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Revision: 1.77
Committed: Wed Jan 3 23:19:07 2007 UTC (17 years, 4 months ago) by root
Content type: text/plain
Branch: MAIN
Changes since 1.76: +1 -1 lines
Log Message:
be more robust in emergency saves

File Contents

# User Rev Content
1 elmex 1.1 /*
2     CrossFire, A Multiplayer game for X-windows
3    
4     Copyright (C) 2001-2003 Mark Wedel & Crossfire Development Team
5     Copyright (C) 1992 Frank Tore Johansen
6    
7     This program is free software; you can redistribute it and/or modify
8     it under the terms of the GNU General Public License as published by
9     the Free Software Foundation; either version 2 of the License, or
10     (at your option) any later version.
11    
12     This program is distributed in the hope that it will be useful,
13     but WITHOUT ANY WARRANTY; without even the implied warranty of
14     MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15     GNU General Public License for more details.
16    
17     You should have received a copy of the GNU General Public License
18     along with this program; if not, write to the Free Software
19     Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
20    
21 root 1.27 The authors can be reached via e-mail at <crossfire@schmorp.de>
22 elmex 1.1 */
23    
24     #include <global.h>
25     #include <object.h>
26     #include <tod.h>
27    
28     #ifdef HAVE_DES_H
29 root 1.23 # include <des.h>
30 elmex 1.1 #else
31 root 1.23 # ifdef HAVE_CRYPT_H
32 elmex 1.1 # include <crypt.h>
33 root 1.23 # endif
34 elmex 1.1 #endif
35    
36 root 1.47 #include <sproto.h>
37     #include <time.h>
38 elmex 1.1
39     #include <../random_maps/random_map.h>
40     #include <../random_maps/rproto.h>
41     #include "path.h"
42    
43     static char days[7][4] = {
44 root 1.20 "Sun", "Mon", "Tue", "Wed", "Thu", "Fri", "Sat"
45     };
46 elmex 1.1
47 root 1.20 void
48 root 1.23 version (object *op)
49 root 1.20 {
50 root 1.71 if (op)
51 root 1.20 clear_win_info (op);
52 elmex 1.1
53 root 1.71 new_draw_info_format (NDI_UNIQUE, 0, op, "This is Crossfire+ v%s", VERSION);
54 root 1.63
55 root 1.20 new_draw_info (NDI_UNIQUE, 0, op, "Authors and contributors to this program:");
56 root 1.63 new_draw_info (NDI_UNIQUE, 0, op, "Marc A. Lehmann <pcg@goof.com>");
57     new_draw_info (NDI_UNIQUE, 0, op, "Robin Redeker <elmex@x-paste.de>");
58     new_draw_info (NDI_UNIQUE, 0, op, "Pippijn van Steenhoven <pip88nl@gmail.com>");
59     new_draw_info (NDI_UNIQUE, 0, op, "Mark Wedel <mwedel@sonic.net>");
60     new_draw_info (NDI_UNIQUE, 0, op, "Frank Tore Johansen <frankj@ifi.uio.no>");
61     new_draw_info (NDI_UNIQUE, 0, op, "Kjetil Torgrim Homme <kjetilho@ifi.uio.no>");
62     new_draw_info (NDI_UNIQUE, 0, op, "Tyler Van Gorder <tvangod@ecst.csuchico.edu>");
63     new_draw_info (NDI_UNIQUE, 0, op, "Tony Elmroth <elmroth@cd.chalmers.se>");
64     new_draw_info (NDI_UNIQUE, 0, op, "Dougal Scott <dougal.scott@fcit.monasu.edu.au>");
65     new_draw_info (NDI_UNIQUE, 0, op, "William <wchuang@athena.mit.edu>");
66     new_draw_info (NDI_UNIQUE, 0, op, "Geoff Bailey <ftww@cs.su.oz.au>");
67 root 1.71 new_draw_info (NDI_UNIQUE, 0, op, "Kjetil Wiekhorst Jørgensen <jorgens@flipper.pvv.unit.no>");
68 root 1.63 new_draw_info (NDI_UNIQUE, 0, op, "Cameron Blackwood <c.blackwood@rdt.monash.edu.au>");
