1 | /* |
1 | /* |
2 | CrossFire, A Multiplayer game for X-windows |
2 | * This file is part of Crossfire TRT, the Roguelike Realtime MORPG. |
3 | |
3 | * |
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4 | * Copyright (©) 2005,2006,2007 Marc Alexander Lehmann / Robin Redeker / the Crossfire TRT team |
4 | Copyright (C) 2002 Mark Wedel & Crossfire Development Team |
5 | * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team |
5 | Copyright (C) 1992 Frank Tore Johansen |
6 | * Copyright (©) 1992,2007 Frank Tore Johansen |
6 | |
7 | * |
7 | This program is free software; you can redistribute it and/or modify |
8 | * Crossfire TRT is free software; you can redistribute it and/or modify it |
8 | it under the terms of the GNU General Public License as published by |
9 | * under the terms of the GNU General Public License as published by the Free |
9 | the Free Software Foundation; either version 2 of the License, or |
10 | * Software Foundation; either version 2 of the License, or (at your option) |
10 | (at your option) any later version. |
11 | * any later version. |
11 | |
12 | * |
12 | This program is distributed in the hope that it will be useful, |
13 | * This program is distributed in the hope that it will be useful, but |
13 | but WITHOUT ANY WARRANTY; without even the implied warranty of |
14 | * WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY |
14 | MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
15 | * or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License |
15 | GNU General Public License for more details. |
16 | * for more details. |
16 | |
17 | * |
17 | You should have received a copy of the GNU General Public License |
18 | * You should have received a copy of the GNU General Public License along |
18 | along with this program; if not, write to the Free Software |
19 | * with Crossfire TRT; if not, write to the Free Software Foundation, Inc. 51 |
19 | Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. |
20 | * Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA |
20 | |
21 | * |
21 | The authors can be reached via e-mail at <crossfire@schmorp.de> |
22 | * The authors can be reached via e-mail to <crossfire@schmorp.de> |
22 | */ |
23 | */ |
23 | |
24 | |
24 | /* the contents of this file were create solely by peterm@soda.berkeley.edu |
25 | /* the contents of this file were create solely by peterm@soda.berkeley.edu |
25 | all of the above disclaimers apply. */ |
26 | all of the above disclaimers apply. */ |
26 | |
27 | |
27 | #include <global.h> |
28 | #include <global.h> |
28 | #include <sproto.h> |
29 | #include <sproto.h> |
29 | #include <spells.h> |
30 | #include <spells.h> |
30 | #include <errno.h> |
31 | #include <errno.h> |
31 | |
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32 | extern char **classname; |
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33 | extern object *objects; |
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34 | |
32 | |
35 | /* name of the person to resurrect and which spell was used |
33 | /* name of the person to resurrect and which spell was used |
36 | * to resurrect |
34 | * to resurrect |
37 | */ |
35 | */ |
38 | static int |
36 | static int |
… | |
… | |
50 | int Con; |
48 | int Con; |
51 | |
49 | |
52 | /* reincarnation, which changes the race */ |
50 | /* reincarnation, which changes the race */ |
53 | if (spell->race) |
51 | if (spell->race) |
54 | { |
52 | { |
55 | treasurelist *tl = find_treasurelist (spell->race); |
53 | treasurelist *tl = treasurelist::find (spell->race); |
56 | treasure *t; |
54 | treasure *t; |
57 | int value; |
55 | int value; |
58 | |
56 | |
59 | if (!tl) |
57 | if (!tl) |
60 | { |
58 | { |
61 | LOG (llevError, "resurrect_player: race set to %s, but no treasurelist of that name!\n", &spell->race); |
59 | LOG (llevError, "resurrect_player: race set to %s, but no treasurelist of that name!\n", &spell->race); |
62 | return 0; |
60 | return 0; |
63 | } |
61 | } |
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62 | |
64 | value = RANDOM () % tl->total_chance; |
63 | value = RANDOM () % tl->total_chance; |
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64 | |
65 | for (t = tl->items; t; t = t->next) |
65 | for (t = tl->items; t; t = t->next) |
66 | { |
66 | { |
67 | value -= t->chance; |
67 | value -= t->chance; |
68 | if (value < 0) |
68 | if (value < 0) |
69 | break; |
69 | break; |
70 | } |
70 | } |
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71 | |
71 | if (!t || !t->item) |
72 | if (!t || !t->item) |
72 | { |
73 | { |
73 | LOG (llevError, "resurrect_player: got null treasure from treasurelist %s!\n", &spell->race); |
74 | LOG (llevError, "resurrect_player: got null treasure from treasurelist %s!\n", &spell->race); |
74 | return 0; |
75 | return 0; |
75 | } |
76 | } |
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|
77 | |
76 | race = t->item->name; |
78 | race = t->item->archname; |
77 | } |
79 | } |
78 | |
80 | |
79 | /* set up our paths/strings... */ |
81 | /* set up our paths/strings... */ |
80 | sprintf (path, "%s/%s/%s/%s", settings.localdir, settings.playerdir, playername, playername); |
82 | sprintf (path, "%s/%s/%s/%s", settings.localdir, settings.playerdir, playername, playername); |
81 | |
83 | |
… | |
… | |
210 | if (resurrection_fails (clevel, leveldead)) |
212 | if (resurrection_fails (clevel, leveldead)) |
211 | { |
213 | { |
212 | if (spell->randomitems) |
214 | if (spell->randomitems) |
213 | for (treasure *t = spell->randomitems->items; t; t = t->next) |
215 | for (treasure *t = spell->randomitems->items; t; t = t->next) |
214 | if (t->item) |
216 | if (t->item) |
215 | summon_hostile_monsters (op, t->nrof, t->item->name); |
217 | summon_hostile_monsters (op, t->nrof, t->item->archname); |
216 | |
218 | |
217 | return 1; |
219 | return 1; |
218 | |
220 | |
219 | } |
221 | } |
220 | else |
222 | else |