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/cvs/deliantra/server/server/commands.C
Revision: 1.73
Committed: Wed Nov 16 23:42:02 2016 UTC (7 years, 6 months ago) by root
Content type: text/plain
Branch: MAIN
Changes since 1.72: +1 -1 lines
Log Message:
copyright update 2016

File Contents

# Content
1 /*
2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
3 *
4 * Copyright (©) 2005,2006,2007,2008,2009,2010,2011,2012,2013,2014,2015,2016 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
5 * Copyright (©) 2002 Mark Wedel & Crossfire Development Team
6 * Copyright (©) 1992 Frank Tore Johansen
7 *
8 * Deliantra is free software: you can redistribute it and/or modify it under
9 * the terms of the Affero GNU General Public License as published by the
10 * Free Software Foundation, either version 3 of the License, or (at your
11 * option) any later version.
12 *
13 * This program is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
16 * GNU General Public License for more details.
17 *
18 * You should have received a copy of the Affero GNU General Public License
19 * and the GNU General Public License along with this program. If not, see
20 * <http://www.gnu.org/licenses/>.
21 *
22 * The authors can be reached via e-mail to <support@deliantra.net>
23 */
24
25 /* This file deals with administrative commands from the client. */
26 #include <global.h>
27 #include <sproto.h>
28
29 /* Added times to all the commands. However, this was quickly done,
30 * and probably needs more refinements. All socket and DM commands
31 * take 0 time.
32 */
33
34 typedef int (*CommFunc)(object *op, char *params);
35
36 struct CommArray_s { /* global list's structure */
37 const char *name;
38 CommFunc func;
39 float time; /* How long it takes to execute this command */
40 };
41
42 /*
43 * Normal game commands
44 */
45 static CommArray_s Commands[] = {
46 {"party", command_party, 1.0},
47 {"gsay", command_gsay, 1.0},
48
49 {"apply", command_apply, 1.0}, /* should be variable */
50 {"cast", command_cast, 1.0}, /* Is this right? */
51 {"drop", command_drop, 1.0},
52 {"dropall", command_dropall, 0.5 / TICK},
53 {"examine", command_examine, 0.5 / TICK},
54 {"fix_me", command_fix_me, 0.0},
55 {"get", command_take, 1.0},
56 {"invoke", command_invoke, 1.0},
57 {"killpets", command_kill_pets, 1.0},
58 {"lock", command_lock, 1.0}, /* locks items in inventory with command line or macro */
59 {"pickup", command_pickup, 1.0},
60 {"prepare", command_prepare, 1.0},
61 {"resistances", command_resistances, 1.0},
62 {"rotateshoottype", command_rotateshoottype, 1.0},
63 {"skills", command_skills, 0.5 / TICK}, /* shows player list of skills */
64 {"unlock", command_unlock, 1.0}, /* unlock items in inventory with command line or in macro */
65 {"use_skill", command_uskill, 1.0},
66 {"ready_skill", command_rskill, 1.0},
67 {"search-items", command_search_items, 1.0},
68 {"showpets", command_showpets, 1.0},
69 {"statistics", command_statistics, 1.0},
70 {"take", command_take, 1.0},
71 {"throw", command_throw, 1.0},
72 {"time", command_time, 0.24 / TICK},
73 {"title", command_title, 0.5 / TICK},
74 {"bowmode", command_bowmode, 1.0},
75 {"version", command_version, 1.0},
76
77 // movement commands all do their own speed management
78 {"stay", command_stay, 0.0},
79 {"north", command_north, 0.0},
80 {"east", command_east, 0.0},
81 {"south", command_south, 0.0},
82 {"west", command_west, 0.0},
