1 |
elmex |
1.1 |
/* |
2 |
root |
1.31 |
* This file is part of Deliantra, the Roguelike Realtime MMORPG. |
3 |
pippijn |
1.18 |
* |
4 |
root |
1.70 |
* Copyright (©) 2005,2006,2007,2008,2009,2010,2011,2012 Marc Alexander Lehmann / Robin Redeker / the Deliantra team |
5 |
root |
1.56 |
* Copyright (©) 2002 Mark Wedel & Crossfire Development Team |
6 |
|
|
* Copyright (©) 1992 Frank Tore Johansen |
7 |
pippijn |
1.18 |
* |
8 |
root |
1.48 |
* Deliantra is free software: you can redistribute it and/or modify it under |
9 |
|
|
* the terms of the Affero GNU General Public License as published by the |
10 |
|
|
* Free Software Foundation, either version 3 of the License, or (at your |
11 |
|
|
* option) any later version. |
12 |
pippijn |
1.18 |
* |
13 |
root |
1.28 |
* This program is distributed in the hope that it will be useful, |
14 |
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of |
15 |
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
16 |
|
|
* GNU General Public License for more details. |
17 |
pippijn |
1.18 |
* |
18 |
root |
1.48 |
* You should have received a copy of the Affero GNU General Public License |
19 |
|
|
* and the GNU General Public License along with this program. If not, see |
20 |
|
|
* <http://www.gnu.org/licenses/>. |
21 |
root |
1.24 |
* |
22 |
root |
1.31 |
* The authors can be reached via e-mail to <support@deliantra.net> |
23 |
pippijn |
1.18 |
*/ |
24 |
elmex |
1.1 |
|
25 |
|
|
/* Oct 3, 1995 - Code laid down for initial gods, priest alignment, and |
26 |
|
|
* monster race initialization. b.t. |
27 |
|
|
*/ |
28 |
|
|
|
29 |
|
|
/* Sept 1996 - moved code over to object -oriented gods -b.t. */ |
30 |
|
|
|
31 |
|
|
#include <global.h> |
32 |
|
|
#include <living.h> |
33 |
|
|
#include <object.h> |
34 |
|
|
#include <spells.h> |
35 |
|
|
#include <sounds.h> |
36 |
root |
1.14 |
#include <sproto.h> |
37 |
elmex |
1.1 |
|
38 |
|
|
/** |
39 |
|
|
* Returns the id of specified god. |
40 |
|
|
*/ |
41 |
root |
1.51 |
static int |
42 |
root |
1.43 |
lookup_god_by_name (shstr_cmp name) |
43 |
root |
1.6 |
{ |
44 |
root |
1.43 |
if (name) |
45 |
root |
1.41 |
for (godlink *gl = first_god; gl; gl = gl->next) |
46 |
|
|
if (gl->name == name) |
47 |
|
|
return gl->id; |
48 |
root |
1.27 |
|
49 |
root |
1.41 |
return -1; |
50 |
elmex |
1.1 |
} |
51 |
|
|
|
52 |
|
|
/** |
53 |
|
|
* Returns pointer to specified god's object through pntr_to_god_obj.. |
54 |
|
|
*/ |
55 |
root |
1.6 |
object * |
56 |
root |
1.43 |
find_god (shstr_cmp name) |
57 |
root |
1.6 |
{ |
58 |
|
|
if (name) |
59 |
root |
1.41 |
for (godlink *gl = first_god; gl; gl = gl->next) |
60 |
root |
1.43 |
if (gl->name == name) |
61 |
root |
1.41 |
return pntr_to_god_obj (gl); |
62 |
elmex |
1.1 |
|
63 |
root |
1.41 |
return 0; |
64 |
elmex |
1.1 |
} |
65 |
|
|
|
66 |
|
|
/** |
67 |
root |
1.43 |
* Returns a string that is the name of the god that should be natively worshipped by a |
68 |
|
|
* creature of who has race *race |
69 |
|
|
* if we can't find a god that is appropriate, we return NULL |
70 |
|
|
*/ |
71 |
|
|
static shstr_tmp |
72 |
|
|
get_god_for_race (shstr_cmp race) |
73 |
|
|
{ |
74 |
|
|
if (race) |
75 |
|
|
for (godlink *gl = first_god; gl; gl = gl->next) |
76 |
|
|
if (gl->arch->race == race) |
77 |
|
|
return gl->name; |
78 |
|
|
|
79 |
|
|
return shstr_tmp (); |
80 |
|
|
} |
81 |
|
|
|
82 |
|
|
/** |
83 |
elmex |
1.1 |
* Determines if op worships a god. |
84 |
|
|
* Returns the godname if they do or "none" if they have no god. |
85 |
|
|
* In the case of an NPC, if they have no god, we try and guess |
86 |
|
|
* who they should worship based on their race. If that fails we |
87 |
|
|
* give them a random one. |
88 |
|
|
*/ |
89 |
root |
1.41 |
shstr_tmp |
90 |
root |
1.6 |
determine_god (object *op) |
91 |
|
|
{ |
92 |
|
|
/* spells */ |
93 |
|
|
if ((op->type == SPELL || op->type == SPELL_EFFECT) && op->title) |
94 |
root |
1.41 |
if (lookup_god_by_name (op->title) >= 0) |
95 |
|
|
return op->title; |
96 |
root |
1.6 |
|
97 |
root |
1.41 |
if (!op->is_player () && op->flag [FLAG_ALIVE]) |
98 |
root |
1.6 |
{ |
99 |
|
|
/* find a god based on race */ |
100 |
|
|
if (!op->title) |
101 |
root |
1.41 |
op->title = get_god_for_race (op->race); |
102 |
root |
1.3 |
|
103 |
root |
1.6 |
/* find a random god */ |
104 |
|
|
if (!op->title) |
105 |
|
|
{ |
106 |
root |
1.41 |
int godnr = rndm (1, first_god->id); |
107 |
root |
1.6 |
|
108 |
root |
1.46 |
for (godlink *gl = first_god; gl; gl = gl->next) |
109 |
root |
1.41 |
if (gl->id == godnr) |
110 |
|
|
{ |
111 |
|
|
op->title = gl->name; |
112 |
root |
1.6 |
break; |
113 |
root |
1.41 |
} |
114 |
root |
1.3 |
} |
115 |
elmex |
1.1 |
|
116 |
root |
1.6 |
return op->title; |
117 |
elmex |
1.1 |
} |
118 |
|
|
|
119 |
root |
1.6 |
/* The god the player worships is in the praying skill (native skill |
120 |
|
|
* not skill tool). Since a player can only have one instance of |
121 |
|
|
* that skill, once we find it, we can return, either with the |
122 |
|
|
* title or "none". |
123 |
|
|
*/ |
124 |
|
|
if (op->type == PLAYER) |
125 |
root |
1.41 |
for (object *tmp = op->inv; tmp; tmp = tmp->below) |
126 |
|
|
if (tmp->type == SKILL && tmp->subtype == SK_PRAYING) |
127 |
|
|
{ |
128 |
|
|
if (tmp->title) |
129 |
|
|
return tmp->title; |
130 |
|
|
|
131 |
|
|
break; |
132 |
|
|
} |
133 |
root |
1.29 |
|
134 |
root |
1.41 |
return shstr_none; |
135 |
elmex |
1.1 |
} |
136 |
|
|
|
137 |
|
|
/** |
138 |
|
|
* Returns 1 if s1 and s2 are the same - either both NULL, or strcmp( ) == 0 |
139 |
|
|
*/ |
140 |
root |
1.6 |
static int |
141 |
|
|
same_string (const char *s1, const char *s2) |
142 |
elmex |
1.1 |
{ |
143 |
root |
1.41 |
if (s1 == s2) |
144 |
|
|
return 1; |
145 |
|
|
else if (s1 && s2) |
146 |
|
|
return !strcmp (s1, s2); |
147 |
|
|
else |
148 |
root |
1.6 |
return 0; |
149 |
elmex |
1.1 |
