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/cvs/deliantra/server/server/commands.C
Revision: 1.5
Committed: Tue Aug 29 08:01:37 2006 UTC (17 years, 8 months ago) by root
Content type: text/plain
Branch: MAIN
Changes since 1.4: +6 -6 lines
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# User Rev Content
1 elmex 1.1 /*
2     * static char *rcsid_commands_c =
3 root 1.5 * "$Id: commands.C,v 1.4 2006-08-29 05:03:55 root Exp $";
4 elmex 1.1 */
5    
6     /*
7     CrossFire, A Multiplayer game for X-windows
8    
9     Copyright (C) 2002 Mark Wedel & Crossfire Development Team
10     Copyright (C) 1992 Frank Tore Johansen
11    
12     This program is free software; you can redistribute it and/or modify
13     it under the terms of the GNU General Public License as published by
14     the Free Software Foundation; either version 2 of the License, or
15     (at your option) any later version.
16    
17     This program is distributed in the hope that it will be useful,
18     but WITHOUT ANY WARRANTY; without even the implied warranty of
19     MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
20     GNU General Public License for more details.
21    
22     You should have received a copy of the GNU General Public License
23     along with this program; if not, write to the Free Software
24     Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
25    
26     The author can be reached via e-mail to crossfire-devel@real-time.com
27     */
28    
29     /*
30     * Command parser
31     */
32    
33     #include <global.h>
34     #include <commands.h>
35     #ifndef __CEXTRACT__
36     #include <sproto.h>
37     #endif
38     #include <ctype.h>
39    
40     /* Added times to all the commands. However, this was quickly done,
41     * and probably needs more refinements. All socket and DM commands
42     * take 0 time.
43     */
44    
45     /*
46     * Normal game commands
47     */
48     CommArray_s Commands[] = {
49     {"save", command_save, 0.0},
50    
51     {"sound", command_sound, 0.0},
52     {"party", command_party, 0.0},
53     {"gsay", command_gsay, 1.0},
54    
55     #ifdef DEBUG
56     {"sstable", command_sstable, 0.0},
57     #endif
58     {"apply", command_apply, 1.0}, /* should be variable */
59     {"applymode", command_applymode, 1.0}, /* should be variable */
60     {"archs", command_archs, 0.0},
61     {"body", command_body, 0.0},
62     {"brace", command_brace, 0.0},
63     {"cast", command_cast, 0.2}, /* Is this right? */
64     {"disarm", command_disarm, 1.0},
65     {"dm", command_dm, 0.0},
66     {"dmhide", command_dmhide, 0.0}, /* Like dm, but don't tell a dm arrived, hide player */
67     {"drop", command_drop, 1.0},
68     {"dropall", command_dropall, 1.0},
69     {"examine", command_examine, 0.5},
70     {"explore", command_explore, 0.0},
71     {"fix_me", command_fix_me, 0.0},
72     {"get", command_take, 1.0},
73     {"help", command_help, 0.0},
74     {"hiscore", command_hiscore, 0.0},
75     {"inventory", command_inventory,0.0},
76     {"invoke", command_invoke, 1.0},
77     {"killpets", command_kill_pets,0.0},
78     {"listen", command_listen, 0.0},
79     {"logs", command_logs, 0.0},
80     {"maps", command_maps, 0.0},
81     {"mapinfo", command_mapinfo, 0.0},
82     {"mark", command_mark, 0.0},
83     {"motd", command_motd, 0.0},
84     {"output-sync", command_output_sync, 0.0},
85     {"output-count", command_output_count,0.0},
86     {"peaceful", command_peaceful,0.0},
87     {"pickup", command_pickup, 1.0},
88     {"prepare", command_prepare, 1.0},
89     {"quit", command_quit, 0.0},
90     {"quit_character", command_real_quit, 0.0},
91     {"rename", command_rename_item, 0.0},
92     {"resistances", command_resistances, 0.0},
93     {"rotateshoottype", command_rotateshoottype, 0.0},
94     {"skills", command_skills, 0.0}, /* shows player list of skills */
95     {"use_skill", command_uskill, 1.0},
96     {"quests", command_quests, 0.0},
97     {"ready_skill", command_rskill, 1.0},
98     {"search",command_search, 1.0},
99     {"search-items", command_search_items, 0.0},
100     {"showpets", command_showpets, 1.0},
101     {"statistics", command_statistics, 0.0},
102     {"strings", command_strings, 0.0},
103     {"take", command_take, 1.0},
104     {"throw", command_throw, 1.0},
105     {"time", command_time, 0.0},
106     {"weather", command_weather, 0.0},
107     {"whereabouts", command_whereabouts, 0.0},
108     {"whereami", command_whereami, 0.0},
