1 | /* |
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2 | * static char *rcsid_resurrection_c = |
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3 | * "$Id: resurrection.C,v 1.4 2006/09/03 00:18:42 root Exp $"; |
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4 | */ |
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5 | |
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6 | /* |
1 | /* |
7 | CrossFire, A Multiplayer game for X-windows |
2 | CrossFire, A Multiplayer game for X-windows |
8 | |
3 | |
9 | Copyright (C) 2002 Mark Wedel & Crossfire Development Team |
4 | Copyright (C) 2002 Mark Wedel & Crossfire Development Team |
10 | Copyright (C) 1992 Frank Tore Johansen |
5 | Copyright (C) 1992 Frank Tore Johansen |
… | |
… | |
21 | |
16 | |
22 | You should have received a copy of the GNU General Public License |
17 | You should have received a copy of the GNU General Public License |
23 | along with this program; if not, write to the Free Software |
18 | along with this program; if not, write to the Free Software |
24 | Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. |
19 | Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. |
25 | |
20 | |
26 | The authors can be reached via e-mail at crossfire-devel@real-time.com |
21 | The authors can be reached via e-mail at <crossfire@schmorp.de> |
27 | */ |
22 | */ |
28 | |
23 | |
29 | /* the contents of this file were create solely by peterm@soda.berkeley.edu |
24 | /* the contents of this file were create solely by peterm@soda.berkeley.edu |
30 | all of the above disclaimers apply. */ |
25 | all of the above disclaimers apply. */ |
31 | |
26 | |
32 | #include <global.h> |
27 | #include <global.h> |
33 | #ifndef __CEXTRACT__ |
28 | #ifndef __CEXTRACT__ |
34 | #include <sproto.h> |
29 | # include <sproto.h> |
35 | #endif |
30 | #endif |
36 | #include <spells.h> |
31 | #include <spells.h> |
37 | #include <errno.h> |
32 | #include <errno.h> |
38 | #ifdef sequent |
33 | #ifdef sequent |
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34 | |
39 | /* stoopid sequent includes don't do this like they should */ |
35 | /* stoopid sequent includes don't do this like they should */ |
40 | extern char * sys_errlist[]; |
36 | extern char *sys_errlist[]; |
41 | extern int sys_nerr; |
37 | extern int sys_nerr; |
42 | #endif |
38 | #endif |
43 | extern char **classname; |
39 | extern char **classname; |
44 | extern object *objects; |
40 | extern object *objects; |
45 | |
41 | |
46 | |
42 | |
47 | |
43 | |
48 | /* name of the person to resurrect and which spell was used |
44 | /* name of the person to resurrect and which spell was used |
49 | * to resurrect |
45 | * to resurrect |
50 | */ |
46 | */ |
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47 | static int |
51 | static int resurrect_player(object *op,char *playername,object *spell) |
48 | resurrect_player (object *op, char *playername, object *spell) |
52 | { |
49 | { |
53 | FILE *deadplayer,*liveplayer; |
50 | FILE *deadplayer, *liveplayer; |
54 | |
51 | |
55 | char oldname[MAX_BUF]; |
52 | char oldname[MAX_BUF]; |
56 | char newname[MAX_BUF]; |
53 | char newname[MAX_BUF]; |
57 | char path[MAX_BUF]; |
54 | char path[MAX_BUF]; |
58 | char buf[MAX_BUF]; |
55 | char buf[MAX_BUF]; |
59 | char buf2[MAX_BUF]; |
56 | char buf2[MAX_BUF]; |
60 | const char *race=NULL; |
57 | const char *race = NULL; |
61 | sint64 exp; |
58 | sint64 exp; |
62 | int Con; |
59 | int Con; |
63 | |
60 | |
64 | |
61 | |
65 | /* reincarnation, which changes the race */ |
62 | /* reincarnation, which changes the race */ |
66 | if (spell->race) { |
63 | if (spell->race) |
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64 | { |
67 | treasurelist *tl = find_treasurelist(spell->race); |
65 | treasurelist *tl = find_treasurelist (spell->race); |
68 | treasure *t; |
66 | treasure *t; |
69 | int value; |
67 | int value; |
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68 | |
70 | if (!tl) { |
69 | if (!tl) |
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70 | { |