} |
150 |
|
|
|
151 |
|
|
/** |
152 |
|
|
* Checks for any occurrence of the given 'item' in the inventory of 'op' (recursively). |
153 |
|
|
* Any matching items in the inventory are deleted, and a |
154 |
|
|
* message is displayed to the player. |
155 |
|
|
*/ |
156 |
root |
1.6 |
static void |
157 |
|
|
follower_remove_similar_item (object *op, object *item) |
158 |
elmex |
1.1 |
{ |
159 |
root |
1.6 |
object *tmp, *next; |
160 |
|
|
|
161 |
|
|
if (op && op->type == PLAYER && op->contr) |
162 |
|
|
{ |
163 |
|
|
/* search the inventory */ |
164 |
|
|
for (tmp = op->inv; tmp != NULL; tmp = next) |
165 |
|
|
{ |
166 |
|
|
next = tmp->below; /* backup in case we remove tmp */ |
167 |
|
|
|
168 |
|
|
if (tmp->type == item->type |
169 |
|
|
&& same_string (tmp->name, item->name) |
170 |
|
|
&& same_string (tmp->title, item->title) && same_string (tmp->msg, item->msg) && same_string (tmp->slaying, item->slaying)) |
171 |
|
|
{ |
172 |
|
|
/* message */ |
173 |
root |
1.39 |
new_draw_info_format (NDI_UNIQUE, 0, op, |
174 |
|
|
tmp->nrof > 1 ? "The %s crumble to dust!" : "The %s crumbles to dust!", |
175 |
|
|
query_short_name (tmp)); |
176 |
root |
1.6 |
|
177 |
root |
1.40 |
tmp->destroy (); |
178 |
root |
1.3 |
} |
179 |
root |
1.10 |
|
180 |
root |
1.6 |
if (tmp->inv) |
181 |
|
|
follower_remove_similar_item (tmp, item); |
182 |
root |
1.3 |
} |
183 |
elmex |
1.1 |
} |
184 |
|
|
} |
185 |
|
|
|
186 |
|
|
/** |
187 |
|
|
* Checks for any occurrence of the given 'item' in the inventory of 'op' (recursively). |
188 |
|
|
* Returns 1 if found, else 0. |
189 |
|
|
*/ |
190 |
root |
1.6 |
static int |
191 |
|
|
follower_has_similar_item (object *op, object *item) |
192 |
elmex |
1.1 |
{ |
193 |
root |
1.6 |
object *tmp; |
194 |
elmex |
1.1 |
|
195 |
root |
1.6 |
for (tmp = op->inv; tmp != NULL; tmp = tmp->below) |
196 |
|
|
{ |
197 |
|
|
if (tmp->type == item->type |
198 |
|
|
&& same_string (tmp->name, item->name) |
199 |
|
|
&& same_string (tmp->title, item->title) && same_string (tmp->msg, item->msg) && same_string (tmp->slaying, item->slaying)) |
200 |
|
|
return 1; |
201 |
|
|
if (tmp->inv && follower_has_similar_item (tmp, item)) |
202 |
|
|
return 1; |
203 |
elmex |
1.1 |
} |
204 |
root |
1.6 |
return 0; |
205 |
elmex |
1.1 |
} |
206 |
|
|
|
207 |
|
|
/** |
208 |
|
|
* God gives an item to the player. |
209 |
|
|
*/ |
210 |
root |
1.6 |
static int |
211 |
|
|
god_gives_present (object *op, object *god, treasure *tr) |
212 |
elmex |
1.1 |
{ |
213 |
elmex |
1.16 |
if (!tr->item) |
214 |
|
|
return 0; |
215 |
|
|
|
216 |
root |
1.26 |
if (follower_has_similar_item (op, tr->item)) |
217 |
root |
1.6 |
return 0; |
218 |
elmex |
1.1 |
|
219 |
root |
1.55 |
object *tmp = tr->item->instance (); |
220 |
root |
1.6 |
new_draw_info_format (NDI_UNIQUE, 0, op, "%s lets %s appear in your hands.", &god->name, query_short_name (tmp)); |
221 |
root |
1.33 |
op->insert (tmp); |
222 |
elmex |
1.16 |
|
223 |
root |
1.6 |
return 1; |
224 |
elmex |
1.1 |
} |
225 |
|
|
|
226 |
|
|
/** |
227 |
|
|
* Removes special prayers given by a god. |
228 |
|
|
*/ |
229 |
root |
1.6 |
static void |
230 |
|
|
check_special_prayers (object *op, object *god) |
231 |
elmex |
1.1 |
{ |
232 |
root |
1.6 |
/* Ensure that 'op' doesn't know any special prayers that are not granted |
233 |
|
|
* by 'god'. |
234 |
|
|
*/ |
235 |
|
|
treasure *tr; |
236 |
|
|
object *tmp, *next_tmp; |
237 |
|
|
int remove = 0; |
238 |
|
|
|
239 |
|
|
/* Outer loop iterates over all special prayer marks */ |
240 |
|
|
for (tmp = op->inv; tmp; tmp = next_tmp) |
241 |
|
|
{ |
242 |
|
|
next_tmp = tmp->below; |
243 |
|
|
|
244 |
|
|
/* we mark special prayers with the STARTEQUIP flag, so if it isn't |
245 |
|
|
* in that category, not something we need to worry about. |
246 |
|
|
*/ |
247 |
root |
1.60 |
if (tmp->type != SPELL || !tmp->flag [FLAG_STARTEQUIP]) |
248 |
root |
1.6 |
continue; |
249 |
elmex |
1.1 |
|
250 |
root |
1.6 |
if (god->randomitems == NULL) |
251 |
|
|
{ |
252 |
|
|
LOG (llevError, "BUG: check_special_prayers(): god %s without randomitems\n", &god->name); |
253 |
|
|
do_forget_spell (op, tmp->name); |
254 |
|
|
continue; |
255 |
root |
1.3 |
} |
256 |
elmex |
1.1 |
|
257 |
root |
1.6 |
/* Inner loop tries to find the special prayer in the god's treasure |
258 |
|
|
* list. We default that the spell should be removed. |
259 |
|
|
*/ |
260 |
|
|
remove = 1; |
261 |
|
|
for (tr = god->randomitems->items; tr; tr = tr->next) |
262 |
|
|
{ |
263 |
|
|
object *item; |
264 |
|
|
|
265 |
elmex |
1.16 |
if (!tr->item) |
266 |
root |
1.6 |
continue; |
267 |
root |
1.19 |
|
268 |
root |
1.26 |
item = tr->item; |
269 |
elmex |
1.1 |
|
270 |
root |
1.6 |
/* Basically, see if the matching spell is granted by this god. */ |
271 |
elmex |
1.1 |
|
272 |
root |
1.26 |
if (tr->item->type == SPELL && tr->item->object::name == tmp->name) |
273 |
root |
1.6 |
{ |
274 |
|
|
remove = 0; |
275 |
|
|
break; |
276 |
root |
1.3 |
} |
277 |
|
|
} |
278 |
root |
1.36 |
|
279 |
root |
1.6 |
if (remove) |
280 |
root |
1.36 |
do_forget_spell (op, tmp->name); |
281 |
elmex |
1.1 |
} |
282 |
|
|
} |
283 |
|
|
|
284 |
|
|
/** |
285 |
root |
1.50 |
* Unapplies up to number worth of items of type |
286 |
|
|
*/ |
287 |
root |
1.51 |
static void |
288 |
root |
1.50 |
stop_using_item (object *op, int type, int number) |
289 |
|
|
{ |
290 |
root |
1.59 |
for (object *tmp = op->inv; tmp && number; tmp = tmp->below) |
291 |
|
|
if (tmp->type == type && tmp->flag [FLAG_APPLIED]) |
292 |
root |
1.50 |
{ |
293 |
root |
1.59 |
op->apply (tmp, AP_UNAPPLY | AP_IGNORE_CURSE); |
294 |
|
|
--number; |
295 |
root |
1.50 |
} |
296 |
|
|
} |
297 |
|
|
|
298 |
|
|
/** |
299 |
|
|
* If the god does/doesnt have this flag, we |
300 |
|
|
* give/remove it from the experience object if it doesnt/does |
301 |
|
|
* already exist. For players only! |
