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Revision: 1.70
Committed: Sun Dec 31 21:02:05 2006 UTC (17 years, 4 months ago) by root
Content type: text/plain
Branch: MAIN
Changes since 1.69: +1 -1 lines
Log Message:
more use of shstr where it makes sense naturally

File Contents

# User Rev Content
1 elmex 1.1 /*
2     CrossFire, A Multiplayer game for X-windows
3    
4     Copyright (C) 2001-2003 Mark Wedel & Crossfire Development Team
5     Copyright (C) 1992 Frank Tore Johansen
6    
7     This program is free software; you can redistribute it and/or modify
8     it under the terms of the GNU General Public License as published by
9     the Free Software Foundation; either version 2 of the License, or
10     (at your option) any later version.
11    
12     This program is distributed in the hope that it will be useful,
13     but WITHOUT ANY WARRANTY; without even the implied warranty of
14     MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15     GNU General Public License for more details.
16    
17     You should have received a copy of the GNU General Public License
18     along with this program; if not, write to the Free Software
19     Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
20    
21 root 1.27 The authors can be reached via e-mail at <crossfire@schmorp.de>
22 elmex 1.1 */
23    
24     #include <global.h>
25     #include <object.h>
26     #include <tod.h>
27    
28     #ifdef HAVE_DES_H
29 root 1.23 # include <des.h>
30 elmex 1.1 #else
31 root 1.23 # ifdef HAVE_CRYPT_H
32 elmex 1.1 # include <crypt.h>
33 root 1.23 # endif
34 elmex 1.1 #endif
35    
36 root 1.47 #include <sproto.h>
37     #include <time.h>
38 elmex 1.1
39     #include <../random_maps/random_map.h>
40     #include <../random_maps/rproto.h>
41     #include "path.h"
42    
43     static char days[7][4] = {
44 root 1.20 "Sun", "Mon", "Tue", "Wed", "Thu", "Fri", "Sat"
45     };
46 elmex 1.1
47 root 1.20 void
48 root 1.23 version (object *op)
49 root 1.20 {
50     if (op != NULL)
51     clear_win_info (op);
52 elmex 1.1
53 root 1.20 new_draw_info_format (NDI_UNIQUE, 0, op, "This is Crossfire v%s", VERSION);
54 elmex 1.1
55     /* If in a socket, don't print out the list of authors. It confuses the
56     * crossclient program.
57     */
58 root 1.20 if (op == NULL)
59     return;
60 root 1.63
61 root 1.20 new_draw_info (NDI_UNIQUE, 0, op, "Authors and contributors to this program:");
62 root 1.63 new_draw_info (NDI_UNIQUE, 0, op, "Marc A. Lehmann <pcg@goof.com>");
63     new_draw_info (NDI_UNIQUE, 0, op, "Robin Redeker <elmex@x-paste.de>");
64     new_draw_info (NDI_UNIQUE, 0, op, "Pippijn van Steenhoven <pip88nl@gmail.com>");
65     new_draw_info (NDI_UNIQUE, 0, op, "Mark Wedel <mwedel@sonic.net>");
66     new_draw_info (NDI_UNIQUE, 0, op, "Frank Tore Johansen <frankj@ifi.uio.no>");
67     new_draw_info (NDI_UNIQUE, 0, op, "Kjetil Torgrim Homme <kjetilho@ifi.uio.no>");
68     new_draw_info (NDI_UNIQUE, 0, op, "Tyler Van Gorder <tvangod@ecst.csuchico.edu>");
69     new_draw_info (NDI_UNIQUE, 0, op, "Tony Elmroth <elmroth@cd.chalmers.se>");
