ViewVC Help
View File | Revision Log | Show Annotations | Download File
/cvs/deliantra/server/server/main.C
Revision: 1.80
Committed: Sat Jan 6 14:42:30 2007 UTC (17 years, 4 months ago) by pippijn
Content type: text/plain
Branch: MAIN
Changes since 1.79: +1 -0 lines
Log Message:
added some copyrights

File Contents

# User Rev Content
1 elmex 1.1 /*
2     CrossFire, A Multiplayer game for X-windows
3    
4 pippijn 1.80 Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team
5 elmex 1.1 Copyright (C) 2001-2003 Mark Wedel & Crossfire Development Team
6     Copyright (C) 1992 Frank Tore Johansen
7    
8     This program is free software; you can redistribute it and/or modify
9     it under the terms of the GNU General Public License as published by
10     the Free Software Foundation; either version 2 of the License, or
11     (at your option) any later version.
12    
13     This program is distributed in the hope that it will be useful,
14     but WITHOUT ANY WARRANTY; without even the implied warranty of
15     MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
16     GNU General Public License for more details.
17    
18     You should have received a copy of the GNU General Public License
19     along with this program; if not, write to the Free Software
20     Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
21    
22 root 1.27 The authors can be reached via e-mail at <crossfire@schmorp.de>
23 elmex 1.1 */
24    
25     #include <global.h>
26     #include <object.h>
27     #include <tod.h>
28    
29     #ifdef HAVE_DES_H
30 root 1.23 # include <des.h>
31 elmex 1.1 #else
32 root 1.23 # ifdef HAVE_CRYPT_H
33 elmex 1.1 # include <crypt.h>
34 root 1.23 # endif
35 elmex 1.1 #endif
36    
37 root 1.47 #include <sproto.h>
38     #include <time.h>
39 elmex 1.1
40     #include <../random_maps/random_map.h>
41     #include <../random_maps/rproto.h>
42     #include "path.h"
43    
44     static char days[7][4] = {
45 root 1.20 "Sun", "Mon", "Tue", "Wed", "Thu", "Fri", "Sat"
46     };
47 elmex 1.1
48 root 1.20 void
49 root 1.23 version (object *op)
50 root 1.20 {
51 root 1.71 if (op)
52 root 1.20 clear_win_info (op);
53 elmex 1.1
54 root 1.71 new_draw_info_format (NDI_UNIQUE, 0, op, "This is Crossfire+ v%s", VERSION);
55 root 1.63
56 root 1.20 new_draw_info (NDI_UNIQUE, 0, op, "Authors and contributors to this program:");
57 root 1.63 new_draw_info (NDI_UNIQUE, 0, op, "Marc A. Lehmann <pcg@goof.com>");
58     new_draw_info (NDI_UNIQUE, 0, op, "Robin Redeker <elmex@x-paste.de>");
59     new_draw_info (NDI_UNIQUE, 0, op, "Pippijn van Steenhoven <pip88nl@gmail.com>");
60     new_draw_info (NDI_UNIQUE, 0, op, "Mark Wedel <mwedel@sonic.net>");
61     new_draw_info (NDI_UNIQUE, 0, op, "Frank Tore Johansen <frankj@ifi.uio.no>");
62     new_draw_info (NDI_UNIQUE, 0, op, "Kjetil Torgrim Homme <kjetilho@ifi.uio.no>");
63     new_draw_info (NDI_UNIQUE, 0, op, "Tyler Van Gorder <tvangod@ecst.csuchico.edu>");
64     new_draw_info (NDI_UNIQUE, 0, op, "Tony Elmroth <elmroth@cd.chalmers.se>");
65     new_draw_info (NDI_UNIQUE, 0, op, "Dougal Scott <dougal.scott@fcit.monasu.edu.au>");
