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improve, not fix, some sscanf madness, probably introducing more bugs
copyright update 2018
freearr => DIR
remove eol whitespace
copyright update 2016
trailing space removal
update copyrights to 2012
update copyright to 2011
update copyright for up to 2010
remove bogus 2007 copyright that was added wrongly by the script, update to affero license
remove or document dead code
make effectively static symbols actually static, part 1
remove all protos from include/*proto.h for functions that are effectively static
clarify license
implement smell member for mapspaces, remove all traces of the old RANDOM macro
destroy (true) => destroy ()
do the same everywhere else
spell effective level system reworked
update copyright
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update copyrights and other minor stuff to deliantra
- upgrade crossfire trt to the GPL version 3 (hopefully correctly). - add a single file covered by the GNU Affero General Public License (which is not yet released, so I used the current draft, which is legally a bit wavy, but its likely better than nothing as it expresses direct intent by the authors, and we can upgrade as soon as it has been released). * this should ensure availability of source code for the server at least and hopefully also archetypes and maps even when modified versions are not being distributed, in accordance of section 13 of the agplv3.
rename arch->name to arch->archname for preparation of subclassing object
update copyrights in server/*.C
VERY EXPERIMENTAL - change the way archetypes and treasurelists are being loaded: - referring to a nonexisting treasurelist will create an empty one - referring to a nonexisting archetype will create an empty one - archetypes/treasurelists will overwrite any existing object of the same name. - net effect should be to allow reloading of archetypes and treasurelists at runtime at a later stage.
comments
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added some copyrights
implemented proper support for empty treasures, which sadly occur in empty treasure lists. fixing treasurelists to have no entries at all would be even more complicated, but even when this is fixed, the current changes only make the server more crash robust to bad treasures. Also removed the 'NONE' specialcase for treasure lists. Developers should use 'none' instead now.
- added maptile->insert and object->insert_at methods that might make code using it clearer. - replaced some insert_ob_in_map calls.
replace update_ob_speed by ->set_speed
- minor cleanups - minor optimisations (in_player vs. is_player_inv) - added P_PLAYER map flag - some (dead) concept code
- more ooficiation - removed now superfluous remove calls
replace some function- by method-calls
- simplify headerfiles (this is the 21st century) - remove long long hacks for printf etc.
lld -> I64_PFd
mapstruct => maptile removed many ytypedefs in favor of structure tags
indent
cleanup
indent
THIS CODE WILL NOT COMPILE use the STABLE tag instead. - major changes in object lifetime and memory management - replaced manual refcounting by shstr class - removed quest system - many optimisations - major changes
remove compression support, intiialise perl earlier etc. etc.
expand initial tabs to spaces
Made server compile with C++. Removed cfanim plugin and crossedit. C++ here we come.
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