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/cvs/deliantra/server/server/cfperl.xs
Revision: 1.5
Committed: Thu Aug 24 13:13:49 2006 UTC (17 years, 9 months ago) by root
Branch: MAIN
Changes since 1.4: +11 -12 lines
Log Message:
- added cfperl.h, soon to be used by events
- no perl == exit, its no longer optional
- moved server main loop entirely in perl
- removed lots of unneeded timekeeping cruft

File Contents

# User Rev Content
1 root 1.1 /*****************************************************************************/
2     /* CrossFire, A Multiplayer game for the X Window System */
3     /*****************************************************************************/
4    
5     /*
6     * This code is placed under the GNU General Public Licence (GPL)
7     *
8     * Copyright (C) 2001-2005 by Chachkoff Yann
9     * Copyright (C) 2006 by Marc Lehmann <cf@schmorpd.e>
10     *
11     * This program is free software; you can redistribute it and/or modify
12     * it under the terms of the GNU General Public License as published by
13     * the Free Software Foundation; either version 2 of the License, or
14     * (at your option) any later version.
15     *
16     * This program is distributed in the hope that it will be useful,
17     * but WITHOUT ANY WARRANTY; without even the implied warranty of
18     * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
19     * GNU General Public License for more details.
20     *
21     * You should have received a copy of the GNU General Public License
22     * along with this program; if not, write to the Free Software
23     * Foundation, Inc. 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
24     */
25    
26     #include <EXTERN.h>
27     #include <perl.h>
28     #include <XSUB.h>
29    
30     #undef save_long // clashes with libproto.h
31    
32     #define PLUGIN_NAME "perl"
33     #define PLUGIN_VERSION "cfperl 0.3"
34    
35     #ifndef __CEXTRACT__
36     #include <plugin.h>
37     #endif
38    
39     #undef MODULEAPI
40     #ifdef WIN32
41     #else
42     #define MODULEAPI
43     #endif
44    
45     #include <plugin_common.h>
46     #include <sounds.h>
47    
48     #include <stdarg.h>
49    
50     #include <sproto.h>
51    
52     //#include "EventAPI.h"
53     #include "perlxsi.c"
54    
55     static void *globalEventListener (int *type, ...);
56    
57     extern sint64 *levels; // the experience table
58    
59     typedef object object_ornull;
60     typedef mapstruct mapstruct_ornull;
61    
62     typedef double val64;
63     #define newSVval64 newSVnv
64     #define SvVAL64 SvNV
65    
66     static f_plug_api gethook;
67     static f_plug_api registerGlobalEvent;
68     static f_plug_api unregisterGlobalEvent;
69     static f_plug_api systemDirectory;
70     static f_plug_api object_set_property;
71     static f_plug_api map_get_map;
72     static f_plug_api object_insert;
73    
74     /* this is a stupid way to do things, and awkward to use for plug-in authors */
75     typedef struct
76     {
77     object* who;
78     object* activator;
79     object* third;
80     object* event;
81     mapstruct* map;
82     char message[1024];
83     int fix; // seems to be python-only, and should not be part of the API
84     int event_code;
85     char extension[1024]; // name field, should invoke specific perl extension
86     char options[1024]; // slaying field of event_connectors
87     int returnvalue;
88     } CFPContext;
89    
90     static HV *obj_cache;
91     static PerlInterpreter *perl;
92    
93     #define PUSHcfapi(type,value) PUSHs (sv_2mortal (newSVcfapi (CFAPI_ ## type, (value))))
94     #define PUSHcfapi_va(type,ctype) PUSHcfapi (type, va_arg (args, ctype))
95     #define PUSH_OB PUSHcfapi_va(POBJECT, object *)
96     #define PUSH_PL PUSHcfapi_va(PPLAYER, player *)
97     #define PUSH_MAP PUSHcfapi_va(PMAP, mapstruct *)
98     #define PUSH_PV PUSHcfapi_va(STRING, const char *)
99     #define PUSH_IV PUSHs (sv_2mortal (newSViv (va_arg (args, int))))
100    
101     //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
102    
103     // garbage collect some perl objects, if possible
104     // all objects no longer referenced and empty are
105     // eligible for destruction.
106     static void
107     clean_obj_cache ()
108     {
109     static int count;
110    
111     if (++count & 7)
112     return;
113    
114     int todo = 1000;
115     do
116     {
117     I32 klen;
118     char *key;
119     HE *he = hv_iternext (obj_cache);
120    
121     if (he)
122     {
123     SV *sv = hv_iterval (obj_cache, he);
124    
125     // empty and unreferenced? nuke it
126     if (SvREFCNT (sv) == 1 && SvREFCNT (SvRV (sv)) == 1 && !HvFILL ((HV *)(SvRV (sv))))
127     {
128     hv_delete (obj_cache, HeKEY (he), HeKLEN (he), G_DISCARD);
129     todo++;
130     }
131     }
132     else
133     break;
134     }
135     while (--todo);
136     }
137    
138     static SV *
139     newSVptr (void *ptr, const char *klass)
140     {
141     SV *sv;
142    
143     if (!ptr)
144     return &PL_sv_undef;
145    
146     sv = newSV (0);
147     sv_magic (sv, 0, PERL_MAGIC_ext, (char *)ptr, 0);
148     return sv_bless (newRV_noinc (sv), gv_stashpv (klass, 1));
149     }
150    
151     static void
152     SVptr_cache_set (void *ptr, SV *sv)
153     {
154     hv_store (obj_cache, (char *)&ptr, sizeof (ptr), sv, 0);
155     }
156    
157     static SV *
158     SVptr_cache_get (void *ptr)
159     {
160     SV **he = hv_fetch (obj_cache, (char *)&ptr, sizeof (ptr), 0);
161    
162     return he ? *he : 0;
163     }
164    
165     static SV *
166     newSVptr_cached (void *ptr, const char *klass)
167     {
168     SV *sv;
169    
170     if (!ptr)
171     return &PL_sv_undef;
172    
173     sv = SVptr_cache_get (ptr);
174    
175     if (!sv)
176     {
177     HV *hv = newHV ();
178     sv_magic ((SV *)hv, 0, PERL_MAGIC_ext, (char *)ptr, 0);
179     sv = sv_bless (newRV_noinc ((SV *)hv), gv_stashpv (klass, 1));
180    
181     SVptr_cache_set (ptr, sv);
182     }
183    
184     return newSVsv (sv);
185     }
186    
187     static void
188     clearSVptr (SV *sv)
189     {
190     if (SvROK (sv))
191     sv = SvRV (sv);
192    
193     hv_clear ((HV *)sv);
194     sv_unmagic (sv, PERL_MAGIC_ext);
195     }
196    
197     static long
198     SvPTR (SV *sv, const char *klass)
199     {
200     if (!sv_derived_from (sv, klass))
201     croak ("object of type %s expected", klass);
202    
203     MAGIC *mg = mg_find (SvRV (sv), PERL_MAGIC_ext);
204    
205     if (!mg)
206     croak ("perl code used %s object, but C object is already destroyed, caught", klass);
207    
208     return (long)mg->mg_ptr;
209     }
210    
211     static long
212     SvPTR_ornull (SV *sv, const char *klass)
213     {
214     if (SvOK (sv))
215     return SvPTR (sv, klass);
216     else
217     return 0;
218     }
219    
220     static SV *
221     newSVcfapi (int type, ...)
222     {
223     SV *sv;
224    
225     va_list args;
226     va_start (args, type);
227    
228     switch (type)
229     {
230     #if 0
231     case CFAPI_INT16:
232     sv = newSViv (*va_arg (args, sint16_t *));
233     break;
234     #endif
235    
236     case CFAPI_INT:
237     sv = newSViv (*va_arg (args, int *));
238     break;
239    
240     case CFAPI_LONG:
241     sv = newSVval64 ((val64)*va_arg (args, sint64 *));
242     break;
243    
244     case CFAPI_DOUBLE:
245     sv = newSVnv (*va_arg (args, double *));
246     break;
247    
248     case CFAPI_STRING:
249     {
250     char *str = va_arg (args, char *);
251     sv = str ? newSVpv (str, 0) : &PL_sv_undef;
252     }
253     break;
254    
255     case CFAPI_POBJECT:
256     {
257     object *obj = va_arg (args, object *);
258    
259     if (!obj)
260     sv = &PL_sv_undef;
261     else
262     switch (obj->type)
263     {
264     case MAP:
265     sv = newSVptr_cached (obj, "cf::object::map::wrap");
266     break;
267    
268     case PLAYER:
269     sv = newSVptr_cached (obj, "cf::object::player::wrap");
270     break;
271    
272     default:
273     sv = newSVptr_cached (obj, "cf::object::wrap");
274     break;
275     }
276     }
277     break;
278    
279     case CFAPI_PMAP:
280     sv = newSVptr (va_arg (args, mapstruct *), "cf::map::wrap");
281     break;
282    
283     case CFAPI_PPLAYER:
284     sv = newSVptr (va_arg (args, player *), "cf::player::wrap");
285     break;
286    
287     case CFAPI_PARCH:
288     sv = newSVptr (va_arg (args, archetype *), "cf::arch::wrap");
289     break;
290    
291     case CFAPI_PPARTY:
292     sv = newSVptr (va_arg (args, partylist *), "cf::party::wrap");
293     break;
294    
295     case CFAPI_PREGION:
296     sv = newSVptr (va_arg (args, region *), "cf::region::wrap");
297     break;
298    
299     default:
300     assert (("unhandled type in newSVcfapi", 0));
301     }
302    
303     va_end (args);
304    
305     return sv;
306     }
307    
308     /////////////////////////////////////////////////////////////////////////////
309    
310     extern "C" int cfperl_initPlugin (const char *iversion, f_plug_api gethooksptr)
311     {
312     gethook = gethooksptr;
313     printf (PLUGIN_VERSION " init\n");
314    
315     return 0;
316     }
317    
318     static CommArray_s rtn_cmd;
319    
320     static int
321     runPluginCommand (object *obj, char *params)
322     {
323     dSP;
324    
325     ENTER;
326     SAVETMPS;
327    
328     PUSHMARK (SP);
329    
330     EXTEND (SP, 3);
331     PUSHs (sv_2mortal (newSVpv (rtn_cmd.name, 0)));
332     PUSHs (sv_2mortal (newSVcfapi (CFAPI_POBJECT, obj)));
333    
334     if (params)
335     PUSHs (sv_2mortal (newSVpv (params, 0)));
336    
337     PUTBACK;
338     int count = call_pv ("cf::inject_command", G_SCALAR | G_EVAL);
339     SPAGAIN;
340    
341     if (SvTRUE (ERRSV))
342     LOG (llevError, "command '%s' callback evaluation error: %s", rtn_cmd.name, SvPV_nolen (ERRSV));
343    
344     int returnvalue = count > 0 ? POPi : -1;
345    
346     PUTBACK;
347     FREETMPS;
348     LEAVE;
349    
350     return returnvalue;
351     }
352    
353     extern "C" void *cfperl_getPluginProperty (int *type, ...)
