1 |
elmex |
1.1 |
/* |
2 |
root |
1.24 |
* This file is part of Deliantra, the Roguelike Realtime MMORPG. |
3 |
pippijn |
1.19 |
* |
4 |
root |
1.26 |
* Copyright (©) 2005,2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team |
5 |
root |
1.21 |
* Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team |
6 |
|
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* Copyright (©) 1992,2007 Frank Tore Johansen |
7 |
pippijn |
1.19 |
* |
8 |
root |
1.31 |
* Deliantra is free software: you can redistribute it and/or modify it under |
9 |
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* the terms of the Affero GNU General Public License as published by the |
10 |
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* Free Software Foundation, either version 3 of the License, or (at your |
11 |
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* option) any later version. |
12 |
pippijn |
1.19 |
* |
13 |
root |
1.23 |
* This program is distributed in the hope that it will be useful, |
14 |
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* but WITHOUT ANY WARRANTY; without even the implied warranty of |
15 |
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
16 |
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* GNU General Public License for more details. |
17 |
pippijn |
1.19 |
* |
18 |
root |
1.31 |
* You should have received a copy of the Affero GNU General Public License |
19 |
|
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* and the GNU General Public License along with this program. If not, see |
20 |
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* <http://www.gnu.org/licenses/>. |
21 |
root |
1.21 |
* |
22 |
root |
1.24 |
* The authors can be reached via e-mail to <support@deliantra.net> |
23 |
pippijn |
1.19 |
*/ |
24 |
elmex |
1.1 |
|
25 |
|
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/* the contents of this file were create solely by peterm@soda.berkeley.edu |
26 |
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all of the above disclaimers apply. */ |
27 |
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28 |
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#include <global.h> |
29 |
root |
1.14 |
#include <sproto.h> |
30 |
elmex |
1.1 |
#include <spells.h> |
31 |
|
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#include <errno.h> |
32 |
root |
1.5 |
|
33 |
elmex |
1.1 |
/* name of the person to resurrect and which spell was used |
34 |
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* to resurrect |
35 |
|
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*/ |
36 |
root |
1.5 |
static int |
37 |
|
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resurrect_player (object *op, char *playername, object *spell) |
38 |
elmex |
1.1 |
{ |
39 |
root |
1.5 |
FILE *deadplayer, *liveplayer; |
40 |
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|
41 |
|
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char oldname[MAX_BUF]; |
42 |
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char newname[MAX_BUF]; |
43 |
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char path[MAX_BUF]; |
44 |
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char buf[MAX_BUF]; |
45 |
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char buf2[MAX_BUF]; |
46 |
|
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const char *race = NULL; |
47 |
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sint64 exp; |
48 |
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int Con; |
49 |
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|
50 |
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/* reincarnation, which changes the race */ |
51 |
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if (spell->race) |
52 |
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{ |
53 |
root |
1.20 |
treasurelist *tl = treasurelist::find (spell->race); |
54 |
root |
1.5 |
treasure *t; |
55 |
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int value; |
56 |
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|
57 |
|
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if (!tl) |
58 |
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{ |
59 |
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LOG (llevError, "resurrect_player: race set to %s, but no treasurelist of that name!\n", &spell->race); |
60 |
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return 0; |
61 |
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} |
62 |
root |
1.20 |
|
63 |
root |
1.30 |
value = rndm (tl->total_chance); |
64 |
root |
1.20 |
|
65 |
root |
1.5 |
for (t = tl->items; t; t = t->next) |
66 |
|
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{ |
67 |
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value -= t->chance; |
68 |
|
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if (value < 0) |
69 |
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break; |
70 |
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} |
71 |
root |
1.20 |
|
72 |
elmex |
1.16 |
if (!t || !t->item) |
73 |
root |
1.5 |
{ |
74 |
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LOG (llevError, "resurrect_player: got null treasure from treasurelist %s!\n", &spell->race); |
75 |
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return 0; |
76 |
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} |
77 |
root |
1.20 |
|
78 |
root |
1.22 |
race = t->item->archname; |
79 |
root |
1.5 |
} |
80 |
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|
81 |
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/* set up our paths/strings... */ |
82 |
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sprintf (path, "%s/%s/%s/%s", settings.localdir, settings.playerdir, playername, playername); |
83 |
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84 |
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strcpy (newname, path); |
85 |
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strcat (newname, ".pl"); |
86 |
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|
87 |
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strcpy (oldname, newname); |
88 |
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strcat (oldname, ".dead"); |
89 |
elmex |
1.1 |
|
90 |
root |
1.5 |
if (!(deadplayer = fopen (oldname, "r"))) |
91 |
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{ |
92 |
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new_draw_info_format (NDI_UNIQUE, 0, op, "The soul of %s cannot be reached.", playername); |
93 |
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return 0; |
94 |
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} |
95 |
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|
96 |
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if (!access (newname, 0)) |
97 |
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{ |
