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/cvs/deliantra/server/server/commands.c
Revision: 1.6
Committed: Thu May 11 18:12:44 2006 UTC (18 years ago) by pippijn
Content type: text/plain
Branch: MAIN
Changes since 1.5: +0 -6 lines
Log Message:
Removed lowercasing when searching for commands.

File Contents

# Content
1 /*
2 * static char *rcsid_commands_c =
3 * "$Id$";
4 */
5
6 /*
7 CrossFire, A Multiplayer game for X-windows
8
9 Copyright (C) 2002 Mark Wedel & Crossfire Development Team
10 Copyright (C) 1992 Frank Tore Johansen
11
12 This program is free software; you can redistribute it and/or modify
13 it under the terms of the GNU General Public License as published by
14 the Free Software Foundation; either version 2 of the License, or
15 (at your option) any later version.
16
17 This program is distributed in the hope that it will be useful,
18 but WITHOUT ANY WARRANTY; without even the implied warranty of
19 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
20 GNU General Public License for more details.
21
22 You should have received a copy of the GNU General Public License
23 along with this program; if not, write to the Free Software
24 Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
25
26 The author can be reached via e-mail to crossfire-devel@real-time.com
27 */
28
29 /*
30 * Command parser
31 */
32
33 #include <global.h>
34 #include <commands.h>
35 #ifndef __CEXTRACT__
36 #include <sproto.h>
37 #endif
38 #include <ctype.h>
39
40 /* Added times to all the commands. However, this was quickly done,
41 * and probably needs more refinements. All socket and DM commands
42 * take 0 time.
43 */
44
45 /*
46 * Normal game commands
47 */
48 CommArray_s Commands[] = {
49 {"save", command_save, 0.0},
50
51 {"sound", command_sound, 0.0},
52 {"party", command_party, 0.0},
53 {"gsay", command_gsay, 1.0},
54
55 #ifdef DEBUG
56 {"sstable", command_sstable, 0.0},
57 #endif
58 {"apply", command_apply, 1.0}, /* should be variable */
59 {"applymode", command_applymode, 1.0}, /* should be variable */
60 {"archs", command_archs, 0.0},
61 {"body", command_body, 0.0},
62 {"brace", command_brace, 0.0},
63 {"build", command_build, 0.0},
64 {"cast", command_cast, 0.2}, /* Is this right? */
65 {"disarm", command_disarm, 1.0},
66 {"dm", command_dm, 0.0},
67 {"dmhide", command_dmhide, 0.0}, /* Like dm, but don't tell a dm arrived, hide player */
68 {"drop", command_drop, 1.0},
69 {"dropall", command_dropall, 1.0},
70 {"examine", command_examine, 0.5},
71 {"explore", command_explore, 0.0},
72 {"fix_me", command_fix_me, 0.0},
73 {"get", command_take, 1.0},
74 {"help", command_help, 0.0},
75 {"hiscore", command_hiscore, 0.0},
76 {"inventory", command_inventory,0.0},
77 {"invoke", command_invoke, 1.0},
78 {"killpets", command_kill_pets,0.0},
79 {"listen", command_listen, 0.0},
80 {"logs", command_logs, 0.0},
81 {"maps", command_maps, 0.0},
82 {"mapinfo", command_mapinfo, 0.0},
83 {"mark", command_mark, 0.0},
84 {"motd", command_motd, 0.0},
85 {"output-sync", command_output_sync, 0.0},
86 {"output-count", command_output_count,0.0},
87 {"peaceful", command_peaceful,0.0},
88 {"pickup", command_pickup, 1.0},
89 {"players", command_players, 0.0},
90 {"prepare", command_prepare, 1.0},
91 {"quit", command_quit, 0.0},
92 {"quit_character", command_real_quit, 0.0},
93 {"rename", command_rename_item, 0.0},
