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1 | |
1 | /* |
2 | /* |
2 | * static char *rcsid_resurrection_c = |
3 | * static char *rcsid_resurrection_c = |
3 | * "$Id: resurrection.C,v 1.1 2006/08/13 17:16:04 elmex Exp $"; |
4 | * "$Id: resurrection.C,v 1.5 2006/09/10 15:59:57 root Exp $"; |
4 | */ |
5 | */ |
5 | |
6 | |
6 | /* |
7 | /* |
7 | CrossFire, A Multiplayer game for X-windows |
8 | CrossFire, A Multiplayer game for X-windows |
8 | |
9 | |
… | |
… | |
29 | /* the contents of this file were create solely by peterm@soda.berkeley.edu |
30 | /* the contents of this file were create solely by peterm@soda.berkeley.edu |
30 | all of the above disclaimers apply. */ |
31 | all of the above disclaimers apply. */ |
31 | |
32 | |
32 | #include <global.h> |
33 | #include <global.h> |
33 | #ifndef __CEXTRACT__ |
34 | #ifndef __CEXTRACT__ |
34 | #include <sproto.h> |
35 | # include <sproto.h> |
35 | #endif |
36 | #endif |
36 | #include <spells.h> |
37 | #include <spells.h> |
37 | #include <errno.h> |
38 | #include <errno.h> |
38 | #ifdef sequent |
39 | #ifdef sequent |
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40 | |
39 | /* stoopid sequent includes don't do this like they should */ |
41 | /* stoopid sequent includes don't do this like they should */ |
40 | extern char * sys_errlist[]; |
42 | extern char *sys_errlist[]; |
41 | extern int sys_nerr; |
43 | extern int sys_nerr; |
42 | #endif |
44 | #endif |
43 | extern char **classname; |
45 | extern char **classname; |
44 | extern object *objects; |
46 | extern object *objects; |
45 | |
47 | |
46 | |
48 | |
47 | |
49 | |
48 | /* name of the person to resurrect and which spell was used |
50 | /* name of the person to resurrect and which spell was used |
49 | * to resurrect |
51 | * to resurrect |
50 | */ |
52 | */ |
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53 | static int |
51 | static int resurrect_player(object *op,char *playername,object *spell) |
54 | resurrect_player (object *op, char *playername, object *spell) |
52 | { |
55 | { |
53 | FILE *deadplayer,*liveplayer; |
56 | FILE *deadplayer, *liveplayer; |
54 | |
57 | |
55 | char oldname[MAX_BUF]; |
58 | char oldname[MAX_BUF]; |
56 | char newname[MAX_BUF]; |
59 | char newname[MAX_BUF]; |
57 | char path[MAX_BUF]; |
60 | char path[MAX_BUF]; |
58 | char buf[MAX_BUF]; |
61 | char buf[MAX_BUF]; |
59 | char buf2[MAX_BUF]; |
62 | char buf2[MAX_BUF]; |
60 | const char *race=NULL; |
63 | const char *race = NULL; |
61 | sint64 exp; |
64 | sint64 exp; |
62 | int Con; |
65 | int Con; |
63 | |
66 | |
64 | |
67 | |
65 | /* reincarnation, which changes the race */ |
68 | /* reincarnation, which changes the race */ |
66 | if (spell->race) { |
69 | if (spell->race) |
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70 | { |
67 | treasurelist *tl = find_treasurelist(spell->race); |
71 | treasurelist *tl = find_treasurelist (spell->race); |
68 | treasure *t; |
72 | treasure *t; |
69 | int value; |
73 | int value; |
70 | if (!tl) { |
74 | |
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75 | if (!tl) |
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76 | { |
71 | LOG(llevError,"resurrect_player: race set to %s, but no treasurelist of that name!\n", spell->race); |
77 | LOG (llevError, "resurrect_player: race set to %s, but no treasurelist of that name!\n", &spell->race); |
72 | return 0; |
78 | return 0; |
73 | } |
79 | } |
74 | value = RANDOM() % tl->total_chance; |
80 | value = RANDOM () % tl->total_chance; |
75 | for (t=tl->items; t; t=t->next) { |
81 | for (t = tl->items; t; t = t->next) |
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82 | { |
76 | value -= t->chance; |
83 | value -= t->chance; |
77 | if (value<0) break; |
84 | if (value < 0) |
78 | } |
85 | break; |
79 | if (!t) { |
86 | } |
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|
87 | if (!t) |
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88 | { |
80 | LOG(llevError,"resurrect_player: got null treasure from treasurelist %s!\n", spell->race); |
89 | LOG (llevError, "resurrect_player: got null treasure from treasurelist %s!\n", &spell->race); |
81 | return 0; |
90 | return 0; |
82 | } |
91 | } |
83 | race = t->item->name; |
92 | race = t->item->name; |
84 | } |
93 | } |
85 | |
94 | |
86 | /* set up our paths/strings... */ |
95 | /* set up our paths/strings... */ |
87 | sprintf(path,"%s/%s/%s/%s",settings.localdir,settings.playerdir,playername, |
96 | sprintf (path, "%s/%s/%s/%s", settings.localdir, settings.playerdir, playername, playername); |
88 | playername); |
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89 | |
97 | |
90 | strcpy(newname,path); |
98 | strcpy (newname, path); |
91 | strcat(newname,".pl"); |