71 | LOG(llevError,"resurrect_player: race set to %s, but no treasurelist of that name!\n", &spell->race); |
71 | LOG (llevError, "resurrect_player: race set to %s, but no treasurelist of that name!\n", &spell->race); |
72 | return 0; |
72 | return 0; |
73 | } |
73 | } |
74 | value = RANDOM() % tl->total_chance; |
74 | value = RANDOM () % tl->total_chance; |
75 | for (t=tl->items; t; t=t->next) { |
75 | for (t = tl->items; t; t = t->next) |
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76 | { |
76 | value -= t->chance; |
77 | value -= t->chance; |
77 | if (value<0) break; |
78 | if (value < 0) |
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79 | break; |
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80 | } |
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81 | if (!t) |
78 | } |
82 | { |
79 | if (!t) { |
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80 | LOG(llevError,"resurrect_player: got null treasure from treasurelist %s!\n", &spell->race); |
83 | LOG (llevError, "resurrect_player: got null treasure from treasurelist %s!\n", &spell->race); |
81 | return 0; |
84 | return 0; |
82 | } |
85 | } |
83 | race = t->item->name; |
86 | race = t->item->name; |
84 | } |
87 | } |
85 | |
88 | |
86 | /* set up our paths/strings... */ |
89 | /* set up our paths/strings... */ |
87 | sprintf(path,"%s/%s/%s/%s",settings.localdir,settings.playerdir,playername, |
90 | sprintf (path, "%s/%s/%s/%s", settings.localdir, settings.playerdir, playername, playername); |
88 | playername); |
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89 | |
91 | |
90 | strcpy(newname,path); |
92 | strcpy (newname, path); |
91 | strcat(newname,".pl"); |
93 | strcat (newname, ".pl"); |
92 | |
94 | |
93 | strcpy(oldname,newname); |
95 | strcpy (oldname, newname); |
94 | strcat(oldname,".dead"); |
96 | strcat (oldname, ".dead"); |
95 | |
97 | |
96 | if(! (deadplayer=fopen(oldname,"r"))) { |
98 | if (!(deadplayer = fopen (oldname, "r"))) |
97 | new_draw_info_format(NDI_UNIQUE, 0, op, |
99 | { |
98 | "The soul of %s cannot be reached.",playername); |
100 | new_draw_info_format (NDI_UNIQUE, 0, op, "The soul of %s cannot be reached.", playername); |
99 | return 0; |
101 | return 0; |
100 | } |
102 | } |
101 | |
103 | |
102 | if(!access(newname,0)) { |
104 | if (!access (newname, 0)) |
103 | new_draw_info_format(NDI_UNIQUE, 0, op, |
105 | { |
104 | "The soul of %s has already been reborn!",playername); |
106 | new_draw_info_format (NDI_UNIQUE, 0, op, "The soul of %s has already been reborn!", playername); |
105 | fclose(deadplayer); |
107 | fclose (deadplayer); |
106 | return 0; |
108 | return 0; |
107 | } |
109 | } |
108 | |
110 | |
109 | if(! (liveplayer=fopen(newname,"w"))) { |
111 | if (!(liveplayer = fopen (newname, "w"))) |
110 | new_draw_info_format(NDI_UNIQUE, 0, op, |
112 | { |
111 | "The soul of %s cannot be re-embodied at the moment.",playername); |
113 | new_draw_info_format (NDI_UNIQUE, 0, op, "The soul of %s cannot be re-embodied at the moment.", playername); |
112 | LOG(llevError,"Cannot write player in resurrect_player!\n"); |
114 | LOG (llevError, "Cannot write player in resurrect_player!\n"); |
113 | fclose(deadplayer); |
115 | fclose (deadplayer); |
114 | return 0; |
116 | return 0; |
115 | } |
117 | } |
116 | |
118 | |
117 | while (!feof(deadplayer)) { |
119 | while (!feof (deadplayer)) |
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120 | { |
118 | fgets(buf,255,deadplayer); |
121 | fgets (buf, 255, deadplayer); |
119 | sscanf(buf,"%s",buf2); |
122 | sscanf (buf, "%s", buf2); |
120 | if( ! (strcmp(buf2,"exp"))) { |
123 | if (!(strcmp (buf2, "exp"))) |
121 | long long exp_; |
124 | { |
122 | sscanf(buf,"%s %lld",buf2,&exp_); exp = exp_; |
125 | sscanf (buf, "%s %" SCNd64, buf2, &exp); |
123 | if (spell->stats.exp) { |
126 | if (spell->stats.exp) |
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127 | { |
124 | exp-=exp/spell->stats.exp; |
128 | exp -= exp / spell->stats.exp; |
125 | sprintf(buf,"exp %lld\n",exp_); exp = exp_; |
129 | sprintf (buf, "exp %" PRId64 "\n", exp); |
126 | } |
130 | } |
127 | } |
131 | } |
128 | if(! (strcmp(buf2,"Con"))) { |
