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Revision: 1.105
Committed: Fri May 18 15:05:09 2007 UTC (17 years ago) by root
Content type: text/plain
Branch: MAIN
Changes since 1.104: +1 -1 lines
Log Message:
- change weapon speed inside server to be the real speed value.
- send speed and weapon_sp as actions/second to the client.
  this breaks cfclient which divides speed/weapon_speed,
  but makes more sense.

File Contents

# User Rev Content
1 elmex 1.1 /*
2 root 1.84 * CrossFire, A Multiplayer game
3     *
4     * Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team
5     * Copyright (C) 2001-2003 Mark Wedel & Crossfire Development Team
6     * Copyright (C) 1992 Frank Tore Johansen
7     *
8     * This program is free software; you can redistribute it and/or modify
9     * it under the terms of the GNU General Public License as published by
10     * the Free Software Foundation; either version 2 of the License, or
11     * (at your option) any later version.
12     *
13     * This program is distributed in the hope that it will be useful,
14     * but WITHOUT ANY WARRANTY; without even the implied warranty of
15     * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
16     * GNU General Public License for more details.
17     *
18     * You should have received a copy of the GNU General Public License
19     * along with this program; if not, write to the Free Software
20     * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
21     *
22     * The authors can be reached via e-mail at <crossfire@schmorp.de>
23     */
24 elmex 1.1
25     #include <global.h>
26     #include <object.h>
27     #include <tod.h>
28    
29 root 1.47 #include <sproto.h>
30     #include <time.h>
31 elmex 1.1
32     #include <../random_maps/random_map.h>
33     #include <../random_maps/rproto.h>
34     #include "path.h"
35    
36     static char days[7][4] = {
37 root 1.20 "Sun", "Mon", "Tue", "Wed", "Thu", "Fri", "Sat"
38     };
39 elmex 1.1
40 root 1.20 void
41 root 1.23 version (object *op)
42 root 1.20 {
43 root 1.71 if (op)
44 root 1.20 clear_win_info (op);
45 elmex 1.1
46 root 1.71 new_draw_info_format (NDI_UNIQUE, 0, op, "This is Crossfire+ v%s", VERSION);
47 root 1.63
48 root 1.20 new_draw_info (NDI_UNIQUE, 0, op, "Authors and contributors to this program:");
49 root 1.63 new_draw_info (NDI_UNIQUE, 0, op, "Marc A. Lehmann <pcg@goof.com>");
50     new_draw_info (NDI_UNIQUE, 0, op, "Robin Redeker <elmex@x-paste.de>");
51     new_draw_info (NDI_UNIQUE, 0, op, "Pippijn van Steenhoven <pip88nl@gmail.com>");
52 root 1.84 new_draw_info (NDI_UNIQUE, 0, op, "");
53     new_draw_info (NDI_UNIQUE, 0, op, "Authors and contributors to the original Crossfire:");
54 root 1.63 new_draw_info (NDI_UNIQUE, 0, op, "Mark Wedel <mwedel@sonic.net>");
55     new_draw_info (NDI_UNIQUE, 0, op, "Frank Tore Johansen <frankj@ifi.uio.no>");
56     new_draw_info (NDI_UNIQUE, 0, op, "Kjetil Torgrim Homme <kjetilho@ifi.uio.no>");
57     new_draw_info (NDI_UNIQUE, 0, op, "Tyler Van Gorder <tvangod@ecst.csuchico.edu>");
58     new_draw_info (NDI_UNIQUE, 0, op, "Tony Elmroth <elmroth@cd.chalmers.se>");
