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Revision: 1.103
Committed: Sun May 13 15:13:57 2007 UTC (17 years ago) by root
Content type: text/plain
Branch: MAIN
Changes since 1.102: +1 -1 lines
Log Message:
lots of little changes:
- fix MIN/MAX_AC/WC and use them
- abstratc weapon speed into player->weapon_speed, as
  it is just way too confusing and probably needs frequent updates :)
- use ob_speed/weapon_sp * 0.5 as an arbitrary real attack speed
  .5 needs tuning, elsewhere, but ahs been put in as a stopgap measure.
- fix speed issues, properly use weapon_sp (if a bit lagged)
- clear current weapon when readying skills because a skill might already
  be readied implicitly.

File Contents

# User Rev Content
1 elmex 1.1 /*
2 root 1.84 * CrossFire, A Multiplayer game
3     *
4     * Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team
5     * Copyright (C) 2001-2003 Mark Wedel & Crossfire Development Team
6     * Copyright (C) 1992 Frank Tore Johansen
7     *
8     * This program is free software; you can redistribute it and/or modify
9     * it under the terms of the GNU General Public License as published by
10     * the Free Software Foundation; either version 2 of the License, or
11     * (at your option) any later version.
12     *
13     * This program is distributed in the hope that it will be useful,
14     * but WITHOUT ANY WARRANTY; without even the implied warranty of
15     * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
16     * GNU General Public License for more details.
17     *
18     * You should have received a copy of the GNU General Public License
19     * along with this program; if not, write to the Free Software
20     * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
21     *
22     * The authors can be reached via e-mail at <crossfire@schmorp.de>
23     */
24 elmex 1.1
25     #include <global.h>
26     #include <object.h>
27     #include <tod.h>
28    
29 root 1.47 #include <sproto.h>
30     #include <time.h>
31 elmex 1.1
32     #include <../random_maps/random_map.h>
33     #include <../random_maps/rproto.h>
34     #include "path.h"
35    
36     static char days[7][4] = {
37 root 1.20 "Sun", "Mon", "Tue", "Wed", "Thu", "Fri", "Sat"
38     };
39 elmex 1.1
40 root 1.20 void
41 root 1.23 version (object *op)
42 root 1.20 {
43 root 1.71 if (op)
44 root 1.20 clear_win_info (op);
45 elmex 1.1
46 root 1.71 new_draw_info_format (NDI_UNIQUE, 0, op, "This is Crossfire+ v%s", VERSION);
47 root 1.63
48 root 1.20 new_draw_info (NDI_UNIQUE, 0, op, "Authors and contributors to this program:");
49 root 1.63 new_draw_info (NDI_UNIQUE, 0, op, "Marc A. Lehmann <pcg@goof.com>");
50     new_draw_info (NDI_UNIQUE, 0, op, "Robin Redeker <elmex@x-paste.de>");
51     new_draw_info (NDI_UNIQUE, 0, op, "Pippijn van Steenhoven <pip88nl@gmail.com>");
52 root 1.84 new_draw_info (NDI_UNIQUE, 0, op, "");
53     new_draw_info (NDI_UNIQUE, 0, op, "Authors and contributors to the original Crossfire:");
54 root 1.63 new_draw_info (NDI_UNIQUE, 0, op, "Mark Wedel <mwedel@sonic.net>");
55     new_draw_info (NDI_UNIQUE, 0, op, "Frank Tore Johansen <frankj@ifi.uio.no>");
56     new_draw_info (NDI_UNIQUE, 0, op, "Kjetil Torgrim Homme <kjetilho@ifi.uio.no>");
