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/cvs/deliantra/server/server/login.C
Revision: 1.44
Committed: Sun Jan 7 02:39:14 2007 UTC (17 years, 4 months ago) by root
Content type: text/plain
Branch: MAIN
CVS Tags: HEAD
Changes since 1.43: +0 -0 lines
State: FILE REMOVED
Log Message:
""

File Contents

# Content
1 /*
2 CrossFire, A Multiplayer game for X-windows
3
4 Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team
5 Copyright (C) 2002 Mark Wedel & Crossfire Development Team
6 Copyright (C) 1992 Frank Tore Johansen
7
8 This program is free software; you can redistribute it and/or modify
9 it under the terms of the GNU General Public License as published by
10 the Free Software Foundation; either version 2 of the License, or
11 (at your option) any later version.
12
13 This program is distributed in the hope that it will be useful,
14 but WITHOUT ANY WARRANTY; without even the implied warranty of
15 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
16 GNU General Public License for more details.
17
18 You should have received a copy of the GNU General Public License
19 along with this program; if not, write to the Free Software
20 Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
21
22 The authors can be reached via e-mail at <crossfire@schmorp.de>
23 */
24
25 #include <global.h>
26 #include <sproto.h>
27 #include <spells.h>
28 #include <loader.h>
29 #include <define.h>
30
31 extern void sub_weight (object *, signed long);
32 extern void add_weight (object *, signed long);
33 extern long pticks;
34
35 /* Delete character with name. if new is set, also delete the new
36 * style directory, otherwise, just delete the old style playfile
37 * (needed for transition)
38 */
39 void
40 delete_character (const char *name)
41 {
42 char buf[MAX_BUF];
43
44 sprintf (buf, "%s/%s/%s", settings.localdir, settings.playerdir, name);
45 /* this effectively does an rm -rf on the directory */
46 remove_directory (buf);
47 }
48
49 int
50 create_savedir_if_needed (char *savedir)
51 {
52 struct stat *buf;
53
54 if ((buf = (struct stat *) malloc (sizeof (struct stat))) == NULL)
55 {
56 LOG (llevError, "Unable to save playerfile... out of memory.\n");
57 return 0;
58 }
59 else
60 {
61 stat (savedir, buf);
62 if (!S_ISDIR (buf->st_mode))
63 if (mkdir (savedir, SAVE_DIR_MODE))
64 {
65 LOG (llevError, "Unable to create player savedir %s: %s\n", savedir, strerror (errno));
66 return 0;
67 }
68 free (buf);
69 }
70
71 return 1;
72 }
73
74 /*
75 * If final is set, it a clean/final save, not a backup, ie dont remove objects from inventory
76 */
77 void
78 player::save (bool final)
79 {
80 object *tmp, *container = 0;
81
82 /* Sanity check - some stuff changes this when player is exiting */
83 if (ob->type != PLAYER || !enable_save || !ns)
84 return;
85
86 char filename[MAX_BUF];
87
88 sprintf (filename, "%s/%s/%s/%s.pl", settings.localdir, settings.playerdir, &ob->name, &ob->name);
89 make_path_to_file (filename);
90
91 INVOKE_PLAYER (SAVE, ob->contr, ARG_STRING (filename));
92
93 object_freezer freezer;
94
95 int wiz = ob->flag [FLAG_WIZ];
96
97 /* Eneq(@csd.uu.se): If we have an open container hide it. */
98 container = ob->container;
99 ob->container = 0;
100
101 #define PL_OUT(k) freezer.put (KW_ ## k, k)
102 #define PL_OUT2(k,v) freezer.put (KW_ ## k, v)
103
104 PL_OUT (password);
105 PL_OUT2 (title, own_title);
106 PL_OUT (explore);
107 PL_OUT (gen_hp);
108 PL_OUT (gen_sp);
109 PL_OUT (gen_grace);
110 PL_OUT (listening);
111 PL_OUT (shoottype);
112 PL_OUT (bowtype);
113 PL_OUT (petmode);
114 PL_OUT (peaceful);
115 PL_OUT (digestion);
116 PL_OUT2 (pickup, mode);
117 PL_OUT (outputs_sync);
118 PL_OUT (outputs_count);
119
120 freezer.put (KW_usekeys, usekeys == key_inventory ? "key_inventory" : (usekeys == keyrings ? "keyrings" : "containers"));
121 freezer.put (KW_unapply, unapply == unapply_nochoice ? "unapply_nochoice" : (unapply == unapply_never ? "unapply_never" : "unapply_always"));
122
123 if (ob->map) PL_OUT2 (map, ob->map->path);
124
125 PL_OUT (savebed_map);
126 PL_OUT (bed_x);
127 PL_OUT (bed_y);
128 PL_OUT (weapon_sp);
129 PL_OUT2 (Str, orig_stats.Str);
130 PL_OUT2 (Dex, orig_stats.Dex);
131 PL_OUT2 (Con, orig_stats.Con);
132 PL_OUT2 (Int, orig_stats.Int);
133 PL_OUT2 (Pow, orig_stats.Pow);
134 PL_OUT2 (Wis, orig_stats.Wis);
135 PL_OUT2 (Cha, orig_stats.Cha);
136
137 PL_OUT2 (lev_array, min (ob->level, 10));
138
139 for (int i = 1; i <= last_level && i <= 10; i++)
140 {
141 fprintf (freezer, "%d\n", levhp[i]);
142 fprintf (freezer, "%d\n", levsp[i]);
143 fprintf (freezer, "%d\n", levgrace[i]);
144 }
145
146 freezer.put (ob->contr);
147 freezer.put (KW_endplst);
148
149 SET_FLAG (ob, FLAG_NO_FIX_PLAYER);
150 CLEAR_FLAG (ob, FLAG_WIZ);
151 save_object (freezer, ob, 1); /* don't check and don't remove */
152
153 freezer.save (filename);
154
155 CLEAR_FLAG (ob, FLAG_NO_FIX_PLAYER);
156
157 /* Eneq(@csd.uu.se): Reveal the container if we have one. */
158 ob->container = container;
159
160 ob->flag [FLAG_WIZ] = wiz;
161
162 enable_save = !final;
163
164 INVOKE_PLAYER (SAVE_DONE, ob->contr, ARG_STRING (filename));
165 }
166
167 player *
168 player::load (const char *path)
169 {
170 object_thawer thawer (path);
171
172 /* If no file, must be a new player, so lets get confirmation of
173 * the password. Return control to the higher level dispatch,
174 * since the rest of this just deals with loading of the file.