70     new_draw_info (NDI_UNIQUE, 0, op, "Dougal Scott <dougal.scott@fcit.monasu.edu.au>");
71     new_draw_info (NDI_UNIQUE, 0, op, "William <wchuang@athena.mit.edu>");
72     new_draw_info (NDI_UNIQUE, 0, op, "Geoff Bailey <ftww@cs.su.oz.au>");
73     new_draw_info (NDI_UNIQUE, 0, op, "Kjetil Wiekhorst Jxrgensen <jorgens@flipper.pvv.unit.no>");
74     new_draw_info (NDI_UNIQUE, 0, op, "Cameron Blackwood <c.blackwood@rdt.monash.edu.au>");
75     new_draw_info (NDI_UNIQUE, 0, op, "Joseph L. Traub <jtraub+@cmu.edu>");
76     new_draw_info (NDI_UNIQUE, 0, op, "Rupert G. Goldie <rgg@aaii.oz.au>");
77     new_draw_info (NDI_UNIQUE, 0, op, "Eric A. Anderson <eanders+@cmu.edu>");
78     new_draw_info (NDI_UNIQUE, 0, op, "Rickard Eneqvist <eneq@Prag.DoCS.UU.SE>");
79     new_draw_info (NDI_UNIQUE, 0, op, "Jarkko Sonninen <Jarkko.Sonninen@lut.fi>");
80     new_draw_info (NDI_UNIQUE, 0, op, "Karl Holland <kholland@sunlab.cit.cornell.du>");
81     new_draw_info (NDI_UNIQUE, 0, op, "Mikael Lundgren <vick@bern.docs.uu.se>");
82     new_draw_info (NDI_UNIQUE, 0, op, "Mikael Olsson <mol@meryl.csd.uu.se>");
83     new_draw_info (NDI_UNIQUE, 0, op, "Tero Haatanen <Tero.Haatanen@lut.fi>");
84     new_draw_info (NDI_UNIQUE, 0, op, "Lasse Ylitalo <ylitalo@student.docs.uu.se>");
85     new_draw_info (NDI_UNIQUE, 0, op, "Niilo Neuvo <anipa@guru.magic.fi>");
86     new_draw_info (NDI_UNIQUE, 0, op, "Markku J{rvinen <mta@modeemi.cs.tut.fi>");
87     new_draw_info (NDI_UNIQUE, 0, op, "Sylvain Meunier <meunier@inf.enst.fr>");
88     new_draw_info (NDI_UNIQUE, 0, op, "Jason Fosback <jfosback@darmok.uoregon.edu>");
89     new_draw_info (NDI_UNIQUE, 0, op, "Carl Edman <cedman@capitalist.princeton.edu>");
90     new_draw_info (NDI_UNIQUE, 0, op, "Charles Henrich <henrich@crh.cl.msu.edu>");
91     new_draw_info (NDI_UNIQUE, 0, op, "Gregor Schmid <schmid@fb3-s7.math.tu-berlin.de>");
92     new_draw_info (NDI_UNIQUE, 0, op, "Raphael Quinet <quinet@montefiore.ulg.ac.be>");
93     new_draw_info (NDI_UNIQUE, 0, op, "Jari Vanhala <jam@modeemi.cs.tut.fi>");
94     new_draw_info (NDI_UNIQUE, 0, op, "Tero Kivinen <kivinen@joker.cs.hut.fi>");
95     new_draw_info (NDI_UNIQUE, 0, op, "Peter Mardahl <peterm@soda.berkeley.edu>");
96     new_draw_info (NDI_UNIQUE, 0, op, "Matthew Zeher <matt@cs.odu.edu>");
97     new_draw_info (NDI_UNIQUE, 0, op, "Scott R. Turner <srt@sun-dimas.aero.org>");
98     new_draw_info (NDI_UNIQUE, 0, op, "Ben Fennema <huma@netcom.com>");
99     new_draw_info (NDI_UNIQUE, 0, op, "Nick Williams <njw@cs.city.ac.uk>");
100     new_draw_info (NDI_UNIQUE, 0, op, "Laurent Wacrenier <Wacren@Gin.ObsPM.Fr>");
101     new_draw_info (NDI_UNIQUE, 0, op, "Brian Thomas <thomas@astro.psu.edu>");
102     new_draw_info (NDI_UNIQUE, 0, op, "John Steven Moerk <jsm@axon.ksc.nasa.gov>");
103     new_draw_info (NDI_UNIQUE, 0, op, "Delbecq David <david.delbecq@mailandnews.com>");
104     new_draw_info (NDI_UNIQUE, 0, op, "Chachkoff Yann <yann.chachkoff@mailandnews.com>\n");
105    
106 root 1.20 new_draw_info (NDI_UNIQUE, 0, op, "Images and art:");
107     new_draw_info (NDI_UNIQUE, 0, op, "Peter Gardner");
