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/cvs/deliantra/server/server/egoitem.C
Revision: 1.10
Committed: Tue May 6 16:55:26 2008 UTC (16 years ago) by root
Content type: text/plain
Branch: MAIN
CVS Tags: rel-2_80, rel-2_6, rel-2_7, rel-2_72, rel-2_73, rel-2_71, rel-2_76, rel-2_77, rel-2_74, rel-2_75, rel-2_54, rel-2_55, rel-2_56, rel-2_79, rel-2_78, rel-2_61
Changes since 1.9: +1 -1 lines
Log Message:
update copyright

File Contents

# User Rev Content
1 root 1.6 /*
2 root 1.8 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
3 root 1.6 *
4 root 1.10 * Copyright (©) 2005,2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
5 root 1.6 * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team
6     * Copyright (©) 1992,2007 Frank Tore Johansen
7     *
8 root 1.8 * Deliantra is free software: you can redistribute it and/or modify
9 root 1.7 * it under the terms of the GNU General Public License as published by
10     * the Free Software Foundation, either version 3 of the License, or
11     * (at your option) any later version.
12 root 1.6 *
13 root 1.7 * This program is distributed in the hope that it will be useful,
14     * but WITHOUT ANY WARRANTY; without even the implied warranty of
15     * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
16     * GNU General Public License for more details.
17 root 1.6 *
18 root 1.7 * You should have received a copy of the GNU General Public License
19     * along with this program. If not, see <http://www.gnu.org/licenses/>.
20 root 1.6 *
21 root 1.8 * The authors can be reached via e-mail to <support@deliantra.net>
22 root 1.6 */
23    
24 elmex 1.1 #include <global.h>
25 root 1.4 #include <sproto.h>
26 elmex 1.1
27     /* GROS: I put this here, because no other file seemed quite good. Returns 1 if
28     * the artifact could be created.
29     */
30 root 1.2 int
31     create_artifact (object *op, const char *artifactname)
32 elmex 1.1 {
33 root 1.5 if (artifactlist *al = find_artifactlist (op->type))
34     for (artifact *art = al->items; art; art = art->next)
35     {
36     char *temptitle = (char *)(malloc (strlen (art->item->name) + 5));
37     strcpy (temptitle, " of ");
38     strcat (temptitle, art->item->name);
39    
40     if (!strcmp (temptitle, artifactname))
41     {
42     free (temptitle);
43     give_artifact_abilities (op, art->item);
44     return 1;
45     }
46    
47     free (temptitle);
48     };
49 root 1.2
50     return 0;
51 elmex 1.1 }
52    
53     /* peterm: do_power_crystal
54    
55     object *op, object *crystal
56    
57     This function handles the application of power crystals.
58     Power crystals, when applied, either suck power from the applier,
59     if he's at full spellpoints, or gives him power, if it's got
60     spellpoins stored.
61    
62     */
63 root 1.2 int
64     apply_power_crystal (object *op, object *crystal)
65     {
66 elmex 1.1 int available_power;
67     int power_space;
68     int power_grab;
69    
70 root 1.2 available_power = op->stats.sp - op->stats.maxsp;
71 elmex 1.1 power_space = crystal->stats.maxsp - crystal->stats.sp;
72     power_grab = 0;
73 root 1.9
74 root 1.2 if (available_power >= 0 && power_space > 0)
75     power_grab = (int) MIN (power_space, 0.5 * op->stats.sp);
76 root 1.9
77 root 1.2 if (available_power < 0 && crystal->stats.sp > 0)
78     power_grab = -MIN (-available_power, crystal->stats.sp);
79    
80     op->stats.sp -= power_grab;
81     crystal->stats.sp += power_grab;
82 root 1.4 crystal->set_speed ((float) crystal->stats.sp / (float) crystal->stats.maxsp);
83 root 1.9
84     if (object *pl = op->visible_to ())
85     esrv_update_item (UPD_ANIMSPEED, pl, crystal);
86 elmex 1.1
87     return 1;
88     }