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/cvs/deliantra/server/server/commands.c
Revision: 1.4
Committed: Wed May 3 15:09:04 2006 UTC (18 years, 1 month ago) by pippijn
Content type: text/plain
Branch: MAIN
Changes since 1.3: +1 -0 lines
Log Message:
Adding suicide command

File Contents

# User Rev Content
1 root 1.1 /*
2     * static char *rcsid_commands_c =
3 root 1.2 * "$Id$";
4 root 1.1 */
5    
6     /*
7     CrossFire, A Multiplayer game for X-windows
8    
9     Copyright (C) 2002 Mark Wedel & Crossfire Development Team
10     Copyright (C) 1992 Frank Tore Johansen
11    
12     This program is free software; you can redistribute it and/or modify
13     it under the terms of the GNU General Public License as published by
14     the Free Software Foundation; either version 2 of the License, or
15     (at your option) any later version.
16    
17     This program is distributed in the hope that it will be useful,
18     but WITHOUT ANY WARRANTY; without even the implied warranty of
19     MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
20     GNU General Public License for more details.
21    
22     You should have received a copy of the GNU General Public License
23     along with this program; if not, write to the Free Software
24     Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
25    
26     The author can be reached via e-mail to crossfire-devel@real-time.com
27     */
28    
29     /*
30     * Command parser
31     */
32    
33     #include <global.h>
34     #include <commands.h>
35     #ifndef __CEXTRACT__
36     #include <sproto.h>
37     #endif
38     #include <ctype.h>
39    
40     /* Added times to all the commands. However, this was quickly done,
41     * and probably needs more refinements. All socket and DM commands
42     * take 0 time.
43     */
44    
45     /*
46     * Normal game commands
47     */
48     CommArray_s Commands[] = {
49     {"save", command_save, 0.0},
50    
51     {"sound", command_sound, 0.0},
52     {"party", command_party, 0.0},
53     {"gsay", command_gsay, 1.0},
54    
55     #ifdef DEBUG
56     {"sstable", command_sstable, 0.0},
57     #endif
58     {"apply", command_apply, 1.0}, /* should be variable */
59     {"applymode", command_applymode, 1.0}, /* should be variable */
60     {"archs", command_archs, 0.0},
61     {"body", command_body, 0.0},
62     {"brace", command_brace, 0.0},
63     {"build", command_build, 0.0},
64     {"cast", command_cast, 0.2}, /* Is this right? */
65     {"disarm", command_disarm, 1.0},
66     {"dm", command_dm, 0.0},
67     {"dmhide", command_dmhide, 0.0}, /* Like dm, but don't tell a dm arrived, hide player */
68     {"drop", command_drop, 1.0},
69     {"dropall", command_dropall, 1.0},
70     {"examine", command_examine, 0.5},
71     {"explore", command_explore, 0.0},
72     {"fix_me", command_fix_me, 0.0},
73     {"get", command_take, 1.0},
74     {"help", command_help, 0.0},
75     {"hiscore", command_hiscore, 0.0},
76     {"inventory", command_inventory,0.0},
77     {"invoke", command_invoke, 1.0},
78     {"killpets", command_kill_pets,0.0},
79     {"listen", command_listen, 0.0},
80     {"logs", command_logs, 0.0},
81     {"maps", command_maps, 0.0},
82     {"mapinfo", command_mapinfo, 0.0},
83     {"mark", command_mark, 0.0},
84     {"motd", command_motd, 0.0},
85     {"output-sync", command_output_sync, 0.0},
86     {"output-count", command_output_count,0.0},
87     {"peaceful", command_peaceful,0.0},
88     {"pickup", command_pickup, 1.0},
89     {"players", command_players, 0.0},
90     {"prepare", command_prepare, 1.0},
91     {"quit", command_quit, 0.0},
92 root 1.2 {"quit_character", command_real_quit, 0.0},
93 pippijn 1.4 {"suicide", command_suicide, 0.0},