108 root 1.63 new_draw_info (NDI_UNIQUE, 0, op, "David Gervais <david_eg@mail.com>");
109     new_draw_info (NDI_UNIQUE, 0, op, "Mitsuhiro Itakura <ita@gold.koma.jaeri.go.jp>");
110     new_draw_info (NDI_UNIQUE, 0, op, "Hansjoerg Malthaner <hansjoerg.malthaner@danet.de>");
111     new_draw_info (NDI_UNIQUE, 0, op, "MÃ¥rten Woxberg <maxmc@telia.com>");
112 root 1.20 new_draw_info (NDI_UNIQUE, 0, op, "And many more!");
113     }
114    
115 elmex 1.1 /* This is a basic little function to put the player back to his
116     * savebed. We do some error checking - its possible that the
117     * savebed map may no longer exist, so we make sure the player
118     * goes someplace.
119     */
120 root 1.20 void
121 root 1.23 enter_player_savebed (object *op)
122 elmex 1.1 {
123 root 1.63 object *tmp = object::create ();
124 root 1.20 EXIT_PATH (tmp) = op->contr->savebed_map;
125     EXIT_X (tmp) = op->contr->bed_x;
126     EXIT_Y (tmp) = op->contr->bed_y;
127 root 1.62 op->enter_exit (tmp);
128 root 1.41 tmp->destroy ();
129 elmex 1.1 }
130    
131     /*
132 root 1.62 * enter_map(): Moves the player and pets from current map (if any) to
133 elmex 1.1 * new map. map, x, y must be set. map is the map we are moving the
134     * player to - it could be the map he just came from if the load failed for
135     * whatever reason. If default map coordinates are to be used, then
136     * the function that calls this should figure them out.
137     */
138 root 1.62 void
139     object::enter_map (maptile *newmap, int x, int y)
140 root 1.20 {
141 root 1.69 if (destroyed () || !newmap)
142     return;
143    
144 root 1.20 if (out_of_map (newmap, x, y))
145     {
146 root 1.62 LOG (llevError, "enter_map: supplied coordinates are not within the map! (%s: %d, %d)\n", &newmap->path, x, y);
147 root 1.58 x = newmap->enter_x;
148     y = newmap->enter_y;
149 root 1.20 if (out_of_map (newmap, x, y))
150     {
151     LOG (llevError, "enter_map: map %s provides invalid default enter location (%d, %d) > (%d, %d)\n",
152 root 1.62 &newmap->path, x, y, newmap->width, newmap->height);
153     new_draw_info (NDI_UNIQUE, 0, this, "The exit is closed");
154 root 1.20 return;
155     }
156     }
157 root 1.31
158 root 1.69 if (map && map != newmap)
159 root 1.65 if (INVOKE_MAP (LEAVE, map, ARG_PLAYER (contr)))
160     return;
161    
162     /* If it is a player login, he has yet to be inserted anyplace.
163     * otherwise, we need to deal with removing the player here.
164     */
165     remove ();
166    
167 root 1.20 /* try to find a spot for the player */
168 root 1.62 if (ob_blocked (this, newmap, x, y))
169 root 1.20 { /* First choice blocked */
170     /* We try to find a spot for the player, starting closest in.
171     * We could use find_first_free_spot, but that doesn't randomize it at all,
172     * So for example, if the north space is free, you would always end up there even
173     * if other spaces around are available.
174     * Note that for the second and third calls, we could start at a position other
175     * than one, but then we could end up on the other side of walls and so forth.
