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/cvs/deliantra/server/server/commands.C
Revision: 1.1
Committed: Sun Aug 13 17:16:04 2006 UTC (17 years, 9 months ago) by elmex
Content type: text/plain
Branch: MAIN
Log Message:
Made server compile with C++.
Removed cfanim plugin and crossedit.
C++ here we come.

File Contents

# User Rev Content
1 elmex 1.1 /*
2     * static char *rcsid_commands_c =
3     * "$Id$";
4     */
5    
6     /*
7     CrossFire, A Multiplayer game for X-windows
8    
9     Copyright (C) 2002 Mark Wedel & Crossfire Development Team
10     Copyright (C) 1992 Frank Tore Johansen
11    
12     This program is free software; you can redistribute it and/or modify
13     it under the terms of the GNU General Public License as published by
14     the Free Software Foundation; either version 2 of the License, or
15     (at your option) any later version.
16    
17     This program is distributed in the hope that it will be useful,
18     but WITHOUT ANY WARRANTY; without even the implied warranty of
19     MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
20     GNU General Public License for more details.
21    
22     You should have received a copy of the GNU General Public License
23     along with this program; if not, write to the Free Software
24     Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
25    
26     The author can be reached via e-mail to crossfire-devel@real-time.com
27     */
28    
29     /*
30     * Command parser
31     */
32    
33     #include <global.h>
34     #include <commands.h>
35     #ifndef __CEXTRACT__
36     #include <sproto.h>
37     #endif
38     #include <ctype.h>
39    
40     /* Added times to all the commands. However, this was quickly done,
41     * and probably needs more refinements. All socket and DM commands
42     * take 0 time.
43     */
44    
45     /*
46     * Normal game commands
47     */
48     CommArray_s Commands[] = {
49     {"save", command_save, 0.0},
50    
51     {"sound", command_sound, 0.0},
52     {"party", command_party, 0.0},
53     {"gsay", command_gsay, 1.0},
54    
55     #ifdef DEBUG
56     {"sstable", command_sstable, 0.0},
57     #endif
58     {"apply", command_apply, 1.0}, /* should be variable */
59     {"applymode", command_applymode, 1.0}, /* should be variable */
60     {"archs", command_archs, 0.0},
61     {"body", command_body, 0.0},
62     {"brace", command_brace, 0.0},
63     {"build", command_build, 0.0},
64     {"cast", command_cast, 0.2}, /* Is this right? */
65     {"disarm", command_disarm, 1.0},
66     {"dm", command_dm, 0.0},
67     {"dmhide", command_dmhide, 0.0}, /* Like dm, but don't tell a dm arrived, hide player */
68     {"drop", command_drop, 1.0},
69     {"dropall", command_dropall, 1.0},
70     {"examine", command_examine, 0.5},
71     {"explore", command_explore, 0.0},
72     {"fix_me", command_fix_me, 0.0},
73     {"get", command_take, 1.0},
74     {"help", command_help, 0.0},
75     {"hiscore", command_hiscore, 0.0},
76     {"inventory", command_inventory,0.0},
77     {"invoke", command_invoke, 1.0},
78     {"killpets", command_kill_pets,0.0},
79     {"listen", command_listen, 0.0},
80     {"logs", command_logs, 0.0},
81     {"maps", command_maps, 0.0},
82     {"mapinfo", command_mapinfo, 0.0},
83     {"mark", command_mark, 0.0},
84     {"motd", command_motd, 0.0},
85     {"output-sync", command_output_sync, 0.0},
86     {"output-count", command_output_count,0.0},
87     {"peaceful", command_peaceful,0.0},
88     {"pickup", command_pickup, 1.0},
89     {"prepare", command_prepare, 1.0},
90     {"quit", command_quit, 0.0},
91     {"quit_character", command_real_quit, 0.0},
92     {"rename", command_rename_item, 0.0},
