1 |
elmex |
1.1 |
/* |
2 |
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CrossFire, A Multiplayer game for X-windows |
3 |
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4 |
pippijn |
1.43 |
Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team |
5 |
elmex |
1.1 |
Copyright (C) 2002 Mark Wedel & Crossfire Development Team |
6 |
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Copyright (C) 1992 Frank Tore Johansen |
7 |
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8 |
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This program is free software; you can redistribute it and/or modify |
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it under the terms of the GNU General Public License as published by |
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the Free Software Foundation; either version 2 of the License, or |
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(at your option) any later version. |
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13 |
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This program is distributed in the hope that it will be useful, |
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but WITHOUT ANY WARRANTY; without even the implied warranty of |
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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GNU General Public License for more details. |
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You should have received a copy of the GNU General Public License |
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along with this program; if not, write to the Free Software |
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Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. |
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22 |
root |
1.18 |
The authors can be reached via e-mail at <crossfire@schmorp.de> |
23 |
elmex |
1.1 |
*/ |
24 |
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25 |
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#include <global.h> |
26 |
root |
1.30 |
#include <sproto.h> |
27 |
elmex |
1.1 |
#include <spells.h> |
28 |
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#include <loader.h> |
29 |
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#include <define.h> |
30 |
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31 |
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extern void sub_weight (object *, signed long); |
32 |
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extern void add_weight (object *, signed long); |
33 |
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extern long pticks; |
34 |
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35 |
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/* Delete character with name. if new is set, also delete the new |
36 |
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* style directory, otherwise, just delete the old style playfile |
37 |
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* (needed for transition) |
38 |
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*/ |
39 |
root |
1.15 |
void |
40 |
root |
1.42 |
delete_character (const char *name) |
41 |
root |
1.15 |
{ |
42 |
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char buf[MAX_BUF]; |
43 |
elmex |
1.1 |
|
44 |
root |
1.42 |
sprintf (buf, "%s/%s/%s", settings.localdir, settings.playerdir, name); |
45 |
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/* this effectively does an rm -rf on the directory */ |
46 |
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remove_directory (buf); |
47 |
elmex |
1.1 |
} |
48 |
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|
49 |
root |
1.15 |
int |
50 |
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create_savedir_if_needed (char *savedir) |
51 |
elmex |
1.1 |
{ |
52 |
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struct stat *buf; |
53 |
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54 |
root |
1.15 |
if ((buf = (struct stat *) malloc (sizeof (struct stat))) == NULL) |
55 |
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{ |
56 |
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LOG (llevError, "Unable to save playerfile... out of memory.\n"); |
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return 0; |
58 |
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} |
59 |
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else |
60 |
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{ |
61 |
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stat (savedir, buf); |
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if (!S_ISDIR (buf->st_mode)) |
63 |
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if (mkdir (savedir, SAVE_DIR_MODE)) |
64 |
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{ |
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LOG (llevError, "Unable to create player savedir %s: %s\n", savedir, strerror (errno)); |
66 |
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return 0; |
67 |
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} |
68 |
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free (buf); |
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} |
70 |
root |
1.30 |
|
71 |
root |
1.15 |
return 1; |
72 |