176     */
177 root 1.62 int i = find_free_spot (this, newmap, x, y, 1, SIZEOFFREE1 + 1);
178 root 1.23
179 root 1.20 if (i == -1)
180     {
181 root 1.62 i = find_free_spot (this, newmap, x, y, 1, SIZEOFFREE2 + 1);
182 root 1.20 if (i == -1)
183 root 1.62 i = find_free_spot (this, newmap, x, y, 1, SIZEOFFREE);
184 root 1.20 }
185 root 1.31
186 root 1.20 if (i != -1)
187     {
188     x += freearr_x[i];
189     y += freearr_y[i];
190     }
191     else
192 root 1.62 /* not much we can do in this case. */
193     LOG (llevInfo, "enter_map: Could not find free spot for player - will dump on top of object (%s: %d, %d)\n", &newmap->path, x, y);
194     }
195 elmex 1.1
196 root 1.69 if (map != newmap && contr)
197     {
198     if (INVOKE_PLAYER (MAP_CHANGE, contr, ARG_MAP (newmap), ARG_INT (x), ARG_INT (y)))
199     return;
200 root 1.31
201 root 1.69 if (INVOKE_MAP (ENTER, newmap, ARG_PLAYER (contr), ARG_INT (x), ARG_INT (y)))
202     return;
203     }
204 root 1.20
205 root 1.62 this->x = x;
206     this->y = y;
207     map = newmap;
208 root 1.20
209 root 1.62 insert_ob_in_map (this, map, 0, INS_NO_WALK_ON);
210 root 1.20
211 root 1.62 enemy = NULL;
212 root 1.20
213 root 1.62 if (contr)
214 root 1.20 {
215 root 1.70 contr->maplevel = newmap->path;
216 root 1.62 contr->count = 0;
217 root 1.20 }
218    
219     /* Update any golems */
220 root 1.62 if (type == PLAYER && contr->ranges[range_golem])
221 root 1.20 {
222 root 1.62 int i = find_free_spot (contr->ranges[range_golem], newmap,
223 root 1.20 x, y, 1, SIZEOFFREE);
224 root 1.23
225 root 1.62 contr->ranges[range_golem]->remove ();
226 root 1.31
227 root 1.20 if (i == -1)
228     {
229 root 1.62 remove_friendly_object (contr->ranges[range_golem]);
230     contr->ranges[range_golem]->destroy ();
231     contr->ranges[range_golem] = 0;
232 root 1.20 }
233     else
234     {
235 root 1.62 for (object *tmp = contr->ranges[range_golem]; tmp != NULL; tmp = tmp->more)
236 root 1.20 {
237     tmp->x = x + freearr_x[i] + (tmp->arch == NULL ? 0 : tmp->arch->clone.x);
238     tmp->y = y + freearr_y[i] + (tmp->arch == NULL ? 0 : tmp->arch->clone.y);
239     tmp->map = newmap;
240 root 1.14 }
241 root 1.31
242 root 1.62 insert_ob_in_map (contr->ranges[range_golem], newmap, NULL, 0);
243     contr->ranges[range_golem]->direction =
244     find_dir_2 (x - contr->ranges[range_golem]->x, y - contr->ranges[range_golem]->y);
245 root 1.14 }
246 elmex 1.1 }
247 root 1.31
248 root 1.62 direction = 0;
249 elmex 1.1
250 root 1.20 /* since the players map is already loaded, we don't need to worry
251     * about pending objects.
252     */
253     remove_all_pets (newmap);
254 elmex 1.1 }
255    
256     /* process_players1 and process_players2 do all the player related stuff.
257     * I moved it out of process events and process_map. This was to some
258     * extent for debugging as well as to get a better idea of the time used
259     * by the various functions. process_players1() does the processing before
260     * objects have been updated, process_players2() does the processing that
261     * is needed after the players have been updated.
