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root |
1.5 |
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elmex |
1.1 |
/* |
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* static char *rcsid_resurrection_c = |
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root |
1.6 |
* "$Id: resurrection.C,v 1.5 2006-09-10 15:59:57 root Exp $"; |
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elmex |
1.1 |
*/ |
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/* |
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CrossFire, A Multiplayer game for X-windows |
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Copyright (C) 2002 Mark Wedel & Crossfire Development Team |
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Copyright (C) 1992 Frank Tore Johansen |
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This program is free software; you can redistribute it and/or modify |
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it under the terms of the GNU General Public License as published by |
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the Free Software Foundation; either version 2 of the License, or |
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(at your option) any later version. |
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This program is distributed in the hope that it will be useful, |
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but WITHOUT ANY WARRANTY; without even the implied warranty of |
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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GNU General Public License for more details. |
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You should have received a copy of the GNU General Public License |
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along with this program; if not, write to the Free Software |
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Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. |
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The authors can be reached via e-mail at crossfire-devel@real-time.com |
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*/ |
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/* the contents of this file were create solely by peterm@soda.berkeley.edu |
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all of the above disclaimers apply. */ |
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#include <global.h> |
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#ifndef __CEXTRACT__ |
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root |
1.5 |
# include <sproto.h> |
36 |
elmex |
1.1 |
#endif |
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#include <spells.h> |
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#include <errno.h> |
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#ifdef sequent |
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root |
1.5 |
|
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elmex |
1.1 |
/* stoopid sequent includes don't do this like they should */ |
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root |
1.5 |
extern char *sys_errlist[]; |
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elmex |
1.1 |
extern int sys_nerr; |
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#endif |
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extern char **classname; |
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extern object *objects; |
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/* name of the person to resurrect and which spell was used |
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* to resurrect |
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*/ |
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root |
1.5 |
static int |
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resurrect_player (object *op, char *playername, object *spell) |
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elmex |
1.1 |
{ |
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root |
1.5 |
FILE *deadplayer, *liveplayer; |
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char oldname[MAX_BUF]; |
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char newname[MAX_BUF]; |
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char path[MAX_BUF]; |
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char buf[MAX_BUF]; |
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char buf2[MAX_BUF]; |
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const char *race = NULL; |
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sint64 exp; |
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int Con; |
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/* reincarnation, which changes the race */ |
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if (spell->race) |
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{ |
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treasurelist *tl = find_treasurelist (spell->race); |
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treasure *t; |
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int value; |
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if (!tl) |
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{ |
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LOG (llevError, "resurrect_player: race set to %s, but no treasurelist of that name!\n", &spell->race); |
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return 0; |
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} |
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value = RANDOM () % tl->total_chance; |
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for (t = tl->items; t; t = t->next) |
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{ |
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value -= t->chance; |
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if (value < 0) |
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break; |
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} |
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if (!t) |
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{ |
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LOG (llevError, "resurrect_player: got null treasure from treasurelist %s!\n", &spell->race); |
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return 0; |
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} |
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race = t->item->name; |
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} |
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/* set up our paths/strings... */ |
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sprintf (path, "%s/%s/%s/%s", settings.localdir, settings.playerdir, playername, playername); |
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strcpy (newname, path); |
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strcat (newname, ".pl"); |
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strcpy (oldname, newname); |
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strcat (oldname, ".dead"); |
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elmex |
1.1 |
|
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root |
1.5 |
if (!(deadplayer = fopen (oldname, "r"))) |
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{ |
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new_draw_info_format (NDI_UNIQUE, 0, op, "The soul of %s cannot be reached.", playername); |
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return 0; |
