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Comparing deliantra/server/server/resurrection.C (file contents):
Revision 1.1 by elmex, Sun Aug 13 17:16:04 2006 UTC vs.
Revision 1.44 by root, Wed Dec 5 19:31:26 2018 UTC

1/* 1/*
2 * static char *rcsid_resurrection_c = 2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
3 * "$Id: resurrection.C,v 1.1 2006/08/13 17:16:04 elmex Exp $"; 3 *
4 * Copyright (©) 2017,2018 Marc Alexander Lehmann / the Deliantra team
5 * Copyright (©) 2005,2006,2007,2008,2009,2010,2011,2012,2013,2014,2015,2016 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
6 * Copyright (©) 2002 Mark Wedel & Crossfire Development Team
7 * Copyright (©) 1992 Frank Tore Johansen
8 *
9 * Deliantra is free software: you can redistribute it and/or modify it under
10 * the terms of the Affero GNU General Public License as published by the
11 * Free Software Foundation, either version 3 of the License, or (at your
12 * option) any later version.
13 *
14 * This program is distributed in the hope that it will be useful,
15 * but WITHOUT ANY WARRANTY; without even the implied warranty of
16 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
17 * GNU General Public License for more details.
18 *
19 * You should have received a copy of the Affero GNU General Public License
20 * and the GNU General Public License along with this program. If not, see
21 * <http://www.gnu.org/licenses/>.
22 *
23 * The authors can be reached via e-mail to <support@deliantra.net>
4 */ 24 */
5
6/*
7 CrossFire, A Multiplayer game for X-windows
8
9 Copyright (C) 2002 Mark Wedel & Crossfire Development Team
10 Copyright (C) 1992 Frank Tore Johansen
11
12 This program is free software; you can redistribute it and/or modify
13 it under the terms of the GNU General Public License as published by
14 the Free Software Foundation; either version 2 of the License, or
15 (at your option) any later version.
16
17 This program is distributed in the hope that it will be useful,
18 but WITHOUT ANY WARRANTY; without even the implied warranty of
19 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
20 GNU General Public License for more details.
21
22 You should have received a copy of the GNU General Public License
23 along with this program; if not, write to the Free Software
24 Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
25
26 The authors can be reached via e-mail at crossfire-devel@real-time.com
27*/
28 25
29/* the contents of this file were create solely by peterm@soda.berkeley.edu 26/* the contents of this file were create solely by peterm@soda.berkeley.edu
30 all of the above disclaimers apply. */ 27 all of the above disclaimers apply. */
31 28
32#include <global.h> 29#include <global.h>
33#ifndef __CEXTRACT__
34#include <sproto.h> 30#include <sproto.h>
35#endif
36#include <spells.h> 31#include <spells.h>
37#include <errno.h> 32#include <errno.h>
38#ifdef sequent
39/* stoopid sequent includes don't do this like they should */
40extern char * sys_errlist[];
41extern int sys_nerr;
42#endif
43extern char **classname;
44extern object *objects;
45
46
47 33
48/* name of the person to resurrect and which spell was used 34/* name of the person to resurrect and which spell was used
49 * to resurrect 35 * to resurrect
50 */ 36 */
37static int
51static int resurrect_player(object *op,char *playername,object *spell) 38resurrect_player (object *op, char *playername, object *spell)
52{ 39{
53 FILE *deadplayer,*liveplayer; 40 FILE *deadplayer, *liveplayer;
54 41
55 char oldname[MAX_BUF]; 42 char oldname[MAX_BUF];
56 char newname[MAX_BUF]; 43 char newname[MAX_BUF];
57 char path[MAX_BUF]; 44 char path[MAX_BUF];