57     new_draw_info (NDI_UNIQUE, 0, op, "Tyler Van Gorder <tvangod@ecst.csuchico.edu>");
58     new_draw_info (NDI_UNIQUE, 0, op, "Tony Elmroth <elmroth@cd.chalmers.se>");
59     new_draw_info (NDI_UNIQUE, 0, op, "Dougal Scott <dougal.scott@fcit.monasu.edu.au>");
60     new_draw_info (NDI_UNIQUE, 0, op, "William <wchuang@athena.mit.edu>");
61     new_draw_info (NDI_UNIQUE, 0, op, "Geoff Bailey <ftww@cs.su.oz.au>");
62 root 1.71 new_draw_info (NDI_UNIQUE, 0, op, "Kjetil Wiekhorst Jørgensen <jorgens@flipper.pvv.unit.no>");
63 root 1.63 new_draw_info (NDI_UNIQUE, 0, op, "Cameron Blackwood <c.blackwood@rdt.monash.edu.au>");
64     new_draw_info (NDI_UNIQUE, 0, op, "Joseph L. Traub <jtraub+@cmu.edu>");
65     new_draw_info (NDI_UNIQUE, 0, op, "Rupert G. Goldie <rgg@aaii.oz.au>");
66     new_draw_info (NDI_UNIQUE, 0, op, "Eric A. Anderson <eanders+@cmu.edu>");
67     new_draw_info (NDI_UNIQUE, 0, op, "Rickard Eneqvist <eneq@Prag.DoCS.UU.SE>");
68     new_draw_info (NDI_UNIQUE, 0, op, "Jarkko Sonninen <Jarkko.Sonninen@lut.fi>");
69     new_draw_info (NDI_UNIQUE, 0, op, "Karl Holland <kholland@sunlab.cit.cornell.du>");
70     new_draw_info (NDI_UNIQUE, 0, op, "Mikael Lundgren <vick@bern.docs.uu.se>");
71     new_draw_info (NDI_UNIQUE, 0, op, "Mikael Olsson <mol@meryl.csd.uu.se>");
72     new_draw_info (NDI_UNIQUE, 0, op, "Tero Haatanen <Tero.Haatanen@lut.fi>");
73     new_draw_info (NDI_UNIQUE, 0, op, "Lasse Ylitalo <ylitalo@student.docs.uu.se>");
74     new_draw_info (NDI_UNIQUE, 0, op, "Niilo Neuvo <anipa@guru.magic.fi>");
75     new_draw_info (NDI_UNIQUE, 0, op, "Markku J{rvinen <mta@modeemi.cs.tut.fi>");
76     new_draw_info (NDI_UNIQUE, 0, op, "Sylvain Meunier <meunier@inf.enst.fr>");
77     new_draw_info (NDI_UNIQUE, 0, op, "Jason Fosback <jfosback@darmok.uoregon.edu>");
78     new_draw_info (NDI_UNIQUE, 0, op, "Carl Edman <cedman@capitalist.princeton.edu>");
79     new_draw_info (NDI_UNIQUE, 0, op, "Charles Henrich <henrich@crh.cl.msu.edu>");
80     new_draw_info (NDI_UNIQUE, 0, op, "Gregor Schmid <schmid@fb3-s7.math.tu-berlin.de>");
81     new_draw_info (NDI_UNIQUE, 0, op, "Raphael Quinet <quinet@montefiore.ulg.ac.be>");
82     new_draw_info (NDI_UNIQUE, 0, op, "Jari Vanhala <jam@modeemi.cs.tut.fi>");
83     new_draw_info (NDI_UNIQUE, 0, op, "Tero Kivinen <kivinen@joker.cs.hut.fi>");
84     new_draw_info (NDI_UNIQUE, 0, op, "Peter Mardahl <peterm@soda.berkeley.edu>");
85     new_draw_info (NDI_UNIQUE, 0, op, "Matthew Zeher <matt@cs.odu.edu>");
86     new_draw_info (NDI_UNIQUE, 0, op, "Scott R. Turner <srt@sun-dimas.aero.org>");
87     new_draw_info (NDI_UNIQUE, 0, op, "Ben Fennema <huma@netcom.com>");
88     new_draw_info (NDI_UNIQUE, 0, op, "Nick Williams <njw@cs.city.ac.uk>");
89     new_draw_info (NDI_UNIQUE, 0, op, "Laurent Wacrenier <Wacren@Gin.ObsPM.Fr>");
90     new_draw_info (NDI_UNIQUE, 0, op, "Brian Thomas <thomas@astro.psu.edu>");
91     new_draw_info (NDI_UNIQUE, 0, op, "John Steven Moerk <jsm@axon.ksc.nasa.gov>");
92     new_draw_info (NDI_UNIQUE, 0, op, "Delbecq David <david.delbecq@mailandnews.com>");
93     new_draw_info (NDI_UNIQUE, 0, op, "Chachkoff Yann <yann.chachkoff@mailandnews.com>\n");
94 root 1.84 new_draw_info (NDI_UNIQUE, 0, op, "");
95 root 1.20 new_draw_info (NDI_UNIQUE, 0, op, "Images and art:");
