… | |
… | |
172 | { /* we're outside of someone */ |
172 | { /* we're outside of someone */ |
173 | if (disease->stats.maxhp > 0) |
173 | if (disease->stats.maxhp > 0) |
174 | disease->value--; |
174 | disease->value--; |
175 | if (disease->value == 0) |
175 | if (disease->value == 0) |
176 | { |
176 | { |
177 | remove_ob (disease); |
177 | disease->remove (); |
178 | free_object (disease); |
178 | disease->destroy (0); |
179 | return 1; |
179 | return 1; |
180 | } |
180 | } |
181 | } |
181 | } |
182 | else |
182 | else |
183 | { |
183 | { |
… | |
… | |
188 | disease->stats.food--; |
188 | disease->stats.food--; |
189 | if (disease->stats.food == 0) |
189 | if (disease->stats.food == 0) |
190 | { |
190 | { |
191 | remove_symptoms (disease); /* remove the symptoms of this disease */ |
191 | remove_symptoms (disease); /* remove the symptoms of this disease */ |
192 | grant_immunity (disease); |
192 | grant_immunity (disease); |
193 | remove_ob (disease); |
193 | disease->remove (); |
194 | free_object (disease); |
194 | disease->destroy (0); |
195 | return 1; |
195 | return 1; |
196 | } |
196 | } |
197 | } |
197 | } |
198 | } |
198 | } |
199 | /* check to see if we infect others */ |
199 | /* check to see if we infect others */ |
… | |
… | |
220 | |
220 | |
221 | while ((symptom = find_symptom (disease)) != NULL) |
221 | while ((symptom = find_symptom (disease)) != NULL) |
222 | { |
222 | { |
223 | if (!victim) |
223 | if (!victim) |
224 | victim = symptom->env; |
224 | victim = symptom->env; |
225 | remove_ob (symptom); |
225 | symptom->remove (); |
226 | free_object (symptom); |
226 | symptom->destroy (0); |
227 | } |
227 | } |
228 | if (victim) |
228 | if (victim) |
229 | fix_player (victim); |
229 | fix_player (victim); |
230 | return 0; |
230 | return 0; |
231 | } |
231 | } |
… | |
… | |
568 | object *new_ob; |
568 | object *new_ob; |
569 | int sp_reduce; |
569 | int sp_reduce; |
570 | |
570 | |
571 | if (victim == NULL || victim->map == NULL) |
571 | if (victim == NULL || victim->map == NULL) |
572 | { /* outside a monster/player, die immediately */ |
572 | { /* outside a monster/player, die immediately */ |
573 | remove_ob (symptom); |
573 | symptom->remove (); |
574 | free_object (symptom); |
574 | symptom->destroy (0); |
575 | return 0; |
575 | return 0; |
576 | } |
576 | } |
577 | |
577 | |
578 | if (symptom->stats.dam > 0) |
578 | if (symptom->stats.dam > 0) |
579 | hit_player (victim, symptom->stats.dam, symptom, symptom->attacktype, 1); |
579 | hit_player (victim, symptom->stats.dam, symptom, symptom->attacktype, 1); |
… | |
… | |
669 | */ |
669 | */ |
670 | if ((casting_level >= disease->level) || (!(random_roll (0, (disease->level - casting_level - 1), caster, PREFER_LOW)))) |
670 | if ((casting_level >= disease->level) || (!(random_roll (0, (disease->level - casting_level - 1), caster, PREFER_LOW)))) |
671 | { |
671 | { |
672 | |
672 | |
673 | remove_symptoms (disease); |
673 | remove_symptoms (disease); |
674 | remove_ob (disease); |
674 | disease->remove (); |
675 | cure = 1; |
675 | cure = 1; |
676 | if (caster) |
676 | if (caster) |
677 | change_exp (caster, disease->stats.exp, caster->chosen_skill ? &caster->chosen_skill->skill : (const char *) 0, 0); |
677 | change_exp (caster, disease->stats.exp, caster->chosen_skill ? &caster->chosen_skill->skill : (const char *) 0, 0); |
678 | free_object (disease); |
678 | disease->destroy (0); |
679 | } |
679 | } |
680 | } |
680 | } |
681 | } |
681 | } |
682 | if (cure) |
682 | if (cure) |
683 | { |
683 | { |