109     {"title", command_title, 0.0},
110     {"usekeys", command_usekeys, 0.0},
111     {"bowmode", command_bowmode, 0.0},
112     {"petmode", command_petmode, 0.0},
113     {"version", command_version, 0.0},
114     {"wimpy", command_wimpy, 0.0},
115     {"who", command_who, 0.0},
116     {"afk", command_afk, 0.0},
117    
118     {"stay", command_stay, 1.0}, /* 1.0 because it is used when using a
119 root 1.5 * skill on yourself */
120 elmex 1.1 {"north", command_north, 1.0},
121     {"east", command_east, 1.0},
122     {"south", command_south, 1.0},
123     {"west", command_west, 1.0},
124     {"northeast", command_northeast, 1.0},
125     {"southeast", command_southeast, 1.0},
126     {"southwest", command_southwest, 1.0},
127     {"northwest", command_northwest, 1.0},
128     };
129    
130     const int CommandsSize =sizeof(Commands) / sizeof(CommArray_s);
131    
132     CommArray_s CommunicationCommands [] = {
133     /* begin emotions */
134     {"me", command_me, 0.1},
135     {"nod", command_nod, 0.0},
136     {"dance", command_dance, 0.0},
137     {"kiss", command_kiss, 0.0},
138     {"bounce", command_bounce, 0.0},
139     {"smile", command_smile, 0.0},
140     {"cackle", command_cackle, 0.0},
141     {"laugh", command_laugh, 0.0},
142     {"giggle", command_giggle, 0.0},
143     {"shake", command_shake, 0.0},
144     {"puke", command_puke, 0.0},
145     {"growl", command_growl, 0.0},
146     {"scream", command_scream, 0.0},
147     {"sigh", command_sigh, 0.0},
148     {"sulk", command_sulk, 0.0},
149     {"hug", command_hug, 0.0},
150     {"cry", command_cry, 0.0},
151     {"poke", command_poke, 0.0},
152     {"accuse", command_accuse, 0.0},
153     {"grin", command_grin, 0.0},
154     {"bow", command_bow, 0.0},
155     {"clap", command_clap, 0.0},
156     {"blush", command_blush, 0.0},
157     {"burp", command_burp, 0.0},
158     {"chuckle", command_chuckle, 0.0},
159     {"cough", command_cough, 0.0},
160     {"flip", command_flip, 0.0},
161     {"frown", command_frown, 0.0},
162     {"gasp", command_gasp, 0.0},
163     {"glare", command_glare, 0.0},
164     {"groan", command_groan, 0.0},
165     {"hiccup", command_hiccup, 0.0},
166     {"lick", command_lick, 0.0},
167     {"pout", command_pout, 0.0},
168     {"shiver", command_shiver, 0.0},
169     {"shrug", command_shrug, 0.0},
170     {"slap", command_slap, 0.0},
171     {"smirk", command_smirk, 0.0},
172     {"snap", command_snap, 0.0},
173     {"sneeze", command_sneeze, 0.0},
174     {"snicker", command_snicker, 0.0},
175     {"sniff", command_sniff, 0.0},
176     {"snore", command_snore, 0.0},
177     {"spit", command_spit, 0.0},
178     {"strut", command_strut, 0.0},
179     {"thank", command_thank, 0.0},
180     {"twiddle", command_twiddle, 0.0},
181     {"wave", command_wave, 0.0},
182     {"whistle", command_whistle, 0.0},
183     {"wink", command_wink, 0.0},
184     {"yawn", command_yawn, 0.0},
185     {"beg", command_beg, 0.0},
186     {"bleed", command_bleed, 0.0},
187     {"cringe", command_cringe, 0.0},
188     {"think", command_think, 0.0},
189     {"cointoss", command_cointoss, 0.0},
190     {"orcknuckle", command_orcknuckle, 0.0},
191     {"printlos", command_printlos,0.0},
192     };
193    
194     const int CommunicationCommandSize = sizeof(CommunicationCommands)/ sizeof(CommArray_s);
195    
196     CommArray_s NewServerCommands [] = {
197     {"run", command_run, 1.0},
198     {"run_stop", command_run_stop, 0.0},
199     {"fire", command_fire, 1.0},
200     {"fire_stop", command_fire_stop, 0.0}
201     };
202    
203     const int NewServerCommandSize = sizeof(NewServerCommands)/ sizeof(CommArray_s);
204    
205     /*
206     * Wizard commands (for both)
207     */
208     CommArray_s WizCommands [] = {
209     {"abil", command_abil,0.0},
210     {"addexp", command_addexp,0.0},
211     {"arrest", command_arrest,0.0},
212     {"banish", command_banish,0.0},
213     {"create", command_create,0.0},
214     {"debug", command_debug,0.0},
215     {"diff", command_diff, 0.0 },
216     {"dump", command_dump,0.0},
217     {"dumpbelow", command_dumpbelow,0.0},
218     {"dumpfriendlyobjects", command_dumpfriendlyobjects,0.0},
219     {"dumpallarchetypes", command_dumpallarchetypes,0.0},
220     {"dumpallmaps", command_dumpallmaps,0.0},
221     {"dumpallobjects", command_dumpallobjects,0.0},
222     {"dumpmap", command_dumpmap,0.0},
223     {"forget_spell", command_forget_spell, 0.0},
224     {"free", command_free,0.0},
