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Comparing deliantra/server/server/resurrection.C (file contents):
Revision 1.4 by root, Sun Sep 3 00:18:42 2006 UTC vs.
Revision 1.22 by root, Mon Jun 4 12:19:09 2007 UTC

1/* 1/*
2 * static char *rcsid_resurrection_c = 2 * This file is part of Crossfire TRT, the Roguelike Realtime MORPG.
3 * "$Id: resurrection.C,v 1.4 2006/09/03 00:18:42 root Exp $"; 3 *
4 * Copyright (©) 2005,2006,2007 Marc Alexander Lehmann / Robin Redeker / the Crossfire TRT team
5 * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team
6 * Copyright (©) 1992,2007 Frank Tore Johansen
7 *
8 * Crossfire TRT is free software; you can redistribute it and/or modify it
9 * under the terms of the GNU General Public License as published by the Free
10 * Software Foundation; either version 2 of the License, or (at your option)
11 * any later version.
12 *
13 * This program is distributed in the hope that it will be useful, but
14 * WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY
15 * or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License
16 * for more details.
17 *
18 * You should have received a copy of the GNU General Public License along
19 * with Crossfire TRT; if not, write to the Free Software Foundation, Inc. 51
20 * Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
21 *
22 * The authors can be reached via e-mail to <crossfire@schmorp.de>
4 */ 23 */
5
6/*
7 CrossFire, A Multiplayer game for X-windows
8
9 Copyright (C) 2002 Mark Wedel & Crossfire Development Team
10 Copyright (C) 1992 Frank Tore Johansen
11
12 This program is free software; you can redistribute it and/or modify
13 it under the terms of the GNU General Public License as published by
14 the Free Software Foundation; either version 2 of the License, or
15 (at your option) any later version.
16
17 This program is distributed in the hope that it will be useful,
18 but WITHOUT ANY WARRANTY; without even the implied warranty of
19 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
20 GNU General Public License for more details.
21
22 You should have received a copy of the GNU General Public License
23 along with this program; if not, write to the Free Software
24 Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
25
26 The authors can be reached via e-mail at crossfire-devel@real-time.com
27*/
28 24
29/* the contents of this file were create solely by peterm@soda.berkeley.edu 25/* the contents of this file were create solely by peterm@soda.berkeley.edu
30 all of the above disclaimers apply. */ 26 all of the above disclaimers apply. */
31 27
32#include <global.h> 28#include <global.h>
33#ifndef __CEXTRACT__
34#include <sproto.h> 29#include <sproto.h>
35#endif
36#include <spells.h> 30#include <spells.h>
37#include <errno.h> 31#include <errno.h>
38#ifdef sequent
39/* stoopid sequent includes don't do this like they should */
40extern char * sys_errlist[];
41extern int sys_nerr;
42#endif
43extern char **classname;
44extern object *objects;
45
46
47 32
48/* name of the person to resurrect and which spell was used 33/* name of the person to resurrect and which spell was used
49 * to resurrect 34 * to resurrect
50 */ 35 */
36static int
51static int resurrect_player(object *op,char *playername,object *spell) 37resurrect_player (object *op, char *playername, object *spell)
52{ 38{
53 FILE *deadplayer,*liveplayer; 39 FILE *deadplayer, *liveplayer;
54 40
55 char oldname[MAX_BUF]; 41 char oldname[MAX_BUF];
56 char newname[MAX_BUF]; 42 char newname[MAX_BUF];
57 char path[MAX_BUF]; 43 char path[MAX_BUF];
58 char buf[MAX_BUF]; 44 char buf[MAX_BUF];
59 char buf2[MAX_BUF]; 45 char buf2[MAX_BUF];
60 const char *race=NULL; 46 const char *race = NULL;
61 sint64 exp; 47 sint64 exp;
62 int Con; 48 int Con;
63 49
64
65 /* reincarnation, which changes the race */ 50 /* reincarnation, which changes the race */
66 if (spell->race) { 51 if (spell->race)
52 {
67 treasurelist *tl = find_treasurelist(spell->race); 53 treasurelist *tl = treasurelist::find (spell->race);
68 treasure *t; 54 treasure *t;
69 int value; 55 int value;
56
70 if (!tl) { 57 if (!tl)
58 {
71 LOG(llevError,"resurrect_player: race set to %s, but no treasurelist of that name!\n", &spell->race); 59 LOG (llevError, "resurrect_player: race set to %s, but no treasurelist of that name!\n", &spell->race);