93     {"resistances", command_resistances, 0.0},
94     {"rotateshoottype", command_rotateshoottype, 0.0},
95     {"skills", command_skills, 0.0}, /* shows player list of skills */
96     {"use_skill", command_uskill, 1.0},
97     {"quests", command_quests, 0.0},
98     {"ready_skill", command_rskill, 1.0},
99     {"search",command_search, 1.0},
100     {"search-items", command_search_items, 0.0},
101     {"showpets", command_showpets, 1.0},
102     {"statistics", command_statistics, 0.0},
103     {"strings", command_strings, 0.0},
104     {"take", command_take, 1.0},
105     {"throw", command_throw, 1.0},
106     {"time", command_time, 0.0},
107     {"weather", command_weather, 0.0},
108     {"whereabouts", command_whereabouts, 0.0},
109     {"whereami", command_whereami, 0.0},
110     {"title", command_title, 0.0},
111     {"usekeys", command_usekeys, 0.0},
112     {"bowmode", command_bowmode, 0.0},
113     {"petmode", command_petmode, 0.0},
114     {"version", command_version, 0.0},
115     {"wimpy", command_wimpy, 0.0},
116     {"who", command_who, 0.0},
117     {"afk", command_afk, 0.0},
118    
119     {"stay", command_stay, 1.0}, /* 1.0 because it is used when using a
120     * skill on yourself */
121     {"north", command_north, 1.0},
122     {"east", command_east, 1.0},
123     {"south", command_south, 1.0},
124     {"west", command_west, 1.0},
125     {"northeast", command_northeast, 1.0},
126     {"southeast", command_southeast, 1.0},
127     {"southwest", command_southwest, 1.0},
128     {"northwest", command_northwest, 1.0},
129     };
130    
131     const int CommandsSize =sizeof(Commands) / sizeof(CommArray_s);
132    
133     CommArray_s CommunicationCommands [] = {
134     /* begin emotions */
135     {"tell", command_tell, 0.1},
136     {"reply", command_reply, 0.0},
137     {"say", command_say, 0.1},
138     {"shout", command_shout, 0.1},
139     {"chat", command_chat, 0.1},
140     {"me", command_me, 0.1},
141     {"nod", command_nod, 0.0},
142     {"dance", command_dance, 0.0},
143     {"kiss", command_kiss, 0.0},
144     {"bounce", command_bounce, 0.0},
145     {"smile", command_smile, 0.0},
146     {"cackle", command_cackle, 0.0},
147     {"laugh", command_laugh, 0.0},
148     {"giggle", command_giggle, 0.0},
149     {"shake", command_shake, 0.0},
150     {"puke", command_puke, 0.0},
151     {"growl", command_growl, 0.0},
152     {"scream", command_scream, 0.0},
153     {"sigh", command_sigh, 0.0},
154     {"sulk", command_sulk, 0.0},
155     {"hug", command_hug, 0.0},
156     {"cry", command_cry, 0.0},
157     {"poke", command_poke, 0.0},
158     {"accuse", command_accuse, 0.0},
159     {"grin", command_grin, 0.0},
160     {"bow", command_bow, 0.0},
161     {"clap", command_clap, 0.0},
162     {"blush", command_blush, 0.0},
163     {"burp", command_burp, 0.0},
164     {"chuckle", command_chuckle, 0.0},
165     {"cough", command_cough, 0.0},
166     {"flip", command_flip, 0.0},
167     {"frown", command_frown, 0.0},
168     {"gasp", command_gasp, 0.0},
169     {"glare", command_glare, 0.0},
170     {"groan", command_groan, 0.0},
171     {"hiccup", command_hiccup, 0.0},
172     {"lick", command_lick, 0.0},
173     {"pout", command_pout, 0.0},
174     {"shiver", command_shiver, 0.0},
175     {"shrug", command_shrug, 0.0},
176     {"slap", command_slap, 0.0},
177     {"smirk", command_smirk, 0.0},
178     {"snap", command_snap, 0.0},
179     {"sneeze", command_sneeze, 0.0},
180     {"snicker", command_snicker, 0.0},
181     {"sniff", command_sniff, 0.0},
182     {"snore", command_snore, 0.0},
183     {"spit", command_spit, 0.0},
184     {"strut", command_strut, 0.0},
185     {"thank", command_thank, 0.0},
186     {"twiddle", command_twiddle, 0.0},
