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/cvs/deliantra/server/server/commands.c
Revision: 1.1
Committed: Fri Feb 3 07:14:30 2006 UTC (18 years, 4 months ago) by root
Content type: text/plain
Branch: MAIN
Branch point for: UPSTREAM
Log Message:
Initial revision

File Contents

# User Rev Content
1 root 1.1 /*
2     * static char *rcsid_commands_c =
3     * "$Id: commands.c,v 1.56 2005/12/05 23:34:04 akirschbaum Exp $";
4     */
5    
6     /*
7     CrossFire, A Multiplayer game for X-windows
8    
9     Copyright (C) 2002 Mark Wedel & Crossfire Development Team
10     Copyright (C) 1992 Frank Tore Johansen
11    
12     This program is free software; you can redistribute it and/or modify
13     it under the terms of the GNU General Public License as published by
14     the Free Software Foundation; either version 2 of the License, or
15     (at your option) any later version.
16    
17     This program is distributed in the hope that it will be useful,
18     but WITHOUT ANY WARRANTY; without even the implied warranty of
19     MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
20     GNU General Public License for more details.
21    
22     You should have received a copy of the GNU General Public License
23     along with this program; if not, write to the Free Software
24     Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
25    
26     The author can be reached via e-mail to crossfire-devel@real-time.com
27     */
28    
29     /*
30     * Command parser
31     */
32    
33     #include <global.h>
34     #include <commands.h>
35     #ifndef __CEXTRACT__
36     #include <sproto.h>
37     #endif
38     #include <ctype.h>
39    
40     /* Added times to all the commands. However, this was quickly done,
41     * and probably needs more refinements. All socket and DM commands
42     * take 0 time.
43     */
44    
45     /*
46     * Normal game commands
47     */
48     CommArray_s Commands[] = {
49     {"save", command_save, 0.0},
50    
51     {"sound", command_sound, 0.0},
52     {"party", command_party, 0.0},
53     {"gsay", command_gsay, 1.0},
54    
55     #ifdef DEBUG
56     {"sstable", command_sstable, 0.0},
57     #endif
58     #ifdef DEBUG_MALLOC_LEVEL
59     {"verify", command_malloc_verify,0.0},
60     #endif
61     {"apply", command_apply, 1.0}, /* should be variable */
62     {"applymode", command_applymode, 1.0}, /* should be variable */
63     {"archs", command_archs, 0.0},
64     {"body", command_body, 0.0},
65     {"brace", command_brace, 0.0},
66     {"build", command_build, 0.0},
67     {"cast", command_cast, 0.2}, /* Is this right? */
68     {"disarm", command_disarm, 1.0},
69     {"dm", command_dm, 0.0},
70     {"dmhide", command_dmhide, 0.0}, /* Like dm, but don't tell a dm arrived, hide player */
71     {"drop", command_drop, 1.0},
72     {"dropall", command_dropall, 1.0},
73     {"examine", command_examine, 0.5},
74     {"explore", command_explore, 0.0},
75     {"fix_me", command_fix_me, 0.0},
76     {"get", command_take, 1.0},
77     {"help", command_help, 0.0},
78     {"hiscore", command_hiscore, 0.0},
79     {"inventory", command_inventory,0.0},
80     {"invoke", command_invoke, 1.0},
81     {"killpets", command_kill_pets,0.0},
82     {"listen", command_listen, 0.0},
83     {"logs", command_logs, 0.0},
84     {"malloc", command_malloc, 0.0},
85     {"maps", command_maps, 0.0},
86     {"mapinfo", command_mapinfo, 0.0},
87     {"mark", command_mark, 0.0},
88     {"motd", command_motd, 0.0},
89     {"output-sync", command_output_sync, 0.0},
90     {"output-count", command_output_count,0.0},
91     {"peaceful", command_peaceful,0.0},
92     {"pickup", command_pickup, 1.0},