354     {
355     va_list args;
356     char *propname;
357     int i;
358     va_start (args, type);
359     propname = va_arg (args, char *);
360     //printf ("Property name: %s\n", propname);
361    
362     if (!strcmp (propname, "command?"))
363     {
364     if (!perl)
365     return NULL;
366    
367     const char *cmdname = va_arg (args, const char *);
368     HV *hv = get_hv ("cf::COMMAND", 1);
369     SV **svp = hv_fetch (hv, cmdname, strlen (cmdname) + 1, 0);
370    
371     va_end (args);
372    
373     if (svp)
374     {
375     // this is totaly broken, should stash it into %COMMAND
376     rtn_cmd.name = cmdname;
377     rtn_cmd.time = SvNV (*svp);
378     rtn_cmd.func = runPluginCommand;
379    
380     return &rtn_cmd;
381     }
382     }
383     else if (!strcmp (propname, "Identification"))
384     {
385     va_end (args);
386     return (void*) PLUGIN_NAME;
387     }
388     else if (!strcmp (propname, "FullName"))
389     {
390     va_end (args);
391     return (void*) PLUGIN_VERSION;
392     }
393     else
394     va_end (args);
395    
396     return NULL;
397     }
398    
399     extern "C" int cfperl_postInitPlugin ()
400     {
401     int hooktype = 1;
402     int rtype = 0;
403    
404     printf (PLUGIN_VERSION " post init\n");
405    
406     registerGlobalEvent = (void* (*)(int*, ...)) gethook (&rtype, hooktype, "cfapi_system_register_global_event");
407     unregisterGlobalEvent = (void* (*)(int*, ...)) gethook (&rtype, hooktype, "cfapi_system_unregister_global_event");
408     systemDirectory = (void* (*)(int*, ...)) gethook (&rtype, hooktype, "cfapi_system_directory");
409     object_set_property = (void* (*)(int*, ...)) gethook (&rtype, hooktype, "cfapi_object_set_property");
410     map_get_map = (void* (*)(int*, ...)) gethook (&rtype, hooktype, "cfapi_map_get_map");
411     object_insert = (void* (*)(int*, ...)) gethook (&rtype, hooktype, "cfapi_object_insert");
412    
413     cf_init_plugin (gethook);
414    
415     /* Pick the global events you want to monitor from this plugin */
416     registerGlobalEvent (NULL, EVENT_BORN, PLUGIN_NAME, globalEventListener);
417     registerGlobalEvent (NULL, EVENT_CLOCK, PLUGIN_NAME, globalEventListener);
418     //registerGlobalEvent (NULL, EVENT_CRASH, PLUGIN_NAME, globalEventListener);
419     registerGlobalEvent (NULL, EVENT_FIND_UNARMED_SKILL, PLUGIN_NAME, globalEventListener);
420     registerGlobalEvent (NULL, EVENT_PLAYER_USE_SKILL, PLUGIN_NAME, globalEventListener);
421     registerGlobalEvent (NULL, EVENT_CAST_SPELL, PLUGIN_NAME, globalEventListener);
422     registerGlobalEvent (NULL, EVENT_MONSTER_USE_SKILL, PLUGIN_NAME, globalEventListener);
423     registerGlobalEvent (NULL, EVENT_PLAYER_DEATH, PLUGIN_NAME, globalEventListener);
424     registerGlobalEvent (NULL, EVENT_GKILL, PLUGIN_NAME, globalEventListener);
425     registerGlobalEvent (NULL, EVENT_LOGIN, PLUGIN_NAME, globalEventListener);
426     registerGlobalEvent (NULL, EVENT_LOGOUT, PLUGIN_NAME, globalEventListener);
427     registerGlobalEvent (NULL, EVENT_MAPENTER, PLUGIN_NAME, globalEventListener);
428     registerGlobalEvent (NULL, EVENT_MAPLEAVE, PLUGIN_NAME, globalEventListener);
429     registerGlobalEvent (NULL, EVENT_MAPRESET, PLUGIN_NAME, globalEventListener);
430     registerGlobalEvent (NULL, EVENT_MAPLOAD, PLUGIN_NAME, globalEventListener);
431     registerGlobalEvent (NULL, EVENT_MAPOUT, PLUGIN_NAME, globalEventListener);
432     registerGlobalEvent (NULL, EVENT_MAPIN, PLUGIN_NAME, globalEventListener);
433     registerGlobalEvent (NULL, EVENT_MAPCLEAN, PLUGIN_NAME, globalEventListener);
434     registerGlobalEvent (NULL, EVENT_REMOVE, PLUGIN_NAME, globalEventListener);
435     registerGlobalEvent (NULL, EVENT_SHOUT, PLUGIN_NAME, globalEventListener);
436     registerGlobalEvent (NULL, EVENT_TELL, PLUGIN_NAME, globalEventListener);
437     registerGlobalEvent (NULL, EVENT_MUZZLE, PLUGIN_NAME, globalEventListener);
438     registerGlobalEvent (NULL, EVENT_KICK, PLUGIN_NAME, globalEventListener);
439     registerGlobalEvent (NULL, EVENT_FREE_OB, PLUGIN_NAME, globalEventListener);
440     registerGlobalEvent (NULL, EVENT_PLAYER_LOAD, PLUGIN_NAME, globalEventListener);
441     registerGlobalEvent (NULL, EVENT_PLAYER_SAVE, PLUGIN_NAME, globalEventListener);
442     registerGlobalEvent (NULL, EVENT_EXTCMD, PLUGIN_NAME, globalEventListener);
443    
444     char *argv[] = {
445     "",
446     "-e"
447     "BEGIN {"
448     " cf->bootstrap;"
449     " unshift @INC, cf::datadir ();"
450     "}"
451     ""
452     "use cf;"
453     };
454    
455     perl = perl_alloc ();
456     perl_construct (perl);
457    
458     PL_exit_flags |= PERL_EXIT_DESTRUCT_END;
459    
460     if (perl_parse (perl, xs_init, 2, argv, (char **)NULL) || perl_run (perl))
461     {
462 root 1.5 printf ("unable to initialize perl-interpreter, aborting.\n");
463 root 1.1
464 root 1.5 exit (EXIT_FAILURE);
465     //perl_destruct (perl);
466     //perl_free (perl);
467     //perl = 0;
468 root 1.1 }
469     else
470     {
471     obj_cache = newHV ();
472     }
473    
474     return 0;
475     }
476    
477     static void *
478     globalEventListener (int *type, ...)
479     {
480     va_list args;
481     static int rv;
482     int event_code;
483    
484     if (!perl)
485     return NULL;
486    
487     va_start (args, type);
488     event_code = va_arg (args, int);
489    
490     if (event_code == EVENT_FREE_OB)
491     {
492     player *pl;
493     object *op;
494     SV *sv;
495    
496     op = va_arg (args, object *);
497     sv = hv_delete (obj_cache, (char *)&op, sizeof (void *), 0);
498    
499     if (sv)
500     clearSVptr (sv);
501    
502     rv = 0;
503     }
504     else if (event_code == EVENT_CLOCK)
505     {
506     clean_obj_cache ();
507     }
508     else
509     {
510     dSP;
511    
512     ENTER;
513     SAVETMPS;
514    
515     PUSHMARK (SP);
516    
517     EXTEND (SP, 10);
518     PUSHs (sv_2mortal (newSViv (event_code)));
519    
520     switch (event_code)
521     {
522     case EVENT_CRASH:
523     break;
524    
525     case EVENT_PLAYER_LOAD:
526     case EVENT_PLAYER_SAVE:
527     PUSH_OB;
528     PUSH_PV;
529     break;
530    
531     case EVENT_MAPLOAD:
532     case EVENT_MAPOUT:
533     case EVENT_MAPIN:
534     case EVENT_MAPCLEAN:
535     case EVENT_MAPRESET:
536     PUSH_MAP;
537     break;
538    
539     case EVENT_MAPENTER:
540     case EVENT_MAPLEAVE:
541     case EVENT_BORN:
542     case EVENT_REMOVE:
543     case EVENT_PLAYER_DEATH:
544     PUSH_OB;
545     break;
546    
547     case EVENT_GKILL:
548     PUSH_OB;
549     PUSH_OB;
550     break;
551    
552     case EVENT_LOGIN:
553     case EVENT_LOGOUT:
554     PUSH_PL;
555     PUSH_PV;
556     break;
557    
558     case EVENT_SHOUT:
559     case EVENT_MUZZLE:
560     case EVENT_KICK:
561     PUSH_OB;
562     PUSH_PV;
563     break;
564    
565     case EVENT_FIND_UNARMED_SKILL:
566     PUSH_OB;
567     break;
568    
569     case EVENT_PLAYER_USE_SKILL:
570     case EVENT_MONSTER_USE_SKILL:
571     case EVENT_CAST_SPELL:
572     PUSH_OB;
573     PUSH_OB;
574     PUSH_OB;
575     PUSH_IV;
576     PUSH_PV;
577     break;
578    
579     case EVENT_EXTCMD:
580     PUSH_PL;
581     {
582     char *buf = va_arg (args, char *);
583     int len = va_arg (args, int);
584     PUSHs (sv_2mortal (newSVpvn (buf, len)));
585     }
586     break;
587    
588     case EVENT_TELL:
589     break;
590     }
591    
592     va_end (args);
593    
594     PUTBACK;
595     int count = call_pv ("cf::inject_global_event", G_SCALAR | G_EVAL);
596     SPAGAIN;
597    
598     if (SvTRUE (ERRSV))
599     LOG (llevError, "global event '%d' callback evaluation error: %s", event_code, SvPV_nolen (ERRSV));
600    
601     rv = count > 0 ? POPi : 0;
602    
603     PUTBACK;
604     FREETMPS;
605     LEAVE;
606     }
607    
608     return &rv;
609     }
610    
611     extern "C" void *cfperl_eventListener (int *type, ...)
