1 |
/* |
2 |
* static char *rcsid_commands_c = |
3 |
* "$Id$"; |
4 |
*/ |
5 |
|
6 |
/* |
7 |
CrossFire, A Multiplayer game for X-windows |
8 |
|
9 |
Copyright (C) 2002 Mark Wedel & Crossfire Development Team |
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Copyright (C) 1992 Frank Tore Johansen |
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|
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This program is free software; you can redistribute it and/or modify |
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it under the terms of the GNU General Public License as published by |
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the Free Software Foundation; either version 2 of the License, or |
15 |
(at your option) any later version. |
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|
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This program is distributed in the hope that it will be useful, |
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but WITHOUT ANY WARRANTY; without even the implied warranty of |
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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GNU General Public License for more details. |
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|
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You should have received a copy of the GNU General Public License |
23 |
along with this program; if not, write to the Free Software |
24 |
Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. |
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|
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The author can be reached via e-mail to crossfire-devel@real-time.com |
27 |
*/ |
28 |
|
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/* |
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* Command parser |
31 |
*/ |
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|
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#include <global.h> |
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#include <commands.h> |
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#ifndef __CEXTRACT__ |
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#include <sproto.h> |
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#endif |
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#include <ctype.h> |
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|
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/* Added times to all the commands. However, this was quickly done, |
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* and probably needs more refinements. All socket and DM commands |
42 |
* take 0 time. |
43 |
*/ |
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|
45 |
/* |
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* Normal game commands |
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*/ |
48 |
CommArray_s Commands[] = { |
49 |
{"save", command_save, 0.0}, |
50 |
|
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{"sound", command_sound, 0.0}, |
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{"party", command_party, 0.0}, |
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{"gsay", command_gsay, 1.0}, |
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|
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#ifdef DEBUG |
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{"sstable", command_sstable, 0.0}, |
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#endif |
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{"apply", command_apply, 1.0}, /* should be variable */ |
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{"applymode", command_applymode, 1.0}, /* should be variable */ |
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{"archs", command_archs, 0.0}, |
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{"body", command_body, 0.0}, |
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{"brace", command_brace, 0.0}, |
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{"build", command_build, 0.0}, |
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{"cast", command_cast, 0.2}, /* Is this right? */ |
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{"disarm", command_disarm, 1.0}, |
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{"dm", command_dm, 0.0}, |
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{"dmhide", command_dmhide, 0.0}, /* Like dm, but don't tell a dm arrived, hide player */ |