59     new_draw_info (NDI_UNIQUE, 0, op, "Dougal Scott <dougal.scott@fcit.monasu.edu.au>");
60     new_draw_info (NDI_UNIQUE, 0, op, "William <wchuang@athena.mit.edu>");
61     new_draw_info (NDI_UNIQUE, 0, op, "Geoff Bailey <ftww@cs.su.oz.au>");
62 root 1.71 new_draw_info (NDI_UNIQUE, 0, op, "Kjetil Wiekhorst Jørgensen <jorgens@flipper.pvv.unit.no>");
63 root 1.63 new_draw_info (NDI_UNIQUE, 0, op, "Cameron Blackwood <c.blackwood@rdt.monash.edu.au>");
64     new_draw_info (NDI_UNIQUE, 0, op, "Joseph L. Traub <jtraub+@cmu.edu>");
65     new_draw_info (NDI_UNIQUE, 0, op, "Rupert G. Goldie <rgg@aaii.oz.au>");
66     new_draw_info (NDI_UNIQUE, 0, op, "Eric A. Anderson <eanders+@cmu.edu>");
67     new_draw_info (NDI_UNIQUE, 0, op, "Rickard Eneqvist <eneq@Prag.DoCS.UU.SE>");
68     new_draw_info (NDI_UNIQUE, 0, op, "Jarkko Sonninen <Jarkko.Sonninen@lut.fi>");
69     new_draw_info (NDI_UNIQUE, 0, op, "Karl Holland <kholland@sunlab.cit.cornell.du>");
70     new_draw_info (NDI_UNIQUE, 0, op, "Mikael Lundgren <vick@bern.docs.uu.se>");
71     new_draw_info (NDI_UNIQUE, 0, op, "Mikael Olsson <mol@meryl.csd.uu.se>");
72     new_draw_info (NDI_UNIQUE, 0, op, "Tero Haatanen <Tero.Haatanen@lut.fi>");
73     new_draw_info (NDI_UNIQUE, 0, op, "Lasse Ylitalo <ylitalo@student.docs.uu.se>");
74     new_draw_info (NDI_UNIQUE, 0, op, "Niilo Neuvo <anipa@guru.magic.fi>");
75     new_draw_info (NDI_UNIQUE, 0, op, "Markku J{rvinen <mta@modeemi.cs.tut.fi>");
76     new_draw_info (NDI_UNIQUE, 0, op, "Sylvain Meunier <meunier@inf.enst.fr>");
77     new_draw_info (NDI_UNIQUE, 0, op, "Jason Fosback <jfosback@darmok.uoregon.edu>");
78     new_draw_info (NDI_UNIQUE, 0, op, "Carl Edman <cedman@capitalist.princeton.edu>");
79     new_draw_info (NDI_UNIQUE, 0, op, "Charles Henrich <henrich@crh.cl.msu.edu>");
80     new_draw_info (NDI_UNIQUE, 0, op, "Gregor Schmid <schmid@fb3-s7.math.tu-berlin.de>");
81     new_draw_info (NDI_UNIQUE, 0, op, "Raphael Quinet <quinet@montefiore.ulg.ac.be>");
82     new_draw_info (NDI_UNIQUE, 0, op, "Jari Vanhala <jam@modeemi.cs.tut.fi>");
83     new_draw_info (NDI_UNIQUE, 0, op, "Tero Kivinen <kivinen@joker.cs.hut.fi>");
84     new_draw_info (NDI_UNIQUE, 0, op, "Peter Mardahl <peterm@soda.berkeley.edu>");
85     new_draw_info (NDI_UNIQUE, 0, op, "Matthew Zeher <matt@cs.odu.edu>");
86     new_draw_info (NDI_UNIQUE, 0, op, "Scott R. Turner <srt@sun-dimas.aero.org>");
87     new_draw_info (NDI_UNIQUE, 0, op, "Ben Fennema <huma@netcom.com>");
88     new_draw_info (NDI_UNIQUE, 0, op, "Nick Williams <njw@cs.city.ac.uk>");
89     new_draw_info (NDI_UNIQUE, 0, op, "Laurent Wacrenier <Wacren@Gin.ObsPM.Fr>");
90     new_draw_info (NDI_UNIQUE, 0, op, "Brian Thomas <thomas@astro.psu.edu>");
91     new_draw_info (NDI_UNIQUE, 0, op, "John Steven Moerk <jsm@axon.ksc.nasa.gov>");
92     new_draw_info (NDI_UNIQUE, 0, op, "Delbecq David <david.delbecq@mailandnews.com>");
93     new_draw_info (NDI_UNIQUE, 0, op, "Chachkoff Yann <yann.chachkoff@mailandnews.com>\n");
94 root 1.84 new_draw_info (NDI_UNIQUE, 0, op, "");
95 root 1.20 new_draw_info (NDI_UNIQUE, 0, op, "Images and art:");
96     new_draw_info (NDI_UNIQUE, 0, op, "Peter Gardner");