612     {
613     static int rv;
614     va_list args;
615     int event_code;
616     object *who, *activator, *third, *event;
617     char *message, *extension, *options;
618    
619     if (!perl)
620     return NULL;
621    
622     va_start (args, type);
623     who = va_arg (args, object *);
624     event_code = va_arg (args, int);
625     activator = va_arg (args, object *);
626     third = va_arg (args, object *);
627     message = va_arg (args, char *);
628     va_arg (args, int); // fix yourself
629     extension = va_arg (args, char *);
630     options = va_arg (args, char *);
631     event = va_arg (args, object *);
632     va_end (args);
633    
634     {
635     dSP;
636    
637     ENTER;
638     SAVETMPS;
639    
640     PUSHMARK (SP);
641     EXTEND (SP, 10);
642    
643     PUSHcfapi (STRING, extension);
644     PUSHs (sv_2mortal (newSViv (event_code)));
645    
646     PUSHcfapi (POBJECT, event);
647     PUSHcfapi (POBJECT, who);
648    
649     switch (event_code)
650     {
651     case EVENT_STOP: // $ob (e.g. arrow)
652     case EVENT_TIME: // $ob
653     case EVENT_TIMER: // $ob
654     break;
655    
656     case EVENT_APPLY: // $ob, $who
657     case EVENT_DROP: // $ob, $who
658     case EVENT_CLOSE: // $ob, $who
659     case EVENT_DEATH: // $ob[, $killer]
660     case EVENT_MOVE: // $ob, $enemy
661     case EVENT_THROW: // $ob, $thrower
662     PUSHcfapi (POBJECT, activator);
663     break;
664    
665     case EVENT_DROP_ON: // $ob, $who, $what
666     case EVENT_ATTACK: // $ob, $who, $victim (?? please god enlighten me)
667     PUSHcfapi (POBJECT, activator);
668     PUSHcfapi (POBJECT, third);
669     break;
670    
671     case EVENT_TRIGGER: // $ob, $originator, [$victim], [$msg]
672     PUSHcfapi (POBJECT, activator);
673     PUSHcfapi (POBJECT, third);
674     PUSHcfapi (POBJECT, message);
675     break;
676    
677     case EVENT_SAY: // $ob, $who, $msg
678     PUSHcfapi (POBJECT, activator);
679     PUSHcfapi (STRING, message);
680     break;
681    
682     default:
683     LOG (llevError, "perl plugin called for unsupported event type %d", event_code);
684     break;
685     }
686    
687     PUTBACK;
688     int count = call_pv ("cf::inject_event", G_SCALAR | G_EVAL);
689     SPAGAIN;
690    
691     if (SvTRUE (ERRSV))
692     LOG (llevError, "event '%d' callback evaluation error: %s", event_code, SvPV_nolen (ERRSV));
693    
694     rv = count > 0 ? POPi : 0;
695    
696     PUTBACK;
697     FREETMPS;
698     LEAVE;
699     }
700    
701     return &rv;
702     }
703    
704     extern "C" int cfperl_closePlugin ()
705     {
706     printf (PLUGIN_VERSION " closing\n");
707    
708     if (perl)
709     {
710     perl_destruct (perl);
711     perl_free (perl);
712     perl = 0;
713     }
714    
715     return 0;
716     }
717    
718 root 1.5 void cfperl_main ()
719 root 1.2 {
720     dSP;
721    
722     PUSHMARK (SP);
723     PUTBACK;
724 root 1.5 call_pv ("cf::run", G_DISCARD | G_VOID);
725 root 1.2 SPAGAIN;
726 root 1.5 PUTBACK;
727 root 1.2 }
728    
729 root 1.1 MODULE = cf PACKAGE = cf PREFIX = cf_
730    
731     BOOT:
732     {
733     HV *stash = gv_stashpv ("cf", 1);
734    
735     static const struct {
736     const char *name;
737     IV iv;
738     } *civ, const_iv[] = {
739     # define const_iv(name) { # name, (IV)name },
740     const_iv (llevError)
741     const_iv (llevInfo)
742     const_iv (llevDebug)
743     const_iv (llevMonster)
744    
745 root 1.5 const_iv (MAX_TIME)
746 root 1.1 const_iv (PLAYER)
747     const_iv (TRANSPORT)
748     const_iv (ROD)
749     const_iv (TREASURE)
750     const_iv (POTION)
751     const_iv (FOOD)
752     const_iv (POISON)
753     const_iv (BOOK)
754     const_iv (CLOCK)
755     const_iv (LIGHTNING)
756     const_iv (ARROW)
757     const_iv (BOW)
758     const_iv (WEAPON)
759     const_iv (ARMOUR)
760     const_iv (PEDESTAL)
761     const_iv (ALTAR)
762     const_iv (LOCKED_DOOR)
763     const_iv (SPECIAL_KEY)
764     const_iv (MAP)
765     const_iv (DOOR)
766     const_iv (KEY)
767     const_iv (TIMED_GATE)
768     const_iv (TRIGGER)
769     const_iv (GRIMREAPER)
770     const_iv (MAGIC_EAR)
771     const_iv (TRIGGER_BUTTON)
772     const_iv (TRIGGER_ALTAR)
773     const_iv (TRIGGER_PEDESTAL)
774     const_iv (SHIELD)
775     const_iv (HELMET)
776     const_iv (HORN)
777     const_iv (MONEY)
778     const_iv (CLASS)
779     const_iv (GRAVESTONE)
780     const_iv (AMULET)
781     const_iv (PLAYERMOVER)
782     const_iv (TELEPORTER)
783     const_iv (CREATOR)
784     const_iv (SKILL)
785     const_iv (EXPERIENCE)
786     const_iv (EARTHWALL)
787     const_iv (GOLEM)
788     const_iv (THROWN_OBJ)
789     const_iv (BLINDNESS)
790     const_iv (GOD)
791     const_iv (DETECTOR)
792     const_iv (TRIGGER_MARKER)
793     const_iv (DEAD_OBJECT)
794     const_iv (DRINK)
795     const_iv (MARKER)
796     const_iv (HOLY_ALTAR)
797     const_iv (PLAYER_CHANGER)
798     const_iv (BATTLEGROUND)
799     const_iv (PEACEMAKER)
800     const_iv (GEM)
801     const_iv (FIREWALL)
802     const_iv (ANVIL)
803     const_iv (CHECK_INV)
804     const_iv (MOOD_FLOOR)
805     const_iv (EXIT)
806     const_iv (ENCOUNTER)
807     const_iv (SHOP_FLOOR)
808     const_iv (SHOP_MAT)
809     const_iv (RING)
810     const_iv (FLOOR)
811     const_iv (FLESH)
812     const_iv (INORGANIC)
813     const_iv (SKILL_TOOL)
814     const_iv (LIGHTER)
815     const_iv (TRAP_PART)
816     const_iv (WALL)
817     const_iv (LIGHT_SOURCE)
818     const_iv (MISC_OBJECT)
819     const_iv (MONSTER)
820     const_iv (SPAWN_GENERATOR)
821     const_iv (LAMP)
822     const_iv (DUPLICATOR)
823     const_iv (TOOL)
824     const_iv (SPELLBOOK)
825     const_iv (BUILDFAC)
826     const_iv (CLOAK)
827     const_iv (SPINNER)
828     const_iv (GATE)
829     const_iv (BUTTON)
830     const_iv (CF_HANDLE)
831     const_iv (HOLE)
832     const_iv (TRAPDOOR)
833     const_iv (SIGN)
834     const_iv (BOOTS)
835     const_iv (GLOVES)
836     const_iv (SPELL)
837     const_iv (SPELL_EFFECT)
838     const_iv (CONVERTER)
839     const_iv (BRACERS)
840     const_iv (POISONING)
841     const_iv (SAVEBED)
842     const_iv (POISONCLOUD)
843     const_iv (FIREHOLES)
844     const_iv (WAND)
845     const_iv (SCROLL)
846     const_iv (DIRECTOR)
847     const_iv (GIRDLE)
848     const_iv (FORCE)
849     const_iv (POTION_EFFECT)
850     const_iv (EVENT_CONNECTOR)
851     const_iv (CLOSE_CON)
852     const_iv (CONTAINER)
853     const_iv (ARMOUR_IMPROVER)
854     const_iv (WEAPON_IMPROVER)
855     const_iv (SKILLSCROLL)
856     const_iv (DEEP_SWAMP)
857     const_iv (IDENTIFY_ALTAR)
858     const_iv (MENU)
859     const_iv (RUNE)
860     const_iv (TRAP)
861     const_iv (POWER_CRYSTAL)
862     const_iv (CORPSE)
863     const_iv (DISEASE)
864     const_iv (SYMPTOM)
865     const_iv (BUILDER)
866     const_iv (MATERIAL)
867     const_iv (ITEM_TRANSFORMER)
868     const_iv (QUEST)
869    
870     const_iv (ST_BD_BUILD)
871     const_iv (ST_BD_REMOVE)
872    
873     const_iv (ST_MAT_FLOOR)
874     const_iv (ST_MAT_WALL)
875     const_iv (ST_MAT_ITEM)
876    
877     const_iv (AT_PHYSICAL)
878     const_iv (AT_MAGIC)
879     const_iv (AT_FIRE)
880     const_iv (AT_ELECTRICITY)
881     const_iv (AT_COLD)
882     const_iv (AT_CONFUSION)
883     const_iv (AT_ACID)
884     const_iv (AT_DRAIN)
885     const_iv (AT_WEAPONMAGIC)
886     const_iv (AT_GHOSTHIT)
887     const_iv (AT_POISON)
888     const_iv (AT_SLOW)
889     const_iv (AT_PARALYZE)
890     const_iv (AT_TURN_UNDEAD)
891     const_iv (AT_FEAR)
892     const_iv (AT_CANCELLATION)
893     const_iv (AT_DEPLETE)
894     const_iv (AT_DEATH)
895     const_iv (AT_CHAOS)
896     const_iv (AT_COUNTERSPELL)
897     const_iv (AT_GODPOWER)
898     const_iv (AT_HOLYWORD)
899     const_iv (AT_BLIND)
900     const_iv (AT_INTERNAL)
901     const_iv (AT_LIFE_STEALING)
902     const_iv (AT_DISEASE)
903    
904     const_iv (QUEST_IN_PROGRESS)
905     const_iv (QUEST_DONE_QUEST)
906     const_iv (QUEST_DONE_TASK)
907     const_iv (QUEST_START_QUEST)
908     const_iv (QUEST_END_QUEST)
909     const_iv (QUEST_START_TASK)
910     const_iv (QUEST_END_TASK)
911     const_iv (QUEST_OVERRIDE)
912     const_iv (QUEST_ON_ACTIVATE)
913    
914     const_iv (WEAP_HIT)
915     const_iv (WEAP_SLASH)
916     const_iv (WEAP_PIERCE)
917     const_iv (WEAP_CLEAVE)
918     const_iv (WEAP_SLICE)
919     const_iv (WEAP_STAB)
920     const_iv (WEAP_WHIP)
921     const_iv (WEAP_CRUSH)
922     const_iv (WEAP_BLUD)
923    
924     const_iv (FLAG_ALIVE)
925     const_iv (FLAG_WIZ)
926     const_iv (FLAG_REMOVED)
927     const_iv (FLAG_FREED)
928     const_iv (FLAG_WAS_WIZ)