66     new_draw_info (NDI_UNIQUE, 0, op, "William <wchuang@athena.mit.edu>");
67     new_draw_info (NDI_UNIQUE, 0, op, "Geoff Bailey <ftww@cs.su.oz.au>");
68 root 1.71 new_draw_info (NDI_UNIQUE, 0, op, "Kjetil Wiekhorst Jørgensen <jorgens@flipper.pvv.unit.no>");
69 root 1.63 new_draw_info (NDI_UNIQUE, 0, op, "Cameron Blackwood <c.blackwood@rdt.monash.edu.au>");
70     new_draw_info (NDI_UNIQUE, 0, op, "Joseph L. Traub <jtraub+@cmu.edu>");
71     new_draw_info (NDI_UNIQUE, 0, op, "Rupert G. Goldie <rgg@aaii.oz.au>");
72     new_draw_info (NDI_UNIQUE, 0, op, "Eric A. Anderson <eanders+@cmu.edu>");
73     new_draw_info (NDI_UNIQUE, 0, op, "Rickard Eneqvist <eneq@Prag.DoCS.UU.SE>");
74     new_draw_info (NDI_UNIQUE, 0, op, "Jarkko Sonninen <Jarkko.Sonninen@lut.fi>");
75     new_draw_info (NDI_UNIQUE, 0, op, "Karl Holland <kholland@sunlab.cit.cornell.du>");
76     new_draw_info (NDI_UNIQUE, 0, op, "Mikael Lundgren <vick@bern.docs.uu.se>");
77     new_draw_info (NDI_UNIQUE, 0, op, "Mikael Olsson <mol@meryl.csd.uu.se>");
78     new_draw_info (NDI_UNIQUE, 0, op, "Tero Haatanen <Tero.Haatanen@lut.fi>");
79     new_draw_info (NDI_UNIQUE, 0, op, "Lasse Ylitalo <ylitalo@student.docs.uu.se>");
80     new_draw_info (NDI_UNIQUE, 0, op, "Niilo Neuvo <anipa@guru.magic.fi>");
81     new_draw_info (NDI_UNIQUE, 0, op, "Markku J{rvinen <mta@modeemi.cs.tut.fi>");
82     new_draw_info (NDI_UNIQUE, 0, op, "Sylvain Meunier <meunier@inf.enst.fr>");
83     new_draw_info (NDI_UNIQUE, 0, op, "Jason Fosback <jfosback@darmok.uoregon.edu>");
84     new_draw_info (NDI_UNIQUE, 0, op, "Carl Edman <cedman@capitalist.princeton.edu>");
85     new_draw_info (NDI_UNIQUE, 0, op, "Charles Henrich <henrich@crh.cl.msu.edu>");
86     new_draw_info (NDI_UNIQUE, 0, op, "Gregor Schmid <schmid@fb3-s7.math.tu-berlin.de>");
87     new_draw_info (NDI_UNIQUE, 0, op, "Raphael Quinet <quinet@montefiore.ulg.ac.be>");
88     new_draw_info (NDI_UNIQUE, 0, op, "Jari Vanhala <jam@modeemi.cs.tut.fi>");
89     new_draw_info (NDI_UNIQUE, 0, op, "Tero Kivinen <kivinen@joker.cs.hut.fi>");
90     new_draw_info (NDI_UNIQUE, 0, op, "Peter Mardahl <peterm@soda.berkeley.edu>");
91     new_draw_info (NDI_UNIQUE, 0, op, "Matthew Zeher <matt@cs.odu.edu>");
92     new_draw_info (NDI_UNIQUE, 0, op, "Scott R. Turner <srt@sun-dimas.aero.org>");
93     new_draw_info (NDI_UNIQUE, 0, op, "Ben Fennema <huma@netcom.com>");
94     new_draw_info (NDI_UNIQUE, 0, op, "Nick Williams <njw@cs.city.ac.uk>");
95     new_draw_info (NDI_UNIQUE, 0, op, "Laurent Wacrenier <Wacren@Gin.ObsPM.Fr>");
96     new_draw_info (NDI_UNIQUE, 0, op, "Brian Thomas <thomas@astro.psu.edu>");
97     new_draw_info (NDI_UNIQUE, 0, op, "John Steven Moerk <jsm@axon.ksc.nasa.gov>");
98     new_draw_info (NDI_UNIQUE, 0, op, "Delbecq David <david.delbecq@mailandnews.com>");
99     new_draw_info (NDI_UNIQUE, 0, op, "Chachkoff Yann <yann.chachkoff@mailandnews.com>\n");
100    
101 root 1.20 new_draw_info (NDI_UNIQUE, 0, op, "Images and art:");
102     new_draw_info (NDI_UNIQUE, 0, op, "Peter Gardner");
103 root 1.63 new_draw_info (NDI_UNIQUE, 0, op, "David Gervais <david_eg@mail.com>");
