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/cvs/deliantra/server/server/commands.C
Revision: 1.20
Committed: Sat Dec 30 10:16:11 2006 UTC (17 years, 4 months ago) by root
Content type: text/plain
Branch: MAIN
Changes since 1.19: +1 -7 lines
Log Message:
preliminary snapshot check-in, DO NOT USE IN PRODUCTION SYSTEMS
See the Changes file for details

File Contents

# User Rev Content
1 elmex 1.1 /*
2     CrossFire, A Multiplayer game for X-windows
3    
4     Copyright (C) 2002 Mark Wedel & Crossfire Development Team
5     Copyright (C) 1992 Frank Tore Johansen
6    
7     This program is free software; you can redistribute it and/or modify
8     it under the terms of the GNU General Public License as published by
9     the Free Software Foundation; either version 2 of the License, or
10     (at your option) any later version.
11    
12     This program is distributed in the hope that it will be useful,
13     but WITHOUT ANY WARRANTY; without even the implied warranty of
14     MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15     GNU General Public License for more details.
16    
17     You should have received a copy of the GNU General Public License
18     along with this program; if not, write to the Free Software
19     Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
20    
21 root 1.11 The author can be reached via e-mail to <crossfire@schmorp.de>
22 elmex 1.1 */
23    
24     /*
25     * Command parser
26     */
27    
28 root 1.19 #include <cctype>
29    
30 elmex 1.1 #include <global.h>
31     #include <commands.h>
32 root 1.19 #include <sproto.h>
33 elmex 1.1
34     /* Added times to all the commands. However, this was quickly done,
35     * and probably needs more refinements. All socket and DM commands
36     * take 0 time.
37     */
38    
39     /*
40     * Normal game commands
41     */
42     CommArray_s Commands[] = {
43 root 1.9 {"save", command_save, 0.0},
44 elmex 1.1
45 root 1.9 {"sound", command_sound, 0.0},
46     {"party", command_party, 0.0},
47     {"gsay", command_gsay, 1.0},
48    
49     {"apply", command_apply, 1.0}, /* should be variable */
50     {"applymode", command_applymode, 1.0}, /* should be variable */
51     {"archs", command_archs, 0.0},
52     {"body", command_body, 0.0},
53     {"brace", command_brace, 0.0},
54     {"cast", command_cast, 0.2}, /* Is this right? */
55     {"disarm", command_disarm, 1.0},
56     {"dm", command_dm, 0.0},
57     {"dmhide", command_dmhide, 0.0}, /* Like dm, but don't tell a dm arrived, hide player */
58     {"drop", command_drop, 1.0},
59     {"dropall", command_dropall, 1.0},
60     {"examine", command_examine, 0.5},
61     {"explore", command_explore, 0.0},
62     {"fix_me", command_fix_me, 0.0},
63     {"get", command_take, 1.0},
64     {"help", command_help, 0.0},
65     {"hiscore", command_hiscore, 0.0},
66     {"inventory", command_inventory, 0.0},
67     {"invoke", command_invoke, 1.0},
68     {"killpets", command_kill_pets, 0.0},
69     {"listen", command_listen, 0.0},
70     {"logs", command_logs, 0.0},
71     {"mapinfo", command_mapinfo, 0.0},
72     {"mark", command_mark, 0.0},
73     {"motd", command_motd, 0.0},
74     {"output-sync", command_output_sync, 0.0},
75     {"output-count", command_output_count, 0.0},
76     {"peaceful", command_peaceful, 0.0},
77     {"pickup", command_pickup, 1.0},
78     {"prepare", command_prepare, 1.0},
79     {"quit", command_quit, 0.0},
80     {"quit_character", command_real_quit, 0.0},
81     {"resistances", command_resistances, 0.0},
82     {"rotateshoottype", command_rotateshoottype, 0.0},
83     {"skills", command_skills, 0.0}, /* shows player list of skills */
84 elmex 1.1 {"use_skill", command_uskill, 1.0},
85     {"ready_skill", command_rskill, 1.0},
86 root 1.9 {"search", command_search, 1.0},
87     {"search-items", command_search_items, 0.0},
