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/* |
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CrossFire, A Multiplayer game for X-windows |
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|
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Copyright (C) 2002 Mark Wedel & Crossfire Development Team |
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Copyright (C) 1992 Frank Tore Johansen |
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|
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This program is free software; you can redistribute it and/or modify |
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it under the terms of the GNU General Public License as published by |
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the Free Software Foundation; either version 2 of the License, or |
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(at your option) any later version. |
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|
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This program is distributed in the hope that it will be useful, |
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but WITHOUT ANY WARRANTY; without even the implied warranty of |
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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GNU General Public License for more details. |
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|
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You should have received a copy of the GNU General Public License |
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along with this program; if not, write to the Free Software |
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Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. |
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|
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The authors can be reached via e-mail at <crossfire@schmorp.de> |
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*/ |
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|
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#include <global.h> |
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#include <sproto.h> |
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|
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/* |
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* The score structure is used when treating new high-scores |
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*/ |
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typedef struct scr |
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{ |
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char name[64]; // name */ |
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char title[64]; // Title */ |
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char killer[64]; // name (+ title) or "quit" */ |
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sint64 exp; // Experience */ |
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char maplevel[128]; // Killed on what level */ |
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int maxhp, maxsp, maxgrace; // Max hp, sp, grace when killed */ |
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int position; // Position in the highscore list */ |
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} score; |
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|
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/* |
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* spool works mostly like strtok(char *, ":"), but it can also |
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* log a specified error message if something goes wrong. |
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*/ |
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|
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char * |
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spool (char *bp, char *error) |
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{ |
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static char *prev_pos = NULL; |
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char *next_pos; |
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|
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if (bp == NULL) |
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{ |
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if (prev_pos == NULL) |
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{ |
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LOG (llevError, "Called spool (%s) with NULL without previous call.\n", error); |
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return NULL; |
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} |
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bp = prev_pos; |
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} |
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if (*bp == '\0') |
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{ |
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LOG (llevError, "spool: End of line at %s\n", error); |
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return NULL; |
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} |
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if ((next_pos = strchr (bp, ':')) != NULL) |
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{ |
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*next_pos = '\0'; |
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prev_pos = next_pos + 1; |
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} |
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else |
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prev_pos = NULL; |
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return bp; |
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} |
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|
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/* |
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* Does what it says, copies the contents of the first score structure |
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* to the second one. |
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*/ |
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|
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static void |
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copy_score (score *sc1, score *sc2) |
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{ |
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assign (sc2->name , sc1->name); |
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assign (sc2->title , sc1->title); |
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assign (sc2->killer , sc1->killer); |
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assign (sc2->maplevel, sc1->maplevel); |
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sc2->exp = sc1->exp; |
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sc2->maxhp = sc1->maxhp; |
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sc2->maxsp = sc1->maxsp; |
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sc2->maxgrace = sc1->maxgrace; |
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} |
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|
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/* |
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* Writes the given score structure to a static buffer, and returns |
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* a pointer to it. |
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*/ |
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|
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static char * |
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put_score (score *sc) |
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{ |
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static char buf[MAX_BUF]; |
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|
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sprintf (buf, "%s:%s:%" PRId64 ":%s:%s:%d:%d:%d", |
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sc->name, sc->title, (sint64)sc->exp, sc->killer, |
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sc->maplevel, sc->maxhp, sc->maxsp, sc->maxgrace); |
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return buf; |
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} |
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|
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/* |
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* The oposite of put_score, get_score reads from the given buffer into |
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* a static score structure, and returns a pointer to it. |
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*/ |
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|
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static score * |
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get_score (char *bp) |
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{ |
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static score sc; |
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char *cp; |
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|
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if ((cp = strchr (bp, '\n')) != NULL) |
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*cp = '\0'; |
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|
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if ((cp = spool (bp, "name")) == NULL) |
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return 0; |
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|
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assign (sc.name, cp); |
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|
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if ((cp = spool (0, "title")) == NULL) |
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return 0; |
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|
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assign (sc.title, cp); |
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|
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if ((cp = spool (0, "score")) == NULL) |
