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/cvs/deliantra/server/server/cfperl.xs
Revision: 1.32
Committed: Wed Aug 30 16:30:37 2006 UTC (17 years, 9 months ago) by root
Branch: MAIN
Changes since 1.31: +61 -71 lines
Log Message:
remove compression support, intiialise perl earlier etc. etc.

File Contents

# User Rev Content
1 root 1.1 /*****************************************************************************/
2     /* CrossFire, A Multiplayer game for the X Window System */
3     /*****************************************************************************/
4    
5     /*
6     * This code is placed under the GNU General Public Licence (GPL)
7     *
8     * Copyright (C) 2001-2005 by Chachkoff Yann
9     * Copyright (C) 2006 by Marc Lehmann <cf@schmorpd.e>
10     *
11     * This program is free software; you can redistribute it and/or modify
12     * it under the terms of the GNU General Public License as published by
13     * the Free Software Foundation; either version 2 of the License, or
14     * (at your option) any later version.
15     *
16     * This program is distributed in the hope that it will be useful,
17     * but WITHOUT ANY WARRANTY; without even the implied warranty of
18     * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
19     * GNU General Public License for more details.
20     *
21     * You should have received a copy of the GNU General Public License
22     * along with this program; if not, write to the Free Software
23     * Foundation, Inc. 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
24     */
25    
26     #define PLUGIN_NAME "perl"
27 root 1.13 #define PLUGIN_VERSION "cfperl 0.5"
28 root 1.1
29     #ifndef __CEXTRACT__
30     #include <plugin.h>
31     #endif
32    
33     #undef MODULEAPI
34     #ifdef WIN32
35     #else
36     #define MODULEAPI
37     #endif
38    
39     #include <plugin_common.h>
40     #include <sounds.h>
41 root 1.6 #include <cstdarg>
42     #include <sproto.h>
43 root 1.1
44 root 1.6 #include "cfperl.h"
45 root 1.12 #include "shstr.h"
46 root 1.1
47 root 1.32 #include <EXTERN.h>
48     #include <perl.h>
49     #include <XSUB.h>
50    
51 root 1.1 #include "perlxsi.c"
52    
53     extern sint64 *levels; // the experience table
54    
55     typedef object object_ornull;
56     typedef mapstruct mapstruct_ornull;
57    
58     typedef double val64;
59     #define newSVval64 newSVnv
60     #define SvVAL64 SvNV
61    
62 root 1.19 static f_plug_api gethook = cfapi_get_hooks;
63     static f_plug_api object_set_property = cfapi_object_set_property;
64     static f_plug_api object_insert = cfapi_object_insert;
65 root 1.1
66 root 1.32 static bool perl_booted;
67    
68 root 1.1 /* this is a stupid way to do things, and awkward to use for plug-in authors */
69     typedef struct
70     {
71     object* who;
72     object* activator;
73     object* third;
74     object* event;
75     mapstruct* map;
76     char message[1024];
77     int fix; // seems to be python-only, and should not be part of the API
78     int event_code;
79     char extension[1024]; // name field, should invoke specific perl extension
80     char options[1024]; // slaying field of event_connectors
81     int returnvalue;
82     } CFPContext;
83    
84     static HV *obj_cache;
85     static PerlInterpreter *perl;
86    
87 root 1.8 static AV *cb_global, *cb_object, *cb_player, *cb_type, *cb_map;
88    
89 root 1.1 #define PUSHcfapi(type,value) PUSHs (sv_2mortal (newSVcfapi (CFAPI_ ## type, (value))))
90     #define PUSHcfapi_va(type,ctype) PUSHcfapi (type, va_arg (args, ctype))
91     #define PUSH_OB PUSHcfapi_va(POBJECT, object *)
92     #define PUSH_PL PUSHcfapi_va(PPLAYER, player *)
93     #define PUSH_MAP PUSHcfapi_va(PMAP, mapstruct *)
94     #define PUSH_PV PUSHcfapi_va(STRING, const char *)
95     #define PUSH_IV PUSHs (sv_2mortal (newSViv (va_arg (args, int))))
96    
97     //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
98    
99     static SV *
100 root 1.13 newSVptr (void *ptr, const char *klass, HV *hv = newHV ())
101 root 1.1 {
102     SV *sv;
103    
104     if (!ptr)
105     return &PL_sv_undef;
106    
107 root 1.13 sv_magic ((SV *)hv, 0, PERL_MAGIC_ext, (char *)ptr, 0);
108     return sv_bless (newRV_noinc ((SV *)hv), gv_stashpv (klass, 1));
109 root 1.1 }
110    
111 root 1.17 template<class attachable>
112 root 1.11 SV *
113 root 1.17 newSVattachable (attachable *obj, const char *klass)
114 root 1.11 {
115     if (!obj)
116     return &PL_sv_undef;
117    
118     if (!obj->self)
119     obj->self = newSVptr (obj, klass);
120    
121 root 1.32 return newSVsv (obj->self);
122 root 1.11 }
123    
124 root 1.1 static void
125     SVptr_cache_set (void *ptr, SV *sv)
126     {
127     hv_store (obj_cache, (char *)&ptr, sizeof (ptr), sv, 0);
128     }
129    
130     static SV *
131     SVptr_cache_get (void *ptr)
132     {
133     SV **he = hv_fetch (obj_cache, (char *)&ptr, sizeof (ptr), 0);
134    
135     return he ? *he : 0;
136     }
137    
138     static SV *
139     newSVptr_cached (void *ptr, const char *klass)
140     {
141     SV *sv;
142    
143     if (!ptr)
144     return &PL_sv_undef;
145    
146     sv = SVptr_cache_get (ptr);
147    
148     if (!sv)
149     {
150     HV *hv = newHV ();
151     sv_magic ((SV *)hv, 0, PERL_MAGIC_ext, (char *)ptr, 0);
152     sv = sv_bless (newRV_noinc ((SV *)hv), gv_stashpv (klass, 1));
153    
154     SVptr_cache_set (ptr, sv);
155     }
156    
157     return newSVsv (sv);
158     }
159    
160     static void
161     clearSVptr (SV *sv)
162     {
163     if (SvROK (sv))
164     sv = SvRV (sv);
165    
166     hv_clear ((HV *)sv);
167     sv_unmagic (sv, PERL_MAGIC_ext);
168     }
169    
170     static long
171     SvPTR (SV *sv, const char *klass)
172     {
173     if (!sv_derived_from (sv, klass))
174     croak ("object of type %s expected", klass);
175    
176     MAGIC *mg = mg_find (SvRV (sv), PERL_MAGIC_ext);
177    
178     if (!mg)
179     croak ("perl code used %s object, but C object is already destroyed, caught", klass);
180    
181     return (long)mg->mg_ptr;
182     }
183    
184     static long
185     SvPTR_ornull (SV *sv, const char *klass)
186     {
187     if (SvOK (sv))
188     return SvPTR (sv, klass);
189     else
190     return 0;
191     }
192    
193     static SV *
194 root 1.6 newSVdt_va (va_list &ap, data_type type)
195 root 1.1 {
196     SV *sv;
197    
198     switch (type)
199     {
200 root 1.10 case DT_INT:
201     sv = newSViv (va_arg (ap, int));
202     break;
203    
204     case DT_INT64:
205     sv = newSVval64 ((val64)va_arg (ap, sint64));
206     break;
207    
208 root 1.6 case DT_DOUBLE:
209 root 1.10 sv = newSVnv (va_arg (ap, double));
210 root 1.1 break;
211    
212 root 1.6 case DT_STRING:
213     {
214 root 1.10 char *str = (char *)va_arg (ap, const char *);
215 root 1.6 sv = str ? newSVpv (str, 0) : &PL_sv_undef;
216     }
217 root 1.1 break;
218    
219 root 1.6 case DT_DATA:
220 root 1.1 {
221 root 1.10 char *str = (char *)va_arg (ap, const void *);
222 root 1.6 int len = va_arg (ap, int);
223     sv = str ? newSVpv (str, len) : &PL_sv_undef;
224 root 1.1 }
225     break;
226    
227 root 1.6 case DT_OBJECT:
228 root 1.1 {
229 root 1.6 object *obj = va_arg (ap, object *);
230 root 1.17 sv = newSVattachable (obj, obj && obj->type == PLAYER ? "cf::object::player::wrap" : "cf::object::wrap");
231 root 1.1 }
232     break;
233    
234 root 1.6 case DT_MAP:
235 root 1.11 // va_arg (object *) when void * is passed is an XSI extension
236 root 1.17 sv = newSVattachable (va_arg (ap, mapstruct *), "cf::map::wrap");
237 root 1.1 break;
238    
239 root 1.6 case DT_PLAYER:
240 root 1.17 sv = newSVattachable (va_arg (ap, player *), "cf::player::wrap");
241 root 1.1 break;
242    
243 root 1.6 case DT_ARCH:
244     sv = newSVptr (va_arg (ap, archetype *), "cf::arch::wrap");
245 root 1.1 break;
246    
247 root 1.6 case DT_PARTY:
248     sv = newSVptr (va_arg (ap, partylist *), "cf::party::wrap");
249 root 1.1 break;
250    
251 root 1.6 case DT_REGION:
252     sv = newSVptr (va_arg (ap, region *), "cf::region::wrap");
253 root 1.1 break;
254    
255     default:
256 root 1.6 assert (("unhandled type in newSVdt_va", 0));
257     }
258    
259     return sv;
260     }
261    
262     static SV *
263     newSVdt (data_type type, ...)
264     {
265     va_list ap;
266    
267     va_start (ap, type);
268     SV *sv = newSVdt_va (ap, type);
269     va_end (ap);
270    
271     return sv;
272     }
273    
274     static SV *
275     newSVcfapi (int type, ...)