104     new_draw_info (NDI_UNIQUE, 0, op, "Mitsuhiro Itakura <ita@gold.koma.jaeri.go.jp>");
105     new_draw_info (NDI_UNIQUE, 0, op, "Hansjoerg Malthaner <hansjoerg.malthaner@danet.de>");
106     new_draw_info (NDI_UNIQUE, 0, op, "Mårten Woxberg <maxmc@telia.com>");
107 root 1.20 new_draw_info (NDI_UNIQUE, 0, op, "And many more!");
108     }
109    
110 elmex 1.1 /* This is a basic little function to put the player back to his
111     * savebed. We do some error checking - its possible that the
112     * savebed map may no longer exist, so we make sure the player
113     * goes someplace.
114     */
115 root 1.20 void
116 root 1.23 enter_player_savebed (object *op)
117 elmex 1.1 {
118 root 1.63 object *tmp = object::create ();
119 root 1.20 EXIT_PATH (tmp) = op->contr->savebed_map;
120     EXIT_X (tmp) = op->contr->bed_x;
121     EXIT_Y (tmp) = op->contr->bed_y;
122 root 1.62 op->enter_exit (tmp);
123 root 1.41 tmp->destroy ();
124 elmex 1.1 }
125    
126     /*
127 root 1.62 * enter_map(): Moves the player and pets from current map (if any) to
128 elmex 1.1 * new map. map, x, y must be set. map is the map we are moving the
129     * player to - it could be the map he just came from if the load failed for
130     * whatever reason. If default map coordinates are to be used, then
131     * the function that calls this should figure them out.
132     */
133 root 1.62 void
134     object::enter_map (maptile *newmap, int x, int y)
135 root 1.20 {
136 root 1.72 if (destroyed () || !newmap || newmap->in_memory != MAP_IN_MEMORY)
137 root 1.69 return;
138    
139 root 1.20 if (out_of_map (newmap, x, y))
140     {
141 root 1.62 LOG (llevError, "enter_map: supplied coordinates are not within the map! (%s: %d, %d)\n", &newmap->path, x, y);
142 root 1.58 x = newmap->enter_x;
143     y = newmap->enter_y;
144 root 1.20 if (out_of_map (newmap, x, y))
145     {
146     LOG (llevError, "enter_map: map %s provides invalid default enter location (%d, %d) > (%d, %d)\n",
147 root 1.62 &newmap->path, x, y, newmap->width, newmap->height);
148     new_draw_info (NDI_UNIQUE, 0, this, "The exit is closed");
149 root 1.20 return;
150     }
151     }
152 root 1.31
153 root 1.78 if (contr && map != newmap && map)
154 root 1.65 if (INVOKE_MAP (LEAVE, map, ARG_PLAYER (contr)))
155     return;
156    
157     /* If it is a player login, he has yet to be inserted anyplace.
158     * otherwise, we need to deal with removing the player here.
159     */
160     remove ();
161    
162 root 1.20 /* try to find a spot for the player */
163 root 1.62 if (ob_blocked (this, newmap, x, y))
164 root 1.20 { /* First choice blocked */
165     /* We try to find a spot for the player, starting closest in.
166     * We could use find_first_free_spot, but that doesn't randomize it at all,
167     * So for example, if the north space is free, you would always end up there even
168     * if other spaces around are available.
169     * Note that for the second and third calls, we could start at a position other
170     * than one, but then we could end up on the other side of walls and so forth.