94 {"resistances", command_resistances, 0.0},
95 {"rotateshoottype", command_rotateshoottype, 0.0},
96 {"skills", command_skills, 0.0}, /* shows player list of skills */
97 {"use_skill", command_uskill, 1.0},
98 {"quests", command_quests, 0.0},
99 {"ready_skill", command_rskill, 1.0},
100 {"search",command_search, 1.0},
101 {"search-items", command_search_items, 0.0},
102 {"showpets", command_showpets, 1.0},
103 {"statistics", command_statistics, 0.0},
104 {"strings", command_strings, 0.0},
105 {"take", command_take, 1.0},
106 {"throw", command_throw, 1.0},
107 {"time", command_time, 0.0},
108 {"weather", command_weather, 0.0},
109 {"whereabouts", command_whereabouts, 0.0},
110 {"whereami", command_whereami, 0.0},
111 {"title", command_title, 0.0},
112 {"usekeys", command_usekeys, 0.0},
113 {"bowmode", command_bowmode, 0.0},
114 {"petmode", command_petmode, 0.0},
115 {"version", command_version, 0.0},
116 {"wimpy", command_wimpy, 0.0},
117 {"who", command_who, 0.0},
118 {"afk", command_afk, 0.0},
119
120 {"stay", command_stay, 1.0}, /* 1.0 because it is used when using a
121 * skill on yourself */
122 {"north", command_north, 1.0},
123 {"east", command_east, 1.0},
124 {"south", command_south, 1.0},
125 {"west", command_west, 1.0},
126 {"northeast", command_northeast, 1.0},
127 {"southeast", command_southeast, 1.0},
128 {"southwest", command_southwest, 1.0},
129 {"northwest", command_northwest, 1.0},
130 };
131
132 const int CommandsSize =sizeof(Commands) / sizeof(CommArray_s);
133
134 CommArray_s CommunicationCommands [] = {
135 /* begin emotions */
136 {"tell", command_tell, 0.1},
137 {"reply", command_reply, 0.0},
138 {"say", command_say, 0.1},
139 {"shout", command_shout, 0.1},
140 {"chat", command_chat, 0.1},
141 {"me", command_me, 0.1},
142 {"nod", command_nod, 0.0},
143 {"dance", command_dance, 0.0},
144 {"kiss", command_kiss, 0.0},
145 {"bounce", command_bounce, 0.0},
146 {"smile", command_smile, 0.0},
147 {"cackle", command_cackle, 0.0},
148 {"laugh", command_laugh, 0.0},
149 {"giggle", command_giggle, 0.0},
150 {"shake", command_shake, 0.0},
151 {"puke", command_puke, 0.0},
152 {"growl", command_growl, 0.0},
153 {"scream", command_scream, 0.0},
154 {"sigh", command_sigh, 0.0},
155 {"sulk", command_sulk, 0.0},
156 {"hug", command_hug, 0.0},
157 {"cry", command_cry, 0.0},
158 {"poke", command_poke, 0.0},
159 {"accuse", command_accuse, 0.0},
160 {"grin", command_grin, 0.0},
161 {"bow", command_bow, 0.0},
162 {"clap", command_clap, 0.0},
163 {"blush", command_blush, 0.0},
164 {"burp", command_burp, 0.0},
165 {"chuckle", command_chuckle, 0.0},
166 {"cough", command_cough, 0.0},
167 {"flip", command_flip, 0.0},
168 {"frown", command_frown, 0.0},
169 {"gasp", command_gasp, 0.0},
170 {"glare", command_glare, 0.0},
171 {"groan", command_groan, 0.0},
172 {"hiccup", command_hiccup, 0.0},
173 {"lick", command_lick, 0.0},
174 {"pout", command_pout, 0.0},
175 {"shiver", command_shiver, 0.0},
176 {"shrug", command_shrug, 0.0},
177 {"slap", command_slap, 0.0},
178 {"smirk", command_smirk, 0.0},
179 {"snap", command_snap, 0.0},
180 {"sneeze", command_sneeze, 0.0},
181 {"snicker", command_snicker, 0.0},
182 {"sniff", command_sniff, 0.0},
183 {"snore", command_snore, 0.0},
184 {"spit", command_spit, 0.0},
185 {"strut", command_strut, 0.0},
186 {"thank", command_thank, 0.0},
187 {"twiddle", command_twiddle, 0.0},