276     {
277     SV *sv;
278    
279     va_list ap;
280     va_start (ap, type);
281    
282     switch (type)
283     {
284 root 1.12 case CFAPI_INT: sv = newSViv (*va_arg (ap, int * )); break;
285     case CFAPI_LONG: sv = newSVval64 (*va_arg (ap, sint64 *)); break;
286     case CFAPI_DOUBLE: sv = newSVnv (*va_arg (ap, double *)); break;
287 root 1.6 case CFAPI_STRING: sv = newSVdt_va (ap, DT_STRING); break;
288     case CFAPI_POBJECT: sv = newSVdt_va (ap, DT_OBJECT); break;
289     case CFAPI_PMAP: sv = newSVdt_va (ap, DT_MAP ); break;
290     case CFAPI_PPLAYER: sv = newSVdt_va (ap, DT_PLAYER); break;
291     case CFAPI_PARCH: sv = newSVdt_va (ap, DT_ARCH ); break;
292     case CFAPI_PPARTY: sv = newSVdt_va (ap, DT_PARTY ); break;
293     case CFAPI_PREGION: sv = newSVdt_va (ap, DT_REGION); break;
294    
295     default:
296 root 1.1 assert (("unhandled type in newSVcfapi", 0));
297     }
298    
299 root 1.6 va_end (ap);
300 root 1.1
301     return sv;
302     }
303    
304 root 1.11 //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
305    
306 root 1.12 SV *
307 root 1.17 registry_of (attachable_base *ext)
308 root 1.12 {
309 root 1.13 if (!ext->cb)
310     ext->cb = newAV ();
311 root 1.12
312 root 1.13 return newRV_inc ((SV *)ext->cb);
313 root 1.12 }
314    
315 root 1.17 void attachable_base::clear ()
316 root 1.11 {
317 root 1.21 if (self)
318     {
319 root 1.22 if (cb)
320 root 1.32 if (SvROK (*av_fetch (cb, EVENT_OBJECT_DESTROY, 1)))
321 root 1.22 INVOKE_OBJECT (DESTROY, static_cast<object *>(this));
322 root 1.32 else if (SvROK (*av_fetch (cb, EVENT_MAP_DESTROY, 1)))
323 root 1.22 INVOKE_MAP (DESTROY, static_cast<mapstruct *>(this));
324    
325     // disconnect Perl from C, to avoid crashes
326     sv_unmagic (SvRV ((SV *)self), PERL_MAGIC_ext);
327    
328     // clear the perl hash, might or might not be a good idea
329 root 1.21 hv_clear ((HV *)SvRV ((SV *)self));
330 root 1.22
331 root 1.21 SvREFCNT_dec (self);
332 root 1.22 self = 0;
333 root 1.21 }
334 root 1.12
335 root 1.21 if (cb)
336     {
337     SvREFCNT_dec (cb);
338     cb = 0;
339     }
340 root 1.12
341 root 1.21 if (attach)
342     {
343     free_string (attach);
344     attach = 0;
345     }
346 root 1.11 }
347    
348 root 1.17 void attachable_base::optimise ()
349 root 1.11 {
350 root 1.13 if (!self)
351     return;
352 root 1.11
353 root 1.13 HV *hv = (HV *)SvRV ((SV *)self);
354    
355     if (SvREFCNT ((SV *)self) == 1
356     && SvREFCNT ((SV *)hv) == 1
357     && !HvKEYS (hv))
358     {
359     SvREFCNT_dec ((SV *)self);
360     self = 0;
361     }
362     }
363    
364 root 1.23 void attachable_base::instantiate (data_type type, void *obj)
365 root 1.13 {
366     dSP;
367     ENTER;
368     SAVETMPS;
369     PUSHMARK (SP);
370     EXTEND (SP, 2);
371 root 1.23 PUSHs (sv_2mortal (newSVdt (type, obj)));
372 root 1.13 PUSHs (sv_2mortal (newSVpv (attach, 0)));
373 root 1.23
374     free_string (attach);
375     attach = 0;
376    
377 root 1.13 PUTBACK;
378     call_pv ("cf::instantiate", G_DISCARD | G_VOID | G_EVAL);
379     FREETMPS;
380     LEAVE;
381 root 1.16
382 root 1.23 switch (type)
383     {
384     case DT_OBJECT: INVOKE_OBJECT (INSTANTIATE, obj); break;
385     case DT_MAP: INVOKE_MAP (INSTANTIATE, obj); break;
386     }
387 root 1.13 }
388    
389     /////////////////////////////////////////////////////////////////////////////
390    
391 root 1.18 void reattach (data_type type, void *obj)
392     {
393 root 1.22 //TODO only do this when the object has _attachment's
394    
395 root 1.18 dSP;
396     ENTER;
397     SAVETMPS;
398     PUSHMARK (SP);
399     XPUSHs (sv_2mortal (newSVdt (type, obj)));
400     PUTBACK;
401     call_pv ("cf::reattach", G_DISCARD | G_VOID | G_EVAL);
402     FREETMPS;
403     LEAVE;
404    
405     switch (type)
406     {
407     case DT_OBJECT: INVOKE_OBJECT (REATTACH, obj); break;
408     case DT_PLAYER: INVOKE_PLAYER (REATTACH, obj); break;
409     case DT_MAP: INVOKE_MAP (REATTACH, obj); break;
410     }
411     }
412    
413     template<class subclass>
414     void reattach (attachable<subclass> *obj)
415     {
416     obj->optimise ();
417    
418     if (obj->self)
419     reattach (subclass::get_dt (), (subclass *)obj);
420     }
421    
422 root 1.13 object_freezer::object_freezer (const char *filename)
423     {
424 root 1.20 this->filename = (SV *)newSVpv (filename, 0);
425    
426     char filename2 [4096];
427     snprintf (filename2, 4096, "%s~", filename);
428    
429 root 1.32 av = newAV ();
430 root 1.20
431 root 1.32 // TODO: fast dynbuf implementation... yeah, we need obstacks
432     text = newSV (10 * 1024 * 1024); // only temporarily used, so be generous
433 root 1.11 }
434    
435 root 1.13 object_freezer::~object_freezer ()
436 root 1.11 {
437 root 1.32 dSP;
438     ENTER;
439     SAVETMPS;
440     PUSHMARK (SP);
441     XPUSHs (sv_2mortal ((SV *)filename));
442     XPUSHs (sv_2mortal (newRV_noinc (text)));
443     XPUSHs (sv_2mortal (newRV_noinc ((SV *)av)));
444     PUTBACK;
445     call_pv ("cf::object_freezer_save", G_VOID | G_DISCARD | G_EVAL);
446     FREETMPS;
447     LEAVE;
448 root 1.13 }
449    
450 root 1.20 void object_freezer::put (attachable_base *ext)
451 root 1.13 {
452     ext->optimise ();
453 root 1.12
454 root 1.13 if (ext->self)
455 root 1.18 {
456     int idx = AvFILLp ((AV *)av) + 1;
457 root 1.32 av_store (av, idx, SvREFCNT_inc (ext->self));
458    
459     sv_catpvf (text, "oid %d\n", idx);
460 root 1.18 }
461 root 1.11 }
462    
463 root 1.32 int fprintf (object_freezer &freezer, const char *format, ...)
464     {
465     va_list ap;
466    
467     va_start (ap, format);
468     sv_vcatpvfn (freezer.text, format, strlen (format), &ap, 0, 0, 0);
469     va_end (ap);
470     }
471    
472     int fputs (const char *s, object_freezer &freezer)
473     {
474     sv_catpvn (freezer.text, s, strlen (s));
475     }
476    
477 root 1.28 object_thawer::object_thawer (const char *filename)
478 root 1.11 {
479 root 1.13 av = 0;
480 root 1.28 fp = 0;
481 root 1.13
482     if (!filename)
483     return;
484    
485 root 1.28 fp = fopen (filename, "r");
486     if (!fp)
487     {
488     LOG (llevError, "object_thawer: unable to open '%s': %s.\n", filename, strerror (errno));
489     return;
490     }
491 root 1.13
492 root 1.32 if (perl_booted)
493 root 1.13 {
494 root 1.28 dSP;
495     ENTER;
496     SAVETMPS;
497     PUSHMARK (SP);
498     XPUSHs (sv_2mortal (newSVpv (filename, 0)));
499     PUTBACK;
500    
501     if (0 < call_pv ("cf::object_thawer_load", G_SCALAR | G_EVAL))
502     {
503     SPAGAIN;
504     SV *sv = POPs;
505     if (SvROK (sv))
506 root 1.32 av = (AV *)SvREFCNT_inc (SvRV (sv));
507 root 1.28 }
508    
509     FREETMPS;
510     LEAVE;
511 root 1.13 }
512 root 1.11 }
513    
514 root 1.18 void object_thawer::get (data_type type, void *obj, attachable_base *ext, int oid)
515 root 1.13 {
516 root 1.18 if (!av || oid < 0) // this is actually an error of sorts
517 root 1.13 return;
518    
519     // we have to "re-instantiate"/reattach to an object, so nuke ext->attach
520     ext->clear ();
521    
522 root 1.18 SV **svp = av_fetch ((AV *)av, oid, 0);
523 root 1.13
524 root 1.18 if (!svp || !SvROK (*svp))
525     {
526     printf ("trying to thaw duplicate or never-issued oid %d, ignoring.\n", oid);
527     return;
528     }
529 root 1.13
530 root 1.18 ext->self = *svp; *svp = &PL_sv_undef;
531 root 1.32 sv_magic (SvRV (ext->self), 0, PERL_MAGIC_ext, (char *)obj, 0);
532 root 1.13
533 root 1.18 reattach (type, obj);
534 root 1.13 }
535    
536     object_thawer::~object_thawer ()
537     {
538 root 1.28 if (fp) fclose (fp);
539 root 1.20 if (av) SvREFCNT_dec ((AV *)av);
540 root 1.13 }
541    
542 root 1.1 /////////////////////////////////////////////////////////////////////////////
543    
544     extern "C" int cfperl_initPlugin (const char *iversion, f_plug_api gethooksptr)
545     {
546     return 0;
547     }
548    
549     static CommArray_s rtn_cmd;
550    
551     static int
552     runPluginCommand (object *obj, char *params)
553     {
554     dSP;
555    
556     ENTER;
557     SAVETMPS;
558    
559     PUSHMARK (SP);
560    
561     EXTEND (SP, 3);
562     PUSHs (sv_2mortal (newSVpv (rtn_cmd.name, 0)));
563     PUSHs (sv_2mortal (newSVcfapi (CFAPI_POBJECT, obj)));
564    
565     if (params)
566     PUSHs (sv_2mortal (newSVpv (params, 0)));
567    
568     PUTBACK;
569     int count = call_pv ("cf::inject_command", G_SCALAR | G_EVAL);
570     SPAGAIN;
571    
572     if (SvTRUE (ERRSV))
573     LOG (llevError, "command '%s' callback evaluation error: %s", rtn_cmd.name, SvPV_nolen (ERRSV));
574    
575     int returnvalue = count > 0 ? POPi : -1;
576    
577     PUTBACK;
578     FREETMPS;
579     LEAVE;
580    
581     return returnvalue;
582     }
583    
584     extern "C" void *cfperl_getPluginProperty (int *type, ...)
585     {
586     va_list args;
587     char *propname;
588     int i;
589     va_start (args, type);
590     propname = va_arg (args, char *);
591     //printf ("Property name: %s\n", propname);
592    
593     if (!strcmp (propname, "command?"))
594     {
595     if (!perl)
596     return NULL;
597    
598     const char *cmdname = va_arg (args, const char *);
599     HV *hv = get_hv ("cf::COMMAND", 1);
600     SV **svp = hv_fetch (hv, cmdname, strlen (cmdname) + 1, 0);
601    
602     va_end (args);
603    
604     if (svp)
605     {
606     // this is totaly broken, should stash it into %COMMAND
607     rtn_cmd.name = cmdname;
608     rtn_cmd.time = SvNV (*svp);
609     rtn_cmd.func = runPluginCommand;
610    
611     return &rtn_cmd;
612     }
613     }
614     else if (!strcmp (propname, "Identification"))
615     {
616     va_end (args);
617     return (void*) PLUGIN_NAME;
618     }
619     else if (!strcmp (propname, "FullName"))
620     {
621     va_end (args);
622     return (void*) PLUGIN_VERSION;
623     }
624     else
625     va_end (args);
626    
627     return NULL;
628     }
629    
630     extern "C" int cfperl_postInitPlugin ()
631     {
632     int hooktype = 1;
633     int rtype = 0;
634    
635     cf_init_plugin (gethook);
636    
637     return 0;
638     }
639    
640     extern "C" int cfperl_closePlugin ()
641     {
642     return 0;
643     }
644    
645 root 1.7 void
646     cfperl_init ()
647     {
648 root 1.32 PERL_SYS_INIT3 (&settings.argc, &settings.argv, 0);
649     perl = perl_alloc ();
650     perl_construct (perl);
651    
652     PL_exit_flags |= PERL_EXIT_DESTRUCT_END;
653    
654 root 1.7 char *argv[] = {
655     "",
656     "-e"
657 root 1.32 "cf->bootstrap;"
658     "unshift @INC, cf::datadir ();"
659 root 1.7 };
660    
661     if (perl_parse (perl, xs_init, 2, argv, (char **)NULL) || perl_run (perl))
662     {
663     printf ("unable to initialize perl-interpreter, aborting.\n");
664     exit (EXIT_FAILURE);
665     }
666 root 1.8
667     obj_cache = newHV ();
668 root 1.7 }
669    
670 root 1.32 void cfperl_boot ()
671     {
672     perl_booted = true;
673    
674     eval_pv ("require cf", 1);
675     }
676    
677 root 1.5 void cfperl_main ()
678 root 1.2 {
679     dSP;
680    
681     PUSHMARK (SP);
682     PUTBACK;
683 root 1.7 call_pv ("cf::main", G_DISCARD | G_VOID);
684     }
685    
686 root 1.8 static event_klass klass_of[NUM_EVENT_TYPES] = {
687     # define def(type,name) KLASS_ ## type,
688     # include "eventinc.h"
689     # undef def
690     };
691    
692 root 1.18 #define KLASS_OF(event) (((unsigned int)event) < NUM_EVENT_TYPES ? klass_of [event] : KLASS_NONE)
693    
694 root 1.8 static void
695     gather_callbacks (AV *&callbacks, AV *registry, event_type event)
696     {
697     // event must be in array
698     if (event >= 0 && event <= AvFILLp (registry))
699     {
700     SV *cbs_ = AvARRAY (registry)[event];
701    
702     // element must be list of callback entries
703     if (cbs_ && SvROK (cbs_) && SvTYPE (SvRV (cbs_)) == SVt_PVAV)
704     {
705     AV *cbs = (AV *)SvRV (cbs_);
706    
707     // no callback entries, no callbacks to call
708     if (AvFILLp (cbs) >= 0)
709     {
710     if (!callbacks)
711     {
712     callbacks = newAV ();
713     av_extend (callbacks, 16);
714     }
715    
716     // never use SvREFCNT_inc to copy values, but its ok here :)
717     for (int i = 0; i <= AvFILLp (cbs); ++i)
718     av_push (callbacks, SvREFCNT_inc (AvARRAY (cbs)[i]));
719     }
720     }
721     }
722     }
723    
724     bool cfperl_invoke (event_type event, ...)
