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/cvs/deliantra/server/server/cfperl.xs
Revision: 1.25
Committed: Tue Aug 29 07:56:56 2006 UTC (17 years, 9 months ago) by root
Branch: MAIN
Changes since 1.24: +1 -2 lines
Log Message:
implement player_move event and make use of player_shout/say/chat/tell events

File Contents

# User Rev Content
1 root 1.1 /*****************************************************************************/
2     /* CrossFire, A Multiplayer game for the X Window System */
3     /*****************************************************************************/
4    
5     /*
6     * This code is placed under the GNU General Public Licence (GPL)
7     *
8     * Copyright (C) 2001-2005 by Chachkoff Yann
9     * Copyright (C) 2006 by Marc Lehmann <cf@schmorpd.e>
10     *
11     * This program is free software; you can redistribute it and/or modify
12     * it under the terms of the GNU General Public License as published by
13     * the Free Software Foundation; either version 2 of the License, or
14     * (at your option) any later version.
15     *
16     * This program is distributed in the hope that it will be useful,
17     * but WITHOUT ANY WARRANTY; without even the implied warranty of
18     * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
19     * GNU General Public License for more details.
20     *
21     * You should have received a copy of the GNU General Public License
22     * along with this program; if not, write to the Free Software
23     * Foundation, Inc. 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
24     */
25    
26     #include <EXTERN.h>
27     #include <perl.h>
28     #include <XSUB.h>
29    
30     #undef save_long // clashes with libproto.h
31    
32     #define PLUGIN_NAME "perl"
33 root 1.13 #define PLUGIN_VERSION "cfperl 0.5"
34 root 1.1
35     #ifndef __CEXTRACT__
36     #include <plugin.h>
37     #endif
38    
39     #undef MODULEAPI
40     #ifdef WIN32
41     #else
42     #define MODULEAPI
43     #endif
44    
45     #include <plugin_common.h>
46     #include <sounds.h>
47 root 1.6 #include <cstdarg>
48     #include <sproto.h>
49 root 1.1
50 root 1.6 #include "cfperl.h"
51 root 1.12 #include "shstr.h"
52 root 1.1
53     #include "perlxsi.c"
54    
55     extern sint64 *levels; // the experience table
56    
57     typedef object object_ornull;
58     typedef mapstruct mapstruct_ornull;
59    
60     typedef double val64;
61     #define newSVval64 newSVnv
62     #define SvVAL64 SvNV
63    
64 root 1.19 static f_plug_api gethook = cfapi_get_hooks;
65     static f_plug_api object_set_property = cfapi_object_set_property;
66     static f_plug_api map_get_map = cfapi_map_get_map;
67     static f_plug_api object_insert = cfapi_object_insert;
68 root 1.1
69     /* this is a stupid way to do things, and awkward to use for plug-in authors */
70     typedef struct
71     {
72     object* who;
73     object* activator;
74     object* third;
75     object* event;
76     mapstruct* map;
77     char message[1024];
78     int fix; // seems to be python-only, and should not be part of the API
79     int event_code;
80     char extension[1024]; // name field, should invoke specific perl extension
81     char options[1024]; // slaying field of event_connectors
82     int returnvalue;
83     } CFPContext;
84    
85     static HV *obj_cache;
86     static PerlInterpreter *perl;
87    
88 root 1.8 static AV *cb_global, *cb_object, *cb_player, *cb_type, *cb_map;
89    
90 root 1.1 #define PUSHcfapi(type,value) PUSHs (sv_2mortal (newSVcfapi (CFAPI_ ## type, (value))))
91     #define PUSHcfapi_va(type,ctype) PUSHcfapi (type, va_arg (args, ctype))
92     #define PUSH_OB PUSHcfapi_va(POBJECT, object *)
93     #define PUSH_PL PUSHcfapi_va(PPLAYER, player *)
94     #define PUSH_MAP PUSHcfapi_va(PMAP, mapstruct *)
95     #define PUSH_PV PUSHcfapi_va(STRING, const char *)
96     #define PUSH_IV PUSHs (sv_2mortal (newSViv (va_arg (args, int))))
97    
98     //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
99    
100     static SV *
101 root 1.13 newSVptr (void *ptr, const char *klass, HV *hv = newHV ())
102 root 1.1 {
103     SV *sv;
104    
105     if (!ptr)
106     return &PL_sv_undef;
107    
108 root 1.13 sv_magic ((SV *)hv, 0, PERL_MAGIC_ext, (char *)ptr, 0);
109     return sv_bless (newRV_noinc ((SV *)hv), gv_stashpv (klass, 1));
110 root 1.1 }
111    
112 root 1.17 template<class attachable>
113 root 1.11 SV *
114 root 1.17 newSVattachable (attachable *obj, const char *klass)
115 root 1.11 {
116     if (!obj)
117     return &PL_sv_undef;
118    
119     if (!obj->self)
120     obj->self = newSVptr (obj, klass);
121    
122     return newSVsv (static_cast<SV *>(obj->self));
123     }
124    
125 root 1.1 static void
126     SVptr_cache_set (void *ptr, SV *sv)
127     {
128     hv_store (obj_cache, (char *)&ptr, sizeof (ptr), sv, 0);
129     }
130    
131     static SV *
132     SVptr_cache_get (void *ptr)
133     {
134     SV **he = hv_fetch (obj_cache, (char *)&ptr, sizeof (ptr), 0);
135    
136     return he ? *he : 0;
137     }
138    
139     static SV *
140     newSVptr_cached (void *ptr, const char *klass)
141     {
142     SV *sv;
143    
144     if (!ptr)
145     return &PL_sv_undef;
146    
147     sv = SVptr_cache_get (ptr);
148    
149     if (!sv)
150     {
151     HV *hv = newHV ();
152     sv_magic ((SV *)hv, 0, PERL_MAGIC_ext, (char *)ptr, 0);
153     sv = sv_bless (newRV_noinc ((SV *)hv), gv_stashpv (klass, 1));
154    
155     SVptr_cache_set (ptr, sv);
156     }
157    
158     return newSVsv (sv);
159     }
160    
161     static void
162     clearSVptr (SV *sv)
163     {
164     if (SvROK (sv))
165     sv = SvRV (sv);
166    
167     hv_clear ((HV *)sv);
168     sv_unmagic (sv, PERL_MAGIC_ext);
169     }
170    
171     static long
172     SvPTR (SV *sv, const char *klass)
173     {
174     if (!sv_derived_from (sv, klass))
175     croak ("object of type %s expected", klass);
176    
177     MAGIC *mg = mg_find (SvRV (sv), PERL_MAGIC_ext);
178    
179     if (!mg)
180     croak ("perl code used %s object, but C object is already destroyed, caught", klass);
181    
182     return (long)mg->mg_ptr;
183     }
184    
185     static long
186     SvPTR_ornull (SV *sv, const char *klass)
187     {
188     if (SvOK (sv))
189     return SvPTR (sv, klass);
190     else
191     return 0;
192     }
193    
194     static SV *
195 root 1.6 newSVdt_va (va_list &ap, data_type type)
196 root 1.1 {
197     SV *sv;
198    
199     switch (type)
200     {
201 root 1.10 case DT_INT:
202     sv = newSViv (va_arg (ap, int));
203     break;
204    
205     case DT_INT64:
206     sv = newSVval64 ((val64)va_arg (ap, sint64));
207     break;
208    
209 root 1.6 case DT_DOUBLE:
210 root 1.10 sv = newSVnv (va_arg (ap, double));
211 root 1.1 break;
212    
213 root 1.6 case DT_STRING:
214     {
215 root 1.10 char *str = (char *)va_arg (ap, const char *);
216 root 1.6 sv = str ? newSVpv (str, 0) : &PL_sv_undef;
217     }
218 root 1.1 break;
219    
220 root 1.6 case DT_DATA:
221 root 1.1 {
222 root 1.10 char *str = (char *)va_arg (ap, const void *);
223 root 1.6 int len = va_arg (ap, int);
224     sv = str ? newSVpv (str, len) : &PL_sv_undef;
225 root 1.1 }
226     break;
227    
228 root 1.6 case DT_OBJECT:
229 root 1.1 {
230 root 1.6 object *obj = va_arg (ap, object *);
231 root 1.17 sv = newSVattachable (obj, obj && obj->type == PLAYER ? "cf::object::player::wrap" : "cf::object::wrap");
232 root 1.1 }
233     break;
234    
235 root 1.6 case DT_MAP:
236 root 1.11 // va_arg (object *) when void * is passed is an XSI extension
237 root 1.17 sv = newSVattachable (va_arg (ap, mapstruct *), "cf::map::wrap");
238 root 1.1 break;
239    
240 root 1.6 case DT_PLAYER:
241 root 1.17 sv = newSVattachable (va_arg (ap, player *), "cf::player::wrap");
242 root 1.1 break;
243    
244 root 1.6 case DT_ARCH:
245     sv = newSVptr (va_arg (ap, archetype *), "cf::arch::wrap");
246 root 1.1 break;
247    
248 root 1.6 case DT_PARTY:
249     sv = newSVptr (va_arg (ap, partylist *), "cf::party::wrap");
250 root 1.1 break;
251    
252 root 1.6 case DT_REGION:
253     sv = newSVptr (va_arg (ap, region *), "cf::region::wrap");
254 root 1.1 break;
255    
256     default:
257 root 1.6 assert (("unhandled type in newSVdt_va", 0));
258     }
259    
260     return sv;
261     }
262    
263     static SV *
264     newSVdt (data_type type, ...)
265     {
266     va_list ap;
267    
268     va_start (ap, type);
269     SV *sv = newSVdt_va (ap, type);
270     va_end (ap);
271    
272     return sv;
273     }
274    
275     static SV *
276     newSVcfapi (int type, ...)