58 char buf[MAX_BUF]; 45 char buf[MAX_BUF];
59 char buf2[MAX_BUF]; 46 char buf2[MAX_BUF];
60 const char *race=NULL; 47 const char *race = NULL;
61 sint64 exp; 48 sint64 exp;
62 int Con; 49 int Con;
63 50
64
65 /* reincarnation, which changes the race */ 51 /* reincarnation, which changes the race */
66 if (spell->race) { 52 if (spell->race)
53 {
67 treasurelist *tl = find_treasurelist(spell->race); 54 treasurelist *tl = treasurelist::find (spell->race);
68 treasure *t; 55 treasure *t;
69 int value; 56 int value;
70 if (!tl) { 57
58 if (!tl)
59 {
71 LOG(llevError,"resurrect_player: race set to %s, but no treasurelist of that name!\n", spell->race); 60 LOG (llevError, "resurrect_player: race set to %s, but no treasurelist of that name!\n", &spell->race);
72 return 0; 61 return 0;
73 } 62 }
74 value = RANDOM() % tl->total_chance; 63
64 value = rndm (tl->total_chance);
65
75 for (t=tl->items; t; t=t->next) { 66 for (t = tl->items; t; t = t->next)
67 {
76 value -= t->chance; 68 value -= t->chance;
77 if (value<0) break; 69 if (value < 0)
78 } 70 break;
79 if (!t) { 71 }
72
73 if (!t || !t->item)
74 {
80 LOG(llevError,"resurrect_player: got null treasure from treasurelist %s!\n", spell->race); 75 LOG (llevError, "resurrect_player: got null treasure from treasurelist %s!\n", &spell->race);
81 return 0; 76 return 0;
82 } 77 }
78
83 race = t->item->name; 79 race = t->item->archname;
84 } 80 }
85 81
86 /* set up our paths/strings... */ 82 /* set up our paths/strings... */
87 sprintf(path,"%s/%s/%s/%s",settings.localdir,settings.playerdir,playername, 83 sprintf (path, "%s/%s/%s/%s", settings.localdir, settings.playerdir, playername, playername);
88 playername);
89 84
90 strcpy(newname,path); 85 strcpy (newname, path);
91 strcat(newname,".pl"); 86 strcat (newname, ".pl");
92 87
93 strcpy(oldname,newname); 88 strcpy (oldname, newname);
94 strcat(oldname,".dead"); 89 strcat (oldname, ".dead");
95 90
96 if(! (deadplayer=fopen(oldname,"r"))) { 91 if (!(deadplayer = fopen (oldname, "r")))
97 new_draw_info_format(NDI_UNIQUE, 0, op,
98 "The soul of %s cannot be reached.",playername);
99 return 0;
100 } 92 {
101 93 new_draw_info_format (NDI_UNIQUE, 0, op, "The soul of %s cannot be reached.", playername);
102 if(!access(newname,0)) { 94 return 0;
103 new_draw_info_format(NDI_UNIQUE, 0, op,
104 "The soul of %s has already been reborn!",playername);
105 fclose(deadplayer);
106 return 0;
107 }
108
109 if(! (liveplayer=fopen(newname,"w"))) {
110 new_draw_info_format(NDI_UNIQUE, 0, op,
111 "The soul of %s cannot be re-embodied at the moment.",playername);
112 LOG(llevError,"Cannot write player in resurrect_player!\n");
113 fclose(deadplayer);
114 return 0;
115 }
116
117 while (!feof(deadplayer)) {
118 fgets(buf,255,deadplayer);
119 sscanf(buf,"%s",buf2);
120 if( ! (strcmp(buf2,"exp"))) {
121#ifndef WIN32
122 sscanf(buf,"%s %lld",buf2,&exp);
123#else
124 sscanf(buf,"%s %I64d",buf2,&exp);
125#endif
126 if (spell->stats.exp) {
127 exp-=exp/spell->stats.exp;
128#ifndef WIN32
129 sprintf(buf,"exp %lld\n",exp);
130#else
131 sprintf(buf,"exp %I64d\n",exp);
132#endif
133 } 95 }
134 } 96
135 if(! (strcmp(buf2,"Con"))) { 97 if (!access (newname, 0))
136 sscanf(buf,"%s %d",buf2,&Con);
137 Con -= spell->stats.Con;
138 if (Con < 1) Con = 1;
139 sprintf(buf,"Con %d\n",Con);
140 }
141 if(race && !strcmp(buf2,"race")) {
142 sprintf(buf,"race %s\n",race);
143 }
144 fputs(buf,liveplayer);
145 } 98 {
146 fclose(liveplayer); 99 new_draw_info_format (NDI_UNIQUE, 0, op, "The soul of %s has already been reborn!", playername);
147 fclose(deadplayer); 100 fclose (deadplayer);
101 return 0;
102 }
103
104 if (!(liveplayer = fopen (newname, "w")))
105 {
