1 | /* |
1 | /* |
2 | CrossFire, A Multiplayer game for X-windows |
2 | * This file is part of Crossfire TRT, the Roguelike Realtime MORPG. |
3 | |
3 | * |
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4 | * Copyright (©) 2005,2006,2007 Marc Alexander Lehmann / Robin Redeker / the Crossfire TRT team |
4 | Copyright (C) 2002 Mark Wedel & Crossfire Development Team |
5 | * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team |
5 | Copyright (C) 1992 Frank Tore Johansen |
6 | * Copyright (©) 1992,2007 Frank Tore Johansen |
6 | |
7 | * |
7 | This program is free software; you can redistribute it and/or modify |
8 | * Crossfire TRT is free software; you can redistribute it and/or modify it |
8 | it under the terms of the GNU General Public License as published by |
9 | * under the terms of the GNU General Public License as published by the Free |
9 | the Free Software Foundation; either version 2 of the License, or |
10 | * Software Foundation; either version 2 of the License, or (at your option) |
10 | (at your option) any later version. |
11 | * any later version. |
11 | |
12 | * |
12 | This program is distributed in the hope that it will be useful, |
13 | * This program is distributed in the hope that it will be useful, but |
13 | but WITHOUT ANY WARRANTY; without even the implied warranty of |
14 | * WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY |
14 | MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
15 | * or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License |
15 | GNU General Public License for more details. |
16 | * for more details. |
16 | |
17 | * |
17 | You should have received a copy of the GNU General Public License |
18 | * You should have received a copy of the GNU General Public License along |
18 | along with this program; if not, write to the Free Software |
19 | * with Crossfire TRT; if not, write to the Free Software Foundation, Inc. 51 |
19 | Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. |
20 | * Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA |
20 | |
21 | * |
21 | The authors can be reached via e-mail at <crossfire@schmorp.de> |
22 | * The authors can be reached via e-mail to <crossfire@schmorp.de> |
22 | */ |
23 | */ |
23 | |
24 | |
24 | /* the contents of this file were create solely by peterm@soda.berkeley.edu |
25 | /* the contents of this file were create solely by peterm@soda.berkeley.edu |
25 | all of the above disclaimers apply. */ |
26 | all of the above disclaimers apply. */ |
26 | |
27 | |
27 | #include <global.h> |
28 | #include <global.h> |
28 | #ifndef __CEXTRACT__ |
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29 | # include <sproto.h> |
29 | #include <sproto.h> |
30 | #endif |
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31 | #include <spells.h> |
30 | #include <spells.h> |
32 | #include <errno.h> |
31 | #include <errno.h> |
33 | #ifdef sequent |
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34 | |
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35 | /* stoopid sequent includes don't do this like they should */ |
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36 | extern char *sys_errlist[]; |
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37 | extern int sys_nerr; |
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38 | #endif |
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39 | extern char **classname; |
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40 | extern object *objects; |
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41 | |
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42 | |
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43 | |
32 | |
44 | /* name of the person to resurrect and which spell was used |
33 | /* name of the person to resurrect and which spell was used |
45 | * to resurrect |
34 | * to resurrect |
46 | */ |
35 | */ |
47 | static int |
36 | static int |
… | |
… | |
56 | char buf2[MAX_BUF]; |
45 | char buf2[MAX_BUF]; |
57 | const char *race = NULL; |
46 | const char *race = NULL; |
58 | sint64 exp; |
47 | sint64 exp; |
59 | int Con; |
48 | int Con; |
60 | |
49 | |
61 | |
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62 | /* reincarnation, which changes the race */ |
50 | /* reincarnation, which changes the race */ |
63 | if (spell->race) |
51 | if (spell->race) |
64 | { |
52 | { |
65 | treasurelist *tl = find_treasurelist (spell->race); |
53 | treasurelist *tl = treasurelist::find (spell->race); |
66 | treasure *t; |
54 | treasure *t; |
67 | int value; |
55 | int value; |
68 | |
56 | |
69 | if (!tl) |
57 | if (!tl) |
70 | { |
58 | { |
71 | LOG (llevError, "resurrect_player: race set to %s, but no treasurelist of that name!\n", &spell->race); |
