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/cvs/deliantra/server/server/commands.C
Revision: 1.11
Committed: Thu Sep 14 22:34:03 2006 UTC (17 years, 8 months ago) by root
Content type: text/plain
Branch: MAIN
Changes since 1.10: +1 -7 lines
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File Contents

# Content
1 /*
2 CrossFire, A Multiplayer game for X-windows
3
4 Copyright (C) 2002 Mark Wedel & Crossfire Development Team
5 Copyright (C) 1992 Frank Tore Johansen
6
7 This program is free software; you can redistribute it and/or modify
8 it under the terms of the GNU General Public License as published by
9 the Free Software Foundation; either version 2 of the License, or
10 (at your option) any later version.
11
12 This program is distributed in the hope that it will be useful,
13 but WITHOUT ANY WARRANTY; without even the implied warranty of
14 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 GNU General Public License for more details.
16
17 You should have received a copy of the GNU General Public License
18 along with this program; if not, write to the Free Software
19 Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
20
21 The author can be reached via e-mail to <crossfire@schmorp.de>
22 */
23
24 /*
25 * Command parser
26 */
27
28 #include <global.h>
29 #include <commands.h>
30 #ifndef __CEXTRACT__
31 # include <sproto.h>
32 #endif
33 #include <ctype.h>
34
35 /* Added times to all the commands. However, this was quickly done,
36 * and probably needs more refinements. All socket and DM commands
37 * take 0 time.
38 */
39
40 /*
41 * Normal game commands
42 */
43 CommArray_s Commands[] = {
44 {"save", command_save, 0.0},
45
46 {"sound", command_sound, 0.0},
47 {"party", command_party, 0.0},
48 {"gsay", command_gsay, 1.0},
49
50 {"apply", command_apply, 1.0}, /* should be variable */
51 {"applymode", command_applymode, 1.0}, /* should be variable */
52 {"archs", command_archs, 0.0},
53 {"body", command_body, 0.0},
54 {"brace", command_brace, 0.0},
55 {"cast", command_cast, 0.2}, /* Is this right? */
56 {"disarm", command_disarm, 1.0},
57 {"dm", command_dm, 0.0},
58 {"dmhide", command_dmhide, 0.0}, /* Like dm, but don't tell a dm arrived, hide player */
59 {"drop", command_drop, 1.0},
60 {"dropall", command_dropall, 1.0},
61 {"examine", command_examine, 0.5},
62 {"explore", command_explore, 0.0},
63 {"fix_me", command_fix_me, 0.0},
64 {"get", command_take, 1.0},
65 {"help", command_help, 0.0},
66 {"hiscore", command_hiscore, 0.0},
67 {"inventory", command_inventory, 0.0},
68 {"invoke", command_invoke, 1.0},
69 {"killpets", command_kill_pets, 0.0},
70 {"listen", command_listen, 0.0},
71 {"logs", command_logs, 0.0},
72 {"maps", command_maps, 0.0},
73 {"mapinfo", command_mapinfo, 0.0},
74 {"mark", command_mark, 0.0},
75 {"motd", command_motd, 0.0},
76 {"output-sync", command_output_sync, 0.0},
77 {"output-count", command_output_count, 0.0},
78 {"peaceful", command_peaceful, 0.0},
79 {"pickup", command_pickup, 1.0},
80 {"prepare", command_prepare, 1.0},
81 {"quit", command_quit, 0.0},
82 {"quit_character", command_real_quit, 0.0},
83 {"resistances", command_resistances, 0.0},
84 {"rotateshoottype", command_rotateshoottype, 0.0},
85 {"skills", command_skills, 0.0}, /* shows player list of skills */
86 {"use_skill", command_uskill, 1.0},