929     const_iv (FLAG_APPLIED)
930     const_iv (FLAG_UNPAID)
931     const_iv (FLAG_USE_SHIELD)
932     const_iv (FLAG_NO_PICK)
933     const_iv (FLAG_ANIMATE)
934     const_iv (FLAG_MONSTER)
935     const_iv (FLAG_FRIENDLY)
936     const_iv (FLAG_GENERATOR)
937     const_iv (FLAG_IS_THROWN)
938     const_iv (FLAG_AUTO_APPLY)
939     const_iv (FLAG_TREASURE)
940     const_iv (FLAG_PLAYER_SOLD)
941     const_iv (FLAG_SEE_INVISIBLE)
942     const_iv (FLAG_CAN_ROLL)
943     const_iv (FLAG_OVERLAY_FLOOR)
944     const_iv (FLAG_IS_TURNABLE)
945     const_iv (FLAG_IS_USED_UP)
946     const_iv (FLAG_IDENTIFIED)
947     const_iv (FLAG_REFLECTING)
948     const_iv (FLAG_CHANGING)
949     const_iv (FLAG_SPLITTING)
950     const_iv (FLAG_HITBACK)
951     const_iv (FLAG_STARTEQUIP)
952     const_iv (FLAG_BLOCKSVIEW)
953     const_iv (FLAG_UNDEAD)
954     const_iv (FLAG_SCARED)
955     const_iv (FLAG_UNAGGRESSIVE)
956     const_iv (FLAG_REFL_MISSILE)
957     const_iv (FLAG_REFL_SPELL)
958     const_iv (FLAG_NO_MAGIC)
959     const_iv (FLAG_NO_FIX_PLAYER)
960     const_iv (FLAG_IS_LIGHTABLE)
961     const_iv (FLAG_TEAR_DOWN)
962     const_iv (FLAG_RUN_AWAY)
963     const_iv (FLAG_PICK_UP)
964     const_iv (FLAG_UNIQUE)
965     const_iv (FLAG_NO_DROP)
966     const_iv (FLAG_WIZCAST)
967     const_iv (FLAG_CAST_SPELL)
968     const_iv (FLAG_USE_SCROLL)
969     const_iv (FLAG_USE_RANGE)
970     const_iv (FLAG_USE_BOW)
971     const_iv (FLAG_USE_ARMOUR)
972     const_iv (FLAG_USE_WEAPON)
973     const_iv (FLAG_USE_RING)
974     const_iv (FLAG_READY_RANGE)
975     const_iv (FLAG_READY_BOW)
976     const_iv (FLAG_XRAYS)
977     const_iv (FLAG_NO_APPLY)
978     const_iv (FLAG_IS_FLOOR)
979     const_iv (FLAG_LIFESAVE)
980     const_iv (FLAG_NO_STRENGTH)
981     const_iv (FLAG_SLEEP)
982     const_iv (FLAG_STAND_STILL)
983     const_iv (FLAG_RANDOM_MOVE)
984     const_iv (FLAG_ONLY_ATTACK)
985     const_iv (FLAG_CONFUSED)
986     const_iv (FLAG_STEALTH)
987     const_iv (FLAG_WIZPASS)
988     const_iv (FLAG_IS_LINKED)
989     const_iv (FLAG_CURSED)
990     const_iv (FLAG_DAMNED)
991     const_iv (FLAG_SEE_ANYWHERE)
992     const_iv (FLAG_KNOWN_MAGICAL)
993     const_iv (FLAG_KNOWN_CURSED)
994     const_iv (FLAG_CAN_USE_SKILL)
995     const_iv (FLAG_BEEN_APPLIED)
996     const_iv (FLAG_READY_SCROLL)
997     const_iv (FLAG_USE_ROD)
998     const_iv (FLAG_USE_HORN)
999     const_iv (FLAG_MAKE_INVIS)
1000     const_iv (FLAG_INV_LOCKED)
1001     const_iv (FLAG_IS_WOODED)
1002     const_iv (FLAG_IS_HILLY)
1003     const_iv (FLAG_READY_SKILL)
1004     const_iv (FLAG_READY_WEAPON)
1005     const_iv (FLAG_NO_SKILL_IDENT)
1006     const_iv (FLAG_BLIND)
1007     const_iv (FLAG_SEE_IN_DARK)
1008     const_iv (FLAG_IS_CAULDRON)
1009     const_iv (FLAG_NO_STEAL)
1010     const_iv (FLAG_ONE_HIT)
1011     const_iv (FLAG_CLIENT_SENT)
1012     const_iv (FLAG_BERSERK)
1013     const_iv (FLAG_NEUTRAL)
1014     const_iv (FLAG_NO_ATTACK)
1015     const_iv (FLAG_NO_DAMAGE)
1016     const_iv (FLAG_OBJ_ORIGINAL)
1017     const_iv (FLAG_OBJ_SAVE_ON_OVL)
1018     const_iv (FLAG_ACTIVATE_ON_PUSH)
1019     const_iv (FLAG_ACTIVATE_ON_RELEASE)
1020     const_iv (FLAG_IS_WATER)
1021     const_iv (FLAG_CONTENT_ON_GEN)
1022     const_iv (FLAG_IS_A_TEMPLATE)
1023     const_iv (FLAG_IS_BUILDABLE)
1024     const_iv (FLAG_AFK)
1025    
1026     const_iv (NDI_BLACK)
1027     const_iv (NDI_WHITE)
1028     const_iv (NDI_NAVY)
1029     const_iv (NDI_RED)
1030     const_iv (NDI_ORANGE)
1031     const_iv (NDI_BLUE)
1032     const_iv (NDI_DK_ORANGE)
1033     const_iv (NDI_GREEN)
1034     const_iv (NDI_LT_GREEN)
1035     const_iv (NDI_GREY)
1036     const_iv (NDI_BROWN)
1037     const_iv (NDI_GOLD)
1038     const_iv (NDI_TAN)
1039     const_iv (NDI_MAX_COLOR)
1040     const_iv (NDI_COLOR_MASK)
1041     const_iv (NDI_UNIQUE)
1042     const_iv (NDI_ALL)
1043    
1044     const_iv (F_APPLIED)
1045     const_iv (F_LOCATION)
1046     const_iv (F_UNPAID)
1047     const_iv (F_MAGIC)
1048     const_iv (F_CURSED)
1049     const_iv (F_DAMNED)
1050     const_iv (F_OPEN)
1051     const_iv (F_NOPICK)
1052     const_iv (F_LOCKED)
1053    
1054     const_iv (F_BUY)
1055     const_iv (F_SHOP)
1056     const_iv (F_SELL)
1057    
1058     const_iv (P_BLOCKSVIEW)
1059     const_iv (P_NO_MAGIC)
1060     const_iv (P_IS_ALIVE)
1061     const_iv (P_NO_CLERIC)
1062     const_iv (P_NEED_UPDATE)
1063     const_iv (P_NO_ERROR)
1064     const_iv (P_OUT_OF_MAP)
1065     const_iv (P_NEW_MAP)
1066    
1067     const_iv (UP_OBJ_INSERT)
1068     const_iv (UP_OBJ_REMOVE)
1069     const_iv (UP_OBJ_CHANGE)
1070     const_iv (UP_OBJ_FACE)
1071    
1072     const_iv (INS_NO_MERGE)
1073     const_iv (INS_ABOVE_FLOOR_ONLY)
1074     const_iv (INS_NO_WALK_ON)
1075     const_iv (INS_ON_TOP)
1076     const_iv (INS_BELOW_ORIGINATOR)
1077     const_iv (INS_MAP_LOAD)
1078    
1079     const_iv (WILL_APPLY_HANDLE)
1080     const_iv (WILL_APPLY_TREASURE)
1081     const_iv (WILL_APPLY_EARTHWALL)
1082     const_iv (WILL_APPLY_DOOR)
1083     const_iv (WILL_APPLY_FOOD)
1084    
1085     const_iv (SAVE_MODE)
1086     const_iv (SAVE_DIR_MODE)
1087    
1088     const_iv (M_PAPER)
1089     const_iv (M_IRON)
1090     const_iv (M_GLASS)
1091     const_iv (M_LEATHER)
1092     const_iv (M_WOOD)
1093     const_iv (M_ORGANIC)
1094     const_iv (M_STONE)
1095     const_iv (M_CLOTH)
1096     const_iv (M_ADAMANT)
1097     const_iv (M_LIQUID)
1098     const_iv (M_SOFT_METAL)
1099     const_iv (M_BONE)
1100     const_iv (M_ICE)
1101     const_iv (M_SPECIAL)
1102    
1103     const_iv (SK_EXP_ADD_SKILL)
1104     const_iv (SK_EXP_TOTAL)
1105     const_iv (SK_EXP_NONE)
1106     const_iv (SK_SUBTRACT_SKILL_EXP)
1107    
1108     const_iv (SK_LOCKPICKING)
1109     const_iv (SK_HIDING)
1110     const_iv (SK_SMITHERY)
1111     const_iv (SK_BOWYER)
1112     const_iv (SK_JEWELER)
1113     const_iv (SK_ALCHEMY)
1114     const_iv (SK_STEALING)
1115     const_iv (SK_LITERACY)
1116     const_iv (SK_BARGAINING)
1117     const_iv (SK_JUMPING)
1118     const_iv (SK_DET_MAGIC)
1119     const_iv (SK_ORATORY)
1120     const_iv (SK_SINGING)
1121     const_iv (SK_DET_CURSE)
1122     const_iv (SK_FIND_TRAPS)
1123     const_iv (SK_MEDITATION)
1124     const_iv (SK_PUNCHING)
1125     const_iv (SK_FLAME_TOUCH)
1126     const_iv (SK_KARATE)
1127     const_iv (SK_CLIMBING)
1128     const_iv (SK_WOODSMAN)
1129     const_iv (SK_INSCRIPTION)
1130     const_iv (SK_ONE_HANDED_WEAPON)
1131     const_iv (SK_MISSILE_WEAPON)
1132     const_iv (SK_THROWING)
1133     const_iv (SK_USE_MAGIC_ITEM)
1134     const_iv (SK_DISARM_TRAPS)
1135     const_iv (SK_SET_TRAP)
1136     const_iv (SK_THAUMATURGY)
1137     const_iv (SK_PRAYING)
1138     const_iv (SK_CLAWING)
1139     const_iv (SK_LEVITATION)
1140     const_iv (SK_SUMMONING)
1141     const_iv (SK_PYROMANCY)
1142     const_iv (SK_EVOCATION)
1143     const_iv (SK_SORCERY)
1144     const_iv (SK_TWO_HANDED_WEAPON)
1145     const_iv (SK_SPARK_TOUCH)
1146     const_iv (SK_SHIVER)
1147     const_iv (SK_ACID_SPLASH)
1148     const_iv (SK_POISON_NAIL)
1149    
1150     const_iv (SOUND_NEW_PLAYER)
1151     const_iv (SOUND_FIRE_ARROW)
1152     const_iv (SOUND_LEARN_SPELL)
1153     const_iv (SOUND_FUMBLE_SPELL)
1154     const_iv (SOUND_WAND_POOF)
1155     const_iv (SOUND_OPEN_DOOR)
1156     const_iv (SOUND_PUSH_PLAYER)
1157     const_iv (SOUND_PLAYER_HITS1)
1158     const_iv (SOUND_PLAYER_HITS2)
1159     const_iv (SOUND_PLAYER_HITS3)
1160     const_iv (SOUND_PLAYER_HITS4)
1161     const_iv (SOUND_PLAYER_IS_HIT1)
1162     const_iv (SOUND_PLAYER_IS_HIT2)
1163     const_iv (SOUND_PLAYER_IS_HIT3)
1164     const_iv (SOUND_PLAYER_KILLS)
1165     const_iv (SOUND_PET_IS_KILLED)
1166     const_iv (SOUND_PLAYER_DIES)
1167     const_iv (SOUND_OB_EVAPORATE)
1168     const_iv (SOUND_OB_EXPLODE)
1169     const_iv (SOUND_CLOCK)
1170     const_iv (SOUND_TURN_HANDLE)
1171     const_iv (SOUND_FALL_HOLE)
1172     const_iv (SOUND_DRINK_POISON)
1173     const_iv (SOUND_CAST_SPELL_0)
1174    
1175     const_iv (PREFER_LOW)
1176     const_iv (PREFER_HIGH)
1177    
1178     const_iv (ATNR_PHYSICAL)
1179     const_iv (ATNR_MAGIC)
1180     const_iv (ATNR_FIRE)
1181     const_iv (ATNR_ELECTRICITY)
1182     const_iv (ATNR_COLD)
1183     const_iv (ATNR_CONFUSION)
1184     const_iv (ATNR_ACID)
1185     const_iv (ATNR_DRAIN)
1186     const_iv (ATNR_WEAPONMAGIC)
1187     const_iv (ATNR_GHOSTHIT)
1188     const_iv (ATNR_POISON)
1189     const_iv (ATNR_SLOW)
1190     const_iv (ATNR_PARALYZE)
1191     const_iv (ATNR_TURN_UNDEAD)
1192     const_iv (ATNR_FEAR)
1193     const_iv (ATNR_CANCELLATION)
1194     const_iv (ATNR_DEPLETE)
1195     const_iv (ATNR_DEATH)