97 root 1.63 new_draw_info (NDI_UNIQUE, 0, op, "David Gervais <david_eg@mail.com>");
98     new_draw_info (NDI_UNIQUE, 0, op, "Mitsuhiro Itakura <ita@gold.koma.jaeri.go.jp>");
99     new_draw_info (NDI_UNIQUE, 0, op, "Hansjoerg Malthaner <hansjoerg.malthaner@danet.de>");
100     new_draw_info (NDI_UNIQUE, 0, op, "Mårten Woxberg <maxmc@telia.com>");
101 root 1.84 new_draw_info (NDI_UNIQUE, 0, op, "");
102 root 1.20 new_draw_info (NDI_UNIQUE, 0, op, "And many more!");
103     }
104    
105 elmex 1.1 /* This is a basic little function to put the player back to his
106     * savebed. We do some error checking - its possible that the
107     * savebed map may no longer exist, so we make sure the player
108     * goes someplace.
109     */
110 root 1.20 void
111 root 1.23 enter_player_savebed (object *op)
112 elmex 1.1 {
113 root 1.63 object *tmp = object::create ();
114 root 1.20 EXIT_PATH (tmp) = op->contr->savebed_map;
115     EXIT_X (tmp) = op->contr->bed_x;
116     EXIT_Y (tmp) = op->contr->bed_y;
117 root 1.62 op->enter_exit (tmp);
118 root 1.41 tmp->destroy ();
119 elmex 1.1 }
120    
121     /*
122 root 1.62 * enter_map(): Moves the player and pets from current map (if any) to
123 elmex 1.1 * new map. map, x, y must be set. map is the map we are moving the
124     * player to - it could be the map he just came from if the load failed for
125     * whatever reason. If default map coordinates are to be used, then
126     * the function that calls this should figure them out.
127     */
128 root 1.62 void
129     object::enter_map (maptile *newmap, int x, int y)
130 root 1.20 {
131 root 1.72 if (destroyed () || !newmap || newmap->in_memory != MAP_IN_MEMORY)
132 root 1.69 return;
133    
134 root 1.20 if (out_of_map (newmap, x, y))
135     {
136 root 1.62 LOG (llevError, "enter_map: supplied coordinates are not within the map! (%s: %d, %d)\n", &newmap->path, x, y);
137 root 1.58 x = newmap->enter_x;
138     y = newmap->enter_y;
139 root 1.20 if (out_of_map (newmap, x, y))
140     {
141     LOG (llevError, "enter_map: map %s provides invalid default enter location (%d, %d) > (%d, %d)\n",
142 root 1.62 &newmap->path, x, y, newmap->width, newmap->height);
143     new_draw_info (NDI_UNIQUE, 0, this, "The exit is closed");
144 root 1.20 return;
145     }
146     }
147 root 1.31
148 root 1.78 if (contr && map != newmap && map)
149 root 1.65 if (INVOKE_MAP (LEAVE, map, ARG_PLAYER (contr)))
150     return;
151    
152 root 1.82 // remove, so stupid ob_locked does not trigger a failure
153 root 1.65 remove ();
154    
155 root 1.20 /* try to find a spot for the player */
156 root 1.62 if (ob_blocked (this, newmap, x, y))
157 root 1.20 { /* First choice blocked */
158     /* We try to find a spot for the player, starting closest in.
159     * We could use find_first_free_spot, but that doesn't randomize it at all,
160     * So for example, if the north space is free, you would always end up there even
161     * if other spaces around are available.
162     * Note that for the second and third calls, we could start at a position other
163     * than one, but then we could end up on the other side of walls and so forth.