262     */
263 root 1.46 static void
264     process_players1 ()
265 elmex 1.1 {
266 root 1.20 int flag;
267 root 1.55
268 root 1.20 /* Basically, we keep looping until all the players have done their actions. */
269     for (flag = 1; flag != 0;)
270     {
271     flag = 0;
272 root 1.56 for_all_players (pl)
273 root 1.20 {
274 root 1.56 pl->refcnt_chk ();
275 elmex 1.1
276 root 1.69 if (!pl->ob || !pl->ns || !pl->ob->active ())
277 root 1.20 continue;
278    
279     if (pl->ob->speed_left > 0)
280 root 1.56 if (handle_newcs_player (pl->ob))
281     flag = 1;
282 root 1.20
283     /* If the player is not actively playing, don't make a
284     * backup save - nothing to save anyway. Plus, the
285     * map may not longer be valid. This can happen when the
286     * player quits - they exist for purposes of tracking on the map,
287     * but don't actually reside on any actual map.
288     */
289     if (QUERY_FLAG (pl->ob, FLAG_REMOVED))
290     continue;
291 elmex 1.1
292     #ifdef AUTOSAVE
293 root 1.20 /* check for ST_PLAYING state so that we don't try to save off when
294     * the player is logging in.
295     */
296 root 1.52 if ((pl->last_save_tick + AUTOSAVE) < (uint32) pticks && pl->ns->state == ST_PLAYING)
297 root 1.20 {
298 root 1.53 pl->ob->contr->save ();
299 root 1.20 pl->last_save_tick = pticks;
300 root 1.14 }
301 elmex 1.1 #endif
302 root 1.20 } /* end of for loop for all the players */
303     } /* for flag */
304 root 1.46
305 root 1.55 for_all_players (pl)
306 root 1.20 {
307 root 1.69 if (!pl->ob || !pl->ns || !pl->ob->active ())
308 root 1.56 continue;
309    
310 root 1.46 if (settings.casting_time)
311 root 1.20 {
312     if (pl->ob->casting_time > 0)
313     {
314     pl->ob->casting_time--;
315     pl->ob->start_holding = 1;
316 root 1.14 }
317 root 1.46
318 root 1.20 /* set spell_state so we can update the range in stats field */
319     if ((pl->ob->casting_time == 0) && (pl->ob->start_holding == 1))
320 root 1.46 pl->ob->start_holding = 0;
321 root 1.14 }
322 root 1.46
323 root 1.20 do_some_living (pl->ob);
324 elmex 1.1 }
325     }
326    
327 root 1.46 static void
328     process_players2 ()
329 elmex 1.1 {
330 root 1.20 /* Then check if any players should use weapon-speed instead of speed */
331 root 1.55 for_all_players (pl)
332 root 1.20 {
333     /* The code that did weapon_sp handling here was out of place -
334     * this isn't called until after the player has finished there
335     * actions, and is thus out of place. All we do here is bounds
336     * checking.
337     */
338     if (pl->has_hit)
339     {
340     if (pl->ob->speed_left > pl->weapon_sp)
341     pl->ob->speed_left = pl->weapon_sp;
342 root 1.14
343 root 1.20 /* This needs to be here - if the player is running, we need to
344     * clear this each tick, but new commands are not being received
345     * so execute_newserver_command() is never called
346     */
347     pl->has_hit = 0;
348     }
349     else if (pl->ob->speed_left > pl->ob->speed)
350     pl->ob->speed_left = pl->ob->speed;
351 elmex 1.1 }
352     }
353    
354 root 1.20 void
355 root 1.46 process_events ()
356 root 1.20 {
357     object *op;
358 elmex 1.1
359 root 1.56 static object_ptr marker_;
360    
361     if (!marker_)
362     marker_ = object::create ();
363 root 1.42
364 root 1.56 object *marker = marker_;
365 root 1.26
366 root 1.46 process_players1 ();
367 elmex 1.1
368 root 1.20 marker->active_next = active_objects;
369 elmex 1.1
370 root 1.20 if (marker->active_next)
371     marker->active_next->active_prev = marker;
372 elmex 1.1
373 root 1.56 marker->active_prev = 0;
374 root 1.20 active_objects = marker;
375 elmex 1.1
376 root 1.20 while (marker->active_next)
377     {
378     op = marker->active_next;
379 elmex 1.1
380 root 1.20 /* Move marker forward - swap op and marker */
381     op->active_prev = marker->active_prev;
382 elmex 1.1
383 root 1.20 if (op->active_prev)
384     op->active_prev->active_next = op;
385     else
386     active_objects = op;
387 root 1.14
388 root 1.20 marker->active_next = op->active_next;
389 root 1.14
390 root 1.20 if (marker->active_next)
391     marker->active_next->active_prev = marker;
392 root 1.14
393 root 1.20 marker->active_prev = op;
394     op->active_next = marker;
395 root 1.14
396 root 1.20 /* Now process op */
397     if (QUERY_FLAG (op, FLAG_FREED))
398     {
399     LOG (llevError, "BUG: process_events(): Free object on list\n");
400 root 1.59 op->set_speed (0);
401 root 1.20 continue;
402     }
403    
404     /* I've seen occasional crashes due to this - the object is removed,
405     * and thus the map it points to (last map it was on) may be bogus
406     * The real bug is to try to find out the cause of this - someone
407     * is probably calling remove_ob without either an insert_ob or
408     * free_object afterwards, leaving an object dangling. But I'd
409     * rather log this and continue on instead of crashing.