87 {"ready_skill", command_rskill, 1.0},
88 {"search", command_search, 1.0},
89 {"search-items", command_search_items, 0.0},
90 {"showpets", command_showpets, 1.0},
91 {"statistics", command_statistics, 0.0},
92 {"take", command_take, 1.0},
93 {"throw", command_throw, 1.0},
94 {"time", command_time, 0.0},
95 {"weather", command_weather, 0.0},
96 {"whereabouts", command_whereabouts, 0.0},
97 {"whereami", command_whereami, 0.0},
98 {"title", command_title, 0.0},
99 {"usekeys", command_usekeys, 0.0},
100 {"bowmode", command_bowmode, 0.0},
101 {"petmode", command_petmode, 0.0},
102 {"version", command_version, 0.0},
103 {"wimpy", command_wimpy, 0.0},
104 {"who", command_who, 0.0},
105 {"afk", command_afk, 0.0},
106
107 {"stay", command_stay, 1.0}, /* 1.0 because it is used when using a
108 * skill on yourself */
109 {"north", command_north, 1.0},
110 {"east", command_east, 1.0},
111 {"south", command_south, 1.0},
112 {"west", command_west, 1.0},
113 {"northeast", command_northeast, 1.0},
114 {"southeast", command_southeast, 1.0},
115 {"southwest", command_southwest, 1.0},
116 {"northwest", command_northwest, 1.0},
117 };
118
119 const int CommandsSize = sizeof (Commands) / sizeof (CommArray_s);
120
121 CommArray_s CommunicationCommands[] = {
122 /* begin emotions */
123 {"me", command_me, 0.1}
124 ,
125 {"nod", command_nod, 0.0}
126 ,
127 {"dance", command_dance, 0.0}
128 ,
129 {"kiss", command_kiss, 0.0}
130 ,
131 {"bounce", command_bounce, 0.0}
132 ,
133 {"smile", command_smile, 0.0}
134 ,
135 {"cackle", command_cackle, 0.0}
136 ,
137 {"laugh", command_laugh, 0.0}
138 ,
139 {"giggle", command_giggle, 0.0}
140 ,
141 {"shake", command_shake, 0.0}
142 ,
143 {"puke", command_puke, 0.0}
144 ,
145 {"growl", command_growl, 0.0}
146 ,
147 {"scream", command_scream, 0.0}
148 ,
149 {"sigh", command_sigh, 0.0}
150 ,
151 {"sulk", command_sulk, 0.0}
152 ,
153 {"hug", command_hug, 0.0}
154 ,
155 {"cry", command_cry, 0.0}
156 ,
157 {"poke", command_poke, 0.0}
158 ,
159 {"accuse", command_accuse, 0.0}
160 ,
161 {"grin", command_grin, 0.0}
162 ,
163 {"bow", command_bow, 0.0}
164 ,
165 {"clap", command_clap, 0.0}
166 ,
167 {"blush", command_blush, 0.0}
168 ,
169 {"burp", command_burp, 0.0}
170 ,
171 {"chuckle", command_chuckle, 0.0}
172 ,
173 {"cough", command_cough, 0.0}
174 ,
175 {"flip", command_flip, 0.0}
176 ,
177 {"frown", command_frown, 0.0}
178 ,
179 {"gasp", command_gasp, 0.0}
180 ,
181 {"glare", command_glare, 0.0}
182 ,
183 {"groan", command_groan, 0.0}
184 ,
185 {"hiccup", command_hiccup, 0.0}
186 ,
187 {"lick", command_lick, 0.0}
188 ,
189 {"pout", command_pout, 0.0}
190 ,
191 {"shiver", command_shiver, 0.0}
192 ,
193 {"shrug", command_shrug, 0.0}
194 ,
195 {"slap", command_slap, 0.0}
196 ,
197 {"smirk", command_smirk, 0.0}
198 ,
199 {"snap", command_snap, 0.0}
200 ,
201 {"sneeze", command_sneeze, 0.0}
202 ,
203 {"snicker", command_snicker, 0.0}
204 ,
205 {"sniff", command_sniff, 0.0}
206 ,
207 {"snore", command_snore, 0.0}
208 ,
209 {"spit", command_spit, 0.0}
210 ,
211 {"strut", command_strut, 0.0}
212 ,
213 {"thank", command_thank, 0.0}
214 ,
215 {"twiddle", command_twiddle, 0.0}
216 ,
217 {"wave", command_wave, 0.0}
218 ,
219 {"whistle", command_whistle, 0.0}
220 ,
221 {"wink", command_wink, 0.0}
222 ,
223 {"yawn", command_yawn, 0.0}
224 ,
225 {"beg", command_beg, 0.0}
226 ,
