ViewVC Help
View File | Revision Log | Show Annotations | Download File
/cvs/deliantra/server/server/main.C
Revision: 1.64
Committed: Sat Dec 30 18:45:29 2006 UTC (17 years, 5 months ago) by root
Content type: text/plain
Branch: MAIN
Changes since 1.63: +2 -42 lines
Log Message:
random maps are nphard

File Contents

# User Rev Content
1 elmex 1.1 /*
2     CrossFire, A Multiplayer game for X-windows
3    
4     Copyright (C) 2001-2003 Mark Wedel & Crossfire Development Team
5     Copyright (C) 1992 Frank Tore Johansen
6    
7     This program is free software; you can redistribute it and/or modify
8     it under the terms of the GNU General Public License as published by
9     the Free Software Foundation; either version 2 of the License, or
10     (at your option) any later version.
11    
12     This program is distributed in the hope that it will be useful,
13     but WITHOUT ANY WARRANTY; without even the implied warranty of
14     MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15     GNU General Public License for more details.
16    
17     You should have received a copy of the GNU General Public License
18     along with this program; if not, write to the Free Software
19     Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
20    
21 root 1.27 The authors can be reached via e-mail at <crossfire@schmorp.de>
22 elmex 1.1 */
23    
24     #include <global.h>
25     #include <object.h>
26     #include <tod.h>
27    
28     #ifdef HAVE_DES_H
29 root 1.23 # include <des.h>
30 elmex 1.1 #else
31 root 1.23 # ifdef HAVE_CRYPT_H
32 elmex 1.1 # include <crypt.h>
33 root 1.23 # endif
34 elmex 1.1 #endif
35    
36 root 1.47 #include <sproto.h>
37     #include <time.h>
38 elmex 1.1
39     #include <../random_maps/random_map.h>
40     #include <../random_maps/rproto.h>
41     #include "path.h"
42    
43     static char days[7][4] = {
44 root 1.20 "Sun", "Mon", "Tue", "Wed", "Thu", "Fri", "Sat"
45     };
46 elmex 1.1
47 root 1.20 void
48 root 1.23 version (object *op)
49 root 1.20 {
50     if (op != NULL)
51     clear_win_info (op);
52 elmex 1.1
53 root 1.20 new_draw_info_format (NDI_UNIQUE, 0, op, "This is Crossfire v%s", VERSION);
54 elmex 1.1
55     /* If in a socket, don't print out the list of authors. It confuses the
56     * crossclient program.
57     */
58 root 1.20 if (op == NULL)
59     return;
60 root 1.63
61 root 1.20 new_draw_info (NDI_UNIQUE, 0, op, "Authors and contributors to this program:");
62 root 1.63 new_draw_info (NDI_UNIQUE, 0, op, "Marc A. Lehmann <pcg@goof.com>");
63     new_draw_info (NDI_UNIQUE, 0, op, "Robin Redeker <elmex@x-paste.de>");
64     new_draw_info (NDI_UNIQUE, 0, op, "Pippijn van Steenhoven <pip88nl@gmail.com>");
65     new_draw_info (NDI_UNIQUE, 0, op, "Mark Wedel <mwedel@sonic.net>");
66     new_draw_info (NDI_UNIQUE, 0, op, "Frank Tore Johansen <frankj@ifi.uio.no>");
67     new_draw_info (NDI_UNIQUE, 0, op, "Kjetil Torgrim Homme <kjetilho@ifi.uio.no>");
68     new_draw_info (NDI_UNIQUE, 0, op, "Tyler Van Gorder <tvangod@ecst.csuchico.edu>");