96     new_draw_info (NDI_UNIQUE, 0, op, "Peter Gardner");
97 root 1.63 new_draw_info (NDI_UNIQUE, 0, op, "David Gervais <david_eg@mail.com>");
98     new_draw_info (NDI_UNIQUE, 0, op, "Mitsuhiro Itakura <ita@gold.koma.jaeri.go.jp>");
99     new_draw_info (NDI_UNIQUE, 0, op, "Hansjoerg Malthaner <hansjoerg.malthaner@danet.de>");
100     new_draw_info (NDI_UNIQUE, 0, op, "Mårten Woxberg <maxmc@telia.com>");
101 root 1.84 new_draw_info (NDI_UNIQUE, 0, op, "");
102 root 1.20 new_draw_info (NDI_UNIQUE, 0, op, "And many more!");
103     }
104    
105 elmex 1.1 /* This is a basic little function to put the player back to his
106     * savebed. We do some error checking - its possible that the
107     * savebed map may no longer exist, so we make sure the player
108     * goes someplace.
109     */
110 root 1.20 void
111 root 1.23 enter_player_savebed (object *op)
112 elmex 1.1 {
113 root 1.63 object *tmp = object::create ();
114 root 1.20 EXIT_PATH (tmp) = op->contr->savebed_map;
115     EXIT_X (tmp) = op->contr->bed_x;
116     EXIT_Y (tmp) = op->contr->bed_y;
117 root 1.62 op->enter_exit (tmp);
118 root 1.41 tmp->destroy ();
119 elmex 1.1 }
120    
121     /*
122 root 1.62 * enter_map(): Moves the player and pets from current map (if any) to
123 elmex 1.1 * new map. map, x, y must be set. map is the map we are moving the
124     * player to - it could be the map he just came from if the load failed for
125     * whatever reason. If default map coordinates are to be used, then
126     * the function that calls this should figure them out.
127     */
128 root 1.62 void
129     object::enter_map (maptile *newmap, int x, int y)
130 root 1.20 {
131 root 1.72 if (destroyed () || !newmap || newmap->in_memory != MAP_IN_MEMORY)
132 root 1.69 return;
133    
134 root 1.20 if (out_of_map (newmap, x, y))
135     {
136 root 1.62 LOG (llevError, "enter_map: supplied coordinates are not within the map! (%s: %d, %d)\n", &newmap->path, x, y);
137 root 1.58 x = newmap->enter_x;
138     y = newmap->enter_y;
139 root 1.20 if (out_of_map (newmap, x, y))
140     {
141     LOG (llevError, "enter_map: map %s provides invalid default enter location (%d, %d) > (%d, %d)\n",
142 root 1.62 &newmap->path, x, y, newmap->width, newmap->height);
143     new_draw_info (NDI_UNIQUE, 0, this, "The exit is closed");
144 root 1.20 return;
145     }
146     }
147 root 1.31
148 root 1.78 if (contr && map != newmap && map)
149 root 1.65 if (INVOKE_MAP (LEAVE, map, ARG_PLAYER (contr)))
150     return;
151    
152 root 1.82 // remove, so stupid ob_locked does not trigger a failure
153 root 1.65 remove ();
154    
155 root 1.20 /* try to find a spot for the player */
156 root 1.62 if (ob_blocked (this, newmap, x, y))
157 root 1.20 { /* First choice blocked */
158     /* We try to find a spot for the player, starting closest in.
159     * We could use find_first_free_spot, but that doesn't randomize it at all,
160     * So for example, if the north space is free, you would always end up there even
161     * if other spaces around are available.
162     * Note that for the second and third calls, we could start at a position other
163     * than one, but then we could end up on the other side of walls and so forth.