132 | if (!(strcmp (buf2, "Con"))) |
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133 | { |
129 | sscanf(buf,"%s %d",buf2,&Con); |
134 | sscanf (buf, "%s %d", buf2, &Con); |
130 | Con -= spell->stats.Con; |
135 | Con -= spell->stats.Con; |
131 | if (Con < 1) Con = 1; |
136 | if (Con < 1) |
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137 | Con = 1; |
132 | sprintf(buf,"Con %d\n",Con); |
138 | sprintf (buf, "Con %d\n", Con); |
133 | } |
139 | } |
134 | if(race && !strcmp(buf2,"race")) { |
140 | if (race && !strcmp (buf2, "race")) |
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141 | { |
135 | sprintf(buf,"race %s\n",race); |
142 | sprintf (buf, "race %s\n", race); |
136 | } |
143 | } |
137 | fputs(buf,liveplayer); |
144 | fputs (buf, liveplayer); |
138 | } |
145 | } |
139 | fclose(liveplayer); |
146 | fclose (liveplayer); |
140 | fclose(deadplayer); |
147 | fclose (deadplayer); |
141 | unlink(oldname); |
148 | unlink (oldname); |
142 | new_draw_info_format(NDI_UNIQUE, 0, op, |
149 | new_draw_info_format (NDI_UNIQUE, 0, op, "%s lives again!", playername); |
143 | "%s lives again!",playername); |
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144 | |
150 | |
145 | return 1; |
151 | return 1; |
146 | } |
152 | } |
147 | |
153 | |
148 | |
154 | |
149 | /* raise_dead by peterm and mehlhaff@soda.berkeley.edu |
155 | /* raise_dead by peterm and mehlhaff@soda.berkeley.edu |
150 | * op -- who is doing the resurrecting |
156 | * op -- who is doing the resurrecting |
151 | * spell - spell object |
157 | * spell - spell object |
152 | * dir -- direction the spell is cast |
158 | * dir -- direction the spell is cast |
153 | * corpseobj - corpse to raise - can be null, in which case this function will find it |
159 | * corpseobj - corpse to raise - can be null, in which case this function will find it |
154 | */ |
160 | */ |
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161 | int |
155 | int cast_raise_dead_spell(object *op, object *caster, object *spell, int dir, const char *arg) |
162 | cast_raise_dead_spell (object *op, object *caster, object *spell, int dir, const char *arg) |
156 | { |
163 | { |
157 | object *temp, *newob; |
164 | object *temp, *newob; |
158 | char name_to_resurrect[MAX_BUF]; |
165 | char name_to_resurrect[MAX_BUF]; |
159 | int leveldead=25, mflags, clevel; |
166 | int leveldead = 25, mflags, clevel; |
160 | sint16 sx, sy; |
167 | sint16 sx, sy; |
161 | mapstruct *m; |
168 | maptile *m; |
162 | |
169 | |
163 | clevel = caster_level(caster, spell); |
170 | clevel = caster_level (caster, spell); |
164 | |
171 | |
165 | if (spell->last_heal) { |
172 | if (spell->last_heal) |
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173 | { |
166 | if (!arg) { |
174 | if (!arg) |
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175 | { |
167 | new_draw_info_format(NDI_UNIQUE, 0,op,"Cast %s on who?", &spell->name); |
176 | new_draw_info_format (NDI_UNIQUE, 0, op, "Cast %s on who?", &spell->name); |
168 | return 0; |
177 | return 0; |
169 | } |
178 | } |
170 | strcpy(name_to_resurrect, arg); |
179 | strcpy (name_to_resurrect, arg); |
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180 | temp = NULL; |
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181 | } |
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182 | else |
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183 | { |
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184 | sx = op->x + freearr_x[dir]; |
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185 | sy = op->y + freearr_y[dir]; |
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186 | m = op->map; |
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187 | mflags = get_map_flags (m, &m, sx, sy, &sx, &sy); |
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188 | if (mflags & P_OUT_OF_MAP) |
171 | temp = NULL; |
189 | temp = NULL; |
172 | } else { |
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173 | sx = op->x+freearr_x[dir]; |
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174 | sy = op->y+freearr_y[dir]; |