94 root 1.1 {"rename", command_rename_item, 0.0},
95     {"resistances", command_resistances, 0.0},
96     {"rotateshoottype", command_rotateshoottype, 0.0},
97     {"skills", command_skills, 0.0}, /* shows player list of skills */
98     {"use_skill", command_uskill, 1.0},
99     {"quests", command_quests, 0.0},
100     {"ready_skill", command_rskill, 1.0},
101     {"search",command_search, 1.0},
102     {"search-items", command_search_items, 0.0},
103     {"showpets", command_showpets, 1.0},
104     {"statistics", command_statistics, 0.0},
105     {"strings", command_strings, 0.0},
106     {"take", command_take, 1.0},
107     {"throw", command_throw, 1.0},
108     {"time", command_time, 0.0},
109     {"weather", command_weather, 0.0},
110     {"whereabouts", command_whereabouts, 0.0},
111     {"whereami", command_whereami, 0.0},
112     {"title", command_title, 0.0},
113     {"usekeys", command_usekeys, 0.0},
114     {"bowmode", command_bowmode, 0.0},
115     {"petmode", command_petmode, 0.0},
116     {"version", command_version, 0.0},
117     {"wimpy", command_wimpy, 0.0},
118     {"who", command_who, 0.0},
119     {"afk", command_afk, 0.0},
120    
121     {"stay", command_stay, 1.0}, /* 1.0 because it is used when using a
122     * skill on yourself */
123     {"north", command_north, 1.0},
124     {"east", command_east, 1.0},
125     {"south", command_south, 1.0},
126     {"west", command_west, 1.0},
127     {"northeast", command_northeast, 1.0},
128     {"southeast", command_southeast, 1.0},
129     {"southwest", command_southwest, 1.0},
130     {"northwest", command_northwest, 1.0},
131     };
132    
133     const int CommandsSize =sizeof(Commands) / sizeof(CommArray_s);
134    
135     CommArray_s CommunicationCommands [] = {
136     /* begin emotions */
137     {"tell", command_tell, 0.1},
138     {"reply", command_reply, 0.0},
139     {"say", command_say, 0.1},
140     {"shout", command_shout, 0.1},
141     {"chat", command_chat, 0.1},
142     {"me", command_me, 0.1},
143     {"nod", command_nod, 0.0},
144     {"dance", command_dance, 0.0},
145     {"kiss", command_kiss, 0.0},
146     {"bounce", command_bounce, 0.0},
147     {"smile", command_smile, 0.0},
148     {"cackle", command_cackle, 0.0},
149     {"laugh", command_laugh, 0.0},
150     {"giggle", command_giggle, 0.0},
151     {"shake", command_shake, 0.0},
152     {"puke", command_puke, 0.0},
153     {"growl", command_growl, 0.0},
154     {"scream", command_scream, 0.0},
155     {"sigh", command_sigh, 0.0},
156     {"sulk", command_sulk, 0.0},
157     {"hug", command_hug, 0.0},
158     {"cry", command_cry, 0.0},
159     {"poke", command_poke, 0.0},
160     {"accuse", command_accuse, 0.0},
161     {"grin", command_grin, 0.0},
162     {"bow", command_bow, 0.0},
163     {"clap", command_clap, 0.0},
164     {"blush", command_blush, 0.0},
165     {"burp", command_burp, 0.0},
166     {"chuckle", command_chuckle, 0.0},
167     {"cough", command_cough, 0.0},
168     {"flip", command_flip, 0.0},
169     {"frown", command_frown, 0.0},
170     {"gasp", command_gasp, 0.0},
171     {"glare", command_glare, 0.0},
172     {"groan", command_groan, 0.0},
173     {"hiccup", command_hiccup, 0.0},
174     {"lick", command_lick, 0.0},
175     {"pout", command_pout, 0.0},
176     {"shiver", command_shiver, 0.0},
177     {"shrug", command_shrug, 0.0},
178     {"slap", command_slap, 0.0},
179     {"smirk", command_smirk, 0.0},
180     {"snap", command_snap, 0.0},
181     {"sneeze", command_sneeze, 0.0},
182     {"snicker", command_snicker, 0.0},
183     {"sniff", command_sniff, 0.0},
184     {"snore", command_snore, 0.0},
185     {"spit", command_spit, 0.0},
186     {"strut", command_strut, 0.0},
187     {"thank", command_thank, 0.0},