69     new_draw_info (NDI_UNIQUE, 0, op, "Joseph L. Traub <jtraub+@cmu.edu>");
70     new_draw_info (NDI_UNIQUE, 0, op, "Rupert G. Goldie <rgg@aaii.oz.au>");
71     new_draw_info (NDI_UNIQUE, 0, op, "Eric A. Anderson <eanders+@cmu.edu>");
72     new_draw_info (NDI_UNIQUE, 0, op, "Rickard Eneqvist <eneq@Prag.DoCS.UU.SE>");
73     new_draw_info (NDI_UNIQUE, 0, op, "Jarkko Sonninen <Jarkko.Sonninen@lut.fi>");
74     new_draw_info (NDI_UNIQUE, 0, op, "Karl Holland <kholland@sunlab.cit.cornell.du>");
75     new_draw_info (NDI_UNIQUE, 0, op, "Mikael Lundgren <vick@bern.docs.uu.se>");
76     new_draw_info (NDI_UNIQUE, 0, op, "Mikael Olsson <mol@meryl.csd.uu.se>");
77     new_draw_info (NDI_UNIQUE, 0, op, "Tero Haatanen <Tero.Haatanen@lut.fi>");
78     new_draw_info (NDI_UNIQUE, 0, op, "Lasse Ylitalo <ylitalo@student.docs.uu.se>");
79     new_draw_info (NDI_UNIQUE, 0, op, "Niilo Neuvo <anipa@guru.magic.fi>");
80     new_draw_info (NDI_UNIQUE, 0, op, "Markku J{rvinen <mta@modeemi.cs.tut.fi>");
81     new_draw_info (NDI_UNIQUE, 0, op, "Sylvain Meunier <meunier@inf.enst.fr>");
82     new_draw_info (NDI_UNIQUE, 0, op, "Jason Fosback <jfosback@darmok.uoregon.edu>");
83     new_draw_info (NDI_UNIQUE, 0, op, "Carl Edman <cedman@capitalist.princeton.edu>");
84     new_draw_info (NDI_UNIQUE, 0, op, "Charles Henrich <henrich@crh.cl.msu.edu>");
85     new_draw_info (NDI_UNIQUE, 0, op, "Gregor Schmid <schmid@fb3-s7.math.tu-berlin.de>");
86     new_draw_info (NDI_UNIQUE, 0, op, "Raphael Quinet <quinet@montefiore.ulg.ac.be>");
87     new_draw_info (NDI_UNIQUE, 0, op, "Jari Vanhala <jam@modeemi.cs.tut.fi>");
88     new_draw_info (NDI_UNIQUE, 0, op, "Tero Kivinen <kivinen@joker.cs.hut.fi>");
89     new_draw_info (NDI_UNIQUE, 0, op, "Peter Mardahl <peterm@soda.berkeley.edu>");
90     new_draw_info (NDI_UNIQUE, 0, op, "Matthew Zeher <matt@cs.odu.edu>");
91     new_draw_info (NDI_UNIQUE, 0, op, "Scott R. Turner <srt@sun-dimas.aero.org>");
92     new_draw_info (NDI_UNIQUE, 0, op, "Ben Fennema <huma@netcom.com>");
93     new_draw_info (NDI_UNIQUE, 0, op, "Nick Williams <njw@cs.city.ac.uk>");
94     new_draw_info (NDI_UNIQUE, 0, op, "Laurent Wacrenier <Wacren@Gin.ObsPM.Fr>");
95     new_draw_info (NDI_UNIQUE, 0, op, "Brian Thomas <thomas@astro.psu.edu>");
96     new_draw_info (NDI_UNIQUE, 0, op, "John Steven Moerk <jsm@axon.ksc.nasa.gov>");
97     new_draw_info (NDI_UNIQUE, 0, op, "Delbecq David <david.delbecq@mailandnews.com>");
98     new_draw_info (NDI_UNIQUE, 0, op, "Chachkoff Yann <yann.chachkoff@mailandnews.com>\n");
99    
100 root 1.20 new_draw_info (NDI_UNIQUE, 0, op, "Images and art:");
101     new_draw_info (NDI_UNIQUE, 0, op, "Peter Gardner");
102 root 1.63 new_draw_info (NDI_UNIQUE, 0, op, "David Gervais <david_eg@mail.com>");
103     new_draw_info (NDI_UNIQUE, 0, op, "Mitsuhiro Itakura <ita@gold.koma.jaeri.go.jp>");
104     new_draw_info (NDI_UNIQUE, 0, op, "Hansjoerg Malthaner <hansjoerg.malthaner@danet.de>");
105     new_draw_info (NDI_UNIQUE, 0, op, "Mårten Woxberg <maxmc@telia.com>");
106 root 1.20 new_draw_info (NDI_UNIQUE, 0, op, "And many more!");
107     }
108    
109 elmex 1.1 /* This is a basic little function to put the player back to his
110     * savebed. We do some error checking - its possible that the
111     * savebed map may no longer exist, so we make sure the player
112     * goes someplace.
