1 | /* |
1 | /* |
2 | * static char *rcsid_resurrection_c = |
2 | * This file is part of Deliantra, the Roguelike Realtime MMORPG. |
3 | * "$Id: resurrection.C,v 1.1 2006/08/13 17:16:04 elmex Exp $"; |
3 | * |
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4 | * Copyright (©) 2017,2018 Marc Alexander Lehmann / the Deliantra team |
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5 | * Copyright (©) 2005,2006,2007,2008,2009,2010,2011,2012,2013,2014,2015,2016 Marc Alexander Lehmann / Robin Redeker / the Deliantra team |
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6 | * Copyright (©) 2002 Mark Wedel & Crossfire Development Team |
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7 | * Copyright (©) 1992 Frank Tore Johansen |
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8 | * |
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9 | * Deliantra is free software: you can redistribute it and/or modify it under |
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10 | * the terms of the Affero GNU General Public License as published by the |
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11 | * Free Software Foundation, either version 3 of the License, or (at your |
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12 | * option) any later version. |
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13 | * |
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14 | * This program is distributed in the hope that it will be useful, |
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15 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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16 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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17 | * GNU General Public License for more details. |
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18 | * |
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19 | * You should have received a copy of the Affero GNU General Public License |
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20 | * and the GNU General Public License along with this program. If not, see |
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21 | * <http://www.gnu.org/licenses/>. |
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22 | * |
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23 | * The authors can be reached via e-mail to <support@deliantra.net> |
4 | */ |
24 | */ |
5 | |
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6 | /* |
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7 | CrossFire, A Multiplayer game for X-windows |
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8 | |
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9 | Copyright (C) 2002 Mark Wedel & Crossfire Development Team |
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10 | Copyright (C) 1992 Frank Tore Johansen |
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11 | |
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12 | This program is free software; you can redistribute it and/or modify |
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13 | it under the terms of the GNU General Public License as published by |
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14 | the Free Software Foundation; either version 2 of the License, or |
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15 | (at your option) any later version. |
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16 | |
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17 | This program is distributed in the hope that it will be useful, |
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18 | but WITHOUT ANY WARRANTY; without even the implied warranty of |
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19 | MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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20 | GNU General Public License for more details. |
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21 | |
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22 | You should have received a copy of the GNU General Public License |
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23 | along with this program; if not, write to the Free Software |
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24 | Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. |
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25 | |
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26 | The authors can be reached via e-mail at crossfire-devel@real-time.com |
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27 | */ |
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28 | |
25 | |
29 | /* the contents of this file were create solely by peterm@soda.berkeley.edu |
26 | /* the contents of this file were create solely by peterm@soda.berkeley.edu |
30 | all of the above disclaimers apply. */ |
27 | all of the above disclaimers apply. */ |
31 | |
28 | |
32 | #include <global.h> |
29 | #include <global.h> |
33 | #ifndef __CEXTRACT__ |
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34 | #include <sproto.h> |
30 | #include <sproto.h> |
35 | #endif |
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36 | #include <spells.h> |
31 | #include <spells.h> |
37 | #include <errno.h> |
32 | #include <errno.h> |
38 | #ifdef sequent |
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39 | /* stoopid sequent includes don't do this like they should */ |
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40 | extern char * sys_errlist[]; |
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41 | extern int sys_nerr; |
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42 | #endif |
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43 | extern char **classname; |
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44 | extern object *objects; |
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45 | |
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46 | |
