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remove or document dead code
make effectively static symbols actually static, part 2
make effectively static symbols actually static, part 1
clarify license
update copyright
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update copyrights and other minor stuff to deliantra
- upgrade crossfire trt to the GPL version 3 (hopefully correctly). - add a single file covered by the GNU Affero General Public License (which is not yet released, so I used the current draft, which is legally a bit wavy, but its likely better than nothing as it expresses direct intent by the authors, and we can upgrade as soon as it has been released). * this should ensure availability of source code for the server at least and hopefully also archetypes and maps even when modified versions are not being distributed, in accordance of section 13 of the agplv3.
- improve observe - remove more cruft code - archetype loading almost works again, reloading probbaly still borked.
update copyrights in server/*.C
- reduce default output-sync to less than a second - output-sync command now uses seconds as unit, not something users cannot even know. - lots of useless const adjustments.
comments
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added some copyrights
preliminary snapshot check-in, DO NOT USE IN PRODUCTION SYSTEMS See the Changes file for details
replace update_ob_speed by ->set_speed
- improved login code - removed some cruft code and (finally), the player_pod hack
- simplify headerfiles (this is the 21st century) - remove long long hacks for printf etc.
lld -> I64_PFd
silly
enlarge killer and other fields, do not use silly BIG_NAME with no meaning.
indent
- improve assign to prepend "..." - make more use of assign - implement op->debug_desc() and make some more use of it
indent
indent
THIS CODE WILL NOT COMPILE use the STABLE tag instead. - major changes in object lifetime and memory management - replaced manual refcounting by shstr class - removed quest system - many optimisations - major changes
remove compression support, intiialise perl earlier etc. etc.
expand initial tabs to spaces
Made server compile with C++. Removed cfanim plugin and crossedit. C++ here we come.
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