     CODE:
1966     RETVAL = pay_for_item (op, buyer);
1967     OUTPUT: RETVAL
1968 root 1.1
1969 root 1.74 int pay_amount (object *op, uint64 amount)
1970     CODE:
1971     RETVAL = pay_for_amount (amount, op);
1972     OUTPUT: RETVAL
1973 root 1.1
1974     void pay_player (object *op, uint64 amount)
1975    
1976 root 1.183 val64 pay_player_arch (object *op, utf8_string arch, uint64 amount)
1977 root 1.1
1978 root 1.183 int cast_spell (object *op, object *caster, int dir, object *spell_ob, utf8_string stringarg = 0)
1979 root 1.1
1980 root 1.74 void learn_spell (object *op, object *sp, int special_prayer = 0)
1981     CODE:
1982     do_learn_spell (op, sp, special_prayer);
1983 root 1.1
1984 root 1.74 void forget_spell (object *op, object *sp)
1985     CODE:
1986     do_forget_spell (op, query_name (sp));
1987 root 1.1
1988 root 1.183 object *check_for_spell (object *op, utf8_string spellname)
1989 root 1.74 CODE:
1990     RETVAL = check_spell_known (op, spellname);
1991     OUTPUT: RETVAL
1992 root 1.1
1993 root 1.74 int query_money (object *op)
1994 root 1.1 ALIAS: money = 0
1995    
1996 elmex 1.108 val64 query_cost (object *op, object *who, int flags)
1997 root 1.1 ALIAS: cost = 0
1998    
1999 root 1.74 void spring_trap (object *op, object *victim)
2000 root 1.1
2001 root 1.74 int check_trigger (object *op, object *cause)
2002 root 1.1
2003 root 1.74 void drop (object *who, object *op)
2004 root 1.1
2005 root 1.74 void pick_up (object *who, object *op)
2006 root 1.1
2007 root 1.61 int cf_object_teleport (object *op, maptile *map, int x, int y)
2008 root 1.1
2009 root 1.102 void update_object (object *op, int action)
2010 root 1.1
2011 root 1.183 object *cf_create_object_by_name (utf8_string name)
2012 root 1.1
2013 root 1.183 void change_exp (object *op, uint64 exp, utf8_string skill_name = 0, int flag = 0)
2014 root 1.1
2015     void player_lvl_adj (object *who, object *skill = 0)
2016    
2017     int kill_object (object *op, int dam = 0, object *hitter = 0, int type = AT_PHYSICAL)
2018    
2019     int calc_skill_exp (object *who, object *op, object *skill);
2020    
2021     void push_button (object *op);
2022    
2023     void use_trigger (object *op);
2024    
2025 root 1.61 void add_button_link (object *button, maptile *map, int connected);
2026 root 1.1
2027     void remove_button_link (object *op);
2028    
2029 elmex 1.232 void handle_apply_yield (object *op);
2030    
2031 root 1.1
2032     MODULE = cf PACKAGE = cf::object PREFIX = cf_
2033    
2034     object *cf_insert_ob_in_ob (object *ob, object *where)
2035    
2036     # no clean way to get an object from an archetype - stupid idiotic
2037     # dumb kludgy misdesigned plug-in api slowly gets on my nerves.
