… | |
… | |
189 | temp = NULL; |
189 | temp = NULL; |
190 | else |
190 | else |
191 | { |
191 | { |
192 | /* First we need to find a corpse, if any. */ |
192 | /* First we need to find a corpse, if any. */ |
193 | /* If no object, temp will be set to NULL */ |
193 | /* If no object, temp will be set to NULL */ |
194 | for (temp = get_map_ob (m, sx, sy); temp != NULL; temp = temp->above) |
194 | for (temp = GET_MAP_OB (m, sx, sy); temp != NULL; temp = temp->above) |
195 | /* If it is corpse, this must be what we want to raise */ |
195 | /* If it is corpse, this must be what we want to raise */ |
196 | if (temp->type == CORPSE) |
196 | if (temp->type == CORPSE) |
197 | break; |
197 | break; |
198 | } |
198 | } |
199 | |
199 | |