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Comparing deliantra/server/server/resurrection.C (file contents):
Revision 1.1 by elmex, Sun Aug 13 17:16:04 2006 UTC vs.
Revision 1.34 by root, Fri Nov 6 13:31:47 2009 UTC

1/* 1/*
2 * static char *rcsid_resurrection_c = 2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
3 * "$Id: resurrection.C,v 1.1 2006/08/13 17:16:04 elmex Exp $"; 3 *
4 * Copyright (©) 2005,2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
5 * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team
6 * Copyright (©) 1992,2007 Frank Tore Johansen
7 *
8 * Deliantra is free software: you can redistribute it and/or modify it under
9 * the terms of the Affero GNU General Public License as published by the
10 * Free Software Foundation, either version 3 of the License, or (at your
11 * option) any later version.
12 *
13 * This program is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
16 * GNU General Public License for more details.
17 *
18 * You should have received a copy of the Affero GNU General Public License
19 * and the GNU General Public License along with this program. If not, see
20 * <http://www.gnu.org/licenses/>.
21 *
22 * The authors can be reached via e-mail to <support@deliantra.net>
4 */ 23 */
5
6/*
7 CrossFire, A Multiplayer game for X-windows
8
9 Copyright (C) 2002 Mark Wedel & Crossfire Development Team
10 Copyright (C) 1992 Frank Tore Johansen
11
12 This program is free software; you can redistribute it and/or modify
13 it under the terms of the GNU General Public License as published by
14 the Free Software Foundation; either version 2 of the License, or
15 (at your option) any later version.
16
17 This program is distributed in the hope that it will be useful,
18 but WITHOUT ANY WARRANTY; without even the implied warranty of
19 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
20 GNU General Public License for more details.
21
22 You should have received a copy of the GNU General Public License
23 along with this program; if not, write to the Free Software
24 Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
25
26 The authors can be reached via e-mail at crossfire-devel@real-time.com
27*/
28 24
29/* the contents of this file were create solely by peterm@soda.berkeley.edu 25/* the contents of this file were create solely by peterm@soda.berkeley.edu
30 all of the above disclaimers apply. */ 26 all of the above disclaimers apply. */
31 27
32#include <global.h> 28#include <global.h>
33#ifndef __CEXTRACT__
34#include <sproto.h> 29#include <sproto.h>
35#endif
36#include <spells.h> 30#include <spells.h>
37#include <errno.h> 31#include <errno.h>
38#ifdef sequent
39/* stoopid sequent includes don't do this like they should */
40extern char * sys_errlist[];
41extern int sys_nerr;
42#endif
43extern char **classname;
44extern object *objects;
45
46
47 32
48/* name of the person to resurrect and which spell was used 33/* name of the person to resurrect and which spell was used
49 * to resurrect 34 * to resurrect
50 */ 35 */
36static int
51static int resurrect_player(object *op,char *playername,object *spell) 37resurrect_player (object *op, char *playername, object *spell)
52{ 38{
53 FILE *deadplayer,*liveplayer; 39 FILE *deadplayer, *liveplayer;
54 40
55 char oldname[MAX_BUF]; 41 char oldname[MAX_BUF];
56 char newname[MAX_BUF]; 42 char newname[MAX_BUF];
57 char path[MAX_BUF]; 43 char path[MAX_BUF];
58 char buf[MAX_BUF]; 44 char buf[MAX_BUF];
59 char buf2[MAX_BUF]; 45 char buf2[MAX_BUF];
60 const char *race=NULL; 46 const char *race = NULL;
61 sint64 exp; 47 sint64 exp;
62 int Con; 48 int Con;
63 49
64
65 /* reincarnation, which changes the race */ 50 /* reincarnation, which changes the race */
66 if (spell->race) { 51 if (spell->race)
52 {
67 treasurelist *tl = find_treasurelist(spell->race); 53 treasurelist *tl = treasurelist::find (spell->race);
68 treasure *t; 54 treasure *t;
69 int value; 55 int value;
70 if (!tl) { 56
57 if (!tl)
58 {
71 LOG(llevError,"resurrect_player: race set to %s, but no treasurelist of that name!\n", spell->race); 59 LOG (llevError, "resurrect_player: race set to %s, but no treasurelist of that name!\n", &spell->race);
