1 | /* |
1 | /* |
2 | * CrossFire, A Multiplayer game for X-windows |
2 | * This file is part of Crossfire TRT, the Roguelike Realtime MORPG. |
3 | * |
3 | * |
4 | * Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team |
4 | * Copyright (©) 2005,2006,2007 Marc Alexander Lehmann / Robin Redeker / the Crossfire TRT team |
5 | * Copyright (C) 2002 Mark Wedel & Crossfire Development Team |
5 | * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team |
6 | * Copyright (C) 1992 Frank Tore Johansen |
6 | * Copyright (©) 1992,2007 Frank Tore Johansen |
7 | * |
7 | * |
8 | * This program is free software; you can redistribute it and/or modify |
8 | * Crossfire TRT is free software; you can redistribute it and/or modify it |
9 | * it under the terms of the GNU General Public License as published by |
9 | * under the terms of the GNU General Public License as published by the Free |
10 | * the Free Software Foundation; either version 2 of the License, or |
10 | * Software Foundation; either version 2 of the License, or (at your option) |
11 | * (at your option) any later version. |
11 | * any later version. |
12 | * |
12 | * |
13 | * This program is distributed in the hope that it will be useful, |
13 | * This program is distributed in the hope that it will be useful, but |
14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
14 | * WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY |
15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
15 | * or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License |
16 | * GNU General Public License for more details. |
16 | * for more details. |
17 | * |
17 | * |
18 | * You should have received a copy of the GNU General Public License |
18 | * You should have received a copy of the GNU General Public License along |
19 | * along with this program; if not, write to the Free Software |
19 | * with Crossfire TRT; if not, write to the Free Software Foundation, Inc. 51 |
20 | * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. |
20 | * Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA |
21 | * |
21 | * |
22 | * The authors can be reached via e-mail at <crossfire@schmorp.de> |
22 | * The authors can be reached via e-mail to <crossfire@schmorp.de> |
23 | */ |
23 | */ |
24 | |
24 | |
25 | /* the contents of this file were create solely by peterm@soda.berkeley.edu |
25 | /* the contents of this file were create solely by peterm@soda.berkeley.edu |
26 | all of the above disclaimers apply. */ |
26 | all of the above disclaimers apply. */ |
27 | |
27 | |
… | |
… | |
48 | int Con; |
48 | int Con; |
49 | |
49 | |
50 | /* reincarnation, which changes the race */ |
50 | /* reincarnation, which changes the race */ |
51 | if (spell->race) |
51 | if (spell->race) |
52 | { |
52 | { |
53 | treasurelist *tl = find_treasurelist (spell->race); |
53 | treasurelist *tl = treasurelist::find (spell->race); |
54 | treasure *t; |
54 | treasure *t; |
55 | int value; |
55 | int value; |
56 | |
56 | |
57 | if (!tl) |
57 | if (!tl) |
58 | { |
58 | { |
59 | LOG (llevError, "resurrect_player: race set to %s, but no treasurelist of that name!\n", &spell->race); |
59 | LOG (llevError, "resurrect_player: race set to %s, but no treasurelist of that name!\n", &spell->race); |
60 | return 0; |
60 | return 0; |
61 | } |
61 | } |
|
|
62 | |
62 | value = RANDOM () % tl->total_chance; |
63 | value = RANDOM () % tl->total_chance; |
|
|
64 | |
63 | for (t = tl->items; t; t = t->next) |
65 | for (t = tl->items; t; t = t->next) |
64 | { |
66 | { |
65 | value -= t->chance; |
67 | value -= t->chance; |
66 | if (value < 0) |
68 | if (value < 0) |
67 | break; |
69 | break; |
68 | } |
70 | } |
|
|
71 | |
69 | if (!t || !t->item) |
72 | if (!t || !t->item) |
70 | { |
73 | { |
71 | LOG (llevError, "resurrect_player: got null treasure from treasurelist %s!\n", &spell->race); |
74 | LOG (llevError, "resurrect_player: got null treasure from treasurelist %s!\n", &spell->race); |
72 | return 0; |
75 | return 0; |
73 | } |
76 | } |
|
|
77 | |
74 | race = t->item->name; |
78 | race = t->item->archname; |
75 | } |
79 | } |
76 | |
80 | |
77 | /* set up our paths/strings... */ |
81 | /* set up our paths/strings... */ |
78 | sprintf (path, "%s/%s/%s/%s", settings.localdir, settings.playerdir, playername, playername); |
82 | sprintf (path, "%s/%s/%s/%s", settings.localdir, settings.playerdir, playername, playername); |
79 | |
83 | |
… | |
… | |
208 | if (resurrection_fails (clevel, leveldead)) |
212 | if (resurrection_fails (clevel, leveldead)) |
209 | { |
213 | { |
210 | if (spell->randomitems) |
214 | if (spell->randomitems) |
211 | for (treasure *t = spell->randomitems->items; t; t = t->next) |
215 | for (treasure *t = spell->randomitems->items; t; t = t->next) |
212 | if (t->item) |
216 | if (t->item) |
213 | summon_hostile_monsters (op, t->nrof, t->item->name); |
217 | summon_hostile_monsters (op, t->nrof, t->item->archname); |
214 | |
218 | |
215 | return 1; |
219 | return 1; |
216 | |
220 | |
217 | } |
221 | } |
218 | else |
222 | else |