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/cvs/deliantra/server/server/commands.C
Revision: 1.22
Committed: Sun Jan 7 02:39:14 2007 UTC (17 years, 4 months ago) by root
Content type: text/plain
Branch: MAIN
Changes since 1.21: +0 -5 lines
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File Contents

# User Rev Content
1 elmex 1.1 /*
2     CrossFire, A Multiplayer game for X-windows
3    
4 pippijn 1.21 Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team
5 elmex 1.1 Copyright (C) 2002 Mark Wedel & Crossfire Development Team
6     Copyright (C) 1992 Frank Tore Johansen
7    
8     This program is free software; you can redistribute it and/or modify
9     it under the terms of the GNU General Public License as published by
10     the Free Software Foundation; either version 2 of the License, or
11     (at your option) any later version.
12    
13     This program is distributed in the hope that it will be useful,
14     but WITHOUT ANY WARRANTY; without even the implied warranty of
15     MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
16     GNU General Public License for more details.
17    
18     You should have received a copy of the GNU General Public License
19     along with this program; if not, write to the Free Software
20     Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
21    
22 root 1.11 The author can be reached via e-mail to <crossfire@schmorp.de>
23 elmex 1.1 */
24    
25     /*
26     * Command parser
27     */
28    
29 root 1.19 #include <cctype>
30    
31 elmex 1.1 #include <global.h>
32     #include <commands.h>
33 root 1.19 #include <sproto.h>
34 elmex 1.1
35     /* Added times to all the commands. However, this was quickly done,
36     * and probably needs more refinements. All socket and DM commands
37     * take 0 time.
38     */
39    
40     /*
41     * Normal game commands
42     */
43     CommArray_s Commands[] = {
44 root 1.9 {"sound", command_sound, 0.0},
45     {"party", command_party, 0.0},
46     {"gsay", command_gsay, 1.0},
47    
48     {"apply", command_apply, 1.0}, /* should be variable */
49     {"applymode", command_applymode, 1.0}, /* should be variable */
50     {"archs", command_archs, 0.0},
51     {"body", command_body, 0.0},
52     {"brace", command_brace, 0.0},
53     {"cast", command_cast, 0.2}, /* Is this right? */
54     {"disarm", command_disarm, 1.0},
55     {"dm", command_dm, 0.0},
56     {"dmhide", command_dmhide, 0.0}, /* Like dm, but don't tell a dm arrived, hide player */
57     {"drop", command_drop, 1.0},
58     {"dropall", command_dropall, 1.0},
59     {"examine", command_examine, 0.5},
60     {"fix_me", command_fix_me, 0.0},
61     {"get", command_take, 1.0},
62     {"help", command_help, 0.0},
63     {"hiscore", command_hiscore, 0.0},
64     {"inventory", command_inventory, 0.0},
65     {"invoke", command_invoke, 1.0},
66     {"killpets", command_kill_pets, 0.0},
67     {"listen", command_listen, 0.0},
68     {"logs", command_logs, 0.0},
69     {"mapinfo", command_mapinfo, 0.0},
70     {"mark", command_mark, 0.0},
71     {"motd", command_motd, 0.0},
72     {"output-sync", command_output_sync, 0.0},
73     {"output-count", command_output_count, 0.0},
74     {"peaceful", command_peaceful, 0.0},
75     {"pickup", command_pickup, 1.0},
76     {"prepare", command_prepare, 1.0},
77     {"resistances", command_resistances, 0.0},
78     {"rotateshoottype", command_rotateshoottype, 0.0},
79     {"skills", command_skills, 0.0}, /* shows player list of skills */
80 elmex 1.1 {"use_skill", command_uskill, 1.0},
81     {"ready_skill", command_rskill, 1.0},
82 root 1.9 {"search", command_search, 1.0},
83     {"search-items", command_search_items, 0.0},
84     {"showpets", command_showpets, 1.0},
85     {"statistics", command_statistics, 0.0},
86     {"take", command_take, 1.0},