72 return 0; 60 return 0;
73 } 61 }
74 value = RANDOM() % tl->total_chance; 62
63 value = rndm (tl->total_chance);
64
75 for (t=tl->items; t; t=t->next) { 65 for (t = tl->items; t; t = t->next)
66 {
76 value -= t->chance; 67 value -= t->chance;
77 if (value<0) break; 68 if (value < 0)
78 } 69 break;
79 if (!t) { 70 }
71
72 if (!t || !t->item)
73 {
80 LOG(llevError,"resurrect_player: got null treasure from treasurelist %s!\n", spell->race); 74 LOG (llevError, "resurrect_player: got null treasure from treasurelist %s!\n", &spell->race);
81 return 0; 75 return 0;
82 } 76 }
77
83 race = t->item->name; 78 race = t->item->archname;
84 } 79 }
85 80
86 /* set up our paths/strings... */ 81 /* set up our paths/strings... */
87 sprintf(path,"%s/%s/%s/%s",settings.localdir,settings.playerdir,playername, 82 sprintf (path, "%s/%s/%s/%s", settings.localdir, settings.playerdir, playername, playername);
88 playername);
89 83
90 strcpy(newname,path); 84 strcpy (newname, path);
91 strcat(newname,".pl"); 85 strcat (newname, ".pl");
92 86
93 strcpy(oldname,newname); 87 strcpy (oldname, newname);
94 strcat(oldname,".dead"); 88 strcat (oldname, ".dead");
95 89
96 if(! (deadplayer=fopen(oldname,"r"))) { 90 if (!(deadplayer = fopen (oldname, "r")))
97 new_draw_info_format(NDI_UNIQUE, 0, op,
98 "The soul of %s cannot be reached.",playername);
99 return 0;
100 } 91 {
101 92 new_draw_info_format (NDI_UNIQUE, 0, op, "The soul of %s cannot be reached.", playername);
102 if(!access(newname,0)) { 93 return 0;
103 new_draw_info_format(NDI_UNIQUE, 0, op,
104 "The soul of %s has already been reborn!",playername);
105 fclose(deadplayer);
106 return 0;
107 }
108
109 if(! (liveplayer=fopen(newname,"w"))) {
110 new_draw_info_format(NDI_UNIQUE, 0, op,
111 "The soul of %s cannot be re-embodied at the moment.",playername);
112 LOG(llevError,"Cannot write player in resurrect_player!\n");
113 fclose(deadplayer);
114 return 0;
115 }
116
117 while (!feof(deadplayer)) {
118 fgets(buf,255,deadplayer);
119 sscanf(buf,"%s",buf2);
120 if( ! (strcmp(buf2,"exp"))) {
121#ifndef WIN32
122 sscanf(buf,"%s %lld",buf2,&exp);
123#else
124 sscanf(buf,"%s %I64d",buf2,&exp);
125#endif
126 if (spell->stats.exp) {
127 exp-=exp/spell->stats.exp;
128#ifndef WIN32
129 sprintf(buf,"exp %lld\n",exp);
130#else
131 sprintf(buf,"exp %I64d\n",exp);
132#endif
133 } 94 }
134 } 95
135 if(! (strcmp(buf2,"Con"))) { 96 if (!access (newname, 0))
136 sscanf(buf,"%s %d",buf2,&Con);
137 Con -= spell->stats.Con;
138 if (Con < 1) Con = 1;
139 sprintf(buf,"Con %d\n",Con);
140 }
141 if(race && !strcmp(buf2,"race")) {
142 sprintf(buf,"race %s\n",race);
143 }
144 fputs(buf,liveplayer);
145 } 97 {
146 fclose(liveplayer); 98 new_draw_info_format (NDI_UNIQUE, 0, op, "The soul of %s has already been reborn!", playername);
147 fclose(deadplayer); 99 fclose (deadplayer);
100 return 0;
101 }
102
103 if (!(liveplayer = fopen (newname, "w")))
104 {
105 new_draw_info_format (NDI_UNIQUE, 0, op, "The soul of %s cannot be re-embodied at the moment.", playername);
106 LOG (llevError, "Cannot write player in resurrect_player!\n");
107 fclose (deadplayer);
108 return 0;
109 }
110
111 while (!feof (deadplayer))
112 {
113 fgets (buf, 255, deadplayer);
114 sscanf (buf, "%s", buf2);
115 if (!(strcmp (buf2, "exp")))
116 {
117 sscanf (buf, "%s %" SCNd64, buf2, &exp);
118 if (spell->stats.exp)
119 {
120 exp -= exp / spell->stats.exp;
121 sprintf (buf, "exp %" PRId64 "\n", exp);
122 }
123 }
124 if (!(strcmp (buf2, "Con")))
125 {
126 sscanf (buf, "%s %d", buf2, &Con);
127 Con -= spell->stats.Con;
128 if (Con < 1)
129 Con = 1;
130 sprintf (buf, "Con %d\n", Con);
131 }
132 if (race && !strcmp (buf2, "race"))
133 {
134 sprintf (buf, "race %s\n", race);
135 }
136 fputs (buf, liveplayer);
137 }
138 fclose (liveplayer);
139 fclose (deadplayer);
148 unlink(oldname); 140 unlink (oldname);
149 new_draw_info_format(NDI_UNIQUE, 0, op, 141 new_draw_info_format (NDI_UNIQUE, 0, op, "%s lives again!", playername);
150 "%s lives again!",playername);
151 142
152 return 1; 143 return 1;
144}
145
146static int
147resurrection_fails (int levelcaster, int leveldead)
148{
149 int chance = 9;
150
151 /* scheme: equal in level, 50% success.