302 |
|
|
*/ |
303 |
root |
1.61 |
static inline void |
304 |
root |
1.50 |
update_priest_flag (object *god, object *exp_ob, uint32 flag) |
305 |
|
|
{ |
306 |
root |
1.61 |
exp_ob->flag [flag] = god->flag [flag]; |
307 |
|
|
return; |
308 |
|
|
|
309 |
|
|
// old code follows for reference... |
310 |
root |
1.60 |
if (god->flag [flag] && !exp_ob->flag [flag]) |
311 |
root |
1.61 |
exp_ob->set_flag (flag); |
312 |
root |
1.60 |
else if (exp_ob->flag [flag] && !god->flag [flag]) |
313 |
root |
1.50 |
{ |
314 |
|
|
/* When this is called with the exp_ob set to the player, |
315 |
|
|
* this check is broken, because most all players arch |
316 |
|
|
* allow use of weapons. I'm not actually sure why this |
317 |
|
|
* check is here - I guess if you had a case where the |
318 |
|
|
* value in the archetype (wisdom) should over ride the restrictions |
319 |
|
|
* the god places on it, this may make sense. But I don't think |
320 |
|
|
* there is any case like that. |
321 |
|
|
*/ |
322 |
|
|
/* if (!(QUERY_FLAG(&(exp_ob->arch->clone),flag)))*/ |
323 |
root |
1.60 |
exp_ob->clr_flag (flag); |
324 |
root |
1.50 |
}; |
325 |
|
|
} |
326 |
|
|
|
327 |
|
|
/** |
328 |
|
|
* Forbids or let player use something item type. |
329 |
|
|
* op is the player. |
330 |
|
|
* exp_obj is the widsom experience. |
331 |
|
|
* flag is the flag to check against. |
332 |
|
|
* string is the string to print out. |
333 |
|
|
*/ |
334 |
|
|
static int |
335 |
|
|
worship_forbids_use (object *op, object *exp_obj, uint32 flag, const char *string) |
336 |
|
|
{ |
337 |
root |
1.60 |
if (op->arch->flag [flag]) |
338 |
|
|
if (op->flag [flag] != exp_obj->flag [flag]) |
339 |
root |
1.50 |
{ |
340 |
|
|
update_priest_flag (exp_obj, op, flag); |
341 |
root |
1.60 |
if (op->flag [flag]) |
342 |
root |
1.50 |
new_draw_info_format (NDI_UNIQUE, 0, op, "You may use %s again.", string); |
343 |
|
|
else |
344 |
|
|
{ |
345 |
|
|
new_draw_info_format (NDI_UNIQUE, 0, op, "You are forbidden to use %s.", string); |
346 |
|
|
return 1; |
347 |
|
|
} |
348 |
|
|
} |
349 |
|
|
|
350 |
|
|
return 0; |
351 |
|
|
} |
352 |
|
|
|
353 |
|
|
/** |
354 |
elmex |
1.1 |
* This function is called whenever a player has |
355 |
|
|
* switched to a new god. It handles basically all the stat changes |
356 |
|
|
* that happen to the player, including the removal of godgiven |
357 |
|
|
* items (from the former cult). |
358 |
|
|
*/ |
359 |
root |
1.6 |
void |
360 |
root |
1.62 |
object::become_follower (object *new_god) |
361 |
root |
1.6 |
{ |
362 |
root |
1.62 |
object *old_god = 0; /* old god */ |
363 |
root |
1.6 |
treasure *tr; |
364 |
|
|
object *item, *skop, *next; |
365 |
|
|
int i, sk_applied, undeadified = 0; /* Turns to true if changing god can changes the undead status of the player. */ |
366 |
|
|
|
367 |
root |
1.62 |
if (!contr) |
368 |
|
|
return; |
369 |
|
|
|
370 |
|
|
contr->queue_stats_update (); |
371 |
|
|
|
372 |
|
|
old_god = find_god (determine_god (this)); |
373 |
root |
1.6 |
|
374 |
|
|
/* take away any special god-characteristic items. */ |
375 |
root |
1.62 |
for (item = inv; item; item = next) |
376 |
root |
1.6 |
{ |
377 |
|
|
next = item->below; |
378 |
root |
1.36 |
|
379 |
elmex |
1.12 |
// remove all invisible startequip items which are not skill, exp or force |
380 |
root |
1.62 |
if (item->flag [FLAG_STARTEQUIP] && item->invisible |
381 |
|
|
&& item->type != SKILL && item->type != FORCE) |
382 |
root |
1.6 |
{ |
383 |
|
|
if (item->type == SPELL) |
384 |
root |
1.36 |
{ |
385 |
root |
1.62 |
new_draw_info_format (NDI_UNIQUE | NDI_NAVY, 0, this, "You lose knowledge of %s.", &item->name); |
386 |
|
|
esrv_remove_spell (contr, item); |
387 |
root |
1.36 |
} |
388 |
root |
1.10 |
|
389 |
root |
1.40 |
item->destroy (); |
390 |
root |
1.6 |
} |
391 |
|
|
} |
392 |
|
|
|
393 |
|
|
/* remove any godgiven items from the old god */ |
394 |
|
|
if (old_god) |
395 |
root |
1.19 |
for (tr = old_god->randomitems->items; tr; tr = tr->next) |
396 |
root |
1.60 |
if (tr->item && tr->item->flag [FLAG_STARTEQUIP]) |
397 |
root |
1.62 |
follower_remove_similar_item (this, tr->item); |
398 |
root |
1.6 |
|
399 |
root |
1.62 |
if (!new_god) |
400 |
root |
1.6 |
return; |
401 |
|
|
|
402 |
root |
1.67 |
if (new_god->slaying && new_god->slaying.contains (race)) |
403 |
root |
1.6 |
{ |
404 |
root |
1.62 |
failmsgf ("Fool! %s detests your kind! H<This god does not accept followers of your race.>", &new_god->name); |
405 |
root |
1.19 |
|
406 |
root |
1.62 |
if (random_roll (0, level - 1, this, PREFER_LOW) - 5 > 0) |
407 |
root |
1.6 |
{ |
408 |
root |
1.69 |
object *tmp = archetype::get (LOOSE_MANA); |
409 |
root |
1.6 |
|
410 |
root |
1.62 |
cast_magic_storm (this, tmp, new_god->level + 10); |
411 |
root |
1.6 |
} |
412 |
root |
1.19 |
|
413 |
root |
1.6 |
return; |
414 |
|
|
} |
415 |
|
|
|
416 |
|
|
/* give the player any special god-characteristic-items. */ |
417 |
root |
1.19 |
for (tr = new_god->randomitems->items; tr; tr = tr->next) |
418 |
root |
1.62 |
if (tr->item && tr->item->invisible && tr->item->type != SPELLBOOK |
419 |
|
|
&& tr->item->type != BOOK && tr->item->type != SPELL) |
420 |
|
|
god_gives_present (this, new_god, tr); |
421 |
root |
1.6 |
|
422 |
root |
1.62 |
new_draw_info_format (NDI_UNIQUE | NDI_NAVY, 0, this, "You become a follower of %s!", &new_god->name); |
423 |
root |
1.6 |
|
424 |
root |
1.62 |
for (skop = inv; skop; skop = skop->below) |
425 |
root |
1.6 |
if (skop->type == SKILL && skop->subtype == SK_PRAYING) |
426 |
|
|
break; |
427 |
|
|
|
428 |
|
|
/* Player has no skill - give them the skill */ |
429 |
|
|
if (!skop) |
430 |
root |
1.38 |
/* The archetype should always be defined - if we crash here because it doesn't, |
431 |
|
|
* things are really messed up anyways. |
432 |
|
|
*/ |
433 |
root |
1.63 |
skop = give_skill_by_name (this, shstr_praying); |
434 |