69     new_draw_info (NDI_UNIQUE, 0, op, "Tony Elmroth <elmroth@cd.chalmers.se>");
70     new_draw_info (NDI_UNIQUE, 0, op, "Dougal Scott <dougal.scott@fcit.monasu.edu.au>");
71     new_draw_info (NDI_UNIQUE, 0, op, "William <wchuang@athena.mit.edu>");
72     new_draw_info (NDI_UNIQUE, 0, op, "Geoff Bailey <ftww@cs.su.oz.au>");
73     new_draw_info (NDI_UNIQUE, 0, op, "Kjetil Wiekhorst Jxrgensen <jorgens@flipper.pvv.unit.no>");
74     new_draw_info (NDI_UNIQUE, 0, op, "Cameron Blackwood <c.blackwood@rdt.monash.edu.au>");
75     new_draw_info (NDI_UNIQUE, 0, op, "Joseph L. Traub <jtraub+@cmu.edu>");
76     new_draw_info (NDI_UNIQUE, 0, op, "Rupert G. Goldie <rgg@aaii.oz.au>");
77     new_draw_info (NDI_UNIQUE, 0, op, "Eric A. Anderson <eanders+@cmu.edu>");
78     new_draw_info (NDI_UNIQUE, 0, op, "Rickard Eneqvist <eneq@Prag.DoCS.UU.SE>");
79     new_draw_info (NDI_UNIQUE, 0, op, "Jarkko Sonninen <Jarkko.Sonninen@lut.fi>");
80     new_draw_info (NDI_UNIQUE, 0, op, "Karl Holland <kholland@sunlab.cit.cornell.du>");
81     new_draw_info (NDI_UNIQUE, 0, op, "Mikael Lundgren <vick@bern.docs.uu.se>");
82     new_draw_info (NDI_UNIQUE, 0, op, "Mikael Olsson <mol@meryl.csd.uu.se>");
83     new_draw_info (NDI_UNIQUE, 0, op, "Tero Haatanen <Tero.Haatanen@lut.fi>");
84     new_draw_info (NDI_UNIQUE, 0, op, "Lasse Ylitalo <ylitalo@student.docs.uu.se>");
85     new_draw_info (NDI_UNIQUE, 0, op, "Niilo Neuvo <anipa@guru.magic.fi>");
86     new_draw_info (NDI_UNIQUE, 0, op, "Markku J{rvinen <mta@modeemi.cs.tut.fi>");
87     new_draw_info (NDI_UNIQUE, 0, op, "Sylvain Meunier <meunier@inf.enst.fr>");
88     new_draw_info (NDI_UNIQUE, 0, op, "Jason Fosback <jfosback@darmok.uoregon.edu>");
89     new_draw_info (NDI_UNIQUE, 0, op, "Carl Edman <cedman@capitalist.princeton.edu>");
90     new_draw_info (NDI_UNIQUE, 0, op, "Charles Henrich <henrich@crh.cl.msu.edu>");
91     new_draw_info (NDI_UNIQUE, 0, op, "Gregor Schmid <schmid@fb3-s7.math.tu-berlin.de>");
92     new_draw_info (NDI_UNIQUE, 0, op, "Raphael Quinet <quinet@montefiore.ulg.ac.be>");
93     new_draw_info (NDI_UNIQUE, 0, op, "Jari Vanhala <jam@modeemi.cs.tut.fi>");
94     new_draw_info (NDI_UNIQUE, 0, op, "Tero Kivinen <kivinen@joker.cs.hut.fi>");
95     new_draw_info (NDI_UNIQUE, 0, op, "Peter Mardahl <peterm@soda.berkeley.edu>");
96     new_draw_info (NDI_UNIQUE, 0, op, "Matthew Zeher <matt@cs.odu.edu>");
97     new_draw_info (NDI_UNIQUE, 0, op, "Scott R. Turner <srt@sun-dimas.aero.org>");
98     new_draw_info (NDI_UNIQUE, 0, op, "Ben Fennema <huma@netcom.com>");
99     new_draw_info (NDI_UNIQUE, 0, op, "Nick Williams <njw@cs.city.ac.uk>");
100     new_draw_info (NDI_UNIQUE, 0, op, "Laurent Wacrenier <Wacren@Gin.ObsPM.Fr>");
101     new_draw_info (NDI_UNIQUE, 0, op, "Brian Thomas <thomas@astro.psu.edu>");
102     new_draw_info (NDI_UNIQUE, 0, op, "John Steven Moerk <jsm@axon.ksc.nasa.gov>");
103     new_draw_info (NDI_UNIQUE, 0, op, "Delbecq David <david.delbecq@mailandnews.com>");