277     {
278     SV *sv;
279    
280     va_list ap;
281     va_start (ap, type);
282    
283     switch (type)
284     {
285 root 1.12 case CFAPI_INT: sv = newSViv (*va_arg (ap, int * )); break;
286     case CFAPI_LONG: sv = newSVval64 (*va_arg (ap, sint64 *)); break;
287     case CFAPI_DOUBLE: sv = newSVnv (*va_arg (ap, double *)); break;
288 root 1.6 case CFAPI_STRING: sv = newSVdt_va (ap, DT_STRING); break;
289     case CFAPI_POBJECT: sv = newSVdt_va (ap, DT_OBJECT); break;
290     case CFAPI_PMAP: sv = newSVdt_va (ap, DT_MAP ); break;
291     case CFAPI_PPLAYER: sv = newSVdt_va (ap, DT_PLAYER); break;
292     case CFAPI_PARCH: sv = newSVdt_va (ap, DT_ARCH ); break;
293     case CFAPI_PPARTY: sv = newSVdt_va (ap, DT_PARTY ); break;
294     case CFAPI_PREGION: sv = newSVdt_va (ap, DT_REGION); break;
295    
296     default:
297 root 1.1 assert (("unhandled type in newSVcfapi", 0));
298     }
299    
300 root 1.6 va_end (ap);
301 root 1.1
302     return sv;
303     }
304    
305 root 1.11 //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
306    
307 root 1.12 SV *
308 root 1.17 registry_of (attachable_base *ext)
309 root 1.12 {
310 root 1.13 if (!ext->cb)
311     ext->cb = newAV ();
312 root 1.12
313 root 1.13 return newRV_inc ((SV *)ext->cb);
314 root 1.12 }
315    
316 root 1.17 void attachable_base::clear ()
317 root 1.11 {
318 root 1.21 if (self)
319     {
320 root 1.22 if (cb)
321     if (SvROK (*av_fetch ((AV *)cb, EVENT_OBJECT_DESTROY, 1)))
322     INVOKE_OBJECT (DESTROY, static_cast<object *>(this));
323     else if (SvROK (*av_fetch ((AV *)cb, EVENT_MAP_DESTROY, 1)))
324     INVOKE_MAP (DESTROY, static_cast<mapstruct *>(this));
325    
326     // disconnect Perl from C, to avoid crashes
327     sv_unmagic (SvRV ((SV *)self), PERL_MAGIC_ext);
328    
329     // clear the perl hash, might or might not be a good idea
330 root 1.21 hv_clear ((HV *)SvRV ((SV *)self));
331 root 1.22
332 root 1.21 SvREFCNT_dec (self);
333 root 1.22 self = 0;
334 root 1.21 }
335 root 1.12
336 root 1.21 if (cb)
337     {
338     SvREFCNT_dec (cb);
339     cb = 0;
340     }
341 root 1.12
342 root 1.21 if (attach)
343     {
344     free_string (attach);
345     attach = 0;
346     }
347 root 1.11 }
348    
349 root 1.17 void attachable_base::optimise ()
350 root 1.11 {
351 root 1.13 if (!self)
352     return;
353 root 1.11
354 root 1.13 HV *hv = (HV *)SvRV ((SV *)self);
355    
356     if (SvREFCNT ((SV *)self) == 1
357     && SvREFCNT ((SV *)hv) == 1
358     && !HvKEYS (hv))
359     {
360     SvREFCNT_dec ((SV *)self);
361     self = 0;
362     }
363     }
364    
365 root 1.23 void attachable_base::instantiate (data_type type, void *obj)
366 root 1.13 {
367     dSP;
368     ENTER;
369     SAVETMPS;
370     PUSHMARK (SP);
371     EXTEND (SP, 2);
372 root 1.23 PUSHs (sv_2mortal (newSVdt (type, obj)));
373 root 1.13 PUSHs (sv_2mortal (newSVpv (attach, 0)));
374 root 1.23
375     free_string (attach);
376     attach = 0;
377    
378 root 1.13 PUTBACK;
379     call_pv ("cf::instantiate", G_DISCARD | G_VOID | G_EVAL);
380     FREETMPS;
381     LEAVE;
382 root 1.16
383 root 1.23 switch (type)
384     {
385     case DT_OBJECT: INVOKE_OBJECT (INSTANTIATE, obj); break;
386     case DT_MAP: INVOKE_MAP (INSTANTIATE, obj); break;
387     }
388 root 1.13 }
389    
390     /////////////////////////////////////////////////////////////////////////////
391    
392 root 1.18 void reattach (data_type type, void *obj)
393     {
394 root 1.22 //TODO only do this when the object has _attachment's
395    
396 root 1.18 dSP;
397     ENTER;
398     SAVETMPS;
399     PUSHMARK (SP);
400     XPUSHs (sv_2mortal (newSVdt (type, obj)));
401     PUTBACK;
402     call_pv ("cf::reattach", G_DISCARD | G_VOID | G_EVAL);
403     FREETMPS;
404     LEAVE;
405    
406     switch (type)
407     {
408     case DT_OBJECT: INVOKE_OBJECT (REATTACH, obj); break;
409     case DT_PLAYER: INVOKE_PLAYER (REATTACH, obj); break;
410     case DT_MAP: INVOKE_MAP (REATTACH, obj); break;
411     }
412     }
413    
414     template<class subclass>
415     void reattach (attachable<subclass> *obj)
416     {
417     obj->optimise ();
418    
419     if (obj->self)
420     reattach (subclass::get_dt (), (subclass *)obj);
421     }
422    
423 root 1.13 object_freezer::object_freezer (const char *filename)
424     {
425 root 1.20 this->filename = (SV *)newSVpv (filename, 0);
426    
427     char filename2 [4096];
428     snprintf (filename2, 4096, "%s~", filename);
429    
430     fp = fopen (filename2, "w");
431    
432     if (!fp)
433     LOG (llevError, "cannot open file '%s' for writing: %s\n", filename2, strerror (errno));
434    
435 root 1.13 av = (AV *)newAV ();
436 root 1.11 }
437    
438 root 1.13 object_freezer::~object_freezer ()
439 root 1.11 {
440 root 1.20 if (fp)
441     {
442     fclose (fp);
443    
444     dSP;
445     ENTER;
446     SAVETMPS;
447     PUSHMARK (SP);
448     XPUSHs (sv_2mortal ((SV *)filename));
449     XPUSHs (sv_2mortal (newRV_noinc ((SV *)av)));
450     PUTBACK;
451     call_pv ("cf::object_freezer_save", G_VOID | G_DISCARD | G_EVAL);
452     FREETMPS;
453     LEAVE;
454     }
455     else
456     SvREFCNT_dec ((SV *)filename);
457 root 1.13 }
458    
459 root 1.20 void object_freezer::put (attachable_base *ext)
460 root 1.13 {
461     ext->optimise ();
462 root 1.12
463 root 1.13 if (ext->self)
464 root 1.18 {
465     int idx = AvFILLp ((AV *)av) + 1;
466     av_store ((AV *)av, idx, SvREFCNT_inc ((SV *)ext->self));
467     fprintf (fp, "oid %d\n", idx);
468     }
469 root 1.11 }
470    
471 root 1.20 object_thawer::object_thawer (FILE *fp, const char *filename)
472 root 1.11 {
473 root 1.20 this->fp = fp;
474 root 1.13 av = 0;
475    
476     if (!filename)
477     return;
478    
479 root 1.11 dSP;
480     ENTER;
481     SAVETMPS;
482     PUSHMARK (SP);
483 root 1.13 XPUSHs (sv_2mortal (newSVpv (filename, 0)));
484 root 1.11 PUTBACK;
485 root 1.13
486     if (0 < call_pv ("cf::object_thawer_load", G_SCALAR | G_EVAL))
487     {
488     SPAGAIN;
489     SV *sv = POPs;
490     if (SvROK (sv))
491     av = SvREFCNT_inc (SvRV (sv));
492     }
493    
494 root 1.11 FREETMPS;
495     LEAVE;
496     }
497    
498 root 1.18 void object_thawer::get (data_type type, void *obj, attachable_base *ext, int oid)
499 root 1.13 {
500 root 1.18 if (!av || oid < 0) // this is actually an error of sorts
501 root 1.13 return;
502    
503     // we have to "re-instantiate"/reattach to an object, so nuke ext->attach
504     ext->clear ();
505    
506 root 1.18 SV **svp = av_fetch ((AV *)av, oid, 0);
507 root 1.13
508 root 1.18 if (!svp || !SvROK (*svp))
509     {
510     printf ("trying to thaw duplicate or never-issued oid %d, ignoring.\n", oid);
511     return;
512     }
513 root 1.13
514 root 1.18 ext->self = *svp; *svp = &PL_sv_undef;
515     sv_magic (SvRV ((SV *)ext->self), 0, PERL_MAGIC_ext, (char *)obj, 0);
516 root 1.13
517 root 1.18 reattach (type, obj);
518 root 1.13 }
519    
520     object_thawer::~object_thawer ()
521     {
522 root 1.20 if (av) SvREFCNT_dec ((AV *)av);
523 root 1.13 }
524    
525 root 1.1 /////////////////////////////////////////////////////////////////////////////
526    
527     extern "C" int cfperl_initPlugin (const char *iversion, f_plug_api gethooksptr)
528     {
529     return 0;
530     }
531    
532     static CommArray_s rtn_cmd;
533    
534     static int
535     runPluginCommand (object *obj, char *params)
536     {
537     dSP;
538    
539     ENTER;
540     SAVETMPS;
541    
542     PUSHMARK (SP);
543    
544     EXTEND (SP, 3);
545     PUSHs (sv_2mortal (newSVpv (rtn_cmd.name, 0)));
546     PUSHs (sv_2mortal (newSVcfapi (CFAPI_POBJECT, obj)));
547    
548     if (params)
549     PUSHs (sv_2mortal (newSVpv (params, 0)));
550    
551     PUTBACK;
552     int count = call_pv ("cf::inject_command", G_SCALAR | G_EVAL);
553     SPAGAIN;
554    
555     if (SvTRUE (ERRSV))
556     LOG (llevError, "command '%s' callback evaluation error: %s", rtn_cmd.name, SvPV_nolen (ERRSV));
557    
558     int returnvalue = count > 0 ? POPi : -1;
559    
560     PUTBACK;
561     FREETMPS;
562     LEAVE;
563    
564     return returnvalue;
565     }
566    
567     extern "C" void *cfperl_getPluginProperty (int *type, ...)
568     {
569     va_list args;
570     char *propname;
571     int i;
572     va_start (args, type);
573     propname = va_arg (args, char *);
574     //printf ("Property name: %s\n", propname);
575    
576     if (!strcmp (propname, "command?"))
577     {
578     if (!perl)
579     return NULL;
580    
581     const char *cmdname = va_arg (args, const char *);
582     HV *hv = get_hv ("cf::COMMAND", 1);
583     SV **svp = hv_fetch (hv, cmdname, strlen (cmdname) + 1, 0);
584    
585     va_end (args);
586    
587     if (svp)
588     {
589     // this is totaly broken, should stash it into %COMMAND
590     rtn_cmd.name = cmdname;
591     rtn_cmd.time = SvNV (*svp);
592     rtn_cmd.func = runPluginCommand;
593    
594     return &rtn_cmd;
595     }
596     }
597     else if (!strcmp (propname, "Identification"))
598     {
599     va_end (args);
600     return (void*) PLUGIN_NAME;
601     }
602     else if (!strcmp (propname, "FullName"))
603     {
604     va_end (args);
605     return (void*) PLUGIN_VERSION;
606     }
607     else
608     va_end (args);
609    
610     return NULL;
611     }
612    
613     extern "C" int cfperl_postInitPlugin ()
614     {
615     int hooktype = 1;
616     int rtype = 0;
617    
618     cf_init_plugin (gethook);
619    
620     return 0;
621     }
622    
623     extern "C" int cfperl_closePlugin ()
624     {
625     return 0;
626     }
627    
628 root 1.7 void
629     cfperl_init ()
630     {
631     char *argv[] = {
632     "",
633     "-e"
634     "BEGIN {"
635     " cf->bootstrap;"
636     " unshift @INC, cf::datadir ();"
637     "}"
638     ""
639     "use cf;"
640     };
641    
642     perl = perl_alloc ();
643     perl_construct (perl);
644    
645     PL_exit_flags |= PERL_EXIT_DESTRUCT_END;
646    
647     if (perl_parse (perl, xs_init, 2, argv, (char **)NULL) || perl_run (perl))
648     {
649     printf ("unable to initialize perl-interpreter, aborting.\n");
650    
651     exit (EXIT_FAILURE);
652     //perl_destruct (perl);
653     //perl_free (perl);
654     //perl = 0;
655 root 1.8 //return;
656 root 1.7 }
657 root 1.8
658     obj_cache = newHV ();
659 root 1.7 }
660    
661 root 1.5 void cfperl_main ()
662 root 1.2 {
663     dSP;
664    
665     PUSHMARK (SP);
666     PUTBACK;
667 root 1.7 call_pv ("cf::main", G_DISCARD | G_VOID);
668     }
669    
670 root 1.8 static event_klass klass_of[NUM_EVENT_TYPES] = {
671     # define def(type,name) KLASS_ ## type,
672     # include "eventinc.h"
673     # undef def
674     };
675    
676 root 1.18 #define KLASS_OF(event) (((unsigned int)event) < NUM_EVENT_TYPES ? klass_of [event] : KLASS_NONE)
677    
678 root 1.8 static void
679     gather_callbacks (AV *&callbacks, AV *registry, event_type event)
680     {
681     // event must be in array
682     if (event >= 0 && event <= AvFILLp (registry))
683     {
684     SV *cbs_ = AvARRAY (registry)[event];
685    
686     // element must be list of callback entries
687     if (cbs_ && SvROK (cbs_) && SvTYPE (SvRV (cbs_)) == SVt_PVAV)
688     {
689     AV *cbs = (AV *)SvRV (cbs_);
690    
691     // no callback entries, no callbacks to call
692     if (AvFILLp (cbs) >= 0)
693     {
694     if (!callbacks)
695     {
696     callbacks = newAV ();
697     av_extend (callbacks, 16);
698     }
699    
700     // never use SvREFCNT_inc to copy values, but its ok here :)
701     for (int i = 0; i <= AvFILLp (cbs); ++i)
702     av_push (callbacks, SvREFCNT_inc (AvARRAY (cbs)[i]));
703     }
704     }
705     }
706     }
707    
708     bool cfperl_invoke (event_type event, ...)