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47 | |
33 | |
48 | /* name of the person to resurrect and which spell was used |
34 | /* name of the person to resurrect and which spell was used |
49 | * to resurrect |
35 | * to resurrect |
50 | */ |
36 | */ |
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37 | static int |
51 | static int resurrect_player(object *op,char *playername,object *spell) |
38 | resurrect_player (object *op, char *playername, object *spell) |
52 | { |
39 | { |
53 | FILE *deadplayer,*liveplayer; |
40 | FILE *deadplayer, *liveplayer; |
54 | |
41 | |
55 | char oldname[MAX_BUF]; |
42 | char oldname[MAX_BUF]; |
56 | char newname[MAX_BUF]; |
43 | char newname[MAX_BUF]; |
57 | char path[MAX_BUF]; |
44 | char path[MAX_BUF]; |
58 | char buf[MAX_BUF]; |
45 | char buf[MAX_BUF]; |
59 | char buf2[MAX_BUF]; |
46 | char buf2[MAX_BUF]; |
60 | const char *race=NULL; |
47 | const char *race = NULL; |
61 | sint64 exp; |
48 | sint64 exp; |
62 | int Con; |
49 | int Con; |
63 | |
50 | |
64 | |
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65 | /* reincarnation, which changes the race */ |
51 | /* reincarnation, which changes the race */ |
66 | if (spell->race) { |
52 | if (spell->race) |
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53 | { |
67 | treasurelist *tl = find_treasurelist(spell->race); |
54 | treasurelist *tl = treasurelist::find (spell->race); |
68 | treasure *t; |
55 | treasure *t; |
69 | int value; |
56 | int value; |
70 | if (!tl) { |
57 | |
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58 | if (!tl) |
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59 | { |
71 | LOG(llevError,"resurrect_player: race set to %s, but no treasurelist of that name!\n", spell->race); |
60 | LOG (llevError, "resurrect_player: race set to %s, but no treasurelist of that name!\n", &spell->race); |
72 | return 0; |
61 | return 0; |
73 | } |
62 | } |
74 | value = RANDOM() % tl->total_chance; |
63 | |
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64 | value = rndm (tl->total_chance); |
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65 | |
75 | for (t=tl->items; t; t=t->next) { |
66 | for (t = tl->items; t; t = t->next) |
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67 | { |
76 | value -= t->chance; |
68 | value -= t->chance; |
77 | if (value<0) break; |
69 | if (value < 0) |
78 | } |
70 | break; |
79 | if (!t) { |
71 | } |
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72 | |
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73 | if (!t || !t->item) |
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74 | { |
80 | LOG(llevError,"resurrect_player: got null treasure from treasurelist %s!\n", spell->race); |
75 | LOG (llevError, "resurrect_player: got null treasure from treasurelist %s!\n", &spell->race); |
81 | return 0; |
76 | return 0; |
82 | } |
77 | } |
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78 | |
83 | race = t->item->name; |
79 | race = t->item->archname; |
84 | } |
80 | } |
85 | |
81 | |
86 | /* set up our paths/strings... */ |
82 | /* set up our paths/strings... */ |
87 | sprintf(path,"%s/%s/%s/%s",settings.localdir,settings.playerdir,playername, |
83 | sprintf (path, "%s/%s/%s/%s", settings.localdir, settings.playerdir, playername, playername); |
88 | playername); |
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89 | |
84 | |
90 | strcpy(newname,path); |
85 | strcpy (newname, path); |
91 | strcat(newname,".pl"); |
86 | strcat (newname, ".pl"); |
92 | |
87 | |
93 | strcpy(oldname,newname); |
88 | strcpy (oldname, newname); |
94 | strcat(oldname,".dead"); |
89 | strcat (oldname, ".dead"); |
95 | |
90 | |
96 | if(! (deadplayer=fopen(oldname,"r"))) { |
91 | if (!(deadplayer = fopen (oldname, "r"))) |
97 | new_draw_info_format(NDI_UNIQUE, 0, op, |
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98 | "The soul of %s cannot be reached.",playername); |
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99 | return 0; |
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100 | } |
92 | { |
101 | |
93 | new_draw_info_format (NDI_UNIQUE, 0, op, "The soul of %s cannot be reached.", playername); |
102 | if(!access(newname,0)) { |
94 | return 0; |
103 | new_draw_info_format(NDI_UNIQUE, 0, op, |
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104 | "The soul of %s has already been reborn!",playername); |
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105 | fclose(deadplayer); |
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106 | return 0; |
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107 | } |
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108 | |
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109 | if(! (liveplayer=fopen(newname,"w"))) { |
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110 | new_draw_info_format(NDI_UNIQUE, 0, op, |
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111 | "The soul of %s cannot be re-embodied at the moment.",playername); |
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112 | LOG(llevError,"Cannot write player in resurrect_player!\n"); |
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113 | fclose(deadplayer); |
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114 | return 0; |
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115 | } |
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116 | |
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117 | while (!feof(deadplayer)) { |
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118 | fgets(buf,255,deadplayer); |
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119 | sscanf(buf,"%s",buf2); |
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120 | if( ! (strcmp(buf2,"exp"))) { |
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121 | #ifndef WIN32 |
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122 | sscanf(buf,"%s %lld",buf2,&exp); |
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123 | #else |