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{"drop", command_drop, 1.0}, |
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{"dropall", command_dropall, 1.0}, |
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{"examine", command_examine, 0.5}, |
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{"explore", command_explore, 0.0}, |
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{"fix_me", command_fix_me, 0.0}, |
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{"get", command_take, 1.0}, |
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{"help", command_help, 0.0}, |
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{"hiscore", command_hiscore, 0.0}, |
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{"inventory", command_inventory,0.0}, |
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{"invoke", command_invoke, 1.0}, |
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{"killpets", command_kill_pets,0.0}, |
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{"listen", command_listen, 0.0}, |
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{"logs", command_logs, 0.0}, |
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{"maps", command_maps, 0.0}, |
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{"mapinfo", command_mapinfo, 0.0}, |
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{"mark", command_mark, 0.0}, |
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{"motd", command_motd, 0.0}, |
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{"output-sync", command_output_sync, 0.0}, |
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{"output-count", command_output_count,0.0}, |
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{"peaceful", command_peaceful,0.0}, |
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{"pickup", command_pickup, 1.0}, |
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{"players", command_players, 0.0}, |
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{"prepare", command_prepare, 1.0}, |
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{"quit", command_quit, 0.0}, |
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{"quit_character", command_real_quit, 0.0}, |
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{"suicide", command_suicide, 0.0}, |
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{"rename", command_rename_item, 0.0}, |
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{"resistances", command_resistances, 0.0}, |
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{"rotateshoottype", command_rotateshoottype, 0.0}, |
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{"skills", command_skills, 0.0}, /* shows player list of skills */ |
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{"use_skill", command_uskill, 1.0}, |
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{"quests", command_quests, 0.0}, |
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{"ready_skill", command_rskill, 1.0}, |
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{"search",command_search, 1.0}, |
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{"search-items", command_search_items, 0.0}, |
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{"showpets", command_showpets, 1.0}, |
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{"statistics", command_statistics, 0.0}, |
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{"strings", command_strings, 0.0}, |
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{"take", command_take, 1.0}, |
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{"throw", command_throw, 1.0}, |
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{"time", command_time, 0.0}, |
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{"weather", command_weather, 0.0}, |
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{"whereabouts", command_whereabouts, 0.0}, |
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{"whereami", command_whereami, 0.0}, |
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{"title", command_title, 0.0}, |
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{"usekeys", command_usekeys, 0.0}, |
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{"bowmode", command_bowmode, 0.0}, |
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{"petmode", command_petmode, 0.0}, |