164     */
165 root 1.62 int i = find_free_spot (this, newmap, x, y, 1, SIZEOFFREE1 + 1);
166 root 1.23
167 root 1.20 if (i == -1)
168     {
169 root 1.62 i = find_free_spot (this, newmap, x, y, 1, SIZEOFFREE2 + 1);
170 root 1.20 if (i == -1)
171 root 1.62 i = find_free_spot (this, newmap, x, y, 1, SIZEOFFREE);
172 root 1.20 }
173 root 1.31
174 root 1.20 if (i != -1)
175     {
176     x += freearr_x[i];
177     y += freearr_y[i];
178     }
179     else
180 root 1.62 /* not much we can do in this case. */
181     LOG (llevInfo, "enter_map: Could not find free spot for player - will dump on top of object (%s: %d, %d)\n", &newmap->path, x, y);
182     }
183 elmex 1.1
184 root 1.78 if (contr && map != newmap)
185 root 1.69 {
186     if (INVOKE_PLAYER (MAP_CHANGE, contr, ARG_MAP (newmap), ARG_INT (x), ARG_INT (y)))
187     return;
188 root 1.31
189 root 1.69 if (INVOKE_MAP (ENTER, newmap, ARG_PLAYER (contr), ARG_INT (x), ARG_INT (y)))
190     return;
191     }
192 root 1.20
193 root 1.62 this->x = x;
194     this->y = y;
195     map = newmap;
196 root 1.20
197 root 1.62 insert_ob_in_map (this, map, 0, INS_NO_WALK_ON);
198 root 1.20
199 root 1.82 enemy = 0;
200 root 1.20
201 root 1.62 if (contr)
202 root 1.20 {
203 root 1.70 contr->maplevel = newmap->path;
204 root 1.62 contr->count = 0;
205 root 1.20 }
206    
207     /* Update any golems */
208 root 1.99 if (type == PLAYER)
209 root 1.100 if (object *golem = contr->golem)
210 root 1.99 {
211     int i = find_free_spot (golem, newmap, x, y, 1, SIZEOFFREE);
212    
213     if (i < 0)
214     golem->destroy ();
215     else
216     {
217     newmap->insert (golem, x + freearr_x[i], y + freearr_y[i]);
218     golem->direction = find_dir_2 (x - golem->x, y - golem->y);
219     }
220     }
221 root 1.31
222 root 1.20 /* since the players map is already loaded, we don't need to worry
223     * about pending objects.
224     */
225     remove_all_pets (newmap);
226 elmex 1.1 }
227    
228     /* process_players1 and process_players2 do all the player related stuff.
229     * I moved it out of process events and process_map. This was to some
230     * extent for debugging as well as to get a better idea of the time used
231     * by the various functions. process_players1() does the processing before
232     * objects have been updated, process_players2() does the processing that
233     * is needed after the players have been updated.
234     */
235 root 1.46 static void
236     process_players1 ()
237 elmex 1.1 {
238 root 1.20 /* Basically, we keep looping until all the players have done their actions. */
239 root 1.94 for (int flag = 1; flag != 0;)
240 root 1.20 {
241     flag = 0;
242 root 1.56 for_all_players (pl)
243 root 1.20 {
244 root 1.56 pl->refcnt_chk ();
245 elmex 1.1
246 root 1.81 if (!pl->ob || !pl->ns || !pl->ob->active)
247 root 1.20 continue;
248    
249 root 1.102 if (pl->ob->speed_left > 0.f && pl->ns)
250 root 1.56 if (handle_newcs_player (pl->ob))
251     flag = 1;
252 root 1.20
253     /* If the player is not actively playing, don't make a
254     * backup save - nothing to save anyway. Plus, the
255     * map may not longer be valid. This can happen when the
256     * player quits - they exist for purposes of tracking on the map,
257     * but don't actually reside on any actual map.