725 root 1.6 {
726 root 1.8 data_type dt;
727 root 1.6 va_list ap;
728    
729 root 1.8 va_start (ap, event);
730    
731     AV *callbacks = 0;
732    
733     object *op;
734     player *pl;
735     mapstruct *map;
736    
737     // callback call ordering is:
738     // 1. per-object callback (NYI)
739     // 2. per-class object
740     // 2a. per-type callback
741     // 4. global callbacks
742    
743     gather_callbacks (callbacks, cb_global, event);
744    
745 root 1.18 switch (KLASS_OF (event))
746 root 1.8 {
747     case KLASS_GLOBAL:
748     break;
749    
750     case KLASS_OBJECT:
751     dt = (data_type) va_arg (ap, int);
752     assert (("first argument must be of type object", dt == DT_OBJECT));
753 root 1.12 op = va_arg (ap, object *);
754 root 1.8
755 root 1.12 if (op->cb)
756 root 1.32 gather_callbacks (callbacks, op->cb, event);
757 root 1.8
758 root 1.14 if (op->type)
759     {
760     if (op->subtype && op->type + op->subtype * NUM_SUBTYPES <= AvFILLp (cb_type))
761     {
762     SV *registry = AvARRAY (cb_type)[op->type + op->subtype * NUM_SUBTYPES];
763    
764     if (registry && SvROK (registry) && SvTYPE (SvRV (registry)) == SVt_PVAV)
765     gather_callbacks (callbacks, (AV *)SvRV (registry), event);
766     }
767 root 1.8
768 root 1.14 if (op->type <= AvFILLp (cb_type))
769     {
770     SV *registry = AvARRAY (cb_type)[op->type];
771 root 1.8
772 root 1.14 if (registry && SvROK (registry) && SvTYPE (SvRV (registry)) == SVt_PVAV)
773     gather_callbacks (callbacks, (AV *)SvRV (registry), event);
774     }
775 root 1.8 }
776    
777 root 1.14 gather_callbacks (callbacks, cb_object, event);
778    
779 root 1.8 break;
780    
781     case KLASS_PLAYER:
782     dt = (data_type) va_arg (ap, int);
783     assert (("first argument must be of type player", dt == DT_PLAYER));
784 root 1.12 pl = va_arg (ap, player *);
785    
786 root 1.13 if (pl->cb)
787 root 1.32 gather_callbacks (callbacks, pl->cb, event);
788 root 1.8
789     gather_callbacks (callbacks, cb_player, event);
790     break;
791    
792     case KLASS_MAP:
793     dt = (data_type) va_arg (ap, int);
794     assert (("first argument must be of type object", dt == DT_MAP));
795 root 1.12 map = va_arg (ap, mapstruct *);
796    
797 root 1.13 if (map->cb)
798 root 1.32 gather_callbacks (callbacks, map->cb, event);
799 root 1.8
800     gather_callbacks (callbacks, cb_map, event);
801     break;
802    
803     default:
804     assert (("unsupported event klass in cfperl_invoke", 0));
805     }
806    
807     // short-circuit processing if no callbacks found/defined
808     if (!callbacks)
809     return 0;
810    
811     dSP;
812 root 1.6 ENTER;
813     SAVETMPS;
814    
815     PUSHMARK (SP);
816 root 1.8 EXTEND (SP, 3);
817 root 1.6
818 root 1.8 PUSHs (sv_2mortal (newSViv (event))); // only used for debugging nowadays
819     PUSHs (sv_2mortal (newRV_noinc ((SV *)callbacks)));
820    
821 root 1.18 switch (KLASS_OF (event))
822 root 1.8 {
823     case KLASS_OBJECT: PUSHs (sv_2mortal (newSVdt (DT_OBJECT, op))); break;
824     case KLASS_PLAYER: PUSHs (sv_2mortal (newSVdt (DT_PLAYER, pl))); break;
825     case KLASS_MAP: PUSHs (sv_2mortal (newSVdt (DT_MAP, map))); break;
826     }
827 root 1.7
828 root 1.6 for (;;)
829     {
830 root 1.8 dt = (data_type) va_arg (ap, int);
831 root 1.6
832     if (dt == DT_END)
833     break;
834    
835 root 1.12 if (dt == DT_AV)
836     {
837     AV *av = va_arg (ap, AV *);
838    
839     for (int i = 0; i <= av_len (av); ++i)
840     XPUSHs (*av_fetch (av, i, 1));
841     }
842     else
843     XPUSHs (sv_2mortal (newSVdt_va (ap, dt)));
844 root 1.6 }
845    
846     va_end (ap);
847    
848     PUTBACK;
849 root 1.12 int count = call_pv ("cf::do_invoke", G_SCALAR | G_EVAL);
850 root 1.2 SPAGAIN;
851 root 1.6
852     count = count > 0 ? POPi : 0;
853    
854     FREETMPS;
855     LEAVE;
856    
857     return count;
858 root 1.2 }
859    
860 root 1.12 SV *
861     cfperl_result (int idx)
862     {
863     AV *av = get_av ("cfperl::invoke_results", 0);
864     if (!av)
865     return &PL_sv_undef;
866    
867     SV **sv = av_fetch (av, idx, 0);
868     if (!sv)
869     return &PL_sv_undef;
870    
871     return *sv;
872     }
873    
874     int
875     cfperl_result_INT (int idx)
876     {
877     return SvIV (cfperl_result (idx));
878     }
879    
880 root 1.1 MODULE = cf PACKAGE = cf PREFIX = cf_
881    
882     BOOT:
883     {
884     HV *stash = gv_stashpv ("cf", 1);
885    
886     static const struct {
887     const char *name;
888     IV iv;
889     } *civ, const_iv[] = {
890     # define const_iv(name) { # name, (IV)name },
891     const_iv (llevError)
892     const_iv (llevInfo)
893     const_iv (llevDebug)
894     const_iv (llevMonster)
895    
896 root 1.5 const_iv (MAX_TIME)
897 root 1.1 const_iv (PLAYER)
898     const_iv (TRANSPORT)
899     const_iv (ROD)
900     const_iv (TREASURE)
901     const_iv (POTION)
902     const_iv (FOOD)
903     const_iv (POISON)
904     const_iv (BOOK)
905     const_iv (CLOCK)
906     const_iv (LIGHTNING)
907     const_iv (ARROW)
908     const_iv (BOW)
909     const_iv (WEAPON)
910     const_iv (ARMOUR)
911     const_iv (PEDESTAL)
912     const_iv (ALTAR)
913     const_iv (LOCKED_DOOR)
914     const_iv (SPECIAL_KEY)
915     const_iv (MAP)
916     const_iv (DOOR)
917     const_iv (KEY)
918     const_iv (TIMED_GATE)
919     const_iv (TRIGGER)
920     const_iv (GRIMREAPER)
921     const_iv (MAGIC_EAR)
922     const_iv (TRIGGER_BUTTON)
923     const_iv (TRIGGER_ALTAR)
924     const_iv (TRIGGER_PEDESTAL)
925     const_iv (SHIELD)
926     const_iv (HELMET)
927     const_iv (HORN)
928     const_iv (MONEY)
929     const_iv (CLASS)
930     const_iv (GRAVESTONE)
931     const_iv (AMULET)
932     const_iv (PLAYERMOVER)
933     const_iv (TELEPORTER)
934     const_iv (CREATOR)
935     const_iv (SKILL)
936     const_iv (EXPERIENCE)
937     const_iv (EARTHWALL)
938     const_iv (GOLEM)
939     const_iv (THROWN_OBJ)
940     const_iv (BLINDNESS)
941     const_iv (GOD)
942     const_iv (DETECTOR)
943     const_iv (TRIGGER_MARKER)
944     const_iv (DEAD_OBJECT)
945     const_iv (DRINK)
946     const_iv (MARKER)
947     const_iv (HOLY_ALTAR)
948     const_iv (PLAYER_CHANGER)
949     const_iv (BATTLEGROUND)
950     const_iv (PEACEMAKER)
951     const_iv (GEM)
952     const_iv (FIREWALL)
953     const_iv (ANVIL)
954     const_iv (CHECK_INV)
955     const_iv (MOOD_FLOOR)
956     const_iv (EXIT)
957     const_iv (ENCOUNTER)
958     const_iv (SHOP_FLOOR)
959     const_iv (SHOP_MAT)
960     const_iv (RING)
961     const_iv (FLOOR)
962     const_iv (FLESH)
963     const_iv (INORGANIC)
964     const_iv (SKILL_TOOL)
965     const_iv (LIGHTER)
966     const_iv (TRAP_PART)
967     const_iv (WALL)
968     const_iv (LIGHT_SOURCE)
969     const_iv (MISC_OBJECT)
970     const_iv (MONSTER)
971     const_iv (SPAWN_GENERATOR)
972     const_iv (LAMP)
973     const_iv (DUPLICATOR)
974     const_iv (TOOL)
975     const_iv (SPELLBOOK)
976     const_iv (BUILDFAC)
977     const_iv (CLOAK)
978     const_iv (SPINNER)
979     const_iv (GATE)
980     const_iv (BUTTON)
981     const_iv (CF_HANDLE)
982     const_iv (HOLE)
983     const_iv (TRAPDOOR)
984     const_iv (SIGN)
985     const_iv (BOOTS)
986     const_iv (GLOVES)
987     const_iv (SPELL)
988     const_iv (SPELL_EFFECT)
989     const_iv (CONVERTER)
990     const_iv (BRACERS)
991     const_iv (POISONING)
992     const_iv (SAVEBED)
993     const_iv (POISONCLOUD)
994     const_iv (FIREHOLES)
995     const_iv (WAND)
996     const_iv (SCROLL)
997     const_iv (DIRECTOR)
998     const_iv (GIRDLE)
999     const_iv (FORCE)
1000     const_iv (POTION_EFFECT)
1001     const_iv (EVENT_CONNECTOR)
1002     const_iv (CLOSE_CON)
1003     const_iv (CONTAINER)
1004     const_iv (ARMOUR_IMPROVER)
1005     const_iv (WEAPON_IMPROVER)
1006     const_iv (SKILLSCROLL)