93     {"players", command_players, 0.0},
94     {"prepare", command_prepare, 1.0},
95     {"quit", command_quit, 0.0},
96     {"rename", command_rename_item, 0.0},
97     {"resistances", command_resistances, 0.0},
98     {"rotateshoottype", command_rotateshoottype, 0.0},
99     {"shutdown", command_shutdown, 0.0},
100     {"skills", command_skills, 0.0}, /* shows player list of skills */
101     {"use_skill", command_uskill, 1.0},
102     {"quests", command_quests, 0.0},
103     {"ready_skill", command_rskill, 1.0},
104     {"search",command_search, 1.0},
105     {"search-items", command_search_items, 0.0},
106     {"showpets", command_showpets, 1.0},
107     {"statistics", command_statistics, 0.0},
108     {"strings", command_strings, 0.0},
109     {"take", command_take, 1.0},
110     {"throw", command_throw, 1.0},
111     {"time", command_time, 0.0},
112     {"weather", command_weather, 0.0},
113     {"whereabouts", command_whereabouts, 0.0},
114     {"whereami", command_whereami, 0.0},
115     {"title", command_title, 0.0},
116     {"usekeys", command_usekeys, 0.0},
117     {"bowmode", command_bowmode, 0.0},
118     {"petmode", command_petmode, 0.0},
119     {"version", command_version, 0.0},
120     {"wimpy", command_wimpy, 0.0},
121     {"who", command_who, 0.0},
122     {"afk", command_afk, 0.0},
123    
124     {"stay", command_stay, 1.0}, /* 1.0 because it is used when using a
125     * skill on yourself */
126     {"north", command_north, 1.0},
127     {"east", command_east, 1.0},
128     {"south", command_south, 1.0},
129     {"west", command_west, 1.0},
130     {"northeast", command_northeast, 1.0},
131     {"southeast", command_southeast, 1.0},
132     {"southwest", command_southwest, 1.0},
133     {"northwest", command_northwest, 1.0},
134     };
135    
136     const int CommandsSize =sizeof(Commands) / sizeof(CommArray_s);
137    
138     CommArray_s CommunicationCommands [] = {
139     /* begin emotions */
140     {"tell", command_tell, 0.1},
141     {"reply", command_reply, 0.0},
142     {"say", command_say, 0.1},
143     {"shout", command_shout, 0.1},
144     {"chat", command_chat, 0.1},
145     {"me", command_me, 0.1},
146     {"nod", command_nod, 0.0},
147     {"dance", command_dance, 0.0},
148     {"kiss", command_kiss, 0.0},
149     {"bounce", command_bounce, 0.0},
150     {"smile", command_smile, 0.0},
151     {"cackle", command_cackle, 0.0},
152     {"laugh", command_laugh, 0.0},
153     {"giggle", command_giggle, 0.0},
154     {"shake", command_shake, 0.0},
155     {"puke", command_puke, 0.0},
156     {"growl", command_growl, 0.0},
157     {"scream", command_scream, 0.0},
158     {"sigh", command_sigh, 0.0},
159     {"sulk", command_sulk, 0.0},
160     {"hug", command_hug, 0.0},
161     {"cry", command_cry, 0.0},
162     {"poke", command_poke, 0.0},
163     {"accuse", command_accuse, 0.0},
164     {"grin", command_grin, 0.0},
165     {"bow", command_bow, 0.0},
166     {"clap", command_clap, 0.0},
167     {"blush", command_blush, 0.0},
168     {"burp", command_burp, 0.0},
169     {"chuckle", command_chuckle, 0.0},
170     {"cough", command_cough, 0.0},
171     {"flip", command_flip, 0.0},
172     {"frown", command_frown, 0.0},
173     {"gasp", command_gasp, 0.0},
174     {"glare", command_glare, 0.0},
175     {"groan", command_groan, 0.0},
176     {"hiccup", command_hiccup, 0.0},
177     {"lick", command_lick, 0.0},
178     {"pout", command_pout, 0.0},
179     {"shiver", command_shiver, 0.0},
180     {"shrug", command_shrug, 0.0},
181     {"slap", command_slap, 0.0},
182     {"smirk", command_smirk, 0.0},
183     {"snap", command_snap, 0.0},
184     {"sneeze", command_sneeze, 0.0},