root |
1.6 |
|
435 |
root |
1.60 |
sk_applied = skop->flag [FLAG_APPLIED]; /* save skill status */ |
436 |
root |
1.6 |
|
437 |
|
|
/* Clear the "undead" status. We also need to force a call to change_abil, |
438 |
|
|
* so I set undeadified for that. |
439 |
|
|
* - gros, 21th July 2006. |
440 |
|
|
*/ |
441 |
root |
1.60 |
if (old_god && old_god->flag [FLAG_UNDEAD]) |
442 |
root |
1.6 |
{ |
443 |
root |
1.60 |
skop->clr_flag (FLAG_UNDEAD); |
444 |
root |
1.6 |
undeadified = 1; |
445 |
|
|
} |
446 |
|
|
|
447 |
|
|
if (skop->title) |
448 |
root |
1.34 |
{ |
449 |
|
|
/* get rid of old god */ |
450 |
root |
1.62 |
new_draw_info_format (NDI_UNIQUE, 0, this, "%s's blessing is withdrawn from you.", &skop->title); |
451 |
root |
1.34 |
|
452 |
root |
1.6 |
/* The point of this is to really show what abilities the player just lost */ |
453 |
|
|
if (sk_applied || undeadified) |
454 |
|
|
{ |
455 |
root |
1.60 |
skop->clr_flag (FLAG_APPLIED); |
456 |
root |
1.62 |
change_abil (this, skop); |
457 |
root |
1.6 |
} |
458 |
elmex |
1.1 |
} |
459 |
|
|
|
460 |
root |
1.6 |
/* now change to the new gods attributes to exp_obj */ |
461 |
|
|
skop->title = new_god->name; |
462 |
|
|
skop->path_attuned = new_god->path_attuned; |
463 |
|
|
skop->path_repelled = new_god->path_repelled; |
464 |
|
|
skop->path_denied = new_god->path_denied; |
465 |
|
|
/* copy god's resistances */ |
466 |
|
|
memcpy (skop->resist, new_god->resist, sizeof (new_god->resist)); |
467 |
|
|
|
468 |
|
|
/* make sure that certain immunities do NOT get passed |
469 |
|
|
* to the follower! |
470 |
|
|
*/ |
471 |
|
|
for (i = 0; i < NROFATTACKS; i++) |
472 |
|
|
if (skop->resist[i] > 30 && (i == ATNR_FIRE || i == ATNR_COLD || i == ATNR_ELECTRICITY || i == ATNR_POISON)) |
473 |
|
|
skop->resist[i] = 30; |
474 |
|
|
|
475 |
|
|
skop->stats.hp = (sint16) new_god->last_heal; |
476 |
|
|
skop->stats.sp = (sint16) new_god->last_sp; |
477 |
|
|
skop->stats.grace = (sint16) new_god->last_grace; |
478 |
|
|
skop->stats.food = (sint16) new_god->last_eat; |
479 |
|
|
skop->stats.luck = (sint8) new_god->stats.luck; |
480 |
|
|
/* gods may pass on certain flag properties */ |
481 |
|
|
update_priest_flag (new_god, skop, FLAG_SEE_IN_DARK); |
482 |
|
|
update_priest_flag (new_god, skop, FLAG_REFL_SPELL); |
483 |
|
|
update_priest_flag (new_god, skop, FLAG_REFL_MISSILE); |
484 |
|
|
update_priest_flag (new_god, skop, FLAG_STEALTH); |
485 |
|
|
update_priest_flag (new_god, skop, FLAG_MAKE_INVIS); |
486 |
|
|
update_priest_flag (new_god, skop, FLAG_UNDEAD); |
487 |
|
|
update_priest_flag (new_god, skop, FLAG_BLIND); |
488 |
|
|
update_priest_flag (new_god, skop, FLAG_XRAYS); /* better have this if blind! */ |
489 |
|
|
|
490 |
root |
1.62 |
new_draw_info_format (NDI_UNIQUE, 0, this, "You are bathed in %s's aura.", &new_god->name); |
491 |
root |
1.6 |
|
492 |
|
|
/* Weapon/armour use are special...handle flag toggles here as this can |
493 |
|
|
* only happen when gods are worshipped and if the new priest could |
494 |
|
|
* have used armour/weapons in the first place. |
495 |
|
|
* |
496 |
|
|
* This also can happen for monks which cannot use weapons. In this case |
497 |
|
|
* do not allow to use weapons even if the god otherwise would allow it. |
498 |
|
|
*/ |
499 |
root |
1.62 |
if (!present_in_ob_by_name (FORCE, "no weapon force", this)) |
500 |
root |
1.6 |
update_priest_flag (new_god, skop, FLAG_USE_WEAPON); |
501 |
root |
1.36 |
|
502 |
root |
1.6 |
update_priest_flag (new_god, skop, FLAG_USE_ARMOUR); |
503 |
|
|
|
504 |
root |
1.62 |
if (worship_forbids_use (this, skop, FLAG_USE_WEAPON, "weapons")) |
505 |
|
|
stop_using_item (this, WEAPON, 2); |
506 |
root |
1.6 |
|
507 |
root |
1.62 |
if (worship_forbids_use (this, skop, FLAG_USE_ARMOUR, "armour")) |
508 |
root |
1.6 |
{ |
509 |
root |
1.62 |
stop_using_item (this, ARMOUR, 1); |
510 |
|
|
stop_using_item (this, HELMET, 1); |
511 |
|
|
stop_using_item (this, BOOTS, 1); |
512 |
|
|
stop_using_item (this, GLOVES, 1); |
513 |
|
|
stop_using_item (this, SHIELD, 1); |
514 |
root |
1.6 |
} |
515 |
elmex |
1.1 |
|
516 |
root |
1.60 |
skop->set_flag (FLAG_APPLIED); |
517 |
root |
1.62 |
change_abil (this, skop); |
518 |
elmex |
1.1 |
|
519 |
root |
1.6 |
/* return to previous skill status */ |
520 |
|
|
if (!sk_applied) |
521 |
root |
1.62 |
{ |
522 |
|
|
skop->clr_flag (FLAG_APPLIED); |
523 |
|
|
contr->queue_stats_update (); |
524 |
|
|
} |
525 |
root |
1.6 |
|
526 |
root |
1.62 |
check_special_prayers (this, new_god); |
527 |
elmex |
1.1 |
} |
528 |
|
|
|
529 |
root |
1.6 |
archetype * |
530 |
root |
1.43 |
determine_holy_arch (object *god, shstr_cmp type) |
531 |
elmex |
1.1 |
{ |
532 |
root |
1.6 |
treasure *tr; |
533 |
elmex |
1.1 |
|
534 |
root |
1.6 |
if (!god || !god->randomitems) |
535 |
|
|
{ |
536 |
|
|
LOG (llevError, "BUG: determine_holy_arch(): no god or god without " "randomitems\n"); |
537 |
root |
1.35 |
return 0; |
538 |
elmex |
1.1 |
} |
539 |
|
|
|
540 |
root |
1.19 |
for (tr = god->randomitems->items; tr; tr = tr->next) |
541 |
root |
1.6 |
{ |
542 |
|
|
if (!tr->item) |
543 |
|
|
continue; |
544 |
elmex |
1.16 |
|
545 |
root |
1.26 |
object *item = tr->item; |
546 |
elmex |
1.1 |
|
547 |
root |
1.43 |
if (item->type == BOOK && item->invisible && item->name == type) |
548 |
root |
1.6 |
return item->other_arch; |
549 |
elmex |
1.1 |
} |
550 |
root |
1.35 |
|
551 |
|
|
return 0; |
552 |
elmex |
1.1 |
} |
553 |
|
|
|
554 |
|
|
/** |
555 |
|
|
* God helps player by removing curse and/or damnation. |
556 |
|
|
*/ |
557 |
root |
1.6 |
static int |
558 |
|
|
god_removes_curse (object *op, int remove_damnation) |
559 |
elmex |
1.1 |
{ |
560 |
root |
1.6 |
int success = 0; |
561 |
elmex |
1.1 |
|
562 |
root |
1.33 |
for (object *tmp = op->inv; tmp; tmp = tmp->below) |
563 |
root |
1.6 |
{ |
564 |
|
|
if (tmp->invisible) |
565 |
|
|
continue; |