1007     const_iv (DEEP_SWAMP)
1008     const_iv (IDENTIFY_ALTAR)
1009     const_iv (MENU)
1010     const_iv (RUNE)
1011     const_iv (TRAP)
1012     const_iv (POWER_CRYSTAL)
1013     const_iv (CORPSE)
1014     const_iv (DISEASE)
1015     const_iv (SYMPTOM)
1016     const_iv (BUILDER)
1017     const_iv (MATERIAL)
1018     const_iv (ITEM_TRANSFORMER)
1019     const_iv (QUEST)
1020    
1021 root 1.14 const_iv (NUM_SUBTYPES)
1022    
1023 root 1.1 const_iv (ST_BD_BUILD)
1024     const_iv (ST_BD_REMOVE)
1025    
1026     const_iv (ST_MAT_FLOOR)
1027     const_iv (ST_MAT_WALL)
1028     const_iv (ST_MAT_ITEM)
1029    
1030     const_iv (AT_PHYSICAL)
1031     const_iv (AT_MAGIC)
1032     const_iv (AT_FIRE)
1033     const_iv (AT_ELECTRICITY)
1034     const_iv (AT_COLD)
1035     const_iv (AT_CONFUSION)
1036     const_iv (AT_ACID)
1037     const_iv (AT_DRAIN)
1038     const_iv (AT_WEAPONMAGIC)
1039     const_iv (AT_GHOSTHIT)
1040     const_iv (AT_POISON)
1041     const_iv (AT_SLOW)
1042     const_iv (AT_PARALYZE)
1043     const_iv (AT_TURN_UNDEAD)
1044     const_iv (AT_FEAR)
1045     const_iv (AT_CANCELLATION)
1046     const_iv (AT_DEPLETE)
1047     const_iv (AT_DEATH)
1048     const_iv (AT_CHAOS)
1049     const_iv (AT_COUNTERSPELL)
1050     const_iv (AT_GODPOWER)
1051     const_iv (AT_HOLYWORD)
1052     const_iv (AT_BLIND)
1053     const_iv (AT_INTERNAL)
1054     const_iv (AT_LIFE_STEALING)
1055     const_iv (AT_DISEASE)
1056    
1057     const_iv (QUEST_IN_PROGRESS)
1058     const_iv (QUEST_DONE_QUEST)
1059     const_iv (QUEST_DONE_TASK)
1060     const_iv (QUEST_START_QUEST)
1061     const_iv (QUEST_END_QUEST)
1062     const_iv (QUEST_START_TASK)
1063     const_iv (QUEST_END_TASK)
1064     const_iv (QUEST_OVERRIDE)
1065     const_iv (QUEST_ON_ACTIVATE)
1066    
1067     const_iv (WEAP_HIT)
1068     const_iv (WEAP_SLASH)
1069     const_iv (WEAP_PIERCE)
1070     const_iv (WEAP_CLEAVE)
1071     const_iv (WEAP_SLICE)
1072     const_iv (WEAP_STAB)
1073     const_iv (WEAP_WHIP)
1074     const_iv (WEAP_CRUSH)
1075     const_iv (WEAP_BLUD)
1076    
1077     const_iv (FLAG_ALIVE)
1078     const_iv (FLAG_WIZ)
1079     const_iv (FLAG_REMOVED)
1080     const_iv (FLAG_FREED)
1081     const_iv (FLAG_WAS_WIZ)
1082     const_iv (FLAG_APPLIED)
1083     const_iv (FLAG_UNPAID)
1084     const_iv (FLAG_USE_SHIELD)
1085     const_iv (FLAG_NO_PICK)
1086     const_iv (FLAG_ANIMATE)
1087     const_iv (FLAG_MONSTER)
1088     const_iv (FLAG_FRIENDLY)
1089     const_iv (FLAG_GENERATOR)
1090     const_iv (FLAG_IS_THROWN)
1091     const_iv (FLAG_AUTO_APPLY)
1092     const_iv (FLAG_TREASURE)
1093     const_iv (FLAG_PLAYER_SOLD)
1094     const_iv (FLAG_SEE_INVISIBLE)
1095     const_iv (FLAG_CAN_ROLL)
1096     const_iv (FLAG_OVERLAY_FLOOR)
1097     const_iv (FLAG_IS_TURNABLE)
1098     const_iv (FLAG_IS_USED_UP)
1099     const_iv (FLAG_IDENTIFIED)
1100     const_iv (FLAG_REFLECTING)
1101     const_iv (FLAG_CHANGING)
1102     const_iv (FLAG_SPLITTING)
1103     const_iv (FLAG_HITBACK)
1104     const_iv (FLAG_STARTEQUIP)
1105     const_iv (FLAG_BLOCKSVIEW)
1106     const_iv (FLAG_UNDEAD)
1107     const_iv (FLAG_SCARED)
1108     const_iv (FLAG_UNAGGRESSIVE)
1109     const_iv (FLAG_REFL_MISSILE)
1110     const_iv (FLAG_REFL_SPELL)
1111     const_iv (FLAG_NO_MAGIC)
1112     const_iv (FLAG_NO_FIX_PLAYER)
1113     const_iv (FLAG_IS_LIGHTABLE)
1114     const_iv (FLAG_TEAR_DOWN)
1115     const_iv (FLAG_RUN_AWAY)
1116     const_iv (FLAG_PICK_UP)
1117     const_iv (FLAG_UNIQUE)
1118     const_iv (FLAG_NO_DROP)
1119     const_iv (FLAG_WIZCAST)
1120     const_iv (FLAG_CAST_SPELL)
1121     const_iv (FLAG_USE_SCROLL)
1122     const_iv (FLAG_USE_RANGE)
1123     const_iv (FLAG_USE_BOW)
1124     const_iv (FLAG_USE_ARMOUR)
1125     const_iv (FLAG_USE_WEAPON)
1126     const_iv (FLAG_USE_RING)
1127     const_iv (FLAG_READY_RANGE)
1128     const_iv (FLAG_READY_BOW)
1129     const_iv (FLAG_XRAYS)
1130     const_iv (FLAG_NO_APPLY)
1131     const_iv (FLAG_IS_FLOOR)
1132     const_iv (FLAG_LIFESAVE)
1133     const_iv (FLAG_NO_STRENGTH)
1134     const_iv (FLAG_SLEEP)
1135     const_iv (FLAG_STAND_STILL)
1136     const_iv (FLAG_RANDOM_MOVE)
1137     const_iv (FLAG_ONLY_ATTACK)
1138     const_iv (FLAG_CONFUSED)
1139     const_iv (FLAG_STEALTH)
1140     const_iv (FLAG_WIZPASS)
1141     const_iv (FLAG_IS_LINKED)
1142     const_iv (FLAG_CURSED)
1143     const_iv (FLAG_DAMNED)
1144     const_iv (FLAG_SEE_ANYWHERE)
1145     const_iv (FLAG_KNOWN_MAGICAL)
1146     const_iv (FLAG_KNOWN_CURSED)
1147     const_iv (FLAG_CAN_USE_SKILL)
1148     const_iv (FLAG_BEEN_APPLIED)
1149     const_iv (FLAG_READY_SCROLL)
1150     const_iv (FLAG_USE_ROD)
1151     const_iv (FLAG_USE_HORN)
1152     const_iv (FLAG_MAKE_INVIS)
1153     const_iv (FLAG_INV_LOCKED)
1154     const_iv (FLAG_IS_WOODED)
1155     const_iv (FLAG_IS_HILLY)
1156     const_iv (FLAG_READY_SKILL)
1157     const_iv (FLAG_READY_WEAPON)
1158     const_iv (FLAG_NO_SKILL_IDENT)
1159     const_iv (FLAG_BLIND)
1160     const_iv (FLAG_SEE_IN_DARK)
1161     const_iv (FLAG_IS_CAULDRON)
1162     const_iv (FLAG_NO_STEAL)
1163     const_iv (FLAG_ONE_HIT)
1164     const_iv (FLAG_CLIENT_SENT)
1165     const_iv (FLAG_BERSERK)
1166     const_iv (FLAG_NEUTRAL)
1167     const_iv (FLAG_NO_ATTACK)
1168     const_iv (FLAG_NO_DAMAGE)
1169     const_iv (FLAG_OBJ_ORIGINAL)
1170     const_iv (FLAG_OBJ_SAVE_ON_OVL)
1171     const_iv (FLAG_ACTIVATE_ON_PUSH)
1172     const_iv (FLAG_ACTIVATE_ON_RELEASE)
1173     const_iv (FLAG_IS_WATER)
1174     const_iv (FLAG_CONTENT_ON_GEN)
1175     const_iv (FLAG_IS_A_TEMPLATE)
1176     const_iv (FLAG_IS_BUILDABLE)
1177     const_iv (FLAG_AFK)
1178    
1179     const_iv (NDI_BLACK)
1180     const_iv (NDI_WHITE)
1181     const_iv (NDI_NAVY)
1182     const_iv (NDI_RED)
1183     const_iv (NDI_ORANGE)
1184     const_iv (NDI_BLUE)
1185     const_iv (NDI_DK_ORANGE)
1186     const_iv (NDI_GREEN)
1187     const_iv (NDI_LT_GREEN)
1188     const_iv (NDI_GREY)
1189     const_iv (NDI_BROWN)
1190     const_iv (NDI_GOLD)
1191     const_iv (NDI_TAN)
1192     const_iv (NDI_MAX_COLOR)
1193     const_iv (NDI_COLOR_MASK)
1194     const_iv (NDI_UNIQUE)
1195     const_iv (NDI_ALL)
1196    
1197     const_iv (F_APPLIED)
1198     const_iv (F_LOCATION)
1199     const_iv (F_UNPAID)
1200     const_iv (F_MAGIC)
1201     const_iv (F_CURSED)
1202     const_iv (F_DAMNED)
1203     const_iv (F_OPEN)
1204     const_iv (F_NOPICK)
1205     const_iv (F_LOCKED)
1206    
1207     const_iv (F_BUY)
1208     const_iv (F_SHOP)
1209     const_iv (F_SELL)
1210    
1211     const_iv (P_BLOCKSVIEW)
1212     const_iv (P_NO_MAGIC)
1213     const_iv (P_IS_ALIVE)
1214     const_iv (P_NO_CLERIC)
1215     const_iv (P_NEED_UPDATE)
1216     const_iv (P_NO_ERROR)
1217     const_iv (P_OUT_OF_MAP)
1218     const_iv (P_NEW_MAP)
1219    
1220     const_iv (UP_OBJ_INSERT)
1221     const_iv (UP_OBJ_REMOVE)
1222     const_iv (UP_OBJ_CHANGE)
1223     const_iv (UP_OBJ_FACE)
1224    
1225     const_iv (INS_NO_MERGE)
1226     const_iv (INS_ABOVE_FLOOR_ONLY)
1227     const_iv (INS_NO_WALK_ON)
1228     const_iv (INS_ON_TOP)
1229     const_iv (INS_BELOW_ORIGINATOR)
1230     const_iv (INS_MAP_LOAD)
1231    
1232     const_iv (WILL_APPLY_HANDLE)
1233     const_iv (WILL_APPLY_TREASURE)
1234     const_iv (WILL_APPLY_EARTHWALL)
1235     const_iv (WILL_APPLY_DOOR)
1236     const_iv (WILL_APPLY_FOOD)
1237    
1238     const_iv (SAVE_MODE)
1239     const_iv (SAVE_DIR_MODE)
1240    
1241     const_iv (M_PAPER)
1242     const_iv (M_IRON)
1243     const_iv (M_GLASS)
1244     const_iv (M_LEATHER)
1245     const_iv (M_WOOD)
1246     const_iv (M_ORGANIC)
1247     const_iv (M_STONE)
1248     const_iv (M_CLOTH)
1249     const_iv (M_ADAMANT)
1250     const_iv (M_LIQUID)
1251     const_iv (M_SOFT_METAL)
1252     const_iv (M_BONE)
1253     const_iv (M_ICE)
1254     const_iv (M_SPECIAL)
1255    
1256     const_iv (SK_EXP_ADD_SKILL)
1257     const_iv (SK_EXP_TOTAL)
