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/cvs/deliantra/server/server/commands.C
Revision: 1.10
Committed: Thu Sep 14 19:08:40 2006 UTC (17 years, 8 months ago) by root
Content type: text/plain
Branch: MAIN
Changes since 1.9: +1 -2 lines
Log Message:
remove rename command and implement lots of extra perl support

File Contents

# User Rev Content
1 root 1.9
2 elmex 1.1 /*
3     * static char *rcsid_commands_c =
4 root 1.10 * "$Id: commands.C,v 1.9 2006-09-10 15:59:57 root Exp $";
5 elmex 1.1 */
6    
7     /*
8     CrossFire, A Multiplayer game for X-windows
9    
10     Copyright (C) 2002 Mark Wedel & Crossfire Development Team
11     Copyright (C) 1992 Frank Tore Johansen
12    
13     This program is free software; you can redistribute it and/or modify
14     it under the terms of the GNU General Public License as published by
15     the Free Software Foundation; either version 2 of the License, or
16     (at your option) any later version.
17    
18     This program is distributed in the hope that it will be useful,
19     but WITHOUT ANY WARRANTY; without even the implied warranty of
20     MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
21     GNU General Public License for more details.
22    
23     You should have received a copy of the GNU General Public License
24     along with this program; if not, write to the Free Software
25     Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
26    
27     The author can be reached via e-mail to crossfire-devel@real-time.com
28     */
29    
30     /*
31     * Command parser
32     */
33    
34     #include <global.h>
35     #include <commands.h>
36     #ifndef __CEXTRACT__
37 root 1.9 # include <sproto.h>
38 elmex 1.1 #endif
39     #include <ctype.h>
40    
41     /* Added times to all the commands. However, this was quickly done,
42     * and probably needs more refinements. All socket and DM commands
43     * take 0 time.
44     */
45    
46     /*
47     * Normal game commands
48     */
49     CommArray_s Commands[] = {
50 root 1.9 {"save", command_save, 0.0},
51 elmex 1.1
52 root 1.9 {"sound", command_sound, 0.0},
53     {"party", command_party, 0.0},
54     {"gsay", command_gsay, 1.0},
55    
56     {"apply", command_apply, 1.0}, /* should be variable */
57     {"applymode", command_applymode, 1.0}, /* should be variable */
58     {"archs", command_archs, 0.0},
59     {"body", command_body, 0.0},
60     {"brace", command_brace, 0.0},
61     {"cast", command_cast, 0.2}, /* Is this right? */
62     {"disarm", command_disarm, 1.0},
63     {"dm", command_dm, 0.0},
64     {"dmhide", command_dmhide, 0.0}, /* Like dm, but don't tell a dm arrived, hide player */
65     {"drop", command_drop, 1.0},
66     {"dropall", command_dropall, 1.0},
67     {"examine", command_examine, 0.5},
68     {"explore", command_explore, 0.0},
69     {"fix_me", command_fix_me, 0.0},
70     {"get", command_take, 1.0},
71     {"help", command_help, 0.0},
72     {"hiscore", command_hiscore, 0.0},
73     {"inventory", command_inventory, 0.0},
74     {"invoke", command_invoke, 1.0},
75     {"killpets", command_kill_pets, 0.0},
76     {"listen", command_listen, 0.0},
77     {"logs", command_logs, 0.0},
78     {"maps", command_maps, 0.0},
79     {"mapinfo", command_mapinfo, 0.0},
80     {"mark", command_mark, 0.0},
81     {"motd", command_motd, 0.0},
82     {"output-sync", command_output_sync, 0.0},
83     {"output-count", command_output_count, 0.0},
84     {"peaceful", command_peaceful, 0.0},
85     {"pickup", command_pickup, 1.0},
86     {"prepare", command_prepare, 1.0},
87     {"quit", command_quit, 0.0},
88     {"quit_character", command_real_quit, 0.0},
89     {"resistances", command_resistances, 0.0},
90     {"rotateshoottype", command_rotateshoottype, 0.0},
91     {"skills", command_skills, 0.0}, /* shows player list of skills */
92 elmex 1.1 {"use_skill", command_uskill, 1.0},
93     {"ready_skill", command_rskill, 1.0},
