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/cvs/deliantra/server/server/commands.C
Revision: 1.76
Committed: Sat Dec 1 20:22:13 2018 UTC (5 years, 5 months ago) by root
Content type: text/plain
Branch: MAIN
CVS Tags: HEAD
Changes since 1.75: +2 -2 lines
Log Message:
slight cleanup

File Contents

# Content
1 /*
2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
3 *
4 * Copyright (©) 2017,2018 Marc Alexander Lehmann / the Deliantra team
5 * Copyright (©) 2005,2006,2007,2008,2009,2010,2011,2012,2013,2014,2015,2016 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
6 * Copyright (©) 2002 Mark Wedel & Crossfire Development Team
7 * Copyright (©) 1992 Frank Tore Johansen
8 *
9 * Deliantra is free software: you can redistribute it and/or modify it under
10 * the terms of the Affero GNU General Public License as published by the
11 * Free Software Foundation, either version 3 of the License, or (at your
12 * option) any later version.
13 *
14 * This program is distributed in the hope that it will be useful,
15 * but WITHOUT ANY WARRANTY; without even the implied warranty of
16 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
17 * GNU General Public License for more details.
18 *
19 * You should have received a copy of the Affero GNU General Public License
20 * and the GNU General Public License along with this program. If not, see
21 * <http://www.gnu.org/licenses/>.
22 *
23 * The authors can be reached via e-mail to <support@deliantra.net>
24 */
25
26 /* This file deals with administrative commands from the client. */
27 #include <global.h>
28 #include <sproto.h>
29
30 /* Added times to all the commands. However, this was quickly done,
31 * and probably needs more refinements. All socket and DM commands
32 * take 0 time.
33 */
34
35 typedef int (*CommFunc)(object *op, char *params);
36
37 struct CommArray_s { /* global list's structure */
38 const char *name;
39 CommFunc func;
40 float time; /* How long it takes to execute this command */
41 };
42
43 /*
44 * Normal game commands
45 */
46 static CommArray_s Commands[] = {
47 {"party", command_party, 1.0},
48 {"gsay", command_gsay, 1.0},
49
50 {"apply", command_apply, 1.0}, /* should be variable */
51 {"cast", command_cast, 1.0}, /* Is this right? */
52 {"drop", command_drop, 1.0},
53 {"dropall", command_dropall, 0.5 / TICK},
54 {"examine", command_examine, 0.5 / TICK},
55 {"fix_me", command_fix_me, 0.0},
56 {"get", command_take, 1.0},
57 {"invoke", command_invoke, 1.0},
58 {"killpets", command_kill_pets, 1.0},
59 {"lock", command_lock, 1.0}, /* locks items in inventory with command line or macro */
60 {"pickup", command_pickup, 1.0},
61 {"prepare", command_prepare, 1.0},
62 {"resistances", command_resistances, 1.0},
63 {"rotateshoottype", command_rotateshoottype, 1.0},
64 {"skills", command_skills, 0.5 / TICK}, /* shows player list of skills */
65 {"unlock", command_unlock, 1.0}, /* unlock items in inventory with command line or in macro */
66 {"use_skill", command_uskill, 1.0},
67 {"ready_skill", command_rskill, 1.0},
68 {"search-items", command_search_items, 1.0},
69 {"showpets", command_showpets, 1.0},
70 {"statistics", command_statistics, 1.0},
71 {"take", command_take, 1.0},
72 {"throw", command_throw, 1.0},
73 {"time", command_time, 0.24 / TICK},
74 {"title", command_title, 0.5 / TICK},
75 {"bowmode", command_bowmode, 1.0},
76 {"version", command_version, 1.0},
77
78 // movement commands all do their own speed management
79 {"stay", command_stay, 0.0},
80 {"north", command_north, 0.0},
