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/cvs/deliantra/server/server/commands.C
Revision: 1.8
Committed: Mon Sep 4 11:08:00 2006 UTC (17 years, 8 months ago) by root
Content type: text/plain
Branch: MAIN
Changes since 1.7: +1 -2 lines
Log Message:
Changes...

- alternative shstr representation, saves code
- use glibs splice memory allocator (seems slower)
- use simpler memory/lifetime management for objects, no recycling

File Contents

# User Rev Content
1 elmex 1.1 /*
2     * static char *rcsid_commands_c =
3 root 1.8 * "$Id: commands.C,v 1.7 2006-09-03 00:18:42 root Exp $";
4 elmex 1.1 */
5    
6     /*
7     CrossFire, A Multiplayer game for X-windows
8    
9     Copyright (C) 2002 Mark Wedel & Crossfire Development Team
10     Copyright (C) 1992 Frank Tore Johansen
11    
12     This program is free software; you can redistribute it and/or modify
13     it under the terms of the GNU General Public License as published by
14     the Free Software Foundation; either version 2 of the License, or
15     (at your option) any later version.
16    
17     This program is distributed in the hope that it will be useful,
18     but WITHOUT ANY WARRANTY; without even the implied warranty of
19     MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
20     GNU General Public License for more details.
21    
22     You should have received a copy of the GNU General Public License
23     along with this program; if not, write to the Free Software
24     Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
25    
26     The author can be reached via e-mail to crossfire-devel@real-time.com
27     */
28    
29     /*
30     * Command parser
31     */
32    
33     #include <global.h>
34     #include <commands.h>
35     #ifndef __CEXTRACT__
36     #include <sproto.h>
37     #endif
38     #include <ctype.h>
39    
40     /* Added times to all the commands. However, this was quickly done,
41     * and probably needs more refinements. All socket and DM commands
42     * take 0 time.
43     */
44    
45     /*
46     * Normal game commands
47     */
48     CommArray_s Commands[] = {
49     {"save", command_save, 0.0},
50    
51     {"sound", command_sound, 0.0},
52     {"party", command_party, 0.0},
53     {"gsay", command_gsay, 1.0},
54    
55     {"apply", command_apply, 1.0}, /* should be variable */
56     {"applymode", command_applymode, 1.0}, /* should be variable */
57     {"archs", command_archs, 0.0},
58     {"body", command_body, 0.0},
59     {"brace", command_brace, 0.0},
60     {"cast", command_cast, 0.2}, /* Is this right? */
61     {"disarm", command_disarm, 1.0},
62     {"dm", command_dm, 0.0},
63     {"dmhide", command_dmhide, 0.0}, /* Like dm, but don't tell a dm arrived, hide player */
64     {"drop", command_drop, 1.0},
65     {"dropall", command_dropall, 1.0},
66     {"examine", command_examine, 0.5},
67     {"explore", command_explore, 0.0},
68     {"fix_me", command_fix_me, 0.0},
69     {"get", command_take, 1.0},
70     {"help", command_help, 0.0},
71     {"hiscore", command_hiscore, 0.0},
72     {"inventory", command_inventory,0.0},
73     {"invoke", command_invoke, 1.0},
74     {"killpets", command_kill_pets,0.0},
75     {"listen", command_listen, 0.0},
76     {"logs", command_logs, 0.0},
77     {"maps", command_maps, 0.0},
78     {"mapinfo", command_mapinfo, 0.0},
79     {"mark", command_mark, 0.0},
80     {"motd", command_motd, 0.0},
81     {"output-sync", command_output_sync, 0.0},
82     {"output-count", command_output_count,0.0},
83     {"peaceful", command_peaceful,0.0},
84     {"pickup", command_pickup, 1.0},
85     {"prepare", command_prepare, 1.0},
86     {"quit", command_quit, 0.0},
87     {"quit_character", command_real_quit, 0.0},
88     {"rename", command_rename_item, 0.0},
89     {"resistances", command_resistances, 0.0},
90     {"rotateshoottype", command_rotateshoottype, 0.0},
91     {"skills", command_skills, 0.0}, /* shows player list of skills */
92     {"use_skill", command_uskill, 1.0},
93     {"ready_skill", command_rskill, 1.0},
94     {"search",command_search, 1.0},
95     {"search-items", command_search_items, 0.0},
96     {"showpets", command_showpets, 1.0},
97     {"statistics", command_statistics, 0.0},
98     {"take", command_take, 1.0},
99     {"throw", command_throw, 1.0},
100     {"time", command_time, 0.0},
101     {"weather", command_weather, 0.0},
102     {"whereabouts", command_whereabouts, 0.0},
