1 | /* |
1 | /* |
2 | CrossFire, A Multiplayer game for X-windows |
2 | * This file is part of Deliantra, the Roguelike Realtime MMORPG. |
3 | |
3 | * |
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4 | * Copyright (©) 2005,2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team |
4 | Copyright (C) 2002 Mark Wedel & Crossfire Development Team |
5 | * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team |
5 | Copyright (C) 1992 Frank Tore Johansen |
6 | * Copyright (©) 1992,2007 Frank Tore Johansen |
6 | |
7 | * |
7 | This program is free software; you can redistribute it and/or modify |
8 | * Deliantra is free software: you can redistribute it and/or modify |
8 | it under the terms of the GNU General Public License as published by |
9 | * it under the terms of the GNU General Public License as published by |
9 | the Free Software Foundation; either version 2 of the License, or |
10 | * the Free Software Foundation, either version 3 of the License, or |
10 | (at your option) any later version. |
11 | * (at your option) any later version. |
11 | |
12 | * |
12 | This program is distributed in the hope that it will be useful, |
13 | * This program is distributed in the hope that it will be useful, |
13 | but WITHOUT ANY WARRANTY; without even the implied warranty of |
14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
14 | MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
15 | GNU General Public License for more details. |
16 | * GNU General Public License for more details. |
16 | |
17 | * |
17 | You should have received a copy of the GNU General Public License |
18 | * You should have received a copy of the GNU General Public License |
18 | along with this program; if not, write to the Free Software |
19 | * along with this program. If not, see <http://www.gnu.org/licenses/>. |
19 | Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. |
20 | * |
20 | |
21 | * The authors can be reached via e-mail to <support@deliantra.net> |
21 | The authors can be reached via e-mail at <crossfire@schmorp.de> |
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22 | */ |
22 | */ |
23 | |
23 | |
24 | #include <global.h> |
24 | #include <global.h> |
25 | #ifndef __CEXTRACT__ |
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26 | # include <sproto.h> |
25 | #include <sproto.h> |
27 | #endif |
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28 | |
26 | |
29 | /* |
27 | /* |
30 | * The score structure is used when treating new high-scores |
28 | * The score structure is used when treating new high-scores |
31 | */ |
29 | */ |
32 | |
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33 | typedef struct scr |
30 | typedef struct scr |
34 | { |
31 | { |
35 | char name[64]; // name */ |
32 | char name[64]; // name */ |
36 | char title[64]; // Title */ |
33 | char title[64]; // Title */ |
37 | char killer[64]; // name (+ title) or "quit" */ |
34 | char killer[64]; // name (+ title) or "quit" */ |
… | |
… | |
43 | |
40 | |
44 | /* |
41 | /* |
45 | * spool works mostly like strtok(char *, ":"), but it can also |
42 | * spool works mostly like strtok(char *, ":"), but it can also |
46 | * log a specified error message if something goes wrong. |
43 | * log a specified error message if something goes wrong. |
47 | */ |
44 | */ |
48 | |
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49 | char * |
45 | char * |
50 | spool (char *bp, char *error) |
46 | spool (char *bp, const char *error) |
51 | { |
47 | { |
52 | static char *prev_pos = NULL; |
48 | static char *prev_pos = NULL; |
53 | char *next_pos; |
49 | char *next_pos; |
54 | |
50 | |
55 | if (bp == NULL) |
51 | if (bp == NULL) |
… | |
… | |
78 | |
74 | |
79 | /* |
75 | /* |
80 | * Does what it says, copies the contents of the first score structure |
76 | * Does what it says, copies the contents of the first score structure |
81 | * to the second one. |
77 | * to the second one. |
82 | */ |
78 | */ |
83 | |
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84 | static void |
79 | static void |
85 | copy_score (score *sc1, score *sc2) |
80 | copy_score (score *sc1, score *sc2) |
86 | { |
81 | { |
87 | assign (sc2->name , sc1->name); |
82 | assign (sc2->name , sc1->name); |
88 | assign (sc2->title , sc1->title); |
83 | assign (sc2->title , sc1->title); |
… | |
… | |
96 | |
91 | |
97 | /* |
92 | /* |
98 | * Writes the given score structure to a static buffer, and returns |
93 | * Writes the given score structure to a static buffer, and returns |
99 | * a pointer to it. |
94 | * a pointer to it. |