104     new_draw_info (NDI_UNIQUE, 0, op, "Chachkoff Yann <yann.chachkoff@mailandnews.com>\n");
105    
106 root 1.20 new_draw_info (NDI_UNIQUE, 0, op, "Images and art:");
107     new_draw_info (NDI_UNIQUE, 0, op, "Peter Gardner");
108 root 1.63 new_draw_info (NDI_UNIQUE, 0, op, "David Gervais <david_eg@mail.com>");
109     new_draw_info (NDI_UNIQUE, 0, op, "Mitsuhiro Itakura <ita@gold.koma.jaeri.go.jp>");
110     new_draw_info (NDI_UNIQUE, 0, op, "Hansjoerg Malthaner <hansjoerg.malthaner@danet.de>");
111     new_draw_info (NDI_UNIQUE, 0, op, "MÃ¥rten Woxberg <maxmc@telia.com>");
112 root 1.20 new_draw_info (NDI_UNIQUE, 0, op, "And many more!");
113     }
114    
115 elmex 1.1 /* This is a basic little function to put the player back to his
116     * savebed. We do some error checking - its possible that the
117     * savebed map may no longer exist, so we make sure the player
118     * goes someplace.
119     */
120 root 1.20 void
121 root 1.23 enter_player_savebed (object *op)
122 elmex 1.1 {
123 root 1.63 object *tmp = object::create ();
124 root 1.20 EXIT_PATH (tmp) = op->contr->savebed_map;
125     EXIT_X (tmp) = op->contr->bed_x;
126     EXIT_Y (tmp) = op->contr->bed_y;
127 root 1.62 op->enter_exit (tmp);
128 root 1.41 tmp->destroy ();
129 elmex 1.1 }
130    
131     /*
132 root 1.62 * enter_map(): Moves the player and pets from current map (if any) to
133 elmex 1.1 * new map. map, x, y must be set. map is the map we are moving the
134     * player to - it could be the map he just came from if the load failed for
135     * whatever reason. If default map coordinates are to be used, then
136     * the function that calls this should figure them out.
137     */
138 root 1.62 void
139     object::enter_map (maptile *newmap, int x, int y)
140 root 1.20 {
141 root 1.62 if (!newmap->load ())
142     return;
143 root 1.20
144     if (out_of_map (newmap, x, y))
145     {
146 root 1.62 LOG (llevError, "enter_map: supplied coordinates are not within the map! (%s: %d, %d)\n", &newmap->path, x, y);
147 root 1.58 x = newmap->enter_x;
148     y = newmap->enter_y;
149 root 1.20 if (out_of_map (newmap, x, y))
150     {
151     LOG (llevError, "enter_map: map %s provides invalid default enter location (%d, %d) > (%d, %d)\n",
152 root 1.62 &newmap->path, x, y, newmap->width, newmap->height);
153     new_draw_info (NDI_UNIQUE, 0, this, "The exit is closed");
154 root 1.20 return;
155     }
156     }
157 root 1.31
158 root 1.20 /* try to find a spot for the player */
159 root 1.62 if (ob_blocked (this, newmap, x, y))
160 root 1.20 { /* First choice blocked */
161     /* We try to find a spot for the player, starting closest in.
162     * We could use find_first_free_spot, but that doesn't randomize it at all,
163     * So for example, if the north space is free, you would always end up there even
164     * if other spaces around are available.
165     * Note that for the second and third calls, we could start at a position other
166     * than one, but then we could end up on the other side of walls and so forth.