566 |
root |
1.33 |
|
567 |
root |
1.60 |
if (tmp->flag [FLAG_DAMNED] && !remove_damnation) |
568 |
root |
1.6 |
continue; |
569 |
root |
1.33 |
|
570 |
root |
1.60 |
if (tmp->flag [FLAG_CURSED] || tmp->flag [FLAG_DAMNED]) |
571 |
root |
1.6 |
{ |
572 |
|
|
success = 1; |
573 |
root |
1.60 |
tmp->clr_flag (FLAG_DAMNED); |
574 |
|
|
tmp->clr_flag (FLAG_CURSED); |
575 |
|
|
tmp->clr_flag (FLAG_KNOWN_CURSED); |
576 |
root |
1.33 |
|
577 |
|
|
if (object *pl = tmp->visible_to ()) |
578 |
|
|
esrv_update_item (UPD_FLAGS, pl, tmp); |
579 |
elmex |
1.1 |
} |
580 |
|
|
} |
581 |
|
|
|
582 |
root |
1.6 |
if (success) |
583 |
|
|
new_draw_info (NDI_UNIQUE, 0, op, "You feel like someone is helping you."); |
584 |
root |
1.33 |
|
585 |
root |
1.6 |
return success; |
586 |
elmex |
1.1 |
} |
587 |
|
|
|
588 |
root |
1.6 |
static int |
589 |
|
|
follower_level_to_enchantments (int level, int difficulty) |
590 |
elmex |
1.1 |
{ |
591 |
root |
1.6 |
if (difficulty < 1) |
592 |
|
|
{ |
593 |
|
|
LOG (llevError, "follower_level_to_enchantments(): " "difficulty %d is invalid\n", difficulty); |
594 |
|
|
return 0; |
595 |
elmex |
1.1 |
} |
596 |
|
|
|
597 |
root |
1.6 |
if (level <= 20) |
598 |
|
|
return level / difficulty; |
599 |
root |
1.35 |
|
600 |
root |
1.6 |
if (level <= 40) |
601 |
|
|
return (20 + (level - 20) / 2) / difficulty; |
602 |
root |
1.20 |
|
603 |
root |
1.6 |
return (30 + (level - 40) / 4) / difficulty; |
604 |
elmex |
1.1 |
} |
605 |
|
|
|
606 |
|
|
/** |
607 |
root |
1.50 |
* God checks item the player is using. |
608 |
|
|
* Return either -1 (bad), 0 (neutral) or |
609 |
|
|
* 1 (item is ok). If you are using the item of an enemy |
610 |
|
|
* god, it can be bad...-b.t. |
611 |
|
|
*/ |
612 |
|
|
static int |
613 |
|
|
god_examines_item (object *god, object *item) |
614 |
|
|
{ |
615 |
|
|
char buf[MAX_BUF]; |
616 |
|
|
|
617 |
|
|
if (!god || !item) |
618 |
|
|
return 0; |
619 |
|
|
|
620 |
|
|
if (!item->title) |
621 |
|
|
return 1; /* unclaimed item are ok */ |
622 |
|
|
|
623 |
|
|
sprintf (buf, "of %s", &god->name); |
624 |
|
|
if (!strcmp (&item->title, buf)) |
625 |
|
|
return 1; /* belongs to that God */ |
626 |
|
|
|
627 |
|
|
if (god->title) |
628 |
|
|
{ /* check if we have any enemy blessed item */ |
629 |
|
|
sprintf (buf, "of %s", &god->title); |
630 |
|
|
if (!strcmp (&item->title, buf)) |
631 |
|
|
{ |
632 |
|
|
if (item->env) |
633 |
|
|
{ |
634 |
|
|
char buf[MAX_BUF]; |
635 |
|
|
|
636 |
|
|
sprintf (buf, "Heretic! You are using %s!", query_name (item)); |
637 |
|
|
new_draw_info (NDI_UNIQUE | NDI_NAVY, 0, item->env, buf); |
638 |
|
|
} |
639 |
|
|
|
640 |
|
|
return -1; |
641 |
|
|
} |
642 |
|
|
} |
643 |
|
|
|
644 |
|
|
return 0; /* item is sacred to a non-enemy god/or is otherwise magical */ |
645 |
|
|
} |
646 |
|
|
|
647 |
|
|
/** |
648 |
elmex |
1.1 |
* God wants to enchant weapon. |
649 |
|
|
* Affected weapon is the applied one (weapon or bow). It's checked to make sure |
650 |
|
|
* it isn't a weapon for another god. If all is all right, update weapon with |
651 |
|
|
* attacktype, slaying and such. |
652 |
|
|
*/ |
653 |
root |
1.6 |
static int |
654 |
|
|
god_enchants_weapon (object *op, object *god, object *tr, object *skill) |
655 |
elmex |
1.1 |
{ |
656 |
root |
1.65 |
if (!op->contr) |
657 |
|
|
return 0; |
658 |
|
|
|
659 |
|
|
object *weapon = op->contr->combat_ob; |
660 |
root |
1.20 |
|
661 |
root |
1.66 |
if (!weapon) |
662 |
|
|
return 0; |
663 |
|
|
|
664 |
root |
1.65 |
if (weapon->type != WEAPON && weapon->type != BOW) |
665 |
|
|
return 0; |
666 |
|
|
|
667 |
|
|
if (god_examines_item (god, weapon) <= 0) |
668 |
root |
1.6 |
return 0; |
669 |
|
|
|
670 |
|
|
/* First give it a title, so other gods won't touch it */ |
671 |
|
|
if (!weapon->title) |
672 |
|
|
{ |
673 |
root |
1.35 |
weapon->title = format ("of %s", &god->name); |
674 |
root |
1.33 |
|
675 |
|
|
if (object *pl = weapon->visible_to ()) |
676 |
|
|
esrv_update_item (UPD_NAME, pl, weapon); |
677 |
|
|
|
678 |
root |
1.6 |
new_draw_info (NDI_UNIQUE, 0, op, "Your weapon quivers as if struck!"); |
679 |
|
|
} |
680 |
|
|
|
681 |
|
|
/* Allow the weapon to slay enemies */ |
682 |
|
|
if (!weapon->slaying && god->slaying) |
683 |
|
|
{ |
684 |
|
|
weapon->slaying = god->slaying; |
685 |
|
|
new_draw_info_format (NDI_UNIQUE, 0, op, "Your %s now hungers to slay enemies of your god!", &weapon->name); |
686 |
|
|
return 1; |
687 |
elmex |
1.1 |
} |
688 |
|
|
|
689 |
root |
1.6 |
/* Add the gods attacktype */ |
690 |
root |
1.65 |
uint32 attacktype = (weapon->attacktype == 0) ? AT_PHYSICAL : weapon->attacktype; |
691 |
|
|
|
692 |
root |
1.6 |
if ((attacktype & god->attacktype) != god->attacktype) |
693 |
|
|
{ |
694 |
|
|
new_draw_info (NDI_UNIQUE, 0, op, "Your weapon suddenly glows!"); |
695 |
|
|
weapon->attacktype = attacktype | god->attacktype; |
696 |
|
|
return 1; |
697 |
elmex |
1.1 |
} |
698 |
|
|
|
699 |
root |
1.6 |
/* Higher magic value */ |
700 |
root |
1.65 |
if (weapon->magic < follower_level_to_enchantments (skill->level, tr->level)) |
701 |
root |
1.6 |
{ |
702 |
|
|
new_draw_info (NDI_UNIQUE, 0, op, "A phosphorescent glow envelops your weapon!"); |
703 |
|
|
weapon->magic++; |
704 |
root |
1.33 |
|
705 |
|
|
if (object *pl = weapon->visible_to ()) |
706 |
|
|
esrv_update_item (UPD_NAME, pl, weapon); |
707 |
|
|
|
708 |
root |
1.6 |
return 1; |
709 |
elmex |
1.1 |
} |
710 |
|
|
|
711 |
root |
1.6 |
return 0; |
712 |
elmex |
1.1 |
} |
713 |
|
|
|
714 |
|
|
/** |
715 |
root |
1.50 |
* Checks and maybe punishes someone praying. |
716 |
|
|
* All applied items are examined, if player is using more items of other gods, |
717 |
|
|
* s/he loses experience in praying or general experience if no praying. |
718 |
|
|
*/ |
719 |
|
|
static int |
720 |
|
|
god_examines_priest (object *op, object *god) |
721 |
|
|
{ |
722 |
|
|
int reaction = 1; |