185     {"snicker", command_snicker, 0.0},
186     {"sniff", command_sniff, 0.0},
187     {"snore", command_snore, 0.0},
188     {"spit", command_spit, 0.0},
189     {"strut", command_strut, 0.0},
190     {"thank", command_thank, 0.0},
191     {"twiddle", command_twiddle, 0.0},
192     {"wave", command_wave, 0.0},
193     {"whistle", command_whistle, 0.0},
194     {"wink", command_wink, 0.0},
195     {"yawn", command_yawn, 0.0},
196     {"beg", command_beg, 0.0},
197     {"bleed", command_bleed, 0.0},
198     {"cringe", command_cringe, 0.0},
199     {"think", command_think, 0.0},
200     {"cointoss", command_cointoss, 0.0},
201     {"orcknuckle", command_orcknuckle, 0.0},
202     {"printlos", command_printlos,0.0},
203     };
204    
205     const int CommunicationCommandSize = sizeof(CommunicationCommands)/ sizeof(CommArray_s);
206    
207     CommArray_s NewServerCommands [] = {
208     {"run", command_run, 1.0},
209     {"run_stop", command_run_stop, 0.0},
210     {"fire", command_fire, 1.0},
211     {"fire_stop", command_fire_stop, 0.0}
212     };
213    
214     const int NewServerCommandSize = sizeof(NewServerCommands)/ sizeof(CommArray_s);
215    
216     /*
217     * Wizard commands (for both)
218     */
219     CommArray_s WizCommands [] = {
220     {"abil", command_abil,0.0},
221     {"addexp", command_addexp,0.0},
222     {"banish", command_banish,0.0},
223     {"create", command_create,0.0},
224     {"debug", command_debug,0.0},
225     {"diff", command_diff, 0.0 },
226     {"dump", command_dump,0.0},
227     {"dumpbelow", command_dumpbelow,0.0},
228     {"dumpfriendlyobjects", command_dumpfriendlyobjects,0.0},
229     {"dumpallarchetypes", command_dumpallarchetypes,0.0},
230     {"dumpallmaps", command_dumpallmaps,0.0},
231     {"dumpallobjects", command_dumpallobjects,0.0},
232     {"dumpmap", command_dumpmap,0.0},
233     {"forget_spell", command_forget_spell, 0.0},
234     {"free", command_free,0.0},
235     {"freeze", command_freeze,0.0},
236     {"goto", command_goto,0.0},
237     {"hide", command_hide,0.0},
238     {"invisible", command_invisible,0.0},
239     {"kick", command_kick, 0.0},
240     {"learn_special_prayer", command_learn_special_prayer, 0.0},
241     {"learn_spell", command_learn_spell, 0.0},
242     {"plugin",command_loadplugin,0.0},
243     {"pluglist",command_listplugins,0.0},
244     {"plugout",command_unloadplugin,0.0},
245     {"nodm", command_nowiz,0.0},
246     {"nowiz", command_nowiz,0.0},
247     {"patch", command_patch,0.0},
248     {"remove", command_remove,0.0},
249     {"reset", command_reset,0.0},
250     {"set_god", command_setgod, 0.0},
251     {"server_speed", command_speed,0.0},
252     {"ssdumptable", command_ssdumptable,0.0},
253     {"stack_clear", command_stack_clear, 0.0 },
254     {"stack_list", command_stack_list, 0.0},
255     {"stack_pop", command_stack_pop, 0.0 },
256     {"stack_push", command_stack_push, 0.0 },
257     {"stats", command_stats,0.0},
258     {"style_info", command_style_map_info, 0.0}, /* Costly command, so make it wiz only */
259     {"summon", command_summon,0.0},
260     {"teleport", command_teleport,0.0},
261     {"toggle_shout", command_toggle_shout,0.0},
262     {"wizpass", command_wizpass,0.0},
263     {"wizcast", command_wizcast,0.0},
264     {"overlay_save", command_save_overlay, 0.0},
265     /* {"possess", command_possess, 0.0}, */
266     {"mon_aggr", command_mon_aggr, 0.0},
267     {"loadtest", command_loadtest, 0.0},
268     };
269     const int WizCommandsSize =sizeof(WizCommands) / sizeof(CommArray_s);
270    
271     /* Socket commands - these should really do nothing more than output things
272     * to the various players/sockets.