94 root 1.9 {"search", command_search, 1.0},
95     {"search-items", command_search_items, 0.0},
96     {"showpets", command_showpets, 1.0},
97     {"statistics", command_statistics, 0.0},
98     {"take", command_take, 1.0},
99     {"throw", command_throw, 1.0},
100     {"time", command_time, 0.0},
101     {"weather", command_weather, 0.0},
102 elmex 1.1 {"whereabouts", command_whereabouts, 0.0},
103     {"whereami", command_whereami, 0.0},
104 root 1.9 {"title", command_title, 0.0},
105     {"usekeys", command_usekeys, 0.0},
106 elmex 1.1 {"bowmode", command_bowmode, 0.0},
107     {"petmode", command_petmode, 0.0},
108 root 1.9 {"version", command_version, 0.0},
109     {"wimpy", command_wimpy, 0.0},
110     {"who", command_who, 0.0},
111     {"afk", command_afk, 0.0},
112    
113     {"stay", command_stay, 1.0}, /* 1.0 because it is used when using a
114     * skill on yourself */
115     {"north", command_north, 1.0},
116     {"east", command_east, 1.0},
117     {"south", command_south, 1.0},
118     {"west", command_west, 1.0},
119     {"northeast", command_northeast, 1.0},
120     {"southeast", command_southeast, 1.0},
121     {"southwest", command_southwest, 1.0},
122     {"northwest", command_northwest, 1.0},
123 elmex 1.1 };
124    
125 root 1.9 const int CommandsSize = sizeof (Commands) / sizeof (CommArray_s);
126 elmex 1.1
127 root 1.9 CommArray_s CommunicationCommands[] = {
128 elmex 1.1 /* begin emotions */
129 root 1.9 {"me", command_me, 0.1}
130     ,
131     {"nod", command_nod, 0.0}
132     ,
133     {"dance", command_dance, 0.0}
134     ,
135     {"kiss", command_kiss, 0.0}
136     ,
137     {"bounce", command_bounce, 0.0}
138     ,
139     {"smile", command_smile, 0.0}
140     ,
141     {"cackle", command_cackle, 0.0}
142     ,
143     {"laugh", command_laugh, 0.0}
144     ,
145     {"giggle", command_giggle, 0.0}
146     ,
147     {"shake", command_shake, 0.0}
148     ,
149     {"puke", command_puke, 0.0}
150     ,
151     {"growl", command_growl, 0.0}
152     ,
153     {"scream", command_scream, 0.0}
154     ,
155     {"sigh", command_sigh, 0.0}
156     ,
157     {"sulk", command_sulk, 0.0}
158     ,
159     {"hug", command_hug, 0.0}
160     ,
161     {"cry", command_cry, 0.0}
162     ,
163     {"poke", command_poke, 0.0}
164     ,
165     {"accuse", command_accuse, 0.0}
166     ,
167     {"grin", command_grin, 0.0}
168     ,
169     {"bow", command_bow, 0.0}
170     ,
171     {"clap", command_clap, 0.0}
172     ,
173     {"blush", command_blush, 0.0}
174     ,
175     {"burp", command_burp, 0.0}
176     ,
177     {"chuckle", command_chuckle, 0.0}
178     ,
179     {"cough", command_cough, 0.0}
180     ,
181     {"flip", command_flip, 0.0}
182     ,
183     {"frown", command_frown, 0.0}
184     ,
185     {"gasp", command_gasp, 0.0}
186     ,
187     {"glare", command_glare, 0.0}
188     ,
189     {"groan", command_groan, 0.0}
190     ,
191     {"hiccup", command_hiccup, 0.0}
192     ,
193     {"lick", command_lick, 0.0}
194     ,
195     {"pout", command_pout, 0.0}
196     ,
197     {"shiver", command_shiver, 0.0}
198     ,
199     {"shrug", command_shrug, 0.0}
200     ,
201     {"slap", command_slap, 0.0}
202     ,
203     {"smirk", command_smirk, 0.0}
204     ,
205     {"snap", command_snap, 0.0}
206     ,
207     {"sneeze", command_sneeze, 0.0}
208     ,
209     {"snicker", command_snicker, 0.0}
210     ,
211     {"sniff", command_sniff, 0.0}
212     ,
213     {"snore", command_snore, 0.0}
214     ,
215     {"spit", command_spit, 0.0}
216     ,
217     {"strut", command_strut, 0.0}
218     ,
219     {"thank", command_thank, 0.0}
220     ,
221     {"twiddle", command_twiddle, 0.0}
222     ,
223     {"wave", command_wave, 0.0}
224     ,
225     {"whistle", command_whistle, 0.0}
226     ,
227     {"wink", command_wink, 0.0}
228     ,
229     {"yawn", command_yawn, 0.0}
230     ,
231     {"beg", command_beg, 0.0}
232     ,
233     {"bleed", command_bleed, 0.0}