113     */
114 root 1.20 void
115 root 1.23 enter_player_savebed (object *op)
116 elmex 1.1 {
117 root 1.63 object *tmp = object::create ();
118 root 1.20 EXIT_PATH (tmp) = op->contr->savebed_map;
119     EXIT_X (tmp) = op->contr->bed_x;
120     EXIT_Y (tmp) = op->contr->bed_y;
121 root 1.62 op->enter_exit (tmp);
122 root 1.41 tmp->destroy ();
123 elmex 1.1 }
124    
125     /*
126 root 1.62 * enter_map(): Moves the player and pets from current map (if any) to
127 elmex 1.1 * new map. map, x, y must be set. map is the map we are moving the
128     * player to - it could be the map he just came from if the load failed for
129     * whatever reason. If default map coordinates are to be used, then
130     * the function that calls this should figure them out.
131     */
132 root 1.62 void
133     object::enter_map (maptile *newmap, int x, int y)
134 root 1.20 {
135 root 1.72 if (destroyed () || !newmap || newmap->in_memory != MAP_IN_MEMORY)
136 root 1.69 return;
137    
138 root 1.20 if (out_of_map (newmap, x, y))
139     {
140 root 1.62 LOG (llevError, "enter_map: supplied coordinates are not within the map! (%s: %d, %d)\n", &newmap->path, x, y);
141 root 1.58 x = newmap->enter_x;
142     y = newmap->enter_y;
143 root 1.20 if (out_of_map (newmap, x, y))
144     {
145     LOG (llevError, "enter_map: map %s provides invalid default enter location (%d, %d) > (%d, %d)\n",
146 root 1.62 &newmap->path, x, y, newmap->width, newmap->height);
147     new_draw_info (NDI_UNIQUE, 0, this, "The exit is closed");
148 root 1.20 return;
149     }
150     }
151 root 1.31
152 root 1.69 if (map && map != newmap)
153 root 1.65 if (INVOKE_MAP (LEAVE, map, ARG_PLAYER (contr)))
154     return;
155    
156     /* If it is a player login, he has yet to be inserted anyplace.
157     * otherwise, we need to deal with removing the player here.
158     */
159     remove ();
160    
161 root 1.20 /* try to find a spot for the player */
162 root 1.62 if (ob_blocked (this, newmap, x, y))
163 root 1.20 { /* First choice blocked */
164     /* We try to find a spot for the player, starting closest in.
165     * We could use find_first_free_spot, but that doesn't randomize it at all,
166     * So for example, if the north space is free, you would always end up there even
167     * if other spaces around are available.
168     * Note that for the second and third calls, we could start at a position other
169     * than one, but then we could end up on the other side of walls and so forth.
170     */
171 root 1.62 int i = find_free_spot (this, newmap, x, y, 1, SIZEOFFREE1 + 1);
172 root 1.23
173 root 1.20 if (i == -1)
174     {
175 root 1.62 i = find_free_spot (this, newmap, x, y, 1, SIZEOFFREE2 + 1);
176 root 1.20 if (i == -1)
177 root 1.62 i = find_free_spot (this, newmap, x, y, 1, SIZEOFFREE);
178 root 1.20 }
179 root 1.31
180 root 1.20 if (i != -1)
181     {
182     x += freearr_x[i];
183     y += freearr_y[i];
184     }
185     else
186 root 1.62 /* not much we can do in this case. */
187     LOG (llevInfo, "enter_map: Could not find free spot for player - will dump on top of object (%s: %d, %d)\n", &newmap->path, x, y);
188     }
189 elmex 1.1
190 root 1.69 if (map != newmap && contr)
191     {
192     if (INVOKE_PLAYER (MAP_CHANGE, contr, ARG_MAP (newmap), ARG_INT (x), ARG_INT (y)))
193     return;
194 root 1.31