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175 | m = op->map; |
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176 | mflags = get_map_flags(m, &m, sx, sy, &sx, &sy); |
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177 | if (mflags & P_OUT_OF_MAP) |
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178 | temp=NULL; |
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179 | else { |
190 | else |
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191 | { |
180 | /* First we need to find a corpse, if any. */ |
192 | /* First we need to find a corpse, if any. */ |
181 | /* If no object, temp will be set to NULL */ |
193 | /* If no object, temp will be set to NULL */ |
182 | for(temp=get_map_ob(m, sx, sy); temp!=NULL; temp=temp->above) |
194 | for (temp = get_map_ob (m, sx, sy); temp != NULL; temp = temp->above) |
183 | /* If it is corpse, this must be what we want to raise */ |
195 | /* If it is corpse, this must be what we want to raise */ |
184 | if(temp->type == CORPSE) |
196 | if (temp->type == CORPSE) |
185 | break; |
197 | break; |
186 | } |
198 | } |
187 | |
199 | |
188 | if(temp == NULL) { |
200 | if (temp == NULL) |
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201 | { |
189 | new_draw_info(NDI_UNIQUE, 0,op, "You need a body for this spell."); |
202 | new_draw_info (NDI_UNIQUE, 0, op, "You need a body for this spell."); |
190 | return 0; |
203 | return 0; |
191 | } |
204 | } |
192 | strcpy(name_to_resurrect, temp->name ); |
205 | strcpy (name_to_resurrect, temp->name); |
193 | } |
206 | } |
194 | |
207 | |
195 | /* no matter what, we fry the corpse. */ |
208 | /* no matter what, we fry the corpse. */ |
196 | if( temp && temp->map){ |
209 | if (temp && temp->map) |
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210 | { |
197 | /* replace corpse object with a burning object */ |
211 | /* replace corpse object with a burning object */ |
198 | newob = arch_to_object(find_archetype("burnout")); |
212 | newob = arch_to_object (archetype::find ("burnout")); |
199 | if(newob != NULL){ |
213 | if (newob != NULL) |
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214 | { |
200 | newob->x = temp->x; |
215 | newob->x = temp->x; |
201 | newob->y = temp->y; |
216 | newob->y = temp->y; |
202 | insert_ob_in_map( newob, temp->map, op,0); |
217 | insert_ob_in_map (newob, temp->map, op, 0); |
203 | } |
218 | } |
204 | leveldead=temp->level; |
219 | leveldead = temp->level; |
205 | remove_ob(temp); |
220 | remove_ob (temp); |
206 | free_object(temp); |
221 | free_object (temp); |
207 | } |
222 | } |
208 | |
223 | |
209 | if(resurrection_fails(clevel,leveldead)) { |
224 | if (resurrection_fails (clevel, leveldead)) |
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225 | { |
210 | if (spell->randomitems) { |
226 | if (spell->randomitems) |
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227 | { |
211 | treasure *t; |
228 | treasure *t; |
212 | |
229 | |
213 | for (t=spell->randomitems->items; t; t=t->next) { |
230 | for (t = spell->randomitems->items; t; t = t->next) |
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231 | { |
214 | summon_hostile_monsters(op, t->nrof, t->item->name); |
232 | summon_hostile_monsters (op, t->nrof, t->item->name); |
215 | } |
233 | } |
216 | |
234 | |
217 | } |
235 | } |
218 | return 1; |
236 | return 1; |
219 | |
237 | |
220 | } else { |
238 | } |
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239 | else |
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240 | { |
221 | return resurrect_player(op,name_to_resurrect,spell); |
241 | return resurrect_player (op, name_to_resurrect, spell); |
222 | } |
242 | } |
223 | |
243 | |
224 | return 1; |
244 | return 1; |
225 | } |
245 | } |
226 | |
246 | |
227 | |
247 | |
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248 | int |
228 | int resurrection_fails(int levelcaster,int leveldead) |
249 | resurrection_fails (int levelcaster, int leveldead) |
229 | { |
250 | { |
230 | int chance=9; |
251 | int chance = 9; |
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252 | |