1258     const_iv (SK_EXP_NONE)
1259     const_iv (SK_SUBTRACT_SKILL_EXP)
1260    
1261     const_iv (SK_LOCKPICKING)
1262     const_iv (SK_HIDING)
1263     const_iv (SK_SMITHERY)
1264     const_iv (SK_BOWYER)
1265     const_iv (SK_JEWELER)
1266     const_iv (SK_ALCHEMY)
1267     const_iv (SK_STEALING)
1268     const_iv (SK_LITERACY)
1269     const_iv (SK_BARGAINING)
1270     const_iv (SK_JUMPING)
1271     const_iv (SK_DET_MAGIC)
1272     const_iv (SK_ORATORY)
1273     const_iv (SK_SINGING)
1274     const_iv (SK_DET_CURSE)
1275     const_iv (SK_FIND_TRAPS)
1276     const_iv (SK_MEDITATION)
1277     const_iv (SK_PUNCHING)
1278     const_iv (SK_FLAME_TOUCH)
1279     const_iv (SK_KARATE)
1280     const_iv (SK_CLIMBING)
1281     const_iv (SK_WOODSMAN)
1282     const_iv (SK_INSCRIPTION)
1283     const_iv (SK_ONE_HANDED_WEAPON)
1284     const_iv (SK_MISSILE_WEAPON)
1285     const_iv (SK_THROWING)
1286     const_iv (SK_USE_MAGIC_ITEM)
1287     const_iv (SK_DISARM_TRAPS)
1288     const_iv (SK_SET_TRAP)
1289     const_iv (SK_THAUMATURGY)
1290     const_iv (SK_PRAYING)
1291     const_iv (SK_CLAWING)
1292     const_iv (SK_LEVITATION)
1293     const_iv (SK_SUMMONING)
1294     const_iv (SK_PYROMANCY)
1295     const_iv (SK_EVOCATION)
1296     const_iv (SK_SORCERY)
1297     const_iv (SK_TWO_HANDED_WEAPON)
1298     const_iv (SK_SPARK_TOUCH)
1299     const_iv (SK_SHIVER)
1300     const_iv (SK_ACID_SPLASH)
1301     const_iv (SK_POISON_NAIL)
1302    
1303     const_iv (SOUND_NEW_PLAYER)
1304     const_iv (SOUND_FIRE_ARROW)
1305     const_iv (SOUND_LEARN_SPELL)
1306     const_iv (SOUND_FUMBLE_SPELL)
1307     const_iv (SOUND_WAND_POOF)
1308     const_iv (SOUND_OPEN_DOOR)
1309     const_iv (SOUND_PUSH_PLAYER)
1310     const_iv (SOUND_PLAYER_HITS1)
1311     const_iv (SOUND_PLAYER_HITS2)
1312     const_iv (SOUND_PLAYER_HITS3)
1313     const_iv (SOUND_PLAYER_HITS4)
1314     const_iv (SOUND_PLAYER_IS_HIT1)
1315     const_iv (SOUND_PLAYER_IS_HIT2)
1316     const_iv (SOUND_PLAYER_IS_HIT3)
1317     const_iv (SOUND_PLAYER_KILLS)
1318     const_iv (SOUND_PET_IS_KILLED)
1319     const_iv (SOUND_PLAYER_DIES)
1320     const_iv (SOUND_OB_EVAPORATE)
1321     const_iv (SOUND_OB_EXPLODE)
1322     const_iv (SOUND_CLOCK)
1323     const_iv (SOUND_TURN_HANDLE)
1324     const_iv (SOUND_FALL_HOLE)
1325     const_iv (SOUND_DRINK_POISON)
1326     const_iv (SOUND_CAST_SPELL_0)
1327    
1328     const_iv (PREFER_LOW)
1329     const_iv (PREFER_HIGH)
1330    
1331     const_iv (ATNR_PHYSICAL)
1332     const_iv (ATNR_MAGIC)
1333     const_iv (ATNR_FIRE)
1334     const_iv (ATNR_ELECTRICITY)
1335     const_iv (ATNR_COLD)
1336     const_iv (ATNR_CONFUSION)
1337     const_iv (ATNR_ACID)
1338     const_iv (ATNR_DRAIN)
1339     const_iv (ATNR_WEAPONMAGIC)
1340     const_iv (ATNR_GHOSTHIT)
1341     const_iv (ATNR_POISON)
1342     const_iv (ATNR_SLOW)
1343     const_iv (ATNR_PARALYZE)
1344     const_iv (ATNR_TURN_UNDEAD)
1345     const_iv (ATNR_FEAR)
1346     const_iv (ATNR_CANCELLATION)
1347     const_iv (ATNR_DEPLETE)
1348     const_iv (ATNR_DEATH)
1349     const_iv (ATNR_CHAOS)
1350     const_iv (ATNR_COUNTERSPELL)
1351     const_iv (ATNR_GODPOWER)
1352     const_iv (ATNR_HOLYWORD)
1353     const_iv (ATNR_BLIND)
1354     const_iv (ATNR_INTERNAL)
1355     const_iv (ATNR_LIFE_STEALING)
1356     const_iv (ATNR_DISEASE)
1357    
1358     const_iv (MAP_FLUSH)
1359     const_iv (MAP_PLAYER_UNIQUE)
1360     const_iv (MAP_BLOCK)
1361     const_iv (MAP_STYLE)
1362     const_iv (MAP_OVERLAY)
1363    
1364     const_iv (MAP_IN_MEMORY)
1365     const_iv (MAP_SWAPPED)
1366     const_iv (MAP_LOADING)
1367     const_iv (MAP_SAVING)
1368 root 1.7
1369     const_iv (KLASS_GLOBAL)
1370     const_iv (KLASS_OBJECT)
1371     const_iv (KLASS_PLAYER)
1372     const_iv (KLASS_MAP)
1373 root 1.1 };
1374    
1375     for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
1376     newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
1377    
1378     static const struct {
1379     const char *name;
1380 root 1.14 int skip;
1381 root 1.7 IV klass;
1382 root 1.1 IV iv;
1383 root 1.6 } *eiv, event_iv[] = {
1384 root 1.14 # define def(klass,name) { "EVENT_" # klass "_" # name, sizeof ("EVENT_" # klass), (IV)KLASS_ ## klass, (IV)EVENT_ ## klass ## _ ## name },
1385 root 1.6 # include "eventinc.h"
1386     # undef def
1387     };
1388    
1389     AV *av = get_av ("cf::EVENT", 1);
1390    
1391     for (eiv = event_iv + sizeof (event_iv) / sizeof (event_iv [0]); eiv-- > event_iv; )
1392 root 1.7 {
1393     AV *event = newAV ();
1394 root 1.14 av_push (event, newSVpv ((char *)eiv->name + eiv->skip, 0));
1395 root 1.7 av_push (event, newSViv (eiv->klass));
1396     av_store (av, eiv->iv, newRV_noinc ((SV *)event));
1397 root 1.14 newCONSTSUB (stash, (char *)eiv->name, newSViv (eiv->iv));
1398 root 1.7 }
1399 root 1.6
1400     static const struct {
1401 root 1.1 int dtype;
1402     const char *name;
1403     IV idx;
1404     } *cprop, prop_table[] = {
1405     # define prop(type, name) { type, # name, (IV) CFAPI_ ## name },
1406     prop (CFAPI_INT, MAP_PROP_FLAGS)
1407     prop (CFAPI_INT, MAP_PROP_DIFFICULTY)
1408     prop (CFAPI_STRING, MAP_PROP_PATH)
1409     prop (CFAPI_STRING, MAP_PROP_TMPNAME)
1410     prop (CFAPI_STRING, MAP_PROP_NAME)
1411     prop (CFAPI_INT, MAP_PROP_RESET_TIME)
1412     prop (CFAPI_INT, MAP_PROP_RESET_TIMEOUT)
1413     prop (CFAPI_INT, MAP_PROP_PLAYERS)
1414     prop (CFAPI_INT, MAP_PROP_DARKNESS)
1415     prop (CFAPI_INT, MAP_PROP_WIDTH)
1416     prop (CFAPI_INT, MAP_PROP_HEIGHT)
1417     prop (CFAPI_INT, MAP_PROP_ENTER_X)
1418     prop (CFAPI_INT, MAP_PROP_ENTER_Y)
1419     prop (CFAPI_INT, MAP_PROP_TEMPERATURE)
1420     prop (CFAPI_INT, MAP_PROP_PRESSURE)
1421     prop (CFAPI_INT, MAP_PROP_HUMIDITY)
1422     prop (CFAPI_INT, MAP_PROP_WINDSPEED)
1423     prop (CFAPI_INT, MAP_PROP_WINDDIR)
1424     prop (CFAPI_INT, MAP_PROP_SKY)
1425     prop (CFAPI_INT, MAP_PROP_WPARTX)
1426     prop (CFAPI_INT, MAP_PROP_WPARTY)
1427     prop (CFAPI_STRING, MAP_PROP_MESSAGE)
1428     prop (CFAPI_PREGION, MAP_PROP_REGION)
1429     prop (CFAPI_POBJECT, OBJECT_PROP_NEXT_ACTIVE_OB)
1430     prop (CFAPI_POBJECT, OBJECT_PROP_PREV_ACTIVE_OB)
1431     prop (CFAPI_POBJECT, OBJECT_PROP_INVENTORY)
1432     prop (CFAPI_POBJECT, OBJECT_PROP_ENVIRONMENT)
1433     prop (CFAPI_POBJECT, OBJECT_PROP_CONTAINER)
1434     prop (CFAPI_PMAP, OBJECT_PROP_MAP)
1435     prop (CFAPI_INT, OBJECT_PROP_COUNT)
1436     prop (CFAPI_INT, OBJECT_PROP_REFCOUNT)
1437     prop (CFAPI_STRING, OBJECT_PROP_NAME)
1438     prop (CFAPI_STRING, OBJECT_PROP_NAME_PLURAL)
1439     prop (CFAPI_STRING, OBJECT_PROP_TITLE)
1440     prop (CFAPI_STRING, OBJECT_PROP_RACE)
1441     prop (CFAPI_STRING, OBJECT_PROP_SLAYING)
1442     prop (CFAPI_STRING, OBJECT_PROP_SKILL)
1443     prop (CFAPI_STRING, OBJECT_PROP_MESSAGE)
1444     prop (CFAPI_STRING, OBJECT_PROP_LORE)
1445     prop (CFAPI_INT, OBJECT_PROP_X)
1446     prop (CFAPI_INT, OBJECT_PROP_Y)
1447     prop (CFAPI_DOUBLE, OBJECT_PROP_SPEED)
1448     prop (CFAPI_DOUBLE, OBJECT_PROP_SPEED_LEFT)
1449     prop (CFAPI_INT, OBJECT_PROP_NROF)
1450     prop (CFAPI_INT, OBJECT_PROP_DIRECTION)
1451     prop (CFAPI_INT, OBJECT_PROP_FACING)
1452     prop (CFAPI_INT, OBJECT_PROP_TYPE)
1453     prop (CFAPI_INT, OBJECT_PROP_SUBTYPE)
1454     prop (CFAPI_INT, OBJECT_PROP_CLIENT_TYPE)
1455     prop (CFAPI_INT, OBJECT_PROP_ATTACK_TYPE)
1456     prop (CFAPI_INT, OBJECT_PROP_PATH_ATTUNED)
1457     prop (CFAPI_INT, OBJECT_PROP_PATH_REPELLED)
1458     prop (CFAPI_INT, OBJECT_PROP_PATH_DENIED)
1459     prop (CFAPI_INT, OBJECT_PROP_MATERIAL)
1460     prop (CFAPI_STRING, OBJECT_PROP_MATERIAL_NAME)
1461     prop (CFAPI_INT, OBJECT_PROP_MAGIC)
1462     prop (CFAPI_INT, OBJECT_PROP_VALUE)
1463     prop (CFAPI_INT, OBJECT_PROP_LEVEL)
1464     prop (CFAPI_INT, OBJECT_PROP_LAST_HEAL)
1465     prop (CFAPI_INT, OBJECT_PROP_LAST_SP)
