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Comparing deliantra/server/server/resurrection.C (file contents):
Revision 1.22 by root, Mon Jun 4 12:19:09 2007 UTC vs.
Revision 1.32 by root, Fri Nov 6 12:27:06 2009 UTC

1/* 1/*
2 * This file is part of Crossfire TRT, the Roguelike Realtime MORPG. 2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
3 * 3 *
4 * Copyright (©) 2005,2006,2007 Marc Alexander Lehmann / Robin Redeker / the Crossfire TRT team 4 * Copyright (©) 2005,2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
5 * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team 5 * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team
6 * Copyright (©) 1992,2007 Frank Tore Johansen 6 * Copyright (©) 1992,2007 Frank Tore Johansen
7 * 7 *
8 * Crossfire TRT is free software; you can redistribute it and/or modify it 8 * Deliantra is free software: you can redistribute it and/or modify it under
9 * under the terms of the GNU General Public License as published by the Free 9 * the terms of the Affero GNU General Public License as published by the
10 * Software Foundation; either version 2 of the License, or (at your option) 10 * Free Software Foundation, either version 3 of the License, or (at your
11 * any later version. 11 * option) any later version.
12 * 12 *
13 * This program is distributed in the hope that it will be useful, but 13 * This program is distributed in the hope that it will be useful,
14 * WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY 14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License 15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
16 * for more details. 16 * GNU General Public License for more details.
17 * 17 *
18 * You should have received a copy of the GNU General Public License along 18 * You should have received a copy of the Affero GNU General Public License
19 * with Crossfire TRT; if not, write to the Free Software Foundation, Inc. 51 19 * and the GNU General Public License along with this program. If not, see
20 * Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA 20 * <http://www.gnu.org/licenses/>.
21 * 21 *
22 * The authors can be reached via e-mail to <crossfire@schmorp.de> 22 * The authors can be reached via e-mail to <support@deliantra.net>
23 */ 23 */
24 24
25/* the contents of this file were create solely by peterm@soda.berkeley.edu 25/* the contents of this file were create solely by peterm@soda.berkeley.edu
26 all of the above disclaimers apply. */ 26 all of the above disclaimers apply. */
27 27
58 { 58 {
59 LOG (llevError, "resurrect_player: race set to %s, but no treasurelist of that name!\n", &spell->race); 59 LOG (llevError, "resurrect_player: race set to %s, but no treasurelist of that name!\n", &spell->race);
60 return 0; 60 return 0;
61 } 61 }
62 62
63 value = RANDOM () % tl->total_chance; 63 value = rndm (tl->total_chance);
64 64
65 for (t = tl->items; t; t = t->next) 65 for (t = tl->items; t; t = t->next)
66 { 66 {
67 value -= t->chance; 67 value -= t->chance;
68 if (value < 0) 68 if (value < 0)
141 new_draw_info_format (NDI_UNIQUE, 0, op, "%s lives again!", playername); 141 new_draw_info_format (NDI_UNIQUE, 0, op, "%s lives again!", playername);
142 142
143 return 1; 143 return 1;
144} 144}
145 145
146 146static int
147/* raise_dead by peterm and mehlhaff@soda.berkeley.edu
148 * op -- who is doing the resurrecting
149 * spell - spell object
150 * dir -- direction the spell is cast
151 * corpseobj - corpse to raise - can be null, in which case this function will find it
152 */
153int
154cast_raise_dead_spell (object *op, object *caster, object *spell, int dir, const char *arg)
155{
156 object *temp, *newob;
157 char name_to_resurrect[MAX_BUF];
158 int leveldead = 25, mflags, clevel;
159 sint16 sx, sy;
160 maptile *m;
161
162 clevel = caster_level (caster, spell);
163
164 if (spell->last_heal)
165 {
166 if (!arg)
167 {
168 new_draw_info_format (NDI_UNIQUE, 0, op, "Cast %s on who?", &spell->name);
169 return 0;
170 }
171 strcpy (name_to_resurrect, arg);
172 temp = NULL;
173 }
174 else
175 {
176 sx = op->x + freearr_x[dir];
177 sy = op->y + freearr_y[dir];
178 m = op->map;
179 mflags = get_map_flags (m, &m, sx, sy, &sx, &sy);
180 if (mflags & P_OUT_OF_MAP)
181 temp = NULL;
182 else
183 {
184 /* First we need to find a corpse, if any. */
185 /* If no object, temp will be set to NULL */
186 for (temp = GET_MAP_OB (m, sx, sy); temp != NULL; temp = temp->above)
187 /* If it is corpse, this must be what we want to raise */
188 if (temp->type == CORPSE)
189 break;
190 }
191
192 if (temp == NULL)
193 {
194 new_draw_info (NDI_UNIQUE, 0, op, "You need a body for this spell.");
195 return 0;
196 }
197 strcpy (name_to_resurrect, temp->name);
198 }
199
200 /* no matter what, we fry the corpse. */
201 if (temp && temp->map)
202 {
203 /* replace corpse object with a burning object */
204 newob = arch_to_object (archetype::find ("burnout"));
205 if (newob)
206 newob->insert_at (temp, op);
207
208 leveldead = temp->level;
209 temp->destroy ();
210 }
211
212 if (resurrection_fails (clevel, leveldead))
213 {
214 if (spell->randomitems)
215 for (treasure *t = spell->randomitems->items; t; t = t->next)
216 if (t->item)
217 summon_hostile_monsters (op, t->nrof, t->item->archname);
218
219 return 1;
220
221 }
222 else
223 return resurrect_player (op, name_to_resurrect, spell);
224}
225
226
227int
228resurrection_fails (int levelcaster, int leveldead) 147resurrection_fails (int levelcaster, int leveldead)
229{ 148{
230 int chance = 9; 149 int chance = 9;
231 150
232 /* scheme: equal in level, 50% success. 151 /* scheme: equal in level, 50% success.