709 root 1.6 {
710 root 1.8 data_type dt;
711 root 1.6 va_list ap;
712    
713 root 1.8 va_start (ap, event);
714    
715     AV *callbacks = 0;
716    
717     object *op;
718     player *pl;
719     mapstruct *map;
720    
721     // callback call ordering is:
722     // 1. per-object callback (NYI)
723     // 2. per-class object
724     // 2a. per-type callback
725     // 4. global callbacks
726    
727     gather_callbacks (callbacks, cb_global, event);
728    
729 root 1.18 switch (KLASS_OF (event))
730 root 1.8 {
731     case KLASS_GLOBAL:
732     break;
733    
734     case KLASS_OBJECT:
735     dt = (data_type) va_arg (ap, int);
736     assert (("first argument must be of type object", dt == DT_OBJECT));
737 root 1.12 op = va_arg (ap, object *);
738 root 1.8
739 root 1.12 if (op->cb)
740     gather_callbacks (callbacks, (AV *)op->cb, event);
741 root 1.8
742 root 1.14 if (op->type)
743     {
744     if (op->subtype && op->type + op->subtype * NUM_SUBTYPES <= AvFILLp (cb_type))
745     {
746     SV *registry = AvARRAY (cb_type)[op->type + op->subtype * NUM_SUBTYPES];
747    
748     if (registry && SvROK (registry) && SvTYPE (SvRV (registry)) == SVt_PVAV)
749     gather_callbacks (callbacks, (AV *)SvRV (registry), event);
750     }
751 root 1.8
752 root 1.14 if (op->type <= AvFILLp (cb_type))
753     {
754     SV *registry = AvARRAY (cb_type)[op->type];
755 root 1.8
756 root 1.14 if (registry && SvROK (registry) && SvTYPE (SvRV (registry)) == SVt_PVAV)
757     gather_callbacks (callbacks, (AV *)SvRV (registry), event);
758     }
759 root 1.8 }
760    
761 root 1.14 gather_callbacks (callbacks, cb_object, event);
762    
763 root 1.8 break;
764    
765     case KLASS_PLAYER:
766     dt = (data_type) va_arg (ap, int);
767     assert (("first argument must be of type player", dt == DT_PLAYER));
768 root 1.12 pl = va_arg (ap, player *);
769    
770 root 1.13 if (pl->cb)
771     gather_callbacks (callbacks, (AV *)pl->cb, event);
772 root 1.8
773     gather_callbacks (callbacks, cb_player, event);
774     break;
775    
776     case KLASS_MAP:
777     dt = (data_type) va_arg (ap, int);
778     assert (("first argument must be of type object", dt == DT_MAP));
779 root 1.12 map = va_arg (ap, mapstruct *);
780    
781 root 1.13 if (map->cb)
782     gather_callbacks (callbacks, (AV *)map->cb, event);
783 root 1.8
784     gather_callbacks (callbacks, cb_map, event);
785     break;
786    
787     default:
788     assert (("unsupported event klass in cfperl_invoke", 0));
789     }
790    
791     // short-circuit processing if no callbacks found/defined
792     if (!callbacks)
793     return 0;
794    
795     dSP;
796 root 1.6 ENTER;
797     SAVETMPS;
798    
799     PUSHMARK (SP);
800 root 1.8 EXTEND (SP, 3);
801 root 1.6
802 root 1.8 PUSHs (sv_2mortal (newSViv (event))); // only used for debugging nowadays
803     PUSHs (sv_2mortal (newRV_noinc ((SV *)callbacks)));
804    
805 root 1.18 switch (KLASS_OF (event))
806 root 1.8 {
807     case KLASS_OBJECT: PUSHs (sv_2mortal (newSVdt (DT_OBJECT, op))); break;
808     case KLASS_PLAYER: PUSHs (sv_2mortal (newSVdt (DT_PLAYER, pl))); break;
809     case KLASS_MAP: PUSHs (sv_2mortal (newSVdt (DT_MAP, map))); break;
810     }
811 root 1.7
812 root 1.6 for (;;)
813     {
814 root 1.8 dt = (data_type) va_arg (ap, int);
815 root 1.6
816     if (dt == DT_END)
817     break;
818    
819 root 1.12 if (dt == DT_AV)
820     {
821     AV *av = va_arg (ap, AV *);
822    
823     for (int i = 0; i <= av_len (av); ++i)
824     XPUSHs (*av_fetch (av, i, 1));
825     }
826     else
827     XPUSHs (sv_2mortal (newSVdt_va (ap, dt)));
828 root 1.6 }
829    
830     va_end (ap);
831    
832     PUTBACK;
833 root 1.12 int count = call_pv ("cf::do_invoke", G_SCALAR | G_EVAL);
834 root 1.2 SPAGAIN;
835 root 1.6
836     count = count > 0 ? POPi : 0;
837    
838     FREETMPS;
839     LEAVE;
840    
841     return count;
842 root 1.2 }
843    
844 root 1.12 SV *
845     cfperl_result (int idx)
846     {
847     AV *av = get_av ("cfperl::invoke_results", 0);
848     if (!av)
849     return &PL_sv_undef;
850    
851     SV **sv = av_fetch (av, idx, 0);
852     if (!sv)
853     return &PL_sv_undef;
854    
855     return *sv;
856     }
857    
858     int
859     cfperl_result_INT (int idx)
860     {
861     return SvIV (cfperl_result (idx));
862     }
863    
864 root 1.1 MODULE = cf PACKAGE = cf PREFIX = cf_
865    
866     BOOT:
867     {
868     HV *stash = gv_stashpv ("cf", 1);
869    
870     static const struct {
871     const char *name;
872     IV iv;
873     } *civ, const_iv[] = {
874     # define const_iv(name) { # name, (IV)name },
875     const_iv (llevError)
876     const_iv (llevInfo)
877     const_iv (llevDebug)
878     const_iv (llevMonster)
879    
880 root 1.5 const_iv (MAX_TIME)
881 root 1.1 const_iv (PLAYER)
882     const_iv (TRANSPORT)
883     const_iv (ROD)
884     const_iv (TREASURE)
885     const_iv (POTION)
886     const_iv (FOOD)
887     const_iv (POISON)
888     const_iv (BOOK)
889     const_iv (CLOCK)
890     const_iv (LIGHTNING)
891     const_iv (ARROW)
892     const_iv (BOW)
893     const_iv (WEAPON)
894     const_iv (ARMOUR)
895     const_iv (PEDESTAL)
896     const_iv (ALTAR)
897     const_iv (LOCKED_DOOR)
898     const_iv (SPECIAL_KEY)
899     const_iv (MAP)
900     const_iv (DOOR)
901     const_iv (KEY)
902     const_iv (TIMED_GATE)
903     const_iv (TRIGGER)
904     const_iv (GRIMREAPER)
905     const_iv (MAGIC_EAR)
906     const_iv (TRIGGER_BUTTON)
907     const_iv (TRIGGER_ALTAR)
908     const_iv (TRIGGER_PEDESTAL)
909     const_iv (SHIELD)
910     const_iv (HELMET)
911     const_iv (HORN)
912     const_iv (MONEY)
913     const_iv (CLASS)
914     const_iv (GRAVESTONE)
915     const_iv (AMULET)
916     const_iv (PLAYERMOVER)
917     const_iv (TELEPORTER)
918     const_iv (CREATOR)
919     const_iv (SKILL)
920     const_iv (EXPERIENCE)
921     const_iv (EARTHWALL)
922     const_iv (GOLEM)
923     const_iv (THROWN_OBJ)
924     const_iv (BLINDNESS)
925     const_iv (GOD)
926     const_iv (DETECTOR)
927     const_iv (TRIGGER_MARKER)
928     const_iv (DEAD_OBJECT)
929     const_iv (DRINK)
930     const_iv (MARKER)
931     const_iv (HOLY_ALTAR)
932     const_iv (PLAYER_CHANGER)
933     const_iv (BATTLEGROUND)
934     const_iv (PEACEMAKER)
935     const_iv (GEM)
936     const_iv (FIREWALL)
937     const_iv (ANVIL)
938     const_iv (CHECK_INV)
939     const_iv (MOOD_FLOOR)
940     const_iv (EXIT)
941     const_iv (ENCOUNTER)
942     const_iv (SHOP_FLOOR)
943     const_iv (SHOP_MAT)
944     const_iv (RING)
945     const_iv (FLOOR)
946     const_iv (FLESH)
947     const_iv (INORGANIC)
948     const_iv (SKILL_TOOL)
949     const_iv (LIGHTER)
950     const_iv (TRAP_PART)
951     const_iv (WALL)
952     const_iv (LIGHT_SOURCE)
953     const_iv (MISC_OBJECT)
954     const_iv (MONSTER)
955     const_iv (SPAWN_GENERATOR)
956     const_iv (LAMP)
957     const_iv (DUPLICATOR)
958     const_iv (TOOL)
959     const_iv (SPELLBOOK)
960     const_iv (BUILDFAC)
961     const_iv (CLOAK)
962     const_iv (SPINNER)
963     const_iv (GATE)
964     const_iv (BUTTON)
965     const_iv (CF_HANDLE)
966     const_iv (HOLE)
967     const_iv (TRAPDOOR)
968     const_iv (SIGN)
969     const_iv (BOOTS)
970     const_iv (GLOVES)
971     const_iv (SPELL)
972     const_iv (SPELL_EFFECT)
973     const_iv (CONVERTER)
974     const_iv (BRACERS)
975     const_iv (POISONING)
976     const_iv (SAVEBED)
977     const_iv (POISONCLOUD)
978     const_iv (FIREHOLES)
979     const_iv (WAND)
980     const_iv (SCROLL)
981     const_iv (DIRECTOR)
982     const_iv (GIRDLE)
983     const_iv (FORCE)
984     const_iv (POTION_EFFECT)
985     const_iv (EVENT_CONNECTOR)
986     const_iv (CLOSE_CON)
987     const_iv (CONTAINER)
988     const_iv (ARMOUR_IMPROVER)
989     const_iv (WEAPON_IMPROVER)
990     const_iv (SKILLSCROLL)
991     const_iv (DEEP_SWAMP)
992     const_iv (IDENTIFY_ALTAR)
993     const_iv (MENU)
994     const_iv (RUNE)
995     const_iv (TRAP)
996     const_iv (POWER_CRYSTAL)
997     const_iv (CORPSE)
998     const_iv (DISEASE)
999     const_iv (SYMPTOM)
1000     const_iv (BUILDER)
1001     const_iv (MATERIAL)
1002     const_iv (ITEM_TRANSFORMER)
1003     const_iv (QUEST)
1004    
1005 root 1.14 const_iv (NUM_SUBTYPES)
1006    
1007 root 1.1 const_iv (ST_BD_BUILD)
1008     const_iv (ST_BD_REMOVE)
1009    
1010     const_iv (ST_MAT_FLOOR)
1011     const_iv (ST_MAT_WALL)
1012     const_iv (ST_MAT_ITEM)
1013    
1014     const_iv (AT_PHYSICAL)
1015     const_iv (AT_MAGIC)
1016     const_iv (AT_FIRE)
1017     const_iv (AT_ELECTRICITY)
1018     const_iv (AT_COLD)
1019     const_iv (AT_CONFUSION)
1020     const_iv (AT_ACID)
1021     const_iv (AT_DRAIN)
1022     const_iv (AT_WEAPONMAGIC)
1023     const_iv (AT_GHOSTHIT)
1024     const_iv (AT_POISON)
1025     const_iv (AT_SLOW)
1026     const_iv (AT_PARALYZE)
1027     const_iv (AT_TURN_UNDEAD)
1028     const_iv (AT_FEAR)
1029     const_iv (AT_CANCELLATION)
1030     const_iv (AT_DEPLETE)
1031     const_iv (AT_DEATH)
1032     const_iv (AT_CHAOS)
1033     const_iv (AT_COUNTERSPELL)
1034     const_iv (AT_GODPOWER)
1035     const_iv (AT_HOLYWORD)
1036     const_iv (AT_BLIND)
1037     const_iv (AT_INTERNAL)
1038     const_iv (AT_LIFE_STEALING)
1039     const_iv (AT_DISEASE)
1040    
1041     const_iv (QUEST_IN_PROGRESS)
1042     const_iv (QUEST_DONE_QUEST)