1466     prop (CFAPI_INT, OBJECT_PROP_LAST_GRACE)
1467     prop (CFAPI_INT, OBJECT_PROP_LAST_EAT)
1468     prop (CFAPI_INT, OBJECT_PROP_INVISIBLE_TIME)
1469     prop (CFAPI_INT, OBJECT_PROP_PICK_UP)
1470     prop (CFAPI_INT, OBJECT_PROP_ITEM_POWER)
1471     prop (CFAPI_INT, OBJECT_PROP_GEN_SP_ARMOUR)
1472     prop (CFAPI_INT, OBJECT_PROP_WEIGHT)
1473     prop (CFAPI_INT, OBJECT_PROP_WEIGHT_LIMIT)
1474     prop (CFAPI_INT, OBJECT_PROP_CARRYING)
1475     prop (CFAPI_INT, OBJECT_PROP_GLOW_RADIUS)
1476     prop (CFAPI_LONG, OBJECT_PROP_PERM_EXP)
1477     prop (CFAPI_POBJECT, OBJECT_PROP_CURRENT_WEAPON)
1478     prop (CFAPI_POBJECT, OBJECT_PROP_ENEMY)
1479     prop (CFAPI_POBJECT, OBJECT_PROP_ATTACKED_BY)
1480     prop (CFAPI_INT, OBJECT_PROP_RUN_AWAY)
1481     prop (CFAPI_POBJECT, OBJECT_PROP_CHOSEN_SKILL)
1482     prop (CFAPI_INT, OBJECT_PROP_HIDDEN)
1483     prop (CFAPI_INT, OBJECT_PROP_MOVE_STATUS)
1484     prop (CFAPI_INT, OBJECT_PROP_MOVE_TYPE)
1485     prop (CFAPI_POBJECT, OBJECT_PROP_SPELL_ITEM)
1486     prop (CFAPI_DOUBLE, OBJECT_PROP_EXP_MULTIPLIER)
1487     prop (CFAPI_PARCH, OBJECT_PROP_ARCHETYPE)
1488     prop (CFAPI_PARCH, OBJECT_PROP_OTHER_ARCH)
1489     prop (CFAPI_STRING, OBJECT_PROP_CUSTOM_NAME)
1490     prop (CFAPI_INT, OBJECT_PROP_ANIM_SPEED)
1491     prop (CFAPI_INT, OBJECT_PROP_FRIENDLY)
1492     prop (CFAPI_STRING, OBJECT_PROP_SHORT_NAME)
1493     prop (CFAPI_INT, OBJECT_PROP_MAGICAL)
1494     prop (CFAPI_INT, OBJECT_PROP_LUCK)
1495     prop (CFAPI_POBJECT, OBJECT_PROP_OWNER)
1496     prop (CFAPI_POBJECT, OBJECT_PROP_PRESENT)
1497     prop (CFAPI_INT, OBJECT_PROP_CHEATER)
1498     prop (CFAPI_INT, OBJECT_PROP_MERGEABLE)
1499     prop (CFAPI_INT, OBJECT_PROP_PICKABLE)
1500     prop (CFAPI_INT, OBJECT_PROP_STR)
1501     prop (CFAPI_INT, OBJECT_PROP_DEX)
1502     prop (CFAPI_INT, OBJECT_PROP_CON)
1503     prop (CFAPI_INT, OBJECT_PROP_WIS)
1504     prop (CFAPI_INT, OBJECT_PROP_INT)
1505     prop (CFAPI_INT, OBJECT_PROP_POW)
1506     prop (CFAPI_INT, OBJECT_PROP_CHA)
1507     prop (CFAPI_INT, OBJECT_PROP_WC)
1508     prop (CFAPI_INT, OBJECT_PROP_AC)
1509     prop (CFAPI_INT, OBJECT_PROP_HP)
1510     prop (CFAPI_INT, OBJECT_PROP_SP)
1511     prop (CFAPI_INT, OBJECT_PROP_GP)
1512     prop (CFAPI_INT, OBJECT_PROP_FP)
1513     prop (CFAPI_INT, OBJECT_PROP_MAXHP)
1514     prop (CFAPI_INT, OBJECT_PROP_MAXSP)
1515     prop (CFAPI_INT, OBJECT_PROP_MAXGP)
1516     prop (CFAPI_INT, OBJECT_PROP_DAM)
1517     prop (CFAPI_STRING, OBJECT_PROP_GOD)
1518     prop (CFAPI_STRING, OBJECT_PROP_ARCH_NAME)
1519     prop (CFAPI_INT, OBJECT_PROP_INVISIBLE)
1520     prop (CFAPI_INT, OBJECT_PROP_FACE)
1521     };
1522    
1523     HV *prop_type = get_hv ("cf::PROP_TYPE", 1);
1524     HV *prop_idx = get_hv ("cf::PROP_IDX", 1);
1525    
1526     for (cprop = prop_table + sizeof (prop_table) / sizeof (prop_table [0]); cprop-- > prop_table; )
1527     {
1528     hv_store (prop_type, cprop->name, strlen (cprop->name), newSViv (cprop->dtype), 0);
1529     hv_store (prop_idx, cprop->name, strlen (cprop->name), newSViv (cprop->idx ), 0);
1530     }
1531    
1532 root 1.14 //I_EVENT_API (PACKAGE);
1533     }
1534    
1535     void _reload_1 ()
1536     CODE:
1537     cb_global = get_av ("cf::CB_GLOBAL", 1);
1538     cb_object = get_av ("cf::CB_OBJECT", 1);
1539     cb_player = get_av ("cf::CB_PLAYER", 1);
1540     cb_type = get_av ("cf::CB_TYPE" , 1);
1541     cb_map = get_av ("cf::CB_MAP" , 1);
1542    
1543     void _reload_2 ()
1544     CODE:
1545     {
1546     // reattach to all attachable objects in the game.
1547     for (player *pl = first_player; pl; pl = pl->next)
1548     reattach (pl);
1549    
1550     for (mapstruct *map = first_map; map; map = map->next)
1551     reattach (map);
1552 root 1.8
1553 root 1.14 for (object *op = objects; op; op = op->next)
1554     reattach (op);
1555 root 1.1 }
1556    
1557     NV floor (NV x)
1558    
1559     NV ceil (NV x)
1560    
1561 root 1.5 void server_tick ()
1562    
1563 root 1.1 void
1564     LOG (int level, char *msg)
1565     PROTOTYPE: $$
1566     C_ARGS: (LogLevel)level, "%s", msg
1567    
1568     char *path_combine (char *base, char *path)
1569     PROTOTYPE: $$
1570    
1571     char *path_combine_and_normalize (char *base, char *path)
1572     PROTOTYPE: $$
1573    
1574 root 1.19 const char *
1575     get_maps_directory (char *path)
1576 root 1.1 PROTOTYPE: $
1577     ALIAS: maps_directory = 0
1578 root 1.19 CODE:
1579     RETVAL = create_pathname (path);
1580     OUTPUT: RETVAL
1581 root 1.1
1582     void
1583     sub_generation_inc ()
1584     CODE:
1585     PL_sub_generation++;
1586    
1587     char *
1588     mapdir ()
1589     PROTOTYPE:
1590     ALIAS:
1591     mapdir = 0
1592     uniquedir = 1
1593     tmpdir = 2
1594     confdir = 3
1595     localdir = 4
1596     playerdir = 5
1597     datadir = 6
1598     CODE:
1599 root 1.19 switch (ix)
1600     {
1601     case 0: RETVAL = settings.mapdir ; break;
1602     case 1: RETVAL = settings.uniquedir; break;
1603     case 2: RETVAL = settings.tmpdir ; break;
1604     case 3: RETVAL = settings.confdir ; break;
1605     case 4: RETVAL = settings.localdir ; break;
1606     case 5: RETVAL = settings.playerdir; break;
1607     case 6: RETVAL = settings.datadir ; break;
1608     }
1609 root 1.1 OUTPUT: RETVAL
1610    
1611     int
1612     cf_find_animation (char *text)
1613     PROTOTYPE: $
1614    
1615     int random_roll(int min, int max, object *op, int goodbad);
1616    
1617     const char *cost_string_from_value(uint64 cost, int approx = 0)
1618    
1619 root 1.18 int invoke (int event, ...)
1620 root 1.12 CODE:
1621 root 1.18 if (KLASS_OF (event) != KLASS_GLOBAL) croak ("event class must be GLOBAL");
1622 root 1.24 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
1623     for (int i = 1; i < items; i++) av_push (av, SvREFCNT_inc (ST (i)));
1624 root 1.18 RETVAL = INVOKE_((event_type)event, ARG_AV (av));
1625     OUTPUT: RETVAL
1626 root 1.12
1627 root 1.1 int
1628     exp_to_level (val64 exp)
1629     CODE:
1630     {
1631     int i = 0;
1632    
1633     RETVAL = settings.max_level;
1634    
1635     for (i = 1; i <= settings.max_level; i++)
1636     {
1637     if (levels[i] > exp)
1638     {
1639     RETVAL = i - 1;
1640     break;
1641     }
1642     }
1643     }
1644     OUTPUT: RETVAL
1645    
1646     val64
1647     level_to_min_exp (int level)
1648     CODE:
1649     if (level > settings.max_level)
1650     RETVAL = levels[settings.max_level];
1651     else if (level < 1)
1652     RETVAL = 0;
1653     else
1654     RETVAL = levels[level];
1655     OUTPUT: RETVAL
1656    
1657     SV *
1658     resistance_to_string (int atnr)
1659     CODE:
1660     if (atnr >= 0 && atnr < NROFATTACKS)
1661     RETVAL = newSVpv (resist_plus[atnr], 0);
1662     else
1663     XSRETURN_UNDEF;
1664     OUTPUT: RETVAL
1665    
1666 root 1.27 int
1667     _valid (SV *obj)
1668     CODE:
1669     RETVAL = SvROK (obj) && mg_find (SvRV (obj), PERL_MAGIC_ext);
1670     OUTPUT:
1671     RETVAL
1672    
1673 root 1.1 MODULE = cf PACKAGE = cf::object PREFIX = cf_object_
1674    
1675 root 1.18 int invoke (object *op, int event, ...)
1676     CODE:
1677     if (KLASS_OF (event) != KLASS_OBJECT) croak ("event class must be OBJECT");
1678 root 1.24 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
1679     for (int i = 2; i < items; i++) av_push (av, SvREFCNT_inc (ST (i)));
1680 root 1.18 RETVAL = INVOKE_((event_type)event, ARG_OBJECT (op), ARG_AV (av));
1681     OUTPUT: RETVAL
1682    
1683     SV *registry (object *op)
1684     CODE:
1685     RETVAL = registry_of (op);
1686     OUTPUT:
1687     RETVAL
1688    
1689 root 1.27 object *head (object *op)
1690     PROTOTYPE: $
1691     ALIAS:
1692     more = 1
1693     above = 2
1694     below = 3
1695     CODE:
1696     switch (ix)
1697     {
1698     case 0: RETVAL = op->head ? op->head : op; break; // DOH!