188     {"twiddle", command_twiddle, 0.0},
189     {"wave", command_wave, 0.0},
190     {"whistle", command_whistle, 0.0},
191     {"wink", command_wink, 0.0},
192     {"yawn", command_yawn, 0.0},
193     {"beg", command_beg, 0.0},
194     {"bleed", command_bleed, 0.0},
195     {"cringe", command_cringe, 0.0},
196     {"think", command_think, 0.0},
197     {"cointoss", command_cointoss, 0.0},
198     {"orcknuckle", command_orcknuckle, 0.0},
199     {"printlos", command_printlos,0.0},
200     };
201    
202     const int CommunicationCommandSize = sizeof(CommunicationCommands)/ sizeof(CommArray_s);
203    
204     CommArray_s NewServerCommands [] = {
205     {"run", command_run, 1.0},
206     {"run_stop", command_run_stop, 0.0},
207     {"fire", command_fire, 1.0},
208     {"fire_stop", command_fire_stop, 0.0}
209     };
210    
211     const int NewServerCommandSize = sizeof(NewServerCommands)/ sizeof(CommArray_s);
212    
213     /*
214     * Wizard commands (for both)
215     */
216     CommArray_s WizCommands [] = {
217     {"abil", command_abil,0.0},
218     {"addexp", command_addexp,0.0},
219 root 1.2 {"arrest", command_arrest,0.0},
220 root 1.1 {"banish", command_banish,0.0},
221     {"create", command_create,0.0},
222     {"debug", command_debug,0.0},
223     {"diff", command_diff, 0.0 },
224     {"dump", command_dump,0.0},
225     {"dumpbelow", command_dumpbelow,0.0},
226     {"dumpfriendlyobjects", command_dumpfriendlyobjects,0.0},
227     {"dumpallarchetypes", command_dumpallarchetypes,0.0},
228     {"dumpallmaps", command_dumpallmaps,0.0},
229     {"dumpallobjects", command_dumpallobjects,0.0},
230     {"dumpmap", command_dumpmap,0.0},
231     {"forget_spell", command_forget_spell, 0.0},
232     {"free", command_free,0.0},
233     {"freeze", command_freeze,0.0},
234     {"goto", command_goto,0.0},
235     {"hide", command_hide,0.0},
236 root 1.2 {"insert_into", command_insert_into,0.0},
237 root 1.1 {"invisible", command_invisible,0.0},
238     {"kick", command_kick, 0.0},
239     {"learn_special_prayer", command_learn_special_prayer, 0.0},
240     {"learn_spell", command_learn_spell, 0.0},
241 pippijn 1.3 #ifdef DEBUG_MALLOC_LEVEL
242     {"verify", command_malloc_verify,0.0},
243     #endif
244     {"malloc", command_malloc,0.0},
245 root 1.1 {"plugin",command_loadplugin,0.0},
246     {"pluglist",command_listplugins,0.0},
247     {"plugout",command_unloadplugin,0.0},
248     {"nodm", command_nowiz,0.0},
249     {"nowiz", command_nowiz,0.0},
250     {"patch", command_patch,0.0},
251     {"remove", command_remove,0.0},
252     {"reset", command_reset,0.0},
253     {"set_god", command_setgod, 0.0},
254     {"server_speed", command_speed,0.0},
255 pippijn 1.3 {"shutdown", command_shutdown, 0.0},
256 root 1.1 {"ssdumptable", command_ssdumptable,0.0},
257     {"stack_clear", command_stack_clear, 0.0 },
258     {"stack_list", command_stack_list, 0.0},
259     {"stack_pop", command_stack_pop, 0.0 },
260     {"stack_push", command_stack_push, 0.0 },
261     {"stats", command_stats,0.0},
262     {"style_info", command_style_map_info, 0.0}, /* Costly command, so make it wiz only */
263     {"summon", command_summon,0.0},
264     {"teleport", command_teleport,0.0},
265     {"toggle_shout", command_toggle_shout,0.0},
266     {"wizpass", command_wizpass,0.0},
267     {"wizcast", command_wizcast,0.0},
268     {"overlay_save", command_save_overlay, 0.0},
269     /* {"possess", command_possess, 0.0}, */
270     {"mon_aggr", command_mon_aggr, 0.0},
271     {"loadtest", command_loadtest, 0.0},
272     };
273     const int WizCommandsSize =sizeof(WizCommands) / sizeof(CommArray_s);
274    
275     /* Socket commands - these should really do nothing more than output things
276     * to the various players/sockets.