171     */
172 root 1.62 int i = find_free_spot (this, newmap, x, y, 1, SIZEOFFREE1 + 1);
173 root 1.23
174 root 1.20 if (i == -1)
175     {
176 root 1.62 i = find_free_spot (this, newmap, x, y, 1, SIZEOFFREE2 + 1);
177 root 1.20 if (i == -1)
178 root 1.62 i = find_free_spot (this, newmap, x, y, 1, SIZEOFFREE);
179 root 1.20 }
180 root 1.31
181 root 1.20 if (i != -1)
182     {
183     x += freearr_x[i];
184     y += freearr_y[i];
185     }
186     else
187 root 1.62 /* not much we can do in this case. */
188     LOG (llevInfo, "enter_map: Could not find free spot for player - will dump on top of object (%s: %d, %d)\n", &newmap->path, x, y);
189     }
190 elmex 1.1
191 root 1.78 if (contr && map != newmap)
192 root 1.69 {
193     if (INVOKE_PLAYER (MAP_CHANGE, contr, ARG_MAP (newmap), ARG_INT (x), ARG_INT (y)))
194     return;
195 root 1.31
196 root 1.69 if (INVOKE_MAP (ENTER, newmap, ARG_PLAYER (contr), ARG_INT (x), ARG_INT (y)))
197     return;
198     }
199 root 1.20
200 root 1.62 this->x = x;
201     this->y = y;
202     map = newmap;
203 root 1.20
204 root 1.62 insert_ob_in_map (this, map, 0, INS_NO_WALK_ON);
205 root 1.20
206 root 1.62 enemy = NULL;
207 root 1.20
208 root 1.62 if (contr)
209 root 1.20 {
210 root 1.70 contr->maplevel = newmap->path;
211 root 1.62 contr->count = 0;
212 root 1.20 }
213    
214     /* Update any golems */
215 root 1.62 if (type == PLAYER && contr->ranges[range_golem])
216 root 1.20 {
217 root 1.62 int i = find_free_spot (contr->ranges[range_golem], newmap,
218 root 1.20 x, y, 1, SIZEOFFREE);
219 root 1.23
220 root 1.62 contr->ranges[range_golem]->remove ();
221 root 1.31
222 root 1.20 if (i == -1)
223     {
224 root 1.62 remove_friendly_object (contr->ranges[range_golem]);
225     contr->ranges[range_golem]->destroy ();
226     contr->ranges[range_golem] = 0;
227 root 1.20 }
228     else
229     {
230 root 1.62 for (object *tmp = contr->ranges[range_golem]; tmp != NULL; tmp = tmp->more)
231 root 1.20 {
232 root 1.76 tmp->x = x + freearr_x[i] + (tmp->arch ? 0 : tmp->arch->clone.x);
233     tmp->y = y + freearr_y[i] + (tmp->arch ? 0 : tmp->arch->clone.y);
234 root 1.20 tmp->map = newmap;
235 root 1.14 }
236 root 1.31
237 root 1.62 insert_ob_in_map (contr->ranges[range_golem], newmap, NULL, 0);
238     contr->ranges[range_golem]->direction =
239     find_dir_2 (x - contr->ranges[range_golem]->x, y - contr->ranges[range_golem]->y);
240 root 1.14 }
241 elmex 1.1 }
242 root 1.31
243 root 1.20 /* since the players map is already loaded, we don't need to worry
244     * about pending objects.
245     */
246     remove_all_pets (newmap);
247 elmex 1.1 }
248    
249     /* process_players1 and process_players2 do all the player related stuff.
250     * I moved it out of process events and process_map. This was to some
251     * extent for debugging as well as to get a better idea of the time used
252     * by the various functions. process_players1() does the processing before
253     * objects have been updated, process_players2() does the processing that
254     * is needed after the players have been updated.