195 root 1.69 if (INVOKE_MAP (ENTER, newmap, ARG_PLAYER (contr), ARG_INT (x), ARG_INT (y)))
196     return;
197     }
198 root 1.20
199 root 1.62 this->x = x;
200     this->y = y;
201     map = newmap;
202 root 1.20
203 root 1.62 insert_ob_in_map (this, map, 0, INS_NO_WALK_ON);
204 root 1.20
205 root 1.62 enemy = NULL;
206 root 1.20
207 root 1.62 if (contr)
208 root 1.20 {
209 root 1.70 contr->maplevel = newmap->path;
210 root 1.62 contr->count = 0;
211 root 1.20 }
212    
213     /* Update any golems */
214 root 1.62 if (type == PLAYER && contr->ranges[range_golem])
215 root 1.20 {
216 root 1.62 int i = find_free_spot (contr->ranges[range_golem], newmap,
217 root 1.20 x, y, 1, SIZEOFFREE);
218 root 1.23
219 root 1.62 contr->ranges[range_golem]->remove ();
220 root 1.31
221 root 1.20 if (i == -1)
222     {
223 root 1.62 remove_friendly_object (contr->ranges[range_golem]);
224     contr->ranges[range_golem]->destroy ();
225     contr->ranges[range_golem] = 0;
226 root 1.20 }
227     else
228     {
229 root 1.62 for (object *tmp = contr->ranges[range_golem]; tmp != NULL; tmp = tmp->more)
230 root 1.20 {
231 root 1.76 tmp->x = x + freearr_x[i] + (tmp->arch ? 0 : tmp->arch->clone.x);
232     tmp->y = y + freearr_y[i] + (tmp->arch ? 0 : tmp->arch->clone.y);
233 root 1.20 tmp->map = newmap;
234 root 1.14 }
235 root 1.31
236 root 1.62 insert_ob_in_map (contr->ranges[range_golem], newmap, NULL, 0);
237     contr->ranges[range_golem]->direction =
238     find_dir_2 (x - contr->ranges[range_golem]->x, y - contr->ranges[range_golem]->y);
239 root 1.14 }
240 elmex 1.1 }
241 root 1.31
242 root 1.20 /* since the players map is already loaded, we don't need to worry
243     * about pending objects.
244     */
245     remove_all_pets (newmap);
246 elmex 1.1 }
247    
248     /* process_players1 and process_players2 do all the player related stuff.
249     * I moved it out of process events and process_map. This was to some
250     * extent for debugging as well as to get a better idea of the time used
251     * by the various functions. process_players1() does the processing before
252     * objects have been updated, process_players2() does the processing that
253     * is needed after the players have been updated.
254     */
255 root 1.46 static void
256     process_players1 ()
257 elmex 1.1 {
258 root 1.20 int flag;
259 root 1.55
260 root 1.20 /* Basically, we keep looping until all the players have done their actions. */
261     for (flag = 1; flag != 0;)
262     {
263     flag = 0;
264 root 1.56 for_all_players (pl)
265 root 1.20 {
266 root 1.56 pl->refcnt_chk ();
267 elmex 1.1
268 root 1.69 if (!pl->ob || !pl->ns || !pl->ob->active ())
269 root 1.20 continue;
270    
271     if (pl->ob->speed_left > 0)
272 root 1.56 if (handle_newcs_player (pl->ob))
273     flag = 1;
274 root 1.20
275     /* If the player is not actively playing, don't make a
276     * backup save - nothing to save anyway. Plus, the
277     * map may not longer be valid. This can happen when the
278     * player quits - they exist for purposes of tracking on the map,
279     * but don't actually reside on any actual map.
280     */
281     if (QUERY_FLAG (pl->ob, FLAG_REMOVED))
282     continue;
283 elmex 1.1
284     #ifdef AUTOSAVE
285 root 1.20 /* check for ST_PLAYING state so that we don't try to save off when
286     * the player is logging in.