81 {"east", command_east, 0.0},
82 {"south", command_south, 0.0},
83 {"west", command_west, 0.0},
84 {"northeast", command_northeast, 0.0},
85 {"southeast", command_southeast, 0.0},
86 {"southwest", command_southwest, 0.0},
87 {"northwest", command_northwest, 0.0},
88
89 {"mark" , command_mark , 0.0},
90 {"run" , command_run , 0.0},
91 {"run_stop" , command_run_stop , 0.0},
92 {"fire" , command_fire , 0.0},
93 {"fire_stop", command_fire_stop, 0.0},
94 };
95 static const int CommandsSize = ecb_array_length (Commands);
96
97 /*
98 * Wizard commands (for both)
99 */
100 static CommArray_s WizCommands[] = {
101 {"abil", command_abil, 0.0},
102 {"addexp", command_addexp, 0.0},
103 {"arrest", command_arrest, 0.0},
104 {"create", command_create, 0.0},
105 {"debug", command_debug, 0.0},
106 {"dump", command_dump, 0.0},
107 {"dumpbelow", command_dumpbelow, 0.0},
108 {"forget_spell", command_forget_spell, 0.0},
109 {"free", command_free, 0.0},
110 {"freeze", command_freeze, 0.0},
111 {"insert_into", command_insert_into, 0.0},
112 {"inventory", command_inventory, 0.0},
113 {"invisible", command_invisible, 0.0},
114 {"learn_special_prayer", command_learn_special_prayer, 0.0},
115 {"learn_spell", command_learn_spell, 0.0},
116 {"patch", command_patch, 0.0},
117 {"remove", command_remove, 0.0},
118 {"set_god", command_setgod, 0.0},
119 {"stack_clear", command_stack_clear, 0.0},
120 {"stack_list", command_stack_list, 0.0},
121 {"stack_pop", command_stack_pop, 0.0},
122 {"stack_push", command_stack_push, 0.0},
123 {"stats", command_stats, 0.0},
124 {"summon", command_summon, 0.0},
125 //{"overlay_save", command_save_overlay, 0.0},
126 };
127 static const int WizCommandsSize = ecb_array_length (WizCommands);
128
129 static int
130 compare_A (const void *a, const void *b)
131 {
132 return strcmp (((CommArray_s *)a)->name, ((CommArray_s *)b)->name);
133 }
134
135 static struct init_commands
136 {
137 init_commands ()
138 {
139 qsort (Commands, CommandsSize, sizeof (CommArray_s), compare_A);
140 qsort (WizCommands, WizCommandsSize, sizeof (CommArray_s), compare_A);
141 }
142 } init_commands;
143
144 static CommArray_s *
145 find_command_element (char *cmd, CommArray_s *commarray, int commsize)
146 {
147 CommArray_s *asp, dummy;
148
149 dummy.name = cmd;
150 asp = (CommArray_s *)bsearch ((void *)&dummy, (void *)commarray, commsize, sizeof (CommArray_s), compare_A);
151 return asp;
152 }
153
154 /* This function is called from the new client/server code.
155 * pl is the player who is issuing the command, command is the
156 * command.
157 */
158 void
159 execute_newserver_command (object *pl, char *command)
160 {
161 CommArray_s *csp;
162 char *cp;
163
164 /*
165 * remove trailing spaces from command
166 */
167 cp = command + strlen (command) - 1;
168 while ((cp >= command) && (*cp == ' '))
169 {
170 *cp = '\0';
171 cp--;
172 }
173
174 cp = strchr (command, ' ');
175 if (cp)
176 {
177 *(cp++) = '\0';
178 while (*cp == ' ')
179 cp++;
180 }
181
182 if (!INVOKE_PLAYER (COMMAND, pl->contr, ARG_STRING (command), ARG_STRING (cp)))
183 {
184 csp = find_command_element (command, Commands, CommandsSize);
185
186 if (!csp && pl->flag [FLAG_WIZ])
187 csp = find_command_element (command, WizCommands, WizCommandsSize);
188
189 if (csp)
190 {
191 pl->speed_left -= csp->time;
192 csp->func (pl, cp);
193 }
194 else if (!INVOKE_PLAYER (UNKNOWN_COMMAND, pl->contr, ARG_STRING (command), ARG_STRING (cp)))
195 pl->failmsgf ("'%s' is not a valid command.", command);
196 }
197 }
198