88     {"showpets", command_showpets, 1.0},
89     {"statistics", command_statistics, 0.0},
90     {"take", command_take, 1.0},
91     {"throw", command_throw, 1.0},
92     {"time", command_time, 0.0},
93     {"weather", command_weather, 0.0},
94 elmex 1.1 {"whereabouts", command_whereabouts, 0.0},
95     {"whereami", command_whereami, 0.0},
96 root 1.9 {"title", command_title, 0.0},
97     {"usekeys", command_usekeys, 0.0},
98 elmex 1.1 {"bowmode", command_bowmode, 0.0},
99     {"petmode", command_petmode, 0.0},
100 root 1.9 {"version", command_version, 0.0},
101     {"wimpy", command_wimpy, 0.0},
102     {"afk", command_afk, 0.0},
103    
104     {"stay", command_stay, 1.0}, /* 1.0 because it is used when using a
105     * skill on yourself */
106     {"north", command_north, 1.0},
107     {"east", command_east, 1.0},
108     {"south", command_south, 1.0},
109     {"west", command_west, 1.0},
110     {"northeast", command_northeast, 1.0},
111     {"southeast", command_southeast, 1.0},
112     {"southwest", command_southwest, 1.0},
113     {"northwest", command_northwest, 1.0},
114 elmex 1.1 };
115 root 1.9 const int CommandsSize = sizeof (Commands) / sizeof (CommArray_s);
116 elmex 1.1
117 root 1.9 CommArray_s CommunicationCommands[] = {
118 elmex 1.1 /* begin emotions */
119 root 1.12 {"me", command_me, 0.1},
120     {"nod", command_nod, 0.0},
121     {"dance", command_dance, 0.0},
122     {"kiss", command_kiss, 0.0},
123     {"bounce", command_bounce, 0.0},
124     {"smile", command_smile, 0.0},
125     {"cackle", command_cackle, 0.0},
126     {"laugh", command_laugh, 0.0},
127     {"giggle", command_giggle, 0.0},
128     {"shake", command_shake, 0.0},
129     {"puke", command_puke, 0.0},
130     {"growl", command_growl, 0.0},
131     {"scream", command_scream, 0.0},
132     {"sigh", command_sigh, 0.0},
133     {"sulk", command_sulk, 0.0},
134     {"hug", command_hug, 0.0},
135     {"cry", command_cry, 0.0},
136     {"poke", command_poke, 0.0},
137     {"accuse", command_accuse, 0.0},
138     {"grin", command_grin, 0.0},
139     {"bow", command_bow, 0.0},
140     {"clap", command_clap, 0.0},
141     {"blush", command_blush, 0.0},
142     {"burp", command_burp, 0.0},
143     {"chuckle", command_chuckle, 0.0},
144     {"cough", command_cough, 0.0},
145     {"flip", command_flip, 0.0},
146     {"frown", command_frown, 0.0},
147     {"gasp", command_gasp, 0.0},
148     {"glare", command_glare, 0.0},
149     {"groan", command_groan, 0.0},
150     {"hiccup", command_hiccup, 0.0},
151     {"lick", command_lick, 0.0},
152     {"pout", command_pout, 0.0},
153     {"shiver", command_shiver, 0.0},
154     {"shrug", command_shrug, 0.0},
155     {"slap", command_slap, 0.0},
156     {"smirk", command_smirk, 0.0},
157     {"snap", command_snap, 0.0},
158     {"sneeze", command_sneeze, 0.0},
159     {"snicker", command_snicker, 0.0},
160     {"sniff", command_sniff, 0.0},
161     {"snore", command_snore, 0.0},
162     {"spit", command_spit, 0.0},
163     {"strut", command_strut, 0.0},
164     {"thank", command_thank, 0.0},
165     {"twiddle", command_twiddle, 0.0},
166     {"wave", command_wave, 0.0},
167     {"whistle", command_whistle, 0.0},
168     {"wink", command_wink, 0.0},
169     {"yawn", command_yawn, 0.0},
170     {"beg", command_beg, 0.0},
171     {"bleed", command_bleed, 0.0},
172     {"cringe", command_cringe, 0.0},
173     {"think", command_think, 0.0},
174     {"cointoss", command_cointoss, 0.0},
175     {"orcknuckle", command_orcknuckle, 0.0},
176     {"printlos", command_printlos, 0.0},
177 elmex 1.1 };
178 root 1.9 const int CommunicationCommandSize = sizeof (CommunicationCommands) / sizeof (CommArray_s);
179 elmex 1.1
180 root 1.9 CommArray_s NewServerCommands[] = {
181 root 1.12 {"run", command_run, 1.0},
182     {"run_stop", command_run_stop, 0.0},
183     {"fire", command_fire, 1.0},