164     */
165 root 1.62 int i = find_free_spot (this, newmap, x, y, 1, SIZEOFFREE1 + 1);
166 root 1.23
167 root 1.20 if (i == -1)
168     {
169 root 1.62 i = find_free_spot (this, newmap, x, y, 1, SIZEOFFREE2 + 1);
170 root 1.20 if (i == -1)
171 root 1.62 i = find_free_spot (this, newmap, x, y, 1, SIZEOFFREE);
172 root 1.20 }
173 root 1.31
174 root 1.20 if (i != -1)
175     {
176     x += freearr_x[i];
177     y += freearr_y[i];
178     }
179     else
180 root 1.62 /* not much we can do in this case. */
181     LOG (llevInfo, "enter_map: Could not find free spot for player - will dump on top of object (%s: %d, %d)\n", &newmap->path, x, y);
182     }
183 elmex 1.1
184 root 1.78 if (contr && map != newmap)
185 root 1.69 {
186     if (INVOKE_PLAYER (MAP_CHANGE, contr, ARG_MAP (newmap), ARG_INT (x), ARG_INT (y)))
187     return;
188 root 1.31
189 root 1.69 if (INVOKE_MAP (ENTER, newmap, ARG_PLAYER (contr), ARG_INT (x), ARG_INT (y)))
190     return;
191     }
192 root 1.20
193 root 1.62 this->x = x;
194     this->y = y;
195     map = newmap;
196 root 1.20
197 root 1.62 insert_ob_in_map (this, map, 0, INS_NO_WALK_ON);
198 root 1.20
199 root 1.82 enemy = 0;
200 root 1.20
201 root 1.62 if (contr)
202 root 1.20 {
203 root 1.70 contr->maplevel = newmap->path;
204 root 1.62 contr->count = 0;
205 root 1.20 }
206    
207     /* Update any golems */
208 root 1.99 if (type == PLAYER)
209 root 1.100 if (object *golem = contr->golem)
210 root 1.99 {
211     int i = find_free_spot (golem, newmap, x, y, 1, SIZEOFFREE);
212    
213     if (i < 0)
214     golem->destroy ();
215     else
216     {
217     newmap->insert (golem, x + freearr_x[i], y + freearr_y[i]);
218     golem->direction = find_dir_2 (x - golem->x, y - golem->y);
219     }
220     }
221 root 1.31
222 root 1.20 /* since the players map is already loaded, we don't need to worry
223     * about pending objects.
224     */
225     remove_all_pets (newmap);
226 elmex 1.1 }
227    
228     /* process_players1 and process_players2 do all the player related stuff.
229     * I moved it out of process events and process_map. This was to some
230     * extent for debugging as well as to get a better idea of the time used
231     * by the various functions. process_players1() does the processing before
232     * objects have been updated, process_players2() does the processing that
233     * is needed after the players have been updated.
234     */
235 root 1.46 static void
236     process_players1 ()
237 elmex 1.1 {
238 root 1.20 /* Basically, we keep looping until all the players have done their actions. */
239 root 1.94 for (int flag = 1; flag != 0;)
240 root 1.20 {
241     flag = 0;
242 root 1.56 for_all_players (pl)
243 root 1.20 {
244 root 1.56 pl->refcnt_chk ();
245 elmex 1.1
246 root 1.81 if (!pl->ob || !pl->ns || !pl->ob->active)
247 root 1.20 continue;
248    
249 root 1.102 if (pl->ob->speed_left > 0.f && pl->ns)
250 root 1.56 if (handle_newcs_player (pl->ob))
251     flag = 1;
252 root 1.20
253     /* If the player is not actively playing, don't make a
254     * backup save - nothing to save anyway. Plus, the
255     * map may not longer be valid. This can happen when the
256     * player quits - they exist for purposes of tracking on the map,
257     * but don't actually reside on any actual map.