1699     case 1: RETVAL = op->more; break;
1700     case 2: RETVAL = op->above; break;
1701     case 3: RETVAL = op->below; break;
1702     }
1703     OUTPUT:
1704     RETVAL
1705    
1706 root 1.1 SV *
1707     get_property (object *obj, int type, int idx)
1708     CODE:
1709     RETVAL = newSVcfapi (type, cf_object_get_property (obj, idx));
1710     OUTPUT: RETVAL
1711    
1712     SV *
1713     set_property (object *obj, int type, int idx, SV *newval)
1714     CODE:
1715     switch (type)
1716     {
1717     case CFAPI_INT:
1718     cf_object_set_int_property (obj, idx, SvIV (newval));
1719     break;
1720     case CFAPI_LONG:
1721     cf_object_set_long_property (obj, idx, (long) SvVAL64 (newval));
1722     break;
1723     case CFAPI_DOUBLE:
1724     {
1725     int unused_type;
1726     object_set_property (&unused_type, obj, idx, (double)SvNV (newval));
1727     }
1728     break;
1729     case CFAPI_STRING:
1730     cf_object_set_string_property (obj, idx, SvOK (newval) ? SvPV_nolen (newval) : 0);
1731     break;
1732     case CFAPI_POBJECT:
1733     {
1734     int unused_type;
1735     object_set_property (&unused_type, obj, idx, (object *)SvPTR_ornull (newval, "cf::object"));
1736     }
1737     break;
1738     default:
1739     croak ("unhandled type '%d' in set_property '%d'", type, idx);
1740     }
1741    
1742     # missing properties
1743    
1744     void
1745     set_attacktype (object *obj, U32 attacktype)
1746     CODE:
1747     obj->attacktype = attacktype;
1748    
1749     U32
1750     get_attacktype (object *obj)
1751     ALIAS:
1752     attacktype = 0
1753     CODE:
1754     RETVAL = obj->attacktype;
1755     OUTPUT: RETVAL
1756    
1757     # missing in plug-in api, of course
1758     void
1759     set_food (object *obj, int food)
1760     CODE:
1761     obj->stats.food = food;
1762    
1763     int
1764     get_food (object *obj)
1765     ALIAS:
1766     food = 0
1767     CODE:
1768     RETVAL = obj->stats.food;
1769     OUTPUT: RETVAL
1770    
1771     void
1772     inv (object *obj)
1773     PROTOTYPE: $
1774     PPCODE:
1775     {
1776     object *o;
1777     for (o = obj->inv; o; o = o->below)
1778     XPUSHs (sv_2mortal (newSVcfapi (CFAPI_POBJECT, o)));
1779     }
1780    
1781     int cf_object_get_resistance (object *op, int rtype)
1782     ALIAS: resistance = 0
1783    
1784     int cf_object_get_flag (object *op, int flag)
1785     ALIAS: flag = 0
1786    
1787     void cf_object_set_flag (object *op, int flag, int value)
1788    
1789     int need_identify (const object *obj);
1790    
1791     int apply_shop_mat (object *shop_mat, object *op);
1792    
1793 root 1.27 int move (object *op, int dir, object *originator = op)
1794     CODE:
1795     RETVAL = move_ob (op, dir, originator);
1796     OUTPUT:
1797     RETVAL
1798 root 1.1
1799     void cf_object_apply (object *op, object *author, int flags = 0)
1800    
1801     void cf_object_apply_below (object *op)
1802    
1803     void cf_object_remove (object *op)
1804    
1805     void cf_object_free (object *op)
1806    
1807     object *cf_object_present_archname_inside (object *op, char *whatstr)
1808    
1809     int cf_object_transfer (object *op, int x, int y, int r = 0, object_ornull *orig = 0)
1810    
1811     int cf_object_change_map (object *op, int x, int y, mapstruct *map)
1812    
1813     object *cf_object_clone (object *op, int clonetype = 0)
1814    
1815     int cf_object_pay_item (object *op, object *buyer)
1816    
1817     int cf_object_pay_amount (object *op, uint64 amount)
1818    
1819     void pay_player (object *op, uint64 amount)
1820    
1821     val64 pay_player_arch (object *op, const char *arch, uint64 amount)
1822    
1823     int cf_object_cast_spell (object *caster, object *ctoo, int dir, object *spell_ob, char *stringarg = 0)
1824    
1825     int cf_object_cast_ability (object *caster, object *ctoo, int dir, object *sp_, char *stringarg = 0)
1826    
1827     void cf_object_learn_spell (object *op, object *sp)
1828    
1829     void cf_object_forget_spell (object *op, object *sp)
1830    
1831     object *cf_object_check_for_spell (object *op, char *spellname)
1832    
1833     int cf_object_query_money (object *op)
1834     ALIAS: money = 0
1835    
1836     int cf_object_query_cost (object *op, object *who, int flags)
1837     ALIAS: cost = 0
1838    
1839     void cf_object_activate_rune (object *op , object *victim)
1840    
1841     int cf_object_check_trigger (object *op, object *cause)
1842    
1843     int cf_object_out_of_map (object *op, int x, int y)
1844    
1845     void cf_object_drop (object *op, object *author)
1846    
1847     void cf_object_take (object *op, object *author)
1848    
1849     void cf_object_say (object *op, char *msg)
1850    
1851     void cf_object_speak (object *op, char *msg)
1852    
1853     object *cf_object_insert_object (object *op, object *container)
1854    
1855     const char *cf_object_get_msg (object *ob)
1856     ALIAS: msg = 0
1857    
1858     object *cf_object_insert_in_ob (object *ob, object *where)
1859    
1860     int cf_object_teleport (object *op, mapstruct *map, int x, int y)
1861    
1862     void cf_object_update (object *op, int flags)
1863    
1864     void cf_object_pickup (object *op, object *what)
1865    
1866     object *cf_create_object_by_name (const char *name)
1867    
1868     void change_exp (object *op, uint64 exp, const char *skill_name = 0, int flag = 0)
1869    
1870     void player_lvl_adj (object *who, object *skill = 0)
1871    
1872     int kill_object (object *op, int dam = 0, object *hitter = 0, int type = AT_PHYSICAL)
1873    
1874     int calc_skill_exp (object *who, object *op, object *skill);
1875    
1876     void push_button (object *op);
1877    
1878     void use_trigger (object *op);
1879    
1880     void add_button_link (object *button, mapstruct *map, int connected);
1881    
1882     void remove_button_link (object *op);
1883    
1884     void
1885     cf_object_set_resistance (object *op, int rtype, int val)
1886     CODE:
1887     if (rtype >= 0 && rtype < NROFATTACKS)
1888     op->resist[rtype] = val;
1889    
1890    
1891     MODULE = cf PACKAGE = cf::object PREFIX = cf_
1892    
1893     void cf_fix_object (object *pl)
1894     ALIAS: fix = 0
1895    
1896     object *cf_insert_ob_in_ob (object *ob, object *where)
1897    
1898     # no clean way to get an object from an archetype - stupid idiotic
1899     # dumb kludgy misdesigned plug-in api slowly gets on my nerves.
1900    
1901     object *new (const char *archetype = 0)
1902     PROTOTYPE: ;$
1903     CODE:
1904     RETVAL = archetype ? get_archetype (archetype) : cf_create_object ();
1905     OUTPUT:
1906     RETVAL
1907    
1908     object *insert_ob_in_map_at (object *ob, mapstruct *where, object_ornull *orig, int flag, int x, int y)
1909     PROTOTYPE: $$$$$$
1910     CODE:
1911     {
1912     int unused_type;
1913     RETVAL = (object *)object_insert (&unused_type, ob, 0, where, orig, flag, x, y);
1914     }
1915    
1916     # syntatic sugar for easier use in event callbacks.
1917     const char *options (object *op)
1918     CODE:
1919     RETVAL = op->name;
1920     OUTPUT:
1921     RETVAL
1922    
1923     player *contr (object *op)
1924     CODE:
1925     RETVAL = op->contr;
1926     OUTPUT: RETVAL
1927    
1928     const char *get_ob_key_value (object *op, const char *key)
1929    
1930     bool set_ob_key_value (object *op, const char *key, const char *value = 0, int add_key = 1)
1931    
1932     object *get_nearest_player (object *ob)
1933     ALIAS: nearest_player = 0
1934     PREINIT:
1935     extern object *get_nearest_player (object *);
1936    
1937     void rangevector (object *ob, object *other, int flags = 0)
1938     PROTOTYPE: $$;$
1939     PPCODE:
1940     {
1941     rv_vector rv;
1942     get_rangevector (ob, other, &rv, flags);
1943     EXTEND (SP, 5);
1944     PUSHs (newSVuv (rv.distance));
1945     PUSHs (newSViv (rv.distance_x));
1946     PUSHs (newSViv (rv.distance_y));
1947     PUSHs (newSViv (rv.direction));
1948     PUSHs (newSVcfapi (CFAPI_POBJECT, rv.part));
1949     }
1950    
1951     bool on_same_map_as (object *ob, object *other)
1952     CODE:
1953     RETVAL = on_same_map (ob, other);
1954     OUTPUT: RETVAL
1955    
1956     char *
1957     base_name (object *ob, int plural)
1958     CODE:
1959     RETVAL = cf_query_base_name (ob, plural);
1960     OUTPUT: RETVAL
1961    
1962     living *
1963     stats (object *ob)
1964     CODE:
1965     RETVAL = &ob->stats;
1966     OUTPUT: RETVAL
1967    
1968    
1969     MODULE = cf PACKAGE = cf::object::player PREFIX = cf_player_
1970    
1971     player *player (object *op)
1972     CODE:
1973     RETVAL = op->contr;
1974     OUTPUT: RETVAL
1975    
1976     void cf_player_message (object *obj, char *txt, int flags = NDI_ORANGE | NDI_UNIQUE)
1977    
1978     object *cf_player_send_inventory (object *op)
1979    
1980     char *cf_player_get_ip (object *op)
1981     ALIAS: ip = 0
1982    
1983     object *cf_player_get_marked_item (object *op)
1984     ALIAS: marked_item = 0
1985    
1986     void cf_player_set_marked_item (object *op, object *ob)
1987    
1988     partylist *cf_player_get_party (object *op)
1989     ALIAS: party = 0
1990    
1991     void cf_player_set_party (object *op, partylist *party)
1992    
1993     void kill_player (object *op)
1994    
1995 root 1.12 MODULE = cf PACKAGE = cf::player PREFIX = cf_player_
1996 root 1.1
1997 root 1.18 int invoke (player *pl, int event, ...)
1998     CODE:
1999     if (KLASS_OF (event) != KLASS_PLAYER) croak ("event class must be PLAYER");
2000 root 1.24 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
2001     for (int i = 2; i < items; i++) av_push (av, SvREFCNT_inc (ST (i)));
2002 root 1.18 RETVAL = INVOKE_((event_type)event, ARG_PLAYER (pl), ARG_AV (av));
2003     OUTPUT: RETVAL
2004    
2005 root 1.12 SV *registry (player *pl)
2006     CODE:
2007     RETVAL = registry_of (pl);
2008     OUTPUT:
2009     RETVAL
2010 root 1.1
2011     player *cf_player_find (char *name)
2012     PROTOTYPE: $
2013    
2014     void cf_player_move (player *pl, int dir)
2015    
2016     void play_sound_player_only (player *pl, int soundnum, int x = 0, int y = 0);
2017    
2018     # nonstandard
2019     object *ob (player *pl)
2020     CODE:
2021     RETVAL = pl->ob;
2022     OUTPUT: RETVAL
2023    
2024     player *first ()
2025     CODE:
2026     RETVAL = first_player;
2027     OUTPUT: RETVAL
2028    
2029     player *next (player *pl)
2030     CODE:
2031     RETVAL = pl->next;
2032     OUTPUT: RETVAL
2033    
2034     bool
2035     cell_visible (player *pl, int dx, int dy)
2036     CODE:
2037     RETVAL = FABS (dx) <= pl->socket.mapx / 2 && FABS (dy) <= pl->socket.mapy / 2
2038     && !pl->blocked_los [dx + pl->socket.mapx / 2][dy + pl->socket.mapy / 2];
2039     OUTPUT:
2040     RETVAL
2041    
2042 root 1.4 char *
2043     client (player *pl)
2044     CODE:
2045     RETVAL = pl->socket.client;
2046     OUTPUT:
2047     RETVAL
2048    
2049 root 1.7 char *
2050     host (player *pl)
2051     CODE:
2052     RETVAL = pl->socket.host;
2053     OUTPUT:
2054     RETVAL
2055    
2056     char *
2057     killer (player *pl, char *killer = 0)
2058     CODE:
2059     if (killer)
2060     snprintf (pl->killer, sizeof (pl->killer), "%s", killer);
2061     RETVAL = pl->killer;
2062     OUTPUT:
2063     RETVAL
2064    
2065 root 1.4 void
2066     buggy_mapscroll (player *pl, int value = 1)
2067     CODE:
2068     pl->socket.buggy_mapscroll = value;
2069    
2070 root 1.1 void
2071     send (player *pl, SV *packet)
2072     CODE:
2073     {
2074     STRLEN len;
2075     char *buf = SvPVbyte (packet, len);
2076    
2077     Write_String_To_Socket (&pl->socket, buf, len);
2078     }
2079    
2080     int
2081     listening (player *pl, int new_value = -1)
2082     CODE:
2083     RETVAL = pl->listening;
2084     if (new_value >= 0)
2085     pl->listening = new_value;
2086     OUTPUT:
2087     RETVAL
2088    
2089     void get_savebed (player *pl)
2090     ALIAS:
2091     savebed = 0
2092     PPCODE:
2093     EXTEND (SP, 3);
2094     PUSHs (sv_2mortal (newSVpv (pl->savebed_map, 0)));
2095     PUSHs (sv_2mortal (newSViv (pl->bed_x)));
2096     PUSHs (sv_2mortal (newSViv (pl->bed_y)));
2097    
2098     void set_savebed (player *pl, char *map_path, int x, int y)
2099     CODE:
2100     strcpy (pl->savebed_map, map_path);
2101     pl->bed_x = x;
2102     pl->bed_y = y;
2103    
2104     void
2105     list ()
2106     PPCODE:
2107     {
2108     player *pl;
2109     for (pl = first_player; pl; pl = pl->next)
2110     XPUSHs (newSVcfapi (CFAPI_PPLAYER, pl));
2111     }
2112    
2113     bool
2114     peaceful (player *pl, bool new_setting = 0)
2115     PROTOTYPE: $;$
2116     CODE:
2117     RETVAL = pl->peaceful;
2118     if (items > 1)
2119     pl->peaceful = new_setting;
2120     OUTPUT:
2121     RETVAL
2122    
2123     living *
2124     orig_stats (player *pl)
2125     CODE:
2126     RETVAL = &pl->orig_stats;
2127     OUTPUT: RETVAL
2128    
2129     living *
2130     last_stats (player *pl)
2131     CODE:
2132     RETVAL = &pl->last_stats;
2133     OUTPUT: RETVAL
2134    
2135    
2136     MODULE = cf PACKAGE = cf::map PREFIX = cf_map_
2137    
2138 root 1.29 mapstruct *first ()
2139     PROTOTYPE:
2140 elmex 1.26 CODE:
2141 root 1.29 RETVAL = first_map;
2142     OUTPUT: RETVAL
2143 elmex 1.26
2144 root 1.29 mapstruct *next (mapstruct *map)
2145     PROTOTYPE:
2146     CODE:
2147     RETVAL = map->next;
2148     OUTPUT: RETVAL
2149 elmex 1.26
2150 root 1.18 int invoke (mapstruct *map, int event, ...)
