1 | /* |
1 | /* |
2 | * This file is part of Crossfire TRT, the Roguelike Realtime MORPG. |
2 | * This file is part of Deliantra, the Roguelike Realtime MMORPG. |
3 | * |
3 | * |
4 | * Copyright (©) 2005,2006,2007 Marc Alexander Lehmann / Robin Redeker / the Crossfire TRT team |
4 | * Copyright (©) 2005,2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team |
5 | * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team |
5 | * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team |
6 | * Copyright (©) 1992,2007 Frank Tore Johansen |
6 | * Copyright (©) 1992,2007 Frank Tore Johansen |
7 | * |
7 | * |
8 | * Crossfire TRT is free software; you can redistribute it and/or modify it |
8 | * Deliantra is free software: you can redistribute it and/or modify it under |
9 | * under the terms of the GNU General Public License as published by the Free |
9 | * the terms of the Affero GNU General Public License as published by the |
10 | * Software Foundation; either version 2 of the License, or (at your option) |
10 | * Free Software Foundation, either version 3 of the License, or (at your |
11 | * any later version. |
11 | * option) any later version. |
12 | * |
12 | * |
13 | * This program is distributed in the hope that it will be useful, but |
13 | * This program is distributed in the hope that it will be useful, |
14 | * WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY |
14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
15 | * or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License |
15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
16 | * for more details. |
16 | * GNU General Public License for more details. |
17 | * |
17 | * |
18 | * You should have received a copy of the GNU General Public License along |
18 | * You should have received a copy of the Affero GNU General Public License |
19 | * with Crossfire TRT; if not, write to the Free Software Foundation, Inc. 51 |
19 | * and the GNU General Public License along with this program. If not, see |
20 | * Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA |
20 | * <http://www.gnu.org/licenses/>. |
21 | * |
21 | * |
22 | * The authors can be reached via e-mail to <crossfire@schmorp.de> |
22 | * The authors can be reached via e-mail to <support@deliantra.net> |
23 | */ |
23 | */ |
24 | |
24 | |
25 | /* the contents of this file were create solely by peterm@soda.berkeley.edu |
25 | /* the contents of this file were create solely by peterm@soda.berkeley.edu |
26 | all of the above disclaimers apply. */ |
26 | all of the above disclaimers apply. */ |
27 | |
27 | |
… | |
… | |
58 | { |
58 | { |
59 | LOG (llevError, "resurrect_player: race set to %s, but no treasurelist of that name!\n", &spell->race); |
59 | LOG (llevError, "resurrect_player: race set to %s, but no treasurelist of that name!\n", &spell->race); |
60 | return 0; |
60 | return 0; |
61 | } |
61 | } |
62 | |
62 | |
63 | value = RANDOM () % tl->total_chance; |
63 | value = rndm (tl->total_chance); |
64 | |
64 | |
65 | for (t = tl->items; t; t = t->next) |
65 | for (t = tl->items; t; t = t->next) |
66 | { |
66 | { |
67 | value -= t->chance; |
67 | value -= t->chance; |
68 | if (value < 0) |
68 | if (value < 0) |
… | |
… | |
141 | new_draw_info_format (NDI_UNIQUE, 0, op, "%s lives again!", playername); |
141 | new_draw_info_format (NDI_UNIQUE, 0, op, "%s lives again!", playername); |
142 | |
142 | |
143 | return 1; |
143 | return 1; |
144 | } |
144 | } |
145 | |
145 | |
146 | |
146 | static int |
147 | /* raise_dead by peterm and mehlhaff@soda.berkeley.edu |
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148 | * op -- who is doing the resurrecting |
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149 | * spell - spell object |
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150 | * dir -- direction the spell is cast |
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151 | * corpseobj - corpse to raise - can be null, in which case this function will find it |
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152 | */ |
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153 | int |
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154 | cast_raise_dead_spell (object *op, object *caster, object *spell, int dir, const char *arg) |
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155 | { |
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156 | object *temp, *newob; |
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157 | char name_to_resurrect[MAX_BUF]; |
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158 | int leveldead = 25, mflags, clevel; |
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159 | sint16 sx, sy; |
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160 | maptile *m; |
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161 | |
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162 | clevel = caster_level (caster, spell); |
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163 | |
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164 | if (spell->last_heal) |
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165 | { |
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166 | if (!arg) |
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167 | { |
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168 | new_draw_info_format (NDI_UNIQUE, 0, op, "Cast %s on who?", &spell->name); |
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169 | return 0; |
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170 | } |
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171 | strcpy (name_to_resurrect, arg); |
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172 | temp = NULL; |
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173 | } |
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174 | else |
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175 | { |
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176 | sx = op->x + freearr_x[dir]; |
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177 | sy = op->y + freearr_y[dir]; |
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178 | m = op->map; |
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179 | mflags = get_map_flags (m, &m, sx, sy, &sx, &sy); |
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180 | if (mflags & P_OUT_OF_MAP) |