72 return 0; 60 return 0;
73 } 61 }
62
74 value = RANDOM() % tl->total_chance; 63 value = RANDOM () % tl->total_chance;
64
75 for (t=tl->items; t; t=t->next) { 65 for (t = tl->items; t; t = t->next)
66 {
76 value -= t->chance; 67 value -= t->chance;
77 if (value<0) break; 68 if (value < 0)
69 break;
70 }
71
72 if (!t || !t->item)
78 } 73 {
79 if (!t) {
80 LOG(llevError,"resurrect_player: got null treasure from treasurelist %s!\n", &spell->race); 74 LOG (llevError, "resurrect_player: got null treasure from treasurelist %s!\n", &spell->race);
81 return 0; 75 return 0;
82 } 76 }
77
83 race = t->item->name; 78 race = t->item->archname;
84 } 79 }
85 80
86 /* set up our paths/strings... */ 81 /* set up our paths/strings... */
87 sprintf(path,"%s/%s/%s/%s",settings.localdir,settings.playerdir,playername, 82 sprintf (path, "%s/%s/%s/%s", settings.localdir, settings.playerdir, playername, playername);
88 playername);
89 83
90 strcpy(newname,path); 84 strcpy (newname, path);
91 strcat(newname,".pl"); 85 strcat (newname, ".pl");
92 86
93 strcpy(oldname,newname); 87 strcpy (oldname, newname);
94 strcat(oldname,".dead"); 88 strcat (oldname, ".dead");
95 89
96 if(! (deadplayer=fopen(oldname,"r"))) { 90 if (!(deadplayer = fopen (oldname, "r")))
97 new_draw_info_format(NDI_UNIQUE, 0, op, 91 {
98 "The soul of %s cannot be reached.",playername); 92 new_draw_info_format (NDI_UNIQUE, 0, op, "The soul of %s cannot be reached.", playername);
99 return 0; 93 return 0;
100 } 94 }
101 95
102 if(!access(newname,0)) { 96 if (!access (newname, 0))
103 new_draw_info_format(NDI_UNIQUE, 0, op, 97 {
104 "The soul of %s has already been reborn!",playername); 98 new_draw_info_format (NDI_UNIQUE, 0, op, "The soul of %s has already been reborn!", playername);
105 fclose(deadplayer); 99 fclose (deadplayer);
106 return 0; 100 return 0;
107 } 101 }
108 102
109 if(! (liveplayer=fopen(newname,"w"))) { 103 if (!(liveplayer = fopen (newname, "w")))
110 new_draw_info_format(NDI_UNIQUE, 0, op, 104 {
111 "The soul of %s cannot be re-embodied at the moment.",playername); 105 new_draw_info_format (NDI_UNIQUE, 0, op, "The soul of %s cannot be re-embodied at the moment.", playername);
112 LOG(llevError,"Cannot write player in resurrect_player!\n"); 106 LOG (llevError, "Cannot write player in resurrect_player!\n");
113 fclose(deadplayer); 107 fclose (deadplayer);
114 return 0; 108 return 0;
115 } 109 }
116 110
117 while (!feof(deadplayer)) { 111 while (!feof (deadplayer))
112 {
118 fgets(buf,255,deadplayer); 113 fgets (buf, 255, deadplayer);
119 sscanf(buf,"%s",buf2); 114 sscanf (buf, "%s", buf2);
120 if( ! (strcmp(buf2,"exp"))) { 115 if (!(strcmp (buf2, "exp")))
121 long long exp_; 116 {
122 sscanf(buf,"%s %lld",buf2,&exp_); exp = exp_; 117 sscanf (buf, "%s %" SCNd64, buf2, &exp);
123 if (spell->stats.exp) { 118 if (spell->stats.exp)
119 {
124 exp-=exp/spell->stats.exp; 120 exp -= exp / spell->stats.exp;
125 sprintf(buf,"exp %lld\n",exp_); exp = exp_; 121 sprintf (buf, "exp %" PRId64 "\n", exp);
126 } 122 }
127 } 123 }
128 if(! (strcmp(buf2,"Con"))) { 124 if (!(strcmp (buf2, "Con")))
125 {
129 sscanf(buf,"%s %d",buf2,&Con); 126 sscanf (buf, "%s %d", buf2, &Con);
130 Con -= spell->stats.Con; 127 Con -= spell->stats.Con;
131 if (Con < 1) Con = 1; 128 if (Con < 1)
129 Con = 1;
132 sprintf(buf,"Con %d\n",Con); 130 sprintf (buf, "Con %d\n", Con);
133 } 131 }
134 if(race && !strcmp(buf2,"race")) { 132 if (race && !strcmp (buf2, "race"))
133 {
135 sprintf(buf,"race %s\n",race); 134 sprintf (buf, "race %s\n", race);
136 } 135 }
137 fputs(buf,liveplayer); 136 fputs (buf, liveplayer);
138 } 137 }
139 fclose(liveplayer); 138 fclose (liveplayer);
140 fclose(deadplayer); 139 fclose (deadplayer);
141 unlink(oldname); 140 unlink (oldname);
142 new_draw_info_format(NDI_UNIQUE, 0, op, 141 new_draw_info_format (NDI_UNIQUE, 0, op, "%s lives again!", playername);
143 "%s lives again!",playername);
144 142
145 return 1; 143 return 1;
146} 144}
147 145
148 146
149/* raise_dead by peterm and mehlhaff@soda.berkeley.edu 147/* raise_dead by peterm and mehlhaff@soda.berkeley.edu
150 * op -- who is doing the resurrecting 148 * op -- who is doing the resurrecting