2038    
2039 root 1.183 object *new (utf8_string archetype = 0)
2040 root 1.1 PROTOTYPE: ;$
2041     CODE:
2042 elmex 1.219 RETVAL = archetype ? get_archetype (archetype) : object::create ();
2043 root 1.1 OUTPUT:
2044     RETVAL
2045    
2046 root 1.225 object *find_object (U32 tag)
2047    
2048 root 1.218 # TODO: nuke
2049 root 1.61 object *insert_ob_in_map_at (object *ob, maptile *where, object_ornull *orig, int flag, int x, int y)
2050 root 1.1 PROTOTYPE: $$$$$$
2051     CODE:
2052     {
2053     int unused_type;
2054     RETVAL = (object *)object_insert (&unused_type, ob, 0, where, orig, flag, x, y);
2055     }
2056    
2057 root 1.183 const_utf8_string get_ob_key_value (object *op, utf8_string key)
2058 root 1.1
2059 root 1.183 bool set_ob_key_value (object *op, utf8_string key, utf8_string value = 0, int add_key = 1)
2060 root 1.1
2061     object *get_nearest_player (object *ob)
2062     ALIAS: nearest_player = 0
2063     PREINIT:
2064     extern object *get_nearest_player (object *);
2065    
2066     void rangevector (object *ob, object *other, int flags = 0)
2067     PROTOTYPE: $$;$
2068     PPCODE:
2069     {
2070     rv_vector rv;
2071     get_rangevector (ob, other, &rv, flags);
2072     EXTEND (SP, 5);
2073     PUSHs (newSVuv (rv.distance));
2074     PUSHs (newSViv (rv.distance_x));
2075     PUSHs (newSViv (rv.distance_y));
2076     PUSHs (newSViv (rv.direction));
2077     PUSHs (newSVcfapi (CFAPI_POBJECT, rv.part));
2078     }
2079    
2080     bool on_same_map_as (object *ob, object *other)
2081     CODE:
2082     RETVAL = on_same_map (ob, other);
2083     OUTPUT: RETVAL
2084    
2085 root 1.183 const_utf8_string
2086 root 1.58 base_name (object *op, int plural = op->nrof > 1)
2087 root 1.1 CODE:
2088 root 1.58 RETVAL = query_base_name (op, plural);
2089 root 1.1 OUTPUT: RETVAL
2090    
2091 elmex 1.86 object *decrease_ob_nr (object *op, unsigned long i)
2092    
2093 root 1.1 MODULE = cf PACKAGE = cf::object::player PREFIX = cf_player_
2094    
2095     player *player (object *op)
2096     CODE:
2097     RETVAL = op->contr;
2098     OUTPUT: RETVAL
2099    
2100 root 1.105 void check_score (object *op)
2101    
2102 root 1.183 void message (object *op, utf8_string txt, int flags = NDI_ORANGE | NDI_UNIQUE)
2103 root 1.120 CODE:
2104     new_draw_info (flags, 0, op, txt);
2105 root 1.1
2106     void kill_player (object *op)
2107    
2108 root 1.58 void esrv_update_item (object *op, int what, object *item)
2109     C_ARGS: what, op, item
2110    
2111 root 1.183 int command_summon (object *op, utf8_string params)
2112 root 1.67
2113 root 1.183 int command_arrest (object *op, utf8_string params)
2114 root 1.67
2115 root 1.66
2116 root 1.12 MODULE = cf PACKAGE = cf::player PREFIX = cf_player_
2117 root 1.1
2118 root 1.173 INCLUDE: $PERL $srcdir/genacc player ../include/player.h |
2119 root 1.62
2120 root 1.18 int invoke (player *pl, int event, ...)
2121     CODE:
2122     if (KLASS_OF (event) != KLASS_PLAYER) croak ("event class must be PLAYER");
2123 root 1.24 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
2124     for (int i = 2; i < items; i++) av_push (av, SvREFCNT_inc (ST (i)));
2125 root 1.109 RETVAL = pl->invoke ((event_type)event, ARG_AV (av), DT_END);
2126 root 1.18 OUTPUT: RETVAL
2127    
2128 root 1.12 SV *registry (player *pl)
2129 root 1.1
2130 root 1.102 void
2131     save_stats (player *pl)
