1 | /* |
1 | /* |
2 | CrossFire, A Multiplayer game for X-windows |
2 | * CrossFire, A Multiplayer game for X-windows |
3 | |
3 | * |
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4 | * Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team |
4 | Copyright (C) 2002 Mark Wedel & Crossfire Development Team |
5 | * Copyright (C) 2002 Mark Wedel & Crossfire Development Team |
5 | Copyright (C) 1992 Frank Tore Johansen |
6 | * Copyright (C) 1992 Frank Tore Johansen |
6 | |
7 | * |
7 | This program is free software; you can redistribute it and/or modify |
8 | * This program is free software; you can redistribute it and/or modify |
8 | it under the terms of the GNU General Public License as published by |
9 | * it under the terms of the GNU General Public License as published by |
9 | the Free Software Foundation; either version 2 of the License, or |
10 | * the Free Software Foundation; either version 2 of the License, or |
10 | (at your option) any later version. |
11 | * (at your option) any later version. |
11 | |
12 | * |
12 | This program is distributed in the hope that it will be useful, |
13 | * This program is distributed in the hope that it will be useful, |
13 | but WITHOUT ANY WARRANTY; without even the implied warranty of |
14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
14 | MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
15 | GNU General Public License for more details. |
16 | * GNU General Public License for more details. |
16 | |
17 | * |
17 | You should have received a copy of the GNU General Public License |
18 | * You should have received a copy of the GNU General Public License |
18 | along with this program; if not, write to the Free Software |
19 | * along with this program; if not, write to the Free Software |
19 | Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. |
20 | * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. |
20 | |
21 | * |
21 | The authors can be reached via e-mail at <crossfire@schmorp.de> |
22 | * The authors can be reached via e-mail at <crossfire@schmorp.de> |
22 | */ |
23 | */ |
23 | |
24 | |
24 | #include <global.h> |
25 | #include <global.h> |
25 | #include <sproto.h> |
26 | #include <sproto.h> |
26 | |
27 | |
27 | /* |
28 | /* |
… | |
… | |
40 | |
41 | |
41 | /* |
42 | /* |
42 | * spool works mostly like strtok(char *, ":"), but it can also |
43 | * spool works mostly like strtok(char *, ":"), but it can also |
43 | * log a specified error message if something goes wrong. |
44 | * log a specified error message if something goes wrong. |
44 | */ |
45 | */ |
45 | |
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46 | char * |
46 | char * |
47 | spool (char *bp, char *error) |
47 | spool (char *bp, const char *error) |
48 | { |
48 | { |
49 | static char *prev_pos = NULL; |
49 | static char *prev_pos = NULL; |
50 | char *next_pos; |
50 | char *next_pos; |
51 | |
51 | |
52 | if (bp == NULL) |
52 | if (bp == NULL) |
… | |
… | |
75 | |
75 | |
76 | /* |
76 | /* |
77 | * Does what it says, copies the contents of the first score structure |
77 | * Does what it says, copies the contents of the first score structure |
78 | * to the second one. |
78 | * to the second one. |
79 | */ |
79 | */ |
80 | |
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81 | static void |
80 | static void |
82 | copy_score (score *sc1, score *sc2) |
81 | copy_score (score *sc1, score *sc2) |
83 | { |
82 | { |
84 | assign (sc2->name , sc1->name); |
83 | assign (sc2->name , sc1->name); |
85 | assign (sc2->title , sc1->title); |
84 | assign (sc2->title , sc1->title); |
… | |
… | |
93 | |
92 | |
94 | /* |
93 | /* |
95 | * Writes the given score structure to a static buffer, and returns |
94 | * Writes the given score structure to a static buffer, and returns |
96 | * a pointer to it. |
95 | * a pointer to it. |
97 | */ |
96 | */ |
98 | |
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99 | static char * |
97 | static char * |
100 | put_score (score *sc) |
98 | put_score (score *sc) |
101 | { |
99 | { |
102 | static char buf[MAX_BUF]; |
100 | static char buf[MAX_BUF]; |
103 | |
101 | |
… | |
… | |
265 | score *old_score; |
263 | score *old_score; |
266 | |
264 | |
267 | if (op->stats.exp == 0) |
265 | if (op->stats.exp == 0) |
268 | return; |
266 | return; |
269 | |
267 | |
270 | if (op->contr->explore) |
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271 | { |
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272 | new_draw_info (NDI_UNIQUE, 0, op, "Since you were in explore mode,"); |
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273 | new_draw_info (NDI_UNIQUE, 0, op, "you can't enter the high-score list."); |
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274 | return; |
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275 | } |
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276 | |
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277 | assign (new_score.name, op->name); |
268 | assign (new_score.name, op->name); |
278 | assign (new_score.title, op->title.length () ? &op->title : op->contr->title); |
269 | assign (new_score.title, op->title.length () ? &op->title : op->contr->title); |
279 | assign (new_score.killer, op->contr->killer[0] ? op->contr->killer : "a dungeon collapse"); |
270 | assign (new_score.killer, op->contr->killer[0] ? op->contr->killer : "a dungeon collapse"); |
280 | assign (new_score.maplevel, op->map ? op->map->name ? op->map->name : op->map->path : ""); |
271 | assign (new_score.maplevel, op->map ? op->map->name ? &op->map->name : &op->map->path : ""); |
281 | |
272 | |
282 | new_score.exp = op->stats.exp; |
273 | new_score.exp = op->stats.exp; |
283 | new_score.maxhp = op->stats.maxhp; |
274 | new_score.maxhp = op->stats.maxhp; |
284 | new_score.maxsp = op->stats.maxsp; |
275 | new_score.maxsp = op->stats.maxsp; |
285 | new_score.maxgrace = op->stats.maxgrace; |
276 | new_score.maxgrace = op->stats.maxgrace; |