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/cvs/deliantra/server/server/cfperl.xs
Revision: 1.172
Committed: Fri Mar 2 15:25:37 2007 UTC (17 years, 2 months ago) by pippijn
Branch: MAIN
Changes since 1.171: +6 -0 lines
Log Message:
untested move_player in xs

File Contents

# Content
1 /*****************************************************************************/
2 /* CrossFire, A Multiplayer game for the X Window System */
3 /*****************************************************************************/
4
5 /*
6 * This code is placed under the GNU General Public Licence (GPL)
7 *
8 * Copyright (C) 2001-2005 by Chachkoff Yann
9 * Copyright (C) 2006,2007 by Marc Lehmann <cf@schmorp.de>
10 *
11 * This program is free software; you can redistribute it and/or modify
12 * it under the terms of the GNU General Public License as published by
13 * the Free Software Foundation; either version 2 of the License, or
14 * (at your option) any later version.
15 *
16 * This program is distributed in the hope that it will be useful,
17 * but WITHOUT ANY WARRANTY; without even the implied warranty of
18 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
19 * GNU General Public License for more details.
20 *
21 * You should have received a copy of the GNU General Public License
22 * along with this program; if not, write to the Free Software
23 * Foundation, Inc. 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
24 */
25
26 #define PLUGIN_NAME "perl"
27 #define PLUGIN_VERSION "cfperl 0.5"
28
29 #include <plugin_common.h>
30 #include <sounds.h>
31 #include <cstdarg>
32 #include <sproto.h>
33
34 #include "loader.h"
35 #include "cfperl.h"
36 #include "shstr.h"
37
38 #include <unistd.h>
39 #if _POSIX_MEMLOCK
40 # include <sys/mman.h>
41 #endif
42
43 #include <EXTERN.h>
44 #include <perl.h>
45 #include <XSUB.h>
46
47 #include "CoroAPI.h"
48 #include "perlxsi.c"
49
50 extern sint64 *levels; // the experience table
51
52 typedef object object_ornull;
53 typedef maptile maptile_ornull;
54
55 #if IVSIZE >= 8
56 typedef IV val64;
57 # define newSVval64 newSViv
58 # define SvVAL64 SvIV
59 #else
60 typedef double val64;
61 # define newSVval64 newSVnv
62 # define SvVAL64 SvNV
63 #endif
64
65 static f_plug_api gethook = cfapi_get_hooks;
66 static f_plug_api object_set_property = cfapi_object_set_property;
67 static f_plug_api object_insert = cfapi_object_insert;
68
69 static PerlInterpreter *perl;
70
71 double runtime;
72
73 global gbl_ev;
74 static AV *cb_global, *cb_attachable, *cb_object, *cb_player, *cb_client, *cb_type, *cb_map;
75 static SV *sv_runtime;
76
77 static HV
78 *stash_cf,
79 *stash_cf_object_wrap,
80 *stash_cf_object_player_wrap,
81 *stash_cf_player_wrap,
82 *stash_cf_map_wrap,
83 *stash_cf_client_wrap,
84 *stash_cf_arch_wrap,
85 *stash_cf_party_wrap,
86 *stash_cf_region_wrap,
87 *stash_cf_living_wrap;
88
89 // helper cast function, returns super class * or 0
90 template<class super>
91 static super *
92 is_a (attachable *at)
93 {
94 //return dynamic_cast<super *>(at); // slower, safer
95 if (typeid (*at) == typeid (super))
96 return static_cast<super *>(at);
97 else
98 return 0;
99 }
100
101 //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
102
103 unordered_vector<attachable *> attachable::mortals;
104
105 attachable::~attachable ()
106 {
107 flags |=0x3300;//D
108 assert (!self);
109 assert (!cb);
110 }
111
112 int
113 attachable::refcnt_cnt () const
114 {
115 return refcnt + (self ? SvREFCNT (self) - 1 : 0);
116 }
117
118 void
119 attachable::sever_self ()
120 {
121 if (HV *self = this->self)
122 {
123 // keep a refcount because sv_unmagic might call attachable_free,
124 // which might clear self, causing sv_unmagic to crash on a now
125 // invalid object.
126 SvREFCNT_inc (self);
127 hv_clear (self);
128 sv_unmagic ((SV *)self, PERL_MAGIC_ext);
129 SvREFCNT_dec (self);
130
131 // self *must* be null now because thats sv_unmagic's job.
132 assert (!this->self);
133 flags |= 0x80; // severed //D
134 }
135 }
136
137 void
138 attachable::optimise ()
139 {
140 if (self
141 && SvREFCNT (self) == 1
142 && !HvTOTALKEYS (self))
143 flags |= 0x40,//D
144 sever_self ();
145 }
146
147 // check wether the object really is dead
148 void
149 attachable::do_check ()
150 {
151 if (refcnt_cnt () > 0)
152 return;
153
154 destroy ();
155 }
156
157 void
158 attachable::do_destroy ()
159 {
160 invoke (EVENT_ATTACHABLE_DESTROY, DT_END);
161
162 if (cb)
163 {
164 SvREFCNT_dec (cb);
165 cb = 0;
166 }
167
168 if (self)
169 sever_self ();
170
171 flags |= 0x20; //D
172 mortals.push_back (this);
173 }
174
175 void
176 attachable::destroy ()
177 {
178 if (destroyed ())
179 return;
180
181 flags |= F_DESTROYED;
182 do_destroy ();
183 }
184
185 void
186 attachable::check_mortals ()
187 {
188 static int i = 0;
189
190 for (;;)
191 {
192 if (i >= mortals.size ())
193 {
194 i = 0;
195
196 if (mortals.size () > 1000)
197 fprintf (stderr, "mortal queue size (%d) exceeds 1000.\n", (int)mortals.size ());
198
199 break;
200 }
201
202 attachable *obj = mortals [i];
203
204 obj->refcnt_chk (); // unborrow from perl, if necessary
205
206 //if (obj->refcnt > 0 || obj->self)
207 if (obj->refcnt || obj->self)
208 {
209 //printf ("%p rc %d\n", obj, obj->refcnt_cnt ());//D
210 ++i; // further delay freeing
211
212 if (!(i & 0x3ff))
213 break;
214 }
215 else
216 {
217 mortals.erase (i);
218 delete obj;
219 }
220 }
221 }
222
223 attachable &
224 attachable::operator =(const attachable &src)
225 {
226 //if (self || cb)
227 //INVOKE_OBJECT (CLONE, this, ARG_OBJECT (dst));
228
229 attach = src.attach;
230 return *this;
231 }
232
233 //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
234
235 static SV *
236 newSVptr (void *ptr, HV *stash, HV *hv = newHV ())
237 {
238 SV *sv;
239
240 if (!ptr)
241 return &PL_sv_undef;
242
243 sv_magicext ((SV *)hv, 0, PERL_MAGIC_ext, 0, (char *)ptr, 0);
244 return sv_bless (newRV_noinc ((SV *)hv), stash);
245 }
246
247 static int
248 attachable_free (pTHX_ SV *sv, MAGIC *mg)
249 {
250 attachable *at = (attachable *)mg->mg_ptr;
251
252 //TODO: check if transaction behaviour is really required here
253 if (SV *self = (SV *)at->self)
254 {
255 at->self = 0;
256 SvREFCNT_dec (self);
257 }
258
259 // next line makes sense, but most objects still have refcnt 0 by default
260 //at->refcnt_chk ();
261 return 0;
262 }
263
264 MGVTBL attachable::vtbl = {0, 0, 0, 0, attachable_free};
265
266 static SV *
267 newSVattachable (attachable *obj, HV *stash)
268 {
269 if (!obj)
270 return &PL_sv_undef;
271
272 if (!obj->self)
273 {
274 obj->self = newHV ();
275 sv_magicext ((SV *)obj->self, 0, PERL_MAGIC_ext, &attachable::vtbl, (char *)obj, 0);
276 obj->flags |= (obj->flags & 0xc0) << 8;
277 obj->flags &= ~0xc0;//D
278 obj->flags |= 0x10;//D
279
280 // now bless the object _once_
281 return sv_bless (newRV_inc ((SV *)obj->self), stash);
282 }
283 else
284 {
285 SV *sv = newRV_inc ((SV *)obj->self);
286
287 if (Gv_AMG (stash)) // handle overload correctly, as the perl core does not
288 SvAMAGIC_on (sv);
289
290 return sv;
291 }
292 }
293
294 static void
295 clearSVptr (SV *sv)
296 {
297 if (SvROK (sv))
298 sv = SvRV (sv);
299
300 hv_clear ((HV *)sv);
301 sv_unmagic (sv, PERL_MAGIC_ext);
302 }
303
304 static long
305 SvPTR (SV *sv, const char *klass)
306 {
307 if (!sv_derived_from (sv, klass))
308 croak ("object of type %s expected", klass);
309
310 MAGIC *mg = mg_find (SvRV (sv), PERL_MAGIC_ext);
311
312 if (!mg)
313 croak ("perl code used %s object, but C object is already destroyed, caught", klass);
314
315 return (long)mg->mg_ptr;
316 }
317
318 static long
319 SvPTR_ornull (SV *sv, const char *klass)
320 {
321 if (SvOK (sv))
322 return SvPTR (sv, klass);
323 else
324 return 0;
325 }
326
327 inline SV *to_sv (const shstr & v) { return v ? newSVpvn ((const char *)v, v.length ()) : &PL_sv_undef; }
328 inline SV *to_sv (const char * v) { return newSVpv (v, 0); }
329 inline SV *to_sv (bool v) { return newSViv (v); }
330 inline SV *to_sv ( signed char v) { return newSViv (v); }
331 inline SV *to_sv (unsigned char v) { return newSViv (v); }
332 inline SV *to_sv ( signed short v) { return newSViv (v); }