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181 | temp = NULL; |
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182 | else |
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183 | { |
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184 | /* First we need to find a corpse, if any. */ |
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185 | /* If no object, temp will be set to NULL */ |
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186 | for (temp = GET_MAP_OB (m, sx, sy); temp != NULL; temp = temp->above) |
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187 | /* If it is corpse, this must be what we want to raise */ |
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188 | if (temp->type == CORPSE) |
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189 | break; |
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190 | } |
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191 | |
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192 | if (temp == NULL) |
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193 | { |
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194 | new_draw_info (NDI_UNIQUE, 0, op, "You need a body for this spell."); |
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195 | return 0; |
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196 | } |
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197 | strcpy (name_to_resurrect, temp->name); |
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198 | } |
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199 | |
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200 | /* no matter what, we fry the corpse. */ |
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201 | if (temp && temp->map) |
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202 | { |
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203 | /* replace corpse object with a burning object */ |
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204 | newob = arch_to_object (archetype::find ("burnout")); |
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205 | if (newob) |
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206 | newob->insert_at (temp, op); |
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207 | |
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208 | leveldead = temp->level; |
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209 | temp->destroy (); |
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210 | } |
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211 | |
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212 | if (resurrection_fails (clevel, leveldead)) |
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213 | { |
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214 | if (spell->randomitems) |
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215 | for (treasure *t = spell->randomitems->items; t; t = t->next) |
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216 | if (t->item) |
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217 | summon_hostile_monsters (op, t->nrof, t->item->archname); |
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218 | |
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219 | return 1; |
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220 | |
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221 | } |
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222 | else |
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223 | return resurrect_player (op, name_to_resurrect, spell); |
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224 | } |
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225 | |
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226 | |
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227 | int |
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228 | resurrection_fails (int levelcaster, int leveldead) |
147 | resurrection_fails (int levelcaster, int leveldead) |
229 | { |
148 | { |
230 | int chance = 9; |
149 | int chance = 9; |
231 | |
150 | |
232 | /* scheme: equal in level, 50% success. |
151 | /* scheme: equal in level, 50% success. |
… | |
… | |
239 | if (chance > rndm (0, 19)) |
158 | if (chance > rndm (0, 19)) |
240 | return 0; /* resurrection succeeds */ |
159 | return 0; /* resurrection succeeds */ |
241 | return 1; |
160 | return 1; |
242 | } |
161 | } |
243 | |
162 | |
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163 | |
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164 | /* raise_dead by peterm and mehlhaff@soda.berkeley.edu |
|
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165 | * op -- who is doing the resurrecting |
|
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166 | * spell - spell object |
|
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167 | * dir -- direction the spell is cast |
|
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168 | * corpseobj - corpse to raise - can be null, in which case this function will find it |
|
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169 | */ |
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170 | int |
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171 | cast_raise_dead_spell (object *op, object *caster, object *spell, int dir, const char *arg) |
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172 | { |
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173 | object *temp, *newob; |
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174 | char name_to_resurrect[MAX_BUF]; |
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175 | int leveldead = 25, mflags, clevel; |
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176 | sint16 sx, sy; |
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177 | maptile *m; |
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178 | |
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179 | clevel = casting_level (caster, spell); |
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180 | |
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181 | if (spell->last_heal) |
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182 | { |
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183 | if (!arg) |
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184 | { |