1196     const_iv (ATNR_CHAOS)
1197     const_iv (ATNR_COUNTERSPELL)
1198     const_iv (ATNR_GODPOWER)
1199     const_iv (ATNR_HOLYWORD)
1200     const_iv (ATNR_BLIND)
1201     const_iv (ATNR_INTERNAL)
1202     const_iv (ATNR_LIFE_STEALING)
1203     const_iv (ATNR_DISEASE)
1204    
1205     const_iv (MAP_FLUSH)
1206     const_iv (MAP_PLAYER_UNIQUE)
1207     const_iv (MAP_BLOCK)
1208     const_iv (MAP_STYLE)
1209     const_iv (MAP_OVERLAY)
1210    
1211     const_iv (MAP_IN_MEMORY)
1212     const_iv (MAP_SWAPPED)
1213     const_iv (MAP_LOADING)
1214     const_iv (MAP_SAVING)
1215     };
1216    
1217     for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
1218     newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
1219    
1220     static const struct {
1221     const char *name;
1222     IV iv;
1223     } *event, event_list[] = {
1224     # define const_event(name) { # name, (IV)EVENT_ ## name },
1225     const_event (NONE)
1226     const_event (APPLY)
1227     const_event (ATTACK)
1228     const_event (DEATH)
1229     const_event (DROP)
1230     const_event (DROP_ON)
1231     const_event (PICKUP)
1232     const_event (SAY)
1233     const_event (STOP)
1234     const_event (TIME)
1235     const_event (THROW)
1236     const_event (TRIGGER)
1237     const_event (CLOSE)
1238     const_event (TIMER)
1239     const_event (MOVE)
1240    
1241     const_event (BORN)
1242     //const_event (CLOCK)
1243     const_event (CRASH)
1244     const_event (PLAYER_DEATH)
1245     const_event (PLAYER_LOAD)
1246     const_event (PLAYER_SAVE)
1247     const_event (GKILL)
1248     const_event (LOGIN)
1249     const_event (LOGOUT)
1250     const_event (MAPENTER)
1251     const_event (MAPLEAVE)
1252     const_event (MAPRESET)
1253     const_event (MAPLOAD)
1254     const_event (MAPOUT)
1255     const_event (MAPIN)
1256     const_event (MAPCLEAN)
1257     const_event (REMOVE)
1258     const_event (SHOUT)
1259     const_event (TELL)
1260     const_event (MUZZLE)
1261     const_event (KICK)
1262     const_event (PLAYER_USE_SKILL)
1263     const_event (MONSTER_USE_SKILL)
1264     const_event (CAST_SPELL)
1265     const_event (FIND_UNARMED_SKILL)
1266     const_event (EXTCMD)
1267     //const_event (FREE_OB)
1268     };
1269    
1270     AV *av = get_av ("cf::EVENT", 1);
1271    
1272     for (event = event_list + sizeof (event_list) / sizeof (event_list [0]); event-- > event_list; )
1273     av_store (av, event->iv, newSVpv ((char *)event->name, 0));
1274    
1275     static const struct {
1276     int dtype;
1277     const char *name;
1278     IV idx;
1279     } *cprop, prop_table[] = {
1280     # define prop(type, name) { type, # name, (IV) CFAPI_ ## name },
1281     prop (CFAPI_INT, MAP_PROP_FLAGS)
1282     prop (CFAPI_INT, MAP_PROP_DIFFICULTY)
1283     prop (CFAPI_STRING, MAP_PROP_PATH)
1284     prop (CFAPI_STRING, MAP_PROP_TMPNAME)
1285     prop (CFAPI_STRING, MAP_PROP_NAME)
1286     prop (CFAPI_INT, MAP_PROP_RESET_TIME)
1287     prop (CFAPI_INT, MAP_PROP_RESET_TIMEOUT)
1288     prop (CFAPI_INT, MAP_PROP_PLAYERS)
1289     prop (CFAPI_INT, MAP_PROP_DARKNESS)
1290     prop (CFAPI_INT, MAP_PROP_WIDTH)
1291     prop (CFAPI_INT, MAP_PROP_HEIGHT)
1292     prop (CFAPI_INT, MAP_PROP_ENTER_X)
1293     prop (CFAPI_INT, MAP_PROP_ENTER_Y)
1294     prop (CFAPI_INT, MAP_PROP_TEMPERATURE)
1295     prop (CFAPI_INT, MAP_PROP_PRESSURE)
1296     prop (CFAPI_INT, MAP_PROP_HUMIDITY)
1297     prop (CFAPI_INT, MAP_PROP_WINDSPEED)
1298     prop (CFAPI_INT, MAP_PROP_WINDDIR)
1299     prop (CFAPI_INT, MAP_PROP_SKY)
1300     prop (CFAPI_INT, MAP_PROP_WPARTX)
1301     prop (CFAPI_INT, MAP_PROP_WPARTY)
1302     prop (CFAPI_STRING, MAP_PROP_MESSAGE)
1303     prop (CFAPI_PMAP, MAP_PROP_NEXT)
1304     prop (CFAPI_PREGION, MAP_PROP_REGION)
1305     prop (CFAPI_POBJECT, OBJECT_PROP_OB_ABOVE)
1306     prop (CFAPI_POBJECT, OBJECT_PROP_OB_BELOW)
1307     prop (CFAPI_POBJECT, OBJECT_PROP_NEXT_ACTIVE_OB)
1308     prop (CFAPI_POBJECT, OBJECT_PROP_PREV_ACTIVE_OB)
1309     prop (CFAPI_POBJECT, OBJECT_PROP_INVENTORY)
1310     prop (CFAPI_POBJECT, OBJECT_PROP_ENVIRONMENT)
1311     prop (CFAPI_POBJECT, OBJECT_PROP_HEAD)
1312     prop (CFAPI_POBJECT, OBJECT_PROP_CONTAINER)
1313     prop (CFAPI_PMAP, OBJECT_PROP_MAP)
1314     prop (CFAPI_INT, OBJECT_PROP_COUNT)
1315     prop (CFAPI_INT, OBJECT_PROP_REFCOUNT)
1316     prop (CFAPI_STRING, OBJECT_PROP_NAME)
1317     prop (CFAPI_STRING, OBJECT_PROP_NAME_PLURAL)
1318     prop (CFAPI_STRING, OBJECT_PROP_TITLE)
1319     prop (CFAPI_STRING, OBJECT_PROP_RACE)
1320     prop (CFAPI_STRING, OBJECT_PROP_SLAYING)
1321     prop (CFAPI_STRING, OBJECT_PROP_SKILL)
1322     prop (CFAPI_STRING, OBJECT_PROP_MESSAGE)
1323     prop (CFAPI_STRING, OBJECT_PROP_LORE)
1324     prop (CFAPI_INT, OBJECT_PROP_X)
1325     prop (CFAPI_INT, OBJECT_PROP_Y)
1326     prop (CFAPI_DOUBLE, OBJECT_PROP_SPEED)
1327     prop (CFAPI_DOUBLE, OBJECT_PROP_SPEED_LEFT)
1328     prop (CFAPI_INT, OBJECT_PROP_NROF)
1329     prop (CFAPI_INT, OBJECT_PROP_DIRECTION)
1330     prop (CFAPI_INT, OBJECT_PROP_FACING)
1331     prop (CFAPI_INT, OBJECT_PROP_TYPE)
1332     prop (CFAPI_INT, OBJECT_PROP_SUBTYPE)
1333     prop (CFAPI_INT, OBJECT_PROP_CLIENT_TYPE)
1334     prop (CFAPI_INT, OBJECT_PROP_ATTACK_TYPE)
1335     prop (CFAPI_INT, OBJECT_PROP_PATH_ATTUNED)
1336     prop (CFAPI_INT, OBJECT_PROP_PATH_REPELLED)
1337     prop (CFAPI_INT, OBJECT_PROP_PATH_DENIED)
1338     prop (CFAPI_INT, OBJECT_PROP_MATERIAL)
1339     prop (CFAPI_STRING, OBJECT_PROP_MATERIAL_NAME)
1340     prop (CFAPI_INT, OBJECT_PROP_MAGIC)
1341     prop (CFAPI_INT, OBJECT_PROP_VALUE)
1342     prop (CFAPI_INT, OBJECT_PROP_LEVEL)
1343     prop (CFAPI_INT, OBJECT_PROP_LAST_HEAL)
1344     prop (CFAPI_INT, OBJECT_PROP_LAST_SP)
1345     prop (CFAPI_INT, OBJECT_PROP_LAST_GRACE)
1346     prop (CFAPI_INT, OBJECT_PROP_LAST_EAT)
1347     prop (CFAPI_INT, OBJECT_PROP_INVISIBLE_TIME)
1348     prop (CFAPI_INT, OBJECT_PROP_PICK_UP)
1349     prop (CFAPI_INT, OBJECT_PROP_ITEM_POWER)
1350     prop (CFAPI_INT, OBJECT_PROP_GEN_SP_ARMOUR)
1351     prop (CFAPI_INT, OBJECT_PROP_WEIGHT)
1352     prop (CFAPI_INT, OBJECT_PROP_WEIGHT_LIMIT)
1353     prop (CFAPI_INT, OBJECT_PROP_CARRYING)
1354     prop (CFAPI_INT, OBJECT_PROP_GLOW_RADIUS)
1355     prop (CFAPI_LONG, OBJECT_PROP_PERM_EXP)
1356     prop (CFAPI_POBJECT, OBJECT_PROP_CURRENT_WEAPON)
1357     prop (CFAPI_POBJECT, OBJECT_PROP_ENEMY)
1358     prop (CFAPI_POBJECT, OBJECT_PROP_ATTACKED_BY)
1359     prop (CFAPI_INT, OBJECT_PROP_RUN_AWAY)
1360     prop (CFAPI_POBJECT, OBJECT_PROP_CHOSEN_SKILL)
1361     prop (CFAPI_INT, OBJECT_PROP_HIDDEN)
1362     prop (CFAPI_INT, OBJECT_PROP_MOVE_STATUS)
1363     prop (CFAPI_INT, OBJECT_PROP_MOVE_TYPE)
1364     prop (CFAPI_POBJECT, OBJECT_PROP_SPELL_ITEM)
1365     prop (CFAPI_DOUBLE, OBJECT_PROP_EXP_MULTIPLIER)
1366     prop (CFAPI_PARCH, OBJECT_PROP_ARCHETYPE)
1367     prop (CFAPI_PARCH, OBJECT_PROP_OTHER_ARCH)
1368     prop (CFAPI_STRING, OBJECT_PROP_CUSTOM_NAME)
1369     prop (CFAPI_INT, OBJECT_PROP_ANIM_SPEED)
1370     prop (CFAPI_INT, OBJECT_PROP_FRIENDLY)
1371     prop (CFAPI_STRING, OBJECT_PROP_SHORT_NAME)
1372     prop (CFAPI_INT, OBJECT_PROP_MAGICAL)
1373     prop (CFAPI_INT, OBJECT_PROP_LUCK)
1374     prop (CFAPI_POBJECT, OBJECT_PROP_OWNER)
1375     prop (CFAPI_POBJECT, OBJECT_PROP_PRESENT)
1376     prop (CFAPI_INT, OBJECT_PROP_CHEATER)
1377     prop (CFAPI_INT, OBJECT_PROP_MERGEABLE)
1378     prop (CFAPI_INT, OBJECT_PROP_PICKABLE)
1379     prop (CFAPI_INT, OBJECT_PROP_STR)
1380     prop (CFAPI_INT, OBJECT_PROP_DEX)
1381     prop (CFAPI_INT, OBJECT_PROP_CON)
1382     prop (CFAPI_INT, OBJECT_PROP_WIS)
1383     prop (CFAPI_INT, OBJECT_PROP_INT)
1384     prop (CFAPI_INT, OBJECT_PROP_POW)
1385     prop (CFAPI_INT, OBJECT_PROP_CHA)
1386     prop (CFAPI_INT, OBJECT_PROP_WC)
1387     prop (CFAPI_INT, OBJECT_PROP_AC)
1388     prop (CFAPI_INT, OBJECT_PROP_HP)
1389     prop (CFAPI_INT, OBJECT_PROP_SP)
1390     prop (CFAPI_INT, OBJECT_PROP_GP)
1391     prop (CFAPI_INT, OBJECT_PROP_FP)
1392     prop (CFAPI_INT, OBJECT_PROP_MAXHP)
1393     prop (CFAPI_INT, OBJECT_PROP_MAXSP)
1394     prop (CFAPI_INT, OBJECT_PROP_MAXGP)
1395     prop (CFAPI_INT, OBJECT_PROP_DAM)
1396     prop (CFAPI_STRING, OBJECT_PROP_GOD)
1397     prop (CFAPI_STRING, OBJECT_PROP_ARCH_NAME)
1398     prop (CFAPI_INT, OBJECT_PROP_INVISIBLE)
1399     prop (CFAPI_INT, OBJECT_PROP_FACE)
1400     };
1401    
1402     HV *prop_type = get_hv ("cf::PROP_TYPE", 1);
1403     HV *prop_idx = get_hv ("cf::PROP_IDX", 1);
1404    
1405     for (cprop = prop_table + sizeof (prop_table) / sizeof (prop_table [0]); cprop-- > prop_table; )
1406     {
1407     hv_store (prop_type, cprop->name, strlen (cprop->name), newSViv (cprop->dtype), 0);