106 new_draw_info_format (NDI_UNIQUE, 0, op, "The soul of %s cannot be re-embodied at the moment.", playername);
107 LOG (llevError, "Cannot write player in resurrect_player!\n");
108 fclose (deadplayer);
109 return 0;
110 }
111
112 while (!feof (deadplayer))
113 {
114 fgets (buf, 255, deadplayer);
115 sscanf (buf, "%255s", buf2);
116 if (!(strcmp (buf2, "exp")))
117 {
118 sscanf (buf, "%255s %" SCNd64, buf2, &exp);
119 if (spell->stats.exp)
120 {
121 exp -= exp / spell->stats.exp;
122 sprintf (buf, "exp %" PRId64 "\n", exp);
123 }
124 }
125 if (!(strcmp (buf2, "Con")))
126 {
127 sscanf (buf, "%255s %d", buf2, &Con);
128 Con -= spell->stats.Con;
129 if (Con < 1)
130 Con = 1;
131 sprintf (buf, "Con %d\n", Con);
132 }
133 if (race && !strcmp (buf2, "race"))
134 {
135 sprintf (buf, "race %s\n", race);
136 }
137 fputs (buf, liveplayer);
138 }
139 fclose (liveplayer);
140 fclose (deadplayer);
148 unlink(oldname); 141 unlink (oldname);
149 new_draw_info_format(NDI_UNIQUE, 0, op, 142 new_draw_info_format (NDI_UNIQUE, 0, op, "%s lives again!", playername);
150 "%s lives again!",playername);
151 143
152 return 1; 144 return 1;
145}
146
147static int
148resurrection_fails (int levelcaster, int leveldead)
149{
150 int chance = 9;
151
152 /* scheme: equal in level, 50% success.
153 * +5 % for each level below, -5% for each level above.
154 * minimum 20%
155 */
156 chance += levelcaster - leveldead;
157 if (chance < 4)
158 chance = 4;
159 if (chance > rndm (0, 19))
160 return 0; /* resurrection succeeds */
161 return 1;
153} 162}
154 163
155 164
156/* raise_dead by peterm and mehlhaff@soda.berkeley.edu 165/* raise_dead by peterm and mehlhaff@soda.berkeley.edu
157 * op -- who is doing the resurrecting 166 * op -- who is doing the resurrecting
158 * spell - spell object 167 * spell - spell object
159 * dir -- direction the spell is cast 168 * dir -- direction the spell is cast
160 * corpseobj - corpse to raise - can be null, in which case this function will find it 169 * corpseobj - corpse to raise - can be null, in which case this function will find it
161 */ 170 */
171int
162int cast_raise_dead_spell(object *op, object *caster, object *spell, int dir, const char *arg) 172cast_raise_dead_spell (object *op, object *caster, object *spell, int dir, const char *arg)
163{ 173{
164 object *temp, *newob; 174 object *temp, *newob;
165 char name_to_resurrect[MAX_BUF]; 175 char name_to_resurrect[MAX_BUF];
166 int leveldead=25, mflags, clevel; 176 int leveldead = 25, mflags, clevel;
167 sint16 sx, sy; 177 sint16 sx, sy;
168 mapstruct *m; 178 maptile *m;
169 179
170 clevel = caster_level(caster, spell); 180 clevel = casting_level (caster, spell);
171 181
172 if (spell->last_heal) { 182 if (spell->last_heal)
173 if (!arg) { 183 {
184 if (!arg)
185 {
174 new_draw_info_format(NDI_UNIQUE, 0,op,"Cast %s on who?", spell->name); 186 new_draw_info_format (NDI_UNIQUE, 0, op, "Cast %s on who?", &spell->name);
175 return 0; 187 return 0;
176 } 188 }
177 strcpy(name_to_resurrect, arg); 189 strcpy (name_to_resurrect, arg);
178 temp = NULL; 190 temp = NULL;
179 } else { 191 }
180 sx = op->x+freearr_x[dir]; 192 else
181 sy = op->y+freearr_y[dir]; 193 {
194 sx = op->x + DIRX (dir);
195 sy = op->y + DIRY (dir);
182 m = op->map; 196 m = op->map;
183 mflags = get_map_flags(m, &m, sx, sy, &sx, &sy); 197 mflags = get_map_flags (m, &m, sx, sy, &sx, &sy);
184 if (mflags & P_OUT_OF_MAP) 198 if (mflags & P_OUT_OF_MAP)
185 temp=NULL; 199 temp = NULL;
186 else { 200 else
201 {
187 /* First we need to find a corpse, if any. */ 202 /* First we need to find a corpse, if any. */
188 /* If no object, temp will be set to NULL */ 203 /* If no object, temp will be set to NULL */