103     {"whereami", command_whereami, 0.0},
104     {"title", command_title, 0.0},
105     {"usekeys", command_usekeys, 0.0},
106     {"bowmode", command_bowmode, 0.0},
107     {"petmode", command_petmode, 0.0},
108     {"version", command_version, 0.0},
109     {"wimpy", command_wimpy, 0.0},
110     {"who", command_who, 0.0},
111     {"afk", command_afk, 0.0},
112    
113     {"stay", command_stay, 1.0}, /* 1.0 because it is used when using a
114 root 1.5 * skill on yourself */
115 elmex 1.1 {"north", command_north, 1.0},
116     {"east", command_east, 1.0},
117     {"south", command_south, 1.0},
118     {"west", command_west, 1.0},
119     {"northeast", command_northeast, 1.0},
120     {"southeast", command_southeast, 1.0},
121     {"southwest", command_southwest, 1.0},
122     {"northwest", command_northwest, 1.0},
123     };
124    
125     const int CommandsSize =sizeof(Commands) / sizeof(CommArray_s);
126    
127     CommArray_s CommunicationCommands [] = {
128     /* begin emotions */
129     {"me", command_me, 0.1},
130     {"nod", command_nod, 0.0},
131     {"dance", command_dance, 0.0},
132     {"kiss", command_kiss, 0.0},
133     {"bounce", command_bounce, 0.0},
134     {"smile", command_smile, 0.0},
135     {"cackle", command_cackle, 0.0},
136     {"laugh", command_laugh, 0.0},
137     {"giggle", command_giggle, 0.0},
138     {"shake", command_shake, 0.0},
139     {"puke", command_puke, 0.0},
140     {"growl", command_growl, 0.0},
141     {"scream", command_scream, 0.0},
142     {"sigh", command_sigh, 0.0},
143     {"sulk", command_sulk, 0.0},
144     {"hug", command_hug, 0.0},
145     {"cry", command_cry, 0.0},
146     {"poke", command_poke, 0.0},
147     {"accuse", command_accuse, 0.0},
148     {"grin", command_grin, 0.0},
149     {"bow", command_bow, 0.0},
150     {"clap", command_clap, 0.0},
151     {"blush", command_blush, 0.0},
152     {"burp", command_burp, 0.0},
153     {"chuckle", command_chuckle, 0.0},
154     {"cough", command_cough, 0.0},
155     {"flip", command_flip, 0.0},
156     {"frown", command_frown, 0.0},
157     {"gasp", command_gasp, 0.0},
158     {"glare", command_glare, 0.0},
159     {"groan", command_groan, 0.0},
160     {"hiccup", command_hiccup, 0.0},
161     {"lick", command_lick, 0.0},
162     {"pout", command_pout, 0.0},
163     {"shiver", command_shiver, 0.0},
164     {"shrug", command_shrug, 0.0},
165     {"slap", command_slap, 0.0},
166     {"smirk", command_smirk, 0.0},
167     {"snap", command_snap, 0.0},
168     {"sneeze", command_sneeze, 0.0},
169     {"snicker", command_snicker, 0.0},
170     {"sniff", command_sniff, 0.0},
171     {"snore", command_snore, 0.0},
172     {"spit", command_spit, 0.0},
173     {"strut", command_strut, 0.0},
174     {"thank", command_thank, 0.0},
175     {"twiddle", command_twiddle, 0.0},
176     {"wave", command_wave, 0.0},
177     {"whistle", command_whistle, 0.0},
178     {"wink", command_wink, 0.0},
179     {"yawn", command_yawn, 0.0},
180     {"beg", command_beg, 0.0},
181     {"bleed", command_bleed, 0.0},
182     {"cringe", command_cringe, 0.0},
183     {"think", command_think, 0.0},
184     {"cointoss", command_cointoss, 0.0},
185     {"orcknuckle", command_orcknuckle, 0.0},
186     {"printlos", command_printlos,0.0},
187     };
188    
189     const int CommunicationCommandSize = sizeof(CommunicationCommands)/ sizeof(CommArray_s);
190    
191     CommArray_s NewServerCommands [] = {
192     {"run", command_run, 1.0},
193     {"run_stop", command_run_stop, 0.0},
194     {"fire", command_fire, 1.0},
195     {"fire_stop", command_fire_stop, 0.0}
196     };
197    
198     const int NewServerCommandSize = sizeof(NewServerCommands)/ sizeof(CommArray_s);
199    
200     /*
201     * Wizard commands (for both)
202     */
203     CommArray_s WizCommands [] = {
204     {"abil", command_abil,0.0},
205     {"addexp", command_addexp,0.0},
206     {"arrest", command_arrest,0.0},
207     {"banish", command_banish,0.0},
208     {"create", command_create,0.0},
209     {"debug", command_debug,0.0},
210     {"dump", command_dump,0.0},
211     {"dumpbelow", command_dumpbelow,0.0},
212     {"dumpfriendlyobjects", command_dumpfriendlyobjects,0.0},
213     {"dumpallarchetypes", command_dumpallarchetypes,0.0},
214     {"dumpallmaps", command_dumpallmaps,0.0},
215     {"dumpallobjects", command_dumpallobjects,0.0},
216     {"dumpmap", command_dumpmap,0.0},
217     {"forget_spell", command_forget_spell, 0.0},