167     */
168 root 1.62 int i = find_free_spot (this, newmap, x, y, 1, SIZEOFFREE1 + 1);
169 root 1.23
170 root 1.20 if (i == -1)
171     {
172 root 1.62 i = find_free_spot (this, newmap, x, y, 1, SIZEOFFREE2 + 1);
173 root 1.20 if (i == -1)
174 root 1.62 i = find_free_spot (this, newmap, x, y, 1, SIZEOFFREE);
175 root 1.20 }
176 root 1.31
177 root 1.20 if (i != -1)
178     {
179     x += freearr_x[i];
180     y += freearr_y[i];
181     }
182     else
183 root 1.62 /* not much we can do in this case. */
184     LOG (llevInfo, "enter_map: Could not find free spot for player - will dump on top of object (%s: %d, %d)\n", &newmap->path, x, y);
185     }
186 elmex 1.1
187 root 1.62 if (map)
188     if (INVOKE_MAP (LEAVE, map, ARG_PLAYER (contr)))
189 root 1.31 return;
190    
191 root 1.62 if (INVOKE_PLAYER (MAP_CHANGE, contr, ARG_MAP (newmap), ARG_INT (x), ARG_INT (y)))
192 root 1.31 return;
193    
194 root 1.62 if (INVOKE_MAP (ENTER, newmap, ARG_PLAYER (contr), ARG_INT (x), ARG_INT (y)))
195 root 1.31 return;
196 root 1.20
197     /* If it is a player login, he has yet to be inserted anyplace.
198     * otherwise, we need to deal with removing the player here.
199     */
200 root 1.62 remove ();
201 root 1.31
202 root 1.62 this->x = x;
203     this->y = y;
204     map = newmap;
205 root 1.20
206 root 1.62 insert_ob_in_map (this, map, 0, INS_NO_WALK_ON);
207 root 1.20
208     newmap->timeout = 0;
209 root 1.62 enemy = NULL;
210 root 1.20
211 root 1.62 if (contr)
212 root 1.20 {
213 root 1.62 strcpy (contr->maplevel, newmap->path);
214     contr->count = 0;
215 root 1.20 }
216    
217     /* Update any golems */
218 root 1.62 if (type == PLAYER && contr->ranges[range_golem])
219 root 1.20 {
220 root 1.62 int i = find_free_spot (contr->ranges[range_golem], newmap,
221 root 1.20 x, y, 1, SIZEOFFREE);
222 root 1.23
223 root 1.62 contr->ranges[range_golem]->remove ();
224 root 1.31
225 root 1.20 if (i == -1)
226     {
227 root 1.62 remove_friendly_object (contr->ranges[range_golem]);
228     contr->ranges[range_golem]->destroy ();
229     contr->ranges[range_golem] = 0;
230 root 1.20 }
231     else
232     {
233 root 1.62 for (object *tmp = contr->ranges[range_golem]; tmp != NULL; tmp = tmp->more)
234 root 1.20 {
235     tmp->x = x + freearr_x[i] + (tmp->arch == NULL ? 0 : tmp->arch->clone.x);
236     tmp->y = y + freearr_y[i] + (tmp->arch == NULL ? 0 : tmp->arch->clone.y);
237     tmp->map = newmap;
238 root 1.14 }
239 root 1.31
240 root 1.62 insert_ob_in_map (contr->ranges[range_golem], newmap, NULL, 0);
241     contr->ranges[range_golem]->direction =
242     find_dir_2 (x - contr->ranges[range_golem]->x, y - contr->ranges[range_golem]->y);
243 root 1.14 }
244 elmex 1.1 }
245 root 1.31
246 root 1.62 direction = 0;
247 elmex 1.1
248 root 1.20 /* since the players map is already loaded, we don't need to worry
249     * about pending objects.
250     */
251     remove_all_pets (newmap);
252 elmex 1.1 }
253    
254     /* process_players1 and process_players2 do all the player related stuff.
255     * I moved it out of process events and process_map. This was to some
256     * extent for debugging as well as to get a better idea of the time used
257     * by the various functions. process_players1() does the processing before
258     * objects have been updated, process_players2() does the processing that
259     * is needed after the players have been updated.