255     */
256 root 1.46 static void
257     process_players1 ()
258 elmex 1.1 {
259 root 1.20 int flag;
260 root 1.55
261 root 1.20 /* Basically, we keep looping until all the players have done their actions. */
262     for (flag = 1; flag != 0;)
263     {
264     flag = 0;
265 root 1.56 for_all_players (pl)
266 root 1.20 {
267 root 1.56 pl->refcnt_chk ();
268 elmex 1.1
269 root 1.69 if (!pl->ob || !pl->ns || !pl->ob->active ())
270 root 1.20 continue;
271    
272     if (pl->ob->speed_left > 0)
273 root 1.56 if (handle_newcs_player (pl->ob))
274     flag = 1;
275 root 1.20
276     /* If the player is not actively playing, don't make a
277     * backup save - nothing to save anyway. Plus, the
278     * map may not longer be valid. This can happen when the
279     * player quits - they exist for purposes of tracking on the map,
280     * but don't actually reside on any actual map.
281     */
282     if (QUERY_FLAG (pl->ob, FLAG_REMOVED))
283     continue;
284 elmex 1.1
285     #ifdef AUTOSAVE
286 root 1.20 /* check for ST_PLAYING state so that we don't try to save off when
287     * the player is logging in.
288     */
289 root 1.52 if ((pl->last_save_tick + AUTOSAVE) < (uint32) pticks && pl->ns->state == ST_PLAYING)
290 root 1.20 {
291 root 1.53 pl->ob->contr->save ();
292 root 1.20 pl->last_save_tick = pticks;
293 root 1.14 }
294 elmex 1.1 #endif
295 root 1.20 } /* end of for loop for all the players */
296     } /* for flag */
297 root 1.46
298 root 1.55 for_all_players (pl)
299 root 1.20 {
300 root 1.69 if (!pl->ob || !pl->ns || !pl->ob->active ())
301 root 1.56 continue;
302    
303 root 1.46 if (settings.casting_time)
304 root 1.20 {
305     if (pl->ob->casting_time > 0)
306     {
307     pl->ob->casting_time--;
308     pl->ob->start_holding = 1;
309 root 1.14 }
310 root 1.46
311 root 1.20 /* set spell_state so we can update the range in stats field */
312     if ((pl->ob->casting_time == 0) && (pl->ob->start_holding == 1))
313 root 1.46 pl->ob->start_holding = 0;
314 root 1.14 }
315 root 1.46
316 root 1.20 do_some_living (pl->ob);
317 elmex 1.1 }
318     }
319    
320 root 1.46 static void
321     process_players2 ()
322 elmex 1.1 {
323 root 1.20 /* Then check if any players should use weapon-speed instead of speed */
324 root 1.55 for_all_players (pl)
325 root 1.20 {
326     /* The code that did weapon_sp handling here was out of place -
327     * this isn't called until after the player has finished there
328     * actions, and is thus out of place. All we do here is bounds
329     * checking.
330     */
331     if (pl->has_hit)
332     {
333     if (pl->ob->speed_left > pl->weapon_sp)
334     pl->ob->speed_left = pl->weapon_sp;
335 root 1.14
336 root 1.20 /* This needs to be here - if the player is running, we need to
337     * clear this each tick, but new commands are not being received
338     * so execute_newserver_command() is never called
339     */
340     pl->has_hit = 0;
341     }
342     else if (pl->ob->speed_left > pl->ob->speed)
343     pl->ob->speed_left = pl->ob->speed;
344 elmex 1.1 }
345     }
346    
347 root 1.20 void
348 root 1.46 process_events ()
349 root 1.20 {
350     object *op;
351 elmex 1.1
352 root 1.56 static object_ptr marker_;
353    
354     if (!marker_)
355     marker_ = object::create ();
356 root 1.42
357 root 1.56 object *marker = marker_;
358 root 1.26
359 root 1.46 process_players1 ();
360 elmex 1.1
361 root 1.20 marker->active_next = active_objects;
362 elmex 1.1
363 root 1.20 if (marker->active_next)
364     marker->active_next->active_prev = marker;