151 * spell - spell object 149 * spell - spell object
152 * dir -- direction the spell is cast 150 * dir -- direction the spell is cast
153 * corpseobj - corpse to raise - can be null, in which case this function will find it 151 * corpseobj - corpse to raise - can be null, in which case this function will find it
154 */ 152 */
153int
155int cast_raise_dead_spell(object *op, object *caster, object *spell, int dir, const char *arg) 154cast_raise_dead_spell (object *op, object *caster, object *spell, int dir, const char *arg)
156{ 155{
157 object *temp, *newob; 156 object *temp, *newob;
158 char name_to_resurrect[MAX_BUF]; 157 char name_to_resurrect[MAX_BUF];
159 int leveldead=25, mflags, clevel; 158 int leveldead = 25, mflags, clevel;
160 sint16 sx, sy; 159 sint16 sx, sy;
161 mapstruct *m; 160 maptile *m;
162 161
163 clevel = caster_level(caster, spell); 162 clevel = caster_level (caster, spell);
164 163
165 if (spell->last_heal) { 164 if (spell->last_heal)
165 {
166 if (!arg) { 166 if (!arg)
167 {
167 new_draw_info_format(NDI_UNIQUE, 0,op,"Cast %s on who?", &spell->name); 168 new_draw_info_format (NDI_UNIQUE, 0, op, "Cast %s on who?", &spell->name);
168 return 0; 169 return 0;
169 } 170 }
170 strcpy(name_to_resurrect, arg); 171 strcpy (name_to_resurrect, arg);
172 temp = NULL;
173 }
174 else
175 {
176 sx = op->x + freearr_x[dir];
177 sy = op->y + freearr_y[dir];
178 m = op->map;
179 mflags = get_map_flags (m, &m, sx, sy, &sx, &sy);
180 if (mflags & P_OUT_OF_MAP)
171 temp = NULL; 181 temp = NULL;
172 } else {
173 sx = op->x+freearr_x[dir];
174 sy = op->y+freearr_y[dir];
175 m = op->map;
176 mflags = get_map_flags(m, &m, sx, sy, &sx, &sy);
177 if (mflags & P_OUT_OF_MAP)
178 temp=NULL;
179 else { 182 else
183 {
180 /* First we need to find a corpse, if any. */ 184 /* First we need to find a corpse, if any. */
181 /* If no object, temp will be set to NULL */ 185 /* If no object, temp will be set to NULL */
182 for(temp=get_map_ob(m, sx, sy); temp!=NULL; temp=temp->above) 186 for (temp = GET_MAP_OB (m, sx, sy); temp != NULL; temp = temp->above)
183 /* If it is corpse, this must be what we want to raise */ 187 /* If it is corpse, this must be what we want to raise */
184 if(temp->type == CORPSE) 188 if (temp->type == CORPSE)
185 break; 189 break;
186 } 190 }
187 191
188 if(temp == NULL) { 192 if (temp == NULL)
193 {
189 new_draw_info(NDI_UNIQUE, 0,op, "You need a body for this spell."); 194 new_draw_info (NDI_UNIQUE, 0, op, "You need a body for this spell.");
190 return 0; 195 return 0;
191 } 196 }
192 strcpy(name_to_resurrect, temp->name ); 197 strcpy (name_to_resurrect, temp->name);
193 } 198 }
194 199
195 /* no matter what, we fry the corpse. */ 200 /* no matter what, we fry the corpse. */
196 if( temp && temp->map){ 201 if (temp && temp->map)
202 {
197 /* replace corpse object with a burning object */ 203 /* replace corpse object with a burning object */
198 newob = arch_to_object(find_archetype("burnout")); 204 newob = arch_to_object (archetype::find ("burnout"));
199 if(newob != NULL){ 205 if (newob)
200 newob->x = temp->x; 206 newob->insert_at (temp, op);
201 newob->y = temp->y; 207
202 insert_ob_in_map( newob, temp->map, op,0);
203 }
204 leveldead=temp->level; 208 leveldead = temp->level;
205 remove_ob(temp); 209 temp->destroy ();
206 free_object(temp);
207 } 210 }
208 211
209 if(resurrection_fails(clevel,leveldead)) { 212 if (resurrection_fails (clevel, leveldead))
213 {
210 if (spell->randomitems) { 214 if (spell->randomitems)
211 treasure *t;
212
213 for (t=spell->randomitems->items; t; t=t->next) { 215 for (treasure *t = spell->randomitems->items; t; t = t->next)
216 if (t->item)
214 summon_hostile_monsters(op, t->nrof, t->item->name); 217 summon_hostile_monsters (op, t->nrof, t->item->archname);
215 }
216 218
217 }
218 return 1; 219 return 1;
219 220
220 } else { 221 }
222 else
221 return resurrect_player(op,name_to_resurrect,spell); 223 return resurrect_player (op, name_to_resurrect, spell);
222 }
223
224 return 1;
225} 224}
226 225
227 226
227int
228int resurrection_fails(int levelcaster,int leveldead) 228resurrection_fails (int levelcaster, int leveldead)
229{ 229{
230 int chance=9; 230 int chance = 9;
231
231 /* scheme: equal in level, 50% success. 232 /* scheme: equal in level, 50% success.