260     */
261 root 1.46 static void
262     process_players1 ()
263 elmex 1.1 {
264 root 1.20 int flag;
265 root 1.55
266 root 1.20 /* Basically, we keep looping until all the players have done their actions. */
267     for (flag = 1; flag != 0;)
268     {
269     flag = 0;
270 root 1.56 for_all_players (pl)
271 root 1.20 {
272 root 1.56 pl->refcnt_chk ();
273 elmex 1.1
274 root 1.56 if (!pl->ob || !pl->ns)
275 root 1.20 continue;
276    
277     if (pl->ob->speed_left > 0)
278 root 1.56 if (handle_newcs_player (pl->ob))
279     flag = 1;
280 root 1.20
281     /* If the player is not actively playing, don't make a
282     * backup save - nothing to save anyway. Plus, the
283     * map may not longer be valid. This can happen when the
284     * player quits - they exist for purposes of tracking on the map,
285     * but don't actually reside on any actual map.
286     */
287     if (QUERY_FLAG (pl->ob, FLAG_REMOVED))
288     continue;
289 elmex 1.1
290     #ifdef AUTOSAVE
291 root 1.20 /* check for ST_PLAYING state so that we don't try to save off when
292     * the player is logging in.
293     */
294 root 1.52 if ((pl->last_save_tick + AUTOSAVE) < (uint32) pticks && pl->ns->state == ST_PLAYING)
295 root 1.20 {
296 root 1.53 pl->ob->contr->save ();
297 root 1.20 pl->last_save_tick = pticks;
298 root 1.14 }
299 elmex 1.1 #endif
300 root 1.20 } /* end of for loop for all the players */
301     } /* for flag */
302 root 1.46
303 root 1.55 for_all_players (pl)
304 root 1.20 {
305 root 1.56 if (!pl->ob || !pl->ns)
306     continue;
307    
308 root 1.46 if (settings.casting_time)
309 root 1.20 {
310     if (pl->ob->casting_time > 0)
311     {
312     pl->ob->casting_time--;
313     pl->ob->start_holding = 1;
314 root 1.14 }
315 root 1.46
316 root 1.20 /* set spell_state so we can update the range in stats field */
317     if ((pl->ob->casting_time == 0) && (pl->ob->start_holding == 1))
318 root 1.46 pl->ob->start_holding = 0;
319 root 1.14 }
320 root 1.46
321 root 1.20 do_some_living (pl->ob);
322 elmex 1.1 }
323     }
324    
325 root 1.46 static void
326     process_players2 ()
327 elmex 1.1 {
328 root 1.20 /* Then check if any players should use weapon-speed instead of speed */
329 root 1.55 for_all_players (pl)
330 root 1.20 {
331     /* The code that did weapon_sp handling here was out of place -
332     * this isn't called until after the player has finished there
333     * actions, and is thus out of place. All we do here is bounds
334     * checking.
335     */
336     if (pl->has_hit)
337     {
338     if (pl->ob->speed_left > pl->weapon_sp)
339     pl->ob->speed_left = pl->weapon_sp;
340 root 1.14
341 root 1.20 /* This needs to be here - if the player is running, we need to
342     * clear this each tick, but new commands are not being received
343     * so execute_newserver_command() is never called
344     */
345     pl->has_hit = 0;
346     }
347     else if (pl->ob->speed_left > pl->ob->speed)
348     pl->ob->speed_left = pl->ob->speed;
349 elmex 1.1 }
350     }
351    
352 root 1.20 void
353 root 1.46 process_events ()
354 root 1.20 {
355     object *op;
356 elmex 1.1
357 root 1.56 static object_ptr marker_;
358    
359     if (!marker_)
360     marker_ = object::create ();
361 root 1.42
362 root 1.56 object *marker = marker_;
363 root 1.26
364 root 1.46 process_players1 ();
365 elmex 1.1
366 root 1.20 marker->active_next = active_objects;
367 elmex 1.1
368 root 1.20 if (marker->active_next)
369     marker->active_next->active_prev = marker;
370 elmex 1.1
371 root 1.56 marker->active_prev = 0;
372 root 1.20 active_objects = marker;
373 elmex 1.1
374 root 1.20 while (marker->active_next)
375     {
376     op = marker->active_next;
377 elmex 1.1
378 root 1.20 /* Move marker forward - swap op and marker */
379     op->active_prev = marker->active_prev;
380 elmex 1.1
381 root 1.20 if (op->active_prev)
382     op->active_prev->active_next = op;
383     else
384     active_objects = op;
385 root 1.14
386 root 1.20 marker->active_next = op->active_next;
387 root 1.14
388 root 1.20 if (marker->active_next)
389     marker->active_next->active_prev = marker;
390 root 1.14
391 root 1.20 marker->active_prev = op;
392     op->active_next = marker;
393 root 1.14
394 root 1.20 /* Now process op */
395     if (QUERY_FLAG (op, FLAG_FREED))
396     {
397     LOG (llevError, "BUG: process_events(): Free object on list\n");
398 root 1.59 op->set_speed (0);
399 root 1.20 continue;
400     }
401    
402     /* I've seen occasional crashes due to this - the object is removed,
403     * and thus the map it points to (last map it was on) may be bogus
404     * The real bug is to try to find out the cause of this - someone
405     * is probably calling remove_ob without either an insert_ob or
406     * free_object afterwards, leaving an object dangling. But I'd
407     * rather log this and continue on instead of crashing.