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{"version", command_version, 0.0}, |
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{"wimpy", command_wimpy, 0.0}, |
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{"who", command_who, 0.0}, |
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{"afk", command_afk, 0.0}, |
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|
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{"stay", command_stay, 1.0}, /* 1.0 because it is used when using a |
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* skill on yourself */ |
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{"north", command_north, 1.0}, |
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{"east", command_east, 1.0}, |
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{"south", command_south, 1.0}, |
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{"west", command_west, 1.0}, |
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{"northeast", command_northeast, 1.0}, |
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{"southeast", command_southeast, 1.0}, |
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{"southwest", command_southwest, 1.0}, |
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{"northwest", command_northwest, 1.0}, |
131 |
}; |
132 |
|
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const int CommandsSize =sizeof(Commands) / sizeof(CommArray_s); |
134 |
|
135 |
CommArray_s CommunicationCommands [] = { |
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/* begin emotions */ |
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{"tell", command_tell, 0.1}, |
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{"reply", command_reply, 0.0}, |
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{"say", command_say, 0.1}, |
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{"shout", command_shout, 0.1}, |
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{"chat", command_chat, 0.1}, |
142 |
{"me", command_me, 0.1}, |
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{"nod", command_nod, 0.0}, |
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{"dance", command_dance, 0.0}, |
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{"kiss", command_kiss, 0.0}, |
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{"bounce", command_bounce, 0.0}, |
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{"smile", command_smile, 0.0}, |
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{"cackle", command_cackle, 0.0}, |
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{"laugh", command_laugh, 0.0}, |
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{"giggle", command_giggle, 0.0}, |
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{"shake", command_shake, 0.0}, |
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{"puke", command_puke, 0.0}, |
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{"growl", command_growl, 0.0}, |
154 |
{"scream", command_scream, 0.0}, |
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{"sigh", command_sigh, 0.0}, |
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{"sulk", command_sulk, 0.0}, |
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{"hug", command_hug, 0.0}, |
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{"cry", command_cry, 0.0}, |
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{"poke", command_poke, 0.0}, |
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{"accuse", command_accuse, 0.0}, |
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{"grin", command_grin, 0.0}, |
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{"bow", command_bow, 0.0}, |
163 |
{"clap", command_clap, 0.0}, |
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{"blush", command_blush, 0.0}, |
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{"burp", command_burp, 0.0}, |
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{"chuckle", command_chuckle, 0.0}, |
167 |
{"cough", command_cough, 0.0}, |
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{"flip", command_flip, 0.0}, |
169 |
{"frown", command_frown, 0.0}, |
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{"gasp", command_gasp, 0.0}, |
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{"glare", command_glare, 0.0}, |
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{"groan", command_groan, 0.0}, |