1043     const_iv (QUEST_DONE_TASK)
1044     const_iv (QUEST_START_QUEST)
1045     const_iv (QUEST_END_QUEST)
1046     const_iv (QUEST_START_TASK)
1047     const_iv (QUEST_END_TASK)
1048     const_iv (QUEST_OVERRIDE)
1049     const_iv (QUEST_ON_ACTIVATE)
1050    
1051     const_iv (WEAP_HIT)
1052     const_iv (WEAP_SLASH)
1053     const_iv (WEAP_PIERCE)
1054     const_iv (WEAP_CLEAVE)
1055     const_iv (WEAP_SLICE)
1056     const_iv (WEAP_STAB)
1057     const_iv (WEAP_WHIP)
1058     const_iv (WEAP_CRUSH)
1059     const_iv (WEAP_BLUD)
1060    
1061     const_iv (FLAG_ALIVE)
1062     const_iv (FLAG_WIZ)
1063     const_iv (FLAG_REMOVED)
1064     const_iv (FLAG_FREED)
1065     const_iv (FLAG_WAS_WIZ)
1066     const_iv (FLAG_APPLIED)
1067     const_iv (FLAG_UNPAID)
1068     const_iv (FLAG_USE_SHIELD)
1069     const_iv (FLAG_NO_PICK)
1070     const_iv (FLAG_ANIMATE)
1071     const_iv (FLAG_MONSTER)
1072     const_iv (FLAG_FRIENDLY)
1073     const_iv (FLAG_GENERATOR)
1074     const_iv (FLAG_IS_THROWN)
1075     const_iv (FLAG_AUTO_APPLY)
1076     const_iv (FLAG_TREASURE)
1077     const_iv (FLAG_PLAYER_SOLD)
1078     const_iv (FLAG_SEE_INVISIBLE)
1079     const_iv (FLAG_CAN_ROLL)
1080     const_iv (FLAG_OVERLAY_FLOOR)
1081     const_iv (FLAG_IS_TURNABLE)
1082     const_iv (FLAG_IS_USED_UP)
1083     const_iv (FLAG_IDENTIFIED)
1084     const_iv (FLAG_REFLECTING)
1085     const_iv (FLAG_CHANGING)
1086     const_iv (FLAG_SPLITTING)
1087     const_iv (FLAG_HITBACK)
1088     const_iv (FLAG_STARTEQUIP)
1089     const_iv (FLAG_BLOCKSVIEW)
1090     const_iv (FLAG_UNDEAD)
1091     const_iv (FLAG_SCARED)
1092     const_iv (FLAG_UNAGGRESSIVE)
1093     const_iv (FLAG_REFL_MISSILE)
1094     const_iv (FLAG_REFL_SPELL)
1095     const_iv (FLAG_NO_MAGIC)
1096     const_iv (FLAG_NO_FIX_PLAYER)
1097     const_iv (FLAG_IS_LIGHTABLE)
1098     const_iv (FLAG_TEAR_DOWN)
1099     const_iv (FLAG_RUN_AWAY)
1100     const_iv (FLAG_PICK_UP)
1101     const_iv (FLAG_UNIQUE)
1102     const_iv (FLAG_NO_DROP)
1103     const_iv (FLAG_WIZCAST)
1104     const_iv (FLAG_CAST_SPELL)
1105     const_iv (FLAG_USE_SCROLL)
1106     const_iv (FLAG_USE_RANGE)
1107     const_iv (FLAG_USE_BOW)
1108     const_iv (FLAG_USE_ARMOUR)
1109     const_iv (FLAG_USE_WEAPON)
1110     const_iv (FLAG_USE_RING)
1111     const_iv (FLAG_READY_RANGE)
1112     const_iv (FLAG_READY_BOW)
1113     const_iv (FLAG_XRAYS)
1114     const_iv (FLAG_NO_APPLY)
1115     const_iv (FLAG_IS_FLOOR)
1116     const_iv (FLAG_LIFESAVE)
1117     const_iv (FLAG_NO_STRENGTH)
1118     const_iv (FLAG_SLEEP)
1119     const_iv (FLAG_STAND_STILL)
1120     const_iv (FLAG_RANDOM_MOVE)
1121     const_iv (FLAG_ONLY_ATTACK)
1122     const_iv (FLAG_CONFUSED)
1123     const_iv (FLAG_STEALTH)
1124     const_iv (FLAG_WIZPASS)
1125     const_iv (FLAG_IS_LINKED)
1126     const_iv (FLAG_CURSED)
1127     const_iv (FLAG_DAMNED)
1128     const_iv (FLAG_SEE_ANYWHERE)
1129     const_iv (FLAG_KNOWN_MAGICAL)
1130     const_iv (FLAG_KNOWN_CURSED)
1131     const_iv (FLAG_CAN_USE_SKILL)
1132     const_iv (FLAG_BEEN_APPLIED)
1133     const_iv (FLAG_READY_SCROLL)
1134     const_iv (FLAG_USE_ROD)
1135     const_iv (FLAG_USE_HORN)
1136     const_iv (FLAG_MAKE_INVIS)
1137     const_iv (FLAG_INV_LOCKED)
1138     const_iv (FLAG_IS_WOODED)
1139     const_iv (FLAG_IS_HILLY)
1140     const_iv (FLAG_READY_SKILL)
1141     const_iv (FLAG_READY_WEAPON)
1142     const_iv (FLAG_NO_SKILL_IDENT)
1143     const_iv (FLAG_BLIND)
1144     const_iv (FLAG_SEE_IN_DARK)
1145     const_iv (FLAG_IS_CAULDRON)
1146     const_iv (FLAG_NO_STEAL)
1147     const_iv (FLAG_ONE_HIT)
1148     const_iv (FLAG_CLIENT_SENT)
1149     const_iv (FLAG_BERSERK)
1150     const_iv (FLAG_NEUTRAL)
1151     const_iv (FLAG_NO_ATTACK)
1152     const_iv (FLAG_NO_DAMAGE)
1153     const_iv (FLAG_OBJ_ORIGINAL)
1154     const_iv (FLAG_OBJ_SAVE_ON_OVL)
1155     const_iv (FLAG_ACTIVATE_ON_PUSH)
1156     const_iv (FLAG_ACTIVATE_ON_RELEASE)
1157     const_iv (FLAG_IS_WATER)
1158     const_iv (FLAG_CONTENT_ON_GEN)
1159     const_iv (FLAG_IS_A_TEMPLATE)
1160     const_iv (FLAG_IS_BUILDABLE)
1161     const_iv (FLAG_AFK)
1162    
1163     const_iv (NDI_BLACK)
1164     const_iv (NDI_WHITE)
1165     const_iv (NDI_NAVY)
1166     const_iv (NDI_RED)
1167     const_iv (NDI_ORANGE)
1168     const_iv (NDI_BLUE)
1169     const_iv (NDI_DK_ORANGE)
1170     const_iv (NDI_GREEN)
1171     const_iv (NDI_LT_GREEN)
1172     const_iv (NDI_GREY)
1173     const_iv (NDI_BROWN)
1174     const_iv (NDI_GOLD)
1175     const_iv (NDI_TAN)
1176     const_iv (NDI_MAX_COLOR)
1177     const_iv (NDI_COLOR_MASK)
1178     const_iv (NDI_UNIQUE)
1179     const_iv (NDI_ALL)
1180    
1181     const_iv (F_APPLIED)
1182     const_iv (F_LOCATION)
1183     const_iv (F_UNPAID)
1184     const_iv (F_MAGIC)
1185     const_iv (F_CURSED)
1186     const_iv (F_DAMNED)
1187     const_iv (F_OPEN)
1188     const_iv (F_NOPICK)
1189     const_iv (F_LOCKED)
1190    
1191     const_iv (F_BUY)
1192     const_iv (F_SHOP)
1193     const_iv (F_SELL)
1194    
1195     const_iv (P_BLOCKSVIEW)
1196     const_iv (P_NO_MAGIC)
1197     const_iv (P_IS_ALIVE)
1198     const_iv (P_NO_CLERIC)
1199     const_iv (P_NEED_UPDATE)
1200     const_iv (P_NO_ERROR)
1201     const_iv (P_OUT_OF_MAP)
1202     const_iv (P_NEW_MAP)
1203    
1204     const_iv (UP_OBJ_INSERT)
1205     const_iv (UP_OBJ_REMOVE)
1206     const_iv (UP_OBJ_CHANGE)
1207     const_iv (UP_OBJ_FACE)
1208    
1209     const_iv (INS_NO_MERGE)
1210     const_iv (INS_ABOVE_FLOOR_ONLY)
1211     const_iv (INS_NO_WALK_ON)
1212     const_iv (INS_ON_TOP)
1213     const_iv (INS_BELOW_ORIGINATOR)
1214     const_iv (INS_MAP_LOAD)
1215    
1216     const_iv (WILL_APPLY_HANDLE)
1217     const_iv (WILL_APPLY_TREASURE)
1218     const_iv (WILL_APPLY_EARTHWALL)
1219     const_iv (WILL_APPLY_DOOR)
1220     const_iv (WILL_APPLY_FOOD)
1221    
1222     const_iv (SAVE_MODE)
1223     const_iv (SAVE_DIR_MODE)
1224    
1225     const_iv (M_PAPER)
1226     const_iv (M_IRON)
1227     const_iv (M_GLASS)
1228     const_iv (M_LEATHER)
1229     const_iv (M_WOOD)
1230     const_iv (M_ORGANIC)
1231     const_iv (M_STONE)
1232     const_iv (M_CLOTH)
1233     const_iv (M_ADAMANT)
1234     const_iv (M_LIQUID)
1235     const_iv (M_SOFT_METAL)
1236     const_iv (M_BONE)
1237     const_iv (M_ICE)
1238     const_iv (M_SPECIAL)
1239    
1240     const_iv (SK_EXP_ADD_SKILL)
1241     const_iv (SK_EXP_TOTAL)
1242     const_iv (SK_EXP_NONE)
1243     const_iv (SK_SUBTRACT_SKILL_EXP)
1244    
1245     const_iv (SK_LOCKPICKING)
1246     const_iv (SK_HIDING)
1247     const_iv (SK_SMITHERY)
1248     const_iv (SK_BOWYER)
1249     const_iv (SK_JEWELER)
1250     const_iv (SK_ALCHEMY)
1251     const_iv (SK_STEALING)
1252     const_iv (SK_LITERACY)
1253     const_iv (SK_BARGAINING)
1254     const_iv (SK_JUMPING)
1255     const_iv (SK_DET_MAGIC)
1256     const_iv (SK_ORATORY)
1257     const_iv (SK_SINGING)
1258     const_iv (SK_DET_CURSE)
1259     const_iv (SK_FIND_TRAPS)
1260     const_iv (SK_MEDITATION)
1261     const_iv (SK_PUNCHING)
1262     const_iv (SK_FLAME_TOUCH)
1263     const_iv (SK_KARATE)
1264     const_iv (SK_CLIMBING)
1265     const_iv (SK_WOODSMAN)
1266     const_iv (SK_INSCRIPTION)
1267     const_iv (SK_ONE_HANDED_WEAPON)
1268     const_iv (SK_MISSILE_WEAPON)
1269     const_iv (SK_THROWING)
1270     const_iv (SK_USE_MAGIC_ITEM)
1271     const_iv (SK_DISARM_TRAPS)
1272     const_iv (SK_SET_TRAP)
1273     const_iv (SK_THAUMATURGY)
1274     const_iv (SK_PRAYING)
1275     const_iv (SK_CLAWING)
1276     const_iv (SK_LEVITATION)
1277     const_iv (SK_SUMMONING)
1278     const_iv (SK_PYROMANCY)
1279     const_iv (SK_EVOCATION)
1280     const_iv (SK_SORCERY)
1281     const_iv (SK_TWO_HANDED_WEAPON)
1282     const_iv (SK_SPARK_TOUCH)
1283     const_iv (SK_SHIVER)
1284     const_iv (SK_ACID_SPLASH)
1285     const_iv (SK_POISON_NAIL)
1286    
1287     const_iv (SOUND_NEW_PLAYER)
1288     const_iv (SOUND_FIRE_ARROW)
1289     const_iv (SOUND_LEARN_SPELL)
1290     const_iv (SOUND_FUMBLE_SPELL)
1291     const_iv (SOUND_WAND_POOF)
1292     const_iv (SOUND_OPEN_DOOR)
1293     const_iv (SOUND_PUSH_PLAYER)
1294     const_iv (SOUND_PLAYER_HITS1)
1295     const_iv (SOUND_PLAYER_HITS2)
1296     const_iv (SOUND_PLAYER_HITS3)
1297     const_iv (SOUND_PLAYER_HITS4)
1298     const_iv (SOUND_PLAYER_IS_HIT1)
1299     const_iv (SOUND_PLAYER_IS_HIT2)
1300     const_iv (SOUND_PLAYER_IS_HIT3)
1301     const_iv (SOUND_PLAYER_KILLS)
1302     const_iv (SOUND_PET_IS_KILLED)
1303     const_iv (SOUND_PLAYER_DIES)
1304     const_iv (SOUND_OB_EVAPORATE)
1305     const_iv (SOUND_OB_EXPLODE)
1306     const_iv (SOUND_CLOCK)
1307     const_iv (SOUND_TURN_HANDLE)
1308     const_iv (SOUND_FALL_HOLE)
1309     const_iv (SOUND_DRINK_POISON)
1310     const_iv (SOUND_CAST_SPELL_0)
1311    
1312     const_iv (PREFER_LOW)
1313     const_iv (PREFER_HIGH)
1314    
1315     const_iv (ATNR_PHYSICAL)
1316     const_iv (ATNR_MAGIC)
1317     const_iv (ATNR_FIRE)
1318     const_iv (ATNR_ELECTRICITY)
1319     const_iv (ATNR_COLD)
1320     const_iv (ATNR_CONFUSION)
1321     const_iv (ATNR_ACID)
1322     const_iv (ATNR_DRAIN)
1323     const_iv (ATNR_WEAPONMAGIC)
1324     const_iv (ATNR_GHOSTHIT)
1325     const_iv (ATNR_POISON)
1326     const_iv (ATNR_SLOW)
1327     const_iv (ATNR_PARALYZE)
1328     const_iv (ATNR_TURN_UNDEAD)
1329     const_iv (ATNR_FEAR)
1330     const_iv (ATNR_CANCELLATION)
1331     const_iv (ATNR_DEPLETE)