218     {"free", command_free,0.0},
219     {"freeze", command_freeze,0.0},
220     {"goto", command_goto,0.0},
221     {"hide", command_hide,0.0},
222     {"insert_into", command_insert_into,0.0},
223     {"invisible", command_invisible,0.0},
224     {"kick", command_kick, 0.0},
225     {"learn_special_prayer", command_learn_special_prayer, 0.0},
226     {"learn_spell", command_learn_spell, 0.0},
227     #ifdef DEBUG_MALLOC_LEVEL
228     {"verify", command_malloc_verify,0.0},
229     #endif
230     {"players", command_players, 0.0},
231     {"plugin",command_loadplugin,0.0},
232     {"pluglist",command_listplugins,0.0},
233     {"plugout",command_unloadplugin,0.0},
234     {"nodm", command_nowiz,0.0},
235     {"nowiz", command_nowiz,0.0},
236     {"patch", command_patch,0.0},
237     {"remove", command_remove,0.0},
238     {"reset", command_reset,0.0},
239     {"set_god", command_setgod, 0.0},
240     {"shutdown", command_shutdown, 0.0},
241     {"stack_clear", command_stack_clear, 0.0 },
242     {"stack_list", command_stack_list, 0.0},
243     {"stack_pop", command_stack_pop, 0.0 },
244     {"stack_push", command_stack_push, 0.0 },
245     {"stats", command_stats,0.0},
246     {"style_info", command_style_map_info, 0.0}, /* Costly command, so make it wiz only */
247     {"summon", command_summon,0.0},
248     {"teleport", command_teleport,0.0},
249     {"wizpass", command_wizpass,0.0},
250     {"wizcast", command_wizcast,0.0},
251     {"overlay_save", command_save_overlay, 0.0},
252     /* {"possess", command_possess, 0.0}, */
253     {"mon_aggr", command_mon_aggr, 0.0},
254     {"loadtest", command_loadtest, 0.0},
255     };
256     const int WizCommandsSize =sizeof(WizCommands) / sizeof(CommArray_s);
257    
258     /* Socket commands - these should really do nothing more than output things
259     * to the various players/sockets.
260     */
261     CommArray_s Socket_Commands[] = {
262     {"hiscore", command_hiscore, 0.0},
263     {"logs", command_logs, 0.0},
264     {"maps", command_maps, 0.0},
265     {"motd", command_motd, 0.0},
266     {"players", command_players, 0.0},
267     {"version", command_version, 0.0},
268     {"who", command_who, 0.0},
269     };
270    
271     const int Socket_CommandsSize =sizeof(Socket_Commands) / sizeof(CommArray_s);
272    
273    
274     /* Socket commands - these should really do nothing more than output things
275     * to the various players/sockets.
276     */
277     CommArray_s Socket2_Commands[] = {
278     };
279    
280     const int Socket2_CommandsSize =sizeof(Socket2_Commands) / sizeof(CommArray_s);
281    
282    
283    
284     static int compare_A(const void *a, const void *b)
285     {
286     return strcmp(((CommArray_s *)a)->name, ((CommArray_s *)b)->name);
287     }
288    
289     void init_commands(void)
290     {
291     qsort(Commands, CommandsSize, sizeof(CommArray_s), compare_A);
292     qsort(CommunicationCommands, CommunicationCommandSize, sizeof(CommArray_s), compare_A);
293     qsort(NewServerCommands, NewServerCommandSize, sizeof(CommArray_s), compare_A);
294     qsort(WizCommands, WizCommandsSize, sizeof(CommArray_s), compare_A);
295     qsort(Socket_Commands, Socket_CommandsSize, sizeof(CommArray_s), compare_A);
296     qsort(Socket2_Commands, Socket2_CommandsSize, sizeof(CommArray_s), compare_A);
297     }
298    
299     #ifndef tolower
300     #define tolower(C) (((C) >= 'A' && (C) <= 'Z')? (C) - 'A' + 'a': (C))
301     #endif
302    
303    
304     CommFunc find_oldsocket_command(char *cmd)
305     {
306     CommArray_s *asp, dummy;
307     char *cp;
308    
309     for (cp=cmd; *cp; cp++) {
310     *cp =tolower(*cp);
311     }
312    
313     dummy.name =cmd;
314     asp =(CommArray_s *)bsearch((void *)&dummy,
315 root 1.5 (void *)Socket_Commands, Socket_CommandsSize,
316     sizeof(CommArray_s), compare_A);
317 elmex 1.1 if (asp)
318     return asp->func;
319     return NULL;
320     }
321    
322     CommFunc find_oldsocket_command2(char *cmd)
323     {
324     CommArray_s *asp, dummy;
325     char *cp;
326    
327     for (cp=cmd; *cp; cp++) {
328     *cp =tolower(*cp);
329     }
330    
331     dummy.name =cmd;
332     asp =(CommArray_s *)bsearch((void *)&dummy,
333 root 1.5 (void *)Socket2_Commands, Socket2_CommandsSize,
334     sizeof(CommArray_s), compare_A);
335 elmex 1.1 if (asp)
336     return asp->func;
337     return NULL;
338     }