234     ,
235     {"cringe", command_cringe, 0.0}
236     ,
237     {"think", command_think, 0.0}
238     ,
239     {"cointoss", command_cointoss, 0.0}
240     ,
241     {"orcknuckle", command_orcknuckle, 0.0}
242     ,
243     {"printlos", command_printlos, 0.0}
244     ,
245 elmex 1.1 };
246    
247 root 1.9 const int CommunicationCommandSize = sizeof (CommunicationCommands) / sizeof (CommArray_s);
248 elmex 1.1
249 root 1.9 CommArray_s NewServerCommands[] = {
250     {"run", command_run, 1.0}
251     ,
252     {"run_stop", command_run_stop, 0.0}
253     ,
254     {"fire", command_fire, 1.0}
255     ,
256 elmex 1.1 {"fire_stop", command_fire_stop, 0.0}
257     };
258    
259 root 1.9 const int NewServerCommandSize = sizeof (NewServerCommands) / sizeof (CommArray_s);
260 elmex 1.1
261     /*
262     * Wizard commands (for both)
263     */
264 root 1.9 CommArray_s WizCommands[] = {
265     {"abil", command_abil, 0.0}
266     ,
267     {"addexp", command_addexp, 0.0}
268     ,
269     {"arrest", command_arrest, 0.0}
270     ,
271     {"banish", command_banish, 0.0}
272     ,
273     {"create", command_create, 0.0}
274     ,
275     {"debug", command_debug, 0.0}
276     ,
277     {"dump", command_dump, 0.0}
278     ,
279     {"dumpbelow", command_dumpbelow, 0.0}
280     ,
281     {"dumpfriendlyobjects", command_dumpfriendlyobjects, 0.0}
282     ,
283     {"dumpallarchetypes", command_dumpallarchetypes, 0.0}
284     ,
285     {"dumpallmaps", command_dumpallmaps, 0.0}
286     ,
287     {"dumpallobjects", command_dumpallobjects, 0.0}
288     ,
289     {"dumpmap", command_dumpmap, 0.0}
290     ,
291     {"forget_spell", command_forget_spell, 0.0}
292     ,
293     {"free", command_free, 0.0}
294     ,
295     {"freeze", command_freeze, 0.0}
296     ,
297     {"goto", command_goto, 0.0}
298     ,
299     {"hide", command_hide, 0.0}
300     ,
301     {"insert_into", command_insert_into, 0.0}
302     ,
303     {"invisible", command_invisible, 0.0}
304     ,
305     {"kick", command_kick, 0.0}
306     ,
307     {"learn_special_prayer", command_learn_special_prayer, 0.0}
308     ,
309     {"learn_spell", command_learn_spell, 0.0}
310     ,
311 elmex 1.1 #ifdef DEBUG_MALLOC_LEVEL
312 root 1.9 {"verify", command_malloc_verify, 0.0}
313     ,
314 elmex 1.1 #endif
315 root 1.9 {"players", command_players, 0.0}
316     ,
317     {"plugin", command_loadplugin, 0.0}
318     ,
319     {"pluglist", command_listplugins, 0.0}
320     ,
321     {"plugout", command_unloadplugin, 0.0}
322     ,
323     {"nodm", command_nowiz, 0.0}
324     ,
325     {"nowiz", command_nowiz, 0.0}
326     ,
327     {"patch", command_patch, 0.0}
328     ,
329     {"remove", command_remove, 0.0}
330     ,
331     {"reset", command_reset, 0.0}
332     ,
333     {"set_god", command_setgod, 0.0}
334     ,
335     {"shutdown", command_shutdown, 0.0}
336     ,
337     {"stack_clear", command_stack_clear, 0.0}
338     ,
339     {"stack_list", command_stack_list, 0.0}
340     ,
341     {"stack_pop", command_stack_pop, 0.0}
342     ,
343     {"stack_push", command_stack_push, 0.0}
344     ,
345     {"stats", command_stats, 0.0}
346     ,
347     {"style_info", command_style_map_info, 0.0}
348     , /* Costly command, so make it wiz only */
349     {"summon", command_summon, 0.0}
350     ,
351     {"teleport", command_teleport, 0.0}
352     ,
353     {"wizpass", command_wizpass, 0.0}
354     ,
355     {"wizcast", command_wizcast, 0.0}
356     ,
357     {"overlay_save", command_save_overlay, 0.0}
358     ,
359    
360 elmex 1.1 /* {"possess", command_possess, 0.0}, */
361 root 1.9 {"mon_aggr", command_mon_aggr, 0.0}
362     ,
363     {"loadtest", command_loadtest, 0.0}
364     ,
365 elmex 1.1 };
366 root 1.9 const int WizCommandsSize = sizeof (WizCommands) / sizeof (CommArray_s);
367 elmex 1.1
368     /* Socket commands - these should really do nothing more than output things
369     * to the various players/sockets.