333 inline SV *to_sv (unsigned short v) { return newSVuv (v); }
334 inline SV *to_sv ( signed int v) { return newSViv (v); }
335 inline SV *to_sv (unsigned int v) { return newSVuv (v); }
336 inline SV *to_sv ( signed long v) { return newSViv (v); }
337 inline SV *to_sv (unsigned long v) { return newSVuv (v); }
338 inline SV *to_sv ( signed long long v) { return newSVval64 (v); }
339 inline SV *to_sv (unsigned long long v) { return newSVval64 (v); }
340 inline SV *to_sv (float v) { return newSVnv (v); }
341 inline SV *to_sv (double v) { return newSVnv (v); }
342 inline SV *to_sv (client * v) { return newSVattachable (v, stash_cf_client_wrap); }
343 inline SV *to_sv (player * v) { return newSVattachable (v, stash_cf_player_wrap); }
344 inline SV *to_sv (object * v) { return newSVattachable (v, v && v->type == PLAYER ? stash_cf_object_player_wrap : stash_cf_object_wrap); }
345 inline SV *to_sv (maptile * v) { return newSVattachable (v, stash_cf_map_wrap); }
346 inline SV *to_sv (archetype * v) { return newSVattachable (v, stash_cf_arch_wrap); }
347 inline SV *to_sv (partylist * v) { return newSVptr (v, stash_cf_party_wrap); }
348 inline SV *to_sv (region * v) { return newSVptr (v, stash_cf_region_wrap); }
349 inline SV *to_sv (living * v) { return newSVptr (v, stash_cf_living_wrap); }
350
351 inline SV *to_sv (object & v) { return to_sv (&v); }
352 inline SV *to_sv (living & v) { return to_sv (&v); }
353
354 inline SV *to_sv (facetile * v) { return to_sv (v->name); }
355 inline SV *to_sv (treasurelist * v) { return to_sv (v->name); }
356
357 inline SV *to_sv (UUID v)
358 {
359 char buf[128];
360 snprintf (buf, 128, "<1.%" PRIx64 ">", v.seq);
361 return newSVpv (buf, 0);
362 }
363
364 inline void sv_to (SV *sv, shstr &v) { v = SvOK (sv) ? SvPV_nolen (sv) : 0; }
365 inline void sv_to (SV *sv, char * &v) { free (v); v = SvOK (sv) ? strdup (SvPV_nolen (sv)) : 0; }
366 inline void sv_to (SV *sv, bool &v) { v = SvIV (sv); }
367 inline void sv_to (SV *sv, signed char &v) { v = SvIV (sv); }
368 inline void sv_to (SV *sv, unsigned char &v) { v = SvIV (sv); }
369 inline void sv_to (SV *sv, signed short &v) { v = SvIV (sv); }
370 inline void sv_to (SV *sv, unsigned short &v) { v = SvIV (sv); }
371 inline void sv_to (SV *sv, signed int &v) { v = SvIV (sv); }
372 inline void sv_to (SV *sv, unsigned int &v) { v = SvUV (sv); }
373 inline void sv_to (SV *sv, signed long &v) { v = SvIV (sv); }
374 inline void sv_to (SV *sv, unsigned long &v) { v = SvUV (sv); }
375 inline void sv_to (SV *sv, signed long long &v) { v = ( signed long long)SvVAL64 (sv); }
376 inline void sv_to (SV *sv, unsigned long long &v) { v = (unsigned long long)SvVAL64 (sv); }
377 inline void sv_to (SV *sv, float &v) { v = SvNV (sv); }
378 inline void sv_to (SV *sv, double &v) { v = SvNV (sv); }
379 inline void sv_to (SV *sv, client * &v) { v = (client *)(attachable *)SvPTR_ornull (sv, "cf::client"); }
380 inline void sv_to (SV *sv, player * &v) { v = (player *)(attachable *)SvPTR_ornull (sv, "cf::player"); }
381 inline void sv_to (SV *sv, object * &v) { v = (object *)(attachable *)SvPTR_ornull (sv, "cf::object"); }
382 inline void sv_to (SV *sv, archetype * &v) { v = (archetype *)(attachable *)SvPTR_ornull (sv, "cf::arch"); }
383 inline void sv_to (SV *sv, maptile * &v) { v = (maptile *)(attachable *)SvPTR_ornull (sv, "cf::map"); }
384 inline void sv_to (SV *sv, attachable * &v) { v = (attachable *)SvPTR_ornull (sv, "cf::attachable"); }
385 inline void sv_to (SV *sv, partylist * &v) { v = (partylist *)SvPTR_ornull (sv, "cf::party"); }
386 inline void sv_to (SV *sv, region * &v) { v = (region *)SvPTR_ornull (sv, "cf::region"); }
387 inline void sv_to (SV *sv, living * &v) { v = (living *)SvPTR_ornull (sv, "cf::living"); }
388
389 inline void sv_to (SV *sv, facetile * &v) { v = &new_faces[FindFace (SvPV_nolen (sv), 0)]; }
390 inline void sv_to (SV *sv, treasurelist * &v) { v = find_treasurelist (SvPV_nolen (sv)); }
391
392 template<class T>
393 inline void sv_to (SV *sv, refptr<T> &v) { T *tmp; sv_to (sv, tmp); v = tmp; }
394
395 template<int N>
396 inline void sv_to (SV *sv, char (&v)[N]) { assign (v, SvPV_nolen (sv)); }
397
398 inline void sv_to (SV *sv, rangetype &v) { v = (rangetype) SvIV (sv); }
399 inline void sv_to (SV *sv, bowtype_t &v) { v = (bowtype_t) SvIV (sv); }
400 inline void sv_to (SV *sv, petmode_t &v) { v = (petmode_t) SvIV (sv); }
401 inline void sv_to (SV *sv, usekeytype &v) { v = (usekeytype) SvIV (sv); }
402 inline void sv_to (SV *sv, unapplymode &v) { v = (unapplymode) SvIV (sv); }
403
404 inline void sv_to (SV *sv, UUID &v)
405 {
406 unsigned int version;
407
408 if (2 != sscanf (SvPV_nolen (sv), "<%d.%" SCNx64 ">", &version, &v.seq) || 1 != version)
409 croak ("unparsable uuid: %s", SvPV_nolen (sv));
410 }
411
412 inline void sv_to (SV *sv, object::flags_t::reference v) { v = SvTRUE (sv); }
413
414 static SV *
415 newSVdt_va (va_list &ap, data_type type)
416 {
417 SV *sv;
418
419 switch (type)
420 {
421 case DT_INT:
422 sv = newSViv (va_arg (ap, int));
423 break;
424
425 case DT_INT64:
426 sv = newSVval64 ((val64)va_arg (ap, sint64));
427 break;
428
429 case DT_DOUBLE:
430 sv = newSVnv (va_arg (ap, double));
431 break;
432
433 case DT_STRING:
434 {
435 char *str = (char *)va_arg (ap, const char *);
436 sv = str ? newSVpv (str, 0) : &PL_sv_undef;
437 }
438 break;
439
440 case DT_DATA:
441 {
442 char *str = (char *)va_arg (ap, const void *);
443 int len = va_arg (ap, int);
444 sv = str ? newSVpv (str, len) : &PL_sv_undef;
445 }
446 break;
447
448 case DT_OBJECT:
449 sv = to_sv (va_arg (ap, object *));
450 break;
451
452 case DT_MAP:
453 // va_arg (object *) when void * is passed is an XSI extension
454 sv = to_sv (va_arg (ap, maptile *));
455 break;
456
457 case DT_CLIENT:
458 sv = to_sv (va_arg (ap, client *));
459 break;
460
461 case DT_PLAYER:
462 sv = to_sv (va_arg (ap, player *));
463 break;
464
465 case DT_ARCH:
466 sv = to_sv (va_arg (ap, archetype *));
467 break;
468
469 case DT_PARTY:
470 sv = to_sv (va_arg (ap, partylist *));
471 break;
472
473 case DT_REGION:
474 sv = to_sv (va_arg (ap, region *));
475 break;
476
477 default:
478 assert (("unhandled type in newSVdt_va", 0));
479 }
480
481 return sv;
482 }
483
484 static SV *
485 newSVdt (data_type type, ...)
486 {
487 va_list ap;
488
489 va_start (ap, type);
490 SV *sv = newSVdt_va (ap, type);
491 va_end (ap);
492
493 return sv;
494 }
495
496 static SV *
497 newSVcfapi (int type, ...)
498 {
499 SV *sv;
500
501 va_list ap;
502 va_start (ap, type);
503
504 switch (type)
505 {
506 case CFAPI_INT: sv = newSViv (*va_arg (ap, int * )); break;
507 case CFAPI_LONG: sv = newSVval64 (*va_arg (ap, sint64 *)); break;
508 case CFAPI_DOUBLE: sv = newSVnv (*va_arg (ap, double *)); break;
509 case CFAPI_STRING: sv = newSVdt_va (ap, DT_STRING); break;
510 case CFAPI_POBJECT: sv = newSVdt_va (ap, DT_OBJECT); break;
511 case CFAPI_PMAP: sv = newSVdt_va (ap, DT_MAP ); break;
512 case CFAPI_PPLAYER: sv = newSVdt_va (ap, DT_PLAYER); break;
513 case CFAPI_PARCH: sv = newSVdt_va (ap, DT_ARCH ); break;
514 case CFAPI_PPARTY: sv = newSVdt_va (ap, DT_PARTY ); break;
515 case CFAPI_PREGION: sv = newSVdt_va (ap, DT_REGION); break;
516
517 default:
518 assert (("unhandled type in newSVcfapi", 0));
519 }
520
521 va_end (ap);
522
523 return sv;
524 }
525
526 //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
527
528 SV *
529 registry (attachable *ext)
530 {
531 if (!ext->cb)
532 ext->cb = newAV ();
533
534 return newRV_inc ((SV *)ext->cb);
535 }
536
537 /////////////////////////////////////////////////////////////////////////////
538
539 extern "C" int cfperl_initPlugin (const char *iversion, f_plug_api gethooksptr)
540 {
541 return 0;
542 }
543
544 static CommArray_s rtn_cmd;
545
546 static int
547 runPluginCommand (object *obj, char *params)
548 {
549 return -1;
550 }
551
552 extern "C" void *cfperl_getPluginProperty (int *type, ...)
553 {
554 va_list args;
555 char *propname;
556 int i;
557 va_start (args, type);
558 propname = va_arg (args, char *);
559 //printf ("Property name: %s\n", propname);
560
561 if (!strcmp (propname, "command?"))