287     */
288 root 1.52 if ((pl->last_save_tick + AUTOSAVE) < (uint32) pticks && pl->ns->state == ST_PLAYING)
289 root 1.20 {
290 root 1.53 pl->ob->contr->save ();
291 root 1.20 pl->last_save_tick = pticks;
292 root 1.14 }
293 elmex 1.1 #endif
294 root 1.20 } /* end of for loop for all the players */
295     } /* for flag */
296 root 1.46
297 root 1.55 for_all_players (pl)
298 root 1.20 {
299 root 1.69 if (!pl->ob || !pl->ns || !pl->ob->active ())
300 root 1.56 continue;
301    
302 root 1.46 if (settings.casting_time)
303 root 1.20 {
304     if (pl->ob->casting_time > 0)
305     {
306     pl->ob->casting_time--;
307     pl->ob->start_holding = 1;
308 root 1.14 }
309 root 1.46
310 root 1.20 /* set spell_state so we can update the range in stats field */
311     if ((pl->ob->casting_time == 0) && (pl->ob->start_holding == 1))
312 root 1.46 pl->ob->start_holding = 0;
313 root 1.14 }
314 root 1.46
315 root 1.20 do_some_living (pl->ob);
316 elmex 1.1 }
317     }
318    
319 root 1.46 static void
320     process_players2 ()
321 elmex 1.1 {
322 root 1.20 /* Then check if any players should use weapon-speed instead of speed */
323 root 1.55 for_all_players (pl)
324 root 1.20 {
325     /* The code that did weapon_sp handling here was out of place -
326     * this isn't called until after the player has finished there
327     * actions, and is thus out of place. All we do here is bounds
328     * checking.
329     */
330     if (pl->has_hit)
331     {
332     if (pl->ob->speed_left > pl->weapon_sp)
333     pl->ob->speed_left = pl->weapon_sp;
334 root 1.14
335 root 1.20 /* This needs to be here - if the player is running, we need to
336     * clear this each tick, but new commands are not being received
337     * so execute_newserver_command() is never called
338     */
339     pl->has_hit = 0;
340     }
341     else if (pl->ob->speed_left > pl->ob->speed)
342     pl->ob->speed_left = pl->ob->speed;
343 elmex 1.1 }
344     }
345    
346 root 1.20 void
347 root 1.46 process_events ()
348 root 1.20 {
349     object *op;
350 elmex 1.1
351 root 1.56 static object_ptr marker_;
352    
353     if (!marker_)
354     marker_ = object::create ();
355 root 1.42
356 root 1.56 object *marker = marker_;
357 root 1.26
358 root 1.46 process_players1 ();
359 elmex 1.1
360 root 1.20 marker->active_next = active_objects;
361 elmex 1.1
362 root 1.20 if (marker->active_next)
363     marker->active_next->active_prev = marker;
364 elmex 1.1
365 root 1.56 marker->active_prev = 0;
366 root 1.20 active_objects = marker;
367 elmex 1.1
368 root 1.20 while (marker->active_next)
369     {
370     op = marker->active_next;
371 elmex 1.1
372 root 1.20 /* Move marker forward - swap op and marker */
373     op->active_prev = marker->active_prev;
374 elmex 1.1
375 root 1.20 if (op->active_prev)
376     op->active_prev->active_next = op;
377     else
378     active_objects = op;
379 root 1.14
380 root 1.20 marker->active_next = op->active_next;
381 root 1.14
382 root 1.20 if (marker->active_next)
383     marker->active_next->active_prev = marker;
384 root 1.14
385 root 1.20 marker->active_prev = op;
386     op->active_next = marker;
387 root 1.14
388 root 1.20 /* Now process op */
389     if (QUERY_FLAG (op, FLAG_FREED))
390     {
391     LOG (llevError, "BUG: process_events(): Free object on list\n");
392 root 1.59 op->set_speed (0);
393 root 1.20 continue;
394     }
395    
396     /* I've seen occasional crashes due to this - the object is removed,
397     * and thus the map it points to (last map it was on) may be bogus
398     * The real bug is to try to find out the cause of this - someone
399     * is probably calling remove_ob without either an insert_ob or
400     * free_object afterwards, leaving an object dangling. But I'd
401     * rather log this and continue on instead of crashing.
402     * Don't remove players - when a player quits, the object is in
403     * sort of a limbo, of removed, but something we want to keep
404     * around.
405     */
406     if (QUERY_FLAG (op, FLAG_REMOVED) && op->type != PLAYER && op->map && op->map->in_memory != MAP_IN_MEMORY)
407     {
408     LOG (llevError, "BUG: process_events(): Removed object on list\n");
409 root 1.36 char *dump = dump_object (op);
410     LOG (llevError, dump);
411     free (dump);
412 root 1.41 op->destroy ();
413 root 1.20 continue;
414 root 1.14 }
415    
416 elmex 1.66 if (!op->has_active_speed ())
417 root 1.20 {
418 elmex 1.66 LOG (llevError, "BUG: process_events(): Object %s has no speed (%f), "
419     "but is on active list\n", op->debug_desc (), op->speed);
420 root 1.59 op->set_speed (0);
421 root 1.20 continue;
422 root 1.14 }
423    
424 root 1.46 if (op->map == NULL && op->env == NULL && op->name && op->type != MAP)
425 root 1.20 {
426 root 1.46 LOG (llevError, "BUG: process_events(): Object without map or "
427     "inventory is on active list: %s (%d)\n", &op->name, op->count);
428 root 1.59 op->set_speed (0);
429 root 1.20 continue;
430 root 1.14 }
431    
432 root 1.46 /* Animate the object. Bug or feature that anim_speed
433 root 1.20 * is based on ticks, and not the creatures speed?