370     */
371     CommArray_s Socket_Commands[] = {
372 root 1.9 {"hiscore", command_hiscore, 0.0}
373     ,
374     {"logs", command_logs, 0.0}
375     ,
376     {"maps", command_maps, 0.0}
377     ,
378     {"motd", command_motd, 0.0}
379     ,
380     {"players", command_players, 0.0}
381     ,
382     {"version", command_version, 0.0}
383     ,
384     {"who", command_who, 0.0}
385     ,
386 elmex 1.1 };
387    
388 root 1.9 const int Socket_CommandsSize = sizeof (Socket_Commands) / sizeof (CommArray_s);
389 elmex 1.1
390    
391     /* Socket commands - these should really do nothing more than output things
392     * to the various players/sockets.
393     */
394     CommArray_s Socket2_Commands[] = {
395     };
396    
397 root 1.9 const int Socket2_CommandsSize = sizeof (Socket2_Commands) / sizeof (CommArray_s);
398 elmex 1.1
399    
400    
401 root 1.9 static int
402     compare_A (const void *a, const void *b)
403 elmex 1.1 {
404 root 1.9 return strcmp (((CommArray_s *) a)->name, ((CommArray_s *) b)->name);
405 elmex 1.1 }
406    
407 root 1.9 void
408     init_commands (void)
409 elmex 1.1 {
410 root 1.9 qsort (Commands, CommandsSize, sizeof (CommArray_s), compare_A);
411     qsort (CommunicationCommands, CommunicationCommandSize, sizeof (CommArray_s), compare_A);
412     qsort (NewServerCommands, NewServerCommandSize, sizeof (CommArray_s), compare_A);
413     qsort (WizCommands, WizCommandsSize, sizeof (CommArray_s), compare_A);
414     qsort (Socket_Commands, Socket_CommandsSize, sizeof (CommArray_s), compare_A);
415     qsort (Socket2_Commands, Socket2_CommandsSize, sizeof (CommArray_s), compare_A);
416 elmex 1.1 }
417    
418     #ifndef tolower
419 root 1.9 # define tolower(C) (((C) >= 'A' && (C) <= 'Z')? (C) - 'A' + 'a': (C))
420 elmex 1.1 #endif
421    
422    
423 root 1.9 CommFunc
424     find_oldsocket_command (char *cmd)
425 elmex 1.1 {
426     CommArray_s *asp, dummy;
427     char *cp;
428    
429 root 1.9 for (cp = cmd; *cp; cp++)
430     {
431     *cp = tolower (*cp);
432     }
433    
434     dummy.name = cmd;
435     asp = (CommArray_s *) bsearch ((void *) &dummy, (void *) Socket_Commands, Socket_CommandsSize, sizeof (CommArray_s), compare_A);
436 elmex 1.1 if (asp)
437     return asp->func;
438     return NULL;
439     }
440    
441 root 1.9 CommFunc
442     find_oldsocket_command2 (char *cmd)
443 elmex 1.1 {
444     CommArray_s *asp, dummy;
445     char *cp;
446    
447 root 1.9 for (cp = cmd; *cp; cp++)
448     {
449     *cp = tolower (*cp);
450     }
451    
452     dummy.name = cmd;
453     asp = (CommArray_s *) bsearch ((void *) &dummy, (void *) Socket2_Commands, Socket2_CommandsSize, sizeof (CommArray_s), compare_A);
454 elmex 1.1 if (asp)
455     return asp->func;
456     return NULL;
457     }