365 elmex 1.1
366 root 1.56 marker->active_prev = 0;
367 root 1.20 active_objects = marker;
368 elmex 1.1
369 root 1.20 while (marker->active_next)
370     {
371     op = marker->active_next;
372 elmex 1.1
373 root 1.20 /* Move marker forward - swap op and marker */
374     op->active_prev = marker->active_prev;
375 elmex 1.1
376 root 1.20 if (op->active_prev)
377     op->active_prev->active_next = op;
378     else
379     active_objects = op;
380 root 1.14
381 root 1.20 marker->active_next = op->active_next;
382 root 1.14
383 root 1.20 if (marker->active_next)
384     marker->active_next->active_prev = marker;
385 root 1.14
386 root 1.20 marker->active_prev = op;
387     op->active_next = marker;
388 root 1.14
389 root 1.20 /* Now process op */
390     if (QUERY_FLAG (op, FLAG_FREED))
391     {
392     LOG (llevError, "BUG: process_events(): Free object on list\n");
393 root 1.59 op->set_speed (0);
394 root 1.20 continue;
395     }
396    
397     /* I've seen occasional crashes due to this - the object is removed,
398     * and thus the map it points to (last map it was on) may be bogus
399     * The real bug is to try to find out the cause of this - someone
400     * is probably calling remove_ob without either an insert_ob or
401     * free_object afterwards, leaving an object dangling. But I'd
402     * rather log this and continue on instead of crashing.
403     * Don't remove players - when a player quits, the object is in
404     * sort of a limbo, of removed, but something we want to keep
405     * around.
406     */
407     if (QUERY_FLAG (op, FLAG_REMOVED) && op->type != PLAYER && op->map && op->map->in_memory != MAP_IN_MEMORY)
408     {
409     LOG (llevError, "BUG: process_events(): Removed object on list\n");
410 root 1.36 char *dump = dump_object (op);
411     LOG (llevError, dump);
412     free (dump);
413 root 1.41 op->destroy ();
414 root 1.20 continue;
415 root 1.14 }
416    
417 elmex 1.66 if (!op->has_active_speed ())
418 root 1.20 {
419 elmex 1.66 LOG (llevError, "BUG: process_events(): Object %s has no speed (%f), "
420     "but is on active list\n", op->debug_desc (), op->speed);
421 root 1.59 op->set_speed (0);
422 root 1.20 continue;
423 root 1.14 }
424    
425 root 1.46 if (op->map == NULL && op->env == NULL && op->name && op->type != MAP)
426 root 1.20 {
427 root 1.46 LOG (llevError, "BUG: process_events(): Object without map or "
428     "inventory is on active list: %s (%d)\n", &op->name, op->count);
429 root 1.59 op->set_speed (0);
430 root 1.20 continue;
431 root 1.14 }
432    
433 root 1.46 /* Animate the object. Bug or feature that anim_speed
434 root 1.20 * is based on ticks, and not the creatures speed?
435     */
436     if (op->anim_speed && op->last_anim >= op->anim_speed)
437     {
438 elmex 1.50 if ((op->type == PLAYER))
439 root 1.20 animate_object (op, op->facing);
440     else
441     animate_object (op, op->direction);
442 root 1.14
443 root 1.20 op->last_anim = 1;
444     }
445     else
446     op->last_anim++;
447 elmex 1.1
448 root 1.20 if (op->speed_left > 0)
449     {
450 elmex 1.1 #if 0
451 root 1.20 /* I've seen occasional crashes in move_symptom() with it
452     * crashing because op is removed - add some debugging to
453     * track if it is removed at this point.
454     * This unfortunately is a bit too verbose it seems - not sure
455     * why - I think what happens is a map is freed or something and
456     * some objects get 'lost' - removed never to be reclaimed.
457     * removed objects generally shouldn't exist.