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} |
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if (!access (newname, 0)) |
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{ |
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new_draw_info_format (NDI_UNIQUE, 0, op, "The soul of %s has already been reborn!", playername); |
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fclose (deadplayer); |
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return 0; |
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} |
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if (!(liveplayer = fopen (newname, "w"))) |
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{ |
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new_draw_info_format (NDI_UNIQUE, 0, op, "The soul of %s cannot be re-embodied at the moment.", playername); |
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LOG (llevError, "Cannot write player in resurrect_player!\n"); |
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fclose (deadplayer); |
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return 0; |
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} |
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while (!feof (deadplayer)) |
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{ |
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fgets (buf, 255, deadplayer); |
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sscanf (buf, "%s", buf2); |
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if (!(strcmp (buf2, "exp"))) |
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{ |
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long long exp_; |
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sscanf (buf, "%s %lld", buf2, &exp_); |
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exp = exp_; |
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if (spell->stats.exp) |
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{ |
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exp -= exp / spell->stats.exp; |
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sprintf (buf, "exp %lld\n", exp_); |
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exp = exp_; |
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root |
1.2 |
} |
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} |
142 |
root |
1.5 |
if (!(strcmp (buf2, "Con"))) |
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{ |
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sscanf (buf, "%s %d", buf2, &Con); |
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Con -= spell->stats.Con; |
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if (Con < 1) |
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Con = 1; |
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sprintf (buf, "Con %d\n", Con); |
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} |
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if (race && !strcmp (buf2, "race")) |
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{ |
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sprintf (buf, "race %s\n", race); |
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} |
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fputs (buf, liveplayer); |
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} |
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fclose (liveplayer); |
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fclose (deadplayer); |
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unlink (oldname); |
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new_draw_info_format (NDI_UNIQUE, 0, op, "%s lives again!", playername); |
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elmex |
1.1 |
|
161 |
root |
1.5 |
return 1; |
162 |
elmex |
1.1 |
} |
163 |
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164 |
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/* raise_dead by peterm and mehlhaff@soda.berkeley.edu |
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* op -- who is doing the resurrecting |
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* spell - spell object |
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* dir -- direction the spell is cast |
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* corpseobj - corpse to raise - can be null, in which case this function will find it |
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*/ |
171 |
root |
1.5 |
int |
172 |
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cast_raise_dead_spell (object *op, object *caster, object *spell, int dir, const char *arg) |
173 |
elmex |
1.1 |
{ |
174 |
root |
1.5 |
object *temp, *newob; |
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char name_to_resurrect[MAX_BUF]; |
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int leveldead = 25, mflags, clevel; |
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sint16 sx, sy; |
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mapstruct *m; |
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clevel = caster_level (caster, spell); |
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182 |
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if (spell->last_heal) |
183 |
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{ |
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if (!arg) |
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{ |
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new_draw_info_format (NDI_UNIQUE, 0, op, "Cast %s on who?", &spell->name); |
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return 0; |
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root |
1.2 |
} |
189 |
root |
1.5 |
strcpy (name_to_resurrect, arg); |
190 |
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temp = NULL; |
191 |
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} |
192 |
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else |
193 |
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{ |
194 |
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sx = op->x + freearr_x[dir]; |
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sy = op->y + freearr_y[dir]; |
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m = op->map; |
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mflags = get_map_flags (m, &m, sx, sy, &sx, &sy); |
198 |
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if (mflags & P_OUT_OF_MAP) |
199 |
root |
1.2 |
temp = NULL; |
200 |
root |
1.5 |
else |
201 |
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{ |
202 |
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/* First we need to find a corpse, if any. */ |
203 |
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/* If no object, temp will be set to NULL */ |
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for (temp = get_map_ob (m, sx, sy); temp != NULL; temp = temp->above) |
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/* If it is corpse, this must be what we want to raise */ |
206 |
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if (temp->type == CORPSE) |
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break; |
208 |
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} |
209 |
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210 |
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if (temp == NULL) |
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{ |
212 |
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new_draw_info (NDI_UNIQUE, 0, op, "You need a body for this spell."); |
213 |
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return 0; |
214 |