100 | */ |
95 | */ |
101 | |
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102 | static char * |
96 | static char * |
103 | put_score (score *sc) |
97 | put_score (score *sc) |
104 | { |
98 | { |
105 | static char buf[MAX_BUF]; |
99 | static char buf[MAX_BUF]; |
106 | |
100 | |
107 | sprintf (buf, "%s:%s:%lld:%s:%s:%d:%d:%d", sc->name, sc->title, (long long) sc->exp, sc->killer, sc->maplevel, |
101 | sprintf (buf, "%s:%s:%" PRId64 ":%s:%s:%d:%d:%d", |
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102 | sc->name, sc->title, (sint64)sc->exp, sc->killer, |
108 | sc->maxhp, sc->maxsp, sc->maxgrace); |
103 | sc->maplevel, sc->maxhp, sc->maxsp, sc->maxgrace); |
109 | return buf; |
104 | return buf; |
110 | } |
105 | } |
111 | |
106 | |
112 | /* |
107 | /* |
113 | * The oposite of put_score, get_score reads from the given buffer into |
108 | * The oposite of put_score, get_score reads from the given buffer into |
… | |
… | |
134 | assign (sc.title, cp); |
129 | assign (sc.title, cp); |
135 | |
130 | |
136 | if ((cp = spool (0, "score")) == NULL) |
131 | if ((cp = spool (0, "score")) == NULL) |
137 | return 0; |
132 | return 0; |
138 | |
133 | |
139 | long long exp; |
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140 | sscanf (cp, "%lld", &exp); |
134 | sscanf (cp, "%" SCNd64, &sc.exp); |
141 | sc.exp = exp; |
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142 | |
135 | |
143 | if ((cp = spool (0, "killer")) == NULL) |
136 | if ((cp = spool (0, "killer")) == NULL) |
144 | return 0; |
137 | return 0; |
145 | |
138 | |
146 | assign (sc.killer, cp); |
139 | assign (sc.killer, cp); |
… | |
… | |
173 | static char retbuf[MAX_BUF]; |
166 | static char retbuf[MAX_BUF]; |
174 | |
167 | |
175 | if (!strncmp (sc->killer, "quit", MAX_NAME)) |
168 | if (!strncmp (sc->killer, "quit", MAX_NAME)) |
176 | sprintf (retbuf, "%3d %10lld %s the %s quit the game on map %s [%d][%d][%d].", |
169 | sprintf (retbuf, "%3d %10lld %s the %s quit the game on map %s [%d][%d][%d].", |
177 | sc->position, (long long) sc->exp, sc->name, sc->title, sc->maplevel, sc->maxhp, sc->maxsp, sc->maxgrace); |
170 | sc->position, (long long) sc->exp, sc->name, sc->title, sc->maplevel, sc->maxhp, sc->maxsp, sc->maxgrace); |
178 | else if (!strncmp (sc->killer, "left", MAX_NAME)) |
171 | else if (!strncmp (sc->killer, "leaving", MAX_NAME)) |
179 | sprintf (retbuf, "%3d %10lld %s the %s left the game on map %s [%d][%d][%d].", |
172 | sprintf (retbuf, "%3d %10lld %s the %s left the game on map %s [%d][%d][%d].", |
180 | sc->position, (long long) sc->exp, sc->name, sc->title, sc->maplevel, sc->maxhp, sc->maxsp, sc->maxgrace); |
173 | sc->position, (long long) sc->exp, sc->name, sc->title, sc->maplevel, sc->maxhp, sc->maxsp, sc->maxgrace); |
181 | else |
174 | else |
182 | sprintf (retbuf, "%3d %10lld %s the %s was killed by %s on map %s [%d][%d][%d].", |
175 | sprintf (retbuf, "%3d %10lld %s the %s was killed by %s on map %s [%d][%d][%d].", |
183 | sc->position, (long long) sc->exp, sc->name, sc->title, sc->killer, sc->maplevel, sc->maxhp, sc->maxsp, sc->maxgrace); |
176 | sc->position, (long long) sc->exp, sc->name, sc->title, sc->killer, sc->maplevel, sc->maxhp, sc->maxsp, sc->maxgrace); |
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177 | |
184 | return retbuf; |
178 | return retbuf; |
185 | } |
179 | } |
186 | |
180 | |
187 | /* |
181 | /* |
188 | * add_score() adds the given score-structure to the high-score list, but |
182 | * add_score() adds the given score-structure to the high-score list, but |
… | |
… | |
269 | score *old_score; |
263 | score *old_score; |
270 | |
264 | |
271 | if (op->stats.exp == 0) |
265 | if (op->stats.exp == 0) |
272 | return; |
266 | return; |
273 | |
267 | |
274 | if (!op->contr->name_changed) |
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275 | { |
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276 | if (op->stats.exp > 0) |
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277 | { |
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278 | new_draw_info (NDI_UNIQUE, 0, op, "As you haven't changed your name, you won't"); |
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279 | new_draw_info (NDI_UNIQUE, 0, op, "get into the high-score list."); |
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280 | } |
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281 | return; |
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282 | } |
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283 | if (QUERY_FLAG (op, FLAG_WAS_WIZ)) |