458     */
459     if (QUERY_FLAG (op, FLAG_REMOVED))
460     {
461     LOG (llevDebug, "process_events: calling process_object with removed object %s\n", op->name ? op->name : "null");
462 root 1.14 }
463 elmex 1.1 #endif
464 root 1.20 --op->speed_left;
465     process_object (op);
466 root 1.28
467     if (op->destroyed ())
468 root 1.20 continue;
469 root 1.14 }
470 root 1.28
471 root 1.20 if (settings.casting_time == TRUE && op->casting_time > 0)
472     op->casting_time--;
473 root 1.28
474 root 1.20 if (op->speed_left <= 0)
475     op->speed_left += FABS (op->speed);
476 elmex 1.1 }
477    
478 root 1.20 /* Remove marker object from active list */
479     if (marker->active_prev != NULL)
480     marker->active_prev->active_next = NULL;
481     else
482     active_objects = NULL;
483 elmex 1.1
484 root 1.46 process_players2 ();
485 elmex 1.1 }
486    
487 root 1.62 /* clean up everything before exiting */
488 root 1.20 void
489 root 1.62 emergency_save ()
490 root 1.20 {
491 root 1.62 LOG (llevDebug, "emergency save begin.\n");
492 elmex 1.1
493 root 1.62 LOG (llevDebug, "saving players.\n");
494     for_all_players (pl)
495 root 1.77 if (pl->enable_save && pl->ob && pl->ns)
496 root 1.75 {
497     pl->save (true);
498     pl->enable_save = true;
499     }
500 elmex 1.1
501 root 1.62 // for_all_players (pl)
502     // if (pl->ob)
503     // pl->ob->remove ();
504    
505     LOG (llevDebug, "saving maps.\n");
506     maptile::emergency_save ();
507    
508     LOG (llevDebug, "saving book archive.\n");
509     write_book_archive ();
510 root 1.47
511 root 1.62 LOG (llevDebug, "emergency save done.\n");
512 elmex 1.1 }
513    
514 root 1.79 // send all clients some informational text
515     static void
516     cleanup_inform (const char *cause, bool make_core)
517     {
518     new_draw_info_format (NDI_UNIQUE | NDI_ALL | NDI_RED, 0, 0, "The server will now shutdown.\n");
519     new_draw_info_format (NDI_UNIQUE | NDI_ALL | NDI_RED, 0, 0, "Cause for this shtudown: %s\n", cause);
520    
521     if (make_core)
522     new_draw_info_format (NDI_UNIQUE | NDI_ALL | NDI_RED, 0, 0, "This is considered a crash.\n");
523     else
524     new_draw_info_format (NDI_UNIQUE | NDI_ALL | NDI_RED, 0, 0, "This is considered to be a clean shutdown.\n");
525    
526     new_draw_info_format (NDI_UNIQUE | NDI_ALL | NDI_RED, 0, 0, "%s\n", CLEANUP_MESSAGE);
527    
528     flush_sockets ();
529     }
530    
531 elmex 1.1 /* clean up everything before exiting */
532 root 1.20 void
533 root 1.79 cleanup (const char *cause, bool make_core)
534 elmex 1.1 {
535 root 1.79 LOG (llevError, "cleanup cause: %s\n", cause);
536    
537     if (!make_core)
538     cleanup_inform (cause, make_core);
539    
540 root 1.62 LOG (llevDebug, "cleanup begin.\n");
541    
542 root 1.65 if (init_done && !in_cleanup)
543 root 1.67 {
544     in_cleanup = true;
545     emergency_save ();
546     }
547     else
548     in_cleanup = true;
549 root 1.29
550 root 1.62 LOG (llevDebug, "running cleanup handlers.\n");
551     INVOKE_GLOBAL (CLEANUP);
552 root 1.23
553 root 1.62 LOG (llevDebug, "cleanup done.\n");
554 root 1.25
555 root 1.49 if (make_core)
556 root 1.79 {
557     cleanup_inform (cause, make_core);
558     abort ();
559     }
560 root 1.49 else
561     _exit (0);
562 elmex 1.1 }
563    
564 root 1.20 int
565     forbid_play (void)
566 elmex 1.1 {
567     #if !defined(_IBMR2) && !defined(___IBMR2) && defined(PERM_FILE)
568 root 1.20 char buf[MAX_BUF], day[MAX_BUF];
569     FILE *fp;
570     time_t clock;
571     struct tm *tm;