188 {"wave", command_wave, 0.0},
189 {"whistle", command_whistle, 0.0},
190 {"wink", command_wink, 0.0},
191 {"yawn", command_yawn, 0.0},
192 {"beg", command_beg, 0.0},
193 {"bleed", command_bleed, 0.0},
194 {"cringe", command_cringe, 0.0},
195 {"think", command_think, 0.0},
196 {"cointoss", command_cointoss, 0.0},
197 {"orcknuckle", command_orcknuckle, 0.0},
198 {"printlos", command_printlos,0.0},
199 };
200
201 const int CommunicationCommandSize = sizeof(CommunicationCommands)/ sizeof(CommArray_s);
202
203 CommArray_s NewServerCommands [] = {
204 {"run", command_run, 1.0},
205 {"run_stop", command_run_stop, 0.0},
206 {"fire", command_fire, 1.0},
207 {"fire_stop", command_fire_stop, 0.0}
208 };
209
210 const int NewServerCommandSize = sizeof(NewServerCommands)/ sizeof(CommArray_s);
211
212 /*
213 * Wizard commands (for both)
214 */
215 CommArray_s WizCommands [] = {
216 {"abil", command_abil,0.0},
217 {"addexp", command_addexp,0.0},
218 {"arrest", command_arrest,0.0},
219 {"banish", command_banish,0.0},
220 {"create", command_create,0.0},
221 {"debug", command_debug,0.0},
222 {"diff", command_diff, 0.0 },
223 {"dump", command_dump,0.0},
224 {"dumpbelow", command_dumpbelow,0.0},
225 {"dumpfriendlyobjects", command_dumpfriendlyobjects,0.0},
226 {"dumpallarchetypes", command_dumpallarchetypes,0.0},
227 {"dumpallmaps", command_dumpallmaps,0.0},
228 {"dumpallobjects", command_dumpallobjects,0.0},
229 {"dumpmap", command_dumpmap,0.0},
230 {"forget_spell", command_forget_spell, 0.0},
231 {"free", command_free,0.0},
232 {"freeze", command_freeze,0.0},
233 {"goto", command_goto,0.0},
234 {"hide", command_hide,0.0},
235 {"insert_into", command_insert_into,0.0},
236 {"invisible", command_invisible,0.0},
237 {"kick", command_kick, 0.0},
238 {"learn_special_prayer", command_learn_special_prayer, 0.0},
239 {"learn_spell", command_learn_spell, 0.0},
240 #ifdef DEBUG_MALLOC_LEVEL
241 {"verify", command_malloc_verify,0.0},
242 #endif
243 {"malloc", command_malloc,0.0},
244 {"plugin",command_loadplugin,0.0},
245 {"pluglist",command_listplugins,0.0},
246 {"plugout",command_unloadplugin,0.0},
247 {"nodm", command_nowiz,0.0},
248 {"nowiz", command_nowiz,0.0},
249 {"patch", command_patch,0.0},
250 {"remove", command_remove,0.0},
251 {"reset", command_reset,0.0},
252 {"set_god", command_setgod, 0.0},
253 {"server_speed", command_speed,0.0},
254 {"shutdown", command_shutdown, 0.0},
255 {"ssdumptable", command_ssdumptable,0.0},
256 {"stack_clear", command_stack_clear, 0.0 },
257 {"stack_list", command_stack_list, 0.0},
258 {"stack_pop", command_stack_pop, 0.0 },
259 {"stack_push", command_stack_push, 0.0 },
260 {"stats", command_stats,0.0},
261 {"style_info", command_style_map_info, 0.0}, /* Costly command, so make it wiz only */
262 {"summon", command_summon,0.0},
263 {"teleport", command_teleport,0.0},
264 {"toggle_shout", command_toggle_shout,0.0},
265 {"wizpass", command_wizpass,0.0},
266 {"wizcast", command_wizcast,0.0},
267 {"overlay_save", command_save_overlay, 0.0},
268 /* {"possess", command_possess, 0.0}, */
269 {"mon_aggr", command_mon_aggr, 0.0},
270 {"loadtest", command_loadtest, 0.0},
271 };
272 const int WizCommandsSize =sizeof(WizCommands) / sizeof(CommArray_s);
273
274 /* Socket commands - these should really do nothing more than output things
275 * to the various players/sockets.