elmex |
1.1 |
} |
73 |
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|
74 |
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/* |
75 |
root |
1.30 |
* If final is set, it a clean/final save, not a backup, ie dont remove objects from inventory |
76 |
elmex |
1.1 |
*/ |
77 |
root |
1.30 |
void |
78 |
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player::save (bool final) |
79 |
root |
1.15 |
{ |
80 |
root |
1.30 |
object *tmp, *container = 0; |
81 |
root |
1.15 |
|
82 |
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/* Sanity check - some stuff changes this when player is exiting */ |
83 |
root |
1.30 |
if (ob->type != PLAYER || !enable_save || !ns) |
84 |
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return; |
85 |
elmex |
1.1 |
|
86 |
root |
1.40 |
char filename[MAX_BUF]; |
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|
88 |
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sprintf (filename, "%s/%s/%s/%s.pl", settings.localdir, settings.playerdir, &ob->name, &ob->name); |
89 |
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make_path_to_file (filename); |
90 |
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91 |
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INVOKE_PLAYER (SAVE, ob->contr, ARG_STRING (filename)); |
92 |
root |
1.5 |
|
93 |
root |
1.30 |
object_freezer freezer; |
94 |
elmex |
1.1 |
|
95 |
root |
1.33 |
int wiz = ob->flag [FLAG_WIZ]; |
96 |
root |
1.3 |
|
97 |
root |
1.9 |
/* Eneq(@csd.uu.se): If we have an open container hide it. */ |
98 |
root |
1.30 |
container = ob->container; |
99 |
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ob->container = 0; |
100 |
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101 |
root |
1.39 |
#define PL_OUT(k) freezer.put (KW_ ## k, k) |
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#define PL_OUT2(k,v) freezer.put (KW_ ## k, v) |
103 |
elmex |
1.1 |
|
104 |
root |
1.39 |
PL_OUT (password); |
105 |
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PL_OUT2 (title, own_title); |
106 |
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PL_OUT (explore); |
107 |
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PL_OUT (gen_hp); |
108 |
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PL_OUT (gen_sp); |
109 |
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PL_OUT (gen_grace); |
110 |
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PL_OUT (listening); |
111 |
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PL_OUT (shoottype); |
112 |
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PL_OUT (bowtype); |
113 |
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PL_OUT (petmode); |
114 |
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PL_OUT (peaceful); |
115 |
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PL_OUT (digestion); |
116 |
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PL_OUT2 (pickup, mode); |
117 |
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PL_OUT (outputs_sync); |
118 |
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PL_OUT (outputs_count); |
119 |
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120 |
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freezer.put (KW_usekeys, usekeys == key_inventory ? "key_inventory" : (usekeys == keyrings ? "keyrings" : "containers")); |
121 |
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freezer.put (KW_unapply, unapply == unapply_nochoice ? "unapply_nochoice" : (unapply == unapply_never ? "unapply_never" : "unapply_always")); |
122 |
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123 |
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if (ob->map) PL_OUT2 (map, ob->map->path); |
124 |
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125 |
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PL_OUT (savebed_map); |
126 |
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PL_OUT (bed_x); |
127 |
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PL_OUT (bed_y); |
128 |
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PL_OUT (weapon_sp); |
129 |
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PL_OUT2 (Str, orig_stats.Str); |
130 |
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PL_OUT2 (Dex, orig_stats.Dex); |
131 |
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PL_OUT2 (Con, orig_stats.Con); |
132 |
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PL_OUT2 (Int, orig_stats.Int); |
133 |
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PL_OUT2 (Pow, orig_stats.Pow); |
134 |
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PL_OUT2 (Wis, orig_stats.Wis); |
135 |
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PL_OUT2 (Cha, orig_stats.Cha); |
136 |
root |
1.3 |
|
137 |
root |
1.39 |
PL_OUT2 (lev_array, min (ob->level, 10)); |
138 |
root |
1.30 |
|
139 |
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for (int i = 1; i <= last_level && i <= 10; i++) |
140 |
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{ |
141 |
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fprintf (freezer, "%d\n", levhp[i]); |
142 |
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fprintf (freezer, "%d\n", levsp[i]); |
143 |
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fprintf (freezer, "%d\n", levgrace[i]); |