1408     hv_store (prop_idx, cprop->name, strlen (cprop->name), newSViv (cprop->idx ), 0);
1409     }
1410    
1411     //I_EVENT_API (PACKAGE);
1412     }
1413    
1414     NV floor (NV x)
1415    
1416     NV ceil (NV x)
1417    
1418 root 1.5 void server_tick ()
1419    
1420 root 1.1 void
1421     LOG (int level, char *msg)
1422     PROTOTYPE: $$
1423     C_ARGS: (LogLevel)level, "%s", msg
1424    
1425     char *path_combine (char *base, char *path)
1426     PROTOTYPE: $$
1427    
1428     char *path_combine_and_normalize (char *base, char *path)
1429     PROTOTYPE: $$
1430    
1431     char *
1432     cf_get_maps_directory (char *path)
1433     PROTOTYPE: $
1434     ALIAS: maps_directory = 0
1435    
1436     void
1437     sub_generation_inc ()
1438     CODE:
1439     PL_sub_generation++;
1440    
1441     char *
1442     mapdir ()
1443     PROTOTYPE:
1444     ALIAS:
1445     mapdir = 0
1446     uniquedir = 1
1447     tmpdir = 2
1448     confdir = 3
1449     localdir = 4
1450     playerdir = 5
1451     datadir = 6
1452     CODE:
1453     {
1454     int unused_type;
1455     RETVAL = (char *)systemDirectory (&unused_type, ix);
1456     }
1457     OUTPUT: RETVAL
1458    
1459     int
1460     cf_find_animation (char *text)
1461     PROTOTYPE: $
1462    
1463     int random_roll(int min, int max, object *op, int goodbad);
1464    
1465     const char *cost_string_from_value(uint64 cost, int approx = 0)
1466    
1467     int
1468     exp_to_level (val64 exp)
1469     CODE:
1470     {
1471     int i = 0;
1472    
1473     RETVAL = settings.max_level;
1474    
1475     for (i = 1; i <= settings.max_level; i++)
1476     {
1477     if (levels[i] > exp)
1478     {
1479     RETVAL = i - 1;
1480     break;
1481     }
1482     }
1483     }
1484     OUTPUT: RETVAL
1485    
1486     val64
1487     level_to_min_exp (int level)
1488     CODE:
1489     if (level > settings.max_level)
1490     RETVAL = levels[settings.max_level];
1491     else if (level < 1)
1492     RETVAL = 0;
1493     else
1494     RETVAL = levels[level];
1495     OUTPUT: RETVAL
1496    
1497     SV *
1498     resistance_to_string (int atnr)
1499     CODE:
1500     if (atnr >= 0 && atnr < NROFATTACKS)
1501     RETVAL = newSVpv (resist_plus[atnr], 0);
1502     else
1503     XSRETURN_UNDEF;
1504     OUTPUT: RETVAL
1505    
1506     MODULE = cf PACKAGE = cf::object PREFIX = cf_object_
1507    
1508     SV *
1509     get_property (object *obj, int type, int idx)
1510     CODE:
1511     RETVAL = newSVcfapi (type, cf_object_get_property (obj, idx));
1512     OUTPUT: RETVAL
1513    
1514     SV *
1515     set_property (object *obj, int type, int idx, SV *newval)
1516     CODE:
1517     switch (type)
1518     {
1519     case CFAPI_INT:
1520     cf_object_set_int_property (obj, idx, SvIV (newval));
1521     break;
1522     case CFAPI_LONG:
1523     cf_object_set_long_property (obj, idx, (long) SvVAL64 (newval));
1524     break;
1525     case CFAPI_DOUBLE:
1526     {
1527     int unused_type;
1528     object_set_property (&unused_type, obj, idx, (double)SvNV (newval));
1529     }
1530     break;
1531     case CFAPI_STRING:
1532     cf_object_set_string_property (obj, idx, SvOK (newval) ? SvPV_nolen (newval) : 0);
1533     break;
1534     case CFAPI_POBJECT:
1535     {
1536     int unused_type;
1537     object_set_property (&unused_type, obj, idx, (object *)SvPTR_ornull (newval, "cf::object"));
1538     }
1539     break;
1540     default:
1541     croak ("unhandled type '%d' in set_property '%d'", type, idx);
1542     }
1543    
1544     # missing properties
1545    
1546     void
1547     set_attacktype (object *obj, U32 attacktype)
1548     CODE:
1549     obj->attacktype = attacktype;
1550    
1551     U32
1552     get_attacktype (object *obj)
1553     ALIAS:
1554     attacktype = 0
1555     CODE:
1556     RETVAL = obj->attacktype;
1557     OUTPUT: RETVAL
1558    
1559     # missing in plug-in api, of course
1560     void
1561     set_food (object *obj, int food)
1562     CODE:
1563     obj->stats.food = food;
1564    
1565     int
1566     get_food (object *obj)
1567     ALIAS:
1568     food = 0
1569     CODE:
1570     RETVAL = obj->stats.food;
1571     OUTPUT: RETVAL
1572    
1573     void
1574     inv (object *obj)
1575     PROTOTYPE: $
1576     PPCODE:
1577     {
1578     object *o;
1579     for (o = obj->inv; o; o = o->below)
1580     XPUSHs (sv_2mortal (newSVcfapi (CFAPI_POBJECT, o)));
1581     }
1582    
1583     int cf_object_get_resistance (object *op, int rtype)
1584     ALIAS: resistance = 0
1585    
1586     int cf_object_get_flag (object *op, int flag)
1587     ALIAS: flag = 0
1588    
1589     void cf_object_set_flag (object *op, int flag, int value)
1590    
1591     int need_identify (const object *obj);
1592    
1593     int apply_shop_mat (object *shop_mat, object *op);
1594    
1595     void cf_object_move (object *op, int dir, object *originator = op)
1596    
1597     void cf_object_apply (object *op, object *author, int flags = 0)
1598    
1599     void cf_object_apply_below (object *op)
1600    
1601     void cf_object_remove (object *op)
1602    
1603     void cf_object_free (object *op)
1604    
1605     object *cf_object_present_archname_inside (object *op, char *whatstr)
1606    
1607     int cf_object_transfer (object *op, int x, int y, int r = 0, object_ornull *orig = 0)
1608    
1609     int cf_object_change_map (object *op, int x, int y, mapstruct *map)
1610    
1611     object *cf_object_clone (object *op, int clonetype = 0)
1612    
1613     int cf_object_pay_item (object *op, object *buyer)
1614    
1615     int cf_object_pay_amount (object *op, uint64 amount)
1616    
1617     void pay_player (object *op, uint64 amount)
1618    
1619     val64 pay_player_arch (object *op, const char *arch, uint64 amount)
1620    
1621     int cf_object_cast_spell (object *caster, object *ctoo, int dir, object *spell_ob, char *stringarg = 0)
1622    
1623     int cf_object_cast_ability (object *caster, object *ctoo, int dir, object *sp_, char *stringarg = 0)
1624    
1625     void cf_object_learn_spell (object *op, object *sp)
1626    
1627     void cf_object_forget_spell (object *op, object *sp)
1628    
1629     object *cf_object_check_for_spell (object *op, char *spellname)
1630    
1631     int cf_object_query_money (object *op)
1632     ALIAS: money = 0
1633    
1634     int cf_object_query_cost (object *op, object *who, int flags)
1635     ALIAS: cost = 0
1636    
1637     void cf_object_activate_rune (object *op , object *victim)
1638    
1639     int cf_object_check_trigger (object *op, object *cause)
1640    
1641     int cf_object_out_of_map (object *op, int x, int y)
1642    
1643     void cf_object_drop (object *op, object *author)
1644    
1645     void cf_object_take (object *op, object *author)
1646    
1647     void cf_object_say (object *op, char *msg)
1648    
1649     void cf_object_speak (object *op, char *msg)
1650    
1651     object *cf_object_insert_object (object *op, object *container)
1652    
1653     const char *cf_object_get_msg (object *ob)
1654     ALIAS: msg = 0
1655    
1656     object *cf_object_insert_in_ob (object *ob, object *where)
1657    
1658     int cf_object_teleport (object *op, mapstruct *map, int x, int y)
1659    
1660     void cf_object_update (object *op, int flags)
1661    
1662     void cf_object_pickup (object *op, object *what)
1663    
1664     object *cf_create_object_by_name (const char *name)
1665    
1666     void change_exp (object *op, uint64 exp, const char *skill_name = 0, int flag = 0)
1667    
1668     void player_lvl_adj (object *who, object *skill = 0)
1669    
1670     int kill_object (object *op, int dam = 0, object *hitter = 0, int type = AT_PHYSICAL)
1671    
1672     int calc_skill_exp (object *who, object *op, object *skill);
1673    
1674     void push_button (object *op);
1675    
1676     void use_trigger (object *op);
1677    
1678     void add_button_link (object *button, mapstruct *map, int connected);
1679    
1680     void remove_button_link (object *op);
1681    
1682     void
1683     cf_object_set_resistance (object *op, int rtype, int val)
1684     CODE:
1685     if (rtype >= 0 && rtype < NROFATTACKS)
1686     op->resist[rtype] = val;
1687    
1688    
1689     MODULE = cf PACKAGE = cf::object PREFIX = cf_
1690    
1691     void cf_fix_object (object *pl)
1692     ALIAS: fix = 0
1693    
1694     object *cf_insert_ob_in_ob (object *ob, object *where)
1695    
1696     # no clean way to get an object from an archetype - stupid idiotic
1697     # dumb kludgy misdesigned plug-in api slowly gets on my nerves.