59 | LOG (llevError, "resurrect_player: race set to %s, but no treasurelist of that name!\n", &spell->race); |
72 | return 0; |
60 | return 0; |
73 | } |
61 | } |
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62 | |
74 | value = RANDOM () % tl->total_chance; |
63 | value = RANDOM () % tl->total_chance; |
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64 | |
75 | for (t = tl->items; t; t = t->next) |
65 | for (t = tl->items; t; t = t->next) |
76 | { |
66 | { |
77 | value -= t->chance; |
67 | value -= t->chance; |
78 | if (value < 0) |
68 | if (value < 0) |
79 | break; |
69 | break; |
80 | } |
70 | } |
81 | if (!t) |
71 | |
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72 | if (!t || !t->item) |
82 | { |
73 | { |
83 | LOG (llevError, "resurrect_player: got null treasure from treasurelist %s!\n", &spell->race); |
74 | LOG (llevError, "resurrect_player: got null treasure from treasurelist %s!\n", &spell->race); |
84 | return 0; |
75 | return 0; |
85 | } |
76 | } |
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77 | |
86 | race = t->item->name; |
78 | race = t->item->name; |
87 | } |
79 | } |
88 | |
80 | |
89 | /* set up our paths/strings... */ |
81 | /* set up our paths/strings... */ |
90 | sprintf (path, "%s/%s/%s/%s", settings.localdir, settings.playerdir, playername, playername); |
82 | sprintf (path, "%s/%s/%s/%s", settings.localdir, settings.playerdir, playername, playername); |
… | |
… | |
189 | temp = NULL; |
181 | temp = NULL; |
190 | else |
182 | else |
191 | { |
183 | { |
192 | /* First we need to find a corpse, if any. */ |
184 | /* First we need to find a corpse, if any. */ |
193 | /* If no object, temp will be set to NULL */ |
185 | /* If no object, temp will be set to NULL */ |
194 | for (temp = get_map_ob (m, sx, sy); temp != NULL; temp = temp->above) |
186 | for (temp = GET_MAP_OB (m, sx, sy); temp != NULL; temp = temp->above) |
195 | /* If it is corpse, this must be what we want to raise */ |
187 | /* If it is corpse, this must be what we want to raise */ |
196 | if (temp->type == CORPSE) |
188 | if (temp->type == CORPSE) |
197 | break; |
189 | break; |
198 | } |
190 | } |
199 | |
191 | |
… | |
… | |
208 | /* no matter what, we fry the corpse. */ |
200 | /* no matter what, we fry the corpse. */ |
209 | if (temp && temp->map) |
201 | if (temp && temp->map) |
210 | { |
202 | { |
211 | /* replace corpse object with a burning object */ |
203 | /* replace corpse object with a burning object */ |
212 | newob = arch_to_object (archetype::find ("burnout")); |
204 | newob = arch_to_object (archetype::find ("burnout")); |
213 | if (newob != NULL) |
205 | if (newob) |
214 | { |
206 | newob->insert_at (temp, op); |
215 | newob->x = temp->x; |
207 | |
216 | newob->y = temp->y; |
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217 | insert_ob_in_map (newob, temp->map, op, 0); |
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218 | } |
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219 | leveldead = temp->level; |
208 | leveldead = temp->level; |
220 | remove_ob (temp); |
209 | temp->destroy (); |
221 | free_object (temp); |
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222 | } |
210 | } |
223 | |
211 | |
224 | if (resurrection_fails (clevel, leveldead)) |
212 | if (resurrection_fails (clevel, leveldead)) |
225 | { |
213 | { |
226 | if (spell->randomitems) |
214 | if (spell->randomitems) |
227 | { |
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228 | treasure *t; |
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229 | |
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230 | for (t = spell->randomitems->items; t; t = t->next) |
215 | for (treasure *t = spell->randomitems->items; t; t = t->next) |
231 | { |
216 | if (t->item) |
232 | summon_hostile_monsters (op, t->nrof, t->item->name); |
217 | summon_hostile_monsters (op, t->nrof, t->item->name); |
233 | } |
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234 | |
218 | |
235 | } |
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236 | return 1; |
219 | return 1; |
237 | |
220 | |
238 | } |
221 | } |
239 | else |
222 | else |
240 | { |
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241 | return resurrect_player (op, name_to_resurrect, spell); |
223 | return resurrect_player (op, name_to_resurrect, spell); |
242 | } |
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243 | |
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244 | return 1; |
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245 | } |
224 | } |
246 | |
225 | |
247 | |
226 | |
248 | int |
227 | int |
249 | resurrection_fails (int levelcaster, int leveldead) |
228 | resurrection_fails (int levelcaster, int leveldead) |