99 | strcat (newname, ".pl"); |
92 | |
100 | |
93 | strcpy(oldname,newname); |
101 | strcpy (oldname, newname); |
94 | strcat(oldname,".dead"); |
102 | strcat (oldname, ".dead"); |
95 | |
103 | |
96 | if(! (deadplayer=fopen(oldname,"r"))) { |
104 | if (!(deadplayer = fopen (oldname, "r"))) |
97 | new_draw_info_format(NDI_UNIQUE, 0, op, |
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98 | "The soul of %s cannot be reached.",playername); |
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99 | return 0; |
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100 | } |
105 | { |
101 | |
106 | new_draw_info_format (NDI_UNIQUE, 0, op, "The soul of %s cannot be reached.", playername); |
102 | if(!access(newname,0)) { |
107 | return 0; |
103 | new_draw_info_format(NDI_UNIQUE, 0, op, |
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104 | "The soul of %s has already been reborn!",playername); |
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105 | fclose(deadplayer); |
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106 | return 0; |
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107 | } |
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108 | |
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109 | if(! (liveplayer=fopen(newname,"w"))) { |
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110 | new_draw_info_format(NDI_UNIQUE, 0, op, |
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111 | "The soul of %s cannot be re-embodied at the moment.",playername); |
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112 | LOG(llevError,"Cannot write player in resurrect_player!\n"); |
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113 | fclose(deadplayer); |
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114 | return 0; |
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115 | } |
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116 | |
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117 | while (!feof(deadplayer)) { |
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118 | fgets(buf,255,deadplayer); |
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119 | sscanf(buf,"%s",buf2); |
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120 | if( ! (strcmp(buf2,"exp"))) { |
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121 | #ifndef WIN32 |
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122 | sscanf(buf,"%s %lld",buf2,&exp); |
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123 | #else |
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124 | sscanf(buf,"%s %I64d",buf2,&exp); |
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125 | #endif |
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126 | if (spell->stats.exp) { |
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127 | exp-=exp/spell->stats.exp; |
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128 | #ifndef WIN32 |
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129 | sprintf(buf,"exp %lld\n",exp); |
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130 | #else |
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131 | sprintf(buf,"exp %I64d\n",exp); |
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132 | #endif |
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133 | } |
108 | } |
134 | } |
109 | |
135 | if(! (strcmp(buf2,"Con"))) { |
110 | if (!access (newname, 0)) |
136 | sscanf(buf,"%s %d",buf2,&Con); |
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137 | Con -= spell->stats.Con; |
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138 | if (Con < 1) Con = 1; |
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139 | sprintf(buf,"Con %d\n",Con); |
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140 | } |
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141 | if(race && !strcmp(buf2,"race")) { |
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142 | sprintf(buf,"race %s\n",race); |
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143 | } |
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144 | fputs(buf,liveplayer); |
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145 | } |
111 | { |
146 | fclose(liveplayer); |
112 | new_draw_info_format (NDI_UNIQUE, 0, op, "The soul of %s has already been reborn!", playername); |
147 | fclose(deadplayer); |
113 | fclose (deadplayer); |
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114 | return 0; |
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115 | } |
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116 | |
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117 | if (!(liveplayer = fopen (newname, "w"))) |
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118 | { |