98 |
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new_draw_info_format (NDI_UNIQUE, 0, op, "The soul of %s has already been reborn!", playername); |
99 |
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fclose (deadplayer); |
100 |
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return 0; |
101 |
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} |
102 |
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103 |
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if (!(liveplayer = fopen (newname, "w"))) |
104 |
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{ |
105 |
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new_draw_info_format (NDI_UNIQUE, 0, op, "The soul of %s cannot be re-embodied at the moment.", playername); |
106 |
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LOG (llevError, "Cannot write player in resurrect_player!\n"); |
107 |
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fclose (deadplayer); |
108 |
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return 0; |
109 |
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} |
110 |
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111 |
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while (!feof (deadplayer)) |
112 |
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{ |
113 |
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fgets (buf, 255, deadplayer); |
114 |
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sscanf (buf, "%s", buf2); |
115 |
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if (!(strcmp (buf2, "exp"))) |
116 |
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{ |
117 |
root |
1.10 |
sscanf (buf, "%s %" SCNd64, buf2, &exp); |
118 |
root |
1.5 |
if (spell->stats.exp) |
119 |
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{ |
120 |
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exp -= exp / spell->stats.exp; |
121 |
root |
1.10 |
sprintf (buf, "exp %" PRId64 "\n", exp); |
122 |
root |
1.2 |
} |
123 |
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} |
124 |
root |
1.5 |
if (!(strcmp (buf2, "Con"))) |
125 |
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{ |
126 |
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sscanf (buf, "%s %d", buf2, &Con); |
127 |
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Con -= spell->stats.Con; |
128 |
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if (Con < 1) |
129 |
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Con = 1; |
130 |
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sprintf (buf, "Con %d\n", Con); |
131 |
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} |
132 |
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if (race && !strcmp (buf2, "race")) |
133 |
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{ |
134 |
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sprintf (buf, "race %s\n", race); |
135 |
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} |
136 |
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fputs (buf, liveplayer); |
137 |
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} |
138 |
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fclose (liveplayer); |
139 |
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fclose (deadplayer); |
140 |
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unlink (oldname); |
141 |
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new_draw_info_format (NDI_UNIQUE, 0, op, "%s lives again!", playername); |
142 |
elmex |
1.1 |
|
143 |
root |
1.5 |
return 1; |
144 |
elmex |
1.1 |
} |
145 |
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146 |
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147 |
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/* raise_dead by peterm and mehlhaff@soda.berkeley.edu |
148 |
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* op -- who is doing the resurrecting |
149 |
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* spell - spell object |
150 |
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* dir -- direction the spell is cast |
151 |
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* corpseobj - corpse to raise - can be null, in which case this function will find it |
152 |
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*/ |
153 |
root |
1.5 |
int |
154 |
|
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cast_raise_dead_spell (object *op, object *caster, object *spell, int dir, const char *arg) |
155 |
elmex |
1.1 |
{ |
156 |
root |
1.5 |
object *temp, *newob; |
157 |
|
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char name_to_resurrect[MAX_BUF]; |
158 |
|
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int leveldead = 25, mflags, clevel; |
159 |
|
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sint16 sx, sy; |
160 |
root |
1.8 |
maptile *m; |
161 |
root |
1.5 |
|
162 |
root |
1.27 |
clevel = casting_level (caster, spell); |
163 |
root |
1.5 |
|
164 |
|
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if (spell->last_heal) |
165 |
|
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{ |
166 |
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if (!arg) |
167 |
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{ |
168 |
|
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new_draw_info_format (NDI_UNIQUE, 0, op, "Cast %s on who?", &spell->name); |
169 |
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return 0; |
170 |
root |
1.2 |
} |
171 |
root |
1.5 |
strcpy (name_to_resurrect, arg); |
172 |
|
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temp = NULL; |
173 |
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} |
174 |
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else |
175 |
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{ |
176 |
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sx = op->x + freearr_x[dir]; |
177 |
|
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sy = op->y + freearr_y[dir]; |
178 |
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m = op->map; |
179 |
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mflags = get_map_flags (m, &m, sx, sy, &sx, &sy); |
180 |
|
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if (mflags & P_OUT_OF_MAP) |
181 |
root |
1.2 |
temp = NULL; |
182 |
root |
1.5 |
else |
183 |
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{ |
184 |
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/* First we need to find a corpse, if any. */ |
185 |
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/* If no object, temp will be set to NULL */ |
186 |
root |
1.13 |
for (temp = GET_MAP_OB (m, sx, sy); temp != NULL; temp = temp->above) |
187 |
root |
1.5 |
/* If it is corpse, this must be what we want to raise */ |
188 |
|
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if (temp->type == CORPSE) |
189 |
|