2132     CODE:
2133     pl->ob->stats.hp = pl->ob->stats.maxhp;
2134     pl->ob->stats.sp = pl->ob->stats.maxsp;
2135     pl->ob->stats.grace = pl->ob->stats.maxgrace;
2136     pl->orig_stats = pl->ob->stats;
2137    
2138 root 1.217 void clear_los (player *pl)
2139    
2140 root 1.1 void cf_player_move (player *pl, int dir)
2141    
2142     void play_sound_player_only (player *pl, int soundnum, int x = 0, int y = 0);
2143    
2144     bool
2145     cell_visible (player *pl, int dx, int dy)
2146     CODE:
2147 root 1.98 RETVAL = FABS (dx) <= pl->ns->mapx / 2 && FABS (dy) <= pl->ns->mapy / 2
2148     && !pl->blocked_los [dx + pl->ns->mapx / 2][dy + pl->ns->mapy / 2];
2149 root 1.1 OUTPUT:
2150     RETVAL
2151    
2152 root 1.4 void
2153 root 1.1 send (player *pl, SV *packet)
2154     CODE:
2155     {
2156     STRLEN len;
2157     char *buf = SvPVbyte (packet, len);
2158    
2159 root 1.100 if (pl->ns)
2160     pl->ns->send_packet (buf, len);
2161 root 1.1 }
2162    
2163     int
2164     listening (player *pl, int new_value = -1)
2165     CODE:
2166     RETVAL = pl->listening;
2167     if (new_value >= 0)
2168     pl->listening = new_value;
2169     OUTPUT:
2170     RETVAL
2171    
2172 root 1.46 void savebed (player *pl, SV *map_path = 0, SV *x = 0, SV *y = 0)
2173 root 1.45 PROTOTYPE: $;$$$
2174 root 1.1 PPCODE:
2175 root 1.45 if (GIMME_V != G_VOID)
2176     {
2177     EXTEND (SP, 3);
2178     PUSHs (sv_2mortal (newSVpv (pl->savebed_map, 0)));
2179     PUSHs (sv_2mortal (newSViv (pl->bed_x)));
2180     PUSHs (sv_2mortal (newSViv (pl->bed_y)));
2181     }
2182 root 1.46 if (map_path) sv_to (map_path, pl->savebed_map);
2183     if (x) sv_to (x, pl->bed_x);
2184     if (y) sv_to (y, pl->bed_y);
2185 root 1.1
2186     void
2187     list ()
2188     PPCODE:
2189 root 1.128 for_all_players (pl)
2190 root 1.100 XPUSHs (sv_2mortal (to_sv (pl)));
2191 root 1.1
2192    
2193     MODULE = cf PACKAGE = cf::map PREFIX = cf_map_
2194    
2195 root 1.61 int invoke (maptile *map, int event, ...)
2196 root 1.18 CODE:
2197     if (KLASS_OF (event) != KLASS_MAP) croak ("event class must be MAP");
2198 root 1.24 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
2199     for (int i = 2; i < items; i++) av_push (av, SvREFCNT_inc (ST (i)));
2200 root 1.109 RETVAL = map->invoke ((event_type)event, ARG_AV (av), DT_END);
2201 root 1.25 OUTPUT: RETVAL
2202 root 1.18
2203 root 1.61 SV *registry (maptile *map)
2204 root 1.12
2205 root 1.173 INCLUDE: $PERL $srcdir/genacc maptile ../include/map.h |
2206 root 1.1
2207 root 1.116 void
2208     maptile::instantiate ()
2209    
2210     maptile *new ()
2211 root 1.1 PROTOTYPE:
2212     CODE:
2213 root 1.116 RETVAL = new maptile;
2214 root 1.1 OUTPUT:
2215     RETVAL
2216    
2217 root 1.116 void
2218 root 1.117 maptile::players ()
2219     PPCODE:
2220     if (GIMME_V == G_SCALAR)
2221 root 1.118 XPUSHs (sv_2mortal (to_sv (THIS->players)));
2222 root 1.117 else if (GIMME_V == G_ARRAY)
2223     {
2224     EXTEND (SP, THIS->players);
2225     for_all_players (pl)
2226     if (pl->ob && pl->ob->map == THIS)
2227 root 1.118 PUSHs (sv_2mortal (to_sv (pl->ob)));
2228 root 1.117 }
2229    
2230 root 1.156 void
2231 root 1.168 maptile::add_underlay (SV *data, int offset, int stride, SV *palette)
2232 root 1.156 CODE:
2233     {
2234 root 1.168 if (!SvROK (palette) || SvTYPE (SvRV (palette)) != SVt_PVAV)