408     * Don't remove players - when a player quits, the object is in
409     * sort of a limbo, of removed, but something we want to keep
410     * around.
411     */
412     if (QUERY_FLAG (op, FLAG_REMOVED) && op->type != PLAYER && op->map && op->map->in_memory != MAP_IN_MEMORY)
413     {
414     LOG (llevError, "BUG: process_events(): Removed object on list\n");
415 root 1.36 char *dump = dump_object (op);
416     LOG (llevError, dump);
417     free (dump);
418 root 1.41 op->destroy ();
419 root 1.20 continue;
420 root 1.14 }
421    
422 root 1.20 if (!op->speed)
423     {
424 root 1.46 LOG (llevError, "BUG: process_events(): Object %s has no speed, "
425     "but is on active list\n", &op->arch->name);
426 root 1.59 op->set_speed (0);
427 root 1.20 continue;
428 root 1.14 }
429    
430 root 1.46 if (op->map == NULL && op->env == NULL && op->name && op->type != MAP)
431 root 1.20 {
432 root 1.46 LOG (llevError, "BUG: process_events(): Object without map or "
433     "inventory is on active list: %s (%d)\n", &op->name, op->count);
434 root 1.59 op->set_speed (0);
435 root 1.20 continue;
436 root 1.14 }
437    
438 root 1.46 /* Animate the object. Bug or feature that anim_speed
439 root 1.20 * is based on ticks, and not the creatures speed?
440     */
441     if (op->anim_speed && op->last_anim >= op->anim_speed)
442     {
443 elmex 1.50 if ((op->type == PLAYER))
444 root 1.20 animate_object (op, op->facing);
445     else
446     animate_object (op, op->direction);
447 root 1.14
448 root 1.20 op->last_anim = 1;
449     }
450     else
451     op->last_anim++;
452 elmex 1.1
453 root 1.20 if (op->speed_left > 0)
454     {
455 elmex 1.1 #if 0
456 root 1.20 /* I've seen occasional crashes in move_symptom() with it
457     * crashing because op is removed - add some debugging to
458     * track if it is removed at this point.
459     * This unfortunately is a bit too verbose it seems - not sure
460     * why - I think what happens is a map is freed or something and
461     * some objects get 'lost' - removed never to be reclaimed.
462     * removed objects generally shouldn't exist.