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{"hiccup", command_hiccup, 0.0}, |
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{"lick", command_lick, 0.0}, |
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{"pout", command_pout, 0.0}, |
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{"shiver", command_shiver, 0.0}, |
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{"shrug", command_shrug, 0.0}, |
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{"slap", command_slap, 0.0}, |
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{"smirk", command_smirk, 0.0}, |
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{"snap", command_snap, 0.0}, |
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{"sneeze", command_sneeze, 0.0}, |
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{"snicker", command_snicker, 0.0}, |
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{"sniff", command_sniff, 0.0}, |
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{"snore", command_snore, 0.0}, |
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{"spit", command_spit, 0.0}, |
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{"strut", command_strut, 0.0}, |
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{"thank", command_thank, 0.0}, |
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{"twiddle", command_twiddle, 0.0}, |
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{"wave", command_wave, 0.0}, |
190 |
{"whistle", command_whistle, 0.0}, |
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{"wink", command_wink, 0.0}, |
192 |
{"yawn", command_yawn, 0.0}, |
193 |
{"beg", command_beg, 0.0}, |
194 |
{"bleed", command_bleed, 0.0}, |
195 |
{"cringe", command_cringe, 0.0}, |
196 |
{"think", command_think, 0.0}, |
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{"cointoss", command_cointoss, 0.0}, |
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{"orcknuckle", command_orcknuckle, 0.0}, |
199 |
{"printlos", command_printlos,0.0}, |
200 |
}; |
201 |
|
202 |
const int CommunicationCommandSize = sizeof(CommunicationCommands)/ sizeof(CommArray_s); |
203 |
|
204 |
CommArray_s NewServerCommands [] = { |
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{"run", command_run, 1.0}, |
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{"run_stop", command_run_stop, 0.0}, |
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{"fire", command_fire, 1.0}, |
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{"fire_stop", command_fire_stop, 0.0} |
209 |
}; |
210 |
|
211 |
const int NewServerCommandSize = sizeof(NewServerCommands)/ sizeof(CommArray_s); |
212 |
|
213 |
/* |
214 |
* Wizard commands (for both) |
215 |
*/ |
216 |
CommArray_s WizCommands [] = { |
217 |
{"abil", command_abil,0.0}, |
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{"addexp", command_addexp,0.0}, |
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{"arrest", command_arrest,0.0}, |
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{"banish", command_banish,0.0}, |
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{"create", command_create,0.0}, |
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{"debug", command_debug,0.0}, |
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{"diff", command_diff, 0.0 }, |
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{"dump", command_dump,0.0}, |
225 |
{"dumpbelow", command_dumpbelow,0.0}, |
226 |
{"dumpfriendlyobjects", command_dumpfriendlyobjects,0.0}, |
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{"dumpallarchetypes", command_dumpallarchetypes,0.0}, |
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{"dumpallmaps", command_dumpallmaps,0.0}, |
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{"dumpallobjects", command_dumpallobjects,0.0}, |
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{"dumpmap", command_dumpmap,0.0}, |
231 |
{"forget_spell", command_forget_spell, 0.0}, |
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{"free", command_free,0.0}, |
233 |
{"freeze", command_freeze,0.0}, |
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{"goto", command_goto,0.0}, |
235 |
{"hide", command_hide,0.0}, |
236 |
{"insert_into", command_insert_into,0.0}, |
237 |
{"invisible", command_invisible,0.0}, |
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{"kick", command_kick, 0.0}, |
239 |
{"learn_special_prayer", command_learn_special_prayer, 0.0}, |