175 */
176 if (!thawer)
177 return 0;
178
179 player *pl = new player;
180
181 char buf[MAX_BUF], bufall[MAX_BUF];
182
183 pl->set_object (object::create ());
184 pl->last_save_time = time (0);
185
186 pl->savebed_map = first_map_path;
187
188 /* Loop through the file, loading the rest of the values */
189 for (;;)
190 {
191 keyword kw = thawer.get_kv ();
192
193 switch (kw)
194 {
195 case KW_EOF:
196 LOG (llevError, "%s: error while reading player header\n", path);
197 return 0;
198
199 case KW_ERROR:
200 LOG (llevError, "%s: error while reading player header, skipping (%s,%s)\n", path, thawer.last_keyword, thawer.last_value);
201 break;
202
203 case KW_endplst:
204 goto done;
205
206 case KW_oid: thawer.get (pl, thawer.get_sint32 ()); break;
207 case KW_password: assign (pl->password , thawer.get_str ()); break;
208 case KW_title: assign (pl->own_title, thawer.get_str ()); break;
209 case KW_shoottype: pl->shoottype = (rangetype) thawer.get_sint32 (); break;
210 case KW_bowtype: pl->bowtype = (bowtype_t) thawer.get_sint32 (); break;
211 case KW_petmode: pl->petmode = (petmode_t) thawer.get_sint32 (); break;
212 case KW_explore: thawer.get (pl->explore); break;
213 case KW_listening: thawer.get (pl->listening); break;
214 case KW_peaceful: thawer.get (pl->peaceful); break;
215 case KW_digestion: thawer.get (pl->digestion); break;
216 case KW_pickup: thawer.get (pl->mode); break;
217 case KW_outputs_sync: thawer.get (pl->outputs_sync); break;
218 case KW_outputs_count: thawer.get (pl->outputs_count); break;
219 case KW_map: thawer.get (pl->maplevel); break;
220 case KW_savebed_map: thawer.get (pl->savebed_map); break;
221 case KW_bed_x: thawer.get (pl->bed_x); break;
222 case KW_bed_y: thawer.get (pl->bed_y); break;
223 case KW_weapon_sp: thawer.get (pl->weapon_sp); break;
224 case KW_Str: thawer.get (pl->orig_stats.Str); break;
225 case KW_Dex: thawer.get (pl->orig_stats.Dex); break;
226 case KW_Con: thawer.get (pl->orig_stats.Con); break;
227 case KW_Int: thawer.get (pl->orig_stats.Int); break;
228 case KW_Pow: thawer.get (pl->orig_stats.Pow); break;
229 case KW_Wis: thawer.get (pl->orig_stats.Wis); break;
230 case KW_Cha: thawer.get (pl->orig_stats.Cha); break;
231 case KW_gen_hp: thawer.get (pl->gen_hp); break;
232 case KW_gen_sp: thawer.get (pl->gen_sp); break;
233 case KW_gen_grace: thawer.get (pl->gen_grace); break;
234
235 case KW_usekeys:
236 if (!strcmp (thawer.get_str (), "key_inventory"))
237 pl->usekeys = key_inventory;
238 else if (!strcmp (thawer.get_str (), "keyrings"))
239 pl->usekeys = keyrings;
240 else if (!strcmp (thawer.get_str (), "containers"))
241 pl->usekeys = containers;
242 else
243 LOG (llevDebug, "load_player: got unknown usekeys type: %s\n", thawer.get_str ());
244 break;
245
246 case KW_unapply:
247 if (!strcmp (thawer.get_str (), "unapply_nochoice"))
248 pl->unapply = unapply_nochoice;
249 else if (!strcmp (thawer.get_str (), "unapply_never"))
250 pl->unapply = unapply_never;
251 else if (!strcmp (thawer.get_str (), "unapply_always"))
252 pl->unapply = unapply_always;
253 else
254 LOG (llevDebug, "load_player: got unknown unapply type: %s\n", thawer.get_str ());
255 break;
256
257 case KW_lev_array:
258 {
259 int count = thawer.get_sint32 ();
260
261 for (int i = 1; i <= count; i++)
262 {
263 char line[128];
264
265 fgets (line, 128, thawer); pl->levhp [i] = atoi (line);
266 fgets (line, 128, thawer); pl->levsp [i] = atoi (line);
267 fgets (line, 128, thawer); pl->levgrace[i] = atoi (line);
268 }
269 }
270 break;
271
272 default:
273 LOG (llevError, "%s: skipping unknown key in player header: %s\n", path, keyword_str [kw]);
274 break;
275 }
276 }
277
278 done:
279 /* this loads the standard objects values. */
280 load_object (thawer, pl->ob, 0);
281
282 pl->last_save_tick = pticks;
283
284 INVOKE_PLAYER (LOAD, pl, ARG_STRING (path));
285
286 return pl;
287 }
288