1332     const_iv (ATNR_DEATH)
1333     const_iv (ATNR_CHAOS)
1334     const_iv (ATNR_COUNTERSPELL)
1335     const_iv (ATNR_GODPOWER)
1336     const_iv (ATNR_HOLYWORD)
1337     const_iv (ATNR_BLIND)
1338     const_iv (ATNR_INTERNAL)
1339     const_iv (ATNR_LIFE_STEALING)
1340     const_iv (ATNR_DISEASE)
1341    
1342     const_iv (MAP_FLUSH)
1343     const_iv (MAP_PLAYER_UNIQUE)
1344     const_iv (MAP_BLOCK)
1345     const_iv (MAP_STYLE)
1346     const_iv (MAP_OVERLAY)
1347    
1348     const_iv (MAP_IN_MEMORY)
1349     const_iv (MAP_SWAPPED)
1350     const_iv (MAP_LOADING)
1351     const_iv (MAP_SAVING)
1352 root 1.7
1353     const_iv (KLASS_GLOBAL)
1354     const_iv (KLASS_OBJECT)
1355     const_iv (KLASS_PLAYER)
1356     const_iv (KLASS_MAP)
1357 root 1.1 };
1358    
1359     for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
1360     newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
1361    
1362     static const struct {
1363     const char *name;
1364 root 1.14 int skip;
1365 root 1.7 IV klass;
1366 root 1.1 IV iv;
1367 root 1.6 } *eiv, event_iv[] = {
1368 root 1.14 # define def(klass,name) { "EVENT_" # klass "_" # name, sizeof ("EVENT_" # klass), (IV)KLASS_ ## klass, (IV)EVENT_ ## klass ## _ ## name },
1369 root 1.6 # include "eventinc.h"
1370     # undef def
1371     };
1372    
1373     AV *av = get_av ("cf::EVENT", 1);
1374    
1375     for (eiv = event_iv + sizeof (event_iv) / sizeof (event_iv [0]); eiv-- > event_iv; )
1376 root 1.7 {
1377     AV *event = newAV ();
1378 root 1.14 av_push (event, newSVpv ((char *)eiv->name + eiv->skip, 0));
1379 root 1.7 av_push (event, newSViv (eiv->klass));
1380     av_store (av, eiv->iv, newRV_noinc ((SV *)event));
1381 root 1.14 newCONSTSUB (stash, (char *)eiv->name, newSViv (eiv->iv));
1382 root 1.7 }
1383 root 1.6
1384     static const struct {
1385 root 1.1 int dtype;
1386     const char *name;
1387     IV idx;
1388     } *cprop, prop_table[] = {
1389     # define prop(type, name) { type, # name, (IV) CFAPI_ ## name },
1390     prop (CFAPI_INT, MAP_PROP_FLAGS)
1391     prop (CFAPI_INT, MAP_PROP_DIFFICULTY)
1392     prop (CFAPI_STRING, MAP_PROP_PATH)
1393     prop (CFAPI_STRING, MAP_PROP_TMPNAME)
1394     prop (CFAPI_STRING, MAP_PROP_NAME)
1395     prop (CFAPI_INT, MAP_PROP_RESET_TIME)
1396     prop (CFAPI_INT, MAP_PROP_RESET_TIMEOUT)
1397     prop (CFAPI_INT, MAP_PROP_PLAYERS)
1398     prop (CFAPI_INT, MAP_PROP_DARKNESS)
1399     prop (CFAPI_INT, MAP_PROP_WIDTH)
1400     prop (CFAPI_INT, MAP_PROP_HEIGHT)
1401     prop (CFAPI_INT, MAP_PROP_ENTER_X)
1402     prop (CFAPI_INT, MAP_PROP_ENTER_Y)
1403     prop (CFAPI_INT, MAP_PROP_TEMPERATURE)
1404     prop (CFAPI_INT, MAP_PROP_PRESSURE)
1405     prop (CFAPI_INT, MAP_PROP_HUMIDITY)
1406     prop (CFAPI_INT, MAP_PROP_WINDSPEED)
1407     prop (CFAPI_INT, MAP_PROP_WINDDIR)
1408     prop (CFAPI_INT, MAP_PROP_SKY)
1409     prop (CFAPI_INT, MAP_PROP_WPARTX)
1410     prop (CFAPI_INT, MAP_PROP_WPARTY)
1411     prop (CFAPI_STRING, MAP_PROP_MESSAGE)
1412     prop (CFAPI_PMAP, MAP_PROP_NEXT)
1413     prop (CFAPI_PREGION, MAP_PROP_REGION)
1414     prop (CFAPI_POBJECT, OBJECT_PROP_OB_ABOVE)
1415     prop (CFAPI_POBJECT, OBJECT_PROP_OB_BELOW)
1416     prop (CFAPI_POBJECT, OBJECT_PROP_NEXT_ACTIVE_OB)
1417     prop (CFAPI_POBJECT, OBJECT_PROP_PREV_ACTIVE_OB)
1418     prop (CFAPI_POBJECT, OBJECT_PROP_INVENTORY)
1419     prop (CFAPI_POBJECT, OBJECT_PROP_ENVIRONMENT)
1420     prop (CFAPI_POBJECT, OBJECT_PROP_HEAD)
1421     prop (CFAPI_POBJECT, OBJECT_PROP_CONTAINER)
1422     prop (CFAPI_PMAP, OBJECT_PROP_MAP)
1423     prop (CFAPI_INT, OBJECT_PROP_COUNT)
1424     prop (CFAPI_INT, OBJECT_PROP_REFCOUNT)
1425     prop (CFAPI_STRING, OBJECT_PROP_NAME)
1426     prop (CFAPI_STRING, OBJECT_PROP_NAME_PLURAL)
1427     prop (CFAPI_STRING, OBJECT_PROP_TITLE)
1428     prop (CFAPI_STRING, OBJECT_PROP_RACE)
1429     prop (CFAPI_STRING, OBJECT_PROP_SLAYING)
1430     prop (CFAPI_STRING, OBJECT_PROP_SKILL)
1431     prop (CFAPI_STRING, OBJECT_PROP_MESSAGE)
1432     prop (CFAPI_STRING, OBJECT_PROP_LORE)
1433     prop (CFAPI_INT, OBJECT_PROP_X)
1434     prop (CFAPI_INT, OBJECT_PROP_Y)
1435     prop (CFAPI_DOUBLE, OBJECT_PROP_SPEED)
1436     prop (CFAPI_DOUBLE, OBJECT_PROP_SPEED_LEFT)
1437     prop (CFAPI_INT, OBJECT_PROP_NROF)
1438     prop (CFAPI_INT, OBJECT_PROP_DIRECTION)
1439     prop (CFAPI_INT, OBJECT_PROP_FACING)
1440     prop (CFAPI_INT, OBJECT_PROP_TYPE)
1441     prop (CFAPI_INT, OBJECT_PROP_SUBTYPE)
1442     prop (CFAPI_INT, OBJECT_PROP_CLIENT_TYPE)
1443     prop (CFAPI_INT, OBJECT_PROP_ATTACK_TYPE)
1444     prop (CFAPI_INT, OBJECT_PROP_PATH_ATTUNED)
1445     prop (CFAPI_INT, OBJECT_PROP_PATH_REPELLED)
1446     prop (CFAPI_INT, OBJECT_PROP_PATH_DENIED)
1447     prop (CFAPI_INT, OBJECT_PROP_MATERIAL)
1448     prop (CFAPI_STRING, OBJECT_PROP_MATERIAL_NAME)
1449     prop (CFAPI_INT, OBJECT_PROP_MAGIC)
1450     prop (CFAPI_INT, OBJECT_PROP_VALUE)
1451     prop (CFAPI_INT, OBJECT_PROP_LEVEL)
1452     prop (CFAPI_INT, OBJECT_PROP_LAST_HEAL)
1453     prop (CFAPI_INT, OBJECT_PROP_LAST_SP)
1454     prop (CFAPI_INT, OBJECT_PROP_LAST_GRACE)
1455     prop (CFAPI_INT, OBJECT_PROP_LAST_EAT)
1456     prop (CFAPI_INT, OBJECT_PROP_INVISIBLE_TIME)
1457     prop (CFAPI_INT, OBJECT_PROP_PICK_UP)
1458     prop (CFAPI_INT, OBJECT_PROP_ITEM_POWER)
1459     prop (CFAPI_INT, OBJECT_PROP_GEN_SP_ARMOUR)
1460     prop (CFAPI_INT, OBJECT_PROP_WEIGHT)
1461     prop (CFAPI_INT, OBJECT_PROP_WEIGHT_LIMIT)
1462     prop (CFAPI_INT, OBJECT_PROP_CARRYING)
1463     prop (CFAPI_INT, OBJECT_PROP_GLOW_RADIUS)
1464     prop (CFAPI_LONG, OBJECT_PROP_PERM_EXP)
1465     prop (CFAPI_POBJECT, OBJECT_PROP_CURRENT_WEAPON)
1466     prop (CFAPI_POBJECT, OBJECT_PROP_ENEMY)
1467     prop (CFAPI_POBJECT, OBJECT_PROP_ATTACKED_BY)
1468     prop (CFAPI_INT, OBJECT_PROP_RUN_AWAY)
1469     prop (CFAPI_POBJECT, OBJECT_PROP_CHOSEN_SKILL)
1470     prop (CFAPI_INT, OBJECT_PROP_HIDDEN)
1471     prop (CFAPI_INT, OBJECT_PROP_MOVE_STATUS)
1472     prop (CFAPI_INT, OBJECT_PROP_MOVE_TYPE)
1473     prop (CFAPI_POBJECT, OBJECT_PROP_SPELL_ITEM)
1474     prop (CFAPI_DOUBLE, OBJECT_PROP_EXP_MULTIPLIER)
1475     prop (CFAPI_PARCH, OBJECT_PROP_ARCHETYPE)
1476     prop (CFAPI_PARCH, OBJECT_PROP_OTHER_ARCH)
1477     prop (CFAPI_STRING, OBJECT_PROP_CUSTOM_NAME)
1478     prop (CFAPI_INT, OBJECT_PROP_ANIM_SPEED)
1479     prop (CFAPI_INT, OBJECT_PROP_FRIENDLY)
1480     prop (CFAPI_STRING, OBJECT_PROP_SHORT_NAME)
1481     prop (CFAPI_INT, OBJECT_PROP_MAGICAL)
1482     prop (CFAPI_INT, OBJECT_PROP_LUCK)
1483     prop (CFAPI_POBJECT, OBJECT_PROP_OWNER)
1484     prop (CFAPI_POBJECT, OBJECT_PROP_PRESENT)
1485     prop (CFAPI_INT, OBJECT_PROP_CHEATER)
1486     prop (CFAPI_INT, OBJECT_PROP_MERGEABLE)
1487     prop (CFAPI_INT, OBJECT_PROP_PICKABLE)
1488     prop (CFAPI_INT, OBJECT_PROP_STR)
1489     prop (CFAPI_INT, OBJECT_PROP_DEX)
1490     prop (CFAPI_INT, OBJECT_PROP_CON)
1491     prop (CFAPI_INT, OBJECT_PROP_WIS)
1492     prop (CFAPI_INT, OBJECT_PROP_INT)
1493     prop (CFAPI_INT, OBJECT_PROP_POW)
1494     prop (CFAPI_INT, OBJECT_PROP_CHA)
1495     prop (CFAPI_INT, OBJECT_PROP_WC)
1496     prop (CFAPI_INT, OBJECT_PROP_AC)
1497     prop (CFAPI_INT, OBJECT_PROP_HP)
1498     prop (CFAPI_INT, OBJECT_PROP_SP)
1499     prop (CFAPI_INT, OBJECT_PROP_GP)
1500     prop (CFAPI_INT, OBJECT_PROP_FP)
1501     prop (CFAPI_INT, OBJECT_PROP_MAXHP)
1502     prop (CFAPI_INT, OBJECT_PROP_MAXSP)
1503     prop (CFAPI_INT, OBJECT_PROP_MAXGP)
1504     prop (CFAPI_INT, OBJECT_PROP_DAM)
1505     prop (CFAPI_STRING, OBJECT_PROP_GOD)
1506     prop (CFAPI_STRING, OBJECT_PROP_ARCH_NAME)
1507     prop (CFAPI_INT, OBJECT_PROP_INVISIBLE)
1508     prop (CFAPI_INT, OBJECT_PROP_FACE)
1509     };
1510    
1511     HV *prop_type = get_hv ("cf::PROP_TYPE", 1);
1512     HV *prop_idx = get_hv ("cf::PROP_IDX", 1);
1513    
1514     for (cprop = prop_table + sizeof (prop_table) / sizeof (prop_table [0]); cprop-- > prop_table; )
1515     {
1516     hv_store (prop_type, cprop->name, strlen (cprop->name), newSViv (cprop->dtype), 0);
1517     hv_store (prop_idx, cprop->name, strlen (cprop->name), newSViv (cprop->idx ), 0);
1518     }
1519    
1520 root 1.14 //I_EVENT_API (PACKAGE);
1521     }
1522    
1523     void _reload_1 ()
1524     CODE:
1525     cb_global = get_av ("cf::CB_GLOBAL", 1);
1526     cb_object = get_av ("cf::CB_OBJECT", 1);
1527     cb_player = get_av ("cf::CB_PLAYER", 1);
1528     cb_type = get_av ("cf::CB_TYPE" , 1);
1529     cb_map = get_av ("cf::CB_MAP" , 1);
1530    
1531     void _reload_2 ()
1532     CODE:
1533     {
1534     // reattach to all attachable objects in the game.
1535     for (player *pl = first_player; pl; pl = pl->next)
1536     reattach (pl);
1537    
1538     for (mapstruct *map = first_map; map; map = map->next)
1539     reattach (map);
1540 root 1.8
1541 root 1.14 for (object *op = objects; op; op = op->next)
1542     reattach (op);
1543 root 1.1 }
1544    
1545     NV floor (NV x)
1546    
1547     NV ceil (NV x)
1548    
1549 root 1.5 void server_tick ()
1550    
1551 root 1.1 void
1552     LOG (int level, char *msg)
1553     PROTOTYPE: $$
1554     C_ARGS: (LogLevel)level, "%s", msg
1555    
1556     char *path_combine (char *base, char *path)
1557     PROTOTYPE: $$
1558    
1559     char *path_combine_and_normalize (char *base, char *path)
1560     PROTOTYPE: $$
1561    
1562 root 1.19 const char *