1698    
1699     object *new (const char *archetype = 0)
1700     PROTOTYPE: ;$
1701     CODE:
1702     RETVAL = archetype ? get_archetype (archetype) : cf_create_object ();
1703     OUTPUT:
1704     RETVAL
1705    
1706     object *insert_ob_in_map_at (object *ob, mapstruct *where, object_ornull *orig, int flag, int x, int y)
1707     PROTOTYPE: $$$$$$
1708     CODE:
1709     {
1710     int unused_type;
1711     RETVAL = (object *)object_insert (&unused_type, ob, 0, where, orig, flag, x, y);
1712     }
1713    
1714     # syntatic sugar for easier use in event callbacks.
1715     const char *options (object *op)
1716     CODE:
1717     RETVAL = op->name;
1718     OUTPUT:
1719     RETVAL
1720    
1721     player *contr (object *op)
1722     CODE:
1723     RETVAL = op->contr;
1724     OUTPUT: RETVAL
1725    
1726     const char *get_ob_key_value (object *op, const char *key)
1727    
1728     bool set_ob_key_value (object *op, const char *key, const char *value = 0, int add_key = 1)
1729    
1730     object *get_nearest_player (object *ob)
1731     ALIAS: nearest_player = 0
1732     PREINIT:
1733     extern object *get_nearest_player (object *);
1734    
1735     void rangevector (object *ob, object *other, int flags = 0)
1736     PROTOTYPE: $$;$
1737     PPCODE:
1738     {
1739     rv_vector rv;
1740     get_rangevector (ob, other, &rv, flags);
1741     EXTEND (SP, 5);
1742     PUSHs (newSVuv (rv.distance));
1743     PUSHs (newSViv (rv.distance_x));
1744     PUSHs (newSViv (rv.distance_y));
1745     PUSHs (newSViv (rv.direction));
1746     PUSHs (newSVcfapi (CFAPI_POBJECT, rv.part));
1747     }
1748    
1749     bool on_same_map_as (object *ob, object *other)
1750     CODE:
1751     RETVAL = on_same_map (ob, other);
1752     OUTPUT: RETVAL
1753    
1754     char *
1755     base_name (object *ob, int plural)
1756     CODE:
1757     RETVAL = cf_query_base_name (ob, plural);
1758     OUTPUT: RETVAL
1759    
1760     living *
1761     stats (object *ob)
1762     CODE:
1763     RETVAL = &ob->stats;
1764     OUTPUT: RETVAL
1765    
1766    
1767     MODULE = cf PACKAGE = cf::object::player PREFIX = cf_player_
1768    
1769     player *player (object *op)
1770     CODE:
1771     RETVAL = op->contr;
1772     OUTPUT: RETVAL
1773    
1774     void cf_player_message (object *obj, char *txt, int flags = NDI_ORANGE | NDI_UNIQUE)
1775    
1776     object *cf_player_send_inventory (object *op)
1777    
1778     char *cf_player_get_ip (object *op)
1779     ALIAS: ip = 0
1780    
1781     object *cf_player_get_marked_item (object *op)
1782     ALIAS: marked_item = 0
1783    
1784     void cf_player_set_marked_item (object *op, object *ob)
1785    
1786     partylist *cf_player_get_party (object *op)
1787     ALIAS: party = 0
1788    
1789     void cf_player_set_party (object *op, partylist *party)
1790    
1791     void kill_player (object *op)
1792    
1793     MODULE = cf PACKAGE = cf::object::map PREFIX = cf_
1794    
1795     MODULE = cf PACKAGE = cf::player PREFIX = cf_player_
1796    
1797     player *cf_player_find (char *name)
1798     PROTOTYPE: $
1799    
1800     void cf_player_move (player *pl, int dir)
1801    
1802     void play_sound_player_only (player *pl, int soundnum, int x = 0, int y = 0);
1803    
1804     # nonstandard
1805     object *ob (player *pl)
1806     CODE:
1807     RETVAL = pl->ob;
1808     OUTPUT: RETVAL
1809    
1810     player *first ()
1811     CODE:
1812     RETVAL = first_player;
1813     OUTPUT: RETVAL
1814    
1815     player *next (player *pl)
1816     CODE:
1817     RETVAL = pl->next;
1818     OUTPUT: RETVAL
1819    
1820     bool
1821     cell_visible (player *pl, int dx, int dy)
1822     CODE:
1823     RETVAL = FABS (dx) <= pl->socket.mapx / 2 && FABS (dy) <= pl->socket.mapy / 2
1824     && !pl->blocked_los [dx + pl->socket.mapx / 2][dy + pl->socket.mapy / 2];
1825     OUTPUT:
1826     RETVAL
1827    
1828 root 1.4 char *
1829     client (player *pl)
1830     CODE:
1831     RETVAL = pl->socket.client;
1832     OUTPUT:
1833     RETVAL
1834    
1835     void
1836     buggy_mapscroll (player *pl, int value = 1)
1837     CODE:
1838     pl->socket.buggy_mapscroll = value;
1839    
1840 root 1.1 void
1841     send (player *pl, SV *packet)
1842     CODE:
1843     {
1844     STRLEN len;
1845     char *buf = SvPVbyte (packet, len);
1846    
1847     Write_String_To_Socket (&pl->socket, buf, len);
1848     }
1849    
1850     int
1851     listening (player *pl, int new_value = -1)
1852     CODE:
1853     RETVAL = pl->listening;
1854     if (new_value >= 0)
1855     pl->listening = new_value;
1856     OUTPUT:
1857     RETVAL
1858    
1859     void get_savebed (player *pl)
1860     ALIAS:
1861     savebed = 0
1862     PPCODE:
1863     EXTEND (SP, 3);
1864     PUSHs (sv_2mortal (newSVpv (pl->savebed_map, 0)));
1865     PUSHs (sv_2mortal (newSViv (pl->bed_x)));
1866     PUSHs (sv_2mortal (newSViv (pl->bed_y)));
1867    
1868     void set_savebed (player *pl, char *map_path, int x, int y)
1869     CODE:
1870     strcpy (pl->savebed_map, map_path);
1871     pl->bed_x = x;
1872     pl->bed_y = y;
1873    
1874     void
1875     list ()
1876     PPCODE:
1877     {
1878     player *pl;
1879     for (pl = first_player; pl; pl = pl->next)
1880     XPUSHs (newSVcfapi (CFAPI_PPLAYER, pl));
1881     }
1882    
1883     bool
1884     peaceful (player *pl, bool new_setting = 0)
1885     PROTOTYPE: $;$
1886     CODE:
1887     RETVAL = pl->peaceful;
1888     if (items > 1)
1889     pl->peaceful = new_setting;
1890     OUTPUT:
1891     RETVAL
1892    
1893     living *
1894     orig_stats (player *pl)
1895     CODE:
1896     RETVAL = &pl->orig_stats;
1897     OUTPUT: RETVAL
1898    
1899     living *
1900     last_stats (player *pl)
1901     CODE:
1902     RETVAL = &pl->last_stats;
1903     OUTPUT: RETVAL
1904    
1905    
1906     MODULE = cf PACKAGE = cf::map PREFIX = cf_map_
1907    
1908     SV *
1909     get_property (mapstruct *obj, int type, int idx)
1910     CODE:
1911     RETVAL = newSVcfapi (type, cf_map_get_property (obj, idx));
1912     OUTPUT: RETVAL
1913    
1914     SV *
1915     set_property (mapstruct *obj, int type, int idx, SV *newval)
1916     CODE:
1917     switch (type)
1918     {
1919     case CFAPI_INT:
1920     cf_map_set_int_property (obj, idx, SvIV (newval));
1921     break;
1922     default:
1923     croak ("unhandled type '%d' in set_property '%d'", type, idx);
1924     }
1925    
1926     mapstruct *new (int width, int height)
1927     PROTOTYPE:
1928     CODE:
1929     {
1930     int unused_type;
1931     RETVAL = (mapstruct*) map_get_map (&unused_type, 0, width, height);
1932     }
1933     OUTPUT:
1934     RETVAL
1935    
1936     void delete_map (mapstruct *map)
1937    
1938     void clean_tmp_map (mapstruct *map)
1939    
1940     void play_sound_map (mapstruct *map, int x, int y, int sound_num)
1941    
1942     mapstruct *tile_map (mapstruct *map, unsigned int dir)
1943     CODE:
1944     RETVAL = dir < 4 ? map->tile_map [dir] : 0;
1945     OUTPUT:
1946     RETVAL
1947    
1948     char *tile_path (mapstruct *map, unsigned int dir)
1949     CODE:
1950     if (dir >= 4)
1951     XSRETURN_UNDEF;
1952     RETVAL = map->tile_path [dir];
1953     OUTPUT:
1954     RETVAL
1955    
1956     mapstruct *cf_map_get_map (char *name)
1957     PROTOTYPE: $
1958     ALIAS: map = 0
1959    
1960     mapstruct *has_been_loaded (char *name)
1961     PROTOTYPE: $
1962    
1963     mapstruct *cf_map_get_first ()
1964     PROTOTYPE:
1965     ALIAS: first = 0
1966    
1967     # whoever "designed" the plug-in api should have wasted
1968     # his/her time with staying away from the project - would have
1969     # saved others a lot of time, without doubt.