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124 | sscanf(buf,"%s %I64d",buf2,&exp); |
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125 | #endif |
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126 | if (spell->stats.exp) { |
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127 | exp-=exp/spell->stats.exp; |
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128 | #ifndef WIN32 |
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129 | sprintf(buf,"exp %lld\n",exp); |
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130 | #else |
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131 | sprintf(buf,"exp %I64d\n",exp); |
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132 | #endif |
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133 | } |
95 | } |
134 | } |
96 | |
135 | if(! (strcmp(buf2,"Con"))) { |
97 | if (!access (newname, 0)) |
136 | sscanf(buf,"%s %d",buf2,&Con); |
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137 | Con -= spell->stats.Con; |
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138 | if (Con < 1) Con = 1; |
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139 | sprintf(buf,"Con %d\n",Con); |
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140 | } |
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141 | if(race && !strcmp(buf2,"race")) { |
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142 | sprintf(buf,"race %s\n",race); |
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143 | } |
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144 | fputs(buf,liveplayer); |
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145 | } |
98 | { |
146 | fclose(liveplayer); |
99 | new_draw_info_format (NDI_UNIQUE, 0, op, "The soul of %s has already been reborn!", playername); |
147 | fclose(deadplayer); |
100 | fclose (deadplayer); |
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101 | return 0; |
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102 | } |
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103 | |
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104 | if (!(liveplayer = fopen (newname, "w"))) |
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105 | { |
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106 | new_draw_info_format (NDI_UNIQUE, 0, op, "The soul of %s cannot be re-embodied at the moment.", playername); |
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107 | LOG (llevError, "Cannot write player in resurrect_player!\n"); |
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108 | fclose (deadplayer); |
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109 | return 0; |
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110 | } |
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111 | |
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112 | while (!feof (deadplayer)) |
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113 | { |
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114 | fgets (buf, 255, deadplayer); |
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115 | sscanf (buf, "%255s", buf2); |
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116 | if (!(strcmp (buf2, "exp"))) |
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117 | { |
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118 | sscanf (buf, "%255s %" SCNd64, buf2, &exp); |
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119 | if (spell->stats.exp) |
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120 | { |
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121 | exp -= exp / spell->stats.exp; |
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122 | sprintf (buf, "exp %" PRId64 "\n", exp); |
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123 | } |
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124 | } |
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125 | if (!(strcmp (buf2, "Con"))) |
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126 | { |
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127 | sscanf (buf, "%255s %d", buf2, &Con); |
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128 | Con -= spell->stats.Con; |
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129 | if (Con < 1) |
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130 | Con = 1; |
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131 | sprintf (buf, "Con %d\n", Con); |
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132 | } |
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133 | if (race && !strcmp (buf2, "race")) |
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134 | { |
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135 | sprintf (buf, "race %s\n", race); |
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136 | } |
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137 | fputs (buf, liveplayer); |
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138 | } |
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139 | fclose (liveplayer); |
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140 | fclose (deadplayer); |
148 | unlink(oldname); |
141 | unlink (oldname); |
149 | new_draw_info_format(NDI_UNIQUE, 0, op, |
142 | new_draw_info_format (NDI_UNIQUE, 0, op, "%s lives again!", playername); |
150 | "%s lives again!",playername); |
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151 | |
143 | |
152 | return 1; |
144 | return 1; |
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145 | } |
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146 | |
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147 | static int |
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148 | resurrection_fails (int levelcaster, int leveldead) |
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149 | { |
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150 | int chance = 9; |
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151 | |