2235     croak ("maptile::add_underlay: palette must be arrayref");
2236 root 1.156
2237 root 1.168 palette = SvRV (palette);
2238 root 1.156
2239 root 1.168 STRLEN idxlen;
2240     const uint8_t *idx = (const uint8_t *)SvPVbyte (data, idxlen);
2241 root 1.156
2242 root 1.168 for (int x = 0; x < THIS->width; ++x)
2243     for (int y = 0; y < THIS->height; ++y)
2244     {
2245     for (object *op = THIS->at (x, y).bot; op; op = op->above)
2246     if (op->flag [FLAG_IS_FLOOR])
2247     goto skip_space;
2248    
2249     {
2250     int offs = offset + y * stride + x;
2251     if (IN_RANGE_EXC (offs, 0, idxlen))
2252     {
2253     if (SV **elem = av_fetch ((AV *)palette, idx [offs], 0))
2254     {
2255     object *ob = get_archetype (SvPVutf8_nolen (*elem));
2256     ob->flag [FLAG_NO_MAP_SAVE] = true;
2257     THIS->insert (ob, x, y, 0, INS_ABOVE_FLOOR_ONLY);
2258 root 1.200
2259     if (ob->randomitems)
2260     {
2261 root 1.203 if (!ob->above)
2262     {
2263     ob->create_treasure (ob->randomitems);
2264    
2265     for (object *op = ob->above; op; op = op->above)
2266     op->flag [FLAG_NO_MAP_SAVE] = true;
2267     }
2268    
2269 root 1.200 ob->randomitems = 0;
2270     }
2271 root 1.168 }
2272     }
2273     }
2274 root 1.156
2275 root 1.168 skip_space: ;
2276     }
2277     }
2278    
2279     void
2280     maptile::set_regiondata (SV *data, int offset, int stride, SV *palette)
2281     CODE:
2282     {
2283     if (!SvROK (palette) || SvTYPE (SvRV (palette)) != SVt_PVAV)
2284     croak ("maptile::set_regiondata: palette must be arrayref");
2285    
2286     palette = SvRV (palette);
2287    
2288     STRLEN idxlen;
2289     const uint8_t *idx = (const uint8_t *)SvPVbyte (data, idxlen);
2290    
2291 root 1.230 region_ptr *regionmap = new region_ptr [av_len ((AV *)palette) + 1];
2292 root 1.168 uint8_t *regions = salloc<uint8_t> (THIS->size ());
2293    
2294     for (int i = av_len ((AV *)palette) + 1; i--; )
2295 root 1.230 regionmap [i] = region::find (SvPVutf8_nolen (*av_fetch ((AV *)palette, i, 1)));
2296 root 1.168
2297     for (int y = 0; y < THIS->height; ++y)
2298     memcpy (regions + y * THIS->width, idx + offset + y * stride, THIS->width);
2299    
2300     sfree (THIS->regions, THIS->size ());
2301 root 1.230 delete [] THIS->regionmap;
2302 root 1.168
2303     THIS->regions = regions;
2304 root 1.156 THIS->regionmap = regionmap;
2305     }
2306    
2307 root 1.193 void
2308     maptile::create_region_treasure ()
2309     CODE:
2310     {
2311     object *op = object::create ();
2312     op->type = FLOOR;
2313     op->map = THIS;
2314    
2315     for (int x = 0; x < THIS->width; ++x)
2316     for (int y = 0; y < THIS->height; ++y)
2317     {
2318     region *rgn = THIS->region (x, y);
2319    
2320     //fprintf (stderr, "%d,%d %f %p\n", x, y, rgn->treasure_density,rgn->treasure);//D
2321     if (rgn->treasure && rndm () < rgn->treasure_density)
2322     {
2323     op->x = x;
2324     op->y = y;
2325     create_treasure (rgn->treasure, op, GT_ENVIRONMENT, THIS->difficulty);
2326     }
2327     }
2328    
2329     op->destroy ();
2330     }
2331    
2332 root 1.61 void play_sound_map (maptile *map, int x, int y, int sound_num)
2333 root 1.1
2334 root 1.74 int out_of_map (maptile *map, int x, int y)
2335    
2336 root 1.29 void
2337 root 1.61 trigger (maptile *map, long connection, bool state = true)
2338 root 1.29 CODE:
2339     activate_connection (map, connection, state);
2340    
2341     void
2342 root 1.61 get_connection (maptile *map, long connection)
2343 root 1.29 PPCODE:
2344     oblinkpt *obp = get_connection_links (map, connection);
2345     if (obp)
2346     for (objectlink *ol = obp->link; ol; ol = ol->next)
2347 root 1.65 XPUSHs (sv_2mortal (newSVcfapi (CFAPI_POBJECT, (object *)ol->ob)));
2348 root 1.29
2349 root 1.61 object *cf_map_insert_object_there (maptile *where, object *op, object *originator, int flags)
2350 root 1.1
2351 root 1.61 object *cf_map_insert_object (maptile *where, object* op, int x, int y)
2352 root 1.1
2353 root 1.61 object* cf_map_present_arch_by_name (maptile *map, const char* str, int nx, int ny)
2354 root 1.1 C_ARGS: str, map, nx, ny
2355    
2356     void
2357 root 1.140 get_map_flags (maptile *map, int x, int y)
2358 root 1.1 PPCODE:
2359     {
2360 root 1.61 maptile *nmap = 0;
2361 root 1.1 I16 nx = 0, ny = 0;
2362 root 1.19 int flags = get_map_flags (map, &nmap, x, y, &nx, &ny);
2363 root 1.1
2364     EXTEND (SP, 4);
2365     PUSHs (sv_2mortal (newSViv (flags)));
2366    
2367     if (GIMME_V == G_ARRAY)
2368     {
2369     PUSHs (sv_2mortal (newSVcfapi (CFAPI_PMAP, nmap)));
2370     PUSHs (sv_2mortal (newSViv (nx)));
2371     PUSHs (sv_2mortal (newSViv (ny)));
2372     }
2373     }
2374    
2375     void
2376 root 1.61 at (maptile *map, unsigned int x, unsigned int y)
2377 root 1.1 PROTOTYPE: $$$
2378     PPCODE:
2379     {
2380     object *o;
2381 root 1.61 maptile *nmap = 0;
2382 root 1.1 I16 nx, ny;
2383    
2384 root 1.19 get_map_flags (map, &nmap, x, y, &nx, &ny);
2385 root 1.1
2386     if (nmap)
2387     for (o = GET_MAP_OB (nmap, nx, ny); o; o = o->above)
2388     XPUSHs (sv_2mortal (newSVcfapi (CFAPI_POBJECT, o)));
2389     }
2390    
2391     SV *
2392 root 1.61 bot_at (maptile *obj, unsigned int x, unsigned int y)
2393 root 1.1 PROTOTYPE: $$$
2394     ALIAS:
2395     top_at = 1
2396     flags_at = 2
2397     light_at = 3
2398     move_block_at = 4
2399     move_slow_at = 5
2400     move_on_at = 6
2401     move_off_at = 7
2402     INIT:
2403 root 1.110 if (x >= obj->width || y >= obj->height) XSRETURN_UNDEF;
2404 root 1.1 CODE:
2405     switch (ix)
2406     {
2407     case 0: RETVAL = newSVcfapi (CFAPI_POBJECT, GET_MAP_OB (obj, x, y)); break;
2408     case 1: RETVAL = newSVcfapi (CFAPI_POBJECT, GET_MAP_TOP (obj, x, y)); break;
2409     case 2: RETVAL = newSVuv ( GET_MAP_FLAGS (obj, x, y)); break;
2410     case 3: RETVAL = newSViv ( GET_MAP_LIGHT (obj, x, y)); break;
2411     case 4: RETVAL = newSVuv ( GET_MAP_MOVE_BLOCK (obj, x, y)); break;
2412     case 5: RETVAL = newSVuv ( GET_MAP_MOVE_SLOW (obj, x, y)); break;
2413     case 6: RETVAL = newSVuv ( GET_MAP_MOVE_ON (obj, x, y)); break;
2414     case 7: RETVAL = newSVuv ( GET_MAP_MOVE_OFF (obj, x, y)); break;
2415     }
2416 root 1.122 OUTPUT: RETVAL
2417 root 1.1
2418 elmex 1.70 void fix_walls (maptile *map, int x, int y)
2419    
2420     void fix_walls_around (maptile *map, int x, int y)
2421 root 1.1
2422 root 1.117 # worst xs function of my life
2423 root 1.140 bool
2424 root 1.117 _create_random_map (\
2425 root 1.140 maptile *self,\
2426 root 1.183 utf8_string wallstyle,\
2427     utf8_string wall_name,\
2428     utf8_string floorstyle,\
2429     utf8_string monsterstyle,\
2430     utf8_string treasurestyle,\