187     {"wave", command_wave, 0.0},
188     {"whistle", command_whistle, 0.0},
189     {"wink", command_wink, 0.0},
190     {"yawn", command_yawn, 0.0},
191     {"beg", command_beg, 0.0},
192     {"bleed", command_bleed, 0.0},
193     {"cringe", command_cringe, 0.0},
194     {"think", command_think, 0.0},
195     {"cointoss", command_cointoss, 0.0},
196     {"orcknuckle", command_orcknuckle, 0.0},
197     {"printlos", command_printlos,0.0},
198     };
199    
200     const int CommunicationCommandSize = sizeof(CommunicationCommands)/ sizeof(CommArray_s);
201    
202     CommArray_s NewServerCommands [] = {
203     {"run", command_run, 1.0},
204     {"run_stop", command_run_stop, 0.0},
205     {"fire", command_fire, 1.0},
206     {"fire_stop", command_fire_stop, 0.0}
207     };
208    
209     const int NewServerCommandSize = sizeof(NewServerCommands)/ sizeof(CommArray_s);
210    
211     /*
212     * Wizard commands (for both)
213     */
214     CommArray_s WizCommands [] = {
215     {"abil", command_abil,0.0},
216     {"addexp", command_addexp,0.0},
217     {"arrest", command_arrest,0.0},
218     {"banish", command_banish,0.0},
219     {"create", command_create,0.0},
220     {"debug", command_debug,0.0},
221     {"diff", command_diff, 0.0 },
222     {"dump", command_dump,0.0},
223     {"dumpbelow", command_dumpbelow,0.0},
224     {"dumpfriendlyobjects", command_dumpfriendlyobjects,0.0},
225     {"dumpallarchetypes", command_dumpallarchetypes,0.0},
226     {"dumpallmaps", command_dumpallmaps,0.0},
227     {"dumpallobjects", command_dumpallobjects,0.0},
228     {"dumpmap", command_dumpmap,0.0},
229     {"forget_spell", command_forget_spell, 0.0},
230     {"free", command_free,0.0},
231     {"freeze", command_freeze,0.0},
232     {"goto", command_goto,0.0},
233     {"hide", command_hide,0.0},
234     {"insert_into", command_insert_into,0.0},
235     {"invisible", command_invisible,0.0},
236     {"kick", command_kick, 0.0},
237     {"learn_special_prayer", command_learn_special_prayer, 0.0},
238     {"learn_spell", command_learn_spell, 0.0},
239     #ifdef DEBUG_MALLOC_LEVEL
240     {"verify", command_malloc_verify,0.0},
241     #endif
242     {"malloc", command_malloc,0.0},
243     {"players", command_players, 0.0},
244     {"plugin",command_loadplugin,0.0},
245     {"pluglist",command_listplugins,0.0},
246     {"plugout",command_unloadplugin,0.0},
247     {"nodm", command_nowiz,0.0},
248     {"nowiz", command_nowiz,0.0},
249     {"patch", command_patch,0.0},
250     {"remove", command_remove,0.0},
251     {"reset", command_reset,0.0},
252     {"set_god", command_setgod, 0.0},
253     {"server_speed", command_speed,0.0},
254     {"shutdown", command_shutdown, 0.0},
255     {"ssdumptable", command_ssdumptable,0.0},
256     {"stack_clear", command_stack_clear, 0.0 },
257     {"stack_list", command_stack_list, 0.0},
258     {"stack_pop", command_stack_pop, 0.0 },
259     {"stack_push", command_stack_push, 0.0 },
260     {"stats", command_stats,0.0},
261     {"style_info", command_style_map_info, 0.0}, /* Costly command, so make it wiz only */
262     {"summon", command_summon,0.0},
263     {"teleport", command_teleport,0.0},
264     {"toggle_shout", command_toggle_shout,0.0},
265     {"wizpass", command_wizpass,0.0},
266     {"wizcast", command_wizcast,0.0},
267     {"overlay_save", command_save_overlay, 0.0},
268     /* {"possess", command_possess, 0.0}, */
269     {"mon_aggr", command_mon_aggr, 0.0},
270     {"loadtest", command_loadtest, 0.0},
271     };
272     const int WizCommandsSize =sizeof(WizCommands) / sizeof(CommArray_s);
273    
274     /* Socket commands - these should really do nothing more than output things
275     * to the various players/sockets.