562 return NULL;
563 else if (!strcmp (propname, "Identification"))
564 {
565 va_end (args);
566 return (void *)PLUGIN_NAME;
567 }
568 else if (!strcmp (propname, "FullName"))
569 {
570 va_end (args);
571 return (void *)PLUGIN_VERSION;
572 }
573 else
574 va_end (args);
575
576 return NULL;
577 }
578
579 extern "C" int cfperl_postInitPlugin ()
580 {
581 int hooktype = 1;
582 int rtype = 0;
583
584 cf_init_plugin (gethook);
585
586 return 0;
587 }
588
589 extern "C" int cfperl_closePlugin ()
590 {
591 return 0;
592 }
593
594 void
595 cfperl_init ()
596 {
597 PERL_SYS_INIT3 (&settings.argc, &settings.argv, 0);
598 perl = perl_alloc ();
599 perl_construct (perl);
600
601 PL_exit_flags |= PERL_EXIT_DESTRUCT_END;
602
603 char *argv[] = {
604 "",
605 "-e"
606 "use Event; use Coro;" // required for bootstrap
607 "cf->bootstrap;" // required for datadir :*>
608 "unshift @INC, cf::datadir ();"
609 "require cf;"
610 };
611
612 if (perl_parse (perl, xs_init, 2, argv, (char **)NULL) || perl_run (perl))
613 {
614 printf ("unable to initialize perl-interpreter, aborting.\n");
615 exit (EXIT_FAILURE);
616 }
617
618 {
619 dSP;
620
621 PUSHMARK (SP);
622 PUTBACK;
623 call_pv ("cf::init", G_DISCARD | G_VOID);
624 }
625 }
626
627 void cfperl_main ()
628 {
629 dSP;
630
631 PUSHMARK (SP);
632 PUTBACK;
633 call_pv ("cf::main", G_DISCARD | G_VOID);
634 }
635
636 void
637 attachable::instantiate ()
638 {
639 if (attach)
640 {
641 invoke (EVENT_ATTACHABLE_INSTANTIATE, ARG_STRING (attach), DT_END);
642 attach = 0;
643 }
644 }
645
646 void
647 attachable::reattach ()
648 {
649 optimise ();
650 //TODO: check for _attachment's, very important for restarts
651 invoke (EVENT_ATTACHABLE_REATTACH, DT_END);
652 }
653
654 static event_klass klass_of[NUM_EVENT_TYPES] = {
655 # define def(type,name) KLASS_ ## type,
656 # include "eventinc.h"
657 # undef def
658 };
659
660 #define KLASS_OF(event) (((unsigned int)event) < NUM_EVENT_TYPES ? klass_of [event] : KLASS_NONE)
661
662 static void
663 gather_callbacks (AV *&callbacks, AV *registry, event_type event)
664 {
665 // event must be in array
666 if (event >= 0 && event <= AvFILLp (registry))
667 {
668 SV *cbs_ = AvARRAY (registry)[event];
669
670 // element must be list of callback entries
671 if (cbs_ && SvROK (cbs_) && SvTYPE (SvRV (cbs_)) == SVt_PVAV)
672 {
673 AV *cbs = (AV *)SvRV (cbs_);
674
675 // no callback entries, no callbacks to call
676 if (AvFILLp (cbs) >= 0)
677 {
678 if (!callbacks)
679 {
680 callbacks = newAV ();
681 av_extend (callbacks, 16);
682 }
683
684 // never use SvREFCNT_inc to copy values, but its ok here :)
685 for (int i = 0; i <= AvFILLp (cbs); ++i)
686 av_push (callbacks, SvREFCNT_inc (AvARRAY (cbs)[i]));
687 }
688 }
689 }
690 }
691
692 void
693 attachable::gather_callbacks (AV *&callbacks, event_type event) const
694 {
695 ::gather_callbacks (callbacks, cb_attachable, event);
696
697 if (cb)
698 ::gather_callbacks (callbacks, cb, event);
699 }
700
701 void
702 global::gather_callbacks (AV *&callbacks, event_type event) const
703 {
704 ::gather_callbacks (callbacks, cb_object, event);
705 }
706
707 void
708 object::gather_callbacks (AV *&callbacks, event_type event) const
709 {
710 if (subtype && type + subtype * NUM_SUBTYPES <= AvFILLp (cb_type))
711 {
712 SV *registry = AvARRAY (cb_type)[type + subtype * NUM_SUBTYPES];
713
714 if (registry && SvROK (registry) && SvTYPE (SvRV (registry)) == SVt_PVAV)
715 ::gather_callbacks (callbacks, (AV *)SvRV (registry), event);
716 }
717
718 if (type <= AvFILLp (cb_type))
719 {
720 SV *registry = AvARRAY (cb_type)[type];
721
722 if (registry && SvROK (registry) && SvTYPE (SvRV (registry)) == SVt_PVAV)
723 ::gather_callbacks (callbacks, (AV *)SvRV (registry), event);
724 }
725
726 attachable::gather_callbacks (callbacks, event);
727 ::gather_callbacks (callbacks, cb_object, event);
728 }
729
730 void
731 archetype::gather_callbacks (AV *&callbacks, event_type event) const
732 {
733 attachable::gather_callbacks (callbacks, event);
734 //TODO//::gather_callbacks (callbacks, cb_archetype, event);
735 }
736
737 void
738 client::gather_callbacks (AV *&callbacks, event_type event) const
739 {
740 attachable::gather_callbacks (callbacks, event);
741 ::gather_callbacks (callbacks, cb_client, event);
742 }
743
744 void
745 player::gather_callbacks (AV *&callbacks, event_type event) const
746 {
747 attachable::gather_callbacks (callbacks, event);
748 ::gather_callbacks (callbacks, cb_player, event);
749 }
750
751 void
752 maptile::gather_callbacks (AV *&callbacks, event_type event) const
753 {
754 attachable::gather_callbacks (callbacks, event);
755 ::gather_callbacks (callbacks, cb_map, event);
756 }
757
758 bool
759 attachable::invoke (event_type event, ...)
760 {
761 data_type dt;
762 va_list ap;
763
764 va_start (ap, event);
765
766 // callback call ordering should be:
767 // 1. per-object callback
768 // 2. per-class object
769 // 3. per-type callback
770 // 4. global callbacks
771
772 AV *callbacks = 0;
773 gather_callbacks (callbacks, event);
774
775 // short-circuit processing if no callbacks found/defined
776 if (!callbacks)
777 return 0;
778
779 CALL_BEGIN (3);
780 CALL_ARG_SV (newSViv (event)); // only used for debugging nowadays
781 CALL_ARG_SV (newRV_noinc ((SV *)callbacks));
782
783 //TODO: unhack
784 if (object *op = is_a<object>(this)) CALL_ARG_SV (newSVdt (DT_OBJECT, op));
785 else if (player *pl = is_a<player>(this)) CALL_ARG_SV (newSVdt (DT_PLAYER, pl));
786 else if (client *ns = is_a<client>(this)) CALL_ARG_SV (newSVdt (DT_CLIENT, ns));
787 else if (maptile *m = is_a<maptile>(this)) CALL_ARG_SV (newSVdt (DT_MAP, m));
788 else if (global *gl = is_a<global>(this)) /*nop*/;
789 else
790 abort (); //TODO
791
792 for (;;)
793 {
794 dt = (data_type) va_arg (ap, int);
795
796 if (dt == DT_END)
797 break;
798 else if (dt == DT_AV)
799 {
800 AV *av = va_arg (ap, AV *);
801
802 for (int i = 0; i <= av_len (av); ++i)
803 XPUSHs (*av_fetch (av, i, 1));
804 }
805 else
806 XPUSHs (sv_2mortal (newSVdt_va (ap, dt)));
807 }
808
809 va_end (ap);
810
811 CALL_CALL ("cf::do_invoke", G_SCALAR);
812 count = count > 0 ? POPi : 0;
813
814 CALL_END;
815
816 return count;
817 }
818
819 SV *
820 cfperl_result (int idx)
821 {
822 AV *av = get_av ("cfperl::invoke_results", 0);
823 if (!av)
824 return &PL_sv_undef;
825
826 SV **sv = av_fetch (av, idx, 0);
827 if (!sv)
828 return &PL_sv_undef;
829
830 return *sv;
831 }
832
833 int
834 cfperl_result_INT (int idx)
835 {
836 return SvIV (cfperl_result (idx));
837 }
838
839 double
840 cfperl_result_DOUBLE (int idx)
841 {
842 return SvNV (cfperl_result (idx));
843 }
844
845 /////////////////////////////////////////////////////////////////////////////
846
847 void
848 cfperl_emergency_save ()
849 {
850 CALL_BEGIN (0);
851 CALL_CALL ("cf::emergency_save", G_VOID);
852 CALL_END;
853 }
854
855 void
856 cfperl_cleanup (int make_core)
857 {
858 CALL_BEGIN (1);
859 CALL_ARG (make_core);
860 CALL_CALL ("cf::post_cleanup", G_VOID);
861 CALL_END;
862 }
863
864 maptile *
865 maptile::find_sync (const char *path, maptile *origin)
866 {
867 CALL_BEGIN (2);
868 CALL_ARG (path);
869 CALL_ARG (origin);
870 CALL_CALL ("cf::map::find_sync", G_SCALAR);
871
872 maptile *retval;
873
874 if (count)
875 sv_to (POPs, retval);
876 else
877 retval = 0;
878
879 CALL_END;
880
881 return retval;
882 }
883
884 maptile *
885 maptile::find_async (const char *path, maptile *origin)
886 {
887 CALL_BEGIN (2);
888 CALL_ARG (path);
889 CALL_ARG (origin);
890 CALL_CALL ("cf::map::find_async", G_SCALAR);
891
892 maptile *retval;
893
894 if (count)
895 sv_to (POPs, retval);
896 else
897 retval = 0;
898
899 CALL_END;
900
901 return retval;
902 }
903
904 void
905 maptile::do_load_sync ()
906 {
907 CALL_BEGIN (1);
908 CALL_ARG (this);
909 CALL_CALL ("cf::map::do_load_sync", G_SCALAR);
910 CALL_END;
911 }
912
913 void
914 maptile::change_all_map_light (int change)
915 {
916 CALL_BEGIN (1);
917 CALL_ARG (change);
918 CALL_CALL ("cf::map::change_all_map_light", G_VOID);
919 CALL_END;
920 }
921
922 void
923 object::enter_exit (object *exit)
924 {
925 if (type != PLAYER)
926 return;
927
928 CALL_BEGIN (2);
929 CALL_ARG (this);
930 CALL_ARG (exit);
931 CALL_CALL ("cf::object::player::enter_exit", G_VOID);
932 CALL_END;
933 }
934
935 /////////////////////////////////////////////////////////////////////////////
936
937 struct EventAPI *watcher_base::GEventAPI;
938 struct CoroAPI *coroapi::GCoroAPI;
939
940 int coroapi::cede_counter;
941
942 static void iw_dispatch (pe_event *ev)
943 {
944 iw *w = (iw *)ev->ext_data;
945 w->call (*w);
946 }
947
948 void
949 iw::alloc ()