2431     utf8_string layoutstyle,\
2432     utf8_string doorstyle,\
2433     utf8_string decorstyle,\
2434     utf8_string origin_map,\
2435     utf8_string final_map,\
2436     utf8_string exitstyle,\
2437     utf8_string this_map,\
2438     utf8_string exit_on_final_map,\
2439 root 1.146 int xsize,\
2440     int ysize,\
2441 root 1.117 int expand2x,\
2442     int layoutoptions1,\
2443     int layoutoptions2,\
2444     int layoutoptions3,\
2445     int symmetry,\
2446     int difficulty,\
2447     int difficulty_given,\
2448     float difficulty_increase,\
2449     int dungeon_level,\
2450     int dungeon_depth,\
2451     int decoroptions,\
2452     int orientation,\
2453     int origin_y,\
2454     int origin_x,\
2455 root 1.146 U32 random_seed,\
2456 root 1.117 val64 total_map_hp,\
2457     int map_layout_style,\
2458     int treasureoptions,\
2459     int symmetry_used,\
2460 root 1.137 region *region,\
2461 root 1.183 utf8_string custom\
2462 root 1.117 )
2463     CODE:
2464     {
2465     random_map_params rmp;
2466    
2467     assign (rmp.wallstyle , wallstyle);
2468     assign (rmp.wall_name , wall_name);
2469     assign (rmp.floorstyle , floorstyle);
2470     assign (rmp.monsterstyle , monsterstyle);
2471     assign (rmp.treasurestyle , treasurestyle);
2472     assign (rmp.layoutstyle , layoutstyle);
2473     assign (rmp.doorstyle , doorstyle);
2474     assign (rmp.decorstyle , decorstyle);
2475     assign (rmp.exitstyle , exitstyle);
2476     assign (rmp.exit_on_final_map, exit_on_final_map);
2477    
2478 root 1.122 rmp.origin_map = origin_map;
2479     rmp.final_map = final_map;
2480     rmp.this_map = this_map;
2481 root 1.146 rmp.xsize = xsize;
2482     rmp.ysize = ysize;
2483 root 1.117 rmp.expand2x = expand2x;
2484     rmp.layoutoptions1 = layoutoptions1;
2485     rmp.layoutoptions2 = layoutoptions2;
2486     rmp.layoutoptions3 = layoutoptions3;
2487     rmp.symmetry = symmetry;
2488     rmp.difficulty = difficulty;
2489     rmp.difficulty_given = difficulty_given;
2490     rmp.difficulty_increase = difficulty_increase;
2491     rmp.dungeon_level = dungeon_level;
2492     rmp.dungeon_depth = dungeon_depth;
2493     rmp.decoroptions = decoroptions;
2494     rmp.orientation = orientation;
2495     rmp.origin_y = origin_y;
2496     rmp.origin_x = origin_x;
2497     rmp.random_seed = random_seed;
2498 root 1.214 rmp.total_map_hp = (uint64_t) total_map_hp;
2499 root 1.117 rmp.map_layout_style = map_layout_style;
2500     rmp.treasureoptions = treasureoptions;
2501     rmp.symmetry_used = symmetry_used;
2502     rmp.region = region;
2503 root 1.137 rmp.custom = custom;
2504 root 1.117
2505 root 1.140 RETVAL = self->generate_random_map (&rmp);
2506 root 1.117 }
2507     OUTPUT:
2508     RETVAL
2509    
2510 root 1.19 MODULE = cf PACKAGE = cf::arch
2511 root 1.1
2512 root 1.183 archetype *find (utf8_string name)
2513 elmex 1.36 CODE:
2514 root 1.60 RETVAL = archetype::find (name);
2515 elmex 1.36 OUTPUT:
2516     RETVAL
2517    
2518 root 1.218 int archetypes_size ()
2519     CODE:
2520     RETVAL = archetypes.size ();
2521     OUTPUT: RETVAL
2522    
2523     archetype *archetypes (U32 index)
2524     CODE:
2525     RETVAL = index < archetypes.size () ? archetypes [index] : 0;
2526     OUTPUT: RETVAL
2527 root 1.1
2528 root 1.212 object *instantiate (archetype *arch)
2529     CODE:
2530     RETVAL = arch_to_object (arch);