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break; |
190 |
|
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} |
191 |
|
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|
192 |
|
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if (temp == NULL) |
193 |
|
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{ |
194 |
|
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new_draw_info (NDI_UNIQUE, 0, op, "You need a body for this spell."); |
195 |
|
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return 0; |
196 |
|
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} |
197 |
|
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strcpy (name_to_resurrect, temp->name); |
198 |
|
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} |
199 |
elmex |
1.1 |
|
200 |
root |
1.5 |
/* no matter what, we fry the corpse. */ |
201 |
|
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if (temp && temp->map) |
202 |
|
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{ |
203 |
|
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/* replace corpse object with a burning object */ |
204 |
root |
1.25 |
newob = archetype::get (shstr_burnout); |
205 |
root |
1.15 |
if (newob) |
206 |
|
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newob->insert_at (temp, op); |
207 |
|
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|
208 |
root |
1.5 |
leveldead = temp->level; |
209 |
root |
1.29 |
temp->destroy (); |
210 |
root |
1.5 |
} |
211 |
|
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|
212 |
|
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if (resurrection_fails (clevel, leveldead)) |
213 |
|
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{ |
214 |
|
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if (spell->randomitems) |
215 |
root |
1.15 |
for (treasure *t = spell->randomitems->items; t; t = t->next) |
216 |
elmex |
1.16 |
if (t->item) |
217 |
root |
1.22 |
summon_hostile_monsters (op, t->nrof, t->item->archname); |
218 |
elmex |
1.1 |
|
219 |
root |
1.5 |
return 1; |
220 |
elmex |
1.1 |
|
221 |
root |
1.5 |
} |
222 |
|
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else |
223 |
root |
1.15 |
return resurrect_player (op, name_to_resurrect, spell); |
224 |
elmex |
1.1 |
} |
225 |
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|
226 |
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|
227 |
root |
1.5 |
int |
228 |
|
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resurrection_fails (int levelcaster, int leveldead) |
229 |
elmex |
1.1 |
{ |
230 |
root |
1.5 |
int chance = 9; |
231 |
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|
232 |
|
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/* scheme: equal in level, 50% success. |
233 |
|
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* +5 % for each level below, -5% for each level above. |
234 |
|
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* minimum 20% |
235 |
|
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*/ |
236 |
|
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chance += levelcaster - leveldead; |
237 |
|
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if (chance < 4) |
238 |
|
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chance = 4; |
239 |
|
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if (chance > rndm (0, 19)) |
240 |
|
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return 0; /* resurrection succeeds */ |
241 |
|
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return 1; |
242 |
elmex |
1.1 |
} |
243 |
|
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|
244 |
root |
1.5 |
void |
245 |
|
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dead_player (object *op) |
246 |
elmex |
1.1 |
{ |
247 |
root |
1.5 |
char filename[MAX_BUF]; |
248 |
|
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char newname[MAX_BUF]; |
249 |
|
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char path[MAX_BUF]; |
250 |
|
|
|
251 |
|
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/* set up our paths/strings... */ |
252 |
|
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sprintf (path, "%s/%s/%s/%s", settings.localdir, settings.playerdir, &op->name, &op->name); |
253 |
|
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|
254 |
|
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strcpy (filename, path); |
255 |
|
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strcat (filename, ".pl"); |
256 |
|
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strcpy (newname, filename); |
257 |
|
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strcat (newname, ".dead"); |
258 |
|
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|
259 |
|
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if (rename (filename, newname) != 0) |
260 |
|
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{ |
261 |
|
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LOG (llevError, "Cannot rename dead player's file %s into %s: %s\n", filename, newname, strerror (errno)); |
262 |
elmex |
1.1 |
} |
263 |
|
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} |
264 |
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|
265 |
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|
266 |
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|
267 |
root |
1.5 |
void |
268 |
|
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dead_character (const char *name) |
269 |
|
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{ |
270 |
|
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char buf[MAX_BUF]; |
271 |
|
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char buf2[MAX_BUF]; |
272 |
|
|
|
273 |
|
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sprintf (buf, "%s/%s/%s/%s.pl", settings.localdir, settings.playerdir, name, name); |
274 |
|
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/* peterm: create a .dead filename.... ***.pl.dead */ |
275 |
|
|
strcpy (buf2, buf); |
276 |
|
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strcat (buf, ".dead"); |
277 |
|
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if (rename (buf2, buf) == -1) |
278 |
|
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{ |
279 |
|
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LOG (llevError, "Cannot rename dead player's file %s into %s: %s\n", buf2, buf, strerror (errno)); |
280 |
elmex |
1.1 |
} |
281 |
|
|
} |
282 |
|
|
|
283 |
|
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|
284 |
root |
1.5 |
int |
285 |
|
|
dead_player_exists (const char *name) |
286 |
|
|
{ |
287 |
|
|
char buf[MAX_BUF]; |
288 |
elmex |
1.1 |
|
289 |
root |
1.5 |
sprintf (buf, "%s/%s/%s/%s", settings.localdir, settings.playerdir, name, name); |
290 |
|
|
strcat (buf, ".pl.dead"); |
291 |
|
|
return !(access (buf, 0)); |
292 |
elmex |
1.1 |
} |