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152 | /* scheme: equal in level, 50% success. |
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153 | * +5 % for each level below, -5% for each level above. |
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154 | * minimum 20% |
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155 | */ |
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156 | chance += levelcaster - leveldead; |
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157 | if (chance < 4) |
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158 | chance = 4; |
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159 | if (chance > rndm (0, 19)) |
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160 | return 0; /* resurrection succeeds */ |
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161 | return 1; |
153 | } |
162 | } |
154 | |
163 | |
155 | |
164 | |
156 | /* raise_dead by peterm and mehlhaff@soda.berkeley.edu |
165 | /* raise_dead by peterm and mehlhaff@soda.berkeley.edu |
157 | * op -- who is doing the resurrecting |
166 | * op -- who is doing the resurrecting |
158 | * spell - spell object |
167 | * spell - spell object |
159 | * dir -- direction the spell is cast |
168 | * dir -- direction the spell is cast |
160 | * corpseobj - corpse to raise - can be null, in which case this function will find it |
169 | * corpseobj - corpse to raise - can be null, in which case this function will find it |
161 | */ |
170 | */ |
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171 | int |
162 | int cast_raise_dead_spell(object *op, object *caster, object *spell, int dir, const char *arg) |
172 | cast_raise_dead_spell (object *op, object *caster, object *spell, int dir, const char *arg) |
163 | { |
173 | { |
164 | object *temp, *newob; |
174 | object *temp, *newob; |
165 | char name_to_resurrect[MAX_BUF]; |
175 | char name_to_resurrect[MAX_BUF]; |
166 | int leveldead=25, mflags, clevel; |
176 | int leveldead = 25, mflags, clevel; |
167 | sint16 sx, sy; |
177 | sint16 sx, sy; |
168 | mapstruct *m; |
178 | maptile *m; |
169 | |
179 | |
170 | clevel = caster_level(caster, spell); |
180 | clevel = casting_level (caster, spell); |
171 | |
181 | |
172 | if (spell->last_heal) { |
182 | if (spell->last_heal) |
173 | if (!arg) { |
183 | { |
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184 | if (!arg) |
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185 | { |
174 | new_draw_info_format(NDI_UNIQUE, 0,op,"Cast %s on who?", spell->name); |
186 | new_draw_info_format (NDI_UNIQUE, 0, op, "Cast %s on who?", &spell->name); |
175 | return 0; |
187 | return 0; |
176 | } |
188 | } |
177 | strcpy(name_to_resurrect, arg); |
189 | strcpy (name_to_resurrect, arg); |
178 | temp = NULL; |
190 | temp = NULL; |
179 | } else { |
191 | } |
180 | sx = op->x+freearr_x[dir]; |
192 | else |
181 | sy = op->y+freearr_y[dir]; |
193 | { |
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194 | sx = op->x + DIRX (dir); |
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195 | sy = op->y + DIRY (dir); |
182 | m = op->map; |
196 | m = op->map; |
183 | mflags = get_map_flags(m, &m, sx, sy, &sx, &sy); |
197 | mflags = get_map_flags (m, &m, sx, sy, &sx, &sy); |
184 | if (mflags & P_OUT_OF_MAP) |
198 | if (mflags & P_OUT_OF_MAP) |
185 | temp=NULL; |
199 | temp = NULL; |
186 | else { |
200 | else |
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201 | { |
187 | /* First we need to find a corpse, if any. */ |
202 | /* First we need to find a corpse, if any. */ |
188 | /* If no object, temp will be set to NULL */ |
203 | /* If no object, temp will be set to NULL */ |
189 | for(temp=get_map_ob(m, sx, sy); temp!=NULL; temp=temp->above) |
204 | for (temp = GET_MAP_OB (m, sx, sy); temp != NULL; temp = temp->above) |
190 | /* If it is corpse, this must be what we want to raise */ |
205 | /* If it is corpse, this must be what we want to raise */ |
191 | if(temp->type == CORPSE) |
206 | if (temp->type == CORPSE) |
192 | break; |
207 | break; |
193 | } |
208 | } |
194 | |
209 | |
195 | if(temp == NULL) { |
210 | if (temp == NULL) |
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211 | { |
196 | new_draw_info(NDI_UNIQUE, 0,op, "You need a body for this spell."); |
212 | new_draw_info (NDI_UNIQUE, 0, op, "You need a body for this spell."); |
197 | return 0; |
213 | return 0; |
198 | } |
214 | } |
199 | strcpy(name_to_resurrect, temp->name ); |
215 | strcpy (name_to_resurrect, temp->name); |
200 | } |
216 | } |
201 | |
217 | |
202 | /* no matter what, we fry the corpse. */ |
218 | /* no matter what, we fry the corpse. */ |
203 | if( temp && temp->map){ |
219 | if (temp && temp->map) |
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220 | { |
204 | /* replace corpse object with a burning object */ |
221 | /* replace corpse object with a burning object */ |
205 | newob = arch_to_object(find_archetype("burnout")); |
222 | newob = archetype::get (shstr_burnout); |
206 | if(newob != NULL){ |
223 | if (newob) |
207 | newob->x = temp->x; |
224 | newob->insert_at (temp, op); |
208 | newob->y = temp->y; |
225 | |
209 | insert_ob_in_map( newob, temp->map, op,0); |
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210 | } |
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211 | leveldead=temp->level; |
226 | leveldead = temp->level; |
212 | remove_ob(temp); |
227 | temp->destroy (); |
213 | free_object(temp); |
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214 | } |
228 | } |
215 | |
229 | |
216 | if(resurrection_fails(clevel,leveldead)) { |
230 | if (resurrection_fails (clevel, leveldead)) |
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231 | { |
217 | if (spell->randomitems) { |
232 | if (spell->randomitems) |
218 | treasure *t; |
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219 | |
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220 | for (t=spell->randomitems->items; t; t=t->next) { |
233 | for (treasure *t = spell->randomitems->items; t; t = t->next) |