277     */
278     CommArray_s Socket_Commands[] = {
279     {"hiscore", command_hiscore, 0.0},
280     {"logs", command_logs, 0.0},
281     {"maps", command_maps, 0.0},
282     {"motd", command_motd, 0.0},
283     {"players", command_players, 0.0},
284     {"version", command_version, 0.0},
285     {"who", command_who, 0.0},
286     };
287    
288     const int Socket_CommandsSize =sizeof(Socket_Commands) / sizeof(CommArray_s);
289    
290    
291     /* Socket commands - these should really do nothing more than output things
292     * to the various players/sockets.
293     */
294     CommArray_s Socket2_Commands[] = {
295     {"shout", command_shout, 0.1},
296     {"chat", command_chat, 0.1},
297     {"tell", command_tell, 0.1},
298     };
299    
300     const int Socket2_CommandsSize =sizeof(Socket2_Commands) / sizeof(CommArray_s);
301    
302    
303    
304     static int compare_A(const void *a, const void *b)
305     {
306     return strcmp(((CommArray_s *)a)->name, ((CommArray_s *)b)->name);
307     }
308    
309     void init_commands(void)
310     {
311     qsort(Commands, CommandsSize, sizeof(CommArray_s), compare_A);
312     qsort(CommunicationCommands, CommunicationCommandSize, sizeof(CommArray_s), compare_A);
313     qsort(NewServerCommands, NewServerCommandSize, sizeof(CommArray_s), compare_A);
314     qsort(WizCommands, WizCommandsSize, sizeof(CommArray_s), compare_A);
315     qsort(Socket_Commands, Socket_CommandsSize, sizeof(CommArray_s), compare_A);
316     qsort(Socket2_Commands, Socket2_CommandsSize, sizeof(CommArray_s), compare_A);
317     }
318    
319     #ifndef tolower
320     #define tolower(C) (((C) >= 'A' && (C) <= 'Z')? (C) - 'A' + 'a': (C))
321     #endif
322    
323    
324     CommFunc find_oldsocket_command(char *cmd)
325     {
326     CommArray_s *asp, dummy;
327     char *cp;
328    
329     for (cp=cmd; *cp; cp++) {
330     *cp =tolower(*cp);
331     }
332    
333     dummy.name =cmd;
334     asp =(CommArray_s *)bsearch((void *)&dummy,
335     (void *)Socket_Commands, Socket_CommandsSize,
336     sizeof(CommArray_s), compare_A);
337     if (asp)
338     return asp->func;
339     return NULL;
340     }
341    
342     CommFunc find_oldsocket_command2(char *cmd)
343     {
344     CommArray_s *asp, dummy;
345     char *cp;
346    
347     for (cp=cmd; *cp; cp++) {
348     *cp =tolower(*cp);
349     }
350    
351     dummy.name =cmd;
352     asp =(CommArray_s *)bsearch((void *)&dummy,
353     (void *)Socket2_Commands, Socket2_CommandsSize,
354     sizeof(CommArray_s), compare_A);
355     if (asp)
356     return asp->func;
357     return NULL;
358     }
359    
360     static CommFunc find_command(char *cmd)
361     {
362     CommArray_s *asp, dummy;
363     char *cp;
364    
365     for (cp=cmd; *cp; cp++)
366     *cp =tolower(*cp);
367    
368     dummy.name =cmd;
369     asp =(CommArray_s *)bsearch((void *)&dummy,
370     (void *)Commands, CommandsSize,
371     sizeof(CommArray_s), compare_A);
372     LOG(llevDebug, "Getting asp for command string %s\n", cmd);
373     if (asp)
374     return asp->func;
375     else
376     {
377     LOG(llevDebug, "Now we are here\n");
378     asp =(CommArray_s *)bsearch((void *)&dummy,
379     (void *)CommunicationCommands, CommunicationCommandSize,
380     sizeof(CommArray_s), compare_A);
381     if (asp)
382     return asp->func;
383     else
384     return NULL;
385     };
386     }
387    
388     static CommFunc find_wizcommand(char *cmd)
389     {
390     CommArray_s *asp, dummy;
391     char *cp;
392    
393     for (cp=cmd; *cp; cp++)
394     *cp =tolower(*cp);
395    
396     dummy.name =cmd;
397     asp =(CommArray_s *)bsearch((void *)&dummy,
398     (void *)WizCommands, WizCommandsSize,
399     sizeof(CommArray_s), compare_A);
400     if (asp)
401     return asp->func;
402     return NULL;
403     }
404    
405    
406     /*
407     * parse_string may be called from a player in the game or from a socket
408     * (op is NULL if it's a socket).