1563     get_maps_directory (char *path)
1564 root 1.1 PROTOTYPE: $
1565     ALIAS: maps_directory = 0
1566 root 1.19 CODE:
1567     RETVAL = create_pathname (path);
1568     OUTPUT: RETVAL
1569 root 1.1
1570     void
1571     sub_generation_inc ()
1572     CODE:
1573     PL_sub_generation++;
1574    
1575     char *
1576     mapdir ()
1577     PROTOTYPE:
1578     ALIAS:
1579     mapdir = 0
1580     uniquedir = 1
1581     tmpdir = 2
1582     confdir = 3
1583     localdir = 4
1584     playerdir = 5
1585     datadir = 6
1586     CODE:
1587 root 1.19 switch (ix)
1588     {
1589     case 0: RETVAL = settings.mapdir ; break;
1590     case 1: RETVAL = settings.uniquedir; break;
1591     case 2: RETVAL = settings.tmpdir ; break;
1592     case 3: RETVAL = settings.confdir ; break;
1593     case 4: RETVAL = settings.localdir ; break;
1594     case 5: RETVAL = settings.playerdir; break;
1595     case 6: RETVAL = settings.datadir ; break;
1596     }
1597 root 1.1 OUTPUT: RETVAL
1598    
1599     int
1600     cf_find_animation (char *text)
1601     PROTOTYPE: $
1602    
1603     int random_roll(int min, int max, object *op, int goodbad);
1604    
1605     const char *cost_string_from_value(uint64 cost, int approx = 0)
1606    
1607 root 1.18 int invoke (int event, ...)
1608 root 1.12 CODE:
1609 root 1.18 if (KLASS_OF (event) != KLASS_GLOBAL) croak ("event class must be GLOBAL");
1610 root 1.24 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
1611     for (int i = 1; i < items; i++) av_push (av, SvREFCNT_inc (ST (i)));
1612 root 1.18 RETVAL = INVOKE_((event_type)event, ARG_AV (av));
1613     OUTPUT: RETVAL
1614 root 1.12
1615 root 1.1 int
1616     exp_to_level (val64 exp)
1617     CODE:
1618     {
1619     int i = 0;
1620    
1621     RETVAL = settings.max_level;
1622    
1623     for (i = 1; i <= settings.max_level; i++)
1624     {
1625     if (levels[i] > exp)
1626     {
1627     RETVAL = i - 1;
1628     break;
1629     }
1630     }
1631     }
1632     OUTPUT: RETVAL
1633    
1634     val64
1635     level_to_min_exp (int level)
1636     CODE:
1637     if (level > settings.max_level)
1638     RETVAL = levels[settings.max_level];
1639     else if (level < 1)
1640     RETVAL = 0;
1641     else
1642     RETVAL = levels[level];
1643     OUTPUT: RETVAL
1644    
1645     SV *
1646     resistance_to_string (int atnr)
1647     CODE:
1648     if (atnr >= 0 && atnr < NROFATTACKS)
1649     RETVAL = newSVpv (resist_plus[atnr], 0);
1650     else
1651     XSRETURN_UNDEF;
1652     OUTPUT: RETVAL
1653    
1654     MODULE = cf PACKAGE = cf::object PREFIX = cf_object_
1655    
1656 root 1.18 int invoke (object *op, int event, ...)
1657     CODE:
1658     if (KLASS_OF (event) != KLASS_OBJECT) croak ("event class must be OBJECT");
1659 root 1.24 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
1660     for (int i = 2; i < items; i++) av_push (av, SvREFCNT_inc (ST (i)));
1661 root 1.18 RETVAL = INVOKE_((event_type)event, ARG_OBJECT (op), ARG_AV (av));
1662     OUTPUT: RETVAL
1663    
1664     SV *registry (object *op)
1665     CODE:
1666     RETVAL = registry_of (op);
1667     OUTPUT:
1668     RETVAL
1669    
1670 root 1.1 SV *
1671     get_property (object *obj, int type, int idx)
1672     CODE:
1673     RETVAL = newSVcfapi (type, cf_object_get_property (obj, idx));
1674     OUTPUT: RETVAL
1675    
1676     SV *
1677     set_property (object *obj, int type, int idx, SV *newval)
1678     CODE:
1679     switch (type)
1680     {
1681     case CFAPI_INT:
1682     cf_object_set_int_property (obj, idx, SvIV (newval));
1683     break;
1684     case CFAPI_LONG:
1685     cf_object_set_long_property (obj, idx, (long) SvVAL64 (newval));
1686     break;
1687     case CFAPI_DOUBLE:
1688     {
1689     int unused_type;
1690     object_set_property (&unused_type, obj, idx, (double)SvNV (newval));
1691     }
1692     break;
1693     case CFAPI_STRING:
1694     cf_object_set_string_property (obj, idx, SvOK (newval) ? SvPV_nolen (newval) : 0);
1695     break;
1696     case CFAPI_POBJECT:
1697     {
1698     int unused_type;
1699     object_set_property (&unused_type, obj, idx, (object *)SvPTR_ornull (newval, "cf::object"));
1700     }
1701     break;
1702     default:
1703     croak ("unhandled type '%d' in set_property '%d'", type, idx);
1704     }
1705    
1706     # missing properties
1707    
1708     void
1709     set_attacktype (object *obj, U32 attacktype)
1710     CODE:
1711     obj->attacktype = attacktype;
1712    
1713     U32
1714     get_attacktype (object *obj)
1715     ALIAS:
1716     attacktype = 0
1717     CODE:
1718     RETVAL = obj->attacktype;
1719     OUTPUT: RETVAL
1720    
1721     # missing in plug-in api, of course
1722     void
1723     set_food (object *obj, int food)
1724     CODE:
1725     obj->stats.food = food;
1726    
1727     int
1728     get_food (object *obj)
1729     ALIAS:
1730     food = 0
1731     CODE:
1732     RETVAL = obj->stats.food;
1733     OUTPUT: RETVAL
1734    
1735     void
1736     inv (object *obj)
1737     PROTOTYPE: $
1738     PPCODE:
1739     {
1740     object *o;
1741     for (o = obj->inv; o; o = o->below)
1742     XPUSHs (sv_2mortal (newSVcfapi (CFAPI_POBJECT, o)));
1743     }
1744    
1745     int cf_object_get_resistance (object *op, int rtype)
1746     ALIAS: resistance = 0
1747    
1748     int cf_object_get_flag (object *op, int flag)
1749     ALIAS: flag = 0
1750    
1751     void cf_object_set_flag (object *op, int flag, int value)
1752    
1753     int need_identify (const object *obj);
1754    
1755     int apply_shop_mat (object *shop_mat, object *op);
1756    
1757     void cf_object_move (object *op, int dir, object *originator = op)
1758    
1759     void cf_object_apply (object *op, object *author, int flags = 0)
1760    
1761     void cf_object_apply_below (object *op)
1762    
1763     void cf_object_remove (object *op)
1764    
1765     void cf_object_free (object *op)
1766    
1767     object *cf_object_present_archname_inside (object *op, char *whatstr)
1768    
1769     int cf_object_transfer (object *op, int x, int y, int r = 0, object_ornull *orig = 0)
1770    
1771     int cf_object_change_map (object *op, int x, int y, mapstruct *map)
1772    
1773     object *cf_object_clone (object *op, int clonetype = 0)
1774    
1775     int cf_object_pay_item (object *op, object *buyer)
1776    
1777     int cf_object_pay_amount (object *op, uint64 amount)
1778    
1779     void pay_player (object *op, uint64 amount)
1780    
1781     val64 pay_player_arch (object *op, const char *arch, uint64 amount)
1782    
1783     int cf_object_cast_spell (object *caster, object *ctoo, int dir, object *spell_ob, char *stringarg = 0)
1784    
1785     int cf_object_cast_ability (object *caster, object *ctoo, int dir, object *sp_, char *stringarg = 0)
1786    
1787     void cf_object_learn_spell (object *op, object *sp)
1788    
1789     void cf_object_forget_spell (object *op, object *sp)
1790    
1791     object *cf_object_check_for_spell (object *op, char *spellname)
1792    
1793     int cf_object_query_money (object *op)
1794     ALIAS: money = 0
1795    
1796     int cf_object_query_cost (object *op, object *who, int flags)
1797     ALIAS: cost = 0
1798    
1799     void cf_object_activate_rune (object *op , object *victim)
1800    
1801     int cf_object_check_trigger (object *op, object *cause)
1802    
1803     int cf_object_out_of_map (object *op, int x, int y)
1804    
1805     void cf_object_drop (object *op, object *author)
1806    
1807     void cf_object_take (object *op, object *author)
1808    
1809     void cf_object_say (object *op, char *msg)
1810    
1811     void cf_object_speak (object *op, char *msg)
1812    
1813     object *cf_object_insert_object (object *op, object *container)
1814    
1815     const char *cf_object_get_msg (object *ob)
1816     ALIAS: msg = 0
1817    
1818     object *cf_object_insert_in_ob (object *ob, object *where)
1819    
1820     int cf_object_teleport (object *op, mapstruct *map, int x, int y)
1821    
1822     void cf_object_update (object *op, int flags)
1823    
1824     void cf_object_pickup (object *op, object *what)
1825    
1826     object *cf_create_object_by_name (const char *name)
1827    
1828     void change_exp (object *op, uint64 exp, const char *skill_name = 0, int flag = 0)
1829    
1830     void player_lvl_adj (object *who, object *skill = 0)
1831    
1832     int kill_object (object *op, int dam = 0, object *hitter = 0, int type = AT_PHYSICAL)
1833    
1834     int calc_skill_exp (object *who, object *op, object *skill);
1835    
1836     void push_button (object *op);
1837    
1838     void use_trigger (object *op);
1839    
1840     void add_button_link (object *button, mapstruct *map, int connected);
1841    
1842     void remove_button_link (object *op);
1843    
1844     void
1845     cf_object_set_resistance (object *op, int rtype, int val)
1846     CODE:
1847     if (rtype >= 0 && rtype < NROFATTACKS)
1848     op->resist[rtype] = val;
1849    
1850    
1851     MODULE = cf PACKAGE = cf::object PREFIX = cf_
1852    
1853     void cf_fix_object (object *pl)
1854     ALIAS: fix = 0
1855    
1856     object *cf_insert_ob_in_ob (object *ob, object *where)
1857    
1858     # no clean way to get an object from an archetype - stupid idiotic
1859     # dumb kludgy misdesigned plug-in api slowly gets on my nerves.