2531     OUTPUT:
2532     RETVAL
2533    
2534 root 1.173 INCLUDE: $PERL $srcdir/genacc archetype ../include/object.h |
2535 root 1.1
2536 root 1.19 MODULE = cf PACKAGE = cf::party
2537 root 1.1
2538 root 1.19 partylist *first ()
2539 root 1.1 PROTOTYPE:
2540 root 1.19 CODE:
2541     RETVAL = get_firstparty ();
2542     OUTPUT: RETVAL
2543 root 1.1
2544 root 1.173 INCLUDE: $PERL $srcdir/genacc partylist ../include/player.h |
2545 root 1.1
2546 root 1.19 MODULE = cf PACKAGE = cf::region
2547 root 1.1
2548 root 1.161 void
2549     list ()
2550     PPCODE:
2551     for_all_regions (rgn)
2552     XPUSHs (sv_2mortal (to_sv (rgn)));
2553    
2554 root 1.183 region *find (utf8_string name)
2555 root 1.161 PROTOTYPE: $
2556 root 1.19 CODE:
2557 root 1.161 RETVAL = region::find (name);
2558 root 1.19 OUTPUT: RETVAL
2559 root 1.1
2560 root 1.183 region *find_fuzzy (utf8_string name)
2561 root 1.122 PROTOTYPE: $
2562     CODE:
2563 root 1.161 RETVAL = region::find_fuzzy (name);
2564 root 1.122 OUTPUT: RETVAL
2565    
2566 root 1.186 int specificity (region *rgn)
2567     CODE:
2568     RETVAL = 0;
2569     while (rgn = rgn->parent)
2570     RETVAL++;
2571     OUTPUT: RETVAL
2572    
2573 root 1.193 INCLUDE: $PERL $srcdir/genacc region ../include/region.h |
2574 root 1.1
2575 root 1.19 MODULE = cf PACKAGE = cf::living
2576 root 1.1
2577 root 1.173 INCLUDE: $PERL $srcdir/genacc living ../include/living.h |
2578 root 1.1
2579 root 1.76 MODULE = cf PACKAGE = cf::settings
2580    
2581 root 1.173 INCLUDE: $PERL $srcdir/genacc Settings ../include/global.h |
2582 root 1.76
2583 root 1.84 MODULE = cf PACKAGE = cf::client
2584 root 1.79
2585 root 1.173 INCLUDE: $PERL $srcdir/genacc client ../include/client.h |
2586 root 1.79
2587 root 1.84 int invoke (client *ns, int event, ...)
2588 root 1.79 CODE:
2589 root 1.88 if (KLASS_OF (event) != KLASS_CLIENT) croak ("event class must be CLIENT");
2590 root 1.79 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
2591     for (int i = 2; i < items; i++) av_push (av, SvREFCNT_inc (ST (i)));
2592 root 1.109 RETVAL = ns->invoke ((event_type)event, ARG_AV (av), DT_END);
2593 root 1.79 OUTPUT: RETVAL
2594    
2595 root 1.84 SV *registry (client *ns)
2596 root 1.79
2597 root 1.100 void
2598     list ()
2599     PPCODE:
2600     EXTEND (SP, clients.size ());
2601     for (sockvec::iterator i = clients.begin (); i != clients.end (); ++i)
2602     PUSHs (sv_2mortal (to_sv (*i)));
2603    
2604 root 1.88 void
2605 root 1.100 client::send_packet (SV *packet)
2606     CODE:
2607     {
2608     STRLEN len;
2609     char *buf = SvPVbyte (packet, len);
2610    
2611     THIS->send_packet (buf, len);
2612     }
2613    
2614 root 1.176 MODULE = cf PACKAGE = cf::face PREFIX = face_
2615    
2616 root 1.185 #INCLUDE: $PERL $srcdir/genacc faceset ../include/face.h |
2617 root 1.176
2618 root 1.183 faceidx face_find (utf8_string name, faceidx defidx = 0)
2619 root 1.176
2620 root 1.183 faceidx alloc (utf8_string name)
2621 root 1.176 CODE:
2622     {
2623     do
2624     {
2625     RETVAL = faces.size ();
2626 root 1.177 faces.resize (RETVAL + 1);
2627 root 1.176 }
2628     while (!RETVAL); // crude way to leave index 0
2629    
2630     faces [RETVAL].name = name;
2631     facehash.insert (std::make_pair (faces [RETVAL].name, RETVAL));
2632    
2633     if (!strcmp (name, BLANK_FACE_NAME)) blank_face = RETVAL;