258     */
259     if (QUERY_FLAG (pl->ob, FLAG_REMOVED))
260     continue;
261     } /* end of for loop for all the players */
262     } /* for flag */
263 root 1.46
264 root 1.55 for_all_players (pl)
265 root 1.20 {
266 root 1.102 object *ob = pl->ob;
267    
268     if (!ob || !pl->ns || !ob->active)
269 root 1.56 continue;
270    
271 root 1.102 // process_events might steal us one speed slot, so adjust accordingly
272     if (ob->speed_left > 0.f)
273     ++ob->speed_left;
274    
275     do_some_living (ob);
276 elmex 1.1 }
277     }
278    
279 root 1.46 static void
280     process_players2 ()
281 elmex 1.1 {
282 root 1.20 /* Then check if any players should use weapon-speed instead of speed */
283 root 1.55 for_all_players (pl)
284 root 1.20 {
285     if (pl->has_hit)
286     {
287 root 1.105 pl->ob->speed_left = min (pl->weapon_sp, pl->ob->speed_left + pl->weapon_sp);
288 root 1.14
289 root 1.102 if (pl->ob->speed_left > 0.f)
290     pl->has_hit = 0;
291 root 1.20 }
292 root 1.102 else
293     pl->ob->speed_left = min (pl->ob->speed, pl->ob->speed_left + pl->ob->speed);
294 elmex 1.1 }
295     }
296    
297 root 1.20 void
298 root 1.46 process_events ()
299 root 1.20 {
300 root 1.46 process_players1 ();
301 elmex 1.1
302 root 1.81 for_all_actives (op)
303 root 1.20 {
304     /* Now process op */
305     if (QUERY_FLAG (op, FLAG_FREED))
306     {
307     LOG (llevError, "BUG: process_events(): Free object on list\n");
308 root 1.59 op->set_speed (0);
309 root 1.20 continue;
310     }
311    
312 elmex 1.66 if (!op->has_active_speed ())
313 root 1.20 {
314 elmex 1.66 LOG (llevError, "BUG: process_events(): Object %s has no speed (%f), "
315     "but is on active list\n", op->debug_desc (), op->speed);
316 root 1.59 op->set_speed (0);
317 root 1.20 continue;
318 root 1.14 }
319    
320 root 1.96 if (op->flag [FLAG_REMOVED])
321 root 1.20 {
322 root 1.96 LOG (llevError, "BUG: process_events(): removed object is on active list: %s\n",
323     op->debug_desc ());
324 root 1.59 op->set_speed (0);
325 root 1.20 continue;
326 root 1.14 }
327    
328 root 1.46 /* Animate the object. Bug or feature that anim_speed
329 root 1.20 * is based on ticks, and not the creatures speed?
330     */
331     if (op->anim_speed && op->last_anim >= op->anim_speed)
332     {
333 root 1.102 animate_object (op, op->contr ? op->facing : op->direction);
334 root 1.20 op->last_anim = 1;
335     }
336     else
337 root 1.102 ++op->last_anim;
338 elmex 1.1
339 root 1.102 if (op->speed_left > 0.f)
340 root 1.20 {
341     --op->speed_left;
342     process_object (op);
343 root 1.28
344     if (op->destroyed ())
345 root 1.20 continue;
346 root 1.14 }
347 root 1.28
348 root 1.102 if (!op->contr)
349     op->speed_left = min (abs (op->speed), op->speed_left + abs (op->speed));
350 elmex 1.1 }
351    
352 root 1.46 process_players2 ();
353 elmex 1.1 }
354    
355 root 1.62 /* clean up everything before exiting */
356 root 1.20 void
357 root 1.62 emergency_save ()
358 root 1.20 {
359 root 1.62 LOG (llevDebug, "emergency save begin.\n");
360 elmex 1.1
361 root 1.83 cfperl_emergency_save ();
362 root 1.62
363     LOG (llevDebug, "saving book archive.\n");
364     write_book_archive ();
365 root 1.47
366 root 1.62 LOG (llevDebug, "emergency save done.\n");
367 elmex 1.1 }
368    
369 root 1.79 // send all clients some informational text
370     static void
371     cleanup_inform (const char *cause, bool make_core)
372     {
373 root 1.83 int flags = NDI_UNIQUE | NDI_ALL | (make_core ? NDI_RED : NDI_GREEN);