723 |
|
|
object *item = NULL, *skop; |
724 |
|
|
|
725 |
|
|
for (item = op->inv; item; item = item->below) |
726 |
root |
1.60 |
if (item->flag [FLAG_APPLIED]) |
727 |
root |
1.50 |
reaction += god_examines_item (god, item) * (item->magic ? abs (item->magic) : 1); |
728 |
|
|
|
729 |
|
|
/* well, well. Looks like we screwed up. Time for god's revenge */ |
730 |
|
|
if (reaction < 0) |
731 |
|
|
{ |
732 |
|
|
int loss = 10000000; |
733 |
|
|
int angry = abs (reaction); |
734 |
|
|
|
735 |
|
|
for (skop = op->inv; skop; skop = skop->below) |
736 |
|
|
if (skop->type == SKILL && skop->subtype == SK_PRAYING) |
737 |
|
|
break; |
738 |
|
|
|
739 |
|
|
if (skop) |
740 |
|
|
loss = 0.05f * skop->stats.exp; |
741 |
|
|
|
742 |
root |
1.64 |
change_exp (op, -random_roll (0, loss * angry - 1, op, PREFER_LOW), skop ? skop->skill : shstr_none, SK_SUBTRACT_SKILL_EXP); |
743 |
root |
1.50 |
|
744 |
|
|
if (random_roll (0, angry, op, PREFER_LOW)) |
745 |
|
|
{ |
746 |
root |
1.69 |
object *tmp = archetype::get (LOOSE_MANA); |
747 |
root |
1.50 |
|
748 |
|
|
cast_magic_storm (op, tmp, op->level + (angry * 3)); |
749 |
|
|
} |
750 |
|
|
|
751 |
|
|
new_draw_info_format (NDI_UNIQUE | NDI_NAVY, 0, op, "%s becomes angry and punishes you!", &god->name); |
752 |
|
|
} |
753 |
|
|
|
754 |
|
|
return reaction; |
755 |
|
|
} |
756 |
|
|
|
757 |
|
|
/** |
758 |
elmex |
1.1 |
* Every once in a while the god will intervene to help the worshiper. |
759 |
|
|
* Later, this fctn can be used to supply quests, etc for the |
760 |
|
|
* priest. -b.t. |
761 |
|
|
* called from pray_at_altar() currently. |
762 |
|
|
*/ |
763 |
root |
1.50 |
static void |
764 |
root |
1.6 |
god_intervention (object *op, object *god, object *skill) |
765 |
elmex |
1.1 |
{ |
766 |
root |
1.6 |
treasure *tr; |
767 |
elmex |
1.1 |
|
768 |
root |
1.6 |
if (!god || !god->randomitems) |
769 |
|
|
{ |
770 |
|
|
LOG (llevError, "BUG: god_intervention(): no god or god without randomitems\n"); |
771 |
|
|
return; |
772 |
elmex |
1.1 |
} |
773 |
|
|
|
774 |
root |
1.6 |
check_special_prayers (op, god); |
775 |
elmex |
1.1 |
|
776 |
root |
1.6 |
/* lets do some checks of whether we are kosher with our god */ |
777 |
|
|
if (god_examines_priest (op, god) < 0) |
778 |
|
|
return; |
779 |
elmex |
1.1 |
|
780 |
root |
1.29 |
op->play_sound (sound_find ("god_intervention")); |
781 |
root |
1.6 |
new_draw_info (NDI_UNIQUE, 0, op, "You feel a holy presence!"); |
782 |
elmex |
1.1 |
|
783 |
root |
1.19 |
for (tr = god->randomitems->items; tr; tr = tr->next) |
784 |
root |
1.6 |
{ |
785 |
|
|
object *item; |
786 |
|
|
|
787 |
|
|
if (tr->chance <= random_roll (0, 99, op, PREFER_HIGH)) |
788 |
|
|
continue; |
789 |
elmex |
1.1 |
|
790 |
root |
1.6 |
/* Treasurelist - generate some treasure for the follower */ |
791 |
|
|
if (tr->name) |
792 |
|
|
{ |
793 |
root |
1.19 |
treasurelist *tl = treasurelist::find (tr->name); |
794 |
root |
1.6 |
|
795 |
|
|
if (tl == NULL) |
796 |
elmex |
1.1 |
continue; |
797 |
|
|
|
798 |
root |
1.29 |
new_draw_info (NDI_UNIQUE, 0, op, "Something appears before your eyes. You catch it before it falls to the ground."); |
799 |
elmex |
1.1 |
|
800 |
root |
1.33 |
create_treasure (tl, op, GT_STARTEQUIP | GT_ONLY_GOOD, skill->level, 0); |
801 |
root |
1.6 |
return; |
802 |
elmex |
1.1 |
} |
803 |
|
|
|
804 |
root |
1.6 |
if (!tr->item) |
805 |
elmex |
1.16 |
continue; |
806 |
|
|
|
807 |
root |
1.26 |
item = tr->item; |
808 |
elmex |
1.1 |
|
809 |
root |
1.6 |
/* Grace limit */ |
810 |
root |
1.43 |
if (item->type == BOOK && item->invisible && item->name == shstr_grace_limit) |
811 |
root |
1.6 |
{ |
812 |
|
|
if (op->stats.grace < item->stats.grace || op->stats.grace < op->stats.maxgrace) |
813 |
|
|
{ |
814 |
|
|
/* Follower lacks the required grace for the following |
815 |
|
|
* treasure list items. */ |
816 |
|
|
|
817 |
root |
1.69 |
object *tmp = archetype::get (HOLY_POSSESSION); |
818 |
root |
1.6 |
cast_change_ability (op, op, tmp, 0, 1); |
819 |
root |
1.40 |
tmp->destroy (); |
820 |
root |
1.6 |
return; |
821 |
elmex |
1.1 |
} |
822 |
root |
1.29 |
|
823 |
root |
1.6 |
continue; |
824 |
elmex |
1.1 |
} |
825 |
|
|
|
826 |
root |
1.6 |
/* Restore grace */ |
827 |
root |
1.43 |
if (item->type == BOOK && item->invisible && item->name == shstr_restore_grace) |
828 |
root |
1.6 |
{ |
829 |
|
|
if (op->stats.grace >= 0) |
830 |
|
|
continue; |
831 |
root |
1.43 |
|
832 |
root |
1.6 |
op->stats.grace = random_roll (0, 9, op, PREFER_HIGH); |
833 |
|
|
new_draw_info (NDI_UNIQUE, 0, op, "You are returned to a state of grace."); |
834 |
|
|
return; |
835 |
elmex |
1.1 |
} |
836 |
|
|
|
837 |
root |
1.6 |
/* Heal damage */ |
838 |
|
|
if (item->type == BOOK && item->invisible && strcmp (item->name, "restore hitpoints") == 0) |
839 |
|
|
{ |
840 |
|
|
if (op->stats.hp >= op->stats.maxhp) |
841 |
|
|
continue; |
842 |
root |
1.43 |
|
843 |
root |
1.6 |
new_draw_info (NDI_UNIQUE, 0, op, "A white light surrounds and heals you!"); |
844 |
|
|
op->stats.hp = op->stats.maxhp; |
845 |
|
|
return; |
846 |
elmex |
1.1 |
} |
847 |
|
|
|
848 |
root |
1.6 |
/* Restore spellpoints */ |
849 |
|
|
if (item->type == BOOK && item->invisible && strcmp (item->name, "restore spellpoints") == 0) |
850 |
elmex |
1.1 |
{ |
851 |
root |
1.6 |
int max = (int) (op->stats.maxsp * (item->stats.maxsp / 100.0)); |
852 |
|
|
|
853 |
|
|
/* Restore to 50 .. 100%, if sp < 50% */ |
854 |
|
|
int new_sp = (int) (random_roll (1000, 1999, op, PREFER_HIGH) / 2000.0 * max); |
855 |
|
|
|
856 |
|
|
if (op->stats.sp >= max / 2) |
857 |
|
|
continue; |
858 |
root |
1.35 |
|
859 |
|
|
new_draw_info (NDI_UNIQUE, 0, op, "A blue lightning strikes your head but doesn't hurt you!"); |
860 |
root |
1.6 |
op->stats.sp = new_sp; |
861 |
elmex |
1.1 |
} |
862 |
|
|
|
863 |
root |
1.6 |
/* Various heal spells */ |
864 |
|
|