258     */
259     if (QUERY_FLAG (pl->ob, FLAG_REMOVED))
260     continue;
261     } /* end of for loop for all the players */
262     } /* for flag */
263 root 1.46
264 root 1.55 for_all_players (pl)
265 root 1.20 {
266 root 1.102 object *ob = pl->ob;
267    
268     if (!ob || !pl->ns || !ob->active)
269 root 1.56 continue;
270    
271 root 1.46 if (settings.casting_time)
272 root 1.20 {
273 root 1.102 if (ob->casting_time > 0.f)
274 root 1.20 {
275 root 1.102 --ob->casting_time;
276     ob->start_holding = 1;
277 root 1.14 }
278 root 1.46
279 root 1.20 /* set spell_state so we can update the range in stats field */
280 root 1.102 if (pl->ob->casting_time == 0.f && pl->ob->start_holding == 1)
281 root 1.46 pl->ob->start_holding = 0;
282 root 1.14 }
283 root 1.46
284 root 1.102 // process_events might steal us one speed slot, so adjust accordingly
285     if (ob->speed_left > 0.f)
286     ++ob->speed_left;
287    
288     do_some_living (ob);
289 elmex 1.1 }
290     }
291    
292 root 1.46 static void
293     process_players2 ()
294 elmex 1.1 {
295 root 1.20 /* Then check if any players should use weapon-speed instead of speed */
296 root 1.55 for_all_players (pl)
297 root 1.20 {
298     if (pl->has_hit)
299     {
300 root 1.103 pl->ob->speed_left = min (pl->weapon_speed (), pl->ob->speed_left + pl->weapon_speed ());
301 root 1.14
302 root 1.102 if (pl->ob->speed_left > 0.f)
303     pl->has_hit = 0;
304 root 1.20 }
305 root 1.102 else
306     pl->ob->speed_left = min (pl->ob->speed, pl->ob->speed_left + pl->ob->speed);
307 elmex 1.1 }
308     }
309    
310 root 1.20 void
311 root 1.46 process_events ()
312 root 1.20 {
313 root 1.46 process_players1 ();
314 elmex 1.1
315 root 1.81 for_all_actives (op)
316 root 1.20 {
317     /* Now process op */
318     if (QUERY_FLAG (op, FLAG_FREED))
319     {
320     LOG (llevError, "BUG: process_events(): Free object on list\n");
321 root 1.59 op->set_speed (0);
322 root 1.20 continue;
323     }
324    
325 elmex 1.66 if (!op->has_active_speed ())
326 root 1.20 {
327 elmex 1.66 LOG (llevError, "BUG: process_events(): Object %s has no speed (%f), "
328     "but is on active list\n", op->debug_desc (), op->speed);
329 root 1.59 op->set_speed (0);
330 root 1.20 continue;
331 root 1.14 }
332    
333 root 1.96 if (op->flag [FLAG_REMOVED])
334 root 1.20 {
335 root 1.96 LOG (llevError, "BUG: process_events(): removed object is on active list: %s\n",
336     op->debug_desc ());
337 root 1.59 op->set_speed (0);
338 root 1.20 continue;
339 root 1.14 }
340    
341 root 1.46 /* Animate the object. Bug or feature that anim_speed
342 root 1.20 * is based on ticks, and not the creatures speed?
343     */
344     if (op->anim_speed && op->last_anim >= op->anim_speed)
345     {
346 root 1.102 animate_object (op, op->contr ? op->facing : op->direction);
347 root 1.20 op->last_anim = 1;
348     }
349     else
350 root 1.102 ++op->last_anim;
351 elmex 1.1
352 root 1.102 if (op->speed_left > 0.f)
353 root 1.20 {
354     --op->speed_left;
355     process_object (op);
356 root 1.28
357     if (op->destroyed ())
358 root 1.20 continue;
359 root 1.14 }
360 root 1.28
361 root 1.102 if (settings.casting_time == TRUE && op->casting_time > 0.f)
362     --op->casting_time;
363 root 1.28
364 root 1.102 if (!op->contr)
365     op->speed_left = min (abs (op->speed), op->speed_left + abs (op->speed));
366 elmex 1.1 }
367    
368 root 1.46 process_players2 ();
369 elmex 1.1 }
370    
371 root 1.62 /* clean up everything before exiting */
372 root 1.20 void
373 root 1.62 emergency_save ()
374 root 1.20 {
375 root 1.62 LOG (llevDebug, "emergency save begin.\n");
376 elmex 1.1
377 root 1.83 cfperl_emergency_save ();
378 root 1.62
379     LOG (llevDebug, "saving book archive.\n");
380     write_book_archive ();
381 root 1.47