152 * +5 % for each level below, -5% for each level above.
153 * minimum 20%
154 */
155 chance += levelcaster - leveldead;
156 if (chance < 4)
157 chance = 4;
158 if (chance > rndm (0, 19))
159 return 0; /* resurrection succeeds */
160 return 1;
153} 161}
154 162
155 163
156/* raise_dead by peterm and mehlhaff@soda.berkeley.edu 164/* raise_dead by peterm and mehlhaff@soda.berkeley.edu
157 * op -- who is doing the resurrecting 165 * op -- who is doing the resurrecting
158 * spell - spell object 166 * spell - spell object
159 * dir -- direction the spell is cast 167 * dir -- direction the spell is cast
160 * corpseobj - corpse to raise - can be null, in which case this function will find it 168 * corpseobj - corpse to raise - can be null, in which case this function will find it
161 */ 169 */
170int
162int cast_raise_dead_spell(object *op, object *caster, object *spell, int dir, const char *arg) 171cast_raise_dead_spell (object *op, object *caster, object *spell, int dir, const char *arg)
163{ 172{
164 object *temp, *newob; 173 object *temp, *newob;
165 char name_to_resurrect[MAX_BUF]; 174 char name_to_resurrect[MAX_BUF];
166 int leveldead=25, mflags, clevel; 175 int leveldead = 25, mflags, clevel;
167 sint16 sx, sy; 176 sint16 sx, sy;
168 mapstruct *m; 177 maptile *m;
169 178
170 clevel = caster_level(caster, spell); 179 clevel = casting_level (caster, spell);
171 180
172 if (spell->last_heal) { 181 if (spell->last_heal)
173 if (!arg) { 182 {
183 if (!arg)
184 {
174 new_draw_info_format(NDI_UNIQUE, 0,op,"Cast %s on who?", spell->name); 185 new_draw_info_format (NDI_UNIQUE, 0, op, "Cast %s on who?", &spell->name);
175 return 0; 186 return 0;
176 } 187 }
177 strcpy(name_to_resurrect, arg); 188 strcpy (name_to_resurrect, arg);
178 temp = NULL; 189 temp = NULL;
179 } else { 190 }
191 else
192 {
180 sx = op->x+freearr_x[dir]; 193 sx = op->x + freearr_x[dir];
181 sy = op->y+freearr_y[dir]; 194 sy = op->y + freearr_y[dir];
182 m = op->map; 195 m = op->map;
183 mflags = get_map_flags(m, &m, sx, sy, &sx, &sy); 196 mflags = get_map_flags (m, &m, sx, sy, &sx, &sy);
184 if (mflags & P_OUT_OF_MAP) 197 if (mflags & P_OUT_OF_MAP)
185 temp=NULL; 198 temp = NULL;
186 else { 199 else
200 {
187 /* First we need to find a corpse, if any. */ 201 /* First we need to find a corpse, if any. */
188 /* If no object, temp will be set to NULL */ 202 /* If no object, temp will be set to NULL */
189 for(temp=get_map_ob(m, sx, sy); temp!=NULL; temp=temp->above) 203 for (temp = GET_MAP_OB (m, sx, sy); temp != NULL; temp = temp->above)
190 /* If it is corpse, this must be what we want to raise */ 204 /* If it is corpse, this must be what we want to raise */
191 if(temp->type == CORPSE) 205 if (temp->type == CORPSE)
192 break; 206 break;
193 } 207 }
194 208
195 if(temp == NULL) { 209 if (temp == NULL)
210 {
196 new_draw_info(NDI_UNIQUE, 0,op, "You need a body for this spell."); 211 new_draw_info (NDI_UNIQUE, 0, op, "You need a body for this spell.");
197 return 0; 212 return 0;
198 } 213 }