240 |
{"learn_spell", command_learn_spell, 0.0}, |
241 |
#ifdef DEBUG_MALLOC_LEVEL |
242 |
{"verify", command_malloc_verify,0.0}, |
243 |
#endif |
244 |
{"malloc", command_malloc,0.0}, |
245 |
{"plugin",command_loadplugin,0.0}, |
246 |
{"pluglist",command_listplugins,0.0}, |
247 |
{"plugout",command_unloadplugin,0.0}, |
248 |
{"nodm", command_nowiz,0.0}, |
249 |
{"nowiz", command_nowiz,0.0}, |
250 |
{"patch", command_patch,0.0}, |
251 |
{"remove", command_remove,0.0}, |
252 |
{"reset", command_reset,0.0}, |
253 |
{"set_god", command_setgod, 0.0}, |
254 |
{"server_speed", command_speed,0.0}, |
255 |
{"shutdown", command_shutdown, 0.0}, |
256 |
{"ssdumptable", command_ssdumptable,0.0}, |
257 |
{"stack_clear", command_stack_clear, 0.0 }, |
258 |
{"stack_list", command_stack_list, 0.0}, |
259 |
{"stack_pop", command_stack_pop, 0.0 }, |
260 |
{"stack_push", command_stack_push, 0.0 }, |
261 |
{"stats", command_stats,0.0}, |
262 |
{"style_info", command_style_map_info, 0.0}, /* Costly command, so make it wiz only */ |
263 |
{"summon", command_summon,0.0}, |
264 |
{"teleport", command_teleport,0.0}, |
265 |
{"toggle_shout", command_toggle_shout,0.0}, |
266 |
{"wizpass", command_wizpass,0.0}, |
267 |
{"wizcast", command_wizcast,0.0}, |
268 |
{"overlay_save", command_save_overlay, 0.0}, |
269 |
/* {"possess", command_possess, 0.0}, */ |
270 |
{"mon_aggr", command_mon_aggr, 0.0}, |
271 |
{"loadtest", command_loadtest, 0.0}, |
272 |
}; |
273 |
const int WizCommandsSize =sizeof(WizCommands) / sizeof(CommArray_s); |
274 |
|
275 |
/* Socket commands - these should really do nothing more than output things |
276 |
* to the various players/sockets. |
277 |
*/ |
278 |
CommArray_s Socket_Commands[] = { |
279 |
{"hiscore", command_hiscore, 0.0}, |
280 |
{"logs", command_logs, 0.0}, |
281 |
{"maps", command_maps, 0.0}, |
282 |
{"motd", command_motd, 0.0}, |
283 |
{"players", command_players, 0.0}, |
284 |
{"version", command_version, 0.0}, |
285 |
{"who", command_who, 0.0}, |
286 |
}; |
287 |
|
288 |
const int Socket_CommandsSize =sizeof(Socket_Commands) / sizeof(CommArray_s); |
289 |
|
290 |
|
291 |
/* Socket commands - these should really do nothing more than output things |
292 |
* to the various players/sockets. |
293 |
*/ |
294 |
CommArray_s Socket2_Commands[] = { |
295 |
{"shout", command_shout, 0.1}, |
296 |
{"chat", command_chat, 0.1}, |
297 |
{"tell", command_tell, 0.1}, |
298 |
}; |
299 |
|
300 |
const int Socket2_CommandsSize =sizeof(Socket2_Commands) / sizeof(CommArray_s); |
301 |
|
302 |
|
303 |
|
304 |
static int compare_A(const void *a, const void *b) |
305 |
{ |
306 |
return strcmp(((CommArray_s *)a)->name, ((CommArray_s *)b)->name); |
307 |
} |
308 |
|
309 |
void init_commands(void) |
310 |
{ |
311 |
qsort(Commands, CommandsSize, sizeof(CommArray_s), compare_A); |
312 |
qsort(CommunicationCommands, CommunicationCommandSize, sizeof(CommArray_s), compare_A); |
313 |
qsort(NewServerCommands, NewServerCommandSize, sizeof(CommArray_s), compare_A); |
314 |
qsort(WizCommands, WizCommandsSize, sizeof(CommArray_s), compare_A); |
315 |
qsort(Socket_Commands, Socket_CommandsSize, sizeof(CommArray_s), compare_A); |
316 |
qsort(Socket2_Commands, Socket2_CommandsSize, sizeof(CommArray_s), compare_A); |
317 |
} |
318 |
|
319 |
#ifndef tolower |
320 |
#define tolower(C) (((C) >= 'A' && (C) <= 'Z')? (C) - 'A' + 'a': (C)) |
321 |
#endif |
322 |
|
323 |
|
324 |
CommFunc find_oldsocket_command(char *cmd) |
325 |
{ |
326 |
CommArray_s *asp, dummy; |
327 |
char *cp; |
328 |
|
329 |
for (cp=cmd; *cp; cp++) { |
330 |
*cp =tolower(*cp); |
331 |
} |
332 |
|
333 |
dummy.name =cmd; |
334 |
asp =(CommArray_s *)bsearch((void *)&dummy, |
335 |
(void *)Socket_Commands, Socket_CommandsSize, |
336 |
sizeof(CommArray_s), compare_A); |
337 |
if (asp) |
338 |
return asp->func; |
339 |
return NULL; |
340 |
} |
341 |
|
342 |
CommFunc find_oldsocket_command2(char *cmd) |
343 |
{ |
344 |
CommArray_s *asp, dummy; |
345 |
char *cp; |
346 |
|
347 |
for (cp=cmd; *cp; cp++) { |
348 |
*cp =tolower(*cp); |
349 |
} |
350 |
|
351 |
dummy.name =cmd; |
352 |
asp =(CommArray_s *)bsearch((void *)&dummy, |
353 |
(void *)Socket2_Commands, Socket2_CommandsSize, |
354 |
sizeof(CommArray_s), compare_A); |
355 |
if (asp) |
356 |
return asp->func; |
357 |
return NULL; |
358 |
} |
359 |
|
360 |
static CommFunc find_command(char *cmd) |
361 |
{ |
362 |
CommArray_s *asp, dummy; |