463     */
464     if (QUERY_FLAG (op, FLAG_REMOVED))
465     {
466     LOG (llevDebug, "process_events: calling process_object with removed object %s\n", op->name ? op->name : "null");
467 root 1.14 }
468 elmex 1.1 #endif
469 root 1.20 --op->speed_left;
470     process_object (op);
471 root 1.28
472     if (op->destroyed ())
473 root 1.20 continue;
474 root 1.14 }
475 root 1.28
476 root 1.20 if (settings.casting_time == TRUE && op->casting_time > 0)
477     op->casting_time--;
478 root 1.28
479 root 1.20 if (op->speed_left <= 0)
480     op->speed_left += FABS (op->speed);
481 elmex 1.1 }
482    
483 root 1.20 /* Remove marker object from active list */
484     if (marker->active_prev != NULL)
485     marker->active_prev->active_next = NULL;
486     else
487     active_objects = NULL;
488 elmex 1.1
489 root 1.46 process_players2 ();
490 elmex 1.1 }
491    
492 root 1.62 /* clean up everything before exiting */
493 root 1.20 void
494 root 1.62 emergency_save ()
495 root 1.20 {
496 root 1.62 LOG (llevDebug, "emergency save begin.\n");
497 elmex 1.1
498 root 1.62 LOG (llevDebug, "saving players.\n");
499     for_all_players (pl)
500     pl->save (1);
501 elmex 1.1
502 root 1.62 // for_all_players (pl)
503     // if (pl->ob)
504     // pl->ob->remove ();
505    
506     LOG (llevDebug, "saving maps.\n");
507     maptile::emergency_save ();
508    
509     LOG (llevDebug, "saving book archive.\n");
510     write_book_archive ();
511 root 1.47
512 root 1.62 LOG (llevDebug, "emergency save done.\n");
513 elmex 1.1 }
514    
515     /* clean up everything before exiting */
516 root 1.20 void
517 root 1.49 cleanup (bool make_core)
518 elmex 1.1 {
519 root 1.62 LOG (llevDebug, "cleanup begin.\n");
520    
521     in_cleanup = true;
522 root 1.29
523 root 1.49 if (init_done)
524 root 1.62 emergency_save ();
525 root 1.29
526 root 1.62 LOG (llevDebug, "running cleanup handlers.\n");
527     INVOKE_GLOBAL (CLEANUP);
528 root 1.23
529 root 1.62 LOG (llevDebug, "cleanup done.\n");
530 root 1.25
531 root 1.49 if (make_core)
532     abort ();
533     else
534     _exit (0);
535 elmex 1.1 }
536    
537 root 1.20 void
538 root 1.23 leave (player *pl, int draw_exit)
539 root 1.20 {
540 root 1.51 if (pl)
541 root 1.20 {
542     if (pl->ob->type != DEAD_OBJECT)
543     {
544     /* If a hidden dm dropped connection do not create
545     * inconsistencies by showing that they have left the game
546     */
547     if (!(QUERY_FLAG (pl->ob, FLAG_WIZ) && pl->ob->contr->hidden)
548 root 1.53 && draw_exit)
549 root 1.20 {
550     if (pl->ob->map)
551     {
552     INVOKE_PLAYER (LOGOUT, pl);
553 root 1.52 LOG (llevInfo, "LOGOUT: Player named %s from ip %s\n", &pl->ob->name, pl->ns->host);
554 root 1.20 }
555    
556     char buf[MAX_BUF];
557 root 1.23
558 root 1.20 sprintf (buf, "%s left the game.", &pl->ob->name);
559 root 1.53 new_draw_info (NDI_UNIQUE | NDI_ALL | NDI_DK_ORANGE, 5, 0, buf);
560 root 1.20 }
561    
562 root 1.62 pl->ob->remove ();
563 root 1.20 pl->ob->type = DEAD_OBJECT; /* To avoid problems with inventory window */
564     }
565 root 1.53
566     /* We do this so that the socket handling routine can do the final
567     * cleanup. We also leave that loop to actually handle the freeing
568     * of the data.