199 strcpy(name_to_resurrect, temp->name ); 214 strcpy (name_to_resurrect, temp->name);
200 } 215 }
201 216
202 /* no matter what, we fry the corpse. */ 217 /* no matter what, we fry the corpse. */
203 if( temp && temp->map){ 218 if (temp && temp->map)
219 {
204 /* replace corpse object with a burning object */ 220 /* replace corpse object with a burning object */
205 newob = arch_to_object(find_archetype("burnout")); 221 newob = archetype::get (shstr_burnout);
206 if(newob != NULL){ 222 if (newob)
207 newob->x = temp->x; 223 newob->insert_at (temp, op);
208 newob->y = temp->y; 224
209 insert_ob_in_map( newob, temp->map, op,0);
210 }
211 leveldead=temp->level; 225 leveldead = temp->level;
212 remove_ob(temp); 226 temp->destroy ();
213 free_object(temp);
214 } 227 }
215 228
216 if(resurrection_fails(clevel,leveldead)) { 229 if (resurrection_fails (clevel, leveldead))
230 {
217 if (spell->randomitems) { 231 if (spell->randomitems)
218 treasure *t;
219
220 for (t=spell->randomitems->items; t; t=t->next) { 232 for (treasure *t = spell->randomitems->items; t; t = t->next)
233 if (t->item)
221 summon_hostile_monsters(op, t->nrof, t->item->name); 234 summon_hostile_monsters (op, t->nrof, t->item->archname);
235
236 return 1;
237
222 } 238 }
223 239 else
224 }
225 return 1;
226
227 } else {
228 return resurrect_player(op,name_to_resurrect,spell); 240 return resurrect_player (op, name_to_resurrect, spell);
229 }
230
231 return 1;
232} 241}
233 242
234
235int resurrection_fails(int levelcaster,int leveldead)
236{
237 int chance=9;
238 /* scheme: equal in level, 50% success.
239 * +5 % for each level below, -5% for each level above.
240 * minimum 20%
241 */
242 chance+=levelcaster-leveldead;
243 if(chance<4) chance=4;
244 if(chance>rndm(0, 19)) return 0; /* resurrection succeeds */
245 return 1;
246}
247
248void dead_player(object *op)
249{
250 char filename[MAX_BUF];
251 char newname[MAX_BUF];
252 char path[MAX_BUF];
253
254 /* set up our paths/strings... */
255 sprintf(path,"%s/%s/%s/%s",settings.localdir,settings.playerdir,op->name,
256 op->name);
257
258 strcpy(filename,path);
259 strcat(filename,".pl");
260 strcpy(newname,filename);
261 strcat(newname,".dead");
262
263 if(rename(filename,newname) != 0) {
264 LOG(llevError, "Cannot rename dead player's file %s into %s: %s\n", filename, newname, strerror_local(errno));
265 }
266}
267
268
269
270void dead_character(const char *name) {
271 char buf[MAX_BUF];
272 char buf2[MAX_BUF];
273
274 sprintf(buf,"%s/%s/%s/%s.pl",settings.localdir,settings.playerdir,name, name);
275 /* peterm: create a .dead filename.... ***.pl.dead */
276 strcpy(buf2,buf);
277 strcat(buf,".dead");
278 if(rename(buf2,buf)== -1){
279 LOG(llevError, "Cannot rename dead player's file %s into %s: %s\n", buf2, buf, strerror_local(errno));
280 }
281}
282
283
284int dead_player_exists(const char *name) {
285 char buf[MAX_BUF];
286
287 sprintf(buf,"%s/%s/%s/%s",settings.localdir,settings.playerdir,name, name);
288 strcat(buf,".pl.dead");
289 return !(access(buf,0));
290}
291
292

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