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284 | { |
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285 | new_draw_info (NDI_UNIQUE, 0, op, "Since you have been in wizard mode,"); |
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286 | new_draw_info (NDI_UNIQUE, 0, op, "you can't enter the high-score list."); |
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287 | return; |
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288 | } |
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289 | if (op->contr->explore) |
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290 | { |
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291 | new_draw_info (NDI_UNIQUE, 0, op, "Since you were in explore mode,"); |
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292 | new_draw_info (NDI_UNIQUE, 0, op, "you can't enter the high-score list."); |
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293 | return; |
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294 | } |
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295 | |
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296 | assign (new_score.name, op->name); |
268 | assign (new_score.name, op->name); |
297 | assign (new_score.title, op->title.length () ? &op->title : op->contr->title); |
269 | assign (new_score.title, op->title.length () ? &op->title : op->contr->title); |
298 | assign (new_score.killer, op->contr->killer[0] ? op->contr->killer : "a dungeon collapse"); |
270 | assign (new_score.killer, op->contr->killer_name ()); |
299 | assign (new_score.maplevel, op->map ? op->map->name ? op->map->name : op->map->path : ""); |
271 | assign (new_score.maplevel, op->map ? op->map->name ? &op->map->name : &op->map->path : ""); |
300 | |
272 | |
301 | new_score.exp = op->stats.exp; |
273 | new_score.exp = op->stats.exp; |
302 | new_score.maxhp = op->stats.maxhp; |
274 | new_score.maxhp = op->stats.maxhp; |
303 | new_score.maxsp = op->stats.maxsp; |
275 | new_score.maxsp = op->stats.maxsp; |
304 | new_score.maxgrace = op->stats.maxgrace; |
276 | new_score.maxgrace = op->stats.maxgrace; |
… | |
… | |
351 | LOG (llevError, "Cannot open highscore file %s: %s\n", buf, strerror (errno)); |
323 | LOG (llevError, "Cannot open highscore file %s: %s\n", buf, strerror (errno)); |
352 | if (op != NULL) |
324 | if (op != NULL) |
353 | new_draw_info (NDI_UNIQUE, 0, op, "There is no highscore file."); |
325 | new_draw_info (NDI_UNIQUE, 0, op, "There is no highscore file."); |
354 | return; |
326 | return; |
355 | } |
327 | } |
356 | if (op != NULL) |
328 | |
357 | clear_win_info (op); |
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358 | new_draw_info (NDI_UNIQUE, 0, op, "Nr Score Who [max hp][max sp][max grace]"); |
329 | new_draw_info (NDI_UNIQUE, 0, op, "Nr Score Who [max hp][max sp][max grace]"); |
359 | |
330 | |
360 | while (fgets (buf, MAX_BUF, fp) != NULL) |
331 | while (fgets (buf, MAX_BUF, fp) != NULL) |
361 | { |
332 | { |
362 | if (j >= HIGHSCORE_LENGTH || i >= (max - 1)) |
333 | if (j >= HIGHSCORE_LENGTH || i >= (max - 1)) |
363 | break; |
334 | break; |
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335 | |
364 | if ((sc = get_score (buf)) == NULL) |
336 | if ((sc = get_score (buf)) == NULL) |
365 | break; |
337 | break; |
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338 | |
366 | sc->position = ++j; |
339 | sc->position = ++j; |
367 | if (match == NULL) |
340 | if (match == NULL) |
368 | { |
341 | { |
369 | scorebuf = draw_one_high_score (sc); |
342 | scorebuf = draw_one_high_score (sc); |
370 | i++; |
343 | i++; |
… | |
… | |
377 | i++; |
350 | i++; |
378 | } |
351 | } |
379 | else |
352 | else |
380 | continue; |
353 | continue; |
381 | } |
354 | } |
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355 | |
382 | /* Replaced what seemed to an overly complicated word wrap method |
356 | /* Replaced what seemed to an overly complicated word wrap method |
383 | * still word wraps, but assumes at most 2 lines of data. |
357 | * still word wraps, but assumes at most 2 lines of data. |
384 | * mw - 2-12-97 |
358 | * mw - 2-12-97 |
385 | */ |
359 | */ |
386 | assign (buf, scorebuf); |
360 | assign (buf, scorebuf); |
… | |
… | |
409 | new_draw_info (NDI_UNIQUE, 0, op, buf); |
383 | new_draw_info (NDI_UNIQUE, 0, op, buf); |
410 | } |
384 | } |
411 | |
385 | |
412 | close_and_delete (fp, comp); |
386 | close_and_delete (fp, comp); |
413 | } |
387 | } |
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388 | |