434     */
435     if (op->anim_speed && op->last_anim >= op->anim_speed)
436     {
437 elmex 1.50 if ((op->type == PLAYER))
438 root 1.20 animate_object (op, op->facing);
439     else
440     animate_object (op, op->direction);
441 root 1.14
442 root 1.20 op->last_anim = 1;
443     }
444     else
445     op->last_anim++;
446 elmex 1.1
447 root 1.20 if (op->speed_left > 0)
448     {
449 elmex 1.1 #if 0
450 root 1.20 /* I've seen occasional crashes in move_symptom() with it
451     * crashing because op is removed - add some debugging to
452     * track if it is removed at this point.
453     * This unfortunately is a bit too verbose it seems - not sure
454     * why - I think what happens is a map is freed or something and
455     * some objects get 'lost' - removed never to be reclaimed.
456     * removed objects generally shouldn't exist.
457     */
458     if (QUERY_FLAG (op, FLAG_REMOVED))
459     {
460     LOG (llevDebug, "process_events: calling process_object with removed object %s\n", op->name ? op->name : "null");
461 root 1.14 }
462 elmex 1.1 #endif
463 root 1.20 --op->speed_left;
464     process_object (op);
465 root 1.28
466     if (op->destroyed ())
467 root 1.20 continue;
468 root 1.14 }
469 root 1.28
470 root 1.20 if (settings.casting_time == TRUE && op->casting_time > 0)
471     op->casting_time--;
472 root 1.28
473 root 1.20 if (op->speed_left <= 0)
474     op->speed_left += FABS (op->speed);
475 elmex 1.1 }
476    
477 root 1.20 /* Remove marker object from active list */
478     if (marker->active_prev != NULL)
479     marker->active_prev->active_next = NULL;
480     else
481     active_objects = NULL;
482 elmex 1.1
483 root 1.46 process_players2 ();
484 elmex 1.1 }
485    
486 root 1.62 /* clean up everything before exiting */
487 root 1.20 void
488 root 1.62 emergency_save ()
489 root 1.20 {
490 root 1.62 LOG (llevDebug, "emergency save begin.\n");
491 elmex 1.1
492 root 1.62 LOG (llevDebug, "saving players.\n");
493     for_all_players (pl)
494 root 1.77 if (pl->enable_save && pl->ob && pl->ns)
495 root 1.75 {
496     pl->save (true);
497     pl->enable_save = true;
498     }
499 elmex 1.1
500 root 1.62 // for_all_players (pl)
501     // if (pl->ob)
502     // pl->ob->remove ();
503    
504     LOG (llevDebug, "saving maps.\n");
505     maptile::emergency_save ();
506    
507     LOG (llevDebug, "saving book archive.\n");
508     write_book_archive ();
509 root 1.47
510 root 1.62 LOG (llevDebug, "emergency save done.\n");
511 elmex 1.1 }
512    
513     /* clean up everything before exiting */
514 root 1.20 void
515 root 1.49 cleanup (bool make_core)
516 elmex 1.1 {
517 root 1.62 LOG (llevDebug, "cleanup begin.\n");
518    
519 root 1.65 if (init_done && !in_cleanup)
520 root 1.67 {
521     in_cleanup = true;
522     emergency_save ();
523     }
524     else
525     in_cleanup = true;
526 root 1.29
527 root 1.62 LOG (llevDebug, "running cleanup handlers.\n");
528     INVOKE_GLOBAL (CLEANUP);
529 root 1.23
530 root 1.62 LOG (llevDebug, "cleanup done.\n");
531 root 1.25
532 root 1.49 if (make_core)
533     abort ();
534     else
535     _exit (0);
536 elmex 1.1 }
537    
538 root 1.20 int
539     forbid_play (void)
540 elmex 1.1 {
541     #if !defined(_IBMR2) && !defined(___IBMR2) && defined(PERM_FILE)
542 root 1.20 char buf[MAX_BUF], day[MAX_BUF];
543     FILE *fp;
544     time_t clock;
545     struct tm *tm;
546     int i, start, stop, forbit = 0, comp;
547    
548     clock = time (NULL);