363 |
char *cp; |
364 |
|
365 |
for (cp=cmd; *cp; cp++) |
366 |
*cp =tolower(*cp); |
367 |
|
368 |
dummy.name =cmd; |
369 |
asp =(CommArray_s *)bsearch((void *)&dummy, |
370 |
(void *)Commands, CommandsSize, |
371 |
sizeof(CommArray_s), compare_A); |
372 |
LOG(llevDebug, "Getting asp for command string %s\n", cmd); |
373 |
if (asp) |
374 |
return asp->func; |
375 |
else |
376 |
{ |
377 |
LOG(llevDebug, "Now we are here\n"); |
378 |
asp =(CommArray_s *)bsearch((void *)&dummy, |
379 |
(void *)CommunicationCommands, CommunicationCommandSize, |
380 |
sizeof(CommArray_s), compare_A); |
381 |
if (asp) |
382 |
return asp->func; |
383 |
else |
384 |
return NULL; |
385 |
}; |
386 |
} |
387 |
|
388 |
static CommFunc find_wizcommand(char *cmd) |
389 |
{ |
390 |
CommArray_s *asp, dummy; |
391 |
char *cp; |
392 |
|
393 |
for (cp=cmd; *cp; cp++) |
394 |
*cp =tolower(*cp); |
395 |
|
396 |
dummy.name =cmd; |
397 |
asp =(CommArray_s *)bsearch((void *)&dummy, |
398 |
(void *)WizCommands, WizCommandsSize, |
399 |
sizeof(CommArray_s), compare_A); |
400 |
if (asp) |
401 |
return asp->func; |
402 |
return NULL; |
403 |
} |
404 |
|
405 |
|
406 |
/* |
407 |
* parse_string may be called from a player in the game or from a socket |
408 |
* (op is NULL if it's a socket). |
409 |
* It returnes 1 if it recognized the command, otherwise 0. |
410 |
* Actually return value is used as can-repeat -flag |
411 |
*/ |
412 |
|
413 |
int parse_string(object *op, char *str) |
414 |
{ |
415 |
CommFunc f; |
416 |
char *cp; |
417 |
CommArray_s *asp; |
418 |
|
419 |
#ifdef INPUT_DEBUG |
420 |
LOG(llevDebug, "Command: '%s'\n", str); |
421 |
#endif |
422 |
/* |
423 |
* remove trailing spaces |
424 |
*/ |
425 |
cp = str+strlen(str)-1; |
426 |
while ( (cp>=str) && (*cp==' ')){ |
427 |
*cp='\0'; |
428 |
cp--; |
429 |
} |
430 |
/* |
431 |
* No arguments? |
432 |
*/ |
433 |
if (!(cp=strchr(str, ' '))) { |
434 |
/* GROS - If we are here, then maybe this is a plugin-provided command ? */ |
435 |
asp = find_plugin_command(str, op); |
436 |
if (asp) |
437 |
return asp->func(op, NULL); |
438 |
|
439 |
if ((f=find_command(str))) |
440 |
return f(op, NULL); |
441 |
if (QUERY_FLAG(op,FLAG_WIZ) && (f=find_wizcommand(str))) |
442 |
return f(op, NULL); |
443 |
|
444 |
if(op) { |
445 |
new_draw_info(NDI_UNIQUE, 0,op, "Unknown command. Try help."); |
446 |
} |
447 |
return 0; |
448 |
} |
449 |
|
450 |
/* |
451 |
* Command with some arguments |
452 |
*/ |
453 |
|
454 |
*(cp++) ='\0'; |
455 |
/* Clear all spaces from the start of the optional argument */ |
456 |
while (*cp==' ') cp++; |
457 |
|
458 |
asp = find_plugin_command(str,op); |
459 |
if (asp) return asp->func(op,cp); |
460 |
|
461 |
if ((f=find_command(str))) |
462 |
return f(op, cp); |
463 |
if (QUERY_FLAG(op, FLAG_WIZ) && (f=find_wizcommand(str))) |
464 |
return f(op, cp); |
465 |
|
466 |
if(op) { |
467 |
new_draw_info(NDI_UNIQUE, 0,op, "Unknown command. Try help."); |
468 |
} |
469 |
return 0; |
470 |
} |
471 |
|
472 |
|
473 |
/* this function handles splitting up a ; separated |
474 |
* compound command into sub-commands: it is recursive. |
475 |
*/ |
476 |
int parse_command(object *op, char *str) { |
477 |
char *tmp,*tmp2; |
478 |
int i; |
479 |
/* if it's a keybinding command, ignore semicolons */ |
480 |
if(strstr(str,"bind")) return parse_string(op,str); |
481 |
LOG(llevDebug, "parsin command '%s'\n", str); |
482 |
/* If on a socket, you can not do complex commands. */ |
483 |
if(op && (tmp=strchr(str,';'))!=NULL) /* we've found a ';' do the 1st and recurse */ |
484 |
{ |
485 |
char buf[MAX_BUF]; |
486 |
/* copy 1st command into buf */ |
487 |
/* Even if tmp2 points the the input_buf, this should still |
488 |
* be safe operation. |
489 |
*/ |
490 |
for(i=0,tmp2=str;tmp2!=tmp;i++,tmp2++) |
491 |
buf[i]= (*tmp2); |
492 |
buf[i]='\0'; /* null terminate the copy*/ |
493 |
strncpy(op->contr->input_buf,tmp2+1, MAX_BUF); |
494 |
op->contr->input_buf[MAX_BUF-1]=0; |
495 |
parse_string(op,buf); |
496 |
} |
497 |
else { |
498 |
/* We need to set the input_buf to 0 so clear any complex keybinding |
499 |
* there might be. However, str can be a pointer to input_buf in |
500 |
* the case of a complex keybinding. So first we process the command, |
501 |
* clear the buffer, and then return the value. |
502 |
*/ |
503 |
i=parse_string(op,str); |
504 |
if (op) op->contr->input_buf[0]=0; |
505 |
return i; |
506 |
} |
507 |
return 0; |
508 |
} |