if (item->type == BOOK && item->invisible && strcmp (item->name, "heal spell") == 0) |
865 |
elmex |
1.1 |
{ |
866 |
root |
1.35 |
object *tmp = archetype::get (item->slaying); |
867 |
|
|
int success = cast_heal (op, op, tmp, 0); |
868 |
root |
1.40 |
tmp->destroy (); |
869 |
elmex |
1.1 |
|
870 |
root |
1.6 |
if (success) |
871 |
|
|
return; |
872 |
|
|
else |
873 |
|
|
continue; |
874 |
elmex |
1.1 |
} |
875 |
|
|
|
876 |
root |
1.6 |
/* Remove curse */ |
877 |
|
|
if (item->type == BOOK && item->invisible && strcmp (item->name, "remove curse") == 0) |
878 |
elmex |
1.1 |
{ |
879 |
root |
1.6 |
if (god_removes_curse (op, 0)) |
880 |
|
|
return; |
881 |
|
|
else |
882 |
|
|
continue; |
883 |
elmex |
1.1 |
} |
884 |
|
|
|
885 |
root |
1.6 |
/* Remove damnation */ |
886 |
|
|
if (item->type == BOOK && item->invisible && strcmp (item->name, "remove damnation") == 0) |
887 |
elmex |
1.1 |
{ |
888 |
root |
1.6 |
if (god_removes_curse (op, 1)) |
889 |
|
|
return; |
890 |
|
|
else |
891 |
|
|
continue; |
892 |
elmex |
1.1 |
} |
893 |
|
|
|
894 |
root |
1.6 |
/* Heal depletion */ |
895 |
|
|
if (item->type == BOOK && item->invisible && strcmp (item->name, "heal depletion") == 0) |
896 |
elmex |
1.1 |
{ |
897 |
root |
1.6 |
object *depl; |
898 |
|
|
archetype *at; |
899 |
|
|
int i; |
900 |
|
|
|
901 |
root |
1.53 |
if ((at = archetype::find (shstr_depletion)) == NULL) |
902 |
root |
1.6 |
{ |
903 |
|
|
LOG (llevError, "Could not find archetype depletion.\n"); |
904 |
|
|
continue; |
905 |
elmex |
1.1 |
} |
906 |
root |
1.43 |
|
907 |
root |
1.6 |
depl = present_arch_in_ob (at, op); |
908 |
root |
1.10 |
|
909 |
root |
1.6 |
if (depl == NULL) |
910 |
|
|
continue; |
911 |
root |
1.10 |
|
912 |
root |
1.6 |
new_draw_info (NDI_UNIQUE, 0, op, "Shimmering light surrounds and restores you!"); |
913 |
root |
1.10 |
|
914 |
root |
1.6 |
for (i = 0; i < NUM_STATS; i++) |
915 |
root |
1.21 |
if (depl->stats.stat (i)) |
916 |
root |
1.6 |
new_draw_info (NDI_UNIQUE, 0, op, restore_msg[i]); |
917 |
root |
1.10 |
|
918 |
root |
1.40 |
depl->destroy (); |
919 |
root |
1.13 |
op->update_stats (); |
920 |
root |
1.6 |
return; |
921 |
elmex |
1.1 |
} |
922 |
root |
1.6 |
|
923 |
|
|
/* Voices */ |
924 |
|
|
if (item->type == BOOK && item->invisible && strcmp (item->name, "voice_behind") == 0) |
925 |
|
|
{ |
926 |
root |
1.29 |
new_draw_info (NDI_UNIQUE, 0, op, "You hear a voice from behind you, but you don't dare to turn around:"); |
927 |
root |
1.6 |
new_draw_info (NDI_WHITE, 0, op, item->msg); |
928 |
|
|
return; |
929 |
elmex |
1.1 |
} |
930 |
|
|
|
931 |
root |
1.6 |
/* Messages */ |
932 |
|
|
if (item->type == BOOK && item->invisible && strcmp (item->name, "message") == 0) |
933 |
elmex |
1.1 |
{ |
934 |
root |
1.6 |
new_draw_info (NDI_UNIQUE, 0, op, item->msg); |
935 |
|
|
return; |
936 |
elmex |
1.1 |
} |
937 |
|
|
|
938 |
root |
1.6 |
/* Enchant weapon */ |
939 |
|
|
if (item->type == BOOK && item->invisible && strcmp (item->name, "enchant weapon") == 0) |
940 |
elmex |
1.1 |
{ |
941 |
root |
1.6 |
if (god_enchants_weapon (op, god, item, skill)) |
942 |
|
|
return; |
943 |
|
|
else |
944 |
|
|
continue; |
945 |
elmex |
1.1 |
} |
946 |
|
|
|
947 |
root |
1.6 |
/* Spellbooks - works correctly only for prayers */ |
948 |
|
|
if (item->type == SPELL) |
949 |
elmex |
1.1 |
{ |
950 |
root |
1.6 |
if (check_spell_known (op, item->name)) |
951 |
|
|
continue; |
952 |
|
|
if (item->level > skill->level) |
953 |
|
|
continue; |
954 |
elmex |
1.1 |
|
955 |
root |
1.6 |
new_draw_info_format (NDI_UNIQUE, 0, op, "%s grants you use of a special prayer!", &god->name); |
956 |
|
|
do_learn_spell (op, item, 1); |
957 |
|
|
return; |
958 |
elmex |
1.1 |
|
959 |
root |
1.3 |
} |
960 |
elmex |
1.1 |
|
961 |
root |
1.6 |
/* Other gifts */ |
962 |
|
|
if (!item->invisible) |
963 |
|
|
{ |
964 |
|
|
if (god_gives_present (op, god, tr)) |
965 |
|
|
return; |
966 |
|
|
else |
967 |
|
|
continue; |
968 |
elmex |
1.1 |
} |
969 |
root |
1.6 |
/* else ignore it */ |
970 |
elmex |
1.1 |
} |
971 |
|
|
|
972 |
root |
1.6 |
new_draw_info (NDI_UNIQUE, 0, op, "You feel rapture."); |
973 |
elmex |
1.1 |
} |
974 |
|
|
|
975 |
|
|
/** |
976 |
root |
1.50 |
* Player prays at altar. |
977 |
|
|
* Checks for god changing, divine intervention, and so on. |
978 |
elmex |
1.1 |
*/ |
979 |
root |
1.50 |
void |
980 |
|
|
pray_at_altar (object *pl, object *altar, object *skill) |
981 |
root |
1.6 |
{ |
982 |
root |
1.50 |
object *pl_god = find_god (determine_god (pl)); |
983 |
|
|
|
984 |
|
|
if (INVOKE_PLAYER (PRAY_ALTAR, pl->contr, ARG_OBJECT (altar), ARG_OBJECT (skill))) |
985 |
|
|
return; |
986 |
elmex |
1.1 |
|
987 |
root |
1.50 |
/* If non consecrate altar, don't do anything */ |
988 |
|
|
if (!altar->other_arch) |
989 |
|
|
return; |
990 |
elmex |
1.1 |
|
991 |
root |
1.50 |
/* hmm. what happend depends on pl's current god, level, etc */ |
992 |
|
|
if (!pl_god) |
993 |
|
|
{ /*new convert */ |
994 |
root |
1.62 |
pl->become_follower (altar->other_arch); |
995 |
root |
1.50 |
return; |
996 |
|
|
} |
997 |
|
|
else if (pl_god->name == altar->other_arch->object::name) |
998 |
root |
1.6 |
{ |
999 |
root |
1.50 |
/* pray at your gods altar */ |
1000 |
|
|
/* this leads to very low levels of wis and pray to result in no doubling! */ |
1001 |
|
|
int bonus = (pl->stats.Wis + skill->level) / 10; |
1002 |
|
|
|
1003 |
|
|
/* we can get neg grace up faster */ |
1004 |
|
|
if (pl->stats.grace < 0) |
1005 |
|
|
pl->stats.grace += (bonus > -1 * (pl->stats.grace / 10) ? bonus : -1 * (pl->stats.grace / 10)); |
1006 |
elmex |
1.1 |
|
1007 |
root |
1.50 |
/* we can super-charge grace to 2x max */ |
1008 |
|
|
if (pl->stats.grace < 2 * pl->stats.maxgrace) |
1009 |
|
|
pl->stats.grace += bonus / 2; |
1010 |
|
|
else |
1011 |
|
|
pl->stats.grace = 2 * pl->stats.maxgrace; |
1012 |
root |
1.6 |
|
1013 |
root |
1.50 |