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119 | new_draw_info_format (NDI_UNIQUE, 0, op, "The soul of %s cannot be re-embodied at the moment.", playername); |
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120 | LOG (llevError, "Cannot write player in resurrect_player!\n"); |
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121 | fclose (deadplayer); |
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122 | return 0; |
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123 | } |
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124 | |
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125 | while (!feof (deadplayer)) |
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126 | { |
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127 | fgets (buf, 255, deadplayer); |
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128 | sscanf (buf, "%s", buf2); |
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129 | if (!(strcmp (buf2, "exp"))) |
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130 | { |
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131 | long long exp_; |
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132 | |
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133 | sscanf (buf, "%s %lld", buf2, &exp_); |
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134 | exp = exp_; |
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135 | if (spell->stats.exp) |
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136 | { |
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137 | exp -= exp / spell->stats.exp; |
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138 | sprintf (buf, "exp %lld\n", exp_); |
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139 | exp = exp_; |
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140 | } |
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141 | } |
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142 | if (!(strcmp (buf2, "Con"))) |
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143 | { |
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144 | sscanf (buf, "%s %d", buf2, &Con); |
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145 | Con -= spell->stats.Con; |
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146 | if (Con < 1) |
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147 | Con = 1; |
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148 | sprintf (buf, "Con %d\n", Con); |
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149 | } |
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150 | if (race && !strcmp (buf2, "race")) |
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151 | { |
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152 | sprintf (buf, "race %s\n", race); |
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153 | } |
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154 | fputs (buf, liveplayer); |
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155 | } |
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156 | fclose (liveplayer); |
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157 | fclose (deadplayer); |
148 | unlink(oldname); |
158 | unlink (oldname); |
149 | new_draw_info_format(NDI_UNIQUE, 0, op, |
159 | new_draw_info_format (NDI_UNIQUE, 0, op, "%s lives again!", playername); |
150 | "%s lives again!",playername); |
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151 | |
160 | |
152 | return 1; |
161 | return 1; |
153 | } |
162 | } |
154 | |
163 | |
155 | |
164 | |
156 | /* raise_dead by peterm and mehlhaff@soda.berkeley.edu |
165 | /* raise_dead by peterm and mehlhaff@soda.berkeley.edu |
157 | * op -- who is doing the resurrecting |
166 | * op -- who is doing the resurrecting |
158 | * spell - spell object |
167 | * spell - spell object |
159 | * dir -- direction the spell is cast |
168 | * dir -- direction the spell is cast |
160 | * corpseobj - corpse to raise - can be null, in which case this function will find it |
169 | * corpseobj - corpse to raise - can be null, in which case this function will find it |
161 | */ |
170 | */ |
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171 | int |
162 | int cast_raise_dead_spell(object *op, object *caster, object *spell, int dir, const char *arg) |
172 | cast_raise_dead_spell (object *op, object *caster, object *spell, int dir, const char *arg) |
163 | { |
173 | { |
164 | object *temp, *newob; |
174 | object *temp, *newob; |
165 | char name_to_resurrect[MAX_BUF]; |
175 | char name_to_resurrect[MAX_BUF]; |
166 | int leveldead=25, mflags, clevel; |
176 | int leveldead = 25, mflags, clevel; |
167 | sint16 sx, sy; |
177 | sint16 sx, sy; |
168 | mapstruct *m; |
178 | mapstruct *m; |
