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/cvs/deliantra/server/server/hiscore.C
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Comparing deliantra/server/server/hiscore.C (file contents):
Revision 1.8 by root, Thu Sep 14 22:34:04 2006 UTC vs.
Revision 1.9 by root, Fri Sep 29 11:53:09 2006 UTC

30 * The score structure is used when treating new high-scores 30 * The score structure is used when treating new high-scores
31 */ 31 */
32 32
33typedef struct scr 33typedef struct scr
34{ 34{
35 char name[BIG_NAME]; /* name */ 35 char name[64]; // name */
36 char title[BIG_NAME]; /* Title */ 36 char title[64]; // Title */
37 char killer[BIG_NAME]; /* name (+ title) or "quit" */ 37 char killer[64]; // name (+ title) or "quit" */
38 sint64 exp; /* Experience */ 38 sint64 exp; // Experience */
39 char maplevel[BIG_NAME]; /* Killed on what level */ 39 char maplevel[128]; // Killed on what level */
40 int maxhp, maxsp, maxgrace; /* Max hp, sp, grace when killed */ 40 int maxhp, maxsp, maxgrace; // Max hp, sp, grace when killed */
41 int position; /* Position in the highscore list */ 41 int position; // Position in the highscore list */
42} score; 42} score;
43 43
44/* 44/*
45 * spool works mostly like strtok(char *, ":"), but it can also 45 * spool works mostly like strtok(char *, ":"), but it can also
46 * log a specified error message if something goes wrong. 46 * log a specified error message if something goes wrong.

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