225     {"freeze", command_freeze,0.0},
226     {"goto", command_goto,0.0},
227     {"hide", command_hide,0.0},
228     {"insert_into", command_insert_into,0.0},
229     {"invisible", command_invisible,0.0},
230     {"kick", command_kick, 0.0},
231     {"learn_special_prayer", command_learn_special_prayer, 0.0},
232     {"learn_spell", command_learn_spell, 0.0},
233     #ifdef DEBUG_MALLOC_LEVEL
234     {"verify", command_malloc_verify,0.0},
235     #endif
236     {"malloc", command_malloc,0.0},
237     {"players", command_players, 0.0},
238     {"plugin",command_loadplugin,0.0},
239     {"pluglist",command_listplugins,0.0},
240     {"plugout",command_unloadplugin,0.0},
241     {"nodm", command_nowiz,0.0},
242     {"nowiz", command_nowiz,0.0},
243     {"patch", command_patch,0.0},
244     {"remove", command_remove,0.0},
245     {"reset", command_reset,0.0},
246     {"set_god", command_setgod, 0.0},
247     {"shutdown", command_shutdown, 0.0},
248     {"ssdumptable", command_ssdumptable,0.0},
249     {"stack_clear", command_stack_clear, 0.0 },
250     {"stack_list", command_stack_list, 0.0},
251     {"stack_pop", command_stack_pop, 0.0 },
252     {"stack_push", command_stack_push, 0.0 },
253     {"stats", command_stats,0.0},
254     {"style_info", command_style_map_info, 0.0}, /* Costly command, so make it wiz only */
255     {"summon", command_summon,0.0},
256     {"teleport", command_teleport,0.0},
257     {"wizpass", command_wizpass,0.0},
258     {"wizcast", command_wizcast,0.0},
259     {"overlay_save", command_save_overlay, 0.0},
260     /* {"possess", command_possess, 0.0}, */
261     {"mon_aggr", command_mon_aggr, 0.0},
262     {"loadtest", command_loadtest, 0.0},
263     };
264     const int WizCommandsSize =sizeof(WizCommands) / sizeof(CommArray_s);
265    
266     /* Socket commands - these should really do nothing more than output things
267     * to the various players/sockets.
268     */
269     CommArray_s Socket_Commands[] = {
270     {"hiscore", command_hiscore, 0.0},
271     {"logs", command_logs, 0.0},
272     {"maps", command_maps, 0.0},
273     {"motd", command_motd, 0.0},
274     {"players", command_players, 0.0},
275     {"version", command_version, 0.0},
276     {"who", command_who, 0.0},
277     };
278    
279     const int Socket_CommandsSize =sizeof(Socket_Commands) / sizeof(CommArray_s);
280    
281    
282     /* Socket commands - these should really do nothing more than output things
283     * to the various players/sockets.
284     */
285     CommArray_s Socket2_Commands[] = {
286     };
287    
288     const int Socket2_CommandsSize =sizeof(Socket2_Commands) / sizeof(CommArray_s);
289    
290    
291    
292     static int compare_A(const void *a, const void *b)
293     {
294     return strcmp(((CommArray_s *)a)->name, ((CommArray_s *)b)->name);
295     }
296    
297     void init_commands(void)
298     {
299     qsort(Commands, CommandsSize, sizeof(CommArray_s), compare_A);
300     qsort(CommunicationCommands, CommunicationCommandSize, sizeof(CommArray_s), compare_A);
301     qsort(NewServerCommands, NewServerCommandSize, sizeof(CommArray_s), compare_A);
302     qsort(WizCommands, WizCommandsSize, sizeof(CommArray_s), compare_A);
303     qsort(Socket_Commands, Socket_CommandsSize, sizeof(CommArray_s), compare_A);
304     qsort(Socket2_Commands, Socket2_CommandsSize, sizeof(CommArray_s), compare_A);
305     }
306    
307     #ifndef tolower
308     #define tolower(C) (((C) >= 'A' && (C) <= 'Z')? (C) - 'A' + 'a': (C))
309     #endif
310    
311    
312     CommFunc find_oldsocket_command(char *cmd)
313     {
314     CommArray_s *asp, dummy;
315     char *cp;
316    
317     for (cp=cmd; *cp; cp++) {
318     *cp =tolower(*cp);
319     }
320    
321     dummy.name =cmd;
322     asp =(CommArray_s *)bsearch((void *)&dummy,
323 root 1.5 (void *)Socket_Commands, Socket_CommandsSize,
324     sizeof(CommArray_s), compare_A);
325 elmex 1.1 if (asp)
326     return asp->func;
327     return NULL;
328     }
329    
330     CommFunc find_oldsocket_command2(char *cmd)
331     {
332     CommArray_s *asp, dummy;
333     char *cp;
334    
335     for (cp=cmd; *cp; cp++) {
336     *cp =tolower(*cp);
337     }
338    
339     dummy.name =cmd;
340     asp =(CommArray_s *)bsearch((void *)&dummy,
341 root 1.5 (void *)Socket2_Commands, Socket2_CommandsSize,
342     sizeof(CommArray_s), compare_A);
343 elmex 1.1 if (asp)
344     return asp->func;
345     return NULL;
346     }