169 | |
179 | |
170 | clevel = caster_level(caster, spell); |
180 | clevel = caster_level (caster, spell); |
171 | |
181 | |
172 | if (spell->last_heal) { |
182 | if (spell->last_heal) |
173 | if (!arg) { |
183 | { |
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184 | if (!arg) |
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185 | { |
174 | new_draw_info_format(NDI_UNIQUE, 0,op,"Cast %s on who?", spell->name); |
186 | new_draw_info_format (NDI_UNIQUE, 0, op, "Cast %s on who?", &spell->name); |
175 | return 0; |
187 | return 0; |
176 | } |
188 | } |
177 | strcpy(name_to_resurrect, arg); |
189 | strcpy (name_to_resurrect, arg); |
178 | temp = NULL; |
190 | temp = NULL; |
179 | } else { |
191 | } |
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192 | else |
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193 | { |
180 | sx = op->x+freearr_x[dir]; |
194 | sx = op->x + freearr_x[dir]; |
181 | sy = op->y+freearr_y[dir]; |
195 | sy = op->y + freearr_y[dir]; |
182 | m = op->map; |
196 | m = op->map; |
183 | mflags = get_map_flags(m, &m, sx, sy, &sx, &sy); |
197 | mflags = get_map_flags (m, &m, sx, sy, &sx, &sy); |
184 | if (mflags & P_OUT_OF_MAP) |
198 | if (mflags & P_OUT_OF_MAP) |
185 | temp=NULL; |
199 | temp = NULL; |
186 | else { |
200 | else |
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201 | { |
187 | /* First we need to find a corpse, if any. */ |
202 | /* First we need to find a corpse, if any. */ |
188 | /* If no object, temp will be set to NULL */ |
203 | /* If no object, temp will be set to NULL */ |
189 | for(temp=get_map_ob(m, sx, sy); temp!=NULL; temp=temp->above) |
204 | for (temp = get_map_ob (m, sx, sy); temp != NULL; temp = temp->above) |
190 | /* If it is corpse, this must be what we want to raise */ |
205 | /* If it is corpse, this must be what we want to raise */ |
191 | if(temp->type == CORPSE) |
206 | if (temp->type == CORPSE) |
192 | break; |
207 | break; |
193 | } |
208 | } |
194 | |
209 | |
195 | if(temp == NULL) { |
210 | if (temp == NULL) |
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211 | { |
196 | new_draw_info(NDI_UNIQUE, 0,op, "You need a body for this spell."); |
212 | new_draw_info (NDI_UNIQUE, 0, op, "You need a body for this spell."); |
197 | return 0; |
213 | return 0; |
198 | } |
214 | } |
199 | strcpy(name_to_resurrect, temp->name ); |
215 | strcpy (name_to_resurrect, temp->name); |
200 | } |
216 | } |
201 | |
217 | |
202 | /* no matter what, we fry the corpse. */ |
218 | /* no matter what, we fry the corpse. */ |
203 | if( temp && temp->map){ |
219 | if (temp && temp->map) |
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220 | { |
204 | /* replace corpse object with a burning object */ |
221 | /* replace corpse object with a burning object */ |
205 | newob = arch_to_object(find_archetype("burnout")); |
222 | newob = arch_to_object (find_archetype ("burnout")); |
206 | if(newob != NULL){ |
223 | if (newob != NULL) |
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224 | { |
207 | newob->x = temp->x; |
225 | newob->x = temp->x; |
208 | newob->y = temp->y; |
226 | newob->y = temp->y; |
209 | insert_ob_in_map( newob, temp->map, op,0); |
227 | insert_ob_in_map (newob, temp->map, op, 0); |
210 | } |
228 | } |
211 | leveldead=temp->level; |
229 | leveldead = temp->level; |
212 | remove_ob(temp); |
230 | remove_ob (temp); |
213 | free_object(temp); |
231 | free_object (temp); |
214 | } |
232 | } |
215 | |
233 | |
216 | if(resurrection_fails(clevel,leveldead)) { |
234 | if (resurrection_fails (clevel, leveldead)) |
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235 | { |
217 | if (spell->randomitems) { |
236 | if (spell->randomitems) |
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237 | { |
218 | treasure *t; |
238 | treasure *t; |
219 | |
239 | |
220 | for (t=spell->randomitems->items; t; t=t->next) { |
240 | for (t = spell->randomitems->items; t; t = t->next) |
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241 | { |
221 | summon_hostile_monsters(op, t->nrof, t->item->name); |
242 | summon_hostile_monsters (op, t->nrof, t->item->name); |
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243 | } |
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244 | |
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245 | } |
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246 | return 1; |
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247 | |
222 | } |
248 | } |
223 | |
249 | else |
224 | } |
250 | { |
225 | return 1; |
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226 | |
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227 | } else { |
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228 | return resurrect_player(op,name_to_resurrect,spell); |