144 |
root |
1.15 |
} |
145 |
root |
1.4 |
|
146 |
root |
1.30 |
freezer.put (ob->contr); |
147 |
root |
1.39 |
freezer.put (KW_endplst); |
148 |
elmex |
1.1 |
|
149 |
root |
1.30 |
SET_FLAG (ob, FLAG_NO_FIX_PLAYER); |
150 |
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CLEAR_FLAG (ob, FLAG_WIZ); |
151 |
root |
1.35 |
save_object (freezer, ob, 1); /* don't check and don't remove */ |
152 |
elmex |
1.1 |
|
153 |
root |
1.9 |
freezer.save (filename); |
154 |
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|
155 |
root |
1.30 |
CLEAR_FLAG (ob, FLAG_NO_FIX_PLAYER); |
156 |
elmex |
1.1 |
|
157 |
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/* Eneq(@csd.uu.se): Reveal the container if we have one. */ |
158 |
root |
1.30 |
ob->container = container; |
159 |
root |
1.5 |
|
160 |
root |
1.33 |
ob->flag [FLAG_WIZ] = wiz; |
161 |
elmex |
1.1 |
|
162 |
root |
1.30 |
enable_save = !final; |
163 |
root |
1.40 |
|
164 |
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INVOKE_PLAYER (SAVE_DONE, ob->contr, ARG_STRING (filename)); |
165 |
elmex |
1.1 |
} |
166 |
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167 |
root |
1.30 |
player * |
168 |
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player::load (const char *path) |
169 |
root |
1.15 |
{ |
170 |
root |
1.30 |
object_thawer thawer (path); |
171 |
root |
1.15 |
|
172 |
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/* If no file, must be a new player, so lets get confirmation of |
173 |
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* the password. Return control to the higher level dispatch, |
174 |
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* since the rest of this just deals with loading of the file. |
175 |
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*/ |
176 |
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if (!thawer) |
177 |
root |
1.30 |
return 0; |
178 |
root |
1.3 |
|
179 |
root |
1.30 |
player *pl = new player; |
180 |
root |
1.16 |
|
181 |
root |
1.30 |
char buf[MAX_BUF], bufall[MAX_BUF]; |
182 |
root |
1.19 |
|
183 |
root |
1.30 |
pl->set_object (object::create ()); |
184 |
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pl->last_save_time = time (0); |
185 |
elmex |
1.1 |
|
186 |
root |
1.37 |
pl->savebed_map = first_map_path; |
187 |
root |
1.15 |
|
188 |
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/* Loop through the file, loading the rest of the values */ |
189 |
root |
1.38 |
for (;;) |
190 |
root |
1.15 |
{ |
191 |
root |
1.38 |
keyword kw = thawer.get_kv (); |
192 |
root |
1.30 |
|
193 |
root |
1.38 |
switch (kw) |
194 |
root |
1.37 |
{ |
195 |
root |
1.38 |
case KW_EOF: |
196 |
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LOG (llevError, "%s: error while reading player header\n", path); |
197 |
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return 0; |
198 |
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199 |
root |
1.41 |
case KW_ERROR: |
200 |
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LOG (llevError, "%s: error while reading player header, skipping (%s,%s)\n", path, thawer.last_keyword, thawer.last_value); |
201 |
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break; |
202 |
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203 |
root |
1.38 |
case KW_endplst: |
204 |
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goto done; |
205 |
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206 |
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case KW_oid: thawer.get (pl, thawer.get_sint32 ()); break; |
207 |
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case KW_password: assign (pl->password , thawer.get_str ()); break; |
208 |
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case KW_title: assign (pl->own_title, thawer.get_str ()); break; |
209 |
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case KW_shoottype: pl->shoottype = (rangetype) thawer.get_sint32 (); break; |
210 |
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case KW_bowtype: pl->bowtype = (bowtype_t) thawer.get_sint32 (); break; |
211 |
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case KW_petmode: pl->petmode = (petmode_t) thawer.get_sint32 (); break; |
212 |
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case KW_explore: thawer.get (pl->explore); break; |
213 |
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case KW_listening: thawer.get (pl->listening); break; |
214 |
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case KW_peaceful: thawer.get (pl->peaceful); break; |
215 |
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case KW_digestion: thawer.get (pl->digestion); break; |
216 |
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case KW_pickup: thawer.get (pl->mode); break; |
217 |
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case KW_outputs_sync: thawer.get (pl->outputs_sync); break; |
218 |
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case KW_outputs_count: thawer.get (pl->outputs_count); break; |
219 |
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case KW_map: thawer.get (pl->maplevel); break; |
220 |
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case KW_savebed_map: thawer.get (pl->savebed_map); break; |
221 |