239 if (chance > rndm (0, 19)) 158 if (chance > rndm (0, 19))
240 return 0; /* resurrection succeeds */ 159 return 0; /* resurrection succeeds */
241 return 1; 160 return 1;
242} 161}
243 162
163
164/* raise_dead by peterm and mehlhaff@soda.berkeley.edu
165 * op -- who is doing the resurrecting
166 * spell - spell object
167 * dir -- direction the spell is cast
168 * corpseobj - corpse to raise - can be null, in which case this function will find it
169 */
170int
171cast_raise_dead_spell (object *op, object *caster, object *spell, int dir, const char *arg)
172{
173 object *temp, *newob;
174 char name_to_resurrect[MAX_BUF];
175 int leveldead = 25, mflags, clevel;
176 sint16 sx, sy;
177 maptile *m;
178
179 clevel = casting_level (caster, spell);
180
181 if (spell->last_heal)
182 {
183 if (!arg)
184 {
185 new_draw_info_format (NDI_UNIQUE, 0, op, "Cast %s on who?", &spell->name);
186 return 0;
187 }
188 strcpy (name_to_resurrect, arg);
189 temp = NULL;
190 }
191 else
192 {
193 sx = op->x + freearr_x[dir];
194 sy = op->y + freearr_y[dir];
195 m = op->map;
196 mflags = get_map_flags (m, &m, sx, sy, &sx, &sy);
197 if (mflags & P_OUT_OF_MAP)
198 temp = NULL;
199 else
200 {
201 /* First we need to find a corpse, if any. */
202 /* If no object, temp will be set to NULL */
203 for (temp = GET_MAP_OB (m, sx, sy); temp != NULL; temp = temp->above)
204 /* If it is corpse, this must be what we want to raise */
205 if (temp->type == CORPSE)
206 break;
207 }
208
209 if (temp == NULL)
210 {
211 new_draw_info (NDI_UNIQUE, 0, op, "You need a body for this spell.");
212 return 0;
213 }
214 strcpy (name_to_resurrect, temp->name);
215 }
216
217 /* no matter what, we fry the corpse. */
218 if (temp && temp->map)
219 {
220 /* replace corpse object with a burning object */
221 newob = archetype::get (shstr_burnout);
222 if (newob)
223 newob->insert_at (temp, op);
224
225 leveldead = temp->level;
226 temp->destroy ();
227 }
228
229 if (resurrection_fails (clevel, leveldead))
230 {
231 if (spell->randomitems)
232 for (treasure *t = spell->randomitems->items; t; t = t->next)
233 if (t->item)
234 summon_hostile_monsters (op, t->nrof, t->item->archname);
235
236 return 1;
237
238 }
239 else
240 return resurrect_player (op, name_to_resurrect, spell);
241}
242
244void 243void
245dead_player (object *op) 244dead_player (object *op)
246{ 245{
247 char filename[MAX_BUF]; 246 char filename[MAX_BUF];
248 char newname[MAX_BUF]; 247 char newname[MAX_BUF];
259 if (rename (filename, newname) != 0) 258 if (rename (filename, newname) != 0)
260 { 259 {
261 LOG (llevError, "Cannot rename dead player's file %s into %s: %s\n", filename, newname, strerror (errno)); 260 LOG (llevError, "Cannot rename dead player's file %s into %s: %s\n", filename, newname, strerror (errno));
262 } 261 }
263} 262}
264
265
266 263
267void 264void
268dead_character (const char *name) 265dead_character (const char *name)
269{ 266{
270 char buf[MAX_BUF]; 267 char buf[MAX_BUF];
278 { 275 {
279 LOG (llevError, "Cannot rename dead player's file %s into %s: %s\n", buf2, buf, strerror (errno)); 276 LOG (llevError, "Cannot rename dead player's file %s into %s: %s\n", buf2, buf, strerror (errno));
280 } 277 }
281} 278}
282 279
283
284int 280int
285dead_player_exists (const char *name) 281dead_player_exists (const char *name)
286{ 282{
287 char buf[MAX_BUF]; 283 char buf[MAX_BUF];
288 284

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