232 * +5 % for each level below, -5% for each level above. 233 * +5 % for each level below, -5% for each level above.
233 * minimum 20% 234 * minimum 20%
234 */ 235 */
235 chance+=levelcaster-leveldead; 236 chance += levelcaster - leveldead;
236 if(chance<4) chance=4; 237 if (chance < 4)
237 if(chance>rndm(0, 19)) return 0; /* resurrection succeeds */ 238 chance = 4;
239 if (chance > rndm (0, 19))
240 return 0; /* resurrection succeeds */
238 return 1; 241 return 1;
239} 242}
240 243
244void
241void dead_player(object *op) 245dead_player (object *op)
242{ 246{
243 char filename[MAX_BUF]; 247 char filename[MAX_BUF];
244 char newname[MAX_BUF]; 248 char newname[MAX_BUF];
245 char path[MAX_BUF]; 249 char path[MAX_BUF];
246 250
247 /* set up our paths/strings... */ 251 /* set up our paths/strings... */
248 sprintf(path,"%s/%s/%s/%s",settings.localdir,settings.playerdir,&op->name, &op->name); 252 sprintf (path, "%s/%s/%s/%s", settings.localdir, settings.playerdir, &op->name, &op->name);
249 253
250 strcpy(filename,path); 254 strcpy (filename, path);
251 strcat(filename,".pl"); 255 strcat (filename, ".pl");
252 strcpy(newname,filename); 256 strcpy (newname, filename);
253 strcat(newname,".dead"); 257 strcat (newname, ".dead");
254 258
255 if(rename(filename,newname) != 0) { 259 if (rename (filename, newname) != 0)
260 {
256 LOG(llevError, "Cannot rename dead player's file %s into %s: %s\n", filename, newname, strerror(errno)); 261 LOG (llevError, "Cannot rename dead player's file %s into %s: %s\n", filename, newname, strerror (errno));
257 } 262 }
258} 263}
259 264
260 265
261 266
267void
262void dead_character(const char *name) { 268dead_character (const char *name)
269{
263 char buf[MAX_BUF]; 270 char buf[MAX_BUF];
264 char buf2[MAX_BUF]; 271 char buf2[MAX_BUF];
265 272
266 sprintf(buf,"%s/%s/%s/%s.pl",settings.localdir,settings.playerdir,name, name); 273 sprintf (buf, "%s/%s/%s/%s.pl", settings.localdir, settings.playerdir, name, name);
267 /* peterm: create a .dead filename.... ***.pl.dead */ 274 /* peterm: create a .dead filename.... ***.pl.dead */
268 strcpy(buf2,buf); 275 strcpy (buf2, buf);
269 strcat(buf,".dead"); 276 strcat (buf, ".dead");
270 if(rename(buf2,buf)== -1){ 277 if (rename (buf2, buf) == -1)
278 {
271 LOG(llevError, "Cannot rename dead player's file %s into %s: %s\n", buf2, buf, strerror(errno)); 279 LOG (llevError, "Cannot rename dead player's file %s into %s: %s\n", buf2, buf, strerror (errno));
272 } 280 }
273} 281}
274 282
275 283
284int
276int dead_player_exists(const char *name) { 285dead_player_exists (const char *name)
286{
277 char buf[MAX_BUF]; 287 char buf[MAX_BUF];
278 288
279 sprintf(buf,"%s/%s/%s/%s",settings.localdir,settings.playerdir,name, name); 289 sprintf (buf, "%s/%s/%s/%s", settings.localdir, settings.playerdir, name, name);
280 strcat(buf,".pl.dead"); 290 strcat (buf, ".pl.dead");
281 return !(access(buf,0)); 291 return !(access (buf, 0));
282} 292}
283
284

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