410     * Don't remove players - when a player quits, the object is in
411     * sort of a limbo, of removed, but something we want to keep
412     * around.
413     */
414     if (QUERY_FLAG (op, FLAG_REMOVED) && op->type != PLAYER && op->map && op->map->in_memory != MAP_IN_MEMORY)
415     {
416     LOG (llevError, "BUG: process_events(): Removed object on list\n");
417 root 1.36 char *dump = dump_object (op);
418     LOG (llevError, dump);
419     free (dump);
420 root 1.41 op->destroy ();
421 root 1.20 continue;
422 root 1.14 }
423    
424 elmex 1.66 if (!op->has_active_speed ())
425 root 1.20 {
426 elmex 1.66 LOG (llevError, "BUG: process_events(): Object %s has no speed (%f), "
427     "but is on active list\n", op->debug_desc (), op->speed);
428 root 1.59 op->set_speed (0);
429 root 1.20 continue;
430 root 1.14 }
431    
432 root 1.46 if (op->map == NULL && op->env == NULL && op->name && op->type != MAP)
433 root 1.20 {
434 root 1.46 LOG (llevError, "BUG: process_events(): Object without map or "
435     "inventory is on active list: %s (%d)\n", &op->name, op->count);
436 root 1.59 op->set_speed (0);
437 root 1.20 continue;
438 root 1.14 }
439    
440 root 1.46 /* Animate the object. Bug or feature that anim_speed
441 root 1.20 * is based on ticks, and not the creatures speed?
442     */
443     if (op->anim_speed && op->last_anim >= op->anim_speed)
444     {
445 elmex 1.50 if ((op->type == PLAYER))
446 root 1.20 animate_object (op, op->facing);
447     else
448     animate_object (op, op->direction);
449 root 1.14
450 root 1.20 op->last_anim = 1;
451     }
452     else
453     op->last_anim++;
454 elmex 1.1
455 root 1.20 if (op->speed_left > 0)
456     {
457 elmex 1.1 #if 0
458 root 1.20 /* I've seen occasional crashes in move_symptom() with it
459     * crashing because op is removed - add some debugging to
460     * track if it is removed at this point.
461     * This unfortunately is a bit too verbose it seems - not sure
462     * why - I think what happens is a map is freed or something and
463     * some objects get 'lost' - removed never to be reclaimed.
464     * removed objects generally shouldn't exist.