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case KW_bed_x: thawer.get (pl->bed_x); break; |
222 |
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case KW_bed_y: thawer.get (pl->bed_y); break; |
223 |
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case KW_weapon_sp: thawer.get (pl->weapon_sp); break; |
224 |
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case KW_Str: thawer.get (pl->orig_stats.Str); break; |
225 |
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case KW_Dex: thawer.get (pl->orig_stats.Dex); break; |
226 |
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case KW_Con: thawer.get (pl->orig_stats.Con); break; |
227 |
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case KW_Int: thawer.get (pl->orig_stats.Int); break; |
228 |
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case KW_Pow: thawer.get (pl->orig_stats.Pow); break; |
229 |
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case KW_Wis: thawer.get (pl->orig_stats.Wis); break; |
230 |
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case KW_Cha: thawer.get (pl->orig_stats.Cha); break; |
231 |
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case KW_gen_hp: thawer.get (pl->gen_hp); break; |
232 |
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case KW_gen_sp: thawer.get (pl->gen_sp); break; |
233 |
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case KW_gen_grace: thawer.get (pl->gen_grace); break; |
234 |
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235 |
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case KW_usekeys: |
236 |
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if (!strcmp (thawer.get_str (), "key_inventory")) |
237 |
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pl->usekeys = key_inventory; |
238 |
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else if (!strcmp (thawer.get_str (), "keyrings")) |
239 |
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pl->usekeys = keyrings; |
240 |
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else if (!strcmp (thawer.get_str (), "containers")) |
241 |
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pl->usekeys = containers; |
242 |
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else |
243 |
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LOG (llevDebug, "load_player: got unknown usekeys type: %s\n", thawer.get_str ()); |
244 |
|
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break; |
245 |
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|
246 |
|
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case KW_unapply: |
247 |
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if (!strcmp (thawer.get_str (), "unapply_nochoice")) |
248 |
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pl->unapply = unapply_nochoice; |
249 |
|
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else if (!strcmp (thawer.get_str (), "unapply_never")) |
250 |
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pl->unapply = unapply_never; |
251 |
|
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else if (!strcmp (thawer.get_str (), "unapply_always")) |
252 |
|
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pl->unapply = unapply_always; |
253 |
|
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else |
254 |
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LOG (llevDebug, "load_player: got unknown unapply type: %s\n", thawer.get_str ()); |
255 |
|
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break; |
256 |
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|
257 |
|
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case KW_lev_array: |
258 |
root |
1.15 |
{ |
259 |
root |
1.38 |
int count = thawer.get_sint32 (); |
260 |
root |
1.15 |
|
261 |
root |
1.38 |
for (int i = 1; i <= count; i++) |
262 |
|
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{ |
263 |
|
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char line[128]; |
264 |
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|
265 |
|
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fgets (line, 128, thawer); pl->levhp [i] = atoi (line); |
266 |
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fgets (line, 128, thawer); pl->levsp [i] = atoi (line); |
267 |
|
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fgets (line, 128, thawer); pl->levgrace[i] = atoi (line); |
268 |
|
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} |
269 |
root |
1.15 |
} |
270 |
root |
1.38 |
break; |
271 |
|
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|
272 |
|
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default: |
273 |
|
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LOG (llevError, "%s: skipping unknown key in player header: %s\n", path, keyword_str [kw]); |
274 |
|
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break; |
275 |
root |
1.15 |
} |
276 |
root |
1.30 |
} |
277 |
root |
1.15 |
|
278 |
root |
1.38 |
done: |
279 |
root |
1.15 |
/* this loads the standard objects values. */ |
280 |
root |
1.30 |
load_object (thawer, pl->ob, 0); |
281 |
root |
1.15 |
|
282 |
|
|
pl->last_save_tick = pticks; |
283 |
|
|
|
284 |
root |
1.30 |
INVOKE_PLAYER (LOAD, pl, ARG_STRING (path)); |
285 |
root |
1.15 |
|
286 |
root |
1.30 |
return pl; |
287 |
|
|
} |
288 |
root |
1.15 |
|