276 */
277 CommArray_s Socket_Commands[] = {
278 {"hiscore", command_hiscore, 0.0},
279 {"logs", command_logs, 0.0},
280 {"maps", command_maps, 0.0},
281 {"motd", command_motd, 0.0},
282 {"players", command_players, 0.0},
283 {"version", command_version, 0.0},
284 {"who", command_who, 0.0},
285 };
286
287 const int Socket_CommandsSize =sizeof(Socket_Commands) / sizeof(CommArray_s);
288
289
290 /* Socket commands - these should really do nothing more than output things
291 * to the various players/sockets.
292 */
293 CommArray_s Socket2_Commands[] = {
294 {"shout", command_shout, 0.1},
295 {"chat", command_chat, 0.1},
296 {"tell", command_tell, 0.1},
297 };
298
299 const int Socket2_CommandsSize =sizeof(Socket2_Commands) / sizeof(CommArray_s);
300
301
302
303 static int compare_A(const void *a, const void *b)
304 {
305 return strcmp(((CommArray_s *)a)->name, ((CommArray_s *)b)->name);
306 }
307
308 void init_commands(void)
309 {
310 qsort(Commands, CommandsSize, sizeof(CommArray_s), compare_A);
311 qsort(CommunicationCommands, CommunicationCommandSize, sizeof(CommArray_s), compare_A);
312 qsort(NewServerCommands, NewServerCommandSize, sizeof(CommArray_s), compare_A);
313 qsort(WizCommands, WizCommandsSize, sizeof(CommArray_s), compare_A);
314 qsort(Socket_Commands, Socket_CommandsSize, sizeof(CommArray_s), compare_A);
315 qsort(Socket2_Commands, Socket2_CommandsSize, sizeof(CommArray_s), compare_A);
316 }
317
318 #ifndef tolower
319 #define tolower(C) (((C) >= 'A' && (C) <= 'Z')? (C) - 'A' + 'a': (C))
320 #endif
321
322
323 CommFunc find_oldsocket_command(char *cmd)
324 {
325 CommArray_s *asp, dummy;
326 char *cp;
327
328 for (cp=cmd; *cp; cp++) {
329 *cp =tolower(*cp);
330 }
331
332 dummy.name =cmd;
333 asp =(CommArray_s *)bsearch((void *)&dummy,
334 (void *)Socket_Commands, Socket_CommandsSize,
335 sizeof(CommArray_s), compare_A);
336 if (asp)
337 return asp->func;
338 return NULL;
339 }
340
341 CommFunc find_oldsocket_command2(char *cmd)
342 {
343 CommArray_s *asp, dummy;
344 char *cp;
345
346 for (cp=cmd; *cp; cp++) {
347 *cp =tolower(*cp);
348 }
349
350 dummy.name =cmd;
351 asp =(CommArray_s *)bsearch((void *)&dummy,
352 (void *)Socket2_Commands, Socket2_CommandsSize,
353 sizeof(CommArray_s), compare_A);
354 if (asp)
355 return asp->func;
356 return NULL;
357 }
358
359 static CommFunc find_command(char *cmd)
360 {
361 CommArray_s *asp, dummy;
362 char *cp;
363
364 dummy.name =cmd;
365 asp =(CommArray_s *)bsearch((void *)&dummy,
366 (void *)Commands, CommandsSize,
367 sizeof(CommArray_s), compare_A);
368 LOG(llevDebug, "Getting asp for command string %s\n", cmd);
369 if (asp)
370 return asp->func;
371 else
372 {
373 LOG(llevDebug, "Now we are here\n");
374 asp =(CommArray_s *)bsearch((void *)&dummy,
375 (void *)CommunicationCommands, CommunicationCommandSize,
376 sizeof(CommArray_s), compare_A);
377 if (asp)
378 return asp->func;
379 else
380 return NULL;
381 };
382 }
383
384 static CommFunc find_wizcommand(char *cmd)
385 {
386 CommArray_s *asp, dummy;
387 char *cp;
388
389 dummy.name =cmd;
390 asp =(CommArray_s *)bsearch((void *)&dummy,
391 (void *)WizCommands, WizCommandsSize,
392 sizeof(CommArray_s), compare_A);
393 if (asp)
394 return asp->func;
395 return NULL;
396 }
397
398
399 /*
400 * parse_string may be called from a player in the game or from a socket
401 * (op is NULL if it's a socket).