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} |
215 |
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strcpy (name_to_resurrect, temp->name); |
216 |
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} |
217 |
elmex |
1.1 |
|
218 |
root |
1.5 |
/* no matter what, we fry the corpse. */ |
219 |
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if (temp && temp->map) |
220 |
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{ |
221 |
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/* replace corpse object with a burning object */ |
222 |
root |
1.6 |
newob = arch_to_object (archetype::find ("burnout")); |
223 |
root |
1.5 |
if (newob != NULL) |
224 |
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{ |
225 |
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newob->x = temp->x; |
226 |
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newob->y = temp->y; |
227 |
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insert_ob_in_map (newob, temp->map, op, 0); |
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} |
229 |
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leveldead = temp->level; |
230 |
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remove_ob (temp); |
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free_object (temp); |
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} |
233 |
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234 |
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if (resurrection_fails (clevel, leveldead)) |
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{ |
236 |
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if (spell->randomitems) |
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{ |
238 |
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treasure *t; |
239 |
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240 |
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for (t = spell->randomitems->items; t; t = t->next) |
241 |
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{ |
242 |
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summon_hostile_monsters (op, t->nrof, t->item->name); |
243 |
root |
1.2 |
} |
244 |
elmex |
1.1 |
|
245 |
root |
1.2 |
} |
246 |
root |
1.5 |
return 1; |
247 |
elmex |
1.1 |
|
248 |
root |
1.5 |
} |
249 |
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else |
250 |
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{ |
251 |
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return resurrect_player (op, name_to_resurrect, spell); |
252 |
elmex |
1.1 |
} |
253 |
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254 |
root |
1.5 |
return 1; |
255 |
elmex |
1.1 |
} |
256 |
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257 |
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258 |
root |
1.5 |
int |
259 |
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resurrection_fails (int levelcaster, int leveldead) |
260 |
elmex |
1.1 |
{ |
261 |
root |
1.5 |
int chance = 9; |
262 |
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263 |
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/* scheme: equal in level, 50% success. |
264 |
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* +5 % for each level below, -5% for each level above. |
265 |
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* minimum 20% |
266 |
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*/ |
267 |
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chance += levelcaster - leveldead; |
268 |
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if (chance < 4) |
269 |
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chance = 4; |
270 |
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if (chance > rndm (0, 19)) |
271 |
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return 0; /* resurrection succeeds */ |
272 |
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return 1; |
273 |
elmex |
1.1 |
} |
274 |
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|
275 |
root |
1.5 |
void |
276 |
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dead_player (object *op) |
277 |
elmex |
1.1 |
{ |
278 |
root |
1.5 |
char filename[MAX_BUF]; |
279 |
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char newname[MAX_BUF]; |
280 |
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char path[MAX_BUF]; |
281 |
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282 |
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/* set up our paths/strings... */ |
283 |
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sprintf (path, "%s/%s/%s/%s", settings.localdir, settings.playerdir, &op->name, &op->name); |
284 |
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285 |
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strcpy (filename, path); |
286 |
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strcat (filename, ".pl"); |
287 |
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strcpy (newname, filename); |
288 |
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strcat (newname, ".dead"); |
289 |
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290 |
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if (rename (filename, newname) != 0) |
291 |
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{ |
292 |
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LOG (llevError, "Cannot rename dead player's file %s into %s: %s\n", filename, newname, strerror (errno)); |
293 |
elmex |
1.1 |
} |
294 |
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} |
295 |
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296 |
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297 |
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298 |
root |
1.5 |
void |
299 |
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dead_character (const char *name) |
300 |
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{ |
301 |
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char buf[MAX_BUF]; |
302 |
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char buf2[MAX_BUF]; |
303 |
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304 |
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sprintf (buf, "%s/%s/%s/%s.pl", settings.localdir, settings.playerdir, name, name); |
305 |
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/* peterm: create a .dead filename.... ***.pl.dead */ |
306 |
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strcpy (buf2, buf); |
307 |
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strcat (buf, ".dead"); |
308 |
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if (rename (buf2, buf) == -1) |
309 |
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{ |
310 |
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LOG (llevError, "Cannot rename dead player's file %s into %s: %s\n", buf2, buf, strerror (errno)); |
311 |
elmex |
1.1 |
} |
312 |
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} |
313 |
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314 |
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|
315 |
root |
1.5 |
int |
316 |
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dead_player_exists (const char *name) |
317 |
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{ |
318 |
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char buf[MAX_BUF]; |
319 |
elmex |
1.1 |
|
320 |
root |
1.5 |
sprintf (buf, "%s/%s/%s/%s", settings.localdir, settings.playerdir, name, name); |
321 |
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strcat (buf, ".pl.dead"); |
322 |
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return !(access (buf, 0)); |
323 |
elmex |
1.1 |
} |