2151     CODE:
2152     if (KLASS_OF (event) != KLASS_MAP) croak ("event class must be MAP");
2153 root 1.24 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
2154     for (int i = 2; i < items; i++) av_push (av, SvREFCNT_inc (ST (i)));
2155 root 1.18 RETVAL = INVOKE_((event_type)event, ARG_MAP (map), ARG_AV (av));
2156 root 1.25 OUTPUT: RETVAL
2157 root 1.18
2158 root 1.12 SV *registry (mapstruct *map)
2159     CODE:
2160     RETVAL = registry_of (map);
2161     OUTPUT:
2162     RETVAL
2163    
2164 root 1.1 SV *
2165     get_property (mapstruct *obj, int type, int idx)
2166     CODE:
2167     RETVAL = newSVcfapi (type, cf_map_get_property (obj, idx));
2168     OUTPUT: RETVAL
2169    
2170     SV *
2171     set_property (mapstruct *obj, int type, int idx, SV *newval)
2172     CODE:
2173     switch (type)
2174     {
2175     case CFAPI_INT:
2176     cf_map_set_int_property (obj, idx, SvIV (newval));
2177     break;
2178     default:
2179     croak ("unhandled type '%d' in set_property '%d'", type, idx);
2180     }
2181    
2182     mapstruct *new (int width, int height)
2183     PROTOTYPE:
2184     CODE:
2185     {
2186 root 1.29 RETVAL = get_empty_map (width, height);
2187 root 1.1 }
2188     OUTPUT:
2189     RETVAL
2190    
2191     void delete_map (mapstruct *map)
2192    
2193     void clean_tmp_map (mapstruct *map)
2194    
2195     void play_sound_map (mapstruct *map, int x, int y, int sound_num)
2196    
2197     mapstruct *tile_map (mapstruct *map, unsigned int dir)
2198     CODE:
2199     RETVAL = dir < 4 ? map->tile_map [dir] : 0;
2200     OUTPUT:
2201     RETVAL
2202    
2203     char *tile_path (mapstruct *map, unsigned int dir)
2204     CODE:
2205     if (dir >= 4)
2206     XSRETURN_UNDEF;
2207     RETVAL = map->tile_path [dir];
2208     OUTPUT:
2209     RETVAL
2210    
2211 root 1.29 mapstruct *ready_map_name (char *name, int flags = 0)
2212     PROTOTYPE: $;$
2213     ALIAS:
2214     find = 0
2215     get_map = 1
2216 root 1.1
2217     mapstruct *has_been_loaded (char *name)
2218     PROTOTYPE: $
2219    
2220     # whoever "designed" the plug-in api should have wasted
2221     # his/her time with staying away from the project - would have
2222     # saved others a lot of time, without doubt.
2223     void set_path (mapstruct *where, char *path)
2224     CODE:
2225     strcpy (where->path, path);
2226    
2227     int in_memory (mapstruct *map)
2228     CODE:
2229     RETVAL = map->in_memory;
2230     OUTPUT:
2231     RETVAL
2232    
2233     bool unique (mapstruct *map)
2234     CODE:
2235     RETVAL = map->unique;
2236     OUTPUT:
2237     RETVAL
2238    
2239     void set_unique (mapstruct *map, bool unique)
2240     CODE:
2241     map->unique = unique;
2242    
2243 root 1.29 void
2244     trigger (mapstruct *map, long connection, bool state = true)
2245     CODE:
2246     activate_connection (map, connection, state);
2247    
2248     void
2249     get_connection (mapstruct *map, long connection)
2250     PPCODE:
2251     oblinkpt *obp = get_connection_links (map, connection);
2252     if (obp)
2253     for (objectlink *ol = obp->link; ol; ol = ol->next)
2254     XPUSHs (sv_2mortal (newSVcfapi (CFAPI_POBJECT, ol->ob)));
2255    
2256 root 1.1 object *cf_map_insert_object_there (mapstruct *where, object *op, object *originator, int flags)
2257    
2258     object *cf_map_insert_object (mapstruct *where, object* op, int x, int y)
2259    
2260     object* cf_map_present_arch_by_name (mapstruct *map, const char* str, int nx, int ny)
2261     C_ARGS: str, map, nx, ny
2262    
2263     void
2264     cf_map_normalise (mapstruct *map, int x, int y)
2265     PPCODE:
2266     {
2267     mapstruct *nmap = 0;
2268     I16 nx = 0, ny = 0;
2269 root 1.19 int flags = get_map_flags (map, &nmap, x, y, &nx, &ny);
2270 root 1.1
2271     EXTEND (SP, 4);
2272     PUSHs (sv_2mortal (newSViv (flags)));
2273    
2274     if (GIMME_V == G_ARRAY)
2275     {
2276     PUSHs (sv_2mortal (newSVcfapi (CFAPI_PMAP, nmap)));
2277     PUSHs (sv_2mortal (newSViv (nx)));
2278     PUSHs (sv_2mortal (newSViv (ny)));
2279     }
2280     }
2281    
2282     void
2283     at (mapstruct *map, unsigned int x, unsigned int y)
2284     PROTOTYPE: $$$
2285     PPCODE:
2286     {
2287     object *o;
2288     mapstruct *nmap = 0;
2289     I16 nx, ny;
2290    
2291 root 1.19 get_map_flags (map, &nmap, x, y, &nx, &ny);
2292 root 1.1
2293     if (nmap)
2294     for (o = GET_MAP_OB (nmap, nx, ny); o; o = o->above)
2295     XPUSHs (sv_2mortal (newSVcfapi (CFAPI_POBJECT, o)));
2296     }
2297    
2298     SV *
2299     bot_at (mapstruct *obj, unsigned int x, unsigned int y)
2300     PROTOTYPE: $$$
2301     ALIAS:
2302     top_at = 1
2303     flags_at = 2
2304     light_at = 3
2305     move_block_at = 4
2306     move_slow_at = 5
2307     move_on_at = 6
2308     move_off_at = 7
2309     INIT:
2310     if (x >= MAP_WIDTH (obj) || y >= MAP_HEIGHT (obj)) XSRETURN_UNDEF;
2311     CODE:
2312     switch (ix)
2313     {
2314     case 0: RETVAL = newSVcfapi (CFAPI_POBJECT, GET_MAP_OB (obj, x, y)); break;
2315     case 1: RETVAL = newSVcfapi (CFAPI_POBJECT, GET_MAP_TOP (obj, x, y)); break;
2316     case 2: RETVAL = newSVuv ( GET_MAP_FLAGS (obj, x, y)); break;
2317     case 3: RETVAL = newSViv ( GET_MAP_LIGHT (obj, x, y)); break;
2318     case 4: RETVAL = newSVuv ( GET_MAP_MOVE_BLOCK (obj, x, y)); break;
2319     case 5: RETVAL = newSVuv ( GET_MAP_MOVE_SLOW (obj, x, y)); break;
2320     case 6: RETVAL = newSVuv ( GET_MAP_MOVE_ON (obj, x, y)); break;
2321     case 7: RETVAL = newSVuv ( GET_MAP_MOVE_OFF (obj, x, y)); break;
2322     }
2323     OUTPUT:
2324     RETVAL
2325    
2326    
2327 root 1.19 MODULE = cf PACKAGE = cf::arch
2328 root 1.1
2329 root 1.19 archetype *first()
2330 root 1.1 PROTOTYPE:
2331 root 1.19 CODE:
2332     RETVAL = first_archetype;
2333     OUTPUT: RETVAL
2334 root 1.1
2335 root 1.19 archetype *next (archetype *arch)
2336     CODE:
2337     RETVAL = arch->next;
2338     OUTPUT: RETVAL
2339 root 1.1
2340 root 1.19 archetype *head (archetype *arch)
2341     CODE:
2342     RETVAL = arch->head;
2343     OUTPUT: RETVAL
2344 root 1.1
2345 root 1.19 archetype *more (archetype *arch)
2346     CODE:
2347     RETVAL = arch->more;
2348     OUTPUT: RETVAL
2349 root 1.1
2350 root 1.19 const char *name (archetype *arch)
2351     CODE:
2352     RETVAL = arch->name;
2353     OUTPUT: RETVAL
2354 root 1.1
2355 root 1.19 object *clone (archetype *arch)
2356     CODE:
2357     RETVAL = &arch->clone;
2358     OUTPUT: RETVAL
2359 root 1.1
2360 root 1.19 MODULE = cf PACKAGE = cf::party
2361 root 1.1
2362 root 1.19 partylist *first ()
2363 root 1.1 PROTOTYPE:
2364 root 1.19 CODE:
2365     RETVAL = get_firstparty ();
2366     OUTPUT: RETVAL
2367 root 1.1
2368 root 1.19 partylist *next (partylist *party)
2369     CODE:
2370     RETVAL = party->next;
2371     OUTPUT: RETVAL
2372 root 1.1
2373 root 1.19 const char *name (partylist *party)
2374     CODE:
2375     RETVAL = party->partyname;
2376     OUTPUT: RETVAL
2377 root 1.1
2378 root 1.19 const char *password (partylist *party)
2379     CODE:
2380     RETVAL = party->passwd;
2381     OUTPUT: RETVAL
2382 root 1.1
2383 root 1.19 MODULE = cf PACKAGE = cf::region
2384 root 1.1
2385 root 1.19 region *first ()
2386 root 1.1 PROTOTYPE:
2387 root 1.19 CODE:
2388     RETVAL = first_region;
2389     OUTPUT: RETVAL
2390 root 1.1
2391 root 1.19 region *next (region *reg)
2392     CODE:
2393     RETVAL = reg->next;
2394     OUTPUT: RETVAL
2395 root 1.1
2396 root 1.19 const char *name (region *reg)
2397     CODE:
2398     RETVAL = reg->name;
2399     OUTPUT: RETVAL
2400 root 1.1
2401 root 1.19 region *parent (region *reg)
2402     CODE:
2403     RETVAL = reg->parent;
2404     OUTPUT: RETVAL
2405 root 1.1
2406 root 1.19 const char *longname (region *reg)
2407     CODE:
2408     RETVAL = reg->longname;
2409     OUTPUT: RETVAL
2410 root 1.1
2411 root 1.19 const char *msg (region *reg)
2412     CODE:
2413     RETVAL = reg->msg;
2414     OUTPUT: RETVAL
2415 root 1.1
2416 root 1.19 MODULE = cf PACKAGE = cf::living
2417 root 1.1
2418     val64
2419     exp (living *liv, val64 new_val = 0)
2420     PROTOTYPE: $;$
2421     ALIAS:
2422     Str = 1
2423     Dex = 2
2424     Con = 3
2425     Wis = 4
2426     Cha = 5
2427     Int = 6
2428     Pow = 7
2429     wc = 8
2430     ac = 9
2431     hp = 10
2432     maxhp = 11
2433     sp = 12
2434     maxsp = 13
2435     grace = 14
2436     maxgrace = 15
2437     food = 16
2438     dam = 17
2439     luck = 18
2440     CODE:
2441     # define LIVING_ACC(acc,idx) case idx: RETVAL = liv->acc; if (items > 1) liv->acc = (sint64)new_val; break
2442     switch (ix)
2443     {
2444     LIVING_ACC (exp , 0);
2445     LIVING_ACC (Str , 1);
2446     LIVING_ACC (Dex , 2);
2447     LIVING_ACC (Con , 3);
2448     LIVING_ACC (Wis , 4);
2449     LIVING_ACC (Cha , 5);
2450     LIVING_ACC (Int , 6);
2451     LIVING_ACC (Pow , 7);
2452     LIVING_ACC (wc , 8);
2453     LIVING_ACC (ac , 9);
2454     LIVING_ACC (hp , 10);
2455     LIVING_ACC (maxhp , 11);
2456     LIVING_ACC (sp , 12);
2457     LIVING_ACC (maxsp , 13);
2458     LIVING_ACC (grace , 14);
2459     LIVING_ACC (maxgrace, 15);
2460     LIVING_ACC (food , 16);
2461     LIVING_ACC (dam , 17);
2462     LIVING_ACC (luck , 18);
2463     }
2464     # undef LIVING_ACC
2465     OUTPUT:
2466     RETVAL
2467