465     */
466     if (QUERY_FLAG (op, FLAG_REMOVED))
467     {
468     LOG (llevDebug, "process_events: calling process_object with removed object %s\n", op->name ? op->name : "null");
469 root 1.14 }
470 elmex 1.1 #endif
471 root 1.20 --op->speed_left;
472     process_object (op);
473 root 1.28
474     if (op->destroyed ())
475 root 1.20 continue;
476 root 1.14 }
477 root 1.28
478 root 1.20 if (settings.casting_time == TRUE && op->casting_time > 0)
479     op->casting_time--;
480 root 1.28
481 root 1.20 if (op->speed_left <= 0)
482     op->speed_left += FABS (op->speed);
483 elmex 1.1 }
484    
485 root 1.20 /* Remove marker object from active list */
486     if (marker->active_prev != NULL)
487     marker->active_prev->active_next = NULL;
488     else
489     active_objects = NULL;
490 elmex 1.1
491 root 1.46 process_players2 ();
492 elmex 1.1 }
493    
494 root 1.62 /* clean up everything before exiting */
495 root 1.20 void
496 root 1.62 emergency_save ()
497 root 1.20 {
498 root 1.62 LOG (llevDebug, "emergency save begin.\n");
499 elmex 1.1
500 root 1.62 LOG (llevDebug, "saving players.\n");
501     for_all_players (pl)
502     pl->save (1);
503 elmex 1.1
504 root 1.62 // for_all_players (pl)
505     // if (pl->ob)
506     // pl->ob->remove ();
507    
508     LOG (llevDebug, "saving maps.\n");
509     maptile::emergency_save ();
510    
511     LOG (llevDebug, "saving book archive.\n");
512     write_book_archive ();
513 root 1.47
514 root 1.62 LOG (llevDebug, "emergency save done.\n");
515 elmex 1.1 }
516    
517     /* clean up everything before exiting */
518 root 1.20 void
519 root 1.49 cleanup (bool make_core)
520 elmex 1.1 {
521 root 1.62 LOG (llevDebug, "cleanup begin.\n");
522    
523 root 1.65 if (init_done && !in_cleanup)
524 root 1.67 {
525     in_cleanup = true;
526     emergency_save ();
527     }
528     else
529     in_cleanup = true;
530 root 1.29
531 root 1.62 LOG (llevDebug, "running cleanup handlers.\n");
532     INVOKE_GLOBAL (CLEANUP);
533 root 1.23
534 root 1.62 LOG (llevDebug, "cleanup done.\n");
535 root 1.25
536 root 1.49 if (make_core)
537     abort ();
538     else
539     _exit (0);
540 elmex 1.1 }
541    
542 root 1.20 void
543 root 1.23 leave (player *pl, int draw_exit)
544 root 1.20 {
545 root 1.51 if (pl)
546 root 1.20 {
547     if (pl->ob->type != DEAD_OBJECT)
548     {
549     /* If a hidden dm dropped connection do not create
550     * inconsistencies by showing that they have left the game
551     */
552     if (!(QUERY_FLAG (pl->ob, FLAG_WIZ) && pl->ob->contr->hidden)
553 root 1.53 && draw_exit)
554 root 1.20 {
555     if (pl->ob->map)
556     {
557     INVOKE_PLAYER (LOGOUT, pl);
558 root 1.52 LOG (llevInfo, "LOGOUT: Player named %s from ip %s\n", &pl->ob->name, pl->ns->host);
559 root 1.20 }
560    
561     char buf[MAX_BUF];
562 root 1.23
563 root 1.20 sprintf (buf, "%s left the game.", &pl->ob->name);
564 root 1.53 new_draw_info (NDI_UNIQUE | NDI_ALL | NDI_DK_ORANGE, 5, 0, buf);
565 root 1.20 }
566    
567 root 1.62 pl->ob->remove ();
568 root 1.20 pl->ob->type = DEAD_OBJECT; /* To avoid problems with inventory window */
569     }
570 root 1.53
571     /* We do this so that the socket handling routine can do the final
572     * cleanup. We also leave that loop to actually handle the freeing
573     * of the data.