950 {
951 pe = GEventAPI->new_idle (0, 0);
952
953 WaREENTRANT_off (pe);
954 pe->base.callback = (void *)iw_dispatch;
955 pe->base.ext_data = (void *)this;
956 }
957
958 static void iow_dispatch (pe_event *ev)
959 {
960 iow *w = (iow *)ev->ext_data;
961 w->call (*w, ((pe_ioevent *)ev)->got);
962 }
963
964 void
965 iow::alloc ()
966 {
967 pe = GEventAPI->new_io (0, 0);
968
969 WaREENTRANT_off (pe);
970 pe->base.callback = (void *)iow_dispatch;
971 pe->base.ext_data = (void *)this;
972
973 pe->fd = -1;
974 pe->poll = 0;
975 }
976
977 void
978 iow::fd (int fd)
979 {
980 pe->fd = fd;
981 }
982
983 int
984 iow::poll ()
985 {
986 return pe->poll;
987 }
988
989 void
990 iow::poll (int events)
991 {
992 if (pe->poll != events)
993 {
994 if (pe->poll) stop ();
995 pe->poll = events;
996 if (pe->poll) start ();
997 }
998 }
999
1000 void
1001 _connect_to_perl ()
1002 {
1003 stash_cf = gv_stashpv ("cf" , 1);
1004
1005 stash_cf_object_wrap = gv_stashpv ("cf::object::wrap", 1);
1006 stash_cf_object_player_wrap = gv_stashpv ("cf::object::player::wrap", 1);
1007 stash_cf_player_wrap = gv_stashpv ("cf::player::wrap", 1);
1008 stash_cf_map_wrap = gv_stashpv ("cf::map::wrap" , 1);
1009 stash_cf_client_wrap = gv_stashpv ("cf::client::wrap", 1);
1010 stash_cf_arch_wrap = gv_stashpv ("cf::arch::wrap" , 1);
1011 stash_cf_party_wrap = gv_stashpv ("cf::party::wrap" , 1);
1012 stash_cf_region_wrap = gv_stashpv ("cf::region::wrap", 1);
1013 stash_cf_living_wrap = gv_stashpv ("cf::living::wrap", 1);
1014
1015 sv_runtime = get_sv ("cf::RUNTIME", 1);
1016 sv_upgrade (sv_runtime, SVt_NV);
1017
1018 cb_global = get_av ("cf::CB_GLOBAL", 1);
1019 cb_attachable = get_av ("cf::CB_ATTACHABLE", 1);
1020 cb_object = get_av ("cf::CB_OBJECT", 1);
1021 cb_player = get_av ("cf::CB_PLAYER", 1);
1022 cb_client = get_av ("cf::CB_CLIENT", 1);
1023 cb_type = get_av ("cf::CB_TYPE" , 1);
1024 cb_map = get_av ("cf::CB_MAP" , 1);
1025 }
1026
1027 MODULE = cf PACKAGE = cf PREFIX = cf_
1028
1029 BOOT:
1030 {
1031 _connect_to_perl ();
1032
1033 I_EVENT_API (PACKAGE); watcher_base::GEventAPI = GEventAPI;
1034 I_CORO_API (PACKAGE); coroapi::GCoroAPI = GCoroAPI;
1035
1036 newCONSTSUB (stash_cf, "VERSION", newSVpv (VERSION, sizeof (VERSION) - 1));
1037
1038 static const struct {
1039 const char *name;
1040 IV iv;
1041 } *civ, const_iv[] = {
1042 # define const_iv(name) { # name, (IV)name },
1043 const_iv (llevError)
1044 const_iv (llevInfo)
1045 const_iv (llevDebug)
1046 const_iv (llevMonster)
1047
1048 const_iv (MAX_TIME)
1049 const_iv (PLAYER)
1050 const_iv (TRANSPORT)
1051 const_iv (ROD)
1052 const_iv (TREASURE)
1053 const_iv (POTION)
1054 const_iv (FOOD)
1055 const_iv (POISON)
1056 const_iv (BOOK)
1057 const_iv (CLOCK)
1058 const_iv (ARROW)
1059 const_iv (BOW)
1060 const_iv (WEAPON)
1061 const_iv (ARMOUR)
1062 const_iv (PEDESTAL)
1063 const_iv (ALTAR)
1064 const_iv (LOCKED_DOOR)
1065 const_iv (SPECIAL_KEY)
1066 const_iv (MAP)
1067 const_iv (DOOR)
1068 const_iv (KEY)
1069 const_iv (TIMED_GATE)
1070 const_iv (TRIGGER)
1071 const_iv (GRIMREAPER)
1072 const_iv (MAGIC_EAR)
1073 const_iv (TRIGGER_BUTTON)
1074 const_iv (TRIGGER_ALTAR)
1075 const_iv (TRIGGER_PEDESTAL)
1076 const_iv (SHIELD)
1077 const_iv (HELMET)
1078 const_iv (HORN)
1079 const_iv (MONEY)
1080 const_iv (CLASS)
1081 const_iv (GRAVESTONE)
1082 const_iv (AMULET)
1083 const_iv (PLAYERMOVER)
1084 const_iv (TELEPORTER)
1085 const_iv (CREATOR)
1086 const_iv (SKILL)
1087 const_iv (EARTHWALL)
1088 const_iv (GOLEM)
1089 const_iv (THROWN_OBJ)
1090 const_iv (BLINDNESS)
1091 const_iv (GOD)
1092 const_iv (DETECTOR)
1093 const_iv (TRIGGER_MARKER)
1094 const_iv (DEAD_OBJECT)
1095 const_iv (DRINK)
1096 const_iv (MARKER)
1097 const_iv (HOLY_ALTAR)
1098 const_iv (PLAYER_CHANGER)
1099 const_iv (BATTLEGROUND)
1100 const_iv (PEACEMAKER)
1101 const_iv (GEM)
1102 const_iv (FIREWALL)
1103 const_iv (ANVIL)
1104 const_iv (CHECK_INV)
1105 const_iv (MOOD_FLOOR)
1106 const_iv (EXIT)
1107 const_iv (ENCOUNTER)
1108 const_iv (SHOP_FLOOR)
1109 const_iv (SHOP_MAT)
1110 const_iv (RING)
1111 const_iv (FLOOR)
1112 const_iv (FLESH)
1113 const_iv (INORGANIC)
1114 const_iv (SKILL_TOOL)
1115 const_iv (LIGHTER)
1116 const_iv (BUILDABLE_WALL)
1117 const_iv (MISC_OBJECT)
1118 const_iv (LAMP)
1119 const_iv (DUPLICATOR)
1120 const_iv (SPELLBOOK)
1121 const_iv (CLOAK)
1122 const_iv (SPINNER)
1123 const_iv (GATE)
1124 const_iv (BUTTON)
1125 const_iv (CF_HANDLE)
1126 const_iv (HOLE)
1127 const_iv (TRAPDOOR)
1128 const_iv (SIGN)
1129 const_iv (BOOTS)
1130 const_iv (GLOVES)
1131 const_iv (SPELL)
1132 const_iv (SPELL_EFFECT)
1133 const_iv (CONVERTER)
1134 const_iv (BRACERS)
1135 const_iv (POISONING)
1136 const_iv (SAVEBED)
1137 const_iv (WAND)
1138 const_iv (SCROLL)
1139 const_iv (DIRECTOR)
1140 const_iv (GIRDLE)
1141 const_iv (FORCE)
1142 const_iv (POTION_EFFECT)
1143 const_iv (EVENT_CONNECTOR)
1144 const_iv (CLOSE_CON)
1145 const_iv (CONTAINER)
1146 const_iv (ARMOUR_IMPROVER)
1147 const_iv (WEAPON_IMPROVER)
1148 const_iv (SKILLSCROLL)
1149 const_iv (DEEP_SWAMP)
1150 const_iv (IDENTIFY_ALTAR)
1151 const_iv (MENU)
1152 const_iv (RUNE)
1153 const_iv (TRAP)
1154 const_iv (POWER_CRYSTAL)
1155 const_iv (CORPSE)
1156 const_iv (DISEASE)
1157 const_iv (SYMPTOM)
1158 const_iv (BUILDER)
1159 const_iv (MATERIAL)
1160 const_iv (ITEM_TRANSFORMER)
1161
1162 const_iv (NUM_SUBTYPES)
1163
1164 const_iv (ST_BD_BUILD)
1165 const_iv (ST_BD_REMOVE)
1166
1167 const_iv (ST_MAT_FLOOR)
1168 const_iv (ST_MAT_WALL)
1169 const_iv (ST_MAT_ITEM)
1170
1171 const_iv (AT_PHYSICAL)
1172 const_iv (AT_MAGIC)
1173 const_iv (AT_FIRE)
1174 const_iv (AT_ELECTRICITY)
1175 const_iv (AT_COLD)
1176 const_iv (AT_CONFUSION)
1177 const_iv (AT_ACID)
1178 const_iv (AT_DRAIN)
1179 const_iv (AT_WEAPONMAGIC)
1180 const_iv (AT_GHOSTHIT)
1181 const_iv (AT_POISON)
1182 const_iv (AT_SLOW)
1183 const_iv (AT_PARALYZE)
1184 const_iv (AT_TURN_UNDEAD)
1185 const_iv (AT_FEAR)
1186 const_iv (AT_CANCELLATION)
1187 const_iv (AT_DEPLETE)
1188 const_iv (AT_DEATH)
1189 const_iv (AT_CHAOS)
1190 const_iv (AT_COUNTERSPELL)
1191 const_iv (AT_GODPOWER)
1192 const_iv (AT_HOLYWORD)
1193 const_iv (AT_BLIND)
1194 const_iv (AT_INTERNAL)
1195 const_iv (AT_LIFE_STEALING)
1196 const_iv (AT_DISEASE)
1197
1198 const_iv (WEAP_HIT)
1199 const_iv (WEAP_SLASH)
1200 const_iv (WEAP_PIERCE)
1201 const_iv (WEAP_CLEAVE)
1202 const_iv (WEAP_SLICE)
1203 const_iv (WEAP_STAB)
1204 const_iv (WEAP_WHIP)
1205 const_iv (WEAP_CRUSH)
1206 const_iv (WEAP_BLUD)
1207
1208 const_iv (FLAG_ALIVE)
1209 const_iv (FLAG_WIZ)
1210 const_iv (FLAG_REMOVED)
1211 const_iv (FLAG_FREED)
1212 const_iv (FLAG_WAS_WIZ)
1213 const_iv (FLAG_APPLIED)
1214 const_iv (FLAG_UNPAID)
1215 const_iv (FLAG_USE_SHIELD)
1216 const_iv (FLAG_NO_PICK)
1217 const_iv (FLAG_ANIMATE)
1218 const_iv (FLAG_MONSTER)
1219 const_iv (FLAG_FRIENDLY)
1220 const_iv (FLAG_GENERATOR)
1221 const_iv (FLAG_IS_THROWN)
1222 const_iv (FLAG_AUTO_APPLY)
1223 const_iv (FLAG_PLAYER_SOLD)
1224 const_iv (FLAG_SEE_INVISIBLE)
1225 const_iv (FLAG_CAN_ROLL)
1226 const_iv (FLAG_OVERLAY_FLOOR)
1227 const_iv (FLAG_IS_TURNABLE)
1228 const_iv (FLAG_IS_USED_UP)
1229 const_iv (FLAG_IDENTIFIED)
1230 const_iv (FLAG_REFLECTING)
1231 const_iv (FLAG_CHANGING)
1232 const_iv (FLAG_SPLITTING)
1233 const_iv (FLAG_HITBACK)
1234 const_iv (FLAG_STARTEQUIP)
1235 const_iv (FLAG_BLOCKSVIEW)
1236 const_iv (FLAG_UNDEAD)
1237 const_iv (FLAG_SCARED)
1238 const_iv (FLAG_UNAGGRESSIVE)
1239 const_iv (FLAG_REFL_MISSILE)
1240 const_iv (FLAG_REFL_SPELL)
1241 const_iv (FLAG_NO_MAGIC)
1242 const_iv (FLAG_NO_FIX_PLAYER)
1243 const_iv (FLAG_IS_LIGHTABLE)
1244 const_iv (FLAG_TEAR_DOWN)
1245 const_iv (FLAG_RUN_AWAY)
1246 const_iv (FLAG_PICK_UP)
1247 const_iv (FLAG_UNIQUE)
1248 const_iv (FLAG_NO_DROP)
1249 const_iv (FLAG_WIZCAST)
1250 const_iv (FLAG_CAST_SPELL)
1251 const_iv (FLAG_USE_SCROLL)
1252 const_iv (FLAG_USE_RANGE)
1253 const_iv (FLAG_USE_BOW)
1254 const_iv (FLAG_USE_ARMOUR)
1255 const_iv (FLAG_USE_WEAPON)
1256 const_iv (FLAG_USE_RING)
1257 const_iv (FLAG_READY_RANGE)
1258 const_iv (FLAG_READY_BOW)
1259 const_iv (FLAG_XRAYS)
1260 const_iv (FLAG_NO_APPLY)
1261 const_iv (FLAG_IS_FLOOR)
1262 const_iv (FLAG_LIFESAVE)
1263 const_iv (FLAG_NO_STRENGTH)
1264 const_iv (FLAG_SLEEP)
1265 const_iv (FLAG_STAND_STILL)
1266 const_iv (FLAG_RANDOM_MOVE)
1267 const_iv (FLAG_ONLY_ATTACK)
1268 const_iv (FLAG_CONFUSED)
1269 const_iv (FLAG_STEALTH)
1270 const_iv (FLAG_WIZPASS)
1271 const_iv (FLAG_IS_LINKED)
1272 const_iv (FLAG_CURSED)
1273 const_iv (FLAG_DAMNED)
1274 const_iv (FLAG_SEE_ANYWHERE)
1275 const_iv (FLAG_KNOWN_MAGICAL)
1276 const_iv (FLAG_KNOWN_CURSED)
1277 const_iv (FLAG_CAN_USE_SKILL)
1278 const_iv (FLAG_BEEN_APPLIED)
1279 const_iv (FLAG_READY_SCROLL)
1280 const_iv (FLAG_USE_ROD)
1281 const_iv (FLAG_USE_HORN)
1282 const_iv (FLAG_MAKE_INVIS)
1283 const_iv (FLAG_INV_LOCKED)
1284 const_iv (FLAG_IS_WOODED)
1285 const_iv (FLAG_IS_HILLY)
1286 const_iv (FLAG_READY_SKILL)
1287 const_iv (FLAG_READY_WEAPON)
1288 const_iv (FLAG_NO_SKILL_IDENT)
1289 const_iv (FLAG_BLIND)
1290 const_iv (FLAG_SEE_IN_DARK)
1291 const_iv (FLAG_IS_CAULDRON)
1292 const_iv (FLAG_NO_STEAL)
1293 const_iv (FLAG_ONE_HIT)
1294 const_iv (FLAG_CLIENT_SENT)
1295 const_iv (FLAG_BERSERK)
1296 const_iv (FLAG_NEUTRAL)
1297 const_iv (FLAG_NO_ATTACK)
1298 const_iv (FLAG_NO_DAMAGE)
1299 const_iv (FLAG_OBJ_ORIGINAL)
1300 const_iv (FLAG_OBJ_SAVE_ON_OVL)
1301 const_iv (FLAG_ACTIVATE_ON_PUSH)
1302 const_iv (FLAG_ACTIVATE_ON_RELEASE)
1303 const_iv (FLAG_IS_WATER)
1304 const_iv (FLAG_CONTENT_ON_GEN)
1305 const_iv (FLAG_IS_A_TEMPLATE)
1306 const_iv (FLAG_IS_BUILDABLE)
1307 const_iv (FLAG_DESTROY_ON_DEATH)
1308 const_iv (FLAG_NO_MAP_SAVE)
1309
1310 const_iv (NDI_BLACK)
1311 const_iv (NDI_WHITE)
1312 const_iv (NDI_NAVY)
1313 const_iv (NDI_RED)
1314 const_iv (NDI_ORANGE)
1315 const_iv (NDI_BLUE)
1316 const_iv (NDI_DK_ORANGE)
1317 const_iv (NDI_GREEN)
1318 const_iv (NDI_LT_GREEN)
1319 const_iv (NDI_GREY)
1320 const_iv (NDI_BROWN)
1321 const_iv (NDI_GOLD)
1322 const_iv (NDI_TAN)
1323 const_iv (NDI_MAX_COLOR)
1324 const_iv (NDI_COLOR_MASK)
1325 const_iv (NDI_UNIQUE)
1326 const_iv (NDI_ALL)
1327
1328 const_iv (UPD_LOCATION)
1329 const_iv (UPD_FLAGS)
1330 const_iv (UPD_WEIGHT)
1331 const_iv (UPD_FACE)
1332 const_iv (UPD_NAME)
1333 const_iv (UPD_ANIM)
1334 const_iv (UPD_ANIMSPEED)
1335 const_iv (UPD_NROF)
1336
1337 const_iv (UPD_SP_MANA)
1338 const_iv (UPD_SP_GRACE)
1339 const_iv (UPD_SP_DAMAGE)
1340
1341 const_iv (F_APPLIED)
1342 const_iv (F_LOCATION)
1343 const_iv (F_UNPAID)
1344 const_iv (F_MAGIC)
1345 const_iv (F_CURSED)
1346 const_iv (F_DAMNED)
1347 const_iv (F_OPEN)
1348 const_iv (F_NOPICK)
1349 const_iv (F_LOCKED)
1350
1351 const_iv (F_BUY)
1352 const_iv (F_SHOP)
1353 const_iv (F_SELL)
1354
1355 const_iv (P_BLOCKSVIEW)
1356 const_iv (P_PLAYER)
1357 const_iv (P_NO_MAGIC)
1358 const_iv (P_IS_ALIVE)
1359 const_iv (P_NO_CLERIC)
1360 const_iv (P_OUT_OF_MAP)
1361 const_iv (P_NEW_MAP)
1362 const_iv (P_UPTODATE)
1363
1364 const_iv (UP_OBJ_INSERT)
1365 const_iv (UP_OBJ_REMOVE)
1366 const_iv (UP_OBJ_CHANGE)
1367 const_iv (UP_OBJ_FACE)
1368
1369 const_iv (INS_NO_MERGE)
1370 const_iv (INS_ABOVE_FLOOR_ONLY)
1371 const_iv (INS_NO_WALK_ON)
1372 const_iv (INS_ON_TOP)
1373 const_iv (INS_BELOW_ORIGINATOR)
1374 const_iv (INS_MAP_LOAD)
1375
1376 const_iv (WILL_APPLY_HANDLE)
1377 const_iv (WILL_APPLY_TREASURE)
1378 const_iv (WILL_APPLY_EARTHWALL)
1379 const_iv (WILL_APPLY_DOOR)
1380 const_iv (WILL_APPLY_FOOD)
1381
1382 const_iv (SAVE_MODE)
1383 const_iv (SAVE_DIR_MODE)
1384
1385 const_iv (M_PAPER)
1386 const_iv (M_IRON)
1387 const_iv (M_GLASS)
1388 const_iv (M_LEATHER)
1389 const_iv (M_WOOD)
1390 const_iv (M_ORGANIC)
1391 const_iv (M_STONE)
1392 const_iv (M_CLOTH)
1393 const_iv (M_ADAMANT)
1394 const_iv (M_LIQUID)
1395 const_iv (M_SOFT_METAL)
1396 const_iv (M_BONE)
1397 const_iv (M_ICE)
1398 const_iv (M_SPECIAL)
1399
1400 const_iv (SK_EXP_ADD_SKILL)
1401 const_iv (SK_EXP_TOTAL)
1402 const_iv (SK_EXP_NONE)
1403 const_iv (SK_SUBTRACT_SKILL_EXP)
1404 const_iv (SK_EXP_SKILL_ONLY)
1405
1406 const_iv (SK_LOCKPICKING)
1407 const_iv (SK_HIDING)
1408 const_iv (SK_SMITHERY)
1409 const_iv (SK_BOWYER)
1410 const_iv (SK_JEWELER)
1411 const_iv (SK_ALCHEMY)
1412 const_iv (SK_STEALING)
1413 const_iv (SK_LITERACY)
1414 const_iv (SK_BARGAINING)
1415 const_iv (SK_JUMPING)
1416 const_iv (SK_DET_MAGIC)
1417 const_iv (SK_ORATORY)
1418 const_iv (SK_SINGING)
1419 const_iv (SK_DET_CURSE)
1420 const_iv (SK_FIND_TRAPS)
1421 const_iv (SK_MEDITATION)
1422 const_iv (SK_PUNCHING)
1423 const_iv (SK_FLAME_TOUCH)
1424 const_iv (SK_KARATE)
1425 const_iv (SK_CLIMBING)
1426 const_iv (SK_WOODSMAN)
1427 const_iv (SK_INSCRIPTION)
1428 const_iv (SK_ONE_HANDED_WEAPON)
1429 const_iv (SK_MISSILE_WEAPON)
1430 const_iv (SK_THROWING)
1431 const_iv (SK_USE_MAGIC_ITEM)
1432 const_iv (SK_DISARM_TRAPS)
1433 const_iv (SK_SET_TRAP)
1434 const_iv (SK_THAUMATURGY)
1435 const_iv (SK_PRAYING)
1436 const_iv (SK_CLAWING)
1437 const_iv (SK_LEVITATION)
1438 const_iv (SK_SUMMONING)
1439 const_iv (SK_PYROMANCY)
1440 const_iv (SK_EVOCATION)
1441 const_iv (SK_SORCERY)
1442 const_iv (SK_TWO_HANDED_WEAPON)
1443 const_iv (SK_SPARK_TOUCH)
1444 const_iv (SK_SHIVER)
1445 const_iv (SK_ACID_SPLASH)
1446 const_iv (SK_POISON_NAIL)
1447
1448 const_iv (SOUND_NEW_PLAYER)
1449 const_iv (SOUND_FIRE_ARROW)
1450 const_iv (SOUND_LEARN_SPELL)
1451 const_iv (SOUND_FUMBLE_SPELL)
1452 const_iv (SOUND_WAND_POOF)
1453 const_iv (SOUND_OPEN_DOOR)
1454 const_iv (SOUND_PUSH_PLAYER)
1455 const_iv (SOUND_PLAYER_HITS1)
1456 const_iv (SOUND_PLAYER_HITS2)
1457 const_iv (SOUND_PLAYER_HITS3)
1458 const_iv (SOUND_PLAYER_HITS4)
1459 const_iv (SOUND_PLAYER_IS_HIT1)
1460 const_iv (SOUND_PLAYER_IS_HIT2)
1461 const_iv (SOUND_PLAYER_IS_HIT3)
1462 const_iv (SOUND_PLAYER_KILLS)
1463 const_iv (SOUND_PET_IS_KILLED)
1464 const_iv (SOUND_PLAYER_DIES)
1465 const_iv (SOUND_OB_EVAPORATE)
1466 const_iv (SOUND_OB_EXPLODE)
1467 const_iv (SOUND_CLOCK)
1468 const_iv (SOUND_TURN_HANDLE)
1469 const_iv (SOUND_FALL_HOLE)
1470 const_iv (SOUND_DRINK_POISON)
1471 const_iv (SOUND_CAST_SPELL_0)
1472
1473 const_iv (PREFER_LOW)
1474 const_iv (PREFER_HIGH)
1475
1476 const_iv (ATNR_PHYSICAL)
1477 const_iv (ATNR_MAGIC)
1478 const_iv (ATNR_FIRE)
1479 const_iv (ATNR_ELECTRICITY)
1480 const_iv (ATNR_COLD)
1481 const_iv (ATNR_CONFUSION)
1482 const_iv (ATNR_ACID)
1483 const_iv (ATNR_DRAIN)
1484 const_iv (ATNR_WEAPONMAGIC)
1485 const_iv (ATNR_GHOSTHIT)
1486 const_iv (ATNR_POISON)
1487 const_iv (ATNR_SLOW)
1488 const_iv (ATNR_PARALYZE)
1489 const_iv (ATNR_TURN_UNDEAD)
1490 const_iv (ATNR_FEAR)
1491 const_iv (ATNR_CANCELLATION)
1492 const_iv (ATNR_DEPLETE)
1493 const_iv (ATNR_DEATH)
1494 const_iv (ATNR_CHAOS)
1495 const_iv (ATNR_COUNTERSPELL)
1496 const_iv (ATNR_GODPOWER)
1497 const_iv (ATNR_HOLYWORD)
1498 const_iv (ATNR_BLIND)
1499 const_iv (ATNR_INTERNAL)
1500 const_iv (ATNR_LIFE_STEALING)
1501 const_iv (ATNR_DISEASE)
1502
1503 const_iv (MAP_IN_MEMORY)
1504 const_iv (MAP_SWAPPED)
1505 const_iv (MAP_LOADING)
1506 const_iv (MAP_SAVING)
1507
1508 const_iv (KLASS_ATTACHABLE)
1509 const_iv (KLASS_GLOBAL)
1510 const_iv (KLASS_OBJECT)
1511 const_iv (KLASS_CLIENT)
1512 const_iv (KLASS_PLAYER)
1513 const_iv (KLASS_MAP)
1514
1515 const_iv (CS_QUERY_YESNO)
1516 const_iv (CS_QUERY_SINGLECHAR)
1517 const_iv (CS_QUERY_HIDEINPUT)
1518
1519 const_iv (ST_DEAD)
1520 const_iv (ST_SETUP)
1521 const_iv (ST_PLAYING)
1522 const_iv (ST_CUSTOM)
1523
1524 const_iv (ST_CHANGE_CLASS)
1525
1526 const_iv (IO_HEADER)
1527 const_iv (IO_OBJECTS)
1528 const_iv (IO_UNIQUES)
1529
1530 // random map generator
1531 const_iv (LAYOUT_NONE)
1532 const_iv (LAYOUT_ONION)
1533 const_iv (LAYOUT_MAZE)
1534 const_iv (LAYOUT_SPIRAL)
1535 const_iv (LAYOUT_ROGUELIKE)
1536 const_iv (LAYOUT_SNAKE)
1537 const_iv (LAYOUT_SQUARE_SPIRAL)
1538
1539 const_iv (RMOPT_RANDOM)
1540 const_iv (RMOPT_CENTERED)
1541 const_iv (RMOPT_LINEAR)
1542 const_iv (RMOPT_BOTTOM_C)
1543 const_iv (RMOPT_BOTTOM_R)
1544 const_iv (RMOPT_IRR_SPACE)
1545 const_iv (RMOPT_WALL_OFF)
1546 const_iv (RMOPT_WALLS_ONLY)
1547 const_iv (RMOPT_NO_DOORS)
1548
1549 const_iv (SYMMETRY_RANDOM)
1550 const_iv (SYMMETRY_NONE)
1551 const_iv (SYMMETRY_X)
1552 const_iv (SYMMETRY_Y)
1553 const_iv (SYMMETRY_XY)
1554 };
1555
1556 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
1557 newCONSTSUB (stash_cf, (char *)civ->name, newSViv (civ->iv));
1558
1559 static const struct {
1560 const char *name;
1561 int skip;
1562 IV klass;
1563 IV iv;
1564 } *eiv, event_iv[] = {
1565 # define def(klass,name) { "EVENT_" # klass "_" # name, sizeof ("EVENT_" # klass), (IV)KLASS_ ## klass, (IV)EVENT_ ## klass ## _ ## name },
1566 # include "eventinc.h"
1567 # undef def
1568 };
1569
1570 AV *av = get_av ("cf::EVENT", 1);
1571
1572 for (eiv = event_iv + sizeof (event_iv) / sizeof (event_iv [0]); eiv-- > event_iv; )
1573 {
1574 AV *event = newAV ();
1575 av_push (event, newSVpv ((char *)eiv->name + eiv->skip, 0));
1576 av_push (event, newSViv (eiv->klass));
1577 av_store (av, eiv->iv, newRV_noinc ((SV *)event));
1578 newCONSTSUB (stash_cf, (char *)eiv->name, newSViv (eiv->iv));
1579 }
1580 }
1581
1582 void _connect_to_perl ()
1583
1584 void _global_reattach ()
1585 CODE:
1586 {
1587 // reattach to all attachable objects in the game.
1588 for_all_clients (ns)
1589 ns->reattach ();
1590
1591 for_all_players (pl)
1592 pl->reattach ();
1593
1594 //TODO
1595 //for (map_container::iterator i = maps.begin (); i != maps.end (); ++i)
1596 // i->second->reattach ();
1597
1598 for_all_objects (op)
1599 op->reattach ();
1600 }
1601
1602 NV floor (NV x)
1603
1604 NV ceil (NV x)
1605
1606 NV rndm (...)
1607 CODE:
1608 switch (items)
1609 {
1610 case 0: RETVAL = rndm (); break;
1611 case 1: RETVAL = rndm (SvUV (ST (0))); break;
1612 case 2: RETVAL = rndm (SvIV (ST (0)), SvIV (ST (1))); break;
1613 default: croak ("cf::rndm requires none, one or two parameters."); break;
1614 }
1615 OUTPUT:
1616 RETVAL
1617
1618 void server_tick ()
1619 CODE:
1620 runtime = SvNVx (sv_runtime);
1621 server_tick ();
1622
1623 void
1624 LOG (int level, char *msg)
1625 PROTOTYPE: $$
1626 C_ARGS: (LogLevel)level, "%s", msg
1627
1628 char *path_combine (char *base, char *path)
1629 PROTOTYPE: $$
1630
1631 char *path_combine_and_normalize (char *base, char *path)
1632 PROTOTYPE: $$
1633
1634 const char *
1635 get_maps_directory (char *path)
1636 PROTOTYPE: $
1637 ALIAS: maps_directory = 0
1638 CODE:
1639 RETVAL = create_pathname (path);
1640 OUTPUT: RETVAL
1641
1642 void
1643 sub_generation_inc ()
1644 CODE:
1645 PL_sub_generation++;
1646
1647 char *
1648 mapdir ()
1649 PROTOTYPE:
1650 ALIAS:
1651 mapdir = 0
1652 uniquedir = 1
1653 tmpdir = 2
1654 confdir = 3
1655 localdir = 4
1656 playerdir = 5
1657 datadir = 6
1658 CODE:
1659 switch (ix)
1660 {
1661 case 0: RETVAL = settings.mapdir ; break;
1662 case 1: RETVAL = settings.uniquedir; break;
1663 case 2: RETVAL = settings.tmpdir ; break;
1664 case 3: RETVAL = settings.confdir ; break;
1665 case 4: RETVAL = settings.localdir ; break;
1666 case 5: RETVAL = settings.playerdir; break;
1667 case 6: RETVAL = settings.datadir ; break;
1668 }
1669 OUTPUT: RETVAL
1670
1671 void abort ()
1672
1673 void fork_abort (char *cause = "cf::fork_abort")
1674
1675 void cleanup (const char *cause, bool make_core = false)
1676
1677 void emergency_save ()
1678
1679 void _exit (int status = EXIT_SUCCESS)
1680
1681 UV sv_2watcher (SV *w)
1682 CODE:
1683 RETVAL = (UV)GEventAPI->sv_2watcher (w);
1684 OUTPUT:
1685 RETVAL
1686
1687 #if _POSIX_MEMLOCK
1688
1689 int mlockall (int flags = MCL_CURRENT | MCL_FUTURE)
1690
1691 int munlockall ()
1692
1693 #endif
1694
1695 int find_animation (char *text)
1696 PROTOTYPE: $
1697
1698 int random_roll (int min, int max, object *op, int goodbad);
1699
1700 const char *cost_string_from_value(uint64 cost, int approx = 0)
1701
1702 int
1703 exp_to_level (val64 exp)
1704 CODE:
1705 {
1706 int i = 0;
1707
1708 RETVAL = settings.max_level;
1709
1710 for (i = 1; i <= settings.max_level; i++)
1711 {
1712 if (levels[i] > exp)
1713 {
1714 RETVAL = i - 1;
1715 break;
1716 }
1717 }
1718 }
1719 OUTPUT: RETVAL
1720
1721 val64
1722 level_to_min_exp (int level)
1723 CODE:
1724 if (level > settings.max_level)
1725 RETVAL = levels[settings.max_level];
1726 else if (level < 1)
1727 RETVAL = 0;
1728 else
1729 RETVAL = levels[level];
1730 OUTPUT: RETVAL
1731
1732 SV *
1733 resistance_to_string (int atnr)
1734 CODE:
1735 if (atnr >= 0 && atnr < NROFATTACKS)
1736 RETVAL = newSVpv (resist_plus[atnr], 0);
1737 else
1738 XSRETURN_UNDEF;
1739 OUTPUT: RETVAL
1740
1741 bool
1742 load_resource_file (const char *filename)
1743
1744 MODULE = cf PACKAGE = cf::attachable
1745
1746 int
1747 valid (SV *obj)
1748 CODE:
1749 RETVAL = SvROK (obj) && mg_find (SvRV (obj), PERL_MAGIC_ext);
1750 OUTPUT:
1751 RETVAL
1752
1753 void
1754 debug_trace (attachable *obj, bool on = true)
1755 CODE:
1756 obj->flags &= ~attachable::F_DEBUG_TRACE;
1757 if (on)
1758 obj->flags |= attachable::F_DEBUG_TRACE;
1759
1760 int mortals_size ()
1761 CODE:
1762 RETVAL = attachable::mortals.size ();
1763 OUTPUT: RETVAL
1764
1765 #object *mortals (U32 index)
1766 # CODE:
1767 # RETVAL = index < attachable::mortals.size () ? attachable::mortals [index] : 0;
1768 # OUTPUT: RETVAL
1769
1770 INCLUDE: $PERL genacc attachable ../include/cfperl.h |
1771
1772 MODULE = cf PACKAGE = cf::global
1773
1774 int invoke (SV *klass, int event, ...)
1775 CODE:
1776 if (KLASS_OF (event) != KLASS_GLOBAL) croak ("event class must be GLOBAL");
1777 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
1778 for (int i = 1; i < items; i++) av_push (av, SvREFCNT_inc (ST (i)));
1779 RETVAL = gbl_ev.invoke ((event_type)event, ARG_AV (av), DT_END);
1780 OUTPUT: RETVAL
1781
1782 MODULE = cf PACKAGE = cf::object PREFIX = cf_object_
1783
1784 INCLUDE: $PERL genacc object ../include/object.h |
1785
1786 int invoke (object *op, int event, ...)
1787 CODE:
1788 if (KLASS_OF (event) != KLASS_OBJECT) croak ("event class must be OBJECT");
1789 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
1790 for (int i = 2; i < items; i++) av_push (av, SvREFCNT_inc (ST (i)));
1791 RETVAL = op->invoke ((event_type)event, ARG_AV (av), DT_END);
1792 OUTPUT: RETVAL
1793
1794 SV *registry (object *op)
1795
1796 int objects_size ()
1797 CODE:
1798 RETVAL = objects.size ();
1799 OUTPUT: RETVAL
1800
1801 object *objects (U32 index)
1802 CODE:
1803 RETVAL = index < objects.size () ? objects [index] : 0;
1804 OUTPUT: RETVAL
1805
1806 int actives_size ()
1807 CODE:
1808 RETVAL = actives.size ();
1809 OUTPUT: RETVAL
1810
1811 object *actives (U32 index)
1812 CODE:
1813 RETVAL = index < actives.size () ? actives [index] : 0;
1814 OUTPUT: RETVAL
1815
1816 # missing properties
1817
1818 object *head (object *op)
1819 PROTOTYPE: $
1820 CODE:
1821 RETVAL = op->head_ ();
1822 OUTPUT: RETVAL
1823
1824 int is_head (object *op)
1825 PROTOTYPE: $
1826 CODE:
1827 RETVAL = op->head_ () == op;
1828 OUTPUT: RETVAL
1829
1830 void
1831 inv (object *obj)
1832 PROTOTYPE: $
1833 PPCODE:
1834 {
1835 object *o;
1836 for (o = obj->inv; o; o = o->below)
1837 XPUSHs (sv_2mortal (to_sv (o)));
1838 }
1839
1840 void
1841 set_animation (object *op, int idx)
1842 CODE:
1843 SET_ANIMATION (op, idx);
1844
1845 int
1846 num_animations (object *op)
1847 CODE:
1848 RETVAL = NUM_ANIMATIONS (op);
1849 OUTPUT: RETVAL
1850
1851 object *find_best_object_match (object *op, const char *match)
1852
1853 object *find_marked_object (object *op)
1854
1855 int need_identify (object *obj);
1856
1857 int apply_shop_mat (object *shop_mat, object *op);
1858
1859 int move_player (object *op, int dir)
1860 CODE:
1861 RETVAL = move_player (op, dir);
1862 OUTPUT:
1863 RETVAL
1864
1865 int move (object *op, int dir, object *originator = op)
1866 CODE:
1867 RETVAL = move_ob (op, dir, originator);
1868 OUTPUT:
1869 RETVAL
1870
1871 void apply (object *applier, object *applied, int flags = 0)
1872 CODE:
1873 manual_apply (applied, applier, flags);
1874
1875 void apply_below (object *op)
1876 CODE:
1877 player_apply_below (op);
1878
1879 int cast_heal (object *op, object *caster, object *spell, int dir = 0)
1880
1881 object *cf_object_present_archname_inside (object *op, char *whatstr)
1882
1883 int cf_object_transfer (object *op, int x, int y, int r = 0, object_ornull *orig = 0)
1884
1885 int cf_object_change_map (object *op, int x, int y, maptile *map)
1886
1887 #//TODO
1888 object *clone_ (object *op, int recursive = 0)
1889 CODE:
1890 if (recursive)
1891 RETVAL = object_create_clone (op);
1892 else
1893 {
1894 RETVAL = object::create ();
1895 op->copy_to (RETVAL);
1896 }
1897 OUTPUT: RETVAL
1898
1899 int pay_item (object *op, object *buyer)
1900 CODE:
1901 RETVAL = pay_for_item (op, buyer);
1902 OUTPUT: RETVAL
1903
1904 int pay_amount (object *op, uint64 amount)
1905 CODE:
1906 RETVAL = pay_for_amount (amount, op);
1907 OUTPUT: RETVAL
1908
1909 void pay_player (object *op, uint64 amount)
1910
1911 val64 pay_player_arch (object *op, const char *arch, uint64 amount)
1912
1913 int cast_spell (object *op, object *caster, int dir, object *spell_ob, char *stringarg = 0)
1914
1915 void learn_spell (object *op, object *sp, int special_prayer = 0)
1916 CODE:
1917 do_learn_spell (op, sp, special_prayer);
1918
1919 void forget_spell (object *op, object *sp)
1920 CODE:
1921 do_forget_spell (op, query_name (sp));
1922
1923 object *check_for_spell (object *op, char *spellname)
1924 CODE:
1925 RETVAL = check_spell_known (op, spellname);
1926 OUTPUT: RETVAL
1927
1928 int query_money (object *op)
1929 ALIAS: money = 0
1930
1931 val64 query_cost (object *op, object *who, int flags)
1932 ALIAS: cost = 0
1933
1934 void spring_trap (object *op, object *victim)
1935
1936 int check_trigger (object *op, object *cause)
1937
1938 void drop (object *who, object *op)
1939
1940 void pick_up (object *who, object *op)
1941
1942 int cf_object_teleport (object *op, maptile *map, int x, int y)
1943
1944 void update_object (object *op, int action)
1945
1946 object *cf_create_object_by_name (const char *name)
1947
1948 void change_exp (object *op, uint64 exp, const char *skill_name = 0, int flag = 0)
1949
1950 void player_lvl_adj (object *who, object *skill = 0)
1951
1952 int kill_object (object *op, int dam = 0, object *hitter = 0, int type = AT_PHYSICAL)
1953
1954 int calc_skill_exp (object *who, object *op, object *skill);
1955
1956 void push_button (object *op);
1957
1958 void use_trigger (object *op);
1959
1960 void add_button_link (object *button, maptile *map, int connected);
1961
1962 void remove_button_link (object *op);
1963
1964
1965 MODULE = cf PACKAGE = cf::object PREFIX = cf_
1966
1967 object *cf_insert_ob_in_ob (object *ob, object *where)
1968
1969 # no clean way to get an object from an archetype - stupid idiotic
1970 # dumb kludgy misdesigned plug-in api slowly gets on my nerves.
1971
1972 object *new (const char *archetype = 0)
1973 PROTOTYPE: ;$
1974 CODE:
1975 RETVAL = archetype ? get_archetype (archetype) : cf_create_object ();
1976 OUTPUT:
1977 RETVAL
1978
1979 object *insert_ob_in_map_at (object *ob, maptile *where, object_ornull *orig, int flag, int x, int y)
1980 PROTOTYPE: $$$$$$
1981 CODE:
1982 {
1983 int unused_type;
1984 RETVAL = (object *)object_insert (&unused_type, ob, 0, where, orig, flag, x, y);
1985 }
1986
1987 # syntatic sugar for easier use in event callbacks.
1988 const char *options (object *op)
1989 CODE:
1990 RETVAL = op->name;
1991 OUTPUT:
1992 RETVAL
1993
1994 player *contr (object *op)
1995 CODE:
1996 RETVAL = op->contr;
1997 OUTPUT: RETVAL
1998
1999 const char *get_ob_key_value (object *op, const char *key)
2000
2001 bool set_ob_key_value (object *op, const char *key, const char *value = 0, int add_key = 1)
2002
2003 object *get_nearest_player (object *ob)
2004 ALIAS: nearest_player = 0
2005 PREINIT:
2006 extern object *get_nearest_player (object *);
2007
2008 void rangevector (object *ob, object *other, int flags = 0)
2009 PROTOTYPE: $$;$
2010 PPCODE:
2011 {
2012 rv_vector rv;
2013 get_rangevector (ob, other, &rv, flags);
2014 EXTEND (SP, 5);
2015 PUSHs (newSVuv (rv.distance));
2016 PUSHs (newSViv (rv.distance_x));
2017 PUSHs (newSViv (rv.distance_y));
2018 PUSHs (newSViv (rv.direction));
2019 PUSHs (newSVcfapi (CFAPI_POBJECT, rv.part));
2020 }
2021
2022 bool on_same_map_as (object *ob, object *other)
2023 CODE:
2024 RETVAL = on_same_map (ob, other);
2025 OUTPUT: RETVAL
2026
2027 const char *
2028 base_name (object *op, int plural = op->nrof > 1)
2029 CODE:
2030 RETVAL = query_base_name (op, plural);
2031 OUTPUT: RETVAL
2032
2033 object *decrease_ob_nr (object *op, unsigned long i)
2034
2035 MODULE = cf PACKAGE = cf::object::player PREFIX = cf_player_
2036
2037 player *player (object *op)
2038 CODE:
2039 RETVAL = op->contr;
2040 OUTPUT: RETVAL
2041
2042 void check_score (object *op)
2043
2044 void message (object *op, char *txt, int flags = NDI_ORANGE | NDI_UNIQUE)
2045 CODE:
2046 new_draw_info (flags, 0, op, txt);
2047
2048 object *cf_player_send_inventory (object *op)
2049
2050 char *cf_player_get_ip (object *op)
2051 ALIAS: ip = 0
2052
2053 object *cf_player_get_marked_item (object *op)
2054 ALIAS: marked_item = 0
2055
2056 void cf_player_set_marked_item (object *op, object *ob)
2057
2058 partylist *cf_player_get_party (object *op)
2059 ALIAS: party = 0
2060
2061 void cf_player_set_party (object *op, partylist *party)
2062
2063 void kill_player (object *op)
2064
2065 void esrv_update_item (object *op, int what, object *item)
2066 C_ARGS: what, op, item
2067
2068 void clear_los (object *op)
2069
2070 int command_summon (object *op, char *params)
2071
2072 int command_arrest (object *op, char *params)
2073
2074 int command_banish (object *op, char *params)
2075
2076
2077 MODULE = cf PACKAGE = cf::player PREFIX = cf_player_
2078
2079 INCLUDE: $PERL genacc player ../include/player.h |
2080
2081 int invoke (player *pl, int event, ...)
2082 CODE:
2083 if (KLASS_OF (event) != KLASS_PLAYER) croak ("event class must be PLAYER");
2084 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
2085 for (int i = 2; i < items; i++) av_push (av, SvREFCNT_inc (ST (i)));
2086 RETVAL = pl->invoke ((event_type)event, ARG_AV (av), DT_END);
2087 OUTPUT: RETVAL
2088
2089 SV *registry (player *pl)
2090
2091 void
2092 save_stats (player *pl)
2093 CODE:
2094 pl->ob->stats.hp = pl->ob->stats.maxhp;
2095 pl->ob->stats.sp = pl->ob->stats.maxsp;
2096 pl->ob->stats.grace = pl->ob->stats.maxgrace;
2097 pl->orig_stats = pl->ob->stats;
2098
2099 void cf_player_move (player *pl, int dir)
2100
2101 void play_sound_player_only (player *pl, int soundnum, int x = 0, int y = 0);
2102
2103 bool
2104 cell_visible (player *pl, int dx, int dy)
2105 CODE:
2106 RETVAL = FABS (dx) <= pl->ns->mapx / 2 && FABS (dy) <= pl->ns->mapy / 2
2107 && !pl->blocked_los [dx + pl->ns->mapx / 2][dy + pl->ns->mapy / 2];
2108 OUTPUT:
2109 RETVAL
2110
2111 void
2112 send (player *pl, SV *packet)
2113 CODE:
2114 {
2115 STRLEN len;
2116 char *buf = SvPVbyte (packet, len);
2117
2118 if (pl->ns)
2119 pl->ns->send_packet (buf, len);
2120 }
2121
2122 int
2123 listening (player *pl, int new_value = -1)
2124 CODE:
2125 RETVAL = pl->listening;
2126 if (new_value >= 0)
2127 pl->listening = new_value;
2128 OUTPUT:
2129 RETVAL
2130
2131 void savebed (player *pl, SV *map_path = 0, SV *x = 0, SV *y = 0)
2132 PROTOTYPE: $;$$$
2133 PPCODE:
2134 if (GIMME_V != G_VOID)
2135 {
2136 EXTEND (SP, 3);
2137 PUSHs (sv_2mortal (newSVpv (pl->savebed_map, 0)));
2138 PUSHs (sv_2mortal (newSViv (pl->bed_x)));
2139 PUSHs (sv_2mortal (newSViv (pl->bed_y)));
2140 }
2141 if (map_path) sv_to (map_path, pl->savebed_map);
2142 if (x) sv_to (x, pl->bed_x);
2143 if (y) sv_to (y, pl->bed_y);
2144
2145 void
2146 list ()
2147 PPCODE:
2148 for_all_players (pl)
2149 XPUSHs (sv_2mortal (to_sv (pl)));
2150
2151
2152 MODULE = cf PACKAGE = cf::map PREFIX = cf_map_
2153
2154 int invoke (maptile *map, int event, ...)
2155 CODE:
2156 if (KLASS_OF (event) != KLASS_MAP) croak ("event class must be MAP");
2157 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
2158 for (int i = 2; i < items; i++) av_push (av, SvREFCNT_inc (ST (i)));
2159 RETVAL = map->invoke ((event_type)event, ARG_AV (av), DT_END);
2160 OUTPUT: RETVAL
2161
2162 SV *registry (maptile *map)
2163
2164 INCLUDE: $PERL genacc maptile ../include/map.h |
2165
2166 void
2167 maptile::instantiate ()
2168
2169 maptile *new ()
2170 PROTOTYPE:
2171 CODE:
2172 RETVAL = new maptile;
2173 OUTPUT:
2174 RETVAL
2175
2176 void
2177 maptile::players ()
2178 PPCODE:
2179 if (GIMME_V == G_SCALAR)
2180 XPUSHs (sv_2mortal (to_sv (THIS->players)));
2181 else if (GIMME_V == G_ARRAY)
2182 {
2183 EXTEND (SP, THIS->players);
2184 for_all_players (pl)
2185 if (pl->ob && pl->ob->map == THIS)
2186 PUSHs (sv_2mortal (to_sv (pl->ob)));
2187 }
2188
2189 void
2190 maptile::add_underlay (SV *data, int offset, int stride, SV *palette)
2191 CODE:
2192 {
2193 if (!SvROK (palette) || SvTYPE (SvRV (palette)) != SVt_PVAV)
2194 croak ("maptile::add_underlay: palette must be arrayref");
2195
2196 palette = SvRV (palette);
2197
2198 STRLEN idxlen;
2199 const uint8_t *idx = (const uint8_t *)SvPVbyte (data, idxlen);
2200
2201 for (int x = 0; x < THIS->width; ++x)
2202 for (int y = 0; y < THIS->height; ++y)
2203 {
2204 for (object *op = THIS->at (x, y).bot; op; op = op->above)
2205 if (op->flag [FLAG_IS_FLOOR])
2206 goto skip_space;
2207
2208 {
2209 int offs = offset + y * stride + x;
2210 if (IN_RANGE_EXC (offs, 0, idxlen))
2211 {
2212 if (SV **elem = av_fetch ((AV *)palette, idx [offs], 0))
2213 {
2214 object *ob = get_archetype (SvPVutf8_nolen (*elem));
2215 ob->flag [FLAG_NO_MAP_SAVE] = true;
2216 THIS->insert (ob, x, y, 0, INS_ABOVE_FLOOR_ONLY);
2217 }
2218 }
2219 }
2220
2221 skip_space: ;
2222 }
2223 }
2224
2225 void
2226 maptile::set_regiondata (SV *data, int offset, int stride, SV *palette)
2227 CODE:
2228 {
2229 if (!SvROK (palette) || SvTYPE (SvRV (palette)) != SVt_PVAV)
2230 croak ("maptile::set_regiondata: palette must be arrayref");
2231
2232 palette = SvRV (palette);
2233
2234 STRLEN idxlen;
2235 const uint8_t *idx = (const uint8_t *)SvPVbyte (data, idxlen);
2236
2237 region **regionmap = (region **)malloc (
2238 (av_len ((AV *)palette) + 1) * sizeof (region *));
2239 uint8_t *regions = salloc<uint8_t> (THIS->size ());
2240
2241 for (int i = av_len ((AV *)palette) + 1; i--; )
2242 regionmap [i] = region::find (
2243 SvPVutf8_nolen (*av_fetch ((AV *)palette, i, 1)));
2244
2245 for (int y = 0; y < THIS->height; ++y)
2246 memcpy (regions + y * THIS->width, idx + offset + y * stride, THIS->width);
2247
2248 sfree (THIS->regions, THIS->size ());
2249 free (THIS->regionmap);
2250
2251 THIS->regions = regions;
2252 THIS->regionmap = regionmap;
2253 }
2254
2255 void play_sound_map (maptile *map, int x, int y, int sound_num)
2256
2257 int out_of_map (maptile *map, int x, int y)
2258
2259 void
2260 trigger (maptile *map, long connection, bool state = true)
2261 CODE:
2262 activate_connection (map, connection, state);
2263
2264 void
2265 get_connection (maptile *map, long connection)
2266 PPCODE:
2267 oblinkpt *obp = get_connection_links (map, connection);
2268 if (obp)
2269 for (objectlink *ol = obp->link; ol; ol = ol->next)
2270 XPUSHs (sv_2mortal (newSVcfapi (CFAPI_POBJECT, (object *)ol->ob)));
2271
2272 object *cf_map_insert_object_there (maptile *where, object *op, object *originator, int flags)
2273
2274 object *cf_map_insert_object (maptile *where, object* op, int x, int y)
2275
2276 object* cf_map_present_arch_by_name (maptile *map, const char* str, int nx, int ny)
2277 C_ARGS: str, map, nx, ny
2278
2279 void
2280 get_map_flags (maptile *map, int x, int y)
2281 PPCODE:
2282 {
2283 maptile *nmap = 0;
2284 I16 nx = 0, ny = 0;
2285 int flags = get_map_flags (map, &nmap, x, y, &nx, &ny);
2286
2287 EXTEND (SP, 4);
2288 PUSHs (sv_2mortal (newSViv (flags)));
2289
2290 if (GIMME_V == G_ARRAY)
2291 {
2292 PUSHs (sv_2mortal (newSVcfapi (CFAPI_PMAP, nmap)));
2293 PUSHs (sv_2mortal (newSViv (nx)));
2294 PUSHs (sv_2mortal (newSViv (ny)));
2295 }
2296 }
2297
2298 void
2299 at (maptile *map, unsigned int x, unsigned int y)
2300 PROTOTYPE: $$$
2301 PPCODE:
2302 {
2303 object *o;
2304 maptile *nmap = 0;
2305 I16 nx, ny;
2306
2307 get_map_flags (map, &nmap, x, y, &nx, &ny);
2308
2309 if (nmap)
2310 for (o = GET_MAP_OB (nmap, nx, ny); o; o = o->above)
2311 XPUSHs (sv_2mortal (newSVcfapi (CFAPI_POBJECT, o)));
2312 }
2313
2314 SV *
2315 bot_at (maptile *obj, unsigned int x, unsigned int y)
2316 PROTOTYPE: $$$
2317 ALIAS:
2318 top_at = 1
2319 flags_at = 2
2320 light_at = 3
2321 move_block_at = 4
2322 move_slow_at = 5
2323 move_on_at = 6
2324 move_off_at = 7
2325 INIT:
2326 if (x >= obj->width || y >= obj->height) XSRETURN_UNDEF;
2327 CODE:
2328 switch (ix)
2329 {
2330 case 0: RETVAL = newSVcfapi (CFAPI_POBJECT, GET_MAP_OB (obj, x, y)); break;
2331 case 1: RETVAL = newSVcfapi (CFAPI_POBJECT, GET_MAP_TOP (obj, x, y)); break;
2332 case 2: RETVAL = newSVuv ( GET_MAP_FLAGS (obj, x, y)); break;
2333 case 3: RETVAL = newSViv ( GET_MAP_LIGHT (obj, x, y)); break;
2334 case 4: RETVAL = newSVuv ( GET_MAP_MOVE_BLOCK (obj, x, y)); break;
2335 case 5: RETVAL = newSVuv ( GET_MAP_MOVE_SLOW (obj, x, y)); break;
2336 case 6: RETVAL = newSVuv ( GET_MAP_MOVE_ON (obj, x, y)); break;
2337 case 7: RETVAL = newSVuv ( GET_MAP_MOVE_OFF (obj, x, y)); break;
2338 }
2339 OUTPUT: RETVAL
2340
2341 void fix_walls (maptile *map, int x, int y)
2342
2343 void fix_walls_around (maptile *map, int x, int y)
2344
2345 # worst xs function of my life
2346 bool
2347 _create_random_map (\
2348 maptile *self,\
2349 char *wallstyle,\
2350 char *wall_name,\
2351 char *floorstyle,\
2352 char *monsterstyle,\
2353 char *treasurestyle,\
2354 char *layoutstyle,\
2355 char *doorstyle,\
2356 char *decorstyle,\
2357 char *origin_map,\
2358 char *final_map,\
2359 char *exitstyle,\
2360 char *this_map,\
2361 char *exit_on_final_map,\
2362 int xsize,\
2363 int ysize,\
2364 int expand2x,\
2365 int layoutoptions1,\
2366 int layoutoptions2,\
2367 int layoutoptions3,\
2368 int symmetry,\
2369 int difficulty,\
2370 int difficulty_given,\
2371 float difficulty_increase,\
2372 int dungeon_level,\
2373 int dungeon_depth,\
2374 int decoroptions,\
2375 int orientation,\
2376 int origin_y,\
2377 int origin_x,\
2378 U32 random_seed,\
2379 val64 total_map_hp,\
2380 int map_layout_style,\
2381 int treasureoptions,\
2382 int symmetry_used,\
2383 region *region,\
2384 char *custom\
2385 )
2386 CODE:
2387 {
2388 random_map_params rmp;
2389
2390 assign (rmp.wallstyle , wallstyle);
2391 assign (rmp.wall_name , wall_name);
2392 assign (rmp.floorstyle , floorstyle);
2393 assign (rmp.monsterstyle , monsterstyle);
2394 assign (rmp.treasurestyle , treasurestyle);
2395 assign (rmp.layoutstyle , layoutstyle);
2396 assign (rmp.doorstyle , doorstyle);
2397 assign (rmp.decorstyle , decorstyle);
2398 assign (rmp.exitstyle , exitstyle);
2399 assign (rmp.exit_on_final_map, exit_on_final_map);
2400
2401 rmp.origin_map = origin_map;
2402 rmp.final_map = final_map;
2403 rmp.this_map = this_map;
2404 rmp.xsize = xsize;
2405 rmp.ysize = ysize;
2406 rmp.expand2x = expand2x;
2407 rmp.layoutoptions1 = layoutoptions1;
2408 rmp.layoutoptions2 = layoutoptions2;
2409 rmp.layoutoptions3 = layoutoptions3;
2410 rmp.symmetry = symmetry;
2411 rmp.difficulty = difficulty;
2412 rmp.difficulty_given = difficulty_given;
2413 rmp.difficulty_increase = difficulty_increase;
2414 rmp.dungeon_level = dungeon_level;
2415 rmp.dungeon_depth = dungeon_depth;
2416 rmp.decoroptions = decoroptions;
2417 rmp.orientation = orientation;
2418 rmp.origin_y = origin_y;
2419 rmp.origin_x = origin_x;
2420 rmp.random_seed = random_seed;
2421 rmp.total_map_hp = total_map_hp;
2422 rmp.map_layout_style = map_layout_style;
2423 rmp.treasureoptions = treasureoptions;
2424 rmp.symmetry_used = symmetry_used;
2425 rmp.region = region;
2426 rmp.custom = custom;
2427
2428 RETVAL = self->generate_random_map (&rmp);
2429 }
2430 OUTPUT:
2431 RETVAL
2432
2433 MODULE = cf PACKAGE = cf::arch
2434
2435 archetype *find (const char *name)
2436 CODE:
2437 RETVAL = archetype::find (name);
2438 OUTPUT:
2439 RETVAL
2440
2441 archetype *first()
2442 PROTOTYPE:
2443 CODE:
2444 RETVAL = first_archetype;
2445 OUTPUT: RETVAL
2446
2447 INCLUDE: $PERL genacc archetype ../include/object.h |
2448
2449 MODULE = cf PACKAGE = cf::party
2450
2451 partylist *first ()
2452 PROTOTYPE:
2453 CODE:
2454 RETVAL = get_firstparty ();
2455 OUTPUT: RETVAL
2456
2457 INCLUDE: $PERL genacc partylist ../include/player.h |
2458
2459 MODULE = cf PACKAGE = cf::region
2460
2461 void
2462 list ()
2463 PPCODE:
2464 for_all_regions (rgn)
2465 XPUSHs (sv_2mortal (to_sv (rgn)));
2466
2467 region *find (char *name)
2468 PROTOTYPE: $
2469 CODE:
2470 RETVAL = region::find (name);
2471 OUTPUT: RETVAL
2472
2473 region *find_fuzzy (char *name)
2474 PROTOTYPE: $
2475 CODE:
2476 RETVAL = region::find_fuzzy (name);
2477 OUTPUT: RETVAL
2478
2479 INCLUDE: $PERL genacc region ../include/map.h |
2480
2481 MODULE = cf PACKAGE = cf::living
2482
2483 INCLUDE: $PERL genacc living ../include/living.h |
2484
2485 MODULE = cf PACKAGE = cf::settings
2486
2487 INCLUDE: $PERL genacc Settings ../include/global.h |
2488
2489 MODULE = cf PACKAGE = cf::client
2490
2491 INCLUDE: $PERL genacc client ../include/client.h |
2492
2493 int invoke (client *ns, int event, ...)
2494 CODE:
2495 if (KLASS_OF (event) != KLASS_CLIENT) croak ("event class must be CLIENT");
2496 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
2497 for (int i = 2; i < items; i++) av_push (av, SvREFCNT_inc (ST (i)));
2498 RETVAL = ns->invoke ((event_type)event, ARG_AV (av), DT_END);
2499 OUTPUT: RETVAL
2500
2501 SV *registry (client *ns)
2502
2503 void
2504 list ()
2505 PPCODE:
2506 EXTEND (SP, clients.size ());
2507 for (sockvec::iterator i = clients.begin (); i != clients.end (); ++i)
2508 PUSHs (sv_2mortal (to_sv (*i)));
2509
2510 void
2511 client::send_packet (SV *packet)
2512 CODE:
2513 {
2514 STRLEN len;
2515 char *buf = SvPVbyte (packet, len);
2516
2517 THIS->send_packet (buf, len);
2518 }
2519