572     int i, start, stop, forbit = 0, comp;
573    
574     clock = time (NULL);
575     tm = (struct tm *) localtime (&clock);
576 root 1.14
577 root 1.20 sprintf (buf, "%s/%s", settings.confdir, PERM_FILE);
578     if ((fp = open_and_uncompress (buf, 0, &comp)) == NULL)
579     return 0;
580    
581     while (fgets (buf, MAX_BUF, fp))
582     {
583     if (buf[0] == '#')
584     continue;
585 root 1.73
586 root 1.20 if (!strncmp (buf, "msg", 3))
587     {
588     if (forbit)
589     while (fgets (buf, MAX_BUF, fp)) /* print message */
590     fputs (buf, logfile);
591     break;
592     }
593     else if (sscanf (buf, "%s %d%*c%d\n", day, &start, &stop) != 3)
594     {
595     LOG (llevDebug, "Warning: Incomplete line in permission file ignored.\n");
596     continue;
597 root 1.14 }
598    
599 root 1.20 for (i = 0; i < 7; i++)
600     {
601     if (!strncmp (buf, days[i], 3) && (tm->tm_wday == i) && (tm->tm_hour >= start) && (tm->tm_hour < stop))
602     forbit = 1;
603 root 1.14 }
604 elmex 1.1 }
605    
606 root 1.20 close_and_delete (fp, comp);
607 elmex 1.1
608 root 1.20 return forbit;
609 elmex 1.1 #else
610 root 1.20 return 0;
611 elmex 1.1 #endif
612     }
613    
614     /*
615 root 1.73 * do_specials() is a collection of functions to call from time to time.
616 elmex 1.1 * Modified 2000-1-14 MSW to use the global pticks count to determine how
617     * often to do things. This will allow us to spred them out more often.
618     * I use prime numbers for the factor count - in that way, it is less likely
619     * these actions will fall on the same tick (compared to say using 500/2500/15000
620     * which would mean on that 15,000 tick count a whole bunch of stuff gets
621     * done). Of course, there can still be times where multiple specials are
622     * done on the same tick, but that will happen very infrequently
623     *
624     * I also think this code makes it easier to see how often we really are
625     * doing the various things.
626     */
627    
628     extern unsigned long todtick;
629    
630 root 1.20 void
631     do_specials (void)
632     {
633     if (!(pticks % PTICKS_PER_CLOCK))
634     tick_the_clock ();
635 elmex 1.1
636 root 1.20 if (!(pticks % 7))
637     shstr::gc ();
638 root 1.18
639 root 1.20 if (!(pticks % 2503))
640     fix_weight (); /* Hack to fix weightproblems caused by bugs */
641 elmex 1.1
642 root 1.20 if (!(pticks % 5003))
643     write_book_archive ();
644 elmex 1.1
645 root 1.20 if (!(pticks % 5009))
646     clean_friendly_list ();
647 elmex 1.1
648 root 1.20 if (!(pticks % 5011))
649     obsolete_parties ();
650 elmex 1.1
651 root 1.20 if (!(pticks % 12503))
652     fix_luck ();
653 elmex 1.1 }
654    
655 root 1.20 void
656     server_tick ()
657 root 1.2 {
658 root 1.44 // first do the user visible stuff
659 root 1.20 doeric_server ();
660 root 1.12 INVOKE_GLOBAL (CLOCK);
661 root 1.46 process_events (); /* "do" something with objects with speed */
662 root 1.20 flush_sockets ();
663 root 1.44
664     // then do some bookkeeping, should not really be here
665 root 1.20 do_specials (); /* Routines called from time to time. */
666 root 1.56 attachable::check_mortals ();
667 root 1.5
668     ++pticks;
669 root 1.2 }
670    
671 root 1.20 int
672     main (int argc, char **argv)
673 elmex 1.1 {
674 root 1.6 settings.argc = argc;
675     settings.argv = argv;
676    
677     init (argc, argv);
678    
679 root 1.10 initPlugins ();
680 elmex 1.1
681 root 1.6 for (;;)
682     cfperl_main ();
683 root 1.64 }
684 root 1.4