189 for(temp=get_map_ob(m, sx, sy); temp!=NULL; temp=temp->above) 204 for (temp = GET_MAP_OB (m, sx, sy); temp != NULL; temp = temp->above)
190 /* If it is corpse, this must be what we want to raise */ 205 /* If it is corpse, this must be what we want to raise */
191 if(temp->type == CORPSE) 206 if (temp->type == CORPSE)
192 break; 207 break;
193 } 208 }
194 209
195 if(temp == NULL) { 210 if (temp == NULL)
211 {
196 new_draw_info(NDI_UNIQUE, 0,op, "You need a body for this spell."); 212 new_draw_info (NDI_UNIQUE, 0, op, "You need a body for this spell.");
197 return 0; 213 return 0;
198 } 214 }
199 strcpy(name_to_resurrect, temp->name ); 215 strcpy (name_to_resurrect, temp->name);
200 } 216 }
201 217
202 /* no matter what, we fry the corpse. */ 218 /* no matter what, we fry the corpse. */
203 if( temp && temp->map){ 219 if (temp && temp->map)
220 {
204 /* replace corpse object with a burning object */ 221 /* replace corpse object with a burning object */
205 newob = arch_to_object(find_archetype("burnout")); 222 newob = archetype::get (shstr_burnout);
206 if(newob != NULL){ 223 if (newob)
207 newob->x = temp->x; 224 newob->insert_at (temp, op);
208 newob->y = temp->y; 225
209 insert_ob_in_map( newob, temp->map, op,0);
210 }
211 leveldead=temp->level; 226 leveldead = temp->level;
212 remove_ob(temp); 227 temp->destroy ();
213 free_object(temp);
214 } 228 }
215 229
216 if(resurrection_fails(clevel,leveldead)) { 230 if (resurrection_fails (clevel, leveldead))
231 {
217 if (spell->randomitems) { 232 if (spell->randomitems)
218 treasure *t;
219
220 for (t=spell->randomitems->items; t; t=t->next) { 233 for (treasure *t = spell->randomitems->items; t; t = t->next)
234 if (t->item)
221 summon_hostile_monsters(op, t->nrof, t->item->name); 235 summon_hostile_monsters (op, t->nrof, t->item->archname);
236
237 return 1;
238
222 } 239 }
223 240 else
224 }
225 return 1;
226
227 } else {
228 return resurrect_player(op,name_to_resurrect,spell); 241 return resurrect_player (op, name_to_resurrect, spell);
229 }
230
231 return 1;
232} 242}
233 243
234
235int resurrection_fails(int levelcaster,int leveldead)
236{
237 int chance=9;
238 /* scheme: equal in level, 50% success.
239 * +5 % for each level below, -5% for each level above.
240 * minimum 20%
241 */
242 chance+=levelcaster-leveldead;
243 if(chance<4) chance=4;
244 if(chance>rndm(0, 19)) return 0; /* resurrection succeeds */
245 return 1;
246}
247
248void dead_player(object *op)
249{
250 char filename[MAX_BUF];
251 char newname[MAX_BUF];
252 char path[MAX_BUF];
253
254 /* set up our paths/strings... */
255 sprintf(path,"%s/%s/%s/%s",settings.localdir,settings.playerdir,op->name,
256 op->name);
257
258 strcpy(filename,path);
259 strcat(filename,".pl");
260 strcpy(newname,filename);
261 strcat(newname,".dead");
262
263 if(rename(filename,newname) != 0) {
264 LOG(llevError, "Cannot rename dead player's file %s into %s: %s\n", filename, newname, strerror_local(errno));
265 }
266}
267
268
269
270void dead_character(const char *name) {
271 char buf[MAX_BUF];
272 char buf2[MAX_BUF];
273
274 sprintf(buf,"%s/%s/%s/%s.pl",settings.localdir,settings.playerdir,name, name);
275 /* peterm: create a .dead filename.... ***.pl.dead */
276 strcpy(buf2,buf);
277 strcat(buf,".dead");
278 if(rename(buf2,buf)== -1){
279 LOG(llevError, "Cannot rename dead player's file %s into %s: %s\n", buf2, buf, strerror_local(errno));
280 }
281}
282
283
284int dead_player_exists(const char *name) {
285 char buf[MAX_BUF];
286
287 sprintf(buf,"%s/%s/%s/%s",settings.localdir,settings.playerdir,name, name);
288 strcat(buf,".pl.dead");
289 return !(access(buf,0));
290}
291
292

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