549     tm = (struct tm *) localtime (&clock);
550 root 1.14
551 root 1.20 sprintf (buf, "%s/%s", settings.confdir, PERM_FILE);
552     if ((fp = open_and_uncompress (buf, 0, &comp)) == NULL)
553     return 0;
554    
555     while (fgets (buf, MAX_BUF, fp))
556     {
557     if (buf[0] == '#')
558     continue;
559 root 1.73
560 root 1.20 if (!strncmp (buf, "msg", 3))
561     {
562     if (forbit)
563     while (fgets (buf, MAX_BUF, fp)) /* print message */
564     fputs (buf, logfile);
565     break;
566     }
567     else if (sscanf (buf, "%s %d%*c%d\n", day, &start, &stop) != 3)
568     {
569     LOG (llevDebug, "Warning: Incomplete line in permission file ignored.\n");
570     continue;
571 root 1.14 }
572    
573 root 1.20 for (i = 0; i < 7; i++)
574     {
575     if (!strncmp (buf, days[i], 3) && (tm->tm_wday == i) && (tm->tm_hour >= start) && (tm->tm_hour < stop))
576     forbit = 1;
577 root 1.14 }
578 elmex 1.1 }
579    
580 root 1.20 close_and_delete (fp, comp);
581 elmex 1.1
582 root 1.20 return forbit;
583 elmex 1.1 #else
584 root 1.20 return 0;
585 elmex 1.1 #endif
586     }
587    
588     /*
589 root 1.73 * do_specials() is a collection of functions to call from time to time.
590 elmex 1.1 * Modified 2000-1-14 MSW to use the global pticks count to determine how
591     * often to do things. This will allow us to spred them out more often.
592     * I use prime numbers for the factor count - in that way, it is less likely
593     * these actions will fall on the same tick (compared to say using 500/2500/15000
594     * which would mean on that 15,000 tick count a whole bunch of stuff gets
595     * done). Of course, there can still be times where multiple specials are
596     * done on the same tick, but that will happen very infrequently
597     *
598     * I also think this code makes it easier to see how often we really are
599     * doing the various things.
600     */
601    
602     extern unsigned long todtick;
603    
604 root 1.20 void
605     do_specials (void)
606     {
607     if (!(pticks % PTICKS_PER_CLOCK))
608     tick_the_clock ();
609 elmex 1.1
610 root 1.20 if (!(pticks % 7))
611     shstr::gc ();
612 root 1.18
613 root 1.20 if (!(pticks % 2503))
614     fix_weight (); /* Hack to fix weightproblems caused by bugs */
615 elmex 1.1
616 root 1.20 if (!(pticks % 5003))
617     write_book_archive ();
618 elmex 1.1
619 root 1.20 if (!(pticks % 5009))
620     clean_friendly_list ();
621 elmex 1.1
622 root 1.20 if (!(pticks % 5011))
623     obsolete_parties ();
624 elmex 1.1
625 root 1.20 if (!(pticks % 12503))
626     fix_luck ();
627 elmex 1.1 }
628    
629 root 1.20 void
630     server_tick ()
631 root 1.2 {
632 root 1.44 // first do the user visible stuff
633 root 1.20 doeric_server ();
634 root 1.12 INVOKE_GLOBAL (CLOCK);
635 root 1.46 process_events (); /* "do" something with objects with speed */
636 root 1.20 flush_sockets ();
637 root 1.44
638     // then do some bookkeeping, should not really be here
639 root 1.20 do_specials (); /* Routines called from time to time. */
640 root 1.56 attachable::check_mortals ();
641 root 1.5
642     ++pticks;
643 root 1.2 }
644    
645 root 1.20 int
646     main (int argc, char **argv)
647 elmex 1.1 {
648 root 1.6 settings.argc = argc;
649     settings.argv = argv;
650    
651     init (argc, argv);
652    
653 root 1.10 initPlugins ();
654 elmex 1.1
655 root 1.6 for (;;)
656     cfperl_main ();
657 elmex 1.1
658 root 1.64 cleanup (true);
659     }
660 root 1.4