83 {"northeast", command_northeast, 0.0},
84 {"southeast", command_southeast, 0.0},
85 {"southwest", command_southwest, 0.0},
86 {"northwest", command_northwest, 0.0},
87
88 {"mark" , command_mark , 0.0},
89 {"run" , command_run , 0.0},
90 {"run_stop" , command_run_stop , 0.0},
91 {"fire" , command_fire , 0.0},
92 {"fire_stop", command_fire_stop, 0.0},
93 };
94 static const int CommandsSize = array_length (Commands);
95
96 /*
97 * Wizard commands (for both)
98 */
99 static CommArray_s WizCommands[] = {
100 {"abil", command_abil, 0.0},
101 {"addexp", command_addexp, 0.0},
102 {"arrest", command_arrest, 0.0},
103 {"create", command_create, 0.0},
104 {"debug", command_debug, 0.0},
105 {"dump", command_dump, 0.0},
106 {"dumpbelow", command_dumpbelow, 0.0},
107 {"forget_spell", command_forget_spell, 0.0},
108 {"free", command_free, 0.0},
109 {"freeze", command_freeze, 0.0},
110 {"insert_into", command_insert_into, 0.0},
111 {"inventory", command_inventory, 0.0},
112 {"invisible", command_invisible, 0.0},
113 {"learn_special_prayer", command_learn_special_prayer, 0.0},
114 {"learn_spell", command_learn_spell, 0.0},
115 {"patch", command_patch, 0.0},
116 {"remove", command_remove, 0.0},
117 {"set_god", command_setgod, 0.0},
118 {"stack_clear", command_stack_clear, 0.0},
119 {"stack_list", command_stack_list, 0.0},
120 {"stack_pop", command_stack_pop, 0.0},
121 {"stack_push", command_stack_push, 0.0},
122 {"stats", command_stats, 0.0},
123 {"summon", command_summon, 0.0},
124 //{"overlay_save", command_save_overlay, 0.0},
125 };
126 static const int WizCommandsSize = array_length (WizCommands);
127
128 static int
129 compare_A (const void *a, const void *b)
130 {
131 return strcmp (((CommArray_s *)a)->name, ((CommArray_s *)b)->name);
132 }
133
134 static struct init_commands
135 {
136 init_commands ()
137 {
138 qsort (Commands, CommandsSize, sizeof (CommArray_s), compare_A);
139 qsort (WizCommands, WizCommandsSize, sizeof (CommArray_s), compare_A);
140 }
141 } init_commands;
142
143 static CommArray_s *
144 find_command_element (char *cmd, CommArray_s *commarray, int commsize)
145 {
146 CommArray_s *asp, dummy;
147
148 dummy.name = cmd;
149 asp = (CommArray_s *)bsearch ((void *)&dummy, (void *)commarray, commsize, sizeof (CommArray_s), compare_A);
150 return asp;
151 }
152
153 /* This function is called from the new client/server code.
154 * pl is the player who is issuing the command, command is the
155 * command.
156 */
157 void
158 execute_newserver_command (object *pl, char *command)
159 {
160 CommArray_s *csp;
161 char *cp;
162
163 /*
164 * remove trailing spaces from command
165 */
166 cp = command + strlen (command) - 1;
167 while ((cp >= command) && (*cp == ' '))
168 {
169 *cp = '\0';
170 cp--;
171 }
172
173 cp = strchr (command, ' ');
174 if (cp)
175 {
176 *(cp++) = '\0';
177 while (*cp == ' ')
178 cp++;
179 }
180
181 if (!INVOKE_PLAYER (COMMAND, pl->contr, ARG_STRING (command), ARG_STRING (cp)))
182 {
183 csp = find_command_element (command, Commands, CommandsSize);
184
185 if (!csp && pl->flag [FLAG_WIZ])
186 csp = find_command_element (command, WizCommands, WizCommandsSize);
187
188 if (csp)
189 {
190 pl->speed_left -= csp->time;
191 csp->func (pl, cp);
192 }
193 else if (!INVOKE_PLAYER (UNKNOWN_COMMAND, pl->contr, ARG_STRING (command), ARG_STRING (cp)))
194 pl->failmsgf ("'%s' is not a valid command.", command);
195 }
196 }
197