227 {"bleed", command_bleed, 0.0}
228 ,
229 {"cringe", command_cringe, 0.0}
230 ,
231 {"think", command_think, 0.0}
232 ,
233 {"cointoss", command_cointoss, 0.0}
234 ,
235 {"orcknuckle", command_orcknuckle, 0.0}
236 ,
237 {"printlos", command_printlos, 0.0}
238 ,
239 };
240
241 const int CommunicationCommandSize = sizeof (CommunicationCommands) / sizeof (CommArray_s);
242
243 CommArray_s NewServerCommands[] = {
244 {"run", command_run, 1.0}
245 ,
246 {"run_stop", command_run_stop, 0.0}
247 ,
248 {"fire", command_fire, 1.0}
249 ,
250 {"fire_stop", command_fire_stop, 0.0}
251 };
252
253 const int NewServerCommandSize = sizeof (NewServerCommands) / sizeof (CommArray_s);
254
255 /*
256 * Wizard commands (for both)
257 */
258 CommArray_s WizCommands[] = {
259 {"abil", command_abil, 0.0}
260 ,
261 {"addexp", command_addexp, 0.0}
262 ,
263 {"arrest", command_arrest, 0.0}
264 ,
265 {"banish", command_banish, 0.0}
266 ,
267 {"create", command_create, 0.0}
268 ,
269 {"debug", command_debug, 0.0}
270 ,
271 {"dump", command_dump, 0.0}
272 ,
273 {"dumpbelow", command_dumpbelow, 0.0}
274 ,
275 {"dumpfriendlyobjects", command_dumpfriendlyobjects, 0.0}
276 ,
277 {"dumpallarchetypes", command_dumpallarchetypes, 0.0}
278 ,
279 {"dumpallmaps", command_dumpallmaps, 0.0}
280 ,
281 {"dumpallobjects", command_dumpallobjects, 0.0}
282 ,
283 {"dumpmap", command_dumpmap, 0.0}
284 ,
285 {"forget_spell", command_forget_spell, 0.0}
286 ,
287 {"free", command_free, 0.0}
288 ,
289 {"freeze", command_freeze, 0.0}
290 ,
291 {"goto", command_goto, 0.0}
292 ,
293 {"hide", command_hide, 0.0}
294 ,
295 {"insert_into", command_insert_into, 0.0}
296 ,
297 {"invisible", command_invisible, 0.0}
298 ,
299 {"kick", command_kick, 0.0}
300 ,
301 {"learn_special_prayer", command_learn_special_prayer, 0.0}
302 ,
303 {"learn_spell", command_learn_spell, 0.0}
304 ,
305 #ifdef DEBUG_MALLOC_LEVEL
306 {"verify", command_malloc_verify, 0.0}
307 ,
308 #endif
309 {"players", command_players, 0.0}
310 ,
311 {"plugin", command_loadplugin, 0.0}
312 ,
313 {"pluglist", command_listplugins, 0.0}
314 ,
315 {"plugout", command_unloadplugin, 0.0}
316 ,
317 {"nodm", command_nowiz, 0.0}
318 ,
319 {"nowiz", command_nowiz, 0.0}
320 ,
321 {"patch", command_patch, 0.0}
322 ,
323 {"remove", command_remove, 0.0}
324 ,
325 {"reset", command_reset, 0.0}
326 ,
327 {"set_god", command_setgod, 0.0}
328 ,
329 {"shutdown", command_shutdown, 0.0}
330 ,
331 {"stack_clear", command_stack_clear, 0.0}
332 ,
333 {"stack_list", command_stack_list, 0.0}
334 ,
335 {"stack_pop", command_stack_pop, 0.0}
336 ,
337 {"stack_push", command_stack_push, 0.0}
338 ,
339 {"stats", command_stats, 0.0}
340 ,
341 {"style_info", command_style_map_info, 0.0}
342 , /* Costly command, so make it wiz only */
343 {"summon", command_summon, 0.0}
344 ,
345 {"teleport", command_teleport, 0.0}
346 ,
347 {"wizpass", command_wizpass, 0.0}
348 ,
349 {"wizcast", command_wizcast, 0.0}
350 ,
351 {"overlay_save", command_save_overlay, 0.0}
352 ,
353
354 /* {"possess", command_possess, 0.0}, */
355 {"mon_aggr", command_mon_aggr, 0.0}
356 ,
357 {"loadtest", command_loadtest, 0.0}
358 ,
359 };
360 const int WizCommandsSize = sizeof (WizCommands) / sizeof (CommArray_s);
361
362 /* Socket commands - these should really do nothing more than output things
363 * to the various players/sockets.