569     */
570     if (pl->ns)
571     pl->ns->destroy ();
572    
573 elmex 1.1 }
574     }
575    
576 root 1.20 int
577     forbid_play (void)
578 elmex 1.1 {
579     #if !defined(_IBMR2) && !defined(___IBMR2) && defined(PERM_FILE)
580 root 1.20 char buf[MAX_BUF], day[MAX_BUF];
581     FILE *fp;
582     time_t clock;
583     struct tm *tm;
584     int i, start, stop, forbit = 0, comp;
585    
586     clock = time (NULL);
587     tm = (struct tm *) localtime (&clock);
588 root 1.14
589 root 1.20 sprintf (buf, "%s/%s", settings.confdir, PERM_FILE);
590     if ((fp = open_and_uncompress (buf, 0, &comp)) == NULL)
591     return 0;
592    
593     while (fgets (buf, MAX_BUF, fp))
594     {
595     if (buf[0] == '#')
596     continue;
597     if (!strncmp (buf, "msg", 3))
598     {
599     if (forbit)
600     while (fgets (buf, MAX_BUF, fp)) /* print message */
601     fputs (buf, logfile);
602     break;
603    
604     }
605     else if (sscanf (buf, "%s %d%*c%d\n", day, &start, &stop) != 3)
606     {
607     LOG (llevDebug, "Warning: Incomplete line in permission file ignored.\n");
608     continue;
609 root 1.14 }
610    
611 root 1.20 for (i = 0; i < 7; i++)
612     {
613     if (!strncmp (buf, days[i], 3) && (tm->tm_wday == i) && (tm->tm_hour >= start) && (tm->tm_hour < stop))
614     forbit = 1;
615 root 1.14 }
616 elmex 1.1 }
617    
618 root 1.20 close_and_delete (fp, comp);
619 elmex 1.1
620 root 1.20 return forbit;
621 elmex 1.1 #else
622 root 1.20 return 0;
623 elmex 1.1 #endif
624     }
625    
626     /*
627     * do_specials() is a collection of functions to call from time to time.
628     * Modified 2000-1-14 MSW to use the global pticks count to determine how
629     * often to do things. This will allow us to spred them out more often.
630     * I use prime numbers for the factor count - in that way, it is less likely
631     * these actions will fall on the same tick (compared to say using 500/2500/15000
632     * which would mean on that 15,000 tick count a whole bunch of stuff gets
633     * done). Of course, there can still be times where multiple specials are
634     * done on the same tick, but that will happen very infrequently
635     *
636     * I also think this code makes it easier to see how often we really are
637     * doing the various things.
638     */
639    
640     extern unsigned long todtick;
641    
642 root 1.20 void
643     do_specials (void)
644     {
645     if (!(pticks % PTICKS_PER_CLOCK))
646     tick_the_clock ();
647 elmex 1.1
648 root 1.20 if (!(pticks % 7))
649     shstr::gc ();
650 root 1.18
651 root 1.20 if (!(pticks % 2503))
652     fix_weight (); /* Hack to fix weightproblems caused by bugs */
653 elmex 1.1
654 root 1.20 if (!(pticks % 5003))
655     write_book_archive ();
656 elmex 1.1
657 root 1.20 if (!(pticks % 5009))
658     clean_friendly_list ();
659 elmex 1.1
660 root 1.20 if (!(pticks % 5011))
661     obsolete_parties ();
662 elmex 1.1
663 root 1.20 if (!(pticks % 12503))
664     fix_luck ();
665 elmex 1.1 }
666    
667 root 1.20 void
668     server_tick ()
669 root 1.2 {
670 root 1.44 // first do the user visible stuff
671 root 1.20 doeric_server ();
672 root 1.12 INVOKE_GLOBAL (CLOCK);
673 root 1.46 process_events (); /* "do" something with objects with speed */
674 root 1.20 flush_sockets ();
675 root 1.44
676     // then do some bookkeeping, should not really be here
677 root 1.20 do_specials (); /* Routines called from time to time. */
678 root 1.56 attachable::check_mortals ();
679 root 1.5
680     ++pticks;
681 root 1.2 }
682    
683 root 1.20 int
684     main (int argc, char **argv)
685 elmex 1.1 {
686 root 1.6 settings.argc = argc;
687     settings.argv = argv;
688    
689     init (argc, argv);
690    
691 root 1.10 initPlugins ();
692 elmex 1.1
693 root 1.6 for (;;)
694     cfperl_main ();
695 elmex 1.1
696 root 1.64 cleanup (true);
697     }
698 root 1.4