1860    
1861     object *new (const char *archetype = 0)
1862     PROTOTYPE: ;$
1863     CODE:
1864     RETVAL = archetype ? get_archetype (archetype) : cf_create_object ();
1865     OUTPUT:
1866     RETVAL
1867    
1868     object *insert_ob_in_map_at (object *ob, mapstruct *where, object_ornull *orig, int flag, int x, int y)
1869     PROTOTYPE: $$$$$$
1870     CODE:
1871     {
1872     int unused_type;
1873     RETVAL = (object *)object_insert (&unused_type, ob, 0, where, orig, flag, x, y);
1874     }
1875    
1876     # syntatic sugar for easier use in event callbacks.
1877     const char *options (object *op)
1878     CODE:
1879     RETVAL = op->name;
1880     OUTPUT:
1881     RETVAL
1882    
1883     player *contr (object *op)
1884     CODE:
1885     RETVAL = op->contr;
1886     OUTPUT: RETVAL
1887    
1888     const char *get_ob_key_value (object *op, const char *key)
1889    
1890     bool set_ob_key_value (object *op, const char *key, const char *value = 0, int add_key = 1)
1891    
1892     object *get_nearest_player (object *ob)
1893     ALIAS: nearest_player = 0
1894     PREINIT:
1895     extern object *get_nearest_player (object *);
1896    
1897     void rangevector (object *ob, object *other, int flags = 0)
1898     PROTOTYPE: $$;$
1899     PPCODE:
1900     {
1901     rv_vector rv;
1902     get_rangevector (ob, other, &rv, flags);
1903     EXTEND (SP, 5);
1904     PUSHs (newSVuv (rv.distance));
1905     PUSHs (newSViv (rv.distance_x));
1906     PUSHs (newSViv (rv.distance_y));
1907     PUSHs (newSViv (rv.direction));
1908     PUSHs (newSVcfapi (CFAPI_POBJECT, rv.part));
1909     }
1910    
1911     bool on_same_map_as (object *ob, object *other)
1912     CODE:
1913     RETVAL = on_same_map (ob, other);
1914     OUTPUT: RETVAL
1915    
1916     char *
1917     base_name (object *ob, int plural)
1918     CODE:
1919     RETVAL = cf_query_base_name (ob, plural);
1920     OUTPUT: RETVAL
1921    
1922     living *
1923     stats (object *ob)
1924     CODE:
1925     RETVAL = &ob->stats;
1926     OUTPUT: RETVAL
1927    
1928    
1929     MODULE = cf PACKAGE = cf::object::player PREFIX = cf_player_
1930    
1931     player *player (object *op)
1932     CODE:
1933     RETVAL = op->contr;
1934     OUTPUT: RETVAL
1935    
1936     void cf_player_message (object *obj, char *txt, int flags = NDI_ORANGE | NDI_UNIQUE)
1937    
1938     object *cf_player_send_inventory (object *op)
1939    
1940     char *cf_player_get_ip (object *op)
1941     ALIAS: ip = 0
1942    
1943     object *cf_player_get_marked_item (object *op)
1944     ALIAS: marked_item = 0
1945    
1946     void cf_player_set_marked_item (object *op, object *ob)
1947    
1948     partylist *cf_player_get_party (object *op)
1949     ALIAS: party = 0
1950    
1951     void cf_player_set_party (object *op, partylist *party)
1952    
1953     void kill_player (object *op)
1954    
1955 root 1.12 MODULE = cf PACKAGE = cf::player PREFIX = cf_player_
1956 root 1.1
1957 root 1.18 int invoke (player *pl, int event, ...)
1958     CODE:
1959     if (KLASS_OF (event) != KLASS_PLAYER) croak ("event class must be PLAYER");
1960 root 1.24 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
1961     for (int i = 2; i < items; i++) av_push (av, SvREFCNT_inc (ST (i)));
1962 root 1.18 RETVAL = INVOKE_((event_type)event, ARG_PLAYER (pl), ARG_AV (av));
1963     OUTPUT: RETVAL
1964    
1965 root 1.12 SV *registry (player *pl)
1966     CODE:
1967     RETVAL = registry_of (pl);
1968     OUTPUT:
1969     RETVAL
1970 root 1.1
1971     player *cf_player_find (char *name)
1972     PROTOTYPE: $
1973    
1974     void cf_player_move (player *pl, int dir)
1975    
1976     void play_sound_player_only (player *pl, int soundnum, int x = 0, int y = 0);
1977    
1978     # nonstandard
1979     object *ob (player *pl)
1980     CODE:
1981     RETVAL = pl->ob;
1982     OUTPUT: RETVAL
1983    
1984     player *first ()
1985     CODE:
1986     RETVAL = first_player;
1987     OUTPUT: RETVAL
1988    
1989     player *next (player *pl)
1990     CODE:
1991     RETVAL = pl->next;
1992     OUTPUT: RETVAL
1993    
1994     bool
1995     cell_visible (player *pl, int dx, int dy)
1996     CODE:
1997     RETVAL = FABS (dx) <= pl->socket.mapx / 2 && FABS (dy) <= pl->socket.mapy / 2
1998     && !pl->blocked_los [dx + pl->socket.mapx / 2][dy + pl->socket.mapy / 2];
1999     OUTPUT:
2000     RETVAL
2001    
2002 root 1.4 char *
2003     client (player *pl)
2004     CODE:
2005     RETVAL = pl->socket.client;
2006     OUTPUT:
2007     RETVAL
2008    
2009 root 1.7 char *
2010     host (player *pl)
2011     CODE:
2012     RETVAL = pl->socket.host;
2013     OUTPUT:
2014     RETVAL
2015    
2016     char *
2017     killer (player *pl, char *killer = 0)
2018     CODE:
2019     if (killer)
2020     snprintf (pl->killer, sizeof (pl->killer), "%s", killer);
2021     RETVAL = pl->killer;
2022     OUTPUT:
2023     RETVAL
2024    
2025 root 1.4 void
2026     buggy_mapscroll (player *pl, int value = 1)
2027     CODE:
2028     pl->socket.buggy_mapscroll = value;
2029    
2030 root 1.1 void
2031     send (player *pl, SV *packet)
2032     CODE:
2033     {
2034     STRLEN len;
2035     char *buf = SvPVbyte (packet, len);
2036    
2037     Write_String_To_Socket (&pl->socket, buf, len);
2038     }
2039    
2040     int
2041     listening (player *pl, int new_value = -1)
2042     CODE:
2043     RETVAL = pl->listening;
2044     if (new_value >= 0)
2045     pl->listening = new_value;
2046     OUTPUT:
2047     RETVAL
2048    
2049     void get_savebed (player *pl)
2050     ALIAS:
2051     savebed = 0
2052     PPCODE:
2053     EXTEND (SP, 3);
2054     PUSHs (sv_2mortal (newSVpv (pl->savebed_map, 0)));
2055     PUSHs (sv_2mortal (newSViv (pl->bed_x)));
2056     PUSHs (sv_2mortal (newSViv (pl->bed_y)));
2057    
2058     void set_savebed (player *pl, char *map_path, int x, int y)
2059     CODE:
2060     strcpy (pl->savebed_map, map_path);
2061     pl->bed_x = x;
2062     pl->bed_y = y;
2063    
2064     void
2065     list ()
2066     PPCODE:
2067     {
2068     player *pl;
2069     for (pl = first_player; pl; pl = pl->next)
2070     XPUSHs (newSVcfapi (CFAPI_PPLAYER, pl));
2071     }
2072    
2073     bool
2074     peaceful (player *pl, bool new_setting = 0)
2075     PROTOTYPE: $;$
2076     CODE:
2077     RETVAL = pl->peaceful;
2078     if (items > 1)
2079     pl->peaceful = new_setting;
2080     OUTPUT:
2081     RETVAL
2082    
2083     living *
2084     orig_stats (player *pl)
2085     CODE:
2086     RETVAL = &pl->orig_stats;
2087     OUTPUT: RETVAL
2088    
2089     living *
2090     last_stats (player *pl)
2091     CODE:
2092     RETVAL = &pl->last_stats;
2093     OUTPUT: RETVAL
2094    
2095    
2096     MODULE = cf PACKAGE = cf::map PREFIX = cf_map_
2097    
2098 root 1.18 int invoke (mapstruct *map, int event, ...)