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return 0; |
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|
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sscanf (cp, "%" SCNd64, &sc.exp); |
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|
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if ((cp = spool (0, "killer")) == NULL) |
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return 0; |
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|
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assign (sc.killer, cp); |
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|
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if ((cp = spool (0, "map")) == NULL) |
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return 0; |
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|
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assign (sc.maplevel, cp); |
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|
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if ((cp = spool (0, "maxhp")) == NULL) |
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return 0; |
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|
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sscanf (cp, "%d", &sc.maxhp); |
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|
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if ((cp = spool (0, "maxsp")) == NULL) |
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return 0; |
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|
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sscanf (cp, "%d", &sc.maxsp); |
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|
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if ((cp = spool (0, "maxgrace")) == NULL) |
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return 0; |
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|
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sscanf (cp, "%d", &sc.maxgrace); |
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return ≻ |
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} |
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|
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static char * |
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draw_one_high_score (score *sc) |
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{ |
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static char retbuf[MAX_BUF]; |
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|
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if (!strncmp (sc->killer, "quit", MAX_NAME)) |
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sprintf (retbuf, "%3d %10lld %s the %s quit the game on map %s [%d][%d][%d].", |
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sc->position, (long long) sc->exp, sc->name, sc->title, sc->maplevel, sc->maxhp, sc->maxsp, sc->maxgrace); |
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else if (!strncmp (sc->killer, "left", MAX_NAME)) |
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sprintf (retbuf, "%3d %10lld %s the %s left the game on map %s [%d][%d][%d].", |
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sc->position, (long long) sc->exp, sc->name, sc->title, sc->maplevel, sc->maxhp, sc->maxsp, sc->maxgrace); |
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else |
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sprintf (retbuf, "%3d %10lld %s the %s was killed by %s on map %s [%d][%d][%d].", |
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sc->position, (long long) sc->exp, sc->name, sc->title, sc->killer, sc->maplevel, sc->maxhp, sc->maxsp, sc->maxgrace); |
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return retbuf; |
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} |
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|
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/* |
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* add_score() adds the given score-structure to the high-score list, but |
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* only if it was good enough to deserve a place. |
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*/ |
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|
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static score * |
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add_score (score *new_score) |
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{ |
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FILE *fp; |
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static score old_score; |
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score *tmp_score, pscore[HIGHSCORE_LENGTH]; |
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char buf[MAX_BUF], filename[MAX_BUF], *bp; |
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int nrofscores = 0, flag = 0, i, comp; |
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|
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new_score->position = HIGHSCORE_LENGTH + 1; |
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old_score.position = -1; |
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sprintf (filename, "%s/%s", settings.localdir, HIGHSCORE); |
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if ((fp = open_and_uncompress (filename, 1, &comp)) != NULL) |
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{ |
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while (fgets (buf, MAX_BUF, fp) != NULL && nrofscores < HIGHSCORE_LENGTH) |
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{ |
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if ((tmp_score = get_score (buf)) == NULL) |
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break; |
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if (!flag && new_score->exp >= tmp_score->exp) |
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{ |
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copy_score (new_score, &pscore[nrofscores]); |
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new_score->position = nrofscores; |
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flag = 1; |
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if (++nrofscores >= HIGHSCORE_LENGTH) |
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break; |
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} |
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if (!strcmp (new_score->name, tmp_score->name)) |
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{ /* Another entry */ |
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copy_score (tmp_score, &old_score); |
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old_score.position = nrofscores; |
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if (flag) |
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continue; |
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} |
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copy_score (tmp_score, &pscore[nrofscores++]); |
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} |
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close_and_delete (fp, comp); |
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} |
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if (old_score.position != -1 && old_score.exp >= new_score->exp) |
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return &old_score; /* Did not beat old score */ |
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if (!flag && nrofscores < HIGHSCORE_LENGTH) |
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copy_score (new_score, &pscore[nrofscores++]); |
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if ((fp = fopen (filename, "w")) == NULL) |
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{ |
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LOG (llevError, "Cannot write to highscore file %s: %s\n", filename, strerror (errno)); |
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return NULL; |
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} |
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for (i = 0; i < nrofscores; i++) |
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{ |
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bp = put_score (&pscore[i]); |
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fprintf (fp, "%s\n", bp); |
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} |
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fclose (fp); |
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if (flag) |
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{ |
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|
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/* Eneq(@csd.uu.se): Patch to fix error in adding a new score to the |
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hiscore-list */ |
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if (old_score.position == -1) |
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return new_score; |
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return &old_score; |
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} |
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new_score->position = -1; |
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if (old_score.position != -1) |
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return &old_score; |
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if (nrofscores) |
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{ |
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copy_score (&pscore[nrofscores - 1], &old_score); |
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return &old_score; |
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} |
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LOG (llevError, "Highscore error.\n"); |
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return NULL; |
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} |
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|
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void |
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check_score (object *op) |
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{ |
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score new_score; |
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score *old_score; |