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234 | if (t->item) |
221 | summon_hostile_monsters(op, t->nrof, t->item->name); |
235 | summon_hostile_monsters (op, t->nrof, t->item->archname); |
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236 | |
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237 | return 1; |
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238 | |
222 | } |
239 | } |
223 | |
240 | else |
224 | } |
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225 | return 1; |
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226 | |
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227 | } else { |
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228 | return resurrect_player(op,name_to_resurrect,spell); |
241 | return resurrect_player (op, name_to_resurrect, spell); |
229 | } |
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230 | |
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231 | return 1; |
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232 | } |
242 | } |
233 | |
243 | |
234 | |
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235 | int resurrection_fails(int levelcaster,int leveldead) |
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236 | { |
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237 | int chance=9; |
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238 | /* scheme: equal in level, 50% success. |
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239 | * +5 % for each level below, -5% for each level above. |
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240 | * minimum 20% |
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241 | */ |
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242 | chance+=levelcaster-leveldead; |
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243 | if(chance<4) chance=4; |
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244 | if(chance>rndm(0, 19)) return 0; /* resurrection succeeds */ |
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245 | return 1; |
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246 | } |
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247 | |
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248 | void dead_player(object *op) |
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249 | { |
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250 | char filename[MAX_BUF]; |
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251 | char newname[MAX_BUF]; |
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252 | char path[MAX_BUF]; |
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253 | |
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254 | /* set up our paths/strings... */ |
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255 | sprintf(path,"%s/%s/%s/%s",settings.localdir,settings.playerdir,op->name, |
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256 | op->name); |
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257 | |
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258 | strcpy(filename,path); |
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259 | strcat(filename,".pl"); |
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260 | strcpy(newname,filename); |
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261 | strcat(newname,".dead"); |
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262 | |
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263 | if(rename(filename,newname) != 0) { |
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264 | LOG(llevError, "Cannot rename dead player's file %s into %s: %s\n", filename, newname, strerror_local(errno)); |
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265 | } |
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266 | } |
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267 | |
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268 | |
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269 | |
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270 | void dead_character(const char *name) { |
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271 | char buf[MAX_BUF]; |
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272 | char buf2[MAX_BUF]; |
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273 | |
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274 | sprintf(buf,"%s/%s/%s/%s.pl",settings.localdir,settings.playerdir,name, name); |
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275 | /* peterm: create a .dead filename.... ***.pl.dead */ |
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276 | strcpy(buf2,buf); |
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277 | strcat(buf,".dead"); |
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278 | if(rename(buf2,buf)== -1){ |
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279 | LOG(llevError, "Cannot rename dead player's file %s into %s: %s\n", buf2, buf, strerror_local(errno)); |
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280 | } |
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281 | } |
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282 | |
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283 | |
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284 | int dead_player_exists(const char *name) { |
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285 | char buf[MAX_BUF]; |
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286 | |
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287 | sprintf(buf,"%s/%s/%s/%s",settings.localdir,settings.playerdir,name, name); |
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288 | strcat(buf,".pl.dead"); |
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289 | return !(access(buf,0)); |
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290 | } |
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291 | |
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292 | |
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