1970     void set_path (mapstruct *where, char *path)
1971     CODE:
1972     strcpy (where->path, path);
1973    
1974     int in_memory (mapstruct *map)
1975     CODE:
1976     RETVAL = map->in_memory;
1977     OUTPUT:
1978     RETVAL
1979    
1980     bool unique (mapstruct *map)
1981     CODE:
1982     RETVAL = map->unique;
1983     OUTPUT:
1984     RETVAL
1985    
1986     void set_unique (mapstruct *map, bool unique)
1987     CODE:
1988     map->unique = unique;
1989    
1990     object *cf_map_insert_object_there (mapstruct *where, object *op, object *originator, int flags)
1991    
1992     object *cf_map_insert_object (mapstruct *where, object* op, int x, int y)
1993    
1994     object* cf_map_present_arch_by_name (mapstruct *map, const char* str, int nx, int ny)
1995     C_ARGS: str, map, nx, ny
1996    
1997     void
1998     cf_map_normalise (mapstruct *map, int x, int y)
1999     PPCODE:
2000     {
2001     mapstruct *nmap = 0;
2002     I16 nx = 0, ny = 0;
2003     int flags = cf_map_get_flags (map, &nmap, x, y, &nx, &ny);
2004    
2005     EXTEND (SP, 4);
2006     PUSHs (sv_2mortal (newSViv (flags)));
2007    
2008     if (GIMME_V == G_ARRAY)
2009     {
2010     PUSHs (sv_2mortal (newSVcfapi (CFAPI_PMAP, nmap)));
2011     PUSHs (sv_2mortal (newSViv (nx)));
2012     PUSHs (sv_2mortal (newSViv (ny)));
2013     }
2014     }
2015    
2016     void
2017     at (mapstruct *map, unsigned int x, unsigned int y)
2018     PROTOTYPE: $$$
2019     PPCODE:
2020     {
2021     object *o;
2022     mapstruct *nmap = 0;
2023     I16 nx, ny;
2024    
2025     cf_map_get_flags (map, &nmap, x, y, &nx, &ny);
2026    
2027     if (nmap)
2028     for (o = GET_MAP_OB (nmap, nx, ny); o; o = o->above)
2029     XPUSHs (sv_2mortal (newSVcfapi (CFAPI_POBJECT, o)));
2030     }
2031    
2032     SV *
2033     bot_at (mapstruct *obj, unsigned int x, unsigned int y)
2034     PROTOTYPE: $$$
2035     ALIAS:
2036     top_at = 1
2037     flags_at = 2
2038     light_at = 3
2039     move_block_at = 4
2040     move_slow_at = 5
2041     move_on_at = 6
2042     move_off_at = 7
2043     INIT:
2044     if (x >= MAP_WIDTH (obj) || y >= MAP_HEIGHT (obj)) XSRETURN_UNDEF;
2045     CODE:
2046     switch (ix)
2047     {
2048     case 0: RETVAL = newSVcfapi (CFAPI_POBJECT, GET_MAP_OB (obj, x, y)); break;
2049     case 1: RETVAL = newSVcfapi (CFAPI_POBJECT, GET_MAP_TOP (obj, x, y)); break;
2050     case 2: RETVAL = newSVuv ( GET_MAP_FLAGS (obj, x, y)); break;
2051     case 3: RETVAL = newSViv ( GET_MAP_LIGHT (obj, x, y)); break;
2052     case 4: RETVAL = newSVuv ( GET_MAP_MOVE_BLOCK (obj, x, y)); break;
2053     case 5: RETVAL = newSVuv ( GET_MAP_MOVE_SLOW (obj, x, y)); break;
2054     case 6: RETVAL = newSVuv ( GET_MAP_MOVE_ON (obj, x, y)); break;
2055     case 7: RETVAL = newSVuv ( GET_MAP_MOVE_OFF (obj, x, y)); break;
2056     }
2057     OUTPUT:
2058     RETVAL
2059    
2060     # "serialise" map perl data into a ref
2061     void
2062     _get_obs (mapstruct *map)
2063     PPCODE:
2064     {
2065     object *o;
2066     int x, y;
2067     AV *obs = newAV ();
2068     int nonnull = 0;
2069    
2070     for (y = 0; y < MAP_HEIGHT (map); y++)
2071     for (x = 0; x < MAP_WIDTH (map); x++)
2072     {
2073     AV *av = newAV ();
2074    
2075     for (o = GET_MAP_OB (map, x, y); o; o = o->above)
2076     {
2077     SV *sv = SVptr_cache_get (o);
2078    
2079     if (sv && HvFILL (SvRV (sv)))
2080     {
2081     nonnull = 1;
2082     sv = newSVsv (sv);
2083     }
2084     else
2085     sv = &PL_sv_undef;
2086    
2087     av_push (av, sv);
2088     }
2089    
2090     av_store (obs, x + y * MAP_HEIGHT (map), newRV_noinc ((SV *)av));
2091     }
2092    
2093     if (nonnull)
2094     XPUSHs (sv_2mortal (newRV_noinc ((SV *)obs)));
2095     else
2096     SvREFCNT_dec (obs);
2097     }
2098    
2099     # "deserialise" perl map data into the map
2100     void
2101     _set_obs (mapstruct *map, SV *sv)
2102     CODE:
2103     {
2104     object *o;
2105     AV *av;
2106     int x, y;
2107     AV *obs = (AV *)SvRV (sv);
2108    
2109     for (y = 0; y < MAP_HEIGHT (map); y++)
2110     for (x = 0; x < MAP_WIDTH (map); x++)
2111     {
2112     sv = *av_fetch (obs, x + y * MAP_HEIGHT (map), 1);
2113    
2114     if (!SvROK (sv))
2115     continue;
2116    
2117     av = (AV *)SvRV (sv);
2118    
2119     for (o = GET_MAP_OB (map, x, y); o; o = o->above)
2120     {
2121     sv = av_shift (av);
2122    
2123     if (SvROK (sv))
2124     {
2125     sv_magic ((SV *)SvRV (sv), 0, PERL_MAGIC_ext, (char *)o, 0);
2126     SVptr_cache_set (o, sv);
2127     }
2128     }
2129     }
2130     }
2131    
2132    
2133     MODULE = cf PACKAGE = cf::arch PREFIX = cf_archetype_
2134    
2135     archetype *cf_archetype_get_first()
2136     PROTOTYPE:
2137     ALIAS: first = 0
2138    
2139     archetype *cf_archetype_get_next (archetype *arch)
2140     ALIAS: next = 0
2141    
2142     archetype *cf_archetype_get_head (archetype *arch)
2143     ALIAS: head = 0
2144    
2145     archetype *cf_archetype_get_more (archetype *arch)
2146     ALIAS: more = 0
2147    
2148     const char *cf_archetype_get_name (archetype *arch)
2149     ALIAS: name = 0
2150    
2151     object *cf_archetype_get_clone (archetype *arch)
2152     ALIAS: clone = 0
2153    
2154     MODULE = cf PACKAGE = cf::party PREFIX = cf_party_
2155    
2156     partylist *cf_party_get_first ()
2157     PROTOTYPE:
2158     ALIAS: first = 0
2159    
2160     partylist *cf_party_get_next (partylist *party)
2161     ALIAS: next = 0
2162    
2163     const char *cf_party_get_name (partylist *party)
2164    
2165     const char *cf_party_get_password (partylist *party)
2166     ALIAS: password = 0
2167    
2168     player *cf_party_get_first_player (partylist *party)
2169     ALIAS: first_player = 0
2170    
2171     player *cf_party_get_next_player (partylist *party, player *op)
2172     ALIAS: next_player = 0
2173    
2174    
2175     MODULE = cf PACKAGE = cf::region PREFIX = cf_region_
2176    
2177     region *cf_region_get_first ()
2178     PROTOTYPE:
2179     ALIAS: first = 0
2180    
2181     const char *cf_region_get_name (region *reg)
2182     ALIAS: name = 0
2183    
2184     region *cf_region_get_next (region *reg)
2185     ALIAS: next = 0
2186    
2187     region *cf_region_get_parent (region *reg)
2188     ALIAS: parent = 0
2189    
2190     const char *cf_region_get_longname (region *reg)
2191     ALIAS: longname = 0
2192    
2193     const char *cf_region_get_message (region *reg)
2194     ALIAS: message = 0
2195    
2196    
2197     MODULE = cf PACKAGE = cf::living PREFIX = cf_living_
2198    
2199     val64
2200     exp (living *liv, val64 new_val = 0)
2201     PROTOTYPE: $;$
2202     ALIAS:
2203     Str = 1
2204     Dex = 2
2205     Con = 3
2206     Wis = 4
2207     Cha = 5
2208     Int = 6
2209     Pow = 7
2210     wc = 8
2211     ac = 9
2212     hp = 10
2213     maxhp = 11
2214     sp = 12
2215     maxsp = 13
2216     grace = 14
2217     maxgrace = 15
2218     food = 16
2219     dam = 17
2220     luck = 18
2221     CODE:
2222     # define LIVING_ACC(acc,idx) case idx: RETVAL = liv->acc; if (items > 1) liv->acc = (sint64)new_val; break
2223     switch (ix)
2224     {
2225     LIVING_ACC (exp , 0);
2226     LIVING_ACC (Str , 1);
2227     LIVING_ACC (Dex , 2);
2228     LIVING_ACC (Con , 3);
2229     LIVING_ACC (Wis , 4);
2230     LIVING_ACC (Cha , 5);
2231     LIVING_ACC (Int , 6);
2232     LIVING_ACC (Pow , 7);
2233     LIVING_ACC (wc , 8);
2234     LIVING_ACC (ac , 9);
2235     LIVING_ACC (hp , 10);
2236     LIVING_ACC (maxhp , 11);
2237     LIVING_ACC (sp , 12);
2238     LIVING_ACC (maxsp , 13);
2239     LIVING_ACC (grace , 14);
2240     LIVING_ACC (maxgrace, 15);
2241     LIVING_ACC (food , 16);
2242     LIVING_ACC (dam , 17);
2243     LIVING_ACC (luck , 18);
2244     }
2245     # undef LIVING_ACC
2246     OUTPUT:
2247     RETVAL
2248