374    
375     new_draw_info_format (flags, 0, 0, "The server will now shutdown.\n");
376 root 1.86 new_draw_info_format (flags, 0, 0, "Cause for this shutdown: %s\n", cause);
377 root 1.79
378     if (make_core)
379 root 1.86 new_draw_info_format (flags, 0, 0, "This is considered a crash, but all maps and players have been saved.\n");
380 root 1.79 else
381 root 1.88 new_draw_info_format (flags, 0, 0, "This is considered to be a clean shutdown, and all maps and players will be saved now.\n");
382 root 1.79
383 root 1.83 new_draw_info_format (flags, 0, 0, "%s\n", CLEANUP_MESSAGE);
384 root 1.79
385     flush_sockets ();
386     }
387    
388 elmex 1.1 /* clean up everything before exiting */
389 root 1.20 void
390 root 1.79 cleanup (const char *cause, bool make_core)
391 elmex 1.1 {
392 root 1.84 if (make_core)
393 root 1.85 fork_abort (cause);
394 root 1.84
395 root 1.79 LOG (llevError, "cleanup cause: %s\n", cause);
396    
397     if (!make_core)
398     cleanup_inform (cause, make_core);
399    
400 root 1.62 LOG (llevDebug, "cleanup begin.\n");
401    
402 root 1.65 if (init_done && !in_cleanup)
403 root 1.67 {
404     in_cleanup = true;
405     emergency_save ();
406     }
407     else
408     in_cleanup = true;
409 root 1.29
410 root 1.62 LOG (llevDebug, "running cleanup handlers.\n");
411     INVOKE_GLOBAL (CLEANUP);
412 root 1.23
413 root 1.62 LOG (llevDebug, "cleanup done.\n");
414 root 1.25
415 root 1.49 if (make_core)
416 root 1.79 {
417     cleanup_inform (cause, make_core);
418 root 1.91 cfperl_cleanup (make_core);
419 root 1.84 _exit (1);
420 root 1.79 }
421 root 1.49 else
422 root 1.88 {
423     new_draw_info_format (NDI_UNIQUE | NDI_ALL | NDI_GREEN, 0, 0, "Maps and players successfully saved, exiting.\n");
424     new_draw_info_format (NDI_UNIQUE | NDI_ALL | NDI_GREEN, 0, 0, "And again: " CLEANUP_MESSAGE "\n");
425     flush_sockets ();
426 root 1.91 cfperl_cleanup (make_core);
427 root 1.88 _exit (0);
428     }
429 elmex 1.1 }
430    
431 root 1.20 int
432     forbid_play (void)
433 elmex 1.1 {
434     #if !defined(_IBMR2) && !defined(___IBMR2) && defined(PERM_FILE)
435 root 1.20 char buf[MAX_BUF], day[MAX_BUF];
436     FILE *fp;
437     time_t clock;
438     struct tm *tm;
439     int i, start, stop, forbit = 0, comp;
440    
441     clock = time (NULL);
442     tm = (struct tm *) localtime (&clock);
443 root 1.14
444 root 1.20 sprintf (buf, "%s/%s", settings.confdir, PERM_FILE);
445     if ((fp = open_and_uncompress (buf, 0, &comp)) == NULL)
446     return 0;
447    
448     while (fgets (buf, MAX_BUF, fp))
449     {
450     if (buf[0] == '#')
451     continue;
452 root 1.73
453 root 1.20 if (!strncmp (buf, "msg", 3))
454     {
455     if (forbit)
456     while (fgets (buf, MAX_BUF, fp)) /* print message */
457     fputs (buf, logfile);
458     break;
459     }
460     else if (sscanf (buf, "%s %d%*c%d\n", day, &start, &stop) != 3)
461     {
462     LOG (llevDebug, "Warning: Incomplete line in permission file ignored.\n");
463     continue;
464 root 1.14 }
465    
466 root 1.20 for (i = 0; i < 7; i++)
467     {
468     if (!strncmp (buf, days[i], 3) && (tm->tm_wday == i) && (tm->tm_hour >= start) && (tm->tm_hour < stop))
469     forbit = 1;
470 root 1.14 }
471 elmex 1.1 }
472    
473 root 1.20 close_and_delete (fp, comp);
474 elmex 1.1
475 root 1.20 return forbit;
476 elmex 1.1 #else
477 root 1.20 return 0;
478 elmex 1.1 #endif
479     }
480    
481     /*
482 root 1.73 * do_specials() is a collection of functions to call from time to time.