87     {"throw", command_throw, 1.0},
88     {"time", command_time, 0.0},
89     {"weather", command_weather, 0.0},
90 elmex 1.1 {"whereabouts", command_whereabouts, 0.0},
91     {"whereami", command_whereami, 0.0},
92 root 1.9 {"title", command_title, 0.0},
93     {"usekeys", command_usekeys, 0.0},
94 elmex 1.1 {"bowmode", command_bowmode, 0.0},
95     {"petmode", command_petmode, 0.0},
96 root 1.9 {"version", command_version, 0.0},
97     {"wimpy", command_wimpy, 0.0},
98     {"afk", command_afk, 0.0},
99    
100     {"stay", command_stay, 1.0}, /* 1.0 because it is used when using a
101     * skill on yourself */
102     {"north", command_north, 1.0},
103     {"east", command_east, 1.0},
104     {"south", command_south, 1.0},
105     {"west", command_west, 1.0},
106     {"northeast", command_northeast, 1.0},
107     {"southeast", command_southeast, 1.0},
108     {"southwest", command_southwest, 1.0},
109     {"northwest", command_northwest, 1.0},
110 elmex 1.1 };
111 root 1.9 const int CommandsSize = sizeof (Commands) / sizeof (CommArray_s);
112 elmex 1.1
113 root 1.9 CommArray_s CommunicationCommands[] = {
114 elmex 1.1 /* begin emotions */
115 root 1.12 {"me", command_me, 0.1},
116     {"nod", command_nod, 0.0},
117     {"dance", command_dance, 0.0},
118     {"kiss", command_kiss, 0.0},
119     {"bounce", command_bounce, 0.0},
120     {"smile", command_smile, 0.0},
121     {"cackle", command_cackle, 0.0},
122     {"laugh", command_laugh, 0.0},
123     {"giggle", command_giggle, 0.0},
124     {"shake", command_shake, 0.0},
125     {"puke", command_puke, 0.0},
126     {"growl", command_growl, 0.0},
127     {"scream", command_scream, 0.0},
128     {"sigh", command_sigh, 0.0},
129     {"sulk", command_sulk, 0.0},
130     {"hug", command_hug, 0.0},
131     {"cry", command_cry, 0.0},
132     {"poke", command_poke, 0.0},
133     {"accuse", command_accuse, 0.0},
134     {"grin", command_grin, 0.0},
135     {"bow", command_bow, 0.0},
136     {"clap", command_clap, 0.0},
137     {"blush", command_blush, 0.0},
138     {"burp", command_burp, 0.0},
139     {"chuckle", command_chuckle, 0.0},
140     {"cough", command_cough, 0.0},
141     {"flip", command_flip, 0.0},
142     {"frown", command_frown, 0.0},
143     {"gasp", command_gasp, 0.0},
144     {"glare", command_glare, 0.0},
145     {"groan", command_groan, 0.0},
146     {"hiccup", command_hiccup, 0.0},
147     {"lick", command_lick, 0.0},
148     {"pout", command_pout, 0.0},
149     {"shiver", command_shiver, 0.0},
150     {"shrug", command_shrug, 0.0},
151     {"slap", command_slap, 0.0},
152     {"smirk", command_smirk, 0.0},
153     {"snap", command_snap, 0.0},
154     {"sneeze", command_sneeze, 0.0},
155     {"snicker", command_snicker, 0.0},
156     {"sniff", command_sniff, 0.0},
157     {"snore", command_snore, 0.0},
158     {"spit", command_spit, 0.0},
159     {"strut", command_strut, 0.0},
160     {"thank", command_thank, 0.0},
161     {"twiddle", command_twiddle, 0.0},
162     {"wave", command_wave, 0.0},
163     {"whistle", command_whistle, 0.0},
164     {"wink", command_wink, 0.0},
165     {"yawn", command_yawn, 0.0},
166     {"beg", command_beg, 0.0},
167     {"bleed", command_bleed, 0.0},
168     {"cringe", command_cringe, 0.0},
169     {"think", command_think, 0.0},
170     {"cointoss", command_cointoss, 0.0},
171     {"orcknuckle", command_orcknuckle, 0.0},
172     {"printlos", command_printlos, 0.0},
173 elmex 1.1 };
174 root 1.9 const int CommunicationCommandSize = sizeof (CommunicationCommands) / sizeof (CommArray_s);
175 elmex 1.1
176 root 1.9 CommArray_s NewServerCommands[] = {
177 root 1.12 {"run", command_run, 1.0},
178     {"run_stop", command_run_stop, 0.0},
179     {"fire", command_fire, 1.0},
180     {"fire_stop", command_fire_stop, 0.0},
181 elmex 1.1 };