/* Every once in a while, the god decides to checkup on their |
1014 |
|
|
* follower, and may intervene to help them out. |
1015 |
|
|
*/ |
1016 |
|
|
bonus = max (1, bonus + max (pl->stats.luck, -3)); /* -- DAMN -- */ |
1017 |
root |
1.37 |
|
1018 |
root |
1.50 |
if (((random_roll (0, 399, pl, PREFER_LOW)) - bonus) < 0) |
1019 |
|
|
god_intervention (pl, pl_god, skill); |
1020 |
|
|
} |
1021 |
|
|
else |
1022 |
|
|
{ /* praying to another god! */ |
1023 |
|
|
uint64 loss = 0; |
1024 |
|
|
int angry = 1; |
1025 |
root |
1.37 |
|
1026 |
root |
1.50 |
/* I believe the logic for detecting opposing gods was completely |
1027 |
|
|
* broken - I think it should work now. altar->other_arch |
1028 |
|
|
* points to the god of this altar (which we have |
1029 |
|
|
* already verified is non null). pl_god->other_arch |
1030 |
|
|
* is the opposing god - we need to verify that exists before |
1031 |
|
|
* using its values. |
1032 |
|
|
*/ |
1033 |
|
|
if (pl_god->other_arch && (altar->other_arch->archname == pl_god->other_arch->archname)) |
1034 |
root |
1.6 |
{ |
1035 |
root |
1.50 |
angry = 2; |
1036 |
|
|
if (random_roll (0, skill->level + 2, pl, PREFER_LOW) - 5 > 0) |
1037 |
|
|
{ |
1038 |
|
|
object *tmp; |
1039 |
elmex |
1.1 |
|
1040 |
root |
1.50 |
/* you really screwed up */ |
1041 |
|
|
angry = 3; |
1042 |
|
|
new_draw_info_format (NDI_UNIQUE | NDI_NAVY, 0, pl, "Foul Priest! %s punishes you!", &pl_god->name); |
1043 |
root |
1.69 |
tmp = archetype::get (LOOSE_MANA); |
1044 |
root |
1.50 |
cast_magic_storm (pl, tmp, pl_god->level + 20); |
1045 |
|
|
} |
1046 |
|
|
else |
1047 |
|
|
new_draw_info_format (NDI_UNIQUE | NDI_NAVY, 0, pl, "Foolish heretic! %s is livid!", &pl_god->name); |
1048 |
root |
1.3 |
} |
1049 |
root |
1.50 |
else |
1050 |
|
|
new_draw_info_format (NDI_UNIQUE | NDI_NAVY, 0, pl, "Heretic! %s is angered!", &pl_god->name); |
1051 |
root |
1.37 |
|
1052 |
root |
1.50 |
/* whether we will be successfull in defecting or not - |
1053 |
|
|
* we lose experience from the clerical experience obj |
1054 |
|
|
*/ |
1055 |
root |
1.37 |
|
1056 |
root |
1.50 |
loss = angry * (skill->stats.exp / 10); |
1057 |
|
|
if (loss) |
1058 |
root |
1.64 |
change_exp (pl, -random_roll64 (0, loss, pl, PREFER_LOW), skill ? skill->skill : shstr_none, SK_SUBTRACT_SKILL_EXP); |
1059 |
elmex |
1.1 |
|
1060 |
root |
1.50 |
/* May switch Gods, but its random chance based on our current level |
1061 |
|
|
* note it gets harder to swap gods the higher we get |
1062 |
|
|
*/ |
1063 |
|
|
if ((angry == 1) && !(random_roll (0, skill->level, pl, PREFER_LOW))) |
1064 |
root |
1.62 |
pl->become_follower (altar->other_arch); |
1065 |
root |
1.50 |
else |
1066 |
root |
1.6 |
{ |
1067 |
root |
1.50 |
/* toss this player off the altar. He can try again. */ |
1068 |
|
|
new_draw_info (NDI_UNIQUE | NDI_NAVY, 0, pl, "A divine force pushes you off the altar."); |
1069 |
|
|
pl->contr->fire_on = 0; |
1070 |
|
|
pl->speed_left = 1.f; |
1071 |
|
|
move_player (pl, absdir (pl->facing + 4)); /* back him off the way he came. */ |
1072 |
root |
1.6 |
} |
1073 |
elmex |
1.1 |
} |
1074 |
|
|
} |
1075 |
|
|
|
1076 |
|
|
/** |
1077 |
|
|
* Changes the attributes of cone, smite, and ball spells as needed by the code. |
1078 |
|
|
* Returns false if there was no race to assign to the slaying field of the spell, but |
1079 |
|
|
* the spell attacktype contains AT_HOLYWORD. -b.t. |
1080 |
|
|
*/ |
1081 |
root |
1.6 |
int |
1082 |
|
|
tailor_god_spell (object *spellop, object *caster) |
1083 |
|
|
{ |
1084 |
|
|
object *god = find_god (determine_god (caster)); |
1085 |
|
|
int caster_is_spell = 0; |
1086 |
|
|
|
1087 |
|
|
if (caster->type == SPELL_EFFECT || caster->type == SPELL) |
1088 |
|
|
caster_is_spell = 1; |
1089 |
|
|
|
1090 |
|
|
/* if caster is a rune or the like, it doesn't worship anything. However, |
1091 |
|
|
* if this object is owned by someone, then the god that they worship |
1092 |
|
|
* is relevant, so use that. |
1093 |
|
|
*/ |
1094 |
root |
1.11 |
if (!god && caster->owner) |
1095 |
|
|
god = find_god (determine_god (caster->owner)); |
1096 |
root |
1.6 |
|
1097 |
|
|
if (!god || (spellop->attacktype & AT_HOLYWORD && !god->race)) |
1098 |
|
|
{ |
1099 |
|
|
if (!caster_is_spell) |
1100 |
|
|
new_draw_info (NDI_UNIQUE, 0, caster, "This prayer is useless unless you worship an appropriate god"); |
1101 |
|
|
else |
1102 |
|
|
LOG (llevError, "BUG: tailor_god_spell(): no god\n"); |
1103 |
root |
1.10 |
|
1104 |
root |
1.40 |
spellop->destroy (); |
1105 |
root |
1.6 |
return 0; |
1106 |
elmex |
1.1 |
} |
1107 |
|
|
|
1108 |
root |
1.6 |
/* either holy word or godpower attacks will set the slaying field */ |
1109 |
|
|
if (spellop->attacktype & AT_HOLYWORD || spellop->attacktype & AT_GODPOWER) |
1110 |
|
|
{ |
1111 |
|
|
if (spellop->slaying) |
1112 |
|
|
spellop->slaying = NULL; |
1113 |
root |
1.4 |
|
1114 |
root |
1.6 |
if (!caster_is_spell) |
1115 |
|
|
spellop->slaying = god->slaying; |
1116 |
|
|
else if (caster->slaying) |
1117 |
|
|
spellop->slaying = caster->slaying; |
1118 |
elmex |
1.1 |
} |
1119 |
|
|
|
1120 |
root |
1.6 |
/* only the godpower attacktype adds the god's attack onto the spell */ |
1121 |
|
|
if (spellop->attacktype & AT_GODPOWER) |
1122 |
|
|
spellop->attacktype = spellop->attacktype | god->attacktype; |
1123 |
elmex |
1.1 |
|
1124 |
root |
1.6 |
/* tack on the god's name to the spell */ |
1125 |
|
|
if (spellop->attacktype & AT_HOLYWORD || spellop->attacktype & AT_GODPOWER) |
1126 |
|
|
{ |
1127 |
|
|
spellop->title = god->name; |
1128 |
|
|
if (spellop->title) |
1129 |
|
|
{ |
1130 |
|
|
char buf[MAX_BUF]; |
1131 |
|
|
|
1132 |
|
|
sprintf (buf, "%s of %s", &spellop->name, &spellop->title); |
1133 |
|
|
spellop->name = spellop->name_pl = buf; |
1134 |
root |
1.3 |
} |
1135 |
root |
1.6 |
} |
1136 |
elmex |
1.1 |
|
1137 |
root |
1.6 |
return 1; |
1138 |
elmex |
1.1 |
} |