382 root 1.62 LOG (llevDebug, "emergency save done.\n");
383 elmex 1.1 }
384    
385 root 1.79 // send all clients some informational text
386     static void
387     cleanup_inform (const char *cause, bool make_core)
388     {
389 root 1.83 int flags = NDI_UNIQUE | NDI_ALL | (make_core ? NDI_RED : NDI_GREEN);
390    
391     new_draw_info_format (flags, 0, 0, "The server will now shutdown.\n");
392 root 1.86 new_draw_info_format (flags, 0, 0, "Cause for this shutdown: %s\n", cause);
393 root 1.79
394     if (make_core)
395 root 1.86 new_draw_info_format (flags, 0, 0, "This is considered a crash, but all maps and players have been saved.\n");
396 root 1.79 else
397 root 1.88 new_draw_info_format (flags, 0, 0, "This is considered to be a clean shutdown, and all maps and players will be saved now.\n");
398 root 1.79
399 root 1.83 new_draw_info_format (flags, 0, 0, "%s\n", CLEANUP_MESSAGE);
400 root 1.79
401     flush_sockets ();
402     }
403    
404 elmex 1.1 /* clean up everything before exiting */
405 root 1.20 void
406 root 1.79 cleanup (const char *cause, bool make_core)
407 elmex 1.1 {
408 root 1.84 if (make_core)
409 root 1.85 fork_abort (cause);
410 root 1.84
411 root 1.79 LOG (llevError, "cleanup cause: %s\n", cause);
412    
413     if (!make_core)
414     cleanup_inform (cause, make_core);
415    
416 root 1.62 LOG (llevDebug, "cleanup begin.\n");
417    
418 root 1.65 if (init_done && !in_cleanup)
419 root 1.67 {
420     in_cleanup = true;
421     emergency_save ();
422     }
423     else
424     in_cleanup = true;
425 root 1.29
426 root 1.62 LOG (llevDebug, "running cleanup handlers.\n");
427     INVOKE_GLOBAL (CLEANUP);
428 root 1.23
429 root 1.62 LOG (llevDebug, "cleanup done.\n");
430 root 1.25
431 root 1.49 if (make_core)
432 root 1.79 {
433     cleanup_inform (cause, make_core);
434 root 1.91 cfperl_cleanup (make_core);
435 root 1.84 _exit (1);
436 root 1.79 }
437 root 1.49 else
438 root 1.88 {
439     new_draw_info_format (NDI_UNIQUE | NDI_ALL | NDI_GREEN, 0, 0, "Maps and players successfully saved, exiting.\n");
440     new_draw_info_format (NDI_UNIQUE | NDI_ALL | NDI_GREEN, 0, 0, "And again: " CLEANUP_MESSAGE "\n");
441     flush_sockets ();
442 root 1.91 cfperl_cleanup (make_core);
443 root 1.88 _exit (0);
444     }
445 elmex 1.1 }
446    
447 root 1.20 int
448     forbid_play (void)
449 elmex 1.1 {
450     #if !defined(_IBMR2) && !defined(___IBMR2) && defined(PERM_FILE)
451 root 1.20 char buf[MAX_BUF], day[MAX_BUF];
452     FILE *fp;
453     time_t clock;
454     struct tm *tm;
455     int i, start, stop, forbit = 0, comp;
456    
457     clock = time (NULL);
458     tm = (struct tm *) localtime (&clock);
459 root 1.14
460 root 1.20 sprintf (buf, "%s/%s", settings.confdir, PERM_FILE);
461     if ((fp = open_and_uncompress (buf, 0, &comp)) == NULL)
462     return 0;
463    
464     while (fgets (buf, MAX_BUF, fp))
465     {
466     if (buf[0] == '#')
467     continue;
468 root 1.73
469 root 1.20 if (!strncmp (buf, "msg", 3))
470     {
471     if (forbit)
472     while (fgets (buf, MAX_BUF, fp)) /* print message */
473     fputs (buf, logfile);
474     break;
475     }
476     else if (sscanf (buf, "%s %d%*c%d\n", day, &start, &stop) != 3)
477     {
478     LOG (llevDebug, "Warning: Incomplete line in permission file ignored.\n");
479     continue;
480 root 1.14 }
481    
482 root 1.20 for (i = 0; i < 7; i++)
483     {
484     if (!strncmp (buf, days[i], 3) && (tm->tm_wday == i) && (tm->tm_hour >= start) && (tm->tm_hour < stop))
485     forbit = 1;
486 root 1.14 }
487 elmex 1.1 }
488    
489 root 1.20 close_and_delete (fp, comp);
490 elmex 1.1
491 root 1.20 return forbit;
492 elmex 1.1 #else
493 root 1.20 return 0;
494 elmex 1.1 #endif
495     }
496    
497     /*
498 root 1.73 * do_specials() is a collection of functions to call from time to time.