409     * It returnes 1 if it recognized the command, otherwise 0.
410     * Actually return value is used as can-repeat -flag
411     */
412    
413     int parse_string(object *op, char *str)
414     {
415     CommFunc f;
416     char *cp;
417     CommArray_s *asp;
418    
419     #ifdef INPUT_DEBUG
420     LOG(llevDebug, "Command: '%s'\n", str);
421     #endif
422     /*
423     * remove trailing spaces
424     */
425     cp = str+strlen(str)-1;
426     while ( (cp>=str) && (*cp==' ')){
427     *cp='\0';
428     cp--;
429     }
430     /*
431     * No arguments?
432     */
433     if (!(cp=strchr(str, ' '))) {
434     /* GROS - If we are here, then maybe this is a plugin-provided command ? */
435     asp = find_plugin_command(str, op);
436     if (asp)
437     return asp->func(op, NULL);
438    
439     if ((f=find_command(str)))
440     return f(op, NULL);
441     if (QUERY_FLAG(op,FLAG_WIZ) && (f=find_wizcommand(str)))
442     return f(op, NULL);
443    
444     if(op) {
445     new_draw_info(NDI_UNIQUE, 0,op, "Unknown command. Try help.");
446     }
447     return 0;
448     }
449    
450     /*
451     * Command with some arguments
452     */
453    
454     *(cp++) ='\0';
455     /* Clear all spaces from the start of the optional argument */
456     while (*cp==' ') cp++;
457    
458     asp = find_plugin_command(str,op);
459     if (asp) return asp->func(op,cp);
460    
461     if ((f=find_command(str)))
462     return f(op, cp);
463     if (QUERY_FLAG(op, FLAG_WIZ) && (f=find_wizcommand(str)))
464     return f(op, cp);
465    
466     if(op) {
467     new_draw_info(NDI_UNIQUE, 0,op, "Unknown command. Try help.");
468     }
469     return 0;
470     }
471    
472    
473     /* this function handles splitting up a ; separated
474     * compound command into sub-commands: it is recursive.
475     */
476     int parse_command(object *op, char *str) {
477     char *tmp,*tmp2;
478     int i;
479     /* if it's a keybinding command, ignore semicolons */
480     if(strstr(str,"bind")) return parse_string(op,str);
481     LOG(llevDebug, "parsin command '%s'\n", str);
482     /* If on a socket, you can not do complex commands. */
483     if(op && (tmp=strchr(str,';'))!=NULL) /* we've found a ';' do the 1st and recurse */
484     {
485     char buf[MAX_BUF];
486     /* copy 1st command into buf */
487     /* Even if tmp2 points the the input_buf, this should still
488     * be safe operation.
489     */
490     for(i=0,tmp2=str;tmp2!=tmp;i++,tmp2++)
491     buf[i]= (*tmp2);
492     buf[i]='\0'; /* null terminate the copy*/
493     strncpy(op->contr->input_buf,tmp2+1, MAX_BUF);
494     op->contr->input_buf[MAX_BUF-1]=0;
495     parse_string(op,buf);
496     }
497     else {
498     /* We need to set the input_buf to 0 so clear any complex keybinding
499     * there might be. However, str can be a pointer to input_buf in
500     * the case of a complex keybinding. So first we process the command,
501     * clear the buffer, and then return the value.
502     */
503     i=parse_string(op,str);
504     if (op) op->contr->input_buf[0]=0;
505     return i;
506     }
507     return 0;
508     }