2634     if (!strcmp (name, EMPTY_FACE_NAME)) empty_face = RETVAL;
2635     }
2636     OUTPUT: RETVAL
2637    
2638 root 1.227 void set_type (faceidx idx, int value)
2639     ALIAS:
2640     set_type = 0
2641     set_visibility = 1
2642     set_magicmap = 2
2643     set_smooth = 3
2644     set_smoothlevel = 4
2645 root 1.176 CODE:
2646 root 1.229 faceinfo *f = face_info (idx); assert (f);
2647 root 1.227 switch (ix)
2648     {
2649     case 0: f->type = value; break;
2650     case 1: f->visibility = value; break;
2651     case 2: f->magicmap = value; break;
2652     case 3: f->smooth = value; break;
2653     case 4: f->smoothlevel = value; break;
2654     }
2655 root 1.177
2656     void set_data (faceidx idx, int faceset, SV *data, SV *chksum)
2657 root 1.176 CODE:
2658 root 1.182 {
2659 root 1.231 faceinfo *f = face_info (idx); assert (f);
2660     facedata *d = &(faceset ? f->data64 : f->data32);
2661 root 1.181 sv_to (data, d->data);
2662     STRLEN clen;
2663     char *cdata = SvPVbyte (chksum, clen);
2664 root 1.182 clen = min (CHKSUM_SIZE, clen);
2665    
2666     if (memcmp (d->chksum, cdata, clen))
2667     {
2668     memcpy (d->chksum, cdata, clen);
2669    
2670     // invalidate existing client face info
2671     for_all_clients (ns)
2672     if (ns->faceset == faceset)
2673     {
2674     ns->faces_sent [idx] = false;
2675     ns->force_newmap = true;
2676     }
2677     }
2678     }
2679 root 1.176
2680 root 1.229 int get_data_size (faceidx idx, int faceset = 0)
2681     CODE:
2682     facedata *d = face_data (idx, faceset); assert (d);
2683     RETVAL = d->data.size ();
2684     OUTPUT:
2685     RETVAL
2686    
2687     SV *get_chksum (faceidx idx, int faceset = 0)
2688     CODE:
2689     facedata *d = face_data (idx, faceset); assert (d);
2690     RETVAL = newSVpvn ((char *)d->chksum, CHKSUM_SIZE);
2691     OUTPUT:
2692     RETVAL
2693    
2694 root 1.177 void invalidate (faceidx idx)
2695     CODE:
2696     for_all_clients (ns)
2697 root 1.182 {
2698     ns->faces_sent [idx] = false;
2699     ns->force_newmap = true;
2700     }
2701 root 1.177
2702     void invalidate_all ()
2703     CODE:
2704     for_all_clients (ns)
2705 root 1.182 {
2706     ns->faces_sent.reset ();
2707     ns->force_newmap = true;
2708     }
2709 root 1.177
2710 root 1.185 MODULE = cf PACKAGE = cf::anim PREFIX = anim_
2711    
2712     #INCLUDE: $PERL $srcdir/genacc faceset ../include/anim.h |
2713    
2714     animidx anim_find (utf8_string name)
2715     CODE:
2716     RETVAL = animation::find (name).number;
2717     OUTPUT: RETVAL
2718    
2719     animidx set (utf8_string name, SV *frames, int facings = 1)
2720     CODE:
2721     {
2722     if (!SvROK (frames) && SvTYPE (SvRV (frames)) != SVt_PVAV)
2723     croak ("frames must be an arrayref");
2724    
2725     AV *av = (AV *)SvRV (frames);
2726    
2727     animation *anim = &animation::find (name);
2728     if (anim->number)
2729     {
2730     anim->resize (av_len (av) + 1);
2731     anim->facings = facings;
2732     }
2733     else
2734     anim = &animation::create (name, av_len (av) + 1, facings);
2735    
2736     for (int i = 0; i < anim->num_animations; ++i)
2737     anim->faces [i] = face_find (SvPVutf8_nolen (*av_fetch (av, i, 1)));
2738     }
2739     OUTPUT: RETVAL
2740    
2741     void invalidate_all ()
2742     CODE:
2743     for_all_clients (ns)
2744     ns->anims_sent.reset ();
2745