499 elmex 1.1 * Modified 2000-1-14 MSW to use the global pticks count to determine how
500     * often to do things. This will allow us to spred them out more often.
501     * I use prime numbers for the factor count - in that way, it is less likely
502     * these actions will fall on the same tick (compared to say using 500/2500/15000
503     * which would mean on that 15,000 tick count a whole bunch of stuff gets
504     * done). Of course, there can still be times where multiple specials are
505     * done on the same tick, but that will happen very infrequently
506     *
507     * I also think this code makes it easier to see how often we really are
508     * doing the various things.
509     */
510 root 1.20 void
511     do_specials (void)
512     {
513 root 1.95 if (!(pticks % TICKS_PER_HOUR))
514     adjust_daylight ();
515 elmex 1.1
516 root 1.20 if (!(pticks % 7))
517     shstr::gc ();
518 root 1.18
519 root 1.20 if (!(pticks % 2503))
520     fix_weight (); /* Hack to fix weightproblems caused by bugs */
521 elmex 1.1
522 root 1.20 if (!(pticks % 5003))
523     write_book_archive ();
524 elmex 1.1
525 root 1.20 if (!(pticks % 5009))
526     clean_friendly_list ();
527 elmex 1.1
528 root 1.20 if (!(pticks % 5011))
529     obsolete_parties ();
530 elmex 1.1
531 root 1.20 if (!(pticks % 12503))
532     fix_luck ();
533 elmex 1.1 }
534    
535 root 1.20 void
536     server_tick ()
537 root 1.2 {
538 root 1.44 // first do the user visible stuff
539 root 1.20 doeric_server ();
540 root 1.12 INVOKE_GLOBAL (CLOCK);
541 root 1.46 process_events (); /* "do" something with objects with speed */
542 root 1.20 flush_sockets ();
543 root 1.44
544     // then do some bookkeeping, should not really be here
545 root 1.20 do_specials (); /* Routines called from time to time. */
546 root 1.56 attachable::check_mortals ();
547 root 1.5
548     ++pticks;
549 root 1.2 }
550    
551 root 1.87 #if 0
552     // used fro benchmarking (x86/amd64-specific)
553     typedef unsigned long tval;
554     typedef unsigned long long stamp64;
555    
556     extern inline tval
557     stamp (void)
558     {
559     tval tsc;
560     asm volatile ("rdtsc":"=a" (tsc)::"edx");
561    
562     return tsc;
563     }
564    
565     extern inline tval
566     measure (tval t)
567     {
568     tval tsc;
569     asm volatile ("rdtsc":"=a" (tsc)::"edx");
570    
571     if (tsc > t)
572     return tsc - t;
573     else
574     return t - tsc;
575     }
576    
577     int
578     main (int argc, char **argv)
579     {
580     rand_gen rg(0);
581     tval fastest = 0x7fffffff;
582     for (int loop = 10000; loop--; )
583     {
584     tval s = stamp ();
585     volatile int i = rg.get_int(25);
586     fastest = min (fastest, measure (s));
587     }
588    
589     //printf ("fastest %d\n", fastest);
590     for (int i = 0; i < 1024*1024*3; ++i)
591     {
592     char c = rg.get_int (256);
593     write (2, &c, 1);
594     }
595     }
596    
597     #else
598    
599     // normal main
600 root 1.20 int
601     main (int argc, char **argv)
602 elmex 1.1 {
603 root 1.6 settings.argc = argc;
604     settings.argv = argv;
605    
606     init (argc, argv);
607    
608 root 1.10 initPlugins ();
609 elmex 1.1
610 root 1.6 for (;;)
611     cfperl_main ();
612 root 1.64 }
613 root 1.87 #endif
614 root 1.4