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185 | new_draw_info_format (NDI_UNIQUE, 0, op, "Cast %s on who?", &spell->name); |
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186 | return 0; |
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187 | } |
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188 | strcpy (name_to_resurrect, arg); |
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189 | temp = NULL; |
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190 | } |
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191 | else |
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192 | { |
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193 | sx = op->x + freearr_x[dir]; |
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194 | sy = op->y + freearr_y[dir]; |
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195 | m = op->map; |
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196 | mflags = get_map_flags (m, &m, sx, sy, &sx, &sy); |
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197 | if (mflags & P_OUT_OF_MAP) |
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198 | temp = NULL; |
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199 | else |
|
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200 | { |
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201 | /* First we need to find a corpse, if any. */ |
|
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202 | /* If no object, temp will be set to NULL */ |
|
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203 | for (temp = GET_MAP_OB (m, sx, sy); temp != NULL; temp = temp->above) |
|
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204 | /* If it is corpse, this must be what we want to raise */ |
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205 | if (temp->type == CORPSE) |
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206 | break; |
|
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207 | } |
|
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208 | |
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209 | if (temp == NULL) |
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210 | { |
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211 | new_draw_info (NDI_UNIQUE, 0, op, "You need a body for this spell."); |
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212 | return 0; |
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213 | } |
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214 | strcpy (name_to_resurrect, temp->name); |
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215 | } |
|
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216 | |
|
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217 | /* no matter what, we fry the corpse. */ |
|
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218 | if (temp && temp->map) |
|
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219 | { |
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220 | /* replace corpse object with a burning object */ |
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221 | newob = archetype::get (shstr_burnout); |
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222 | if (newob) |
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223 | newob->insert_at (temp, op); |
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224 | |
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225 | leveldead = temp->level; |
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226 | temp->destroy (); |
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227 | } |
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228 | |
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229 | if (resurrection_fails (clevel, leveldead)) |
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230 | { |
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231 | if (spell->randomitems) |
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232 | for (treasure *t = spell->randomitems->items; t; t = t->next) |
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233 | if (t->item) |
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234 | summon_hostile_monsters (op, t->nrof, t->item->archname); |
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235 | |
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236 | return 1; |
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237 | |
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238 | } |
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239 | else |
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240 | return resurrect_player (op, name_to_resurrect, spell); |
|
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241 | } |
|
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242 | |
244 | void |
243 | void |
245 | dead_player (object *op) |
244 | dead_player (object *op) |
246 | { |
245 | { |
247 | char filename[MAX_BUF]; |
246 | char filename[MAX_BUF]; |
248 | char newname[MAX_BUF]; |
247 | char newname[MAX_BUF]; |
… | |
… | |
259 | if (rename (filename, newname) != 0) |
258 | if (rename (filename, newname) != 0) |
260 | { |
259 | { |
261 | LOG (llevError, "Cannot rename dead player's file %s into %s: %s\n", filename, newname, strerror (errno)); |
260 | LOG (llevError, "Cannot rename dead player's file %s into %s: %s\n", filename, newname, strerror (errno)); |
262 | } |
261 | } |
263 | } |
262 | } |
264 | |
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265 | |
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266 | |
263 | |
267 | void |
264 | void |
268 | dead_character (const char *name) |
265 | dead_character (const char *name) |
269 | { |
266 | { |
270 | char buf[MAX_BUF]; |
267 | char buf[MAX_BUF]; |
… | |
… | |
278 | { |
275 | { |
279 | LOG (llevError, "Cannot rename dead player's file %s into %s: %s\n", buf2, buf, strerror (errno)); |
276 | LOG (llevError, "Cannot rename dead player's file %s into %s: %s\n", buf2, buf, strerror (errno)); |
280 | } |
277 | } |
281 | } |
278 | } |
282 | |
279 | |
283 | |
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284 | int |
280 | int |
285 | dead_player_exists (const char *name) |
281 | dead_player_exists (const char *name) |
286 | { |
282 | { |
287 | char buf[MAX_BUF]; |
283 | char buf[MAX_BUF]; |
288 | |
284 | |