483 elmex 1.1 * Modified 2000-1-14 MSW to use the global pticks count to determine how
484     * often to do things. This will allow us to spred them out more often.
485     * I use prime numbers for the factor count - in that way, it is less likely
486     * these actions will fall on the same tick (compared to say using 500/2500/15000
487     * which would mean on that 15,000 tick count a whole bunch of stuff gets
488     * done). Of course, there can still be times where multiple specials are
489     * done on the same tick, but that will happen very infrequently
490     *
491     * I also think this code makes it easier to see how often we really are
492     * doing the various things.
493     */
494 root 1.20 void
495     do_specials (void)
496     {
497 root 1.95 if (!(pticks % TICKS_PER_HOUR))
498     adjust_daylight ();
499 elmex 1.1
500 root 1.20 if (!(pticks % 7))
501     shstr::gc ();
502 root 1.18
503 root 1.20 if (!(pticks % 2503))
504     fix_weight (); /* Hack to fix weightproblems caused by bugs */
505 elmex 1.1
506 root 1.20 if (!(pticks % 5003))
507     write_book_archive ();
508 elmex 1.1
509 root 1.20 if (!(pticks % 5009))
510     clean_friendly_list ();
511 elmex 1.1
512 root 1.20 if (!(pticks % 5011))
513     obsolete_parties ();
514 elmex 1.1
515 root 1.20 if (!(pticks % 12503))
516     fix_luck ();
517 elmex 1.1 }
518    
519 root 1.20 void
520     server_tick ()
521 root 1.2 {
522 root 1.44 // first do the user visible stuff
523 root 1.20 doeric_server ();
524 root 1.12 INVOKE_GLOBAL (CLOCK);
525 root 1.46 process_events (); /* "do" something with objects with speed */
526 root 1.20 flush_sockets ();
527 root 1.44
528     // then do some bookkeeping, should not really be here
529 root 1.20 do_specials (); /* Routines called from time to time. */
530 root 1.56 attachable::check_mortals ();
531 root 1.5
532     ++pticks;
533 root 1.2 }
534    
535 root 1.87 #if 0
536     // used fro benchmarking (x86/amd64-specific)
537     typedef unsigned long tval;
538     typedef unsigned long long stamp64;
539    
540     extern inline tval
541     stamp (void)
542     {
543     tval tsc;
544     asm volatile ("rdtsc":"=a" (tsc)::"edx");
545    
546     return tsc;
547     }
548    
549     extern inline tval
550     measure (tval t)
551     {
552     tval tsc;
553     asm volatile ("rdtsc":"=a" (tsc)::"edx");
554    
555     if (tsc > t)
556     return tsc - t;
557     else
558     return t - tsc;
559     }
560    
561     int
562     main (int argc, char **argv)
563     {
564     rand_gen rg(0);
565     tval fastest = 0x7fffffff;
566     for (int loop = 10000; loop--; )
567     {
568     tval s = stamp ();
569     volatile int i = rg.get_int(25);
570     fastest = min (fastest, measure (s));
571     }
572    
573     //printf ("fastest %d\n", fastest);
574     for (int i = 0; i < 1024*1024*3; ++i)
575     {
576     char c = rg.get_int (256);
577     write (2, &c, 1);
578     }
579     }
580    
581     #else
582    
583     // normal main
584 root 1.20 int
585     main (int argc, char **argv)
586 elmex 1.1 {
587 root 1.6 settings.argc = argc;
588     settings.argv = argv;
589    
590     init (argc, argv);
591    
592 root 1.10 initPlugins ();
593 elmex 1.1
594 root 1.6 for (;;)
595     cfperl_main ();
596 root 1.64 }
597 root 1.87 #endif
598 root 1.4