273     */
274     CommArray_s Socket_Commands[] = {
275     {"hiscore", command_hiscore, 0.0},
276     {"logs", command_logs, 0.0},
277     {"maps", command_maps, 0.0},
278     {"motd", command_motd, 0.0},
279     {"players", command_players, 0.0},
280     {"version", command_version, 0.0},
281     {"who", command_who, 0.0},
282     };
283    
284     const int Socket_CommandsSize =sizeof(Socket_Commands) / sizeof(CommArray_s);
285    
286    
287     /* Socket commands - these should really do nothing more than output things
288     * to the various players/sockets.
289     */
290     CommArray_s Socket2_Commands[] = {
291     {"shout", command_shout, 0.1},
292     {"chat", command_chat, 0.1},
293     {"tell", command_tell, 0.1},
294     };
295    
296     const int Socket2_CommandsSize =sizeof(Socket2_Commands) / sizeof(CommArray_s);
297    
298    
299    
300     static int compare_A(const void *a, const void *b)
301     {
302     return strcmp(((CommArray_s *)a)->name, ((CommArray_s *)b)->name);
303     }
304    
305     void init_commands(void)
306     {
307     qsort(Commands, CommandsSize, sizeof(CommArray_s), compare_A);
308     qsort(CommunicationCommands, CommunicationCommandSize, sizeof(CommArray_s), compare_A);
309     qsort(NewServerCommands, NewServerCommandSize, sizeof(CommArray_s), compare_A);
310     qsort(WizCommands, WizCommandsSize, sizeof(CommArray_s), compare_A);
311     qsort(Socket_Commands, Socket_CommandsSize, sizeof(CommArray_s), compare_A);
312     qsort(Socket2_Commands, Socket2_CommandsSize, sizeof(CommArray_s), compare_A);
313     }
314    
315     #ifndef tolower
316     #define tolower(C) (((C) >= 'A' && (C) <= 'Z')? (C) - 'A' + 'a': (C))
317     #endif
318    
319    
320     CommFunc find_oldsocket_command(char *cmd)
321     {
322     CommArray_s *asp, dummy;
323     char *cp;
324    
325     for (cp=cmd; *cp; cp++) {
326     *cp =tolower(*cp);
327     }
328    
329     dummy.name =cmd;
330     asp =(CommArray_s *)bsearch((void *)&dummy,
331     (void *)Socket_Commands, Socket_CommandsSize,
332     sizeof(CommArray_s), compare_A);
333     if (asp)
334     return asp->func;
335     return NULL;
336     }
337    
338     CommFunc find_oldsocket_command2(char *cmd)
339     {
340     CommArray_s *asp, dummy;
341     char *cp;
342    
343     for (cp=cmd; *cp; cp++) {
344     *cp =tolower(*cp);
345     }
346    
347     dummy.name =cmd;
348     asp =(CommArray_s *)bsearch((void *)&dummy,
349     (void *)Socket2_Commands, Socket2_CommandsSize,
350     sizeof(CommArray_s), compare_A);
351     if (asp)
352     return asp->func;
353     return NULL;
354     }
355    
356     static CommFunc find_command(char *cmd)
357     {
358     CommArray_s *asp, dummy;
359     char *cp;
360    
361     for (cp=cmd; *cp; cp++)
362     *cp =tolower(*cp);
363    
364     dummy.name =cmd;
365     asp =(CommArray_s *)bsearch((void *)&dummy,
366     (void *)Commands, CommandsSize,
367     sizeof(CommArray_s), compare_A);
368     LOG(llevDebug, "Getting asp for command string %s\n", cmd);
369     if (asp)
370     return asp->func;
371     else
372     {
373     LOG(llevDebug, "Now we are here\n");
374     asp =(CommArray_s *)bsearch((void *)&dummy,
375     (void *)CommunicationCommands, CommunicationCommandSize,
376     sizeof(CommArray_s), compare_A);
377     if (asp)
378     return asp->func;
379     else
380     return NULL;
381     };
382     }
383    
384     static CommFunc find_wizcommand(char *cmd)
385     {
386     CommArray_s *asp, dummy;
387     char *cp;
388    
389     for (cp=cmd; *cp; cp++)
390     *cp =tolower(*cp);
391    
392     dummy.name =cmd;
393     asp =(CommArray_s *)bsearch((void *)&dummy,
394     (void *)WizCommands, WizCommandsSize,
395     sizeof(CommArray_s), compare_A);
396     if (asp)
397     return asp->func;
398     return NULL;
399     }
400    
401    
402     /*
403     * parse_string may be called from a player in the game or from a socket
404     * (op is NULL if it's a socket).