402 * It returnes 1 if it recognized the command, otherwise 0.
403 * Actually return value is used as can-repeat -flag
404 */
405
406 int parse_string(object *op, char *str)
407 {
408 CommFunc f;
409 char *cp;
410 CommArray_s *asp;
411
412 #ifdef INPUT_DEBUG
413 LOG(llevDebug, "Command: '%s'\n", str);
414 #endif
415 /*
416 * remove trailing spaces
417 */
418 cp = str+strlen(str)-1;
419 while ( (cp>=str) && (*cp==' ')){
420 *cp='\0';
421 cp--;
422 }
423 /*
424 * No arguments?
425 */
426 if (!(cp=strchr(str, ' '))) {
427 /* GROS - If we are here, then maybe this is a plugin-provided command ? */
428 asp = find_plugin_command(str, op);
429 if (asp)
430 return asp->func(op, NULL);
431
432 if ((f=find_command(str)))
433 return f(op, NULL);
434 if (QUERY_FLAG(op,FLAG_WIZ) && (f=find_wizcommand(str)))
435 return f(op, NULL);
436
437 if(op) {
438 new_draw_info(NDI_UNIQUE, 0,op, "Unknown command. Try help.");
439 }
440 return 0;
441 }
442
443 /*
444 * Command with some arguments
445 */
446
447 *(cp++) ='\0';
448 /* Clear all spaces from the start of the optional argument */
449 while (*cp==' ') cp++;
450
451 asp = find_plugin_command(str,op);
452 if (asp) return asp->func(op,cp);
453
454 if ((f=find_command(str)))
455 return f(op, cp);
456 if (QUERY_FLAG(op, FLAG_WIZ) && (f=find_wizcommand(str)))
457 return f(op, cp);
458
459 if(op) {
460 new_draw_info(NDI_UNIQUE, 0,op, "Unknown command. Try help.");
461 }
462 return 0;
463 }
464
465
466 /* this function handles splitting up a ; separated
467 * compound command into sub-commands: it is recursive.
468 */
469 int parse_command(object *op, char *str) {
470 char *tmp,*tmp2;
471 int i;
472 /* if it's a keybinding command, ignore semicolons */
473 if(strstr(str,"bind")) return parse_string(op,str);
474 LOG(llevDebug, "parsin command '%s'\n", str);
475 /* If on a socket, you can not do complex commands. */
476 if(op && (tmp=strchr(str,';'))!=NULL) /* we've found a ';' do the 1st and recurse */
477 {
478 char buf[MAX_BUF];
479 /* copy 1st command into buf */
480 /* Even if tmp2 points the the input_buf, this should still
481 * be safe operation.
482 */
483 for(i=0,tmp2=str;tmp2!=tmp;i++,tmp2++)
484 buf[i]= (*tmp2);
485 buf[i]='\0'; /* null terminate the copy*/
486 strncpy(op->contr->input_buf,tmp2+1, MAX_BUF);
487 op->contr->input_buf[MAX_BUF-1]=0;
488 parse_string(op,buf);
489 }
490 else {
491 /* We need to set the input_buf to 0 so clear any complex keybinding
492 * there might be. However, str can be a pointer to input_buf in
493 * the case of a complex keybinding. So first we process the command,
494 * clear the buffer, and then return the value.
495 */
496 i=parse_string(op,str);
497 if (op) op->contr->input_buf[0]=0;
498 return i;
499 }
500 return 0;
501 }