574     */
575     if (pl->ns)
576     pl->ns->destroy ();
577    
578 elmex 1.1 }
579     }
580    
581 root 1.20 int
582     forbid_play (void)
583 elmex 1.1 {
584     #if !defined(_IBMR2) && !defined(___IBMR2) && defined(PERM_FILE)
585 root 1.20 char buf[MAX_BUF], day[MAX_BUF];
586     FILE *fp;
587     time_t clock;
588     struct tm *tm;
589     int i, start, stop, forbit = 0, comp;
590    
591     clock = time (NULL);
592     tm = (struct tm *) localtime (&clock);
593 root 1.14
594 root 1.20 sprintf (buf, "%s/%s", settings.confdir, PERM_FILE);
595     if ((fp = open_and_uncompress (buf, 0, &comp)) == NULL)
596     return 0;
597    
598     while (fgets (buf, MAX_BUF, fp))
599     {
600     if (buf[0] == '#')
601     continue;
602     if (!strncmp (buf, "msg", 3))
603     {
604     if (forbit)
605     while (fgets (buf, MAX_BUF, fp)) /* print message */
606     fputs (buf, logfile);
607     break;
608    
609     }
610     else if (sscanf (buf, "%s %d%*c%d\n", day, &start, &stop) != 3)
611     {
612     LOG (llevDebug, "Warning: Incomplete line in permission file ignored.\n");
613     continue;
614 root 1.14 }
615    
616 root 1.20 for (i = 0; i < 7; i++)
617     {
618     if (!strncmp (buf, days[i], 3) && (tm->tm_wday == i) && (tm->tm_hour >= start) && (tm->tm_hour < stop))
619     forbit = 1;
620 root 1.14 }
621 elmex 1.1 }
622    
623 root 1.20 close_and_delete (fp, comp);
624 elmex 1.1
625 root 1.20 return forbit;
626 elmex 1.1 #else
627 root 1.20 return 0;
628 elmex 1.1 #endif
629     }
630    
631     /*
632     * do_specials() is a collection of functions to call from time to time.
633     * Modified 2000-1-14 MSW to use the global pticks count to determine how
634     * often to do things. This will allow us to spred them out more often.
635     * I use prime numbers for the factor count - in that way, it is less likely
636     * these actions will fall on the same tick (compared to say using 500/2500/15000
637     * which would mean on that 15,000 tick count a whole bunch of stuff gets
638     * done). Of course, there can still be times where multiple specials are
639     * done on the same tick, but that will happen very infrequently
640     *
641     * I also think this code makes it easier to see how often we really are
642     * doing the various things.
643     */
644    
645     extern unsigned long todtick;
646    
647 root 1.20 void
648     do_specials (void)
649     {
650     if (!(pticks % PTICKS_PER_CLOCK))
651     tick_the_clock ();
652 elmex 1.1
653 root 1.20 if (!(pticks % 7))
654     shstr::gc ();
655 root 1.18
656 root 1.20 if (!(pticks % 2503))
657     fix_weight (); /* Hack to fix weightproblems caused by bugs */
658 elmex 1.1
659 root 1.20 if (!(pticks % 5003))
660     write_book_archive ();
661 elmex 1.1
662 root 1.20 if (!(pticks % 5009))
663     clean_friendly_list ();
664 elmex 1.1
665 root 1.20 if (!(pticks % 5011))
666     obsolete_parties ();
667 elmex 1.1
668 root 1.20 if (!(pticks % 12503))
669     fix_luck ();
670 elmex 1.1 }
671    
672 root 1.20 void
673     server_tick ()
674 root 1.2 {
675 root 1.44 // first do the user visible stuff
676 root 1.20 doeric_server ();
677 root 1.12 INVOKE_GLOBAL (CLOCK);
678 root 1.46 process_events (); /* "do" something with objects with speed */
679 root 1.20 flush_sockets ();
680 root 1.44
681     // then do some bookkeeping, should not really be here
682 root 1.20 do_specials (); /* Routines called from time to time. */
683 root 1.56 attachable::check_mortals ();
684 root 1.5
685     ++pticks;
686 root 1.2 }
687    
688 root 1.20 int
689     main (int argc, char **argv)
690 elmex 1.1 {
691 root 1.6 settings.argc = argc;
692     settings.argv = argv;
693    
694     init (argc, argv);
695    
696 root 1.10 initPlugins ();
697 elmex 1.1
698 root 1.6 for (;;)
699     cfperl_main ();
700 elmex 1.1
701 root 1.64 cleanup (true);
702     }
703 root 1.4