184     {"fire_stop", command_fire_stop, 0.0},
185 elmex 1.1 };
186 root 1.9 const int NewServerCommandSize = sizeof (NewServerCommands) / sizeof (CommArray_s);
187 elmex 1.1
188     /*
189     * Wizard commands (for both)
190     */
191 root 1.9 CommArray_s WizCommands[] = {
192 root 1.12 {"abil", command_abil, 0.0},
193     {"addexp", command_addexp, 0.0},
194     {"arrest", command_arrest, 0.0},
195     {"banish", command_banish, 0.0},
196     {"create", command_create, 0.0},
197     {"debug", command_debug, 0.0},
198     {"dump", command_dump, 0.0},
199     {"dumpbelow", command_dumpbelow, 0.0},
200     {"dumpfriendlyobjects", command_dumpfriendlyobjects, 0.0},
201     {"forget_spell", command_forget_spell, 0.0},
202     {"free", command_free, 0.0},
203     {"freeze", command_freeze, 0.0},
204     {"hide", command_hide, 0.0},
205     {"insert_into", command_insert_into, 0.0},
206     {"invisible", command_invisible, 0.0},
207     {"kick", command_kick, 0.0},
208     {"learn_special_prayer", command_learn_special_prayer, 0.0},
209     {"learn_spell", command_learn_spell, 0.0},
210 elmex 1.1 #ifdef DEBUG_MALLOC_LEVEL
211 root 1.12 {"verify", command_malloc_verify, 0.0},
212 elmex 1.1 #endif
213 root 1.12 {"players", command_players, 0.0},
214     {"plugin", command_loadplugin, 0.0},
215     {"pluglist", command_listplugins, 0.0},
216     {"plugout", command_unloadplugin, 0.0},
217     {"nodm", command_nowiz, 0.0},
218     {"nowiz", command_nowiz, 0.0},
219     {"patch", command_patch, 0.0},
220     {"remove", command_remove, 0.0},
221     {"set_god", command_setgod, 0.0},
222     {"shutdown", command_shutdown, 0.0},
223     {"stack_clear", command_stack_clear, 0.0},
224     {"stack_list", command_stack_list, 0.0},
225     {"stack_pop", command_stack_pop, 0.0},
226     {"stack_push", command_stack_push, 0.0},
227     {"stats", command_stats, 0.0},
228     {"summon", command_summon, 0.0},
229     {"teleport", command_teleport, 0.0},
230 root 1.20 //{"overlay_save", command_save_overlay, 0.0},
231 root 1.9
232 elmex 1.1 /* {"possess", command_possess, 0.0}, */
233 root 1.12 {"mon_aggr", command_mon_aggr, 0.0},
234 elmex 1.1 };
235 root 1.9 const int WizCommandsSize = sizeof (WizCommands) / sizeof (CommArray_s);
236 elmex 1.1
237     /* Socket commands - these should really do nothing more than output things
238     * to the various players/sockets.
239     */
240     CommArray_s Socket_Commands[] = {
241 root 1.12 {"hiscore", command_hiscore, 0.0},
242     {"logs", command_logs, 0.0},
243     {"motd", command_motd, 0.0},
244     {"players", command_players, 0.0},
245     {"version", command_version, 0.0},
246 elmex 1.1 };
247 root 1.9 const int Socket_CommandsSize = sizeof (Socket_Commands) / sizeof (CommArray_s);
248 elmex 1.1
249     /* Socket commands - these should really do nothing more than output things
250     * to the various players/sockets.
251     */
252     CommArray_s Socket2_Commands[] = {
253     };
254 root 1.9 const int Socket2_CommandsSize = sizeof (Socket2_Commands) / sizeof (CommArray_s);
255 elmex 1.1
256 root 1.9 static int
257     compare_A (const void *a, const void *b)
258 elmex 1.1 {
259 root 1.18 return strcmp (((CommArray_s *)a)->name, ((CommArray_s *)b)->name);
260 elmex 1.1 }
261    
262 root 1.9 void
263     init_commands (void)
264 elmex 1.1 {
265 root 1.9 qsort (Commands, CommandsSize, sizeof (CommArray_s), compare_A);
266     qsort (CommunicationCommands, CommunicationCommandSize, sizeof (CommArray_s), compare_A);
267     qsort (NewServerCommands, NewServerCommandSize, sizeof (CommArray_s), compare_A);
268     qsort (WizCommands, WizCommandsSize, sizeof (CommArray_s), compare_A);
269     qsort (Socket_Commands, Socket_CommandsSize, sizeof (CommArray_s), compare_A);
270     qsort (Socket2_Commands, Socket2_CommandsSize, sizeof (CommArray_s), compare_A);
271 elmex 1.1 }
272