182 root 1.9 const int NewServerCommandSize = sizeof (NewServerCommands) / sizeof (CommArray_s);
183 elmex 1.1
184     /*
185     * Wizard commands (for both)
186     */
187 root 1.9 CommArray_s WizCommands[] = {
188 root 1.12 {"abil", command_abil, 0.0},
189     {"addexp", command_addexp, 0.0},
190     {"arrest", command_arrest, 0.0},
191     {"banish", command_banish, 0.0},
192     {"create", command_create, 0.0},
193     {"debug", command_debug, 0.0},
194     {"dump", command_dump, 0.0},
195     {"dumpbelow", command_dumpbelow, 0.0},
196     {"dumpfriendlyobjects", command_dumpfriendlyobjects, 0.0},
197     {"forget_spell", command_forget_spell, 0.0},
198     {"free", command_free, 0.0},
199     {"freeze", command_freeze, 0.0},
200     {"hide", command_hide, 0.0},
201     {"insert_into", command_insert_into, 0.0},
202     {"invisible", command_invisible, 0.0},
203     {"kick", command_kick, 0.0},
204     {"learn_special_prayer", command_learn_special_prayer, 0.0},
205     {"learn_spell", command_learn_spell, 0.0},
206 elmex 1.1 #ifdef DEBUG_MALLOC_LEVEL
207 root 1.12 {"verify", command_malloc_verify, 0.0},
208 elmex 1.1 #endif
209 root 1.12 {"players", command_players, 0.0},
210     {"plugin", command_loadplugin, 0.0},
211     {"pluglist", command_listplugins, 0.0},
212     {"plugout", command_unloadplugin, 0.0},
213     {"nodm", command_nowiz, 0.0},
214     {"nowiz", command_nowiz, 0.0},
215     {"patch", command_patch, 0.0},
216     {"remove", command_remove, 0.0},
217     {"set_god", command_setgod, 0.0},
218     {"shutdown", command_shutdown, 0.0},
219     {"stack_clear", command_stack_clear, 0.0},
220     {"stack_list", command_stack_list, 0.0},
221     {"stack_pop", command_stack_pop, 0.0},
222     {"stack_push", command_stack_push, 0.0},
223     {"stats", command_stats, 0.0},
224     {"summon", command_summon, 0.0},
225     {"teleport", command_teleport, 0.0},
226 root 1.20 //{"overlay_save", command_save_overlay, 0.0},
227 root 1.9
228 elmex 1.1 /* {"possess", command_possess, 0.0}, */
229 root 1.12 {"mon_aggr", command_mon_aggr, 0.0},
230 elmex 1.1 };
231 root 1.9 const int WizCommandsSize = sizeof (WizCommands) / sizeof (CommArray_s);
232 elmex 1.1
233     /* Socket commands - these should really do nothing more than output things
234     * to the various players/sockets.
235     */
236     CommArray_s Socket_Commands[] = {
237 root 1.12 {"hiscore", command_hiscore, 0.0},
238     {"logs", command_logs, 0.0},
239     {"motd", command_motd, 0.0},
240     {"players", command_players, 0.0},
241     {"version", command_version, 0.0},
242 elmex 1.1 };
243 root 1.9 const int Socket_CommandsSize = sizeof (Socket_Commands) / sizeof (CommArray_s);
244 elmex 1.1
245     /* Socket commands - these should really do nothing more than output things
246     * to the various players/sockets.
247     */
248     CommArray_s Socket2_Commands[] = {
249     };
250 root 1.9 const int Socket2_CommandsSize = sizeof (Socket2_Commands) / sizeof (CommArray_s);
251 elmex 1.1
252 root 1.9 static int
253     compare_A (const void *a, const void *b)
254 elmex 1.1 {
255 root 1.18 return strcmp (((CommArray_s *)a)->name, ((CommArray_s *)b)->name);
256 elmex 1.1 }
257    
258 root 1.9 void
259     init_commands (void)
260 elmex 1.1 {
261 root 1.9 qsort (Commands, CommandsSize, sizeof (CommArray_s), compare_A);
262     qsort (CommunicationCommands, CommunicationCommandSize, sizeof (CommArray_s), compare_A);
263     qsort (NewServerCommands, NewServerCommandSize, sizeof (CommArray_s), compare_A);
264     qsort (WizCommands, WizCommandsSize, sizeof (CommArray_s), compare_A);
265     qsort (Socket_Commands, Socket_CommandsSize, sizeof (CommArray_s), compare_A);
266     qsort (Socket2_Commands, Socket2_CommandsSize, sizeof (CommArray_s), compare_A);
267 elmex 1.1 }
268