405     * It returnes 1 if it recognized the command, otherwise 0.
406     * Actually return value is used as can-repeat -flag
407     */
408    
409     int parse_string(object *op, char *str)
410     {
411     CommFunc f;
412     char *cp;
413     CommArray_s *asp;
414    
415     #ifdef INPUT_DEBUG
416     LOG(llevDebug, "Command: '%s'\n", str);
417     #endif
418     /*
419     * remove trailing spaces
420     */
421     cp = str+strlen(str)-1;
422     while ( (cp>=str) && (*cp==' ')){
423     *cp='\0';
424     cp--;
425     }
426     /*
427     * No arguments?
428     */
429     if (!(cp=strchr(str, ' '))) {
430     /* GROS - If we are here, then maybe this is a plugin-provided command ? */
431     asp = find_plugin_command(str, op);
432     if (asp)
433     return asp->func(op, NULL);
434    
435     if ((f=find_command(str)))
436     return f(op, NULL);
437     if (QUERY_FLAG(op,FLAG_WIZ) && (f=find_wizcommand(str)))
438     return f(op, NULL);
439    
440     if(op) {
441     new_draw_info(NDI_UNIQUE, 0,op, "Unknown command. Try help.");
442     }
443     return 0;
444     }
445    
446     /*
447     * Command with some arguments
448     */
449    
450     *(cp++) ='\0';
451     /* Clear all spaces from the start of the optional argument */
452     while (*cp==' ') cp++;
453    
454     asp = find_plugin_command(str,op);
455     if (asp) return asp->func(op,cp);
456    
457     if ((f=find_command(str)))
458     return f(op, cp);
459     if (QUERY_FLAG(op, FLAG_WIZ) && (f=find_wizcommand(str)))
460     return f(op, cp);
461    
462     if(op) {
463     new_draw_info(NDI_UNIQUE, 0,op, "Unknown command. Try help.");
464     }
465     return 0;
466     }
467    
468    
469     /* this function handles splitting up a ; separated
470     * compound command into sub-commands: it is recursive.
471     */
472     int parse_command(object *op, char *str) {
473     char *tmp,*tmp2;
474     int i;
475     /* if it's a keybinding command, ignore semicolons */
476     if(strstr(str,"bind")) return parse_string(op,str);
477     LOG(llevDebug, "parsin command '%s'\n", str);
478     /* If on a socket, you can not do complex commands. */
479     if(op && (tmp=strchr(str,';'))!=NULL) /* we've found a ';' do the 1st and recurse */
480     {
481     char buf[MAX_BUF];
482     /* copy 1st command into buf */
483     /* Even if tmp2 points the the input_buf, this should still
484     * be safe operation.
485     */
486     for(i=0,tmp2=str;tmp2!=tmp;i++,tmp2++)
487     buf[i]= (*tmp2);
488     buf[i]='\0'; /* null terminate the copy*/
489     strncpy(op->contr->input_buf,tmp2+1, MAX_BUF);
490     op->contr->input_buf[MAX_BUF-1]=0;
491     parse_string(op,buf);
492     }
493     else {
494     /* We need to set the input_buf to 0 so clear any complex keybinding
495     * there might be. However, str can be a pointer to input_buf in
496     * the case of a complex keybinding. So first we process the command,
497     * clear the buffer, and then return the value.
498     */
499     i=parse_string(op,str);
500     if (op) op->contr->input_buf[0]=0;
501     return i;
502     }
503     return 0;
504     }