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|
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if (op->stats.exp == 0) |
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return; |
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|
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if (op->contr->explore) |
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{ |
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new_draw_info (NDI_UNIQUE, 0, op, "Since you were in explore mode,"); |
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new_draw_info (NDI_UNIQUE, 0, op, "you can't enter the high-score list."); |
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return; |
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} |
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|
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assign (new_score.name, op->name); |
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assign (new_score.title, op->title.length () ? &op->title : op->contr->title); |
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assign (new_score.killer, op->contr->killer[0] ? op->contr->killer : "a dungeon collapse"); |
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assign (new_score.maplevel, op->map ? op->map->name ? &op->map->name : &op->map->path : ""); |
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|
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new_score.exp = op->stats.exp; |
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new_score.maxhp = op->stats.maxhp; |
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new_score.maxsp = op->stats.maxsp; |
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new_score.maxgrace = op->stats.maxgrace; |
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|
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if ((old_score = add_score (&new_score)) == NULL) |
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{ |
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new_draw_info (NDI_UNIQUE, 0, op, "Error in the highscore list."); |
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return; |
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} |
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|
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if (new_score.position == -1) |
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{ |
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new_score.position = HIGHSCORE_LENGTH + 1; /* Not strictly correct... */ |
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if (!strcmp (old_score->name, new_score.name)) |
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new_draw_info (NDI_UNIQUE, 0, op, "You didn't beat your last highscore:"); |
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else |
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new_draw_info (NDI_UNIQUE, 0, op, "You didn't enter the highscore list:"); |
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new_draw_info (NDI_UNIQUE, 0, op, draw_one_high_score (old_score)); |
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new_draw_info (NDI_UNIQUE, 0, op, draw_one_high_score (&new_score)); |
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return; |
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} |
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|
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if (old_score->exp >= new_score.exp) |
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new_draw_info (NDI_UNIQUE, 0, op, "You didn't beat your last score:"); |
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else |
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new_draw_info (NDI_UNIQUE, 0, op, "You beat your last score:"); |
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|
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new_draw_info (NDI_UNIQUE, 0, op, draw_one_high_score (old_score)); |
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new_draw_info (NDI_UNIQUE, 0, op, draw_one_high_score (&new_score)); |
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} |
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|
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/* displays the high score file. object is the calling object |
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* (null if being called via command line.) max is the maximum |
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* number of scores to display. match, if set, is the name or class |
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* to match to. |
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*/ |
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|
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void |
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display_high_score (object *op, int max, const char *match) |
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{ |
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const size_t maxchar = 80; |
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FILE *fp; |
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char buf[MAX_BUF], *scorebuf, *bp, *cp; |
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int i = 0, j = 0, comp; |
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score *sc; |
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|
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sprintf (buf, "%s/%s", settings.localdir, HIGHSCORE); |
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if ((fp = open_and_uncompress (buf, 0, &comp)) == NULL) |
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{ |
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LOG (llevError, "Cannot open highscore file %s: %s\n", buf, strerror (errno)); |
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if (op != NULL) |
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new_draw_info (NDI_UNIQUE, 0, op, "There is no highscore file."); |
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return; |
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} |
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if (op != NULL) |
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clear_win_info (op); |
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new_draw_info (NDI_UNIQUE, 0, op, "Nr Score Who [max hp][max sp][max grace]"); |
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|
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while (fgets (buf, MAX_BUF, fp) != NULL) |
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{ |
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if (j >= HIGHSCORE_LENGTH || i >= (max - 1)) |
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break; |
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if ((sc = get_score (buf)) == NULL) |
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break; |
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sc->position = ++j; |
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if (match == NULL) |
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{ |
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scorebuf = draw_one_high_score (sc); |
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i++; |
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} |
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else |
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{ |
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if (!strcasecmp (sc->name, match) || !strcasecmp (sc->title, match)) |
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{ |
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scorebuf = draw_one_high_score (sc); |
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i++; |
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} |
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else |
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continue; |
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} |
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/* Replaced what seemed to an overly complicated word wrap method |
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* still word wraps, but assumes at most 2 lines of data. |
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* mw - 2-12-97 |
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*/ |
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assign (buf, scorebuf); |
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|
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cp = buf; |
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while (strlen (cp) > maxchar) |
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{ |
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bp = cp + maxchar - 1; |
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while (*bp != ' ' && bp > cp) |
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bp--; |
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*bp = '\0'; |
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|
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if (op == NULL) |
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LOG (llevDebug, "%s\n", cp); |
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else |
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new_draw_info (NDI_UNIQUE, 0, op, cp); |
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|
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sprintf (buf, " %s", bp + 1); |
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cp = buf; |
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i++; |
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} |
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|
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if (op == NULL) |
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LOG (llevDebug, "%s\n", buf); |
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else |
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new_draw_info (NDI_UNIQUE, 0, op, buf); |
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} |
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|
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close_and_delete (fp, comp); |
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} |