251 | return resurrect_player (op, name_to_resurrect, spell); |
229 | } |
252 | } |
230 | |
253 | |
231 | return 1; |
254 | return 1; |
232 | } |
255 | } |
233 | |
256 | |
234 | |
257 | |
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258 | int |
235 | int resurrection_fails(int levelcaster,int leveldead) |
259 | resurrection_fails (int levelcaster, int leveldead) |
236 | { |
260 | { |
237 | int chance=9; |
261 | int chance = 9; |
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262 | |
238 | /* scheme: equal in level, 50% success. |
263 | /* scheme: equal in level, 50% success. |
239 | * +5 % for each level below, -5% for each level above. |
264 | * +5 % for each level below, -5% for each level above. |
240 | * minimum 20% |
265 | * minimum 20% |
241 | */ |
266 | */ |
242 | chance+=levelcaster-leveldead; |
267 | chance += levelcaster - leveldead; |
243 | if(chance<4) chance=4; |
268 | if (chance < 4) |
244 | if(chance>rndm(0, 19)) return 0; /* resurrection succeeds */ |
269 | chance = 4; |
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270 | if (chance > rndm (0, 19)) |
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271 | return 0; /* resurrection succeeds */ |
245 | return 1; |
272 | return 1; |
246 | } |
273 | } |
247 | |
274 | |
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275 | void |
248 | void dead_player(object *op) |
276 | dead_player (object *op) |
249 | { |
277 | { |
250 | char filename[MAX_BUF]; |
278 | char filename[MAX_BUF]; |
251 | char newname[MAX_BUF]; |
279 | char newname[MAX_BUF]; |
252 | char path[MAX_BUF]; |
280 | char path[MAX_BUF]; |
253 | |
281 | |
254 | /* set up our paths/strings... */ |
282 | /* set up our paths/strings... */ |
255 | sprintf(path,"%s/%s/%s/%s",settings.localdir,settings.playerdir,op->name, |
283 | sprintf (path, "%s/%s/%s/%s", settings.localdir, settings.playerdir, &op->name, &op->name); |
256 | op->name); |
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257 | |
284 | |
258 | strcpy(filename,path); |
285 | strcpy (filename, path); |
259 | strcat(filename,".pl"); |
286 | strcat (filename, ".pl"); |
260 | strcpy(newname,filename); |
287 | strcpy (newname, filename); |
261 | strcat(newname,".dead"); |
288 | strcat (newname, ".dead"); |
262 | |
289 | |
263 | if(rename(filename,newname) != 0) { |
290 | if (rename (filename, newname) != 0) |
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291 | { |
264 | LOG(llevError, "Cannot rename dead player's file %s into %s: %s\n", filename, newname, strerror_local(errno)); |
292 | LOG (llevError, "Cannot rename dead player's file %s into %s: %s\n", filename, newname, strerror (errno)); |
265 | } |
293 | } |
266 | } |
294 | } |
267 | |
295 | |
268 | |
296 | |
269 | |
297 | |
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298 | void |
270 | void dead_character(const char *name) { |
299 | dead_character (const char *name) |
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300 | { |
271 | char buf[MAX_BUF]; |
301 | char buf[MAX_BUF]; |
272 | char buf2[MAX_BUF]; |
302 | char buf2[MAX_BUF]; |
273 | |
303 | |
274 | sprintf(buf,"%s/%s/%s/%s.pl",settings.localdir,settings.playerdir,name, name); |
304 | sprintf (buf, "%s/%s/%s/%s.pl", settings.localdir, settings.playerdir, name, name); |
275 | /* peterm: create a .dead filename.... ***.pl.dead */ |
305 | /* peterm: create a .dead filename.... ***.pl.dead */ |
276 | strcpy(buf2,buf); |
306 | strcpy (buf2, buf); |
277 | strcat(buf,".dead"); |
307 | strcat (buf, ".dead"); |
278 | if(rename(buf2,buf)== -1){ |
308 | if (rename (buf2, buf) == -1) |
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309 | { |
279 | LOG(llevError, "Cannot rename dead player's file %s into %s: %s\n", buf2, buf, strerror_local(errno)); |
310 | LOG (llevError, "Cannot rename dead player's file %s into %s: %s\n", buf2, buf, strerror (errno)); |
280 | } |
311 | } |
281 | } |
312 | } |
282 | |
313 | |
283 | |
314 | |
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315 | int |
284 | int dead_player_exists(const char *name) { |
316 | dead_player_exists (const char *name) |
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317 | { |
285 | char buf[MAX_BUF]; |
318 | char buf[MAX_BUF]; |
286 | |
319 | |
287 | sprintf(buf,"%s/%s/%s/%s",settings.localdir,settings.playerdir,name, name); |
320 | sprintf (buf, "%s/%s/%s/%s", settings.localdir, settings.playerdir, name, name); |
288 | strcat(buf,".pl.dead"); |
321 | strcat (buf, ".pl.dead"); |
289 | return !(access(buf,0)); |
322 | return !(access (buf, 0)); |
290 | } |
323 | } |
291 | |
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292 | |
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