231 | /* scheme: equal in level, 50% success. |
253 | /* scheme: equal in level, 50% success. |
232 | * +5 % for each level below, -5% for each level above. |
254 | * +5 % for each level below, -5% for each level above. |
233 | * minimum 20% |
255 | * minimum 20% |
234 | */ |
256 | */ |
235 | chance+=levelcaster-leveldead; |
257 | chance += levelcaster - leveldead; |
236 | if(chance<4) chance=4; |
258 | if (chance < 4) |
237 | if(chance>rndm(0, 19)) return 0; /* resurrection succeeds */ |
259 | chance = 4; |
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260 | if (chance > rndm (0, 19)) |
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261 | return 0; /* resurrection succeeds */ |
238 | return 1; |
262 | return 1; |
239 | } |
263 | } |
240 | |
264 | |
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265 | void |
241 | void dead_player(object *op) |
266 | dead_player (object *op) |
242 | { |
267 | { |
243 | char filename[MAX_BUF]; |
268 | char filename[MAX_BUF]; |
244 | char newname[MAX_BUF]; |
269 | char newname[MAX_BUF]; |
245 | char path[MAX_BUF]; |
270 | char path[MAX_BUF]; |
246 | |
271 | |
247 | /* set up our paths/strings... */ |
272 | /* set up our paths/strings... */ |
248 | sprintf(path,"%s/%s/%s/%s",settings.localdir,settings.playerdir,&op->name, &op->name); |
273 | sprintf (path, "%s/%s/%s/%s", settings.localdir, settings.playerdir, &op->name, &op->name); |
249 | |
274 | |
250 | strcpy(filename,path); |
275 | strcpy (filename, path); |
251 | strcat(filename,".pl"); |
276 | strcat (filename, ".pl"); |
252 | strcpy(newname,filename); |
277 | strcpy (newname, filename); |
253 | strcat(newname,".dead"); |
278 | strcat (newname, ".dead"); |
254 | |
279 | |
255 | if(rename(filename,newname) != 0) { |
280 | if (rename (filename, newname) != 0) |
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281 | { |
256 | LOG(llevError, "Cannot rename dead player's file %s into %s: %s\n", filename, newname, strerror(errno)); |
282 | LOG (llevError, "Cannot rename dead player's file %s into %s: %s\n", filename, newname, strerror (errno)); |
257 | } |
283 | } |
258 | } |
284 | } |
259 | |
285 | |
260 | |
286 | |
261 | |
287 | |
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288 | void |
262 | void dead_character(const char *name) { |
289 | dead_character (const char *name) |
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290 | { |
263 | char buf[MAX_BUF]; |
291 | char buf[MAX_BUF]; |
264 | char buf2[MAX_BUF]; |
292 | char buf2[MAX_BUF]; |
265 | |
293 | |
266 | sprintf(buf,"%s/%s/%s/%s.pl",settings.localdir,settings.playerdir,name, name); |
294 | sprintf (buf, "%s/%s/%s/%s.pl", settings.localdir, settings.playerdir, name, name); |
267 | /* peterm: create a .dead filename.... ***.pl.dead */ |
295 | /* peterm: create a .dead filename.... ***.pl.dead */ |
268 | strcpy(buf2,buf); |
296 | strcpy (buf2, buf); |
269 | strcat(buf,".dead"); |
297 | strcat (buf, ".dead"); |
270 | if(rename(buf2,buf)== -1){ |
298 | if (rename (buf2, buf) == -1) |
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299 | { |
271 | LOG(llevError, "Cannot rename dead player's file %s into %s: %s\n", buf2, buf, strerror(errno)); |
300 | LOG (llevError, "Cannot rename dead player's file %s into %s: %s\n", buf2, buf, strerror (errno)); |
272 | } |
301 | } |
273 | } |
302 | } |
274 | |
303 | |
275 | |
304 | |
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305 | int |
276 | int dead_player_exists(const char *name) { |
306 | dead_player_exists (const char *name) |
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307 | { |
277 | char buf[MAX_BUF]; |
308 | char buf[MAX_BUF]; |
278 | |
309 | |
279 | sprintf(buf,"%s/%s/%s/%s",settings.localdir,settings.playerdir,name, name); |
310 | sprintf (buf, "%s/%s/%s/%s", settings.localdir, settings.playerdir, name, name); |
280 | strcat(buf,".pl.dead"); |
311 | strcat (buf, ".pl.dead"); |
281 | return !(access(buf,0)); |
312 | return !(access (buf, 0)); |
282 | } |
313 | } |
283 | |
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284 | |
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