364 */
365 CommArray_s Socket_Commands[] = {
366 {"hiscore", command_hiscore, 0.0}
367 ,
368 {"logs", command_logs, 0.0}
369 ,
370 {"maps", command_maps, 0.0}
371 ,
372 {"motd", command_motd, 0.0}
373 ,
374 {"players", command_players, 0.0}
375 ,
376 {"version", command_version, 0.0}
377 ,
378 {"who", command_who, 0.0}
379 ,
380 };
381
382 const int Socket_CommandsSize = sizeof (Socket_Commands) / sizeof (CommArray_s);
383
384
385 /* Socket commands - these should really do nothing more than output things
386 * to the various players/sockets.
387 */
388 CommArray_s Socket2_Commands[] = {
389 };
390
391 const int Socket2_CommandsSize = sizeof (Socket2_Commands) / sizeof (CommArray_s);
392
393
394
395 static int
396 compare_A (const void *a, const void *b)
397 {
398 return strcmp (((CommArray_s *) a)->name, ((CommArray_s *) b)->name);
399 }
400
401 void
402 init_commands (void)
403 {
404 qsort (Commands, CommandsSize, sizeof (CommArray_s), compare_A);
405 qsort (CommunicationCommands, CommunicationCommandSize, sizeof (CommArray_s), compare_A);
406 qsort (NewServerCommands, NewServerCommandSize, sizeof (CommArray_s), compare_A);
407 qsort (WizCommands, WizCommandsSize, sizeof (CommArray_s), compare_A);
408 qsort (Socket_Commands, Socket_CommandsSize, sizeof (CommArray_s), compare_A);
409 qsort (Socket2_Commands, Socket2_CommandsSize, sizeof (CommArray_s), compare_A);
410 }
411
412 #ifndef tolower
413 # define tolower(C) (((C) >= 'A' && (C) <= 'Z')? (C) - 'A' + 'a': (C))
414 #endif
415
416
417 CommFunc
418 find_oldsocket_command (char *cmd)
419 {
420 CommArray_s *asp, dummy;
421 char *cp;
422
423 for (cp = cmd; *cp; cp++)
424 {
425 *cp = tolower (*cp);
426 }
427
428 dummy.name = cmd;
429 asp = (CommArray_s *) bsearch ((void *) &dummy, (void *) Socket_Commands, Socket_CommandsSize, sizeof (CommArray_s), compare_A);
430 if (asp)
431 return asp->func;
432 return NULL;
433 }
434
435 CommFunc
436 find_oldsocket_command2 (char *cmd)
437 {
438 CommArray_s *asp, dummy;
439 char *cp;
440
441 for (cp = cmd; *cp; cp++)
442 {
443 *cp = tolower (*cp);
444 }
445
446 dummy.name = cmd;
447 asp = (CommArray_s *) bsearch ((void *) &dummy, (void *) Socket2_Commands, Socket2_CommandsSize, sizeof (CommArray_s), compare_A);
448 if (asp)
449 return asp->func;
450 return NULL;
451 }