2099     CODE:
2100     if (KLASS_OF (event) != KLASS_MAP) croak ("event class must be MAP");
2101 root 1.24 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
2102     for (int i = 2; i < items; i++) av_push (av, SvREFCNT_inc (ST (i)));
2103 root 1.18 RETVAL = INVOKE_((event_type)event, ARG_MAP (map), ARG_AV (av));
2104 root 1.25 OUTPUT: RETVAL
2105 root 1.18
2106 root 1.12 SV *registry (mapstruct *map)
2107     CODE:
2108     RETVAL = registry_of (map);
2109     OUTPUT:
2110     RETVAL
2111    
2112 root 1.1 SV *
2113     get_property (mapstruct *obj, int type, int idx)
2114     CODE:
2115     RETVAL = newSVcfapi (type, cf_map_get_property (obj, idx));
2116     OUTPUT: RETVAL
2117    
2118     SV *
2119     set_property (mapstruct *obj, int type, int idx, SV *newval)
2120     CODE:
2121     switch (type)
2122     {
2123     case CFAPI_INT:
2124     cf_map_set_int_property (obj, idx, SvIV (newval));
2125     break;
2126     default:
2127     croak ("unhandled type '%d' in set_property '%d'", type, idx);
2128     }
2129    
2130     mapstruct *new (int width, int height)
2131     PROTOTYPE:
2132     CODE:
2133     {
2134     int unused_type;
2135     RETVAL = (mapstruct*) map_get_map (&unused_type, 0, width, height);
2136     }
2137     OUTPUT:
2138     RETVAL
2139    
2140     void delete_map (mapstruct *map)
2141    
2142     void clean_tmp_map (mapstruct *map)
2143    
2144     void play_sound_map (mapstruct *map, int x, int y, int sound_num)
2145    
2146     mapstruct *tile_map (mapstruct *map, unsigned int dir)
2147     CODE:
2148     RETVAL = dir < 4 ? map->tile_map [dir] : 0;
2149     OUTPUT:
2150     RETVAL
2151    
2152     char *tile_path (mapstruct *map, unsigned int dir)
2153     CODE:
2154     if (dir >= 4)
2155     XSRETURN_UNDEF;
2156     RETVAL = map->tile_path [dir];
2157     OUTPUT:
2158     RETVAL
2159    
2160     mapstruct *cf_map_get_map (char *name)
2161     PROTOTYPE: $
2162     ALIAS: map = 0
2163    
2164     mapstruct *has_been_loaded (char *name)
2165     PROTOTYPE: $
2166    
2167     mapstruct *cf_map_get_first ()
2168     PROTOTYPE:
2169     ALIAS: first = 0
2170    
2171     # whoever "designed" the plug-in api should have wasted
2172     # his/her time with staying away from the project - would have
2173     # saved others a lot of time, without doubt.
2174     void set_path (mapstruct *where, char *path)
2175     CODE:
2176     strcpy (where->path, path);
2177    
2178     int in_memory (mapstruct *map)
2179     CODE:
2180     RETVAL = map->in_memory;
2181     OUTPUT:
2182     RETVAL
2183    
2184     bool unique (mapstruct *map)
2185     CODE:
2186     RETVAL = map->unique;
2187     OUTPUT:
2188     RETVAL
2189    
2190     void set_unique (mapstruct *map, bool unique)
2191     CODE:
2192     map->unique = unique;
2193    
2194     object *cf_map_insert_object_there (mapstruct *where, object *op, object *originator, int flags)
2195    
2196     object *cf_map_insert_object (mapstruct *where, object* op, int x, int y)
2197    
2198     object* cf_map_present_arch_by_name (mapstruct *map, const char* str, int nx, int ny)
2199     C_ARGS: str, map, nx, ny
2200    
2201     void
2202     cf_map_normalise (mapstruct *map, int x, int y)
2203     PPCODE:
2204     {
2205     mapstruct *nmap = 0;
2206     I16 nx = 0, ny = 0;
2207 root 1.19 int flags = get_map_flags (map, &nmap, x, y, &nx, &ny);
2208 root 1.1
2209     EXTEND (SP, 4);
2210     PUSHs (sv_2mortal (newSViv (flags)));
2211    
2212     if (GIMME_V == G_ARRAY)
2213     {
2214     PUSHs (sv_2mortal (newSVcfapi (CFAPI_PMAP, nmap)));
2215     PUSHs (sv_2mortal (newSViv (nx)));
2216     PUSHs (sv_2mortal (newSViv (ny)));
2217     }
2218     }
2219    
2220     void
2221     at (mapstruct *map, unsigned int x, unsigned int y)
2222     PROTOTYPE: $$$
2223     PPCODE:
2224     {
2225     object *o;
2226     mapstruct *nmap = 0;
2227     I16 nx, ny;
2228    
2229 root 1.19 get_map_flags (map, &nmap, x, y, &nx, &ny);
2230 root 1.1
2231     if (nmap)
2232     for (o = GET_MAP_OB (nmap, nx, ny); o; o = o->above)
2233     XPUSHs (sv_2mortal (newSVcfapi (CFAPI_POBJECT, o)));
2234     }
2235    
2236     SV *
2237     bot_at (mapstruct *obj, unsigned int x, unsigned int y)
2238     PROTOTYPE: $$$
2239     ALIAS:
2240     top_at = 1
2241     flags_at = 2
2242     light_at = 3
2243     move_block_at = 4
2244     move_slow_at = 5
2245     move_on_at = 6
2246     move_off_at = 7
2247     INIT:
2248     if (x >= MAP_WIDTH (obj) || y >= MAP_HEIGHT (obj)) XSRETURN_UNDEF;
2249     CODE:
2250     switch (ix)
2251     {
2252     case 0: RETVAL = newSVcfapi (CFAPI_POBJECT, GET_MAP_OB (obj, x, y)); break;
2253     case 1: RETVAL = newSVcfapi (CFAPI_POBJECT, GET_MAP_TOP (obj, x, y)); break;
2254     case 2: RETVAL = newSVuv ( GET_MAP_FLAGS (obj, x, y)); break;
2255     case 3: RETVAL = newSViv ( GET_MAP_LIGHT (obj, x, y)); break;
2256     case 4: RETVAL = newSVuv ( GET_MAP_MOVE_BLOCK (obj, x, y)); break;
2257     case 5: RETVAL = newSVuv ( GET_MAP_MOVE_SLOW (obj, x, y)); break;
2258     case 6: RETVAL = newSVuv ( GET_MAP_MOVE_ON (obj, x, y)); break;
2259     case 7: RETVAL = newSVuv ( GET_MAP_MOVE_OFF (obj, x, y)); break;
2260     }
2261     OUTPUT:
2262     RETVAL
2263    
2264 root 1.13 # "deserialise" perl map data into the map # TODO# compatibility cruft, remove
2265 root 1.1 void
2266     _set_obs (mapstruct *map, SV *sv)
2267     CODE:
2268     {
2269     object *o;
2270     AV *av;
2271     int x, y;
2272     AV *obs = (AV *)SvRV (sv);
2273    
2274     for (y = 0; y < MAP_HEIGHT (map); y++)
2275     for (x = 0; x < MAP_WIDTH (map); x++)
2276     {
2277     sv = *av_fetch (obs, x + y * MAP_HEIGHT (map), 1);
2278    
2279     if (!SvROK (sv))
2280     continue;
2281    
2282     av = (AV *)SvRV (sv);
2283    
2284     for (o = GET_MAP_OB (map, x, y); o; o = o->above)
2285     {
2286     sv = av_shift (av);
2287    
2288     if (SvROK (sv))
2289     {
2290     sv_magic ((SV *)SvRV (sv), 0, PERL_MAGIC_ext, (char *)o, 0);
2291     SVptr_cache_set (o, sv);
2292     }
2293     }
2294     }
2295     }
2296    
2297    
2298 root 1.19 MODULE = cf PACKAGE = cf::arch
2299 root 1.1
2300 root 1.19 archetype *first()
2301 root 1.1 PROTOTYPE:
2302 root 1.19 CODE:
2303     RETVAL = first_archetype;
2304     OUTPUT: RETVAL
2305 root 1.1
2306 root 1.19 archetype *next (archetype *arch)
2307     CODE:
2308     RETVAL = arch->next;
2309     OUTPUT: RETVAL
2310 root 1.1
2311 root 1.19 archetype *head (archetype *arch)
2312     CODE:
2313     RETVAL = arch->head;
2314     OUTPUT: RETVAL
2315 root 1.1
2316 root 1.19 archetype *more (archetype *arch)
2317     CODE:
2318     RETVAL = arch->more;
2319     OUTPUT: RETVAL
2320 root 1.1
2321 root 1.19 const char *name (archetype *arch)
2322     CODE:
2323     RETVAL = arch->name;
2324     OUTPUT: RETVAL
2325 root 1.1
2326 root 1.19 object *clone (archetype *arch)
2327     CODE:
2328     RETVAL = &arch->clone;
2329     OUTPUT: RETVAL
2330 root 1.1
2331 root 1.19 MODULE = cf PACKAGE = cf::party
2332 root 1.1
2333 root 1.19 partylist *first ()
2334 root 1.1 PROTOTYPE:
2335 root 1.19 CODE:
2336     RETVAL = get_firstparty ();
2337     OUTPUT: RETVAL
2338 root 1.1
2339 root 1.19 partylist *next (partylist *party)
2340     CODE:
2341     RETVAL = party->next;
2342     OUTPUT: RETVAL
2343 root 1.1
2344 root 1.19 const char *name (partylist *party)
2345     CODE:
2346     RETVAL = party->partyname;
2347     OUTPUT: RETVAL
2348 root 1.1
2349 root 1.19 const char *password (partylist *party)
2350     CODE:
2351     RETVAL = party->passwd;
2352     OUTPUT: RETVAL
2353 root 1.1
2354 root 1.19 MODULE = cf PACKAGE = cf::region
2355 root 1.1
2356 root 1.19 region *first ()
2357 root 1.1 PROTOTYPE:
2358 root 1.19 CODE:
2359     RETVAL = first_region;
2360     OUTPUT: RETVAL
2361 root 1.1
2362 root 1.19 region *next (region *reg)
2363     CODE:
2364     RETVAL = reg->next;
2365     OUTPUT: RETVAL
2366 root 1.1
2367 root 1.19 const char *name (region *reg)
2368     CODE:
2369     RETVAL = reg->name;
2370     OUTPUT: RETVAL
2371 root 1.1
2372 root 1.19 region *parent (region *reg)
2373     CODE:
2374     RETVAL = reg->parent;
2375     OUTPUT: RETVAL
2376 root 1.1
2377 root 1.19 const char *longname (region *reg)
2378     CODE:
2379     RETVAL = reg->longname;
2380     OUTPUT: RETVAL
2381 root 1.1
2382 root 1.19 const char *msg (region *reg)
2383     CODE:
2384     RETVAL = reg->msg;
2385     OUTPUT: RETVAL
2386 root 1.1
2387 root 1.19 MODULE = cf PACKAGE = cf::living
2388 root 1.1
2389     val64
2390     exp (living *liv, val64 new_val = 0)
2391     PROTOTYPE: $;$
2392     ALIAS:
2393     Str = 1
2394     Dex = 2
2395     Con = 3
2396     Wis = 4
2397     Cha = 5
2398     Int = 6
2399     Pow = 7
2400     wc = 8
2401     ac = 9
2402     hp = 10
2403     maxhp = 11
2404     sp = 12
2405     maxsp = 13
2406     grace = 14
2407     maxgrace = 15
2408     food = 16
2409     dam = 17
2410     luck = 18
2411     CODE:
2412     # define LIVING_ACC(acc,idx) case idx: RETVAL = liv->acc; if (items > 1) liv->acc = (sint64)new_val; break
2413     switch (ix)
2414     {
2415     LIVING_ACC (exp , 0);
2416     LIVING_ACC (Str , 1);
2417     LIVING_ACC (Dex , 2);
2418     LIVING_ACC (Con , 3);
2419     LIVING_ACC (Wis , 4);
2420     LIVING_ACC (Cha , 5);
2421     LIVING_ACC (Int , 6);
2422     LIVING_ACC (Pow , 7);
2423     LIVING_ACC (wc , 8);
2424     LIVING_ACC (ac , 9);
2425     LIVING_ACC (hp , 10);
2426     LIVING_ACC (maxhp , 11);
2427     LIVING_ACC (sp , 12);
2428     LIVING_ACC (maxsp , 13);
2429     LIVING_ACC (grace , 14);
2430     LIVING_ACC (maxgrace, 15);
2431     LIVING_ACC (food , 16);
2432     LIVING_ACC (dam , 17);
2433     LIVING_ACC (luck , 18);
2434     }
2435     # undef LIVING_ACC
2436     OUTPUT:
2437     RETVAL
2438