276     */
277     CommArray_s Socket_Commands[] = {
278     {"hiscore", command_hiscore, 0.0},
279     {"logs", command_logs, 0.0},
280     {"maps", command_maps, 0.0},
281     {"motd", command_motd, 0.0},
282     {"players", command_players, 0.0},
283     {"version", command_version, 0.0},
284     {"who", command_who, 0.0},
285     };
286    
287     const int Socket_CommandsSize =sizeof(Socket_Commands) / sizeof(CommArray_s);
288    
289    
290     /* Socket commands - these should really do nothing more than output things
291     * to the various players/sockets.
292     */
293     CommArray_s Socket2_Commands[] = {
294     {"shout", command_shout, 0.1},
295     {"chat", command_chat, 0.1},
296     {"tell", command_tell, 0.1},
297     };
298    
299     const int Socket2_CommandsSize =sizeof(Socket2_Commands) / sizeof(CommArray_s);
300    
301    
302    
303     static int compare_A(const void *a, const void *b)
304     {
305     return strcmp(((CommArray_s *)a)->name, ((CommArray_s *)b)->name);
306     }
307    
308     void init_commands(void)
309     {
310     qsort(Commands, CommandsSize, sizeof(CommArray_s), compare_A);
311     qsort(CommunicationCommands, CommunicationCommandSize, sizeof(CommArray_s), compare_A);
312     qsort(NewServerCommands, NewServerCommandSize, sizeof(CommArray_s), compare_A);
313     qsort(WizCommands, WizCommandsSize, sizeof(CommArray_s), compare_A);
314     qsort(Socket_Commands, Socket_CommandsSize, sizeof(CommArray_s), compare_A);
315     qsort(Socket2_Commands, Socket2_CommandsSize, sizeof(CommArray_s), compare_A);
316     }
317    
318     #ifndef tolower
319     #define tolower(C) (((C) >= 'A' && (C) <= 'Z')? (C) - 'A' + 'a': (C))
320     #endif
321    
322    
323     CommFunc find_oldsocket_command(char *cmd)
324     {
325     CommArray_s *asp, dummy;
326     char *cp;
327    
328     for (cp=cmd; *cp; cp++) {
329     *cp =tolower(*cp);
330     }
331    
332     dummy.name =cmd;
333     asp =(CommArray_s *)bsearch((void *)&dummy,
334     (void *)Socket_Commands, Socket_CommandsSize,
335     sizeof(CommArray_s), compare_A);
336     if (asp)
337     return asp->func;
338     return NULL;
339     }
340    
341     CommFunc find_oldsocket_command2(char *cmd)
342     {
343     CommArray_s *asp, dummy;
344     char *cp;
345    
346     for (cp=cmd; *cp; cp++) {
347     *cp =tolower(*cp);
348     }
349    
350     dummy.name =cmd;
351     asp =(CommArray_s *)bsearch((void *)&dummy,
352     (void *)Socket2_Commands, Socket2_CommandsSize,
353     sizeof(